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Vega's (Claw) Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

Vega (Claw) Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL Sp*Su
Close Medium Punch 7 2 13 -1 +2 13 16 70[60] 100 40 HL Sp*Su
Close Hard Punch 9 3(7)3 14 +1 +5 17 24*21 50[40]x2 50*50 60*20 HL Sp*Su*-
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 6 2 13 -1 +2 13 16 70 100 40 HL Sp*Su
Close Hard Kick 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL Su*-
Far Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL Sp*Su
Far Medium Punch 7 2 14 -2 +1 13 16 90[80] 100 40 HL Su
Far Hard Punch 8 3 23 -8 -4 17 21 120[110] 200 60 HL -
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL -
Far Medium Kick 8 2 15 -3 0 13 16 70 100 40 HL -
Far Hard Kick 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL Su*-
Crouch Light Punch 4 2 8 +1 +4 10 13 30[20] 50 20 HL Sp*Su
Crouch Medium Punch 4 2 16 -4 -1 13 16 70[60] 100 40 HL Sp*Su
Crouch Hard Punch 5 2 27 -11 -6 17 22 110[100] 200 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L Sp*Su
Crouch Medium Kick 8 3 9 +2 +5 13 16 70 100 40 L Sp*Su
Crouch Hard Kick 8 13 17 -12 - 17 - 110 200 60 L -
Jump Up Light Punch 6 5 - - - 8 11 50[40] 50 20 H -
Jump Up Medium Punch 5 3 - - - 11 15 80[70] 100 40 H -
Jump Up Hard Punch 6 2 - - - 15 18 100[90] 200 60 H -
Jump Up Light Kick 6 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 5 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 5 - - - 8 11 50[40] 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80[70] 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100[90] 200 60 H -
Jump Forward Light Kick 6 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 6 6 - - - 15 18 100 200 60 H -
Down Forward + Medium Kick 19 4 13 -5 -1 11 15 60 100 40 HL -
Down Forward + Hard Kick 14 5 10+4 -1 - 17 - 80 100 60 HL -
Punch Backflip - - 65 - - - - - - - - -
Kick Backflip - - 42 - - - - - - - - -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60[50] 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80[70] 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 150[120] 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 1.0 -
Back + Throw 3 2 20 - - - - 120 120 40 1.0 -
Air Throw 3 2 - - - - - 150 130 40 1.2 -
Claw Roll Light Punch 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL Su
Claw Roll Medium Punch 16 9(5) 8(5) 9(6) 4 22 -2 +2 14x3*23 17x3*27 20x3 *90 [80] 20x3 *100 20/10 x3* 30 HL Su
Claw Roll Hard Punch 20 9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4 *90 [80] 20x4 *100 20/10x4 *30 HL Su
Claw Roll EX 20 9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4* 90[80] 20x4*100 0/0 HL Su
Flip Kick Light Kick 7 10 15+8 -12 - 20 - 100 150 30/30 HL -
Flip Kick Medium Kick 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL -
Flip Kick Hard Kick 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL -
Flip Kick EX 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL -
Sky High Claw  ???5  ???  ???17 -20 -16 17 21 110[100] 200 30/40 HL -
Sky High Claw EX  ???10  ???  ???17 -18 - 17 - 60[50]x2 100 0/0 HL -
Barcelona Attack (Jump) - - 31 - - - - - - 20/- - -
Barcelona Attack (Claw) 3 11 31 - - 20 - 90[80] 100 -/40 H -
Barcelona Attack EX 8  ??? 31 - - 20 - 50 50 0/0 HL -
Barcelona Attack EX (Claw) 2 1(1)11 31 - - 20 - 50*90 [40* 80] 50*100 0/0 H -
Izuna Drop 2 1(1)11 31 - - - - 150 150 -/80 0.6 -
Claw Throw - - 40 - - - - - - - - -
Mask Throw - - 40 - - - - - - - - -
Super Barcelona Attack  ???6 10(2)10 31 - - 17x3*20 - 60[50] x3* 100[90] 0 0/0 H -
Super Izuna Drop 2 11(2)10 31 - - - - 100* 100* 130 0 0/0 0.8 -
Ultra  ???1 9 31 -30 - 17 - 325-450 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by The Psycho Spashin Ninja, Jink on February 22, 2009 at 10:05 p.m. #1

Using Low Flip Kicks gives you 60 Meter Gain, while with MK and HK versions you get 50 MG. Good to know, thanks!

HP gives 120 damage. It is the single strongest attack but by being -8g (-8 post guard) it is pretty unsafe and dangerous to use if opponents has reach or Su and Uc to punish it.

If you don't have EX or you want to build it, using HP or dHP after hitting with dfHK might help you a lot.

How much frame advantage does Focus2+ffc (forward Dash Cancel) gives?

LK's range is awesome for a 5f move that gives +2g and +5h.

dMK is good for safe meaty for its 3 active frames. dHK's 13 active frames are longer for meaty but it is unsafe.

Can anyone help me with this; I'm having timing problem to perform Charge Partitions. Is like if it was impossible to perform at a times. Does anyone has information on the buffer inputs' frames?

Another question I have is that; if taking claw off could make Vega's attack speed increase by 1 frame?

 

Posted by Chompy on March 25, 2009 at 7:45 p.m. #2

His Frame Advantage after Blocking sucks, compared to other characters. Ken's standing light punch sick. it gives you +4. The best that Vega gets is +2. it pisses me off

 

Posted by Luis on June 30, 2009 at 9:40 p.m. #3

Yay hoorray for Capcom making Vega such a bad character!! now that's balance!!!

 

Posted by Niah on November 11, 2009 at 6:43 a.m. #4

I've seen people on youtube did a rolling crystal flash and FADC into c.lp and combo, but RCF only has 2 frame advantage and c.lp has 4. how do they connect? also I've seen RCF and then lv 2 FA. either the frame data is wrong or i just don't know how to read it properly. Help anyone?

 

Posted by theonly_J (PSN) on December 8, 2009 at 4:36 p.m. #5

@ Niah, you can cancel the HP -> HP RCF, FADC the last hit and if your good enough get a c.lp off. which can be followed by either another c.lp and a HK ST or a c.mp -> ex FBA izuna drop. both are 11 hit combos. also in the video with the rcf into the lvl 2 FA ultra, if you watch closely you'll see that its a counter hit meaning they set it to counter hit in options... in a real match the chances of that happening are slim to none =/

 

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