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Rufus' Frame Data: Street Fighter 4

Last updated on April 25, 2009

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Rufus Frame Data: Street Fighter 4


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Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL C*Sp*Su
Close Medium Punch 5 2 10 +2 +5 13 16 80 100 40 HL Sp*Su
Close Hard Punch 6 2 23 -7 -2 17 22 100 200 60 HL Sp*Su
Close Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL -
Close Medium Kick 7 2(4)3 11 0 +3 13 16 30*50 50*50 40*20 HL Sp*Su*-
Close Hard Kick 8 2 21 -5 0 17 22 110 200 60 HL Su
Far Light Punch 5 2 5 +4 +7 10 13 20 50 20 HL C*Sp*Su
Far Medium Punch 7 2 12 0 +3 13 16 90 100 40 HL -
Far Hard Punch 9 3 16 -1 +3 17 21 120 200 60 HL -
Far Light Kick 6 2 7 +2 +5 10 13 40 50 20 HL -
Far Medium Kick 10 1 17 -4 -1 13 16 70 100 40 HL -
Far Hard Kick 17 2 17 +2 - 17 - 90 150 60 HL -
Crouch Light Punch 4 2 8 +1 +4 10 13 30 50 20 HL C*Sp*Su
Crouch Medium Punch 7 3 10 +1 +4 13 16 80 100 40 HL Sp*Su
Crouch Hard Punch 14 2 30 -14 -10 17 21 100 200 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L C*Sp*Su
Crouch Medium Kick 6 1 16 -3 0 13 16 70 100 40 L Sp*Su
Crouch Hard Kick 12 2 22 -6 - 17 - 110 200 60 L -
Jump Up Light Punch 5 7 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 6 5 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 5 7 - - - 15 18 100 200 60 H -
Jump Up Light Kick 5 6 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 4 6 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 6 4 - - - 15 18 110 200 60 H -
Jump Forward Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 6 9 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 7 5 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 6 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 7 5 - - - 11 15 80 100 40 H -
Jump Forward Hard Kick 7 3(4)3 - - - 15 18 50*40 50*100 60*20 H -
Forward + Medium Kick 21 2 16 -4 -1 13 16 60 50 40 H -
Down Forward + Medium Kick 21 2 12 0 +3 13 16 50 50 40 L -
Forward + Hard Punch 19 5 18 -5 - 17 - 100 150 60 HL -
Down Forward + Medium Kick (Air) 11 - - - - 11 15 90 100 40 HL -
Target combo 1 8 2 21 -5 - 17 - 90 100 30 HL -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 80 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 100 150 40 HL -
Level 3 Focus Attack 58 2 35 - - - - 160 200 60 - -
Forward + Throw 3 2 20 - - - - 150 120 40 0.9 -
Back + Throw 3 2 20 - - - - 130 160 40 0.9 -
Light Messiah Kick 24 2 8+20 -9 -5 20 24 80 100 20/30 HL -
Medium Messiah Kick 26 2 11+20 -12 -8 20 24 80 100 20/30 HL -
Hard Messiah Kick 35 2 5+20 -6 -2 20 24 80 100 20/30 HL -
EX Messiah Kick 11 3(1) 2(1) 2(1) 2(8) 2 6+27 -14 -10 20 24 20x4*50 10x4*50 0/0 HL -
Messiah Light Kick followup 12 4 14+21 -18 - 20 - 80 100 20/30 HL Su
Messiah Medium Kick followup 19 2 19 0 - 20 - 100 100 20/30 L -
Messiah Hard Kick followup 26 5 17 -1 - 20 - 120 150 20/30 H -
Galactic Tornado Light Punch 10 8(6)2 20 -1 - 20 24*- 40*50 50*50 20/10*20 HL Su*-
Galactic Tornado Medium Punch 14 21(5)2 20 -1 - 20 24*- 40*40*70 50x3 20/10*10*20 HL Su*-*-
Galactic Tornado Hard Punch 15 21(5)2 20 -1 - 20 24*- 40*40*80 50x3 20/10*10*20 HL Su*-*-
Galactic Tornado EX 11 19(3)1 22 -2 - 20 24*- 0*160 0*100 0/0 HL Su*-
Snake Strike Light Punch 8  ??? 1+17 +2 +5 20 24 40x3 40 20/16 HL -
Snake Strike Medium Punch 7  ??? 2+17 0 +4 20 24 40x3 40 20/16 HL -
Snake Strike Hard Punch 6  ??? 4+17 - - 20 24 40x3 40 20/16 HL -
Snake Strike EX 7  ??? 15+17 - - 20 24 40x7 30 0/0 HL -
Super Move Light Punch 1+6 1(14)1 29 -9 - 20 - 100*80*150 0 0/0 HL -
Super Move Medium Punch 1+13 2(14)1 29 -9 - 20 - 100*80*150 0 0/0 HL -
Super Move Hard Punch 1+15 3(14)1 29 -9 - 20 - 100*80*150 0 0/0 HL -
Ultra 1+8 3(6) 3(10) 3(22) 3(17) 2(6) 3(9) 3(2) 3(14) 2 32 -13 - 20 - 350-515 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.


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