Ken's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 2 | 5 | +4 | +7 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 6 | 3 | 18 | -7 | -2 | 13 | 18 | 60 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 6 | 3 | 19 | -4 | +1 | 17 | 22 | 90 | 150 | 60 | HL | Sp*Su |
| Close Light Kick | 6 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Kick | 8 | 3 | 12 | -1 | +7 | 13 | 21 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 8 | 3 | 21 | -6 | -2 | 17 | 21 | 110 | 200 | 60 | HL | Sp*Su |
| Far Light Punch | 4 | 2 | 5 | +4 | +7 | 10 | 13 | 20 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 7 | 5 | 5 | +4 | +7 | 13 | 16 | 70 | 100 | 40 | HL | Su |
| Far Hard Punch | 11 | 3 | 16 | -1 | +3 | 17 | 21 | 100 | 200 | 60 | HL | - |
| Far Light Kick | 4 | 3 | 7 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | HL | - |
| Far Medium Kick | 7 | 3 | 13 | -2 | +1 | 13 | 16 | 80 | 100 | 40 | HL | - |
| Far Hard Kick | 12 | 3 | 21 | -6 | -2 | 17 | 21 | 130 | 200 | 60 | HL | - |
| Crouch Light Punch | 3 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 5 | 5 | 9 | 0 | +3 | 13 | 16 | 70 | 100 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 5 | 4 | 23 | -9 | -4 | 17 | 22 | 100 | 200 | 60 | HL | Sp*Su |
| Crouch Light Kick | 3 | 4 | 7 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | C*Sp*Su |
| Crouch Medium Kick | 4 | 4 | 14 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 8 | 3 | 21 | -6 | - | 17 | - | 110 | 200 | 60 | L | - |
| Jump Up Light Punch | 7 | 9 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Punch | 7 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Up Light Kick | 7 | 10 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Up Medium Kick | 6 | 7 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Kick | 6 | 2 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 7 | 8 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 5 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 5 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 6 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 5 | 7 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Back + Medium Kick (Overhead) | 15 | 2 | 17 | -5 | -2 | 13 | 16 | 80 | 100 | 40 | H | - |
| Forward + Medium Kick | 11 | 5 | 11 | -2 | +1 | 13 | 16 | 60 | 100 | 40 | HL | - |
| Forward + Hard Kick | 23 | 2 | 20 | -4 | -1 | 17 | 20 | 120 | 150 | 60 | H | - |
| Target Combo 1 | 6 | 3 | 24 | -9 | -4 | 17 | 22 | 30 | 50 | 30 | HL | Sp*Su |
| Level 1 Focus Attack | 22 | 2 | 42 | -28 | -28 | 15 | 15 | 60 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+13 | 2 | 42 | -22 | - | 21 | - | 90 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 68 | 2 | 42 | - | - | - | - | 150 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 80 | 60 | 0.9 | - |
| Fireball | 14 | - | 47 | -7 | -3 | -18 | -22 | 60 | 100 | 10/20 | HL | Su |
| Fireball EX | 14 | - | 44 | -1 | +2 | 13 | 16 | 50*40 | 50*50 | 0/0 | HL | Su |
| Shoryuken Light Punch | 4 | 11 | 17+9 | -16 | - | 20 | - | 120[80] | 200[100] | 30/40 | HL | Su |
| Shoryuken Medium Punch | 4 | 3*11 | 25+9 | -24 | - | 20 | 24*- | 80*80 | 100*100 | 30/30*16 | HL | Su |
| Shoryuken Hard Punch | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*-*- | 70* 40* 30 | 100* 50* 50 | 30/30* 10* 10 | HL | Su |
| Shoryuken EX | 5 | 2*2*3*7 | 45+9 | -40 | - | 20 | - | 80*60*50*50 | 100*50x3 | 0/0 | HL | Su |
| Hurricane Kick Light Kick | 6 | 1(4)2(6)2 | 12+8 | -9 | -5 | 20 | 24 | 50*40*40 | 50x3 | 20/20* 10* 10 | HL | Su*-*- |
| Hurricane Kick Medium Kick | 6 | 2(5) 2(5) 1(5) 2(5) 2 | 14+9 | -4 | 0 | 20 | 24 | 60*40x3 | 50x4 | 20/20* 10x3 | HL | Su*-x3 |
| Hurricane Kick Hard Kick | 6 | 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 | 12+12 | -5 | -1 | 20 | 24 | 80*40x4 | 50x5 | 20/20* 10x4 | HL | Su*-x4 |
| Hurricane Kick EX | 6 | 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 | 9+14 | -3 | +1 | 20 | 24 | 50*40x4 | 50x5 | 0/0 | HL | Su*-x4 |
| Hurricane Kick Light Kick (Air) | 8 | - | 10 | - | - | 15 | 18 | 50 | 50 | 10/30 | HL | - |
| Hurricane Kick Medium Kick (Air) | 7 | - | 10 | - | - | 15 | 18 | 60 | 50 | 10/30 | HL | - |
| Hurricane Kick Hard Kick (Air) | 7 | - | 10 | - | - | 15 | 18 | 60 | 50 | 10/30 | HL | - |
| Hurricane Kick EX (Air) | 6 | - | 4 | - | - | 15 | 18 | 40 | 50 | 0/0 | H | - |
| Super | 1+2(1) | 2* 2* 8(20) 1* 3* 7 | 31+12 | -29 | - | 20 | - | 50x4*100x2 | 0 | 0/0 | HL | - |
| Ultra | 1+9 | 2*2*5x7*1 | 32+50 | - | - | 27*16x9 | - | 380-546 | 0 | 0/0 | HL | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data. Contributions to this guide by YFlow.

Posted by lol on March 5, 2009 at 7:47 a.m. #1
Super 1+2(1)
Ultra 1+9
what are the +frames even supposed to mean?.
Posted by Sukiyaki on March 5, 2009 at 8:35 p.m. #2
Well, it seems that in that case, the first number indicates how many frames it takes for the super to start, and the second on how many more frames does it take to hit...
But that's a guess...even tough it makes sense XD
Posted by yo on March 10, 2009 at 7:01 p.m. #3
What? so shoryuken medium does more damage than strong?
Posted by Akuma Player on April 19, 2009 at 2:06 p.m. #4
There are two sets of "Forward Medium Kick" Data? I'm guessing the 15 Frames move is supposed to be his overhead move (back Medium Kick?)?
Just need it clarifying.
Posted by Asher on April 29, 2009 at 4:30 a.m. #5
How about puttin up all the invincibility data to.
That would be awesome.
Posted by cow on May 1, 2009 at 9:39 a.m. #6
I was just thinking the same thing myself. None of the standard frame data sets I've seen include invincibility frames :(
Posted by StreetCleaner IV on June 17, 2009 at 9:11 a.m. #7
S**t man, do we need a degree to do this??? its all too god damn deep :(
Posted by Madenka on June 29, 2009 at 4:56 p.m. #8
Although he might not be as good, I think Ken is more fun than Ryu if you like hitting with combos or appreciate the aggressive stun style.
His jabs are awesome, 3 frame startup with +7 on hit is so smooth. Forward + MK is in my opinion the best poke in the game.
Posted by Shinryuken on November 11, 2009 at 10:57 p.m. #9
I agree with the best poke in the game. Also Ken>Ryu anyday.
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