Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 3 | 4 | 4 | 7 | |
| Close Medium Punch | HL | 85 | 100 | 40 | Sp*Su | 7 | 4 | 11 | -1 | 2 | |
| Close Hard Punch | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | |
| Close Light Kick | HL | 20*30 | 30*50 | 20*20 | Sp*Su | 4 | 1*3 | 9 | -1 | 2 | |
| Close Medium Kick | HL | 60*60 | 50*50 | 40*40 | Sp*Su | 7 | 2*2 | 12 | 0 | 3 | 1st hit cancellable |
| Close Hard Kick | HL | 80*40 | 100*100 | 60*20 | Sp*Su | 5 | 2*3 | 18 | -3 | 1 | Forces stand, 1st hit cancellable |
| Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 5 | 3 | 5 | 3 | 6 | |
| Far Medium Punch | HL | 90 | 100 | 40 | - | 10 | 4 | 9 | 1 | 4 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | |
| Far Light Kick | HL | 20*30 | 30*20 | 20*20 | Sp*Su | 5 | 1*3 | 9 | -1 | 2 | |
| Far Medium Kick | HL | 80 | 100 | 40 | - | 9 | 3 | 11 | 0 | 3 | |
| Far Hard Kick | HL | 80*40 | 100*100 | 60*20 | Su | 5 | 2*3 | 18 | -3 | 1 | Forces stand, 1st hit cancellable |
| Crouch Light Punch | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 9 | 0 | 3 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 3 | 10 | 1 | 4 | |
| Crouch Hard Punch | HL | 110 | 200 | 60 | - | 8 | 3 | 15 | 0 | 4 | |
| Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 3 | 5 | 3 | 6 | Low attack |
| Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 7 | 3 | 15 | -4 | -1 | Low attack |
| Crouch Hard Kick | L | 100 | 100 | 60 | - | 8 | 3 | 21 | -6 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 12 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 140 | 200 | 60 | - | 7 | 5 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 5 | 6 | - | - | - | |
| Jump Up Hard Kick | H | 130 | 200 | 60 | - | 7 | 6 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
| Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 11 | 10 | - | - | - | Pursuit Property |
| Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 7 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 7 | 6 | - | - | - | |
| Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 7 | 11 | - | - | - | |
| Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 7 | 4 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Overhead Forward + Hard Punch | H | 100 | 150 | 60 | - | 20 | 5 | 16 | -3 | 2 | Mid attack |
| Forward + Light Kick | L | 50 | 50 | 20 | Sp*Su | 16 | 3 | 16 | -1 | 3 | Forces stand, Low attack, |
| Forward + Hard Kick | HL | 100 | 200 | 60 | Sp*Su | 13 | 3 | 16 | -1 | 3 | 1~12 , Pursuit Property, |
| Fake Kick | - | - | - | - | - | - | - | 16 | - | - | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 140 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 140 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Tiger Shot High | HL | 65 | 100 | 10/20 | Su | 11 | - | 39 | -2 | 2 | |
| Tiger Shot High EX | HL | 70*50 | 50*50 | -250/0 | Su | 11 | - | 39 | 1 | D | Pursuit Property |
| Tiger Shot Low | HL | 60 | 100 | 10/20 | Su | 12 | - | 45 | -7 | -3 | Pursuit Property |
| Tiger Shot Low EX | HL | 70*50 | 50*50 | -250/0 | Su | 12 | - | 45 | -4 | D | Pursuit Property |
| Tiger Uppercut Light Punch | HL | 100[130](AC140) | 200[100] | 30/40 | Su | 5 | 8 | 28+16 | -31 | D | 1~5f invincible, 6~7f cannot be thrown |
| Tiger Uppercut Medium Punch | HL | 100[140](AC160 | 200[100] | 30/40 | Su | 5 | 10 | 28+16 | -33 | - | 1~5f invincible, 6~7f cannot be thrown |
| Tiger Uppercut Hard Punch | HL | 100[160](AC180) | 200[100] | 30/40 | Su | 5 | 12 | 27+16 | -34 | D | 1~5f invincible, 6~7f cannot be thrown |
| Tiger Uppercut EX | HL | 120*20x4 | 150*20x4 | -250/0 | Su | 5 | 5*2x4 | 30+17 | -39 | D | 1~11f invincible, 2~5th hit Pursuit Property, 1st hit cancellable |
| Tiger Knee Light Kick | HL | 90*30 | 100*100 | 20/16*16 | Su | 7 | 2*12 | 3+13 | -10 | - | 2nd hit Pursuit Property, Armor Break |
| Tiger Knee Medium Kick | HL | 100*40 | 100*100 | 20/16*16 | Su | 7 | 2*14 | 3+14 | -13 | D | 2nd hit Pursuit Property, Armor Break |
| Tiger Knee Hard Kick | HL | 110*50 | 100*100 | 20/16*16 | Su | 7 | 2*12 | 8+16 | -18 | D | 2nd hit Pursuit Property, Armor Break |
| Tiger Knee EX | HL | 100*40*40 | 100*50*50 | -250/0 | Su | 7 | 3*6*6 | 3*6*6 | -1 | D | 2nd~3rd hit Pursuit Property, 1st hit cancellable, Armor Break |
| Angry Scar | - | - | - | -250/- | - | 1+0 | - | 13 | - | - | |
| Super Light Punch | HL | 50x7 | 0 | -1000/0 | - | 1+0 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 43+14 | -38 | D | 1~4f invincible, Pursuit Property |
| Super Medium Punch | HL | 50x7 | 0 | -1000/0 | - | 1+1 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 39+14 | -34 | D | 1~2f invincible, Pursuit Property |
| Super Hard Punch | HL | 50x7 | 0 | -1000/0 | - | 1+2 | 3(1) 3(2) 3(16) 2(1) 3(1) 2(1) 2 | 45+15 | -42 | D | 1f invincible, Pursuit Property |
| Ultra 1 | HL | 35x7*42x5*45 | 0 | 0/0 | - | 0+10 | 5x4 (12) 3(2) 3 * 10 | 15+36 | -48 | D | 1~13f invincible, Pursuit Property |
| Ultra 2 | - | 48x8 | 0 | 0/0 | - | 0+11 | - | 104 | -25 | D | 1~9f invincible, |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by wow on November 30, 2008 at 6:06 p.m. #1
his firballs are the greatest. Least in terms of recovery.
Posted by aZ1d on March 17, 2009 at 8:56 a.m. #2
No they arent, guiles and seths sonic boom has less recovery so they are naturally safer.
Posted by bla on May 14, 2009 at 11:09 p.m. #3
Long live the Kind
Posted by blzd on June 14, 2009 at 2:27 a.m. #4
the kind?? lol
Posted by Paul Nannie on June 27, 2009 at 5:22 p.m. #5
where are sagats chains to bad for sag
Posted by Smileymike101 on May 21, 2010 at 1:52 p.m. #6
There are some errors in the additional notes for SSF4 data for Sagat.First off, far HK, although being quite the same a clsoe hard kick regarding animation and framedata, it cannot be canceled with a special move on the first hit.After 2 low shorts the HK cannot be canceled, you are too far.Also, they removed the pursuit property ( juggle potential) of low tiger shot NON-EX, and the juggle potential of Jumping Medium Punch.
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