Akuma (Gouki) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix
Last updated on Feb. 8, 2009
Selecting Akuma in HD Remix
On the character select screen, press up when your selection indicator is on E. Honda. This works in versus, online multiplayer, or training modes.
Or when you're in arcade mode, press up when your selection indicator is on Guile.
Character Overview
HD Remix Akuma is the character that has probably received the most tweaks from his Super Street Fighter 2 Turbo counterpart. The majority of players seem to agree he was a broken character in Super Turbo, as he was undeniable the best fighter in that game.
The biggest change you will notice right off is that his Air Fireball now travels at more of a down angle and causes Akuma to hang in the air slightly after it comes out. This effectively nerfs his insane aerial projectile game and puts it down to a fair level.
You can still use his air fireballs to set up some effective cheese tactics, but the days of dominating a match by turtling with this move are over.
Akuma gained a Super move, and despite all of the negative changes, he remains a very good character. He's a great mix of Ryu and Ken, and he still does a ton of damage.
• Strengths •
+ His moves take off a lot of damage.
+ Has several tools to deal with a multitude of situations.
+ Lots of great combos.
+ He's quick.
+ Akuma's moves have pretty high priority.
+ Although his Air Fireball has been nerfed, it's still a very effective tool, some may even say cheap.
• Weaknesses •
- Horrible defensive (stamina) rating. He takes more damage than anyone when he's hit.
- Gets stunned faster than any character in the game.
- His Air Fireballs don't do much damage.
Special Moves
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• Blue Fireball (Gou Hadouken) •
This attack very closely resembles Ryu's Fireball, except it recovers slightly faster. A very dominate projectile.
(In the air)
• Air fireball (Zankuu Hadouken) •
Akuma's Air Fireball has been tweaked quite a bit. It now flies at much more of a downward angle which changes up his game a decent bit.
While it's been tweaked to be more fair, it's still a great tool in keeping offensive pressure on your opponent. Akuma is so quick he can usually follow up his air projectiles to be in a situation to throw or at least block and try to set up something else.
As your opponent gets up off the ground in the corner, jump straight up, do an Air Fireball, land, throw, repeat.
Because of Akuma's speed and power, this is a very effective tactic. Your opponent can counter this with reversal attacks, so when you sense one coming, simply block it and punish them.
If your opponent gets hit by your Air Fireball you'll usually have enough time to land and go into a combo.
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• Red Fireball (Shakunetsu Hadoken) •
Akuma's Red Fireball has a bit more start up time now. The Hard Punch version hits three times, and it works pretty well as a chip (block) damage attack.
You can also use it to punish a missed attack by your opponent when you're too far away to land another move.
The Medium Punch version hits twice and Light is once.
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• Hurricane Kick (Tatsumaki Zankuu Kyaku) •
You can juggle your opponent with a Dragon Punch after landing Akuma's Hurricane Kick, depending on where you land and when you hit them.
Still has alright priority even though it lost a lot of its invincible frames. It still hits repeatedly like Ken's Hurricane Kick except it takes off more damage.
(In the air)
• Air Hurricane Kick (Tatsumaki Zankuu Kyaku) •
Changes the trajectory of your jump when executed and can set up a Dragon Punch juggle after you land it.
A pretty good move.
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• Dragon Punch (Shoryuken) •
All three versions of this move hit three times, do ridiculous damage, have really good juggling properties and they're invulnerable on their way up which means you cannot be hit unless you're coming down.
This is one of the single most dominate moves in the game.
A Crouching Medium Kick Canceled into a Shoryuken that lands all three hits will take off almost half of your opponent's life.
The key is you must be at point blank range to land all three hits though.
or
or
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• Teleport (Ashura Senkuu) •
The Punch version of Akuma's teleport makes him fly the full screen's distance either towards or backwards. Kick takes him towards or backwards about half-screen's distance.
Akuma is vulnerable while doing this move around his shoulder area, but once he comes out of it he's safe while recovering, although he can be thrown once he's fully recovered.
Super Move
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• Raging Demon (Shun Goku Satsu) •
Combos
You can sub in Akuma's Air Fireball instead of a jumping attack for these combos.
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball •
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Medium Kick Hurricane Kick, juggle with Light Punch Shoryuken •
This combo doesn't work too well in the corner.
Changes from Super Street Fighter 2 Turbo
* Super meter added and new super move: Raging Demon. Command is Light Punch, Light Punch, Towards, Light Kick, Hard Punch.
