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Balrog (Boxer) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Last updated on Jan. 18, 2009

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Balrog (Boxer) Character Guide: Super Street Fighter 2 Turbo HD Remix

Character Overview

Despite the nerfs Balrog has received in HD Remix, he's still Balrog. In other words, he's quick, powerful and one cheap son of a gun.

The nerfs really just served to put him more in line with everyone else, and remove some of his abusable tricks that some players felt were too easy to do.

But Balrog also gained a little more help to get him through those fireball traps with extended range on his Light and Medium Punch Headbutts.

What you're left with is a very, very strong character who's still going to win a lot of matches.

Strengths
+ He's fast and can get in on his opponent quickly.
+ Still has a great cheese (throw) game.
+ Does a lot of damage when he hits.
+ Arguably the best offensive pressure tactics in the game.
+ His attacks have good priority.
+ Balrog's combos are very damaging and effective.

Weaknesses
- Still can have trouble getting through some fireball traps.
- Some characters can give him trouble like E. Honda and Zangief.
- His jump is so short, it's difficult for him to get over projectiles with it.

Staying Charged Up

Balrog can keep his Dash Punches and Headbutt charged up even while executing some of his special moves.

Because his Headbutt can be executed by going from a down-back to up-back position, the moment he comes out of it, he can launch right into a Dash Punch, or his Super.

Also, with his Low Dash attacks, he can from a down-back to down-forward position and the instant he's out of his Dash Punch — he can Headbutt, because you're never losing your downwards charge.

This sets up a lot of cheese and unpredictability with Balrog. You can use his Dash Uppercuts to get close and if your opponent blocks low you'll miss but be in a perfect position to grab them. If they attempt to counter you can go right into a Light Punch Headbutt and knock them back.

And if you're playing against a projectile heavy character you might be dodging their Fireballs with your Headbutt, and it will surprise some players to see that the instant you come out of your Headbutt you're Dashing at them with your fist.

These two charge techniques help the boxer get and stay close and they can be devastating when you get your timing and cheese tactics down.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Important Note: With all of Balrog's Running Punches, the strength of button pressed determines the speed and power of the move.

• Light attacks go the shortest distance and do the least damage, but Balrog will stick his fist out faster giving the other fighter less time to react to the attack.

• Hard attacks go a full-screen's distance and do good damage, but his fist takes longer to come out. Medium is a mix between both moves.

Joystick Joystick Joystick Joystick
Dash Punch (Running Straight)
Hits high and can be ducked under by an opponent blocking low. This move doesn't have a lot of uses except when you want to purposely miss with it and immediately go into his grab. Also you may work it into some combos.

Joystick Joystick Joystick Joystick
Low Dash Punch (Running Grand Straight)
You'll be using Balrog's Running Low Punch often. The Light Punch version comes out very quickly, and it's safe when blocked, plus it works great in combos.

Use this to get in close and keep offensive pressure on your opponent. Also realize that the motion ends with a down-forward command which lets you charge up his Buffalo Headbutt for counter attacks.

This attacks hits low, if your opponent starts getting swept by it, many times they'll start doing one of two things. Either trying to directly counter your Running Low Punch or blocking low.

If your opponent does a Dragon Punch-like move when you're close, hold your charge and hit them with a Crouching Medium Punch as they land and Cancel into his Running Low Punch for two hits and score another knock down.

If they start blocking low, keep the pressure on by chipping away more of their life with Running Low Punches and look for throw and jump in opportunities.

Joystick Joystick Joystick Joystick
Dash Uppercut (Running Smash)

Joystick Joystick Joystick Joystick
Low Dash Uppercut (Running Grand Smash)
There's a couple of differences with this version of the Dash Uppercut, although they may not be apparent at first.

Unlike the normal Dash Uppercut, this low version will ALWAYS knock down, plus it allows you to charge up for Balrog's Headbutt a little faster after you execute it, because it ends in the down-forward position.

