Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 6 | 2 | 5 | 4 | 7 | |
| Close Medium Punch | HL | 90 | 100 | 40 | Sp*Su | 7 | 3 | 12 | -1 | 2 | |
| Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 8 | 3 | 16 | -1 | 4 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Close Medium Kick | HL | 90 | 100 | 40 | Su | 7 | 3 | 9 | 2 | 5 | |
| Close Hard Kick | HL | 100 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 5 | 2 | 7 | 2 | 5 | |
| Far Medium Punch | HL | 90 | 100 | 40 | Su | 8 | 3 | 11 | 0 | 3 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 11 | 2 | 19 | -3 | 1 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 3 | 14 | -3 | 0 | |
| Far Hard Kick | HL | 100 | 200 | 60 | - | 6 | 3 | 16 | -1 | 3 | |
| Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Crouch Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 7 | 2 | 9 | 3 | 6 | |
| Crouch Hard Punch | HL | 110 | 200 | 60 | Su | 12 | 4 | 21 | -7 | -2 | Forces stand |
| Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | Low attack |
| Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 5 | 4 | 11 | -1 | 2 | Low attack |
| Crouch Hard Kick | L | 100 | 200 | 60 | Su | 15 | 12 | 16 | -10 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 7 | 7 | - | - | - | |
| Jump Up Hard Punch | H | 110 | 200 | 60 | - | 6 | 8 | - | - | - | |
| Jump Up Light Kick | H | 40 | 50 | 20 | - | 6 | 12 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 10 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | |
| Jump Toward Medium Punch | H | 50 | 50 | 40 | - | 7 | 3 | - | - | - | |
| Jump Toward Hard Punch | H | 110 | 200 | 60 | - | 8 | 8 | - | - | - | |
| Jump Toward Light Kick | H | 40 | 50 | 20 | - | 5 | 7 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 14 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 6 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Jump Medium Punch(during Jump Medium Punch) | H | 30 | 50 | 20 | - | 6 | 4 | - | - | - | Pursuit Property |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 22 | 2 | 34 | -20 | -20 | |
| Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+13 | 2 | 34 | -14 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 66 | 2 | 34 | D | D | |
| Forward Throw | 0.9 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 140 | 150 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Psycho Crusher Light Punch | HL | 120*100 | 100 | 30/40 | Su | 14 | 12*11 | 12+6 | -8 | D | 37~48f cannot be thrown, Armor Break, , charge 55f |
| Psycho Crusher Medium Punch | HL | 130*100 | 150 | 30/40 | Su | 14 | 12*15 | 12+10 | -14 | D | 41~52f cannot be thrown, Armor Break, , charge 55f |
| Psycho Crusher Hard Punch | HL | 140*100 | 200 | 30/40 | Su | 14 | 12*21 | 12+10 | -17 | D | 47~58f cannot be thrown, Armor Break, , charge 55f |
| Psycho Crusher EX | HL | 75*75 | 100*100 | -250/0 | Su | 14 | 23 | 12+6 | -16 | D | 1~13f invincible, 37~48 cannot be throw, Pursuit Property, Armor Break, , , charge 55f |
| Scissor Kicks Light Kick | HL | 60*30 | 50*50 | 20/16*16 | Su | 10 | 2(1)4 | 17 | 0 | D | 1st hit cancellable, charge 55f |
| Scissor Kicks Medium Kick | HL | 60*50 | 50*50 | 20/16*16 | Su | 13 | 2(1)4 | 22 | -5 | D | 1st hit cancellable, charge 55f |
| Scissor Kicks Hard Kick | HL | 70*60 | 100*50 | 20/16*16 | Su | 16 | 2(1)4 | 25 | -8 | D | 1st hit cancellable, charge 55f |