* Raging Demon (Super) travels slower and farther than the secret version of Akuma.
* Super has additional start up frames of animation.
* Super is not able to grab an opponent out of their jump start-up animation.
* Air Fireball has new downward angle and causes Akuma to hang in the air slightly when thrown.
* Air Fireball can now be done lower to the ground, allowing instant air fireball using a Tiger Knee-like motion.
* Akuma takes more damage than other characters.
* Akuma can now be dizzied.
* Teleport command requires only 2 punch or 2 kick rather than 3.
* Blue Fireballs have more startup and recovery. Now same startup as Ryu's fireball and only slightly shorter recovery than Ryu's.
* Hard Punch Blue Fireball only has the huge knockback effect from very close range.
* Red Fireballs have more startup animation time.
* Major reduction to the amount of the invulnerable frames when doing Akuma's Hurricane Kick.
* Akuma's leg is no longer invulnerable during his ducking kicks.
Contributions to this guide by AtTheGates.

Posted by True Tatsu on October 29, 2008 at 11:52 a.m. #1
Raging Demon. Command is Light Punch, (*Light*) Punch, towards, Light Kick, Hard Punch.
might help if Ashura Senkuu command used x2 P/K icons instead of the x3 icons...
hmm.. are the blue(?)and Red Hadoukens as 'fast' as Ryu's now?
..and while this may seem silly but... is Akuma's normal/air Hadouken blue or purple?
Keep up the good work
Posted by CWheezy on November 18, 2008 at 2:37 a.m. #2
The blue fireballs have the same startup as ryu, but a faster recovery.
His red one has a long startup time.
The fp fireball has a huge knockback at close range
Posted by Zero on November 20, 2008 at 10:55 a.m. #3
So is Akuma been tone down enough to not be banned from tournament?
Posted by Question on November 25, 2008 at 9:11 p.m. #4
How do you play as Akuma on SSF2T:HDR?
Posted by answering question on November 26, 2008 at 9:13 a.m. #5
just highlight e honda and press up.
Posted by Juan on November 26, 2008 at 2:51 p.m. #6
How can I choose Akuma in HD Remix for the 360?
Posted by kimbo on November 30, 2008 at 12:57 p.m. #7
is there a way to do a double air fireball like akuma does in the end of arcade, and to pick akuma it needs to be HD remix mode and go up from e honda in multiplayer and up from guile in arcade
Posted by aheff69 on December 1, 2008 at 4:17 p.m. #8
is there a way to play as shin akuma? the toned down one is kinda crapy.....no dual air fireball,no dive kick,super weak. they should have used the one frome the gameboy advance game as a base, but shin has been in almost every street fighter game. so i hope he is in there somewhere. or maybe as a FREE dlc on the release of sfv...hint hint.
Posted by NeXus on December 15, 2008 at 4:50 p.m. #9
Even with all the nerfs and changes, Akuma is still a beast when used by a skilled player.
Posted by RingoRed on December 18, 2008 at 8:09 a.m. #10
Gouki should really be banned. Even though he has been nerfed he is still an incredibly broken character. Anyone who's somewhat skilled can dominate with him. Good thing mainly easily beatable scrubs are picking him online.
Posted by kartman on December 22, 2008 at 3:46 p.m. #11
gouki shouldnt be banned for a stupid reason like that any skillled player can dominate with any character
Posted by Azuro on December 24, 2008 at 7:38 p.m. #12
Akuma's turning out to be too overpowered. Some of his hitboxes are better than Ryu/Ken, his ground fireball game is slightly better than Ryu's, he has numerous air fireball shenanigans, etc...he's just overall better than the other two shotos.
Whether he deserves a ban is yet to be seen.
Posted by Zamane on December 28, 2008 at 5:49 p.m. #13
Akuma is just noob-friendly...I've seen akumas get whooped by every single character..It's just how skilled players are.
Posted by James on December 28, 2008 at 6:50 p.m. #14
Red Fireball (Shakunetsu Hadoken) is actually qcb in HD remix.
Posted by SteeL on December 29, 2008 at 5:12 p.m. #15
Akuma is awesome, When you do the air fireball, once you hit the ground, throw a nice little hurricane kick, or another ground fireball. This makes for a nearly unbeatable defense.
Posted by Bubba on December 30, 2008 at 12:05 p.m. #16
Chut up.
