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M. Bison (Dictator) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Last updated on Feb. 15, 2009

22 Comments

M. Bison (Dictator) Character Guide: Super Street Fighter 2 Turbo HD Remix

Character Overview

M. Bison is a heavily offensive oriented character. He's capable of winning a match by landing a single cross up attack into a combo, which will likely dizzy and let him repeat the combo to wipe his opponent out.

He has a great throw, and his pokes have high priority and are damaging. A master of deception that requires some really good timing and a bit of mind reading as well, and you can peg your opponent with random pokes and keep them somewhat grounded with his Jumping Medium Punches.

The biggest things Bison has going against him is he's a weak defensive character and has a steep learning curve. Many of his combos are Links which can be tricky for new players to execute consistently.

But M. Bison is very formidable in the right hands. And as long as you can stay on your opponent you'll create a lot of problems for them.

Strengths
+ Can dizzy his opponent very quickly.
+ His combos take off a lot of power.
+ Quick moves and foot speed.
+ Very good pokes that take off a lot of power.
+ Nice range and damage on his throw.
+ Very deceptive with his powerful cross up attacks.

Weaknesses
- Has big time issues dealing with cross ups.
- Escaping fireball traps can be difficult for him.
- Weak defensive game.
- Very susceptible to tick throws and the like.
- High skill and learning curve.
- Mastering his anti air game is difficult, but important to be able to win with him.
- Timing on his combos is tricky.

Anti Air Tactics

Bison's anti air moves aren't readily apparent to most players. He has three main staples, Jumping Medium Punches, Crouching Hard Punch and Standing Hard Punch. All require decent timing to use properly and can be a bit tricky for new players.

Since it's not easy for Bison to anti air other players, you can't expect A LOT of jump ins from your opponents, so mastering these moves is very important.

Jumping Medium Punches: This is the anti air move you should be using most often. They will beat out so many attacks in the air and they take off quite a bit of damage in the process, timing is huge though. Usually after you get thrown your opponent will like to jump in. If this happens and you 'tech' out of the throw, immediately jump up or backwards and catch them in the air with these.

Jumping straight up or backwards will make it more difficult for your opponent to anti air you in case they don't jump and will buy you some valuable space. Remember, Bison isn't a good defensive character so jumping away when things get tight and using your aerial Medium Punches is handy.

Predicting jumps from your opponent and hitting them a few times with these will help keep them grounded, and let you set up some of your great cross up attacks.

Standing Hard Punch: When countering a jump in, you need to hit with this at the very end of the animation. Bison's fist arcs up a bit which will stop some jumping attacks that are in front and slightly above you. Works great as a tool to keep your opponent in the zone where your pokes and throws are most effective.

Crouching Hard Punch: You'll want to time this so that your fist hits right as it's almost fully extended. While you won't be able to rely upon this as much as your other options, sometimes it works pretty well.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick
Psycho Crusher (Flaming Torpedo)

Joystick Joystick Joystick Joystick
Scissor Kicks (Double Knee Press)
A great zoning and pressure tool and does a lot of damage when it lands.

Joystick Joystick Joystick Joystick       Joystick
Head Stomp and Body Splash (Head Press & Somersault Skull Diver)
Don't overuse this move because it's not difficult to anti air if your opponent expects it.

After the Head Stomp is blocked, try and 'cross' up your opponent with the Body Splash, if you miss you'll often be a in a great position to throw them or at least block and bait them into a move they shouldn't do.

Handy for getting close very quickly — just be careful with it.

Joystick Joystick Joystick Joystick       Joystick
Devil's Reverse (Aerial Fist Dive, Flying Chop)

Super Move

Joystick Joystick Joystick Joystick Joystick Joystick
Super Scissor Kicks (Knee Press Nightmare)

Combos

Jumping Hard Kick, Standing Light Kick 2x, Link into Crouching Medium Kick, Cancel into Scissor Kicks
You can also sub in a Jumping Medium Kick at the start. You can also charge up in time with just one Standing Light Kick, if you Cancel the Crouching Medium Kick fairly late, but most people find it easier to just do it as it's listed above.

