Last updated on Aug. 12, 2011

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 40 | 50 | 20 | C*Sp*Su | 4 | 6 | 7 | -1 | 2 | |
| Close Medium Punch | HL | 90 | 100 | 40 | Sp*Su | 5 | 2 | 14 | -2 | 1 | |
| Close Hard Punch | HL | 140 | 200 | 60 | - | 7 | 4 | 20 | -6 | -1 | |
| Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | 2 | |
| Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 2 | 15 | -3 | 0 | |
| Close Hard Kick | HL | 140 | 200 | 60 | - | 7 | 4 | 21 | -5 | -1 | |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 3 | 6 | |
| Far Medium Punch | HL | 70 | 100 | 40 | - | 4 | 2 | 10 | 2 | 5 | |
| Far Hard Punch | HL | 140 | 200 | 60 | - | 12 | 3 | 18 | -3 | 1 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Far Medium Kick | HL | 90 | 100 | 40 | - | 7 | 6 | 18 | -10 | -7 | |
| Far Hard Kick | HL | 140 | 200 | 60 | - | 11 | 4 | 16 | -2 | 2 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 3 | 6 | 2 | 5 | |
| Crouch Medium Punch | HL | 80 | 100 | 40 | - | 8 | 5 | 12 | -3 | 3 | Forces stand |
| Crouch Hard Punch | HL | 120 | 200 | 60 | Su | 12 | 4 | 16 | -2 | 2 | |
| Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 3 | 7 | 1 | 4 | Low attack |
| Crouch Medium Kick | L | 90 | 100 | 40 | - | 9 | 4 | 15 | -5 | -2 | Low attack |
| Crouch Hard Kick | L | 120 | 200 | 60 | - | 9 | 5 | 18 | -5 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 60 | 50 | 20 | - | 5 | 5 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 7 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 140 | 200 | 60 | - | 10 | 6 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 9 | 5 | - | - | - | |
| Jump Up Hard Kick | H | 120 | 200 | 60 | - | 9 | 6 | - | - | - | |
| Jump Toward Light Punch | H | 60 | 50 | 20 | - | 6 | 5 | - | - | - | |
| Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 7 | 3 | - | - | - | |
| Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 11 | 6 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | |
| Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 9 | 10 | - | - | - | |
| Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 11 | 6 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Down + Hard Punch (Air) | H | 100 | 150 | 60 | - | 6 | 7 | - | - | - | |
| Down + Light Kick (Air) | H | 50 | 50 | 20 | - | 8 | 6 | - | - | - | |
| Up + Medium Punch (Air) | H | 100 | 500 | 40 | - | 4 | 6 | - | - | - | |
| Up + Hard Punch (Air) | H | 120 | 600 | 60 | - | 6 | 12 | - | - | - | |
| Down Forward + Hard Kick | L | 120 | 200 | 60 | - | 14 | 7 | 22 | -11 | D | Low attack, cannot fast recover |
| Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 23 | 5 | 32 | -21 | -21 | |
| Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+16 | 5 | 32 | -15 | D | |
| Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 5 | 32 | D | D | |
| Forward Throw | 0.9 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Spinning Piledriver Light Punch | 1.65 | 180 | 100 | 40/100 | - | 2 | 2 | 52 | - | D | Throw range 1.65 |
| Spinning Piledriver Medium Punch | 1.45 | 200 | 150 | 40/100 | - | 2 | 2 | 50 | - | D | Throw range 1.45 |
