Last updated on Aug. 12, 2011

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | 4 | 7 | |
| Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 6 | 3 | 18 | -7 | -2 | |
| Close Hard Punch | HL | 90 | 150 | 60 | Sp*Su | 6 | 3 | 19 | -4 | 1 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | C*Sp*Su | 6 | 2 | 7 | 2 | 5 | |
| Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 8 | 3 | 12 | -1 | 7 | Forces stand |
| Close Hard Kick | HL | 110 | 200 | 60 | Sp*Su | 8 | 3 | 21 | -6 | -2 | |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | 4 | 7 | |
| Far Medium Punch | HL | 70 | 100 | 40 | Su | 7 | 5 | 5 | 4 | 7 | |
| Far Hard Punch | HL | 100 | 200 | 60 | - | 11 | 3 | 16 | -1 | 3 | |
| Far Light Kick | HL | 40 | 50 | 20 | - | 4 | 3 | 7 | 1 | 4 | |
| Far Medium Kick | HL | 80 | 100 | 40 | - | 7 | 3 | 13 | -2 | 1 | |
| Far Hard Kick | HL | 130 | 200 | 60 | - | 12 | 3 | 21 | -6 | -2 | |
| Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | 2 | 5 | |
| Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 5 | 8 | 1 | 4 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 5 | 5 | 22 | -9 | -4 | Forces stand |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 3 | 4 | 7 | 0 | 3 | Low attack |
| Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 4 | 2 | 16 | -4 | -1 | Low attack |
| Crouch Hard Kick | L | 100 | 100 | 60 | - | 7 | 3 | 22 | -7 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | |
| Jump Up Light Kick | H | 40 | 50 | 20 | - | 7 | 10 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 2 | - | - | - | |
| Jump Toward Light Punch | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | |
| Jump Toward Medium Punch | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
| Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Back + Medium Kick | H | 80 | 100 | 40 | - | 15 | 2 | 17 | -5 | -2 | Mid attack |
| Toward + Medium Kick | HL | 60 | 100 | 40 | - | 11 | 5 | 11 | -2 | 1 | |
| Toward + Hard Kick | H | 120 | 150 | 60 | - | 21 | 2 | 20 | -4 | -1 | Mid attack, |
| Target Combo 1 | HL | 70 | 50 | 30 | Sp*Su | 6 | 3 | 24 | -9 | -4 | Forces stand |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 22 | 2 | 42 | -28 | -28 | |
| Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+13 | 2 | 42 | -22 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 68 | 2 | 42 | D | D | |
| Forward Throw | 0.92 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.92 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Fireball | HL | 60 | 100 | 10/20 | Su | 14 | - | 47 | -7 | -3 | |
| Fireball EX | HL | 50*40 | 50*50 | -250/0 | Su | 14 | - | 43 | 0 | 3 | Pursuit Property |
| Dragon Punch Light Punch | HL | 120[80] | 100 | 30/40 | Su | 3 | 11 | 18+8 | -20 | D | 1~3f invincible, 4~6f cannot be thrown |
| Dragon Punch Medium Punch | HL | 90*60 | 125*75 | 30/30*16 | Su | 4 | 3*11 | 25+14 | -29 | D | 1~6f invincible, 7~17f lower body invincibility, Pursuit Property, 1st hit cancellable |
| Dragon Punch Hard Punch | HL | 70*40*30 | 100*50*50 | 30/30*10*10 | Su | 3 | 2*2*12 | 30+9 | -30 | D | 1~4f invincible, 5~6f cannot be thrown, 5~18 lower body invincibility, Pursuit Property, 1st-2nd hit cancellable, |
| Dragon Punch EX | HL | 70*30*30*50 | 100*25*25*80 | -250/0 | Su | 4 | 2*2*2*6 | 45+9 | -41 | D | 1~11f invincible, 12-18f lower body invincibility, Pursuit Property, 1st-2nd hit cancellable |
| Hurricane Kick Light Kick | HL | 60*50*50 | 70*50*50 | 20/20*10*10 | Su | 6 | 1(4) 2(6) 2 | 11+6 | -6 | -2 | 7~20f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break |
| Hurricane Kick Medium Kick | HL | 60*30x3 | 50*40x3 | 20/20*10x3 | Su | 6 | 2(5) 2(5) 1(5) 2(5) 2 | 14+9 | -4 | 0 | 8~41f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break |
| Hurricane Kick Hard Kick | HL | 60*30x4 | 50*40x4 | 20/20*10x4 | Su | 6 | 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 | 12+12 | -5 | -1 | 9~50f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break |
| Hurricane Kick EX | HL | 50*40x4 | 50x5 | -250/0 | Su | 6 | 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 | 9+14 | -3 | 1 | 8~38f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break |