Cross up with Jumping Medium Kick, Standing Light Kick 3x, Link into Standing Hard Kick
Timing on this is really tricky, but this is a very damaging combo and a likely dizzy.

Jumping Medium Punch, Medium Punch (air), Jumping Medium Punch, juggle with Super
You can juggle with two hits from your Super after this.

Crouching Medium Kick, Standing Light Kick, Cancel into Scissor Kicks
Crouching Medium Kick needs to be Meaty (early) for this combo to work.

Normal Moves

This is not a complete list of M. Bison's normal attacks, just some noteworthy ones.

Joystick Joystick Joystick
Fake Slide
This move doesn't actually hit, but it recovers very quickly and you can use it to get close to your opponent and throw them. Mix this up with Bison's real slide attack (Down or down-back with Hard Kick) to keep the other fighter off guard.

Joystick (In the air)
Aerial Medium Punch
An excellent anti air attack when your opponent is airborne. After the first hit, press Medium Punch again, land and jump once more with an Aerial Medium Punch for a 3 hit juggle.

This takes off a good bit of damage and Bison can control the skies with a smart use of this attack.

Joystick (In the air)
Jumping Medium Kick
A great cross up move, if you jump from the right angle in can be difficult to know which way to block this.

Joystick (In the air)
Jumping Hard Kick
Also a great cross up move. When you're pretty sure you're going to hit your opponent use this because the resulting combo will almost always dizzy.

Changes from Super Street Fighter 2 Turbo

* Devil's Reverse has a few frames of invulnerability at startup.

* Standing Light Punch has better priority, can stop E. Honda's Flying Headbutt and Blanka's Beast Roll.

* New move: Down-forward + Hard Kick is a Fake Slide.

* Jumping straight up + Medium Punch now juggles the same as jumping towards or away.

Contributions to this guide by Laugh.

Posted by Mike Bison on December 16, 2008 at 6:28 a.m. #1

Yes it´s true!

The "M" stands for Mike, in Japan the Boxer (Balrog) is known as "M.Bison". Capcom changed it in the US and Europe because it was to obvious that the guy now known as Balrog is the Street Fighter pendant to Mike Tyson.

 

Posted by bustedthumb on January 7, 2009 at 10:55 a.m. #2

Bison was Vega, Vega was Balrog, Balrog was Bison.

 

Posted by Unryu on January 8, 2009 at 10:48 a.m. #3

Devil's reverse... is that one frame of invul actually enough to help get out of fireball traps like they were saying?

 

Posted by SRK-VF on January 9, 2009 at 11:55 p.m. #4

After dizzy, low jab, standing jab to 2-in-1 SUPER, jumping strong X 2. This can be started off with two low jabs on some characters. You can also do jumping medium diagonal and hit a standing opponent into low jab, standing jab xx scissor kick or SUPER.

And cross ups can be done with jumping jab, and the jumping jab can hit very, very deep.

Also, for the meaty low forward, you can combo another low forward and then cancel that into psycho crusher or scissor kicks which is much easier than going meaty low forward into standing short. Also from a meaty low forward you can combo a standing roundhouse if you don't have charge.

In addition to the 2-in-1 ending combos from jumping attacks you can do standing short x 3 into standing roundhouse. Jumping roundhouse, standing short x 3, standing roundhouse, will dizzy your opponent consistently, it's high damage, and works if you don't have a charge.

Dictator's corner game can also be nasty. If you knock an opponent down in the corner, you can scissor kick or psycho crusher over them, and depending on the character and which corner (left or right side of screen) the opponent has to know which direction that Dictator will land on. This not only sets up a nitaku situation for left and right, but if your opponent has a small amount of life left you could gamble another 50/50 option and use a jumping forward for an overhead and force your opponent to guess left and right AND low or high block.

Dictator's jump and immediate forward works as an instant overhead. If you are right next to an opponent waking up, jumping back diagonal and then medium kick will hit an opponent guessing and blocking low on wake up.

Correct me if I'm wrong but Dictator's headstomp behaves differently if you use roundhouse as opposed to short or forward. With roundhouse he moves greater horizontally, meaning the attack might go too far to connect to your opponent.

