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Blanka Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Last updated on Jan. 19, 2009

13 Comments

Blanka Character Guide: Super Street Fighter 2 Turbo HD Remix

Character Overview

Strengths
+ The range on your bite grab (towards + Hard Punch) is HUGE.
+ Powerful character. Takes off a lot of damage when he hits.
+ His moves give him good mobility.
+ Disgustingly good bite trap tactics.
+ Difficult for some characters to consistently counter his Beast Roll.
+ Jumping Light Kick is an awesome cross up move.
+ Really small hit box when he crouches. Difficult for some players to hit him.

Weaknesses
- High learning curve.
- Projectile throwers can still present some problems for him.
- Getting hit during his Beast Roll hurts.

Biting For The Win

If you play Blanka, you're going to bite people.

The reason is your Bite grab (towards + Hard Punch) has a ton of range, and a great way to set it up.

You'll want to cross the other player up with a Jumping Light Kick, do a Standing Medium Punch and begin walking forward. The moment your opponent recovers from the Medium Punch — bite them.

If your timing is good it's really hard for the other player to escape after you've hit them with the Standing Medium Punch, they'll most likely have to resort to pulling out a Reversal — because if timed correctly they won't even have the chance to jump away.

This simple tactic can cause a lot of problems for some players because they'll be so worried about you landing it that it opens up other areas of your game.

Learn this, and abuse it.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Important Note: With all of Blanka's Beast Rolls, the strength of button pressed determines the speed and power of the move.

• Light attacks go the shortest distance and do the least damage.

• Hard attacks go much further and do the most damage.

• Medium is a mix between both moves.

Joystick Joystick Joystick Joystick
Beast Roll (Blanka Ball)
This move is MUCH safer than it was in Super Turbo, and even when it's blocked there's only a few characters that can punish him.

This helps him against projectile throwers because even if they throw a fireball in retaliation for a blocked Beast Roll, Blanka should have time to jump over it and hit them after he recovers.

Joystick Joystick Joystick Joystick
Backstep Rolling (Hop Back Arcing Roll Attack)

Joystick Joystick Joystick Joystick
Upwards Beast Roll (Vertical Rolling)

Joystick Joystick Joystick (Press Punch Button Rapidly)
Electric Thunder

Joystick or Joystick Joystick Joystick
Hop
You can also substitute a Punch and Kick button of the same strength instead of the pressing all three Kick buttons to execute this move.

Joystick Joystick Joystick
Beast Slide
You can use this move to slide under Guile and Dee Jay's projectiles. Decent range on this attack and it can catch players off guard because of its relatively quick speed. Does a healthy amount of damage when it hits too.

Super Move

Joystick Joystick Joystick Joystick Joystick Joystick
Grand Shave Rolling (Super Beast Roll)
You can hold Punch after executing this move to keep Blanka rolling in place for about 3 seconds.

Combos

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Beast Roll

Cross up with Jumping Light Kick, Crouching Medium Kick, Link into Crouching Medium Kick, Hard Punch Beast Roll

Cross up with Jumping Light Kick, Standing Medium Punch, Link with Towards + Medium Punch (Headbutt)
4 hits and it will usually dizzy your opponent, plus it's one of his easier combos to pull off.

Jumping Hard Punch, Standing Medium Punch, Link into Crouching Hard Kick
This combo ends with an ever important knock down, and you don't need a charge to pull it off, but the timing is tricky on the Link.

Changes from Super Street Fighter 2 Turbo

* Beast Roll has safer recovery.

* Beast Roll with Light and Medium Punch have same sound effect and same spinning speed as Hard version.

* Beast Roll with Light and Medium Punch travel slightly shorter distance so a missed roll into bite is a little more effective.

* Upwards Beast Roll has faster startup and safer recovery.

* Hop move has new command: Hold stick left or right then Light Kick and Punch, or Medium Punch and Kick, or Hard Punch and Kick. (Old motion of all three Kicks still works).

* Hop back builds much less super meter.

* Hop forward version has slightly more foot-invulnerability at startup.

* Electricity easier to execute (mash punches).

* Super move has faster startup, faster recovery, and always knocks down if it hits.

Contributions to this guide by DarksydePhil.

Posted by pcmacro on November 25, 2008 at 8:47 p.m. #1

Been using him in SSFIITurbo HD remix.

Love playing with Blanka, but his hard to use, been winning a lot of matches though, problem is his combos are hard. At least his recovery from Beast Roll is better. His super is not the best.

 

Posted by DrLarry on December 5, 2008 at noon #2

j.LK x s.LP Bite, or j.LK x s.LP hop Bite = win

 

Posted by arcticninja on January 26, 2009 at 8:11 p.m. #3

you listed his crossup lk twice in the first section.

 

Posted by Chipter on February 4, 2009 at 6:41 a.m. #4

Blanka's charged Kick attacks are a great way to dodge fireballs while also gaining ground on your opponent.

Also, Blanka's Down-Forward Hard punch slide will dodge Guile's SonicBoom.

Fireball characters still pose a problem with Beastrolls tho.

 

Posted by Agamemnon on March 3, 2009 at 6:21 a.m. #5

"Upwards Beast Roll has faster startup and safer recovery"

Its wrong. You mean the "Backstep Rolling (Hop Back Arcing Roll Attack)".

 

Posted by Admin on March 4, 2009 at 7:19 p.m. #6

Blanka is the best.

 

Posted by julie on June 29, 2009 at 3:54 a.m. #7

Blanka is sexy but he aint real tho :< but if he was i highly doubt we could find him anywhere ><

 

Posted by DoomTrain on July 16, 2009 at 11:20 a.m. #8

I don't like the fact that they made his electracute move easier to do. it messes up my combos when I give a few quick punches in and I end up shocking instead. Sometimes it hit's, but I'd rather hit the punches faster, it wasn't that hard to do in the 1st place.

 

Posted by blankamaster on July 26, 2009 at 10:32 p.m. #9

jumping then jumping again will beat that guy over there sumtime hahhaha very got hit dead wow man thst guy so sorry

 

Posted by chickenwings on September 5, 2009 at 5:53 a.m. #10

wish we had a match guide for hdr, would be nice to learn a match without geting waxed 50 times lol.

 

Posted by pr0 n00b on September 19, 2009 at 11:17 a.m. #11

blanka is cheap and for nub n00bs

 

Posted by chickenwings on September 27, 2009 at 10:54 p.m. #12

says the guy that abuses the lag and spams lite dps wit ken

 

Posted by PR0 N00B on October 14, 2009 at 3:52 p.m. #13

Wut??? thats whut ur mom duz homie. i own ur ken with ne character any day home boi. dont be talkin shiz br0 i'll mess u up

 

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