| Hurricane Kick Light Kick (Air) | HL | 50 | 50 | 10/30 | - | 8 | 2x4 | 10 | - | - | Pursuit Property |
| Hurricane Kick Medium Kick (Air) | HL | 60 | 50 | 10/30 | - | 7 | 1x5 | 10 | - | - | Pursuit Property |
| Hurricane Kick Hard Kick (Air) | HL | 70 | 50 | 10/30 | - | 7 | 1x5 | 10 | - | - | Pursuit Property |
| Hurricane Kick EX (Air) | H | 40 | 50 | -250/0 | - | 6 | 1x6*2 | - | - | - | Pursuit Property |
| Super Light Punch | HL | 40x3 * 50 * 100x2 | 0 | -1000/0 | - | 1+1 | 2 * 1 * 8(20)1 * 3 * 7 | 31+12 | -29 | D | 1~3f invincible, 4, Pursuit Property |
| Super Medium Punch & Hard Punch | HL | 40x3 * 50 * 100x2 | 0 | -1000/0 | - | 1+2 | 2 * 1 * 8(20)1 * 3 * 7 | -29 | D | 1~4f invincible, 5, Pursuit Property | |
| Ultra 1 | HL | 60 * 30x9 [500] | 0 | 0/0 | - | 0+10 | 2 * 2 * 5x7 * 1 | 32+50 | -94 | D | 1~11f invincible, Pursuit Property, Armor Break |
| Ultra 2 | HL | 75 * 17x9 * 23 * 225 | 0 | 0/0 | - | 0+7 | 2(5)93 | 8+42 | -40 | D | 1~7f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by lol on March 5, 2009 at 7:47 a.m. #1
Super 1+2(1)
Ultra 1+9
what are the +frames even supposed to mean?.
Posted by Sukiyaki on March 5, 2009 at 8:35 p.m. #2
Well, it seems that in that case, the first number indicates how many frames it takes for the super to start, and the second on how many more frames does it take to hit...
But that's a guess...even tough it makes sense XD
Posted by yo on March 10, 2009 at 7:01 p.m. #3
What? so shoryuken medium does more damage than strong?
Posted by Akuma Player on April 19, 2009 at 2:06 p.m. #4
There are two sets of "Forward Medium Kick" Data? I'm guessing the 15 Frames move is supposed to be his overhead move (back Medium Kick?)?
Just need it clarifying.
Posted by Asher on April 29, 2009 at 4:30 a.m. #5
How about puttin up all the invincibility data to.
That would be awesome.
Posted by cow on May 1, 2009 at 9:39 a.m. #6
I was just thinking the same thing myself. None of the standard frame data sets I've seen include invincibility frames :(
Posted by StreetCleaner IV on June 17, 2009 at 9:11 a.m. #7
S**t man, do we need a degree to do this??? its all too god damn deep :(
Posted by Madenka on June 29, 2009 at 4:56 p.m. #8
Although he might not be as good, I think Ken is more fun than Ryu if you like hitting with combos or appreciate the aggressive stun style.
His jabs are awesome, 3 frame startup with +7 on hit is so smooth. Forward + MK is in my opinion the best poke in the game.
Posted by Shinryuken on November 11, 2009 at 10:57 p.m. #9
I agree with the best poke in the game. Also Ken>Ryu anyday.
Posted by BEAST on November 28, 2009 at 2:29 a.m. #10
@ Shinruken
Ryu is better then Ken in almost every aspect
footspeed, damage, move speed, zoning, footsies, ken only has better mixup off tatsu's
Posted by Bruneo_Dj on February 7, 2010 at 3:03 p.m. #11
ken is the best player ... he is the best character and has the best shoryuken of all ....
Posted by Ken Masters Hoang on February 9, 2010 at 8:37 a.m. #12
Ken has been better than Ryu ever since SF2 Champion Edition. Then Super SF2 gave him flaming uppercut and he became a god!
Posted by shadow0501 on February 10, 2010 at 2:12 p.m. #13
hard punch shoryuken has more range than medium and goes higher
Posted by SteadiestShark on May 10, 2010 at 7:46 a.m. #14
Wtf? I thought they made Ken's cr.HK faster...
Posted by Yakitsukuse on May 10, 2010 at 1:07 p.m. #15
Oh man he still has an 8 frame sweep, what issss this nonsense Capcom?!
Posted by MrPjSyrup on May 11, 2010 at 9:10 p.m. #16
Ultra 2 is a 1 Frame link with standing jab This is VERY useful. learn those links people and u can beat button mashers all day .
Posted by letsfightlikegentlemen on June 29, 2010 at 2:24 a.m. #17
uhh so i was playing training and i tested ultra 1 the data says 440 dmg but i got 500 dmg is the data wrong?
also when i did it on seth i got 495 and viper got 498
can yall help a brotha out?
Posted by kazey77 on December 5, 2011 at 9:23 a.m. #18
Target combo do 90 in SSF4 n 130 in AE.(Why i see 70??)
If you are a Ken user and you want see more matchs and combos, follow me on youtube "NF1 i KaZey" Enjoy ^^
Post a comment