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M. Bison's (Dictator) Frame Data: Street Fighter 4

Last updated on April 25, 2009

4 Comments

M. Bison (Dictator) Frame Data: Street Fighter 4


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Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 2 5 +4 +7 10 13 30 50 20 HL C*Sp*Su
Close Medium Punch 7 3 12 -1 +2 13 16 90 100 40 HL Sp*Su
Close Hard Punch 8 3 16 -1 +4 17 22 120 200 60 HL Sp*Su
Close Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL Sp*Su
Close Medium Kick 7 3 9 +2 +5 13 16 90 100 40 HL Su
Close Hard Kick 6 3 16 -1 +3 17 21 120 200 60 HL -
Far Light Punch 5 2 7 +2 +5 10 13 20 50 20 HL C*Sp*Su
Far Medium Punch 8 3 11 0 +3 13 16 90 100 40 HL Su
Far Hard Punch 11 2 19 -3 +1 17 21 130 200 60 HL -
Far Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL Sp*Su
Far Medium Kick 6 3 14 -3 0 13 16 70 100 40 HL -
Far Hard Kick 6 3 16 -1 +3 17 21 120 200 60 HL -
Crouch Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL C*Sp*Su
Crouch Medium Punch 7 2 9 +3 +6 13 16 80 100 40 HL Sp*Su
Crouch Hard Punch 12 4 21 -7 -2 17 22 110 200 60 HL Su
Crouch Light Kick 3 2 8 +1 +4 10 13 20 50 20 L Sp*Su
Crouch Medium Kick 5 4 11 -1 +2 13 16 70 100 40 L Sp*Su
Crouch Hard Kick 14 12 16 -10 - 17 - 110 200 60 L -
Jump Up Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 6 8 - - - 15 18 110 200 60 H -
Jump Up Light Kick 6 12 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 10 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 50 50 40 H -
Jump Forward Hard Punch 8 8 - - - 15 18 110 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 14 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 7 6 - - - 15 18 100 200 60 H -
Jump Medium Punch (During Jump Medium Punch) 6 4 - - - 11 15 30 50 20 H -
Level 1 Focus Attack 22 2 34 -20 -20 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 34 -14 - 12 - 90 150 40 HL -
Level 3 Focus Attack 66 2 34 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 130 40 0.9 -
Back + Throw 3 2 20 - - - - 130 150 40 0.9 -
Psycho Crusher Light Punch 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL Su
Psycho Crusher Medium Punch 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL Su
Psycho Crusher Hard Punch 14 17*16 12+10 -17 - 20 - 130 200 30/40 HL Su
Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL Su
Scissor Kick Light Kick 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL Su/-
Scissor Kick Medium Kick 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL Su/-
Scissor Kick Hard Kick 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL Su/-
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL Su/-
Headstomp 22  ??? 16 - - 20 25 120 100 20/30 H -
Headstomp EX 22  ??? 16 - - 20 - 200 200 0/0 H -
Headstomp ??? - - 4 - - - - - - - - -
Headstomp Punch followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H -
Headstomp Punch followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H -
Devil Reverse - - 48 - - - - - - 0/0 - -
Devil Reverse 13+34  ??? 16 - - 13 - 110 150 20/30 H -
Devil Reverse EX 13+34  ??? 16 - - 13 - 80*80 100*100 0/0 H -
Teleport - - 42 - - - - - - - - -
Super Move Light Kick 1+5 2(1) 2(11) 2*2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Super Move Medium Kick 1+11 2(1) 2(11) 2* 2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Super Move Hard Kick 1+15 2(1) 2(11) 2*2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Ultra 1+11 4*2 (12)2*2 (16)12x3 30+18 -35 - 25 - 368-540 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by xXAngelBoyXx on September 1, 2009 at 2:48 p.m. #1

what would be the best move to make a recovery if you're beaten down.

teleport
ex scissor kick
ex head stomp
or ex devil reverse

 

Posted by Master Bigode on September 11, 2009 at 9:39 p.m. #2

EX Psycho Crusher or EX Devil's Reverse.

 

Posted by TheBossa on October 8, 2009 at 12:47 p.m. #3

anybody knows what the frame advantage would be if u cancel a blocked lv 1 or lv 2 FA into forward or back dash?

 

Posted by Mechanica on October 18, 2009 at 4:12 p.m. #4

leaves him at -3 I believe for FA lv 1? because chun is at -1 and she dashes in 15 frames while he dashes in 17

 

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