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Ken's Frame Data Super Street Fighter 4 Arcade Edition

Last updated on Aug. 12, 2011

18 Comments

Ken Frame Data Super Street Fighter 4 Arcade Edition


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 C*Sp*Su 4 2 5 4 7
Close Medium Punch HL 60 100 40 Sp*Su 6 3 18 -7 -2
Close Hard Punch HL 90 150 60 Sp*Su 6 3 19 -4 1 Forces stand
Close Light Kick HL 30 50 20 C*Sp*Su 6 2 7 2 5
Close Medium Kick HL 70 100 40 Sp*Su 8 3 12 -1 7 Forces stand
Close Hard Kick HL 110 200 60 Sp*Su 8 3 21 -6 -2
Far Light Punch HL 20 50 20 C*Sp*Su 4 2 5 4 7
Far Medium Punch HL 70 100 40 Su 7 5 5 4 7
Far Hard Punch HL 100 200 60 - 11 3 16 -1 3
Far Light Kick HL 40 50 20 - 4 3 7 1 4
Far Medium Kick HL 80 100 40 - 7 3 13 -2 1
Far Hard Kick HL 130 200 60 - 12 3 21 -6 -2
Crouch Light Punch HL 30 50 20 C*Sp*Su 3 3 6 2 5
Crouch Medium Punch HL 60 100 40 Sp*Su 5 5 8 1 4
Crouch Hard Punch HL 100 200 60 Sp*Su 5 5 22 -9 -4 Forces stand
Crouch Light Kick L 20 50 20 C*Sp*Su 3 4 7 0 3 Low attack
Crouch Medium Kick L 60 100 40 Sp*Su 4 2 16 -4 -1 Low attack
Crouch Hard Kick L 100 100 60 - 7 3 22 -7 D Low attack, cannot fast recover
Jump Up Light Punch H 50 50 20 - 7 9 - - -
Jump Up Medium Punch H 80 100 40 - 5 4 - - -
Jump Up Hard Punch H 100 200 60 - 7 4 - - -
Jump Up Light Kick H 40 50 20 - 7 10 - - -
Jump Up Medium Kick H 80 100 40 - 6 7 - - -
Jump Up Hard Kick H 100 200 60 - 6 2 - - -
Jump Toward Light Punch H 40 50 20 - 7 8 - - -
Jump Toward Medium Punch H 70 100 40 - 5 6 - - -
Jump Toward Hard Punch H 100 200 60 - 5 4 - - -
Jump Toward Light Kick H 50 50 20 - 5 7 - - -
Jump Toward Medium Kick H 80 100 40 - 6 4 - - -
Jump Toward Hard Kick H 100 200 60 - 5 7 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Back + Medium Kick H 80 100 40 - 15 2 17 -5 -2 Mid attack
Toward + Medium Kick HL 60 100 40 - 11 5 11 -2 1
Toward + Hard Kick H 120 150 60 - 21 2 20 -4 -1 Mid attack,
Target Combo 1 HL 70 50 30 Sp*Su 6 3 24 -9 -4 Forces stand
Focus Attack Level 1 HL 60 100 20 - 22 2 42 -28 -28
Focus Attack Level 2 HL 90 150 40 - 17+13 2 42 -22 D
Focus Attack Level 3 - 150 200 60 - 68 2 42 D D
Forward Throw 0.92 120 80 40 - 3 2 20 - D Throw range 0.9
Back Throw 0.92 130 80 40 - 3 2 20 - D Throw range 0.9
Fireball HL 60 100 10/20 Su 14 - 47 -7 -3
Fireball EX HL 50*40 50*50 -250/0 Su 14 - 43 0 3 Pursuit Property
Dragon Punch Light Punch HL 120[80] 100 30/40 Su 3 11 18+8 -20 D 1~3f invincible, 4~6f cannot be thrown
Dragon Punch Medium Punch HL 90*60 125*75 30/30*16 Su 4 3*11 25+14 -29 D 1~6f invincible, 7~17f lower body invincibility, Pursuit Property, 1st hit cancellable
Dragon Punch Hard Punch HL 70*40*30 100*50*50 30/30*10*10 Su 3 2*2*12 30+9 -30 D 1~4f invincible, 5~6f cannot be thrown, 5~18 lower body invincibility, Pursuit Property, 1st-2nd hit cancellable,
Dragon Punch EX HL 70*30*30*50 100*25*25*80 -250/0 Su 4 2*2*2*6 45+9 -41 D 1~11f invincible, 12-18f lower body invincibility, Pursuit Property, 1st-2nd hit cancellable
Hurricane Kick Light Kick HL 60*50*50 70*50*50 20/20*10*10 Su 6 1(4) 2(6) 2 11+6 -6 -2 7~20f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break
Hurricane Kick Medium Kick HL 60*30x3 50*40x3 20/20*10x3 Su 6 2(5) 2(5) 1(5) 2(5) 2 14+9 -4 0 8~41f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break
Hurricane Kick Hard Kick HL 60*30x4 50*40x4 20/20*10x4 Su 6 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 12+12 -5 -1 9~50f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break
Hurricane Kick EX HL 50*40x4 50x5 -250/0 Su 6 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 9+14 -3 1 8~38f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break
Hurricane Kick Light Kick (Air) HL 50 50 10/30 - 8 2x4 10 - - Pursuit Property
Hurricane Kick Medium Kick (Air) HL 60 50 10/30 - 7 1x5 10 - - Pursuit Property
Hurricane Kick Hard Kick (Air) HL 70 50 10/30 - 7 1x5 10 - - Pursuit Property
Hurricane Kick EX (Air) H 40 50 -250/0 - 6 1x6*2 - - - Pursuit Property
Super Light Punch HL 40x3 * 50 * 100x2 0 -1000/0 - 1+1 2 * 1 * 8(20)1 * 3 * 7 31+12 -29 D 1~3f invincible, 4, Pursuit Property
Super Medium Punch & Hard Punch HL 40x3 * 50 * 100x2 0 -1000/0 - 1+2 2 * 1 * 8(20)1 * 3 * 7 -29 D 1~4f invincible, 5, Pursuit Property
Ultra 1 HL 60 * 30x9 [500] 0 0/0 - 0+10 2 * 2 * 5x7 * 1 32+50 -94 D 1~11f invincible, Pursuit Property, Armor Break
Ultra 2 HL 75 * 17x9 * 23 * 225 0 0/0 - 0+7 2(5)93 8+42 -40 D 1~7f invincible
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.

