Vega's (Claw) Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30[20] | 50 | 20 | HL | Sp*Su |
| Close Medium Punch | 7 | 2 | 13 | -1 | +2 | 13 | 16 | 70[60] | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 9 | 3(7)3 | 14 | +1 | +5 | 17 | 24*21 | 50[40]x2 | 50*50 | 60*20 | HL | Sp*Su*- |
| Close Light Kick | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | - |
| Close Medium Kick | 6 | 2 | 13 | -1 | +2 | 13 | 16 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 4 | 2*2 | 23 | -7 | -2 | 17 | 22 | 40*70 | 125*75 | 60*20 | HL | Su*- |
| Far Light Punch | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30[20] | 50 | 20 | HL | Sp*Su |
| Far Medium Punch | 7 | 2 | 14 | -2 | +1 | 13 | 16 | 90[80] | 100 | 40 | HL | Su |
| Far Hard Punch | 8 | 3 | 23 | -8 | -4 | 17 | 21 | 120[110] | 200 | 60 | HL | - |
| Far Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | - |
| Far Medium Kick | 8 | 2 | 15 | -3 | 0 | 13 | 16 | 70 | 100 | 40 | HL | - |
| Far Hard Kick | 4 | 2*2 | 23 | -7 | -2 | 17 | 22 | 40*70 | 125*75 | 60*20 | HL | Su*- |
| Crouch Light Punch | 4 | 2 | 8 | +1 | +4 | 10 | 13 | 30[20] | 50 | 20 | HL | Sp*Su |
| Crouch Medium Punch | 4 | 2 | 16 | -4 | -1 | 13 | 16 | 70[60] | 100 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 5 | 2 | 27 | -11 | -6 | 17 | 22 | 110[100] | 200 | 60 | HL | - |
| Crouch Light Kick | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | Sp*Su |
| Crouch Medium Kick | 8 | 3 | 9 | +2 | +5 | 13 | 16 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 8 | 13 | 17 | -12 | - | 17 | - | 110 | 200 | 60 | L | - |
| Jump Up Light Punch | 6 | 5 | - | - | - | 8 | 11 | 50[40] | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 3 | - | - | - | 11 | 15 | 80[70] | 100 | 40 | H | - |
| Jump Up Hard Punch | 6 | 2 | - | - | - | 15 | 18 | 100[90] | 200 | 60 | H | - |
| Jump Up Light Kick | 6 | 9 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Up Medium Kick | 6 | 7 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Kick | 4 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 5 | 5 | - | - | - | 8 | 11 | 50[40] | 50 | 20 | H | - |
| Jump Forward Medium Punch | 5 | 5 | - | - | - | 11 | 15 | 80[70] | 100 | 40 | H | - |
| Jump Forward Hard Punch | 5 | 4 | - | - | - | 15 | 18 | 100[90] | 200 | 60 | H | - |
| Jump Forward Light Kick | 6 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 6 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 6 | 6 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Down Forward + Medium Kick | 19 | 4 | 13 | -5 | -1 | 11 | 15 | 60 | 100 | 40 | HL | - |
| Down Forward + Hard Kick | 14 | 5 | 10+4 | -1 | - | 17 | - | 80 | 100 | 60 | HL | - |
| Punch Backflip | - | - | 65 | - | - | - | - | - | - | - | - | - |
| Kick Backflip | - | - | 42 | - | - | - | - | - | - | - | - | - |
| Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60[50] | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 80[70] | 150 | 40 | HL | - |
| Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 150[120] | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 120 | 40 | 1.0 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 120 | 40 | 1.0 | - |
| Air Throw | 3 | 2 | - | - | - | - | - | 150 | 130 | 40 | 1.2 | - |
| Claw Roll Light Punch | 9 | 9(7)4 | 22 | -2 | +2 | 14*23 | 17*27 | 20*90[80] | 20*100 | 20/10*30 | HL | Su |
| Claw Roll Medium Punch | 16 | 9(5) 8(5) 9(6) 4 | 22 | -2 | +2 | 14x3*23 | 17x3*27 | 20x3 *90 [80] | 20x3 *100 | 20/10 x3* 30 | HL | Su |
| Claw Roll Hard Punch | 20 | 9(5) 8(5) 9(5) 8(6) 4 | 22 | -2 | +2 | 14x4*23 | 17x4*27 | 20x4 *90 [80] | 20x4 *100 | 20/10x4 *30 | HL | Su |
| Claw Roll EX | 20 | 9(5) 8(5) 9(5) 8(6) 4 | 22 | -2 | +2 | 14x4*23 | 17x4*27 | 20x4* 90[80] | 20x4*100 | 0/0 | HL | Su |