| Scissor Kicks EX | HL | 70*70 | 100*50 | -250/0 | Su | 13 | 2(1)4 | 25 | -8 | D | 1~12f invincible, Pursuit Property, charge 55f |
| Headstomp | HL | 120 | 100 | 20/30 | - | 22 | Until ground | 16 | - | - | Mid attack, , Flies toward opponent, charge 55f |
| Headstomp EX | HL | 180 | 200 | -250/0 | - | 22 | Until ground | 16 | - | D | , Mid attack, , , Flies toward opponent, charge 55f |
| Headstomp | - | - | - | 0/0 | - | - | - | 4 | - | - | |
| Headstomp Punch follow up | HL | 120 | 100 | 20/30 | - | 35+7 | 3 | 13 | 10 | 13 | Mid attack, , |
| Headstomp EX Punch follow up | HL | 80*80 | 100*100 | -250/0 | - | 35+7 | 3 | 13 | 10 | 13 | Pursuit Property, Mid attack, , |
| Devil's Reverse | HL | - | - | 0/0 | - | - | - | 48 | - | - | EX 1~13f invincible, Flies toward opponent |
| Devil's Reverse | HL | 110 | 150 | 20/30 | - | 13+34 | Until ground | 16 | - | - | Mid attack, , charge 55f |
| Devil's Reverse EX | HL | 80*80 | 100*100 | -250/0 | - | 13+34 | Until ground | 16 | - | - | Pursuit Property, mMid attack, , charge 55f |
| Teleport | - | - | - | 0/0 | - | - | - | 42 | - | - | 1~29f invincible |
| Super Light Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+6 | 2(1) 2(11) 2 * 2(8) 18 | 30 | -27 | D | 1~7f invincible, Pursuit Property, Low attack(5th hit), (5th hit), charge 55f |
| Super Medium Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+11 | 2(1) 2(11) 2 * 2(8) 18 | 30 | -27 | D | 1~10f invincible, Pursuit Property, Low attack(5th hit), (5th hit), charge 55f |
| Super Hard Kick | HLx4*L | 60x4*100 | 0 | -1000/0 | - | 1+15 | 2(1) 2(11) 2 * 2(8) 18 | 30 | -27 | D | 1~12f invincible, Pursuit Property, Low attack(5th hit), (5th hit), charge 55f |
| Ultra 1 | HL | 48x4*60*240 | 0 | 0/0 | - | 0+12 | 4 * 2(12) 2 * 2(16) 12x3 | 30+18 | -35 | D | 1~16f invincible |
| Ultra 2 | H | 90*330 | 0 | 0/0 | - | 0+22 | 2 | 43 | -23 | - | 1~3f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by xXAngelBoyXx on September 1, 2009 at 2:48 p.m. #1
what would be the best move to make a recovery if you're beaten down.
teleport
ex scissor kick
ex head stomp
or ex devil reverse
Posted by Master Bigode on September 11, 2009 at 9:39 p.m. #2
EX Psycho Crusher or EX Devil's Reverse.
Posted by TheBossa on October 8, 2009 at 12:47 p.m. #3
anybody knows what the frame advantage would be if u cancel a blocked lv 1 or lv 2 FA into forward or back dash?
Posted by Mechanica on October 18, 2009 at 4:12 p.m. #4
leaves him at -3 I believe for FA lv 1? because chun is at -1 and she dashes in 15 frames while he dashes in 17
Posted by Ryu (The Greatest Ever) on March 4, 2010 at 9:17 p.m. #5
...losers
Ryu is the best
Posted by jamheald on March 12, 2010 at 2:58 p.m. #6
-2 actually cos chuns fa is -21.
Posted by Johnry on May 15, 2010 at 7:17 a.m. #7
Noticed something was missed out:
Under Cancel Ability, c.MP should be C*Sp*Su as c.MP can be chained into c.MK
Posted by micahboss on July 3, 2010 at 1:08 p.m. #8
also, c.LK can be chained into c.LP (should be listed C*Sp*Su)
Posted by delirium on July 15, 2010 at 4:39 p.m. #9
#7 and 8 are both wrong. c.MP can be *linked* into c.MK (2 frames), and c.LK can be *linked* into c.LP (1 frame).
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