You're not logged in | Login / Register |
EventHubs.com

Sagat's Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

Sagat Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 3 4 +4 +7 10 13 40 50 20 HL Sp*Su
Close Medium Punch 7 4 11 -1 +2 13 16 100 100 40 HL Sp*Su
Close Hard Punch 10 3 15 0 +4 17 21 110 200 60 HL -
Close Light Kick 5 3 9 -1 +2 10 13 40 50 20 HL Sp*Su
Close Medium Kick 7 2*2 12 0 +3 13 16 60*60 50*50 40*40 HL Sp*Su*-
Close Hard Kick 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL Su*-
Far Light Punch 5 3 5 +3 +6 10 13 40 50 20 HL Sp*Su
Far Medium Punch 10 4 9 +1 +4 13 16 100 100 40 HL -
Far Hard Punch 10 3 15 0 +4 17 21 140 200 60 HL -
Far Light Kick 6 3 9 -1 +2 10 13 50 50 20 HL Sp*Su
Far Medium Kick 9 3 11 0 +3 13 16 100 100 40 HL -
Far Hard Kick 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL Su*-
Crouch Light Punch 3 2 9 0 +3 10 13 30 50 20 HL Sp*Su
Crouch Medium Punch 5 3 10 +1 +4 13 16 90 100 40 HL Sp*Su
Crouch Hard Punch 8 3 15 0 +4 17 21 130 200 60 HL -
Crouch Light Kick 5 3 5 +3 +6 10 13 30 50 20 L Sp*Su
Crouch Medium Kick 7 3 15 -4 -1 13 16 90 100 40 L Sp*Su
Crouch Hard Kick 8 3 21 -6 - 17 - 130 200 60 L -
Jump Up Light Punch 5 12 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 6 4 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 7 5 - - - 15 18 140 200 60 H -
Jump Up Light Kick 7 7 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 5 6 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 7 6 - - - 15 18 130 200 60 H -
Jump Forward Light Punch 7 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 10 16 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 7 5 - - - 15 18 140 200 60 H -
Jump Forward Light Kick 7 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 7 11 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 7 4 - - - 15 18 120 200 60 H -
Forward + Hard Punch 20 5 16 -3 +2 17 22 100 150 60 H -
Forward + Light Kick 16 3 16 -1 +3 17 21 50 50 20 L Sp*Su
Forward + Hard Kick 13 3 16 -1 +3 17 21 140 200 60 HL Sp*Su
Fake Kick - - 16 - - - - - - - - -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 35 -15 - 21 - 90 150 40 HL -
Level 3 Focus Attack 58 1 35 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 140 160 40 0.9 -
Back + Throw 3 2 20 - - - - 140 120 40 0.9 -
Tiger Shot Punch 11 - 39 -2 +2 18 22 70 100 20/20 HL Su
Tiger Shot Punch EX 11 - 39 +1 - 13 - 80*70 100*100 0/0 HL Su
Tiger Shot Kick 12 - 44 -6 -2 18 22 70 100 10/20 HL Su
Tiger Shot Kick EX 12 - 44 -3 - 13 - 80*70 100*100 0/0 HL Su
Tiger Uppercut Light Punch 5 5 31+16 -31 - 20 - 140[80] 200[100] 30/40 HL Su
Tiger Uppercut Medium Punch 5 7 31+16 -33 - 20 - 150[80] 200[100] 30/40 HL Su
Tiger Uppercut Hard Punch 5 10 29+16 -34 - 20 - 170[80] 200[100] 30/40 HL Su
Tiger Uppercut EX 5 5*2x4 30+17 -39 - 20 - 120*20x4 150*20x4 0/0 HL Su
Tiger Knee Light Kick 7 2*12 3+13 -7 - 20 24*- 30*90 100*100 20/16x2 HL Su
Tiger Knee Medium Kick 7 2*14 3+13 -9 - 20 24*- 40*100 100*100 20/16x2 HL Su
Tiger Knee Hard Kick 7 2*12 8+13 -12 - 20 24*- 50*110 100*100 20/16x2 HL Su
Tiger Knee EX 7 3*6*6 3+13 -1 - 20 24*-*1 100*40*40 100*50*50 0/0 HL Su
Super 1+1 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2  ??? -45 - 20 - 50x7 0 0/0 HL -
Ultra 1+9 5x4(12) 3(2) 3* 10 15+36 -48 - 20 - 411-583 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Notes

Tiger Uppercut: Frames 1-5 invincible, 6-7 throw invincible, 8 frame airborne, opponent is in jugglable state on counterhit.

EX-Tiger Uppercut: Frames 1-11 invincible, 9 frame airborne, opponent is in jugglable state on counterhit.

Tiger Knee, Light and Medium: 13~ airborne, breaks armor.

Tiger Knee, Hard: 11~ airborne, breaks armor.

EX-Tiger Knee, Hard: 10~ airborne, breaks armor.

Super Move: Light Kick 1-3 frames invincible, Medium Kick 1-2 frames invincible, Hard Kick invincible after flash.

Ultra Move: 1-12 frames invincible, 13~ frame airborne, 4th hit breaks armor.

Thanks to Gilley and DannyCat for providing this frame data.

Posted by wow on November 30, 2008 at 6:06 p.m. #1

his firballs are the greatest. Least in terms of recovery.

 

Posted by aZ1d on March 17, 2009 at 8:56 a.m. #2

No they arent, guiles and seths sonic boom has less recovery so they are naturally safer.

 

Posted by bla on May 14, 2009 at 11:09 p.m. #3

Long live the Kind

 

Posted by blzd on June 14, 2009 at 2:27 a.m. #4

the kind?? lol

 

Posted by Paul Nannie on June 27, 2009 at 5:22 p.m. #5

where are sagats chains to bad for sag

 

Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Contact Us | Advertise | About | Links | Privacy Policy | Off topic | EventHubs.com v.43