Joystick Joystick Joystick Joystick
Buffalo Headbutt
Even though this is no longer completely safe on block, it still has invincible frames of animation and is a heck of a tool to reverse attacks.

Also since the Medium Punch version goes through fireballs now and has extended range, you can mess up people's timing a little easier when you're trying to get out of a projectile trap.

Joystick or Joystick (Hold for 2 seconds)
Turnaround Punch

Super Move

Joystick Joystick Joystick Joystick Joystick Joystick or Joystick
Super Running Punch or Super Running Uppercut (Crazy Buffalo)
You can press and hold a Kick button after doing this move to do uppercuts instead of straight punches.

If timed correctly this will go through Fireballs, and it takes off A LOT of power. Most people say this is the best Super in the game.

You can "buffer" Balrog's Super by doing a normal Dash Punch and then doing another back to towards motion and pressing Punch right as the first Dash Punch is ending.

This means you'll get one normal Dash Punch followed by Balrog's Super which can catch players off guard and take off big time damage.

What's happening here is the Dash Punch actually counts as the first part of the Super motion, and right as it's ending, doing the back to forward command + Punch is actually executing the Super.

The timing on this can be tricky, but it's worth the time it takes to learn it.

Combos

Crouching Medium Kick, Link into Crouching Medium Punch, Cancel into Light Punch Low Dash Punch
Pretty good combo to use as your opponent is getting up off the ground. Alternatively you can mix in an Uppercut Dash at the end instead to try and miss an opponent who's blocking low so you can grab them.

Jumping Hard Kick, Crouching Light Punch, Standing Light Punch, Cancel into Dash Punch
The two Light Punches will give you enough time to charge up a Dash Punch for Balrog, but make sure you start charging when you jump.

Jumping Hard Kick, Standing Medium Kick, Cancel into Dash Uppercut

Changes from Super Street Fighter 2 Turbo

* Turnaround Punch and Headbutt award less super meter.

* Light and Medium Punch Headbutts travel slightly farther, but are less safe.

* Grab range decreased.

* First hit of grab does less damage.

* Turnaround Punch can be performed by holding 2 punches or 2 kicks, rather than all 3.

* Super does a little less damage.

Contributions to this guide by Dr. Deelite.

Posted by True Tatsu on October 29, 2008 at 11:59 a.m. #1

It might help to use the x2 P/K icons for the TAP (Turn Around Punch) if you got them that is...

Nicely noted explanation on the running punches.

Keep up the good work!

 

Posted by Spencer on December 1, 2008 at 3:20 p.m. #2

Cheap?!?!?!? lol well, sometimes...Thanks for the guide.

 

Posted by Simpliztic on December 2, 2008 at 4:01 p.m. #3

cheap son of a gun...agreed.

 

Posted by pioneer99 on December 2, 2008 at 10:23 p.m. #4

There's two version of the Running Uppercut just like the Running Punch/Low Punch. One knocks down and the other one doesn't. This is similar how his Running Uppercuts in SFIV work.

 

Posted by Nealio222 on December 11, 2008 at 8:09 a.m. #5

i Have trouble using the controls to do some of the moves can you help like guile up down or down up it seems like im doing it right but im not

 

Posted by Ray on January 8, 2009 at 12:06 p.m. #6

Nice review :) I'll go and practice the combos :)
This is how I usually play balrog:

"Round One... Fight!" Turnaround punch ("TWO"), low dash punch (charging before game started). get close, crouch and hard Kick, crouch and hard kick again, headbutt. Now you have two options: if opponent covers, go and grab him and charge for turnaround and low dash punch; else go crouch and hard kick again. Probably he's dead by now.

Even though it's not a combo, it's pretty helpful here. I've managed to perfect quite a few people. Please add me psn:rteruyas. I'll really want to improve my balrog by meeting new people

 

Posted by I love Capcom and Sirlin on January 28, 2009 at 3:39 p.m. #7

Still waiting for the patch to fix his "charge 2x kicks = 3rd kick unusable after '2!' glitch."