 

Posted by London Dry on January 19, 2009 at 1:14 a.m. #5

According to SRK, Devil's Reverse has 2 frames of invulnerabilty on start up and Sirlin's blog says "a few invulnerable frames" so my guess is there are at least 2 frames instead of 1. In response to your question Unryu, Sirlin says it's just barely enough to get out of those traps and that's how it was designed to be. Some of the people I play with say they would really like it to have a few more frames especially in matches vs. Honda where tick Ooichou throws on wake up for Bison are near impossible to escape if the Honda player times things correctly.

 

Posted by Jae Mito on January 22, 2009 at 9:11 a.m. #6

Obviously use the fake slide for throw set ups, and his crouching medium kick is an excellent and my main weapon i use in a battle, i link it often with his medium Knee Press to keep on the offense and as stated earlier. Bison's throw is devasting

 

Posted by Ultima on January 23, 2009 at 5:12 p.m. #7

I could indeed use a few more frames of invincibility on Devil Reverse. As it is, I find it to be useless against jump attack -> throw ticks in the corner.

 

Posted by newb FACE on March 24, 2009 at 7:53 a.m. #8

Any tips on charging for jump-in combos such has J. HK, crouch MK, psycho crusher? I can never get enough charge to finish the combo by the time I need to let my charge move out...?

 

Posted by jake on April 22, 2009 at 7:56 p.m. #9

All this charge move at end of combo you will generally hold down-back to charge at earliest possible moment. In the case of j.hk, cr.mk, crusher you would begin to hold db as soon as the j.hk starts.

 

Posted by Dek0r on April 25, 2009 at 11:46 a.m. #10

What's up Eventhubs f***s. Y'all are f'n scrubs. I dominate u all with my M.Bison.

 

Posted by Dek0r n00b on May 2, 2009 at 2:54 p.m. #11

Dek0r i fought ur sorry m bison man hes nothing special man...dont be all arrogant

 

Posted by Dek0r on May 8, 2009 at 2 p.m. #12

Stfu u suck at sf. I will own u any day. I'll even be glad to post it on Youtube. Add me and I will be glad to dominate you 10-0. K thanks.

 

Posted by SRK-VF on May 13, 2009 at 9:33 p.m. #13

Dek0r shut your filthy trap punk, I fought your turbo noobness, you ALWAYS complain & whine when you lose!!!

 

Posted by jake on May 14, 2009 at 7:08 p.m. #14

yeah man, he always rage quits & whines & brags whenever you beat him like a soar scrub..shud get an achievement 4 owning his sorry @$$ lool

 

Posted by Dek0r on June 1, 2009 at 4:11 p.m. #15

Ya keep talking crap about me online cause u know I dominate all ur asses online with my Bison. Like I said, add me me and I will be glad to videotape the match and place it on youtube. It aint me who will be humiliated. If u too scared to have a match with me, then stfu. Till then, GET A LIFE EVENT HUBS LOSERS.

PEACE THE F*** OUT!

 

Posted by YUM on June 27, 2009 at 9 a.m. #16

THIS IS DELICIOUS YES YES!

 

Posted by Delicious56 on July 26, 2009 at 9:21 p.m. #17

YES!

 

Posted by KrayzieEmo on August 13, 2009 at 11:30 a.m. #18

You must defeat Dek0r's Bison to stand a chance

 

Posted by Dek0r on August 22, 2009 at 9:37 p.m. #19

Im still dominating your asses, Event Hubs losers.

 

Posted by Dek0r on September 30, 2009 at 11:06 p.m. #20

@ DekorYou must have a shtty ass life if you have nothing better to do than go on event hubs and call people noobs.. Go out and get a girlfriend.. or bang your mom since you probably cant get much else

 

Posted by ninhongorpgfan on October 22, 2009 at 5:34 p.m. #21

yea flame this guy dekor as much as possible he is a fag .no offense to gays.he is good but he talks a hella crap and that dont fly with me so.....

 

Posted by dekor loves anal on October 27, 2009 at 7:29 a.m. #22

Dekor your bison blows hard I remeber crushing you with t.hawk stupid scrub.

 

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