Posted by Marge Boobs on December 30, 2008 at 12:07 p.m. #17
I think Auma izz kool with the red hair ans stuff and fireballs. Hadooken!
Posted by A puma on January 5, 2009 at 12:29 a.m. #18
Thank you!!! i was looking for something like this.
I played street fighter when i was young and enjoyed it and with the forth one coming out i have been trying to get back into it and purchased the HD remix.as well as the 3rdinstallment for psp but both lack prober instruction manuals!!! for example shoryhuken(the upper cut thing) on the HD remix manual its pretty much a Z drawn over the analog stick! like what the hell is that supposed to mean?????????
any way enough of my ranting this helped alot.
Posted by somebody on January 13, 2009 at 4:28 p.m. #19
im not really complaining here
the only people who use him are noobs
they dont have a clue how to do the raging demon or they spend like 2 minutes trying to get it out then FINALLY! after 10 attempts. they NEVER use his teleport move and then they spam air fireballs which (when you know how) are easy to avoid
but in the hands of an expert player its hell (luckily theres not many of those)
Posted by anon on January 14, 2009 at 12:01 p.m. #20
How do I perform the teleport move on HD remix for 360?
Posted by SomeGuyOnTheInternet on January 17, 2009 at 12:29 a.m. #21
everytime i try to do Akuma's teleport, i always end up just doing the DragonPunch, anybody wanna tell me what im doing wrong?
Posted by sam on January 18, 2009 at 10:06 p.m. #22
the normal akuma cannot do it, u need shin akuma 2 do all that but i dont know if u can pick him in this 1
Posted by Bret on January 20, 2009 at 12:53 p.m. #23
>SomeGuyOnTheInternet
It works for me when I press two different punch buttons at the same time, maybe this solves your problem.
Posted by XxUltimacloudxX on January 22, 2009 at 5:48 p.m. #24
If u wanna see a good akuma player and u have ps3 ill gladly play you guys some fun games i also might be able to give u a few pointers on how to use him add me my PSN ID is my name u see here so add me and lets have fun =]
Posted by BOTShanic on January 25, 2009 at 7:23 p.m. #25
I agree, Akuma is really cheap.
Posted by Monir on January 26, 2009 at 6:29 a.m. #26
Found a new, better combo.
I'll send it to eventhubs soon.
Posted by Awesome Hit Box! on February 1, 2009 at 2:40 p.m. #27
I managed to jump over a c.Hard kick from an Akuma, landed on the other side of him, and still got swept.
It was a beautiful thing.
Posted by juhayemeyaenee on February 2, 2009 at 3:15 a.m. #28
Akuma/Gouki is perfectly fine now, and he's even more skill requiring than before. You can do an Air fire ball for a cross over.
He takes more damage AND stun, has no over heads like Ryu and Ken, plus he's slower/less priority/etc than he was before. Before he was broken (not beyond broken as you could see a lot of players win with him) and now they nerfed him enough to bring him to everyone else's level, and buffed him where he isn't a Shoto clone.
He's not broken, you're just doing it wrong, or fail.
Posted by steve on February 7, 2009 at 2:05 p.m. #29
^ no.
Posted by YourDefeat on February 10, 2009 at 9:23 a.m. #30
You people talking about only noobs use Akuma have yet to meet me online. I'll raging demon your ass quicker than you could fart.
Posted by foobs on February 14, 2009 at 10:30 p.m. #31
I don't know. I can fart pretty damn fast.
Posted by Richie on February 16, 2009 at 1:51 a.m. #32
foobs you're a dork LOL
Posted by foobs on May 8, 2009 at 6:42 a.m. #33
Hold on, let me play with my penis.
Posted by Duffman on May 12, 2009 at 8:16 a.m. #34
hold on, let me play with YOUR penis foobs...
Posted by Akuma on May 31, 2009 at 5:17 p.m. #35
what the
Posted by douchemagee on June 2, 2009 at 12:19 p.m. #36
lmfao. akuma is a beach.
Posted by Fighter21 on August 25, 2009 at 10:19 p.m. #37
Eventhubs make sure you put down that Akuma is banned from all HD remix tournaments.
Posted by truth on September 14, 2009 at 12:01 p.m. #38
People that rely on a raging demon are trash players...Akuma doesn't need a super.
Posted by AKUMA on September 20, 2009 at 9:08 a.m. #39
I am very cheap bitch haha
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