Zangief's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 6 | 7 | -2 | +1 | 10 | 13 | 40 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 5 | 2 | 14 | -2 | +1 | 13 | 16 | 90 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 7 | 4 | 20 | -6 | -1 | 17 | 22 | 140 | 200 | 60 | HL | - |
| Close Light Kick | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | - |
| Close Medium Kick | 5 | 2 | 15 | -3 | 0 | 13 | 16 | 90 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 7 | 4 | 21 | -5 | -1 | 19 | 23 | 140 | 200 | 60 | HL | - |
| Far Light Punch | 4 | 2 | 5 | +5 | +8 | 11 | 14 | 40 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 4 | 2 | 10 | +2 | +5 | 13 | 16 | 90 | 100 | 40 | HL | - |
| Far Hard Punch | 12 | 3 | 18 | -3 | +1 | 17 | 21 | 140 | 200 | 60 | HL | - |
| Far Light Kick | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | Sp*Su |
| Far Medium Kick | 7 | 6 | 18 | -10 | -7 | 13 | 16 | 90 | 100 | 40 | HL | - |
| Far Hard Kick | 11 | 4 | 16 | -2 | +2 | 17 | 21 | 140 | 200 | 60 | HL | - |
| Crouch Light Punch | 4 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 8 | 5 | 12 | -3 | +3 | 13 | 19 | 80 | 100 | 40 | HL | - |
| Crouch Hard Punch | 12 | 4 | 16 | -2 | +2 | 17 | 21 | 120 | 200 | 60 | HL | Su |
| Crouch Light Kick | 3 | 3 | 7 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | L | Sp*Su |
| Crouch Medium Kick | 9 | 4 | 15 | -5 | -2 | 13 | 16 | 90 | 100 | 40 | L | - |
| Crouch Hard Kick | 9 | 5 | 18 | -5 | - | 17 | - | 120 | 200 | 60 | L | - |
| Jump Up Light Punch | 5 | 5 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - |
| Jump Up Medium Punch | 7 | 4 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Up Hard Punch | 10 | 6 | - | - | - | 15 | 18 | 140 | 200 | 60 | H | - |
| Jump Up Light Kick | 7 | 4 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Kick | 9 | 5 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Up Hard Kick | 9 | 6 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - |
| Jump Forward Light Punch | 6 | 5 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 7 | 3 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 11 | 6 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - |
| Jump Forward Light Kick | 7 | 4 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 9 | 10 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 9 | 6 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - |
| Down + Hard Punch (Air) | 6 | 7 | - | - | - | 15 | 19 | 110 | 150 | 60 | H | - |
| Down + Light Kick (Air) | 8 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Up + Hard Punch (Air) | 4 | 6 | - | - | - | 11 | 15 | 100 | 500 | 40 | H | - |
| Up + Medium Punch (Air) | 6 | 12 | - | - | - | 15 | 19 | 120 | 600 | 60 | HL | - |
| Down Forward + Hard Kick | 14 | 7 | 22 | -11 | - | 17 | - | 120 | 200 | 60 | L | - |
| Level 1 Focus Attack | 23 | 5 | 32 | -21 | -21 | 15 | 15 | 90 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+16 | 5 | 32 | -15 | - | 21 | - | 120 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 65 | 5 | 32 | - | - | - | - | 170 | 20 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 160 | 180 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 160 | 180 | 40 | 0.9 | - |
| Screw Piledriver Light Punch | 2 | 2 | 52 | - | - | - | - | 200 | 100 | 40/100 | 1.65 | - |
| Screw Piledriver Medium Punch | 2 | 2 | 50 | - | - | - | - | 220 | 150 | 40/100 | 1.45 | - |
| Screw Piledriver Hard Punch | 2 | 2 | 48 | - | - | - | - | 240 | 200 | 40/100 | 1.35 | - |
| Screw Piledriver EX | 4 | 2 | 47 | - | - | - | - | 220 | 150 | 0/0 | 1.35 | - |
| Banishing Flat Light Punch | 11 | 2 | 21 | -7 | -5 | 15 | 17 | 120 | 100 | 30/30 | HL | Su |
| Banishing Flat Medium Punch | 13 | 2 | 22 | -8 | -6 | 15 | 17 | 130 | 150 | 30/30 | HL | Su |
| Banishing Flat Hard Punch | 16 | 2 | 23 | -9 | -5 | 15 | 17 | 140 | 200 | 30/30 | HL | Su |
| Banishing Flat EX | 13 | 1*1 | 27 | -9 | - | 18 | 18 | 80*80 | 50*50 | 0/0 | HL | -*Su |
| Lariet Punch | 4 | 2(4) 7(2) 7(3) 9(2) 8(4) 3 | 14 | -44 | - | 20 | - | 120*140 | 150*200 | 30/40 | HL | Su*- |
| Lariet Kick | 4 | 2(4) 5(3) 8(4) 3 | 14 | -23 | - | 20 | - | 110*130 | 100*150 | 30/30 | HL | Su*- |
| Flying Powerbomb | 2 | 2 | 45 | - | - | - | - | 200 | 200 | 30/140 | 1.0 | - |
| Double German Suplex | 1 | 2 | 45 | - | - | - | - | 200 | 150 | 30/80 | 0.9 | - |
| Flying Powerbomb EX | 2 | 2 | 45 | - | - | - | - | 220 | 200 | 0/0 | 1.0 | - |
| Double German Suplex EX | 1 | 2 | 45 | - | - | - | - | 220 | 200 | 0/0 | 0.9 | - |
| Super | 1+0 | 2 | 46 | - | - | - | - | 500 | 0 | 0/0 | 1.2 | - |
| Ultra | 1+0 | 2 | 46 | - | - | - | - | 408-600 | 0 | 0/0 | 1.4 | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data.

Posted by mikepanda on February 23, 2009 at 4:57 p.m. #1
uhh.... i dont get it.
Posted by ColSonders on February 25, 2009 at 6:16 a.m. #2
What's not to get?
I'm a little confused with the Double German Suplex...is that the same command as the flying powerbomb at point blank?
Posted by Sifu V on February 27, 2009 at 3:10 a.m. #3
Yup
Posted by BQuasar on March 19, 2009 at 10:39 a.m. #4
Am I reading this wrong, the super does more damage than the ultra?
Posted by Sablicious on March 20, 2009 at 9:13 a.m. #5
How is it he has 4 start-up frames for his EX SPD yet only 2 for the standard one? It seems to grab a lot quicker for the EX version...? o_0
Posted by zangief on March 24, 2009 at 10:14 p.m. #6
can't find the info for
jump forward down+punch
the body splash
Posted by Zangief on April 20, 2009 at 1:14 p.m. #7
I'm pretty sure my ultra does more than my super
Posted by egief on May 15, 2009 at 10:47 p.m. #8
it depends on the lvl of the Ultra, the higher the meter the more damage it does, at max lvl, it's at 600.
the super has a set damage (500) since it uses a full super bar which is only obtainable by attacking the opponent.
Posted by what? on August 10, 2009 at 4:13 p.m. #9
DOUBLE GERMAN COMES OUT IN 1 FRAME?? THAT'S SICK
Posted by STRONG on September 21, 2009 at 6:39 a.m. #10
ZANGIEF IS # 1
WE LOVE YOU ZANGIEF
LOOOOOOOOOOOOOOONG LIFE
Posted by Painkillers on September 21, 2009 at 6:16 p.m. #11
Is he crouch medium punch unbeatable, or a very good anti-air like balrog's crouch fierce, I see it's only 1 frame slower, so I guess it must be...
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