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Stamina, Stun, Dash and Jump rankings for Street Fighter 4

Last updated on Oct. 6, 2008

11 Comments

Stamina, Stun, Dash and Jump rankings for Street Fighter 4

This table offers a break down of the various characters statistics. To see what the mean, read the explanation below.

Character Stamina (Defense) Stun Dash Back Dash Jump
Abel 1100 350 16 25 4+36
Akuma 850 280 18 25 4+36
Balrog (Boxer) 1100 330 18 24 4+36
Blanka 1050 320 21 26 4+34
C. Viper 900 320 19 27 4+36
Chun Li 900 350 15 22 4+41
Dhalsim 900 300 32 29 3+56
E. Honda 1100 370 19 27 4+37
El Fuerte 900 330 16 19 4+39
Guile 1000 300 19 26 4+36
Ken 1000 330 18 27 4+36
M. Bison (Dictator) 1000 320 17 25 4+40
Ryu 1000 330 18 27 4+36
Rufus 1150 320 20 27 4+39
Sagat 1100 370 18 29 4+36
Vega (Claw) 1000 300 20 22 4+35
Zangief 1200 400 26 26 6+37

Stamina (Defense): This number corresponds to the damage your character takes when hit, the higher the better. For example, Akuma has an 850 Stamina and Zangief has a 1200. This means when Akuma gets hit, he's going to take A LOT more damage than Gief would have.

Stun: The number above represents how much you can take before becoming stunned, the higher the better.

Dash and Backwards Dash: This shows the number of frames of animation it takes for your character to complete a Dash command.

Jump: The first number is how many frames it takes before you leave the ground, while the second number is how many frames of animation you'll be in the air for after jumping. You can see Dhalsim, Chun Li and M. Bison (Dictator) are very 'floaty' characters.

For those of you who are more visual, here's a chart for the Stamina Rankings.

Street Fighter 4 Character Stamina Rankings

Many thanks to Reno for most of this information and to MS for the chart.

Posted by yflow on October 5, 2008 at 10:12 p.m. #1

Abel's stats look really good. It doesn't seem like he should be dashing as fast as he does, either. I can see why everyone likes to use him.

On the other hand, I can also see why no one picks C.Viper.

 

Posted by Edg3 on October 5, 2008 at 11 p.m. #2

C. Viper isn't that bad fyi, at least in the right hands.

 

Posted by Erratic on October 6, 2008 at 8:35 a.m. #3

Like Edg3 says, in the right hands, C. Viper is pretty good. She may take alot of damage, but the stats don't mean much if your getting hit few times.

 

Posted by Jr. on October 6, 2008 at 12:10 p.m. #4

thats true Edg3. viper can be really cheap if you know how to use her moves right. i went to the super arcade one night and there was a viper player and he was whippin everybody there!!

 

Posted by kimbo on October 6, 2008 at 6:08 p.m. #5

now i wanna see a move priority list

 

Posted by Dflowen on October 7, 2008 at 5:52 p.m. #6

I really want to master Viper. I really want to practice playing on the arcade stick, not comfortable with it yet. In my arcade I'm the only one that plays Viper that loses a lot. I need to get better.

 

Posted by guy26 on October 24, 2008 at 2 a.m. #7

why does guile have a lower stun rate than chunli AND viper...

 

Posted by True Tatsu on October 29, 2008 at 12:59 p.m. #8

guy26 has a point. Guile really should be harder to dizzy than Claw and Dhalsim. I expected 350 like Abel and Chunli to have 330 instead.

meh... maybe Guile is rusty?

 

Posted by Degan on November 3, 2008 at 4:15 p.m. #9

I think Guile has a lower stun than alot of players is because of the common play style of Guile. He is a very defencive character. It takes a lot of patients to use him. If he had a high stun rating, you almost would never see him stunned because of how little people actually land full vollies of hits.

With the low stun rating, if an opponent gets in good enough against a really defencive Guile they can hope for a stun and really go nuts.

 

Posted by Jesus Crust on November 7, 2008 at 10:51 p.m. #10

Hahah...Guile's glass jaw.

 

Posted by A Kuma on November 8, 2008 at 12:24 a.m. #11

Glassjaw or Guile is overpowered otherwise.

While he's a charge character, he's got a ton of moves to switch to offensive. My arcade has a few good Guile players, good enough to secure a KO under 18 seconds. Highest win is 22.

 

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