Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Close Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 2 | 10 | 2 | 5 | |
| Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 6 | 2 | 23 | -7 | -2 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 6 | 3 | 6 | |
| Close Medium Kick | HL | 30*50 | 50*50 | 40*20 | Sp*Su | 7 | 2(4)3 | 11 | 0 | 3 | 1st hit cancellable |
| Close Hard Kick | HL | 110 | 200 | 60 | Su | 8 | 2 | 21 | -5 | 0 | Forces stand |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 5 | 2 | 5 | 4 | 7 | |
| Far Medium Punch | HL | 90 | 100 | 40 | - | 7 | 2 | 12 | 0 | 3 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 9 | 3 | 16 | 0 | 4 | |
| Far Light Kick | HL | 40 | 50 | 20 | - | 6 | 2 | 7 | 2 | 5 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 10 | 1 | 17 | -4 | -1 | |
| Far Hard Kick | HL | 90 | 150 | 60 | - | 17 | 2 | 14 | 2 | D | |
| Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | |
| Crouch Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 7 | 3 | 10 | 1 | 4 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | - | 14 | 2 | 30 | -14 | -10 | |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack |
| Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 1 | 16 | -3 | 0 | Low attack |
| Crouch Hard Kick | L | 110 | 200 | 60 | - | 12 | 2 | 22 | -6 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 5 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 4 | 6 | - | - | - | |
| Jump Up Hard Kick | H | 110 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | |
| Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | |
| Jump Toward Hard Kick | H | 50*40 | 50*100 | 60*20 | - | 7 | 3(4)3 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| F+Medium Kick | L | 60 | 50 | 40 | - | 21 | 2 | 16 | -4 | -1 | |
| DF+Medium Kick | HL | 50 | 50 | 40 | - | 21 | 2 | 12 | 0 | 3 | |
| F+Hard Punch | HL | 100 | 150 | 60 | - | 19 | 5 | 18 | -5 | D | |
| DF+Medium Kick(Air) | HL | 70 | 100 | 40 | - | 11 | Until ground | - | 7 | - | Pursuit Property |
| Target Combo 1 | HL | 70 | 100 | 30 | - | 8 | 2 | 21 | -5 | D | Mid attack |
| Focus Attack Level 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - |
| Focus Attack Level 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 160 | 200 | 60 | - | 58 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 150 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Messiah Kick Light Kick | HL | 80 | 100 | 20/30 | - | 24 | 2 | 8+20 | -9 | -5 | |
| Messiah Kick Medium Kick | HL | 80 | 100 | 20/30 | - | 26 | 2 | 11+20 | -12 | -8 | |
| Messiah Kick Hard Kick | HL | 80 | 100 | 20/30 | - | 35 | 2 | 5+20 | -6 | -2 | |
| Messiah Kick EX | HL | 20x5 | 10x4*50 | #DIV/0! | - | 11 | 3(1) 2(1) 2(1) 2(8) 2 | 6+27 | -14 | -10 | 1~16f invincible |
| Messiah Kick Light Kick Follow Up | HL | 60 | 100 | 20/30 | Su | 12 | 4 | 14+21 | -18 | D | 1~11f invincible, Pursuit Property |
| Messiah Kick Medium Kick Follow Up | L | 80 | 100 | 20/30 | - | 19 | 2 | 19 | 0 | D | Low attack, cannot fast recover |
| Messiah Kick Hard Kick Follow Up | H | 90 | 150 | 20/30 | - | 26 | 5 | 17 | -1 | D | Mid attack, cannot fast recover |
| Galactic Tornado Light Punch | HL | 40*50 | 50*50 | 20/10*20 | Su | 10 | 8(6)2 | 20 | -1 | D | 1st hit pursuit property, Armor Break, 1st hit cancellable |
| Galactic Tornado Medium Punch | HL | 50*20*40 | 50x3 | 20/10*10*20 | Su | 14 | 10*11(5)2 | 20 | -1 | D | 1st hit pursuit property, Armor Break, 1st hit cancellable |
| Galactic Tornado Hard Punch | HL | 50*20*50 | 50x3 | 20/10*10*20 | Su | 15 | 10*11(5)2 | 20 | -1 | D | 1st hit pursuit property, Armor Break, 1st hit cancellable |
| Galactic Tornado EX | HL | 0*130 | 0*100 | #DIV/0! | Su | 11 | 19(3)1 | 22 | -2 | D | , 2nd hit pursuit property, armor break |
| Snake Strike Light Punch | HL | 40x5 | 40 | 20/16 | - | 8 | 1x5 | 1+17 | 2 | 6 | Pursuit Property |
| Snake Strike Medium Punch | HL | 40x7 | 40 | 20/16 | - | 7 | 1*1*2*1x3*2 | 2+17 | 0 | 4 | Pursuit Property |
| Snake Strike Hard Punch | HL | 40x7 | 40 | 20/16 | - | 6 | 1x3*2*1x3 | 4+17 | -1 | 3 | Pursuit Property |
| Snake Strike EX | HL | 30*7 | 30 | #DIV/0! | - | 7 | 1*2*1*2*1x3 | 15+17 | - | - | 1~10f invincible, Pursuit Property |
| Super Light Punch | HL | 100*80*150 | 0 | #DIV/0! | - | 1+6 | 1(14)1 | 29 | -9 | - | 1~6f invincible, Pursuit Property, 2nd hit armor break |
| Super Medium Punch | HL | 100*80*150 | 0 | #DIV/0! | - | 1+13 | 2(14)1 | 29 | -9 | D | |
| Super Hard Punch | HL | 100*80*150 | 0 | #DIV/0! | - | 1+15 | 3(14)1 | 29 | -9 | D | 1~2f invincible, Pursuit Property, 2nd hit armor break |
| Ultra 1 | HL | 30 * 30 * 38x7 * 134 | 0 | 0/0 | - | 0+9 | 3(6) 3(10) 3(22) 3(17) 2(6) 3(9) 3(2) 3(14) 2 | 32 | -13 | D | 1~9f invincible, Pursuit Property, 9th hit armor breaks |
| Ultra 2 | HL | 47*403 | 0 | 0/0 | - | 0+11 | 88 | 87 | -74 | - | 1~13f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by Who Is Alpha. Previous contributions by Gilley.
Posted by ScytheWP on December 31, 2009 at 10:17 p.m. #1
Incredible...
Posted by liluoke on June 14, 2010 at 10:52 a.m. #2
man, the rufus blockstring is like frame trap after frame trap, wow
dive kick +7 on block,
then they usually do (4 startup) close lk, which is +3
then they either do another lk which is 1 frame frame trap
or close mp which is 5 frame startup, 2 frame frametrap
either leads into another galactic tornado, which is -1 on block, so he is safe from punishes
what's scary is that the dive kick always puts him in range to throw you. alot of other characters also have block strings with alot of frame traps but they can't keep all up in your face like rufus and keep repeating the frame traps so easily...
Posted by liluoke on June 14, 2010 at 10:53 a.m. #3
or close hp after close lk, which is a 3 frame frame trap
Posted by liluoke on June 14, 2010 at 10:57 a.m. #4
also the mk and hk followup are both safe to messiah, wow. although you can reversal rufus before he does it though
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