Posted by lol on March 5, 2009 at 7:47 a.m. #1

Super 1+2(1)
Ultra 1+9

what are the +frames even supposed to mean?.

 

Posted by Sukiyaki on March 5, 2009 at 8:35 p.m. #2

Well, it seems that in that case, the first number indicates how many frames it takes for the super to start, and the second on how many more frames does it take to hit...
But that's a guess...even tough it makes sense XD

 

Posted by yo on March 10, 2009 at 7:01 p.m. #3

What? so shoryuken medium does more damage than strong?

 

Posted by Akuma Player on April 19, 2009 at 2:06 p.m. #4

There are two sets of "Forward Medium Kick" Data? I'm guessing the 15 Frames move is supposed to be his overhead move (back Medium Kick?)?

Just need it clarifying.

 

Posted by Asher on April 29, 2009 at 4:30 a.m. #5

How about puttin up all the invincibility data to.
That would be awesome.

 

Posted by cow on May 1, 2009 at 9:39 a.m. #6

I was just thinking the same thing myself. None of the standard frame data sets I've seen include invincibility frames :(

 

Posted by StreetCleaner IV on June 17, 2009 at 9:11 a.m. #7

S**t man, do we need a degree to do this??? its all too god damn deep :(

 

Posted by Madenka on June 29, 2009 at 4:56 p.m. #8

Although he might not be as good, I think Ken is more fun than Ryu if you like hitting with combos or appreciate the aggressive stun style.

His jabs are awesome, 3 frame startup with +7 on hit is so smooth. Forward + MK is in my opinion the best poke in the game.

 

Posted by Shinryuken on November 11, 2009 at 10:57 p.m. #9

I agree with the best poke in the game. Also Ken>Ryu anyday.

 

Posted by BEAST on November 28, 2009 at 2:29 a.m. #10

@ Shinruken
Ryu is better then Ken in almost every aspect
footspeed, damage, move speed, zoning, footsies, ken only has better mixup off tatsu's

 

Posted by Bruneo_Dj on February 7, 2010 at 3:03 p.m. #11

ken is the best player ... he is the best character and has the best shoryuken of all ....

 

Posted by Ken Masters Hoang on February 9, 2010 at 8:37 a.m. #12

Ken has been better than Ryu ever since SF2 Champion Edition. Then Super SF2 gave him flaming uppercut and he became a god!

 

Posted by shadow0501 on February 10, 2010 at 2:12 p.m. #13

hard punch shoryuken has more range than medium and goes higher

 

Posted by SteadiestShark on May 10, 2010 at 7:46 a.m. #14

Wtf? I thought they made Ken's cr.HK faster...

 

Posted by Yakitsukuse on May 10, 2010 at 1:07 p.m. #15

Oh man he still has an 8 frame sweep, what issss this nonsense Capcom?!

 

Posted by MrPjSyrup on May 11, 2010 at 9:10 p.m. #16

Ultra 2 is a 1 Frame link with standing jab This is VERY useful. learn those links people and u can beat button mashers all day .

 

Posted by letsfightlikegentlemen on June 29, 2010 at 2:24 a.m. #17

uhh so i was playing training and i tested ultra 1 the data says 440 dmg but i got 500 dmg is the data wrong?
also when i did it on seth i got 495 and viper got 498
can yall help a brotha out?

 

Posted by kazey77 on December 5, 2011 at 9:23 a.m. #18

Target combo do 90 in SSF4 n 130 in AE.(Why i see 70??)
If you are a Ken user and you want see more matchs and combos, follow me on youtube "NF1 i KaZey" Enjoy ^^

 

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