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Zangief's Frame Data: Street Fighter 4

Last updated on April 25, 2009

11 Comments

Zangief Frame Data: Street Fighter 4


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Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 6 7 -2 +1 10 13 40 50 20 HL C*Sp*Su
Close Medium Punch 5 2 14 -2 +1 13 16 90 100 40 HL Sp*Su
Close Hard Punch 7 4 20 -6 -1 17 22 140 200 60 HL -
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 5 2 15 -3 0 13 16 90 100 40 HL Sp*Su
Close Hard Kick 7 4 21 -5 -1 19 23 140 200 60 HL -
Far Light Punch 4 2 5 +5 +8 11 14 40 50 20 HL C*Sp*Su
Far Medium Punch 4 2 10 +2 +5 13 16 90 100 40 HL -
Far Hard Punch 12 3 18 -3 +1 17 21 140 200 60 HL -
Far Light Kick 4 2 7 +2 +5 10 13 30 50 20 HL Sp*Su
Far Medium Kick 7 6 18 -10 -7 13 16 90 100 40 HL -
Far Hard Kick 11 4 16 -2 +2 17 21 140 200 60 HL -
Crouch Light Punch 4 3 6 +2 +5 10 13 30 50 20 HL C*Sp*Su
Crouch Medium Punch 8 5 12 -3 +3 13 19 80 100 40 HL -
Crouch Hard Punch 12 4 16 -2 +2 17 21 120 200 60 HL Su
Crouch Light Kick 3 3 7 +1 +4 10 13 40 50 20 L Sp*Su
Crouch Medium Kick 9 4 15 -5 -2 13 16 90 100 40 L -
Crouch Hard Kick 9 5 18 -5 - 17 - 120 200 60 L -
Jump Up Light Punch 5 5 - - - 8 11 60 50 20 H -
Jump Up Medium Punch 7 4 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 10 6 - - - 15 18 140 200 60 H -
Jump Up Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 9 5 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 9 6 - - - 15 18 120 200 60 H -
Jump Forward Light Punch 6 5 - - - 8 11 60 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 11 6 - - - 15 18 120 200 60 H -
Jump Forward Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 9 10 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 9 6 - - - 15 18 120 200 60 H -
Down + Hard Punch (Air) 6 7 - - - 15 19 110 150 60 H -
Down + Light Kick (Air) 8 6 - - - 8 11 50 50 20 H -
Up + Hard Punch (Air) 4 6 - - - 11 15 100 500 40 H -
Up + Medium Punch (Air) 6 12 - - - 15 19 120 600 60 HL -
Down Forward + Hard Kick 14 7 22 -11 - 17 - 120 200 60 L -
Level 1 Focus Attack 23 5 32 -21 -21 15 15 90 100 20 HL -
Level 2 Focus Attack 17+16 5 32 -15 - 21 - 120 150 40 HL -
Level 3 Focus Attack 65 5 32 - - - - 170 20 60 - -
Forward + Throw 3 2 20 - - - - 160 180 40 0.9 -
Back + Throw 3 2 20 - - - - 160 180 40 0.9 -
Screw Piledriver Light Punch 2 2 52 - - - - 200 100 40/100 1.65 -
Screw Piledriver Medium Punch 2 2 50 - - - - 220 150 40/100 1.45 -
Screw Piledriver Hard Punch 2 2 48 - - - - 240 200 40/100 1.35 -
Screw Piledriver EX 4 2 47 - - - - 220 150 0/0 1.35 -
Banishing Flat Light Punch 11 2 21 -7 -5 15 17 120 100 30/30 HL Su
Banishing Flat Medium Punch 13 2 22 -8 -6 15 17 130 150 30/30 HL Su
Banishing Flat Hard Punch 16 2 23 -9 -5 15 17 140 200 30/30 HL Su
Banishing Flat EX 13 1*1 27 -9 - 18 18 80*80 50*50 0/0 HL -*Su
Lariet Punch 4 2(4) 7(2) 7(3) 9(2) 8(4) 3 14 -44 - 20 - 120*140 150*200 30/40 HL Su*-
Lariet Kick 4 2(4) 5(3) 8(4) 3 14 -23 - 20 - 110*130 100*150 30/30 HL Su*-
Flying Powerbomb 2 2 45 - - - - 200 200 30/140 1.0 -
Double German Suplex 1 2 45 - - - - 200 150 30/80 0.9 -
Flying Powerbomb EX 2 2 45 - - - - 220 200 0/0 1.0 -
Double German Suplex EX 1 2 45 - - - - 220 200 0/0 0.9 -
Super 1+0 2 46 - - - - 500 0 0/0 1.2 -
Ultra 1+0 2 46 - - - - 408-600 0 0/0 1.4 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by mikepanda on February 23, 2009 at 4:57 p.m. #1

uhh.... i dont get it.

 

Posted by ColSonders on February 25, 2009 at 6:16 a.m. #2

What's not to get?

I'm a little confused with the Double German Suplex...is that the same command as the flying powerbomb at point blank?

 

Posted by Sifu V on February 27, 2009 at 3:10 a.m. #3

Yup

 

Posted by BQuasar on March 19, 2009 at 10:39 a.m. #4

Am I reading this wrong, the super does more damage than the ultra?

 

Posted by Sablicious on March 20, 2009 at 9:13 a.m. #5

How is it he has 4 start-up frames for his EX SPD yet only 2 for the standard one? It seems to grab a lot quicker for the EX version...? o_0

 

Posted by zangief on March 24, 2009 at 10:14 p.m. #6

can't find the info for

jump forward down+punch

the body splash

 

Posted by Zangief on April 20, 2009 at 1:14 p.m. #7

I'm pretty sure my ultra does more than my super

 

Posted by egief on May 15, 2009 at 10:47 p.m. #8

it depends on the lvl of the Ultra, the higher the meter the more damage it does, at max lvl, it's at 600.
the super has a set damage (500) since it uses a full super bar which is only obtainable by attacking the opponent.

 

Posted by what? on August 10, 2009 at 4:13 p.m. #9

DOUBLE GERMAN COMES OUT IN 1 FRAME?? THAT'S SICK

 

Posted by STRONG on September 21, 2009 at 6:39 a.m. #10

ZANGIEF IS # 1
WE LOVE YOU ZANGIEF
LOOOOOOOOOOOOOOONG LIFE

 

Posted by Painkillers on September 21, 2009 at 6:16 p.m. #11

Is he crouch medium punch unbeatable, or a very good anti-air like balrog's crouch fierce, I see it's only 1 frame slower, so I guess it must be...

 

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