| Spinning Piledriver Hard Punch | 1.35 | 250 | 200 | 40/100 | - | 2 | 2 | 48 | - | D | Throw range 1.35 |
| Spinning Piledriver EX | 1.35 | 200 | 150 | -250/0 | - | 4 | 2 | 47 | - | D | 1~5 , Throw range 1.35 |
| Banishing Flat Light Punch | HL | 120 | 100 | 30/30 | Su | 11 | 2 | 21 | -7 | -5 | 6~20 |
| Banishing Flat Medium Punch | HL | 130 | 150 | 30/30 | Su | 13 | 2 | 22 | -8 | -6 | 8~22 |
| Banishing Flat Hard Punch | HL | 140 | 200 | 30/30 | Su | 16 | 2 | 23 | -9 | -7 | 9~25 |
| Banishing Flat EX | HL | 80*50 | 50*50 | -250/0 | Su | 13 | 1*1 | 27 | -9 | 1 | 1~13f invincible, 14~22 , Pursuit Property |
| Lariat Punch | HL | 120*140 | 150*200 | 30/40 | Su | 4 | 2(4) 7(2) 7(3) 9(2) 8(4) 3 | 14 | -44 | D | 1~3 , 1~54 , 6~54 |
| Lariat Kick | HL | 110*130 | 100*150 | 20/30 | Su | 4 | 2(4) 5(3) 8(4) 3 | 14 | -22 | D | 1~32 , 1~32 |
| Atomic Suplex | 1 | 220 | 200 | 30/140 | - | 2 | 2 | 45 | - | D | Throw range 1.0 |
| Atomic Suplex EX | 1 | 240 | 200 | -250/0 | - | 2 | 2 | 45 | - | D | , Throw range 1.0 |
| Flying Powerbomb | 0.9 | 200 | 150 | 30/80 | - | 1 | 2 | 45 | - | D | Throw range: light 2.9, medium 3.2, hard 1.2 |
| Flying Powerbomb EX | 0.9 | 220 | 200 | -250/0 | - | 1 | 2 | 45 | - | D | , Throw range 5.0 |
| Super | 1.2 | 450 | 0 | -1000/0 | - | 1+0 | 2 | 46 | - | D | 1, Throw range 1.2 |
| Ultra 1 | 1.4 | 520 | 0 | 0/0 | - | 1+0 | 2 | 46 | - | D | 1, Throw range 1.4 |
| Ultra 2 | 0.95 | 450 | 0 | 0/0 | - | 0+3 | 58 | - | D | ||
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by mikepanda on February 23, 2009 at 4:57 p.m. #1
uhh.... i dont get it.
Posted by ColSonders on February 25, 2009 at 6:16 a.m. #2
What's not to get?
I'm a little confused with the Double German Suplex...is that the same command as the flying powerbomb at point blank?
Posted by Sifu V on February 27, 2009 at 3:10 a.m. #3
Yup
Posted by BQuasar on March 19, 2009 at 10:39 a.m. #4
Am I reading this wrong, the super does more damage than the ultra?
Posted by Sablicious on March 20, 2009 at 9:13 a.m. #5
How is it he has 4 start-up frames for his EX SPD yet only 2 for the standard one? It seems to grab a lot quicker for the EX version...? o_0
Posted by zangief on March 24, 2009 at 10:14 p.m. #6
can't find the info for
jump forward down+punch
the body splash
Posted by Zangief on April 20, 2009 at 1:14 p.m. #7
I'm pretty sure my ultra does more than my super
Posted by egief on May 15, 2009 at 10:47 p.m. #8
it depends on the lvl of the Ultra, the higher the meter the more damage it does, at max lvl, it's at 600.
the super has a set damage (500) since it uses a full super bar which is only obtainable by attacking the opponent.
Posted by what? on August 10, 2009 at 4:13 p.m. #9
DOUBLE GERMAN COMES OUT IN 1 FRAME?? THAT'S SICK
Posted by STRONG on September 21, 2009 at 6:39 a.m. #10
ZANGIEF IS # 1
WE LOVE YOU ZANGIEF
LOOOOOOOOOOOOOOONG LIFE
Posted by Painkillers on September 21, 2009 at 6:16 p.m. #11
Is he crouch medium punch unbeatable, or a very good anti-air like balrog's crouch fierce, I see it's only 1 frame slower, so I guess it must be...
Post a comment