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M. Bison (Dictator) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Guide last updated on
February 15, 2009 at 7:13 p.m. PST


M. Bison (Dictator) Character Guide: Super Street Fighter 2 Turbo HD Remix

Character Overview

M. Bison is a heavily offensive oriented character. He's capable of winning a match by landing a single cross up attack into a combo, which will likely dizzy and let him repeat the combo to wipe his opponent out.

He has a great throw, and his pokes have high priority and are damaging. A master of deception that requires some really good timing and a bit of mind reading as well, and you can peg your opponent with random pokes and keep them somewhat grounded with his Jumping Medium Punches.

The biggest things Bison has going against him is he's a weak defensive character and has a steep learning curve. Many of his combos are Links which can be tricky for new players to execute consistently.

But M. Bison is very formidable in the right hands. And as long as you can stay on your opponent you'll create a lot of problems for them.

Strengths
+ Can dizzy his opponent very quickly.
+ His combos take off a lot of power.
+ Quick moves and foot speed.
+ Very good pokes that take off a lot of power.
+ Nice range and damage on his throw.
+ Very deceptive with his powerful cross up attacks.

Weaknesses
- Has big time issues dealing with cross ups.
- Escaping fireball traps can be difficult for him.
- Weak defensive game.
- Very susceptible to tick throws and the like.
- High skill and learning curve.
- Mastering his anti air game is difficult, but important to be able to win with him.
- Timing on his combos is tricky.

Anti Air Tactics

Bison's anti air moves aren't readily apparent to most players. He has three main staples, Jumping Medium Punches, Crouching Hard Punch and Standing Hard Punch. All require decent timing to use properly and can be a bit tricky for new players.

Since it's not easy for Bison to anti air other players, you can't expect A LOT of jump ins from your opponents, so mastering these moves is very important.

Jumping Medium Punches: This is the anti air move you should be using most often. They will beat out so many attacks in the air and they take off quite a bit of damage in the process, timing is huge though. Usually after you get thrown your opponent will like to jump in. If this happens and you 'tech' out of the throw, immediately jump up or backwards and catch them in the air with these.

Jumping straight up or backwards will make it more difficult for your opponent to anti air you in case they don't jump and will buy you some valuable space. Remember, Bison isn't a good defensive character so jumping away when things get tight and using your aerial Medium Punches is handy.

Predicting jumps from your opponent and hitting them a few times with these will help keep them grounded, and let you set up some of your great cross up attacks.

Standing Hard Punch: When countering a jump in, you need to hit with this at the very end of the animation. Bison's fist arcs up a bit which will stop some jumping attacks that are in front and slightly above you. Works great as a tool to keep your opponent in the zone where your pokes and throws are most effective.

Crouching Hard Punch: You'll want to time this so that your fist hits right as it's almost fully extended. While you won't be able to rely upon this as much as your other options, sometimes it works pretty well.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick
Psycho Crusher (Flaming Torpedo)

Joystick Joystick Joystick Joystick
Scissor Kicks (Double Knee Press)
A great zoning and pressure tool and does a lot of damage when it lands.

Joystick Joystick Joystick Joystick       Joystick
Head Stomp and Body Splash (Head Press & Somersault Skull Diver)
Don't overuse this move because it's not difficult to anti air if your opponent expects it.

After the Head Stomp is blocked, try and 'cross' up your opponent with the Body Splash, if you miss you'll often be a in a great position to throw them or at least block and bait them into a move they shouldn't do.

Handy for getting close very quickly — just be careful with it.

Joystick Joystick Joystick Joystick       Joystick
Devil's Reverse (Aerial Fist Dive, Flying Chop)

Super Move

Joystick Joystick Joystick Joystick Joystick Joystick
Super Scissor Kicks (Knee Press Nightmare)

Combos

Jumping Hard Kick, Standing Light Kick 2x, Link into Crouching Medium Kick, Cancel into Scissor Kicks
You can also sub in a Jumping Medium Kick at the start. You can also charge up in time with just one Standing Light Kick, if you Cancel the Crouching Medium Kick fairly late, but most people find it easier to just do it as it's listed above.

Cross up with Jumping Medium Kick, Standing Light Kick 3x, Link into Standing Hard Kick
Timing on this is really tricky, but this is a very damaging combo and a likely dizzy.

Jumping Medium Punch, Medium Punch (air), Jumping Medium Punch, juggle with Super
You can juggle with two hits from your Super after this.

Crouching Medium Kick, Standing Light Kick, Cancel into Scissor Kicks
Crouching Medium Kick needs to be Meaty (early) for this combo to work.

Normal Moves

This is not a complete list of M. Bison's normal attacks, just some noteworthy ones.

Joystick Joystick Joystick
Fake Slide
This move doesn't actually hit, but it recovers very quickly and you can use it to get close to your opponent and throw them. Mix this up with Bison's real slide attack (Down or down-back with Hard Kick) to keep the other fighter off guard.

Joystick (In the air)
Aerial Medium Punch
An excellent anti air attack when your opponent is airborne. After the first hit, press Medium Punch again, land and jump once more with an Aerial Medium Punch for a 3 hit juggle.

This takes off a good bit of damage and Bison can control the skies with a smart use of this attack.

Joystick (In the air)
Jumping Medium Kick
A great cross up move, if you jump from the right angle in can be difficult to know which way to block this.

Joystick (In the air)
Jumping Hard Kick
Also a great cross up move. When you're pretty sure you're going to hit your opponent use this because the resulting combo will almost always dizzy.

Changes from Super Street Fighter 2 Turbo

* Devil's Reverse has a few frames of invulnerability at startup.

* Standing Light Punch has better priority, can stop E. Honda's Flying Headbutt and Blanka's Beast Roll.

* New move: Down-forward + Hard Kick is a Fake Slide.

* Jumping straight up + Medium Punch now juggles the same as jumping towards or away.

Contributions to this guide by Laugh.


Comments

noprisonerz said on March 14, 2010 at 12:21 a.m.

@ Tom
Nah man. Dekor uses racial slurs. I can understand getting on XBL and talking s##t to randoms(I'm guilty of that myself) but I draw the line at racism.

I'll give'em props though, he's got a sweet Bison, but call a spade a spade. This dude's an a-hole. All the SF skills in the world ain't gonna make up for the fact that Dekor's a miserable racist prick.

#1


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