| Flip Kick Light Kick | 7 | 10 | 15+8 | -12 | - | 20 | - | 100 | 150 | 30/30 | HL | - |
| Flip Kick Medium Kick | 7 | 5*5 | 14+9 | -12 | - | 20 | - | 80*60 | 100 | 30/20 | HL | - |
| Flip Kick Hard Kick | 4 | 8*5 | 14+9 | -15 | - | 20 | - | 100*60 | 100 | 30/20 | HL | - |
| Flip Kick EX | 4 | 8*5 | 14+9 | -15 | - | 20 | - | 110*70 | 150*100 | 0/0 | HL | - |
| Sky High Claw | ???5 | ??? | ???17 | -20 | -16 | 17 | 21 | 110[100] | 200 | 30/40 | HL | - |
| Sky High Claw EX | ???10 | ??? | ???17 | -18 | - | 17 | - | 60[50]x2 | 100 | 0/0 | HL | - |
| Barcelona Attack (Jump) | - | - | 31 | - | - | - | - | - | - | 20/- | - | - |
| Barcelona Attack (Claw) | 3 | 11 | 31 | - | - | 20 | - | 90[80] | 100 | -/40 | H | - |
| Barcelona Attack EX | 8 | ??? | 31 | - | - | 20 | - | 50 | 50 | 0/0 | HL | - |
| Barcelona Attack EX (Claw) | 2 | 1(1)11 | 31 | - | - | 20 | - | 50*90 [40* 80] | 50*100 | 0/0 | H | - |
| Izuna Drop | 2 | 1(1)11 | 31 | - | - | - | - | 150 | 150 | -/80 | 0.6 | - |
| Claw Throw | - | - | 40 | - | - | - | - | - | - | - | - | - |
| Mask Throw | - | - | 40 | - | - | - | - | - | - | - | - | - |
| Super Barcelona Attack | ???6 | 10(2)10 | 31 | - | - | 17x3*20 | - | 60[50] x3* 100[90] | 0 | 0/0 | H | - |
| Super Izuna Drop | 2 | 11(2)10 | 31 | - | - | - | - | 100* 100* 130 | 0 | 0/0 | 0.8 | - |
| Ultra | ???1 | 9 | 31 | -30 | - | 17 | - | 325-450 | 0 | 0/0 | HL | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data.

Posted by The Psycho Spashin Ninja, Jink on February 22, 2009 at 10:05 p.m. #1
Using Low Flip Kicks gives you 60 Meter Gain, while with MK and HK versions you get 50 MG. Good to know, thanks!
HP gives 120 damage. It is the single strongest attack but by being -8g (-8 post guard) it is pretty unsafe and dangerous to use if opponents has reach or Su and Uc to punish it.
If you don't have EX or you want to build it, using HP or dHP after hitting with dfHK might help you a lot.
How much frame advantage does Focus2+ffc (forward Dash Cancel) gives?
LK's range is awesome for a 5f move that gives +2g and +5h.
dMK is good for safe meaty for its 3 active frames. dHK's 13 active frames are longer for meaty but it is unsafe.
Can anyone help me with this; I'm having timing problem to perform Charge Partitions. Is like if it was impossible to perform at a times. Does anyone has information on the buffer inputs' frames?
Another question I have is that; if taking claw off could make Vega's attack speed increase by 1 frame?
Posted by Chompy on March 25, 2009 at 7:45 p.m. #2
His Frame Advantage after Blocking sucks, compared to other characters. Ken's standing light punch sick. it gives you +4. The best that Vega gets is +2. it pisses me off
Posted by Luis on June 30, 2009 at 9:40 p.m. #3
Yay hoorray for Capcom making Vega such a bad character!! now that's balance!!!
Posted by Niah on November 11, 2009 at 6:43 a.m. #4
I've seen people on youtube did a rolling crystal flash and FADC into c.lp and combo, but RCF only has 2 frame advantage and c.lp has 4. how do they connect? also I've seen RCF and then lv 2 FA. either the frame data is wrong or i just don't know how to read it properly. Help anyone?
Posted by theonly_J (PSN) on December 8, 2009 at 4:36 p.m. #5
@ Niah, you can cancel the HP -> HP RCF, FADC the last hit and if your good enough get a c.lp off. which can be followed by either another c.lp and a HK ST or a c.mp -> ex FBA izuna drop. both are 11 hit combos. also in the video with the rcf into the lvl 2 FA ultra, if you watch closely you'll see that its a counter hit meaning they set it to counter hit in options... in a real match the chances of that happening are slim to none =/
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