T. Hawk Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix
Last updated on Jan. 19, 2009
Character Overview
T. Hawk's has become a much more popular and powerful character since his Super Turbo days.
Now that it's easier to execute his Hawk Slam and his Condor Dive makes getting in so much easier, you can start to see what this guy is really capable of.
He has high damage out put, a great cross up game and offers heavy rewards for patient players.
• Strengths •
+ His Hawk Slam takes off a lot of power.
+ Outright scary once he gets in close.
+ Most of his moves do a lot of damage.
+ Range and damage on his Super is nutty.
+ Jumping Light Punch is a nice air to air counter.
+ Good stamina (defense) ranking, meaning he doesn't take as much damage as other characters.
• Weaknesses •
- Characters who turtle up and heavily focus on keeping him out can cause him problems.
- Well timed jump attacks counter his Condor Dive pretty well.
- Has some really bad match ups, like against Guile and E. Honda.
- Some of his normal moves are slow.
- Requires patience to play well.
Special Moves
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• Tomahawk Buster (Rising Hawk) •
(In the air)
• Condor Dive •
This move can also be done by pressing a Punch and Kick button of the same strength while airborne.
(360 motion)
or
or
• Hawk Slam •
This move now has three different ways it can be executed, and a "whiff" animation if you do it when your opponent is outside of its range.
The new way to execute this move is a God-send for players who use a pad, and it's even more forgiving than you may think.
When doing the motions for this move, you do not have to press Left or Right on the joystick when you first begin. Starting from a diagonally down position works just fine for all three ways of executing this grab.
Super Move
(720 motion)
or
or
• Super Hawk Slam •
Combos
• Cross up with Down + Hard Punch while Jumping, Standing Medium Punch, Cancel into Hard Punch Tomahawk Buster •
T. Hawk doesn't have many viable combos, but this one is pretty good.
Changes from Super Street Fighter 2 Turbo
* Condor Dive command changed to Light Punch and Kick or Medium Punch and Kick or Hard Punch and Kick while in air. Old command of all three punches still works though.
* Condor Dive's bounce changed so it ends with T.Hawk close to enemy and safe on block or hit.
* Condor Dive does not knock down.
* Hawk Slam command easier: Half-circle back, forward + Punch or half-circle foward, back + Punch, and you can actually start in down-back or down-forward (Original 360 command also still works).
* Hawk Slam now has a whiff animation if you miss.
* Super command easier: Half-circle back, Half-circle back, forward + Punch or half-circle forward, half-circle forward + Punch.
* Several of T. Hawk's normal moves are from Old (Super Street Fighter 2) T.Hawk, such as standing and crouching Hard Kick.
* Hard Punch Tomahawk Buster now always knocks down and juggles.
* Fixed a bug where a stray hitbox on crouching Medium Punch could be hit from very far away.

Posted by Sebo on December 6, 2008 at 3:16 p.m. #1
Anyone else trying to play this guy?
Any strats aside from Tick>command throw?
Posted by Linsolv on December 7, 2008 at 11:36 a.m. #2
I'm not so great, but I've done a little reading lately on the subject, and essentially, that's the big damage, so not REALLY. I don't have a PS3 just yet, so I've been playing around with MAME, and I have some difficulty pulling off his Hawk Slam in that context, but can still do plenty of damage with his Dive (I was watching a YouTube video of someone playing arcade mode, and kept getting mad at T.Hawk's CPU player for not Hawk Diving during his Hadoukens...)
I'm a noob, but I hope that helps a little bit, maybe.
Posted by Macc on December 23, 2008 at 7:14 p.m. #3
The guide does not mention this yet, but his normal moves d+HP (in air) and stationary HK (at least a leg length away) are pretty useful. The first is great for crossovers and can get you in close on blocking opponents for grab oppertunities. The second is a great poke especially when you have a character trapped in the corner. Although you will often trade hits or be vunerable to a SRK.
My basic strat for Hawk against most characters is to bid time, look for an oppertunity to close the gap between your opponent, then keep close pressure on them with grabs and reversals trying to get them into an evasive play (preferable moving them back to the corner where Hawk has an advantage). His dive is now a great way to get close to your opponent now since there is no longer a bounce back.
Posted by Ookamunka on January 22, 2009 at 3:07 p.m. #4
Knockdown is key when playing T.Hawk. Players will of course try their best to keep him out which is of where thawk's strength is. His lp DP move is pretty good and sometimes fairly safe against anything too damaging. It will also go thru fireballs at the right range/timing. His down dive like Macc said is also much better for getting in close since it doesn't knock back any more. If they block or get hit by it, you can mix up throwing out low attacks, walking up and throwing, dp'ing anything they stick out, or block and bait a reversal from them etc. Jump lp still is as good as ever since it stays out a long time and has good priority. Standing mp, low lp, low mp, and low mk are all good pokes to help your advance. Once in, mix up your ticks into 360, and replace with 720 whenever you have meter. The 720 had even better range than the 360. Get in, get the throws, be cheap. He's got a really hard time still getting in against certain characters, so make your damage count.
Posted by julio on February 7, 2009 at 12:33 p.m. #5
They should give him a move called THUNDER CLAP where his hands would glow yellow and he would destroy fireballs like hugo from street fighter 3.
T.hawk should have been in SFIV.
Posted by beast cannon on February 10, 2009 at 9:53 p.m. #6
hopefully there will be some kind of DLC to get him in SFIV cause I really need him hes my hero with his bird feathers
Posted by yogainferno on March 5, 2009 at 4:31 a.m. #7
one of t's best crossups is the jumping hard punch, standing medium kick, with his super combo buffered into it. its beautiful!
Posted by David on May 24, 2009 at 6:17 p.m. #8
Holy... reading all of this, makes me think that HD is an excellent perfect balanced game, WOW
Posted by Dek0r on June 1, 2009 at 4:12 p.m. #9
JigglyNorris your T.Hawk F'N sucks.
Posted by JigglyNorris on August 15, 2009 at 9:56 p.m. #10
Too bad it beats your mediocre Bison all the time.
Posted by mackattack3007 on September 14, 2009 at 8:40 p.m. #11
yea your bison is trash cakes dekor
Posted by JungleCobra on September 20, 2009 at 9:13 a.m. #12
JigglyNorris, get a damn Ps3 so i can demolish your T.Hawk with mine.
Posted by JigglyNorris on October 28, 2009 at 5:56 p.m. #13
Sorry, not switching to a crappy version of HDR when I know I can already beat you. :P
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