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Akuma (Gouki) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Guide last updated on
February 8, 2009 at 6:44 p.m. PST


Akuma Character Guide: Super Street Fighter 2 Turbo HD Remix

Selecting Akuma in HD Remix

On the character select screen, press up when your selection indicator is on E. Honda. This works in versus, online multiplayer, or training modes.

Or when you're in arcade mode, press up when your selection indicator is on Guile.

Character Overview

HD Remix Akuma is the character that has probably received the most tweaks from his Super Street Fighter 2 Turbo counterpart. The majority of players seem to agree he was a broken character in Super Turbo, as he was undeniable the best fighter in that game.

The biggest change you will notice right off is that his Air Fireball now travels at more of a down angle and causes Akuma to hang in the air slightly after it comes out. This effectively nerfs his insane aerial projectile game and puts it down to a fair level.

You can still use his air fireballs to set up some effective cheese tactics, but the days of dominating a match by turtling with this move are over.

Akuma gained a Super move, and despite all of the negative changes, he remains a very good character. He's a great mix of Ryu and Ken, and he still does a ton of damage.

Strengths
+ His moves take off a lot of damage.
+ Has several tools to deal with a multitude of situations.
+ Lots of great combos.
+ He's quick.
+ Akuma's moves have pretty high priority.
+ Although his Air Fireball has been nerfed, it's still a very effective tool, some may even say cheap.

Weaknesses
- Horrible defensive (stamina) rating. He takes more damage than anyone when he's hit.
- Gets stunned faster than any character in the game.
- His Air Fireballs don't do much damage.

Special Moves

Joystick Joystick Joystick Joystick Joystick
Blue Fireball (Gou Hadouken)
This attack very closely resembles Ryu's Fireball, except it recovers slightly faster. A very dominate projectile.

Joystick Joystick Joystick Joystick Joystick (In the air)
Air fireball (Zankuu Hadouken)
Akuma's Air Fireball has been tweaked quite a bit. It now flies at much more of a downward angle which changes up his game a decent bit.

While it's been tweaked to be more fair, it's still a great tool in keeping offensive pressure on your opponent. Akuma is so quick he can usually follow up his air projectiles to be in a situation to throw or at least block and try to set up something else.

As your opponent gets up off the ground in the corner, jump straight up, do an Air Fireball, land, throw, repeat.

Because of Akuma's speed and power, this is a very effective tactic. Your opponent can counter this with reversal attacks, so when you sense one coming, simply block it and punish them.

If your opponent gets hit by your Air Fireball you'll usually have enough time to land and go into a combo.

Joystick Joystick Joystick Joystick Joystick
Red Fireball (Shakunetsu Hadoken)
Akuma's Red Fireball has a bit more start up time now. The Hard Punch version hits three times, and it works pretty well as a chip (block) damage attack.

You can also use it to punish a missed attack by your opponent when you're too far away to land another move.

The Medium Punch version hits twice and Light is once.

Joystick Joystick Joystick Joystick Joystick
Hurricane Kick (Tatsumaki Zankuu Kyaku)
You can juggle your opponent with a Dragon Punch after landing Akuma's Hurricane Kick, depending on where you land and when you hit them.

Still has alright priority even though it lost a lot of its invincible frames. It still hits repeatedly like Ken's Hurricane Kick except it takes off more damage.

Joystick Joystick Joystick Joystick Joystick (In the air)
Air Hurricane Kick (Tatsumaki Zankuu Kyaku)
Changes the trajectory of your jump when executed and can set up a Dragon Punch juggle after you land it.

A pretty good move.

Joystick Joystick Joystick Joystick Joystick
Dragon Punch (Shoryuken)
All three versions of this move hit three times, do ridiculous damage, have really good juggling properties and they're invulnerable on their way up which means you cannot be hit unless you're coming down.

This is one of the single most dominate moves in the game.

A Crouching Medium Kick Canceled into a Shoryuken that lands all three hits will take off almost half of your opponent's life.

The key is you must be at point blank range to land all three hits though.

Joystick Joystick Joystick or Joystick Joystick Joystick Joystick Joystick or Joystick
Teleport (Ashura Senkuu)
The Punch version of Akuma's teleport makes him fly the full screen's distance either towards or backwards. Kick takes him towards or backwards about half-screen's distance.

Akuma is vulnerable while doing this move around his shoulder area, but once he comes out of it he's safe while recovering, although he can be thrown once he's fully recovered.

Super Move

Joystick Joystick Joystick Joystick Joystick
Raging Demon (Shun Goku Satsu)

Combos

You can sub in Akuma's Air Fireball instead of a jumping attack for these combos.

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball

Jumping Hard Kick, Crouching Medium Kick, Cancel into Medium Kick Hurricane Kick, juggle with Light Punch Shoryuken
This combo doesn't work too well in the corner.

Changes from Super Street Fighter 2 Turbo

* Super meter added and new super move: Raging Demon. Command is Light Punch, Light Punch, Towards, Light Kick, Hard Punch.

* Raging Demon (Super) travels slower and farther than the secret version of Akuma.

* Super has additional start up frames of animation.

* Super is not able to grab an opponent out of their jump start-up animation.

* Air Fireball has new downward angle and causes Akuma to hang in the air slightly when thrown.

* Air Fireball can now be done lower to the ground, allowing instant air fireball using a Tiger Knee-like motion.

* Akuma takes more damage than other characters.

* Akuma can now be dizzied.

* Teleport command requires only 2 punch or 2 kick rather than 3.

* Blue Fireballs have more startup and recovery. Now same startup as Ryu's fireball and only slightly shorter recovery than Ryu's.

* Hard Punch Blue Fireball only has the huge knockback effect from very close range.

* Red Fireballs have more startup animation time.

* Major reduction to the amount of the invulnerable frames when doing Akuma's Hurricane Kick.

* Akuma's leg is no longer invulnerable during his ducking kicks.

Contributions to this guide by AtTheGates.


Comments

Doktor42 said on January 21, 2011 at 11:42 a.m.

@Yourdefeat

People don't call Akuma players scrubs because they can't win with him.

They call Akuma players scrubs because of how easy it is to win with him, there's a reason he's banned from most tourneys, and although he's been nerfed (balanced) in HD Remix, he's still top tier.

#1
RagingAkuma said on September 23, 2011 at 7:39 p.m.

has anyone else noticed that the levitation of the raging demon is fully invincible? it has NO hit box

#2
Super1NYC said on December 25, 2011 at 9:35 a.m.

For a real challenge, contact me on Xbox live: Super1NYC - my Honda will beat the @#*&%$! out of you. Merry Christmas to all! youtube.com/super1nyc

#3


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