 

Posted by EAGLE 1 I FOX 2 on February 4, 2009 at 4:32 a.m. #8

I did not know about the Dash Punch buffer into super. Good stuff.

 

Posted by Spank Bank on February 11, 2009 at 9:49 p.m. #9

Im having trouble getting this down:

"You can "buffer" Balrog's Super by doing a normal Dash Punch and then doing another back to towards motion and pressing Punch right as the first Dash Punch is ending.

This means you'll get one normal Dash Punch followed by Balrog's Super which can catch players off guard and take off big time damage."

Now, would this be a breakdown on how to do it?

1.) (2)<- ->(P)
As soon as punch ends do this command again without the 2 second charge?
2.) <- ->(P)

and then that leads into the super move?

I've been practicing and im not sure if im doing the wrong input or i just dont have the timing down.

 

Posted by TKN BOOSTED xbl gamertag on February 12, 2009 at 1:40 a.m. #10

@spank bank

thats exactly how you do it lol

ok, what you are probably doing is hitting the person with the first tap or dash punch am i right?? you have to whiff the dash punch or the tap punch, you input the command back forward

so it should look like this

(2)Back-froward fierce punch
while the move is being performed by Rog you still have enough time to go back-forward and punch.

you will know when you have it right if, right after the the whiffed dash punch it goes straight into a super

another way to practice is to try to do the samething without a super meter...another dash punch should come out anyway.. since it's the same motion

well, to make it easier you should use the feirce dash-punch because it travels further and it takes a little more time to come out, so, you have plenty of time to do the motion back then forward and punch for the super to come out..

also don't try to do the motion to quickly, or it won't register... trust, me i was were you were .... it has odd timing bro..... also, once you master than.... you can go from a TAP punch to a super doing the same thing but TAP 3 and up are the best ones for it.

 

Posted by TKN BOOSTED xbl gamertag on February 12, 2009 at 1:43 a.m. #11

now my problem is going from a 2 c.lp xx s.lp xx super..... ican't get the timing down for nothing ,.... i can't even get the normal s.lp xx super... help

 

Posted by blank on February 21, 2009 at 8:31 p.m. #12

I can barely do his dash upper, but most of the time he does dash low smash.

 

Posted by sdfg on March 4, 2009 at 8:45 p.m. #13

how do you cancel

 

Posted by hoes on March 8, 2009 at 1:09 a.m. #14

hoes

 

Posted by LazyNG on March 18, 2009 at 6:44 a.m. #15

I absolutley destroy with Balrog online. I win 19/20 matches I play. Im up for challenges so if you're interested in challenging me my XBL Tag is LazyNG.

 

Posted by Dimebag_jimmy on August 1, 2009 at 5:54 p.m. #16

Is it just me or is it virtually impossible to reverse getting thrown when using balrog?........I have no problems reversing when using Gief etc

 

Posted by Whatsgood on August 26, 2009 at 7:10 p.m. #17

i know this is a n00b question, but how do you do the grab headbutt? Ive been trying so hard to do it but everytime i go in for a grab all he does is the fierce punch. I press back and fierce punch or forward and fierce punch it just wont grab its really frustrating

 

Posted by edd on August 30, 2009 at 4:45 p.m. #18

gotta press low punch and low kick at the same time

 

Posted by dimebag_jimmy on August 31, 2009 at 7:36 p.m. #19

to Whatsgood.

You are doing it right, just you aren't close enough to grab, they nerfed Balrog which means you have to be really close to grab unlike other fighters.
Try grabbing with Medium Punch instead, has a bit more range.

 

Posted by guy on November 2, 2009 at 9:15 p.m. #20

is it just me or everybody. I have a really hard time doing balrogs fierce headbutt with a xbox controller. It just doesn't seem to come out because i have to do the charge and press the button with the same hand. Like if I were to use my right hand to press the left bumper, then I could do it, but i have problems doing it with my left, and i end up doing a standing fierce
lol i figured out the buffer thing by accident

 

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