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Guile's Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

Guile Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 2 7 +2 +5 10 13 20 50 20 HL C*Sp*Su
Close Medium Punch 4 3 14 -3 0 13 16 60 100 40 HL Sp*Su
Close Hard Punch 5 4 15 -1 +4 17 22 120[70] 200[150] 60 HL Sp*Su
Close Light Kick 3 3 8 0 +3 10 13 30 50 20 HL C
Close Medium Kick 5 2 16 -4 -1 13 16 60 100 40 HL -
Close Hard Kick 6 3 18 -3 +1 17 21 130 200 60 HL -
Far Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL C*Sp*Su
Far Medium Punch 5 4 14 -4 -1 13 16 80 100 40 HL Sp*Su
Far Hard Punch 5 3 14 +1 +5 17 21 120 200 60 HL Su
Far Light Kick 5 2 9 0 +3 10 13 40 50 20 HL C
Far Medium Kick 7 4 12 -2 +1 13 16 70 100 40 HL -
Far Hard Kick 13 5 14 -1 +3 17 21 110 200 60 HL -
Crouch Light Punch 4 2 8 +1 +4 10 13 30 50 20 HL C*Sp*Su
Crouch Medium Punch 4 5 10 -1 +2 13 16 70 100 40 HL Sp*Su
Crouch Hard Punch 5 4 23 -9 -4 17 22 100[70] 200[150] 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 30 50 20 L C
Crouch Medium Kick 7 4 14 -4 -1 13 16 70 100 40 L -
Crouch Hard Kick 6 4(20)4 17 -3 - 17 - 110*140 200 60 L Su
Jump Up Light Punch 5 2 - - - 10 13 50 50 20 H -
Jump Up Medium Punch 7 4 - - - 13 16 80 100 40 H -
Jump Up Hard Punch 7 3 - - - 17 20 100 200 60 H -
Jump Up Light Kick 7 6 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 6 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 3 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 5 5 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 5 - - - 8 11 30 50 20 H -
Jump Forward Medium Kick 5 6 - - - 11 15 60 100 40 H -
Jump Forward Hard Kick 6 5 - - - 15 18 100 200 60 H -
Forward + Medium Punch 15 3 14 -3 0 13 16 80 100 40 H -
Forward + Hard Punch 8 3 15 0 +4 17 21 120 200 60 HL -
Back or Forward + Light Kick 7 4 18 -11 -6 10 15 50 50 20 HL -
Back or Forward + Medium Kick 11 4 14 -4 -1 13 16 60 100 40 HL -
Forward + Hard Kick (Close) 16 6 12 0 +4 17 21 120 200 60 HL -
Down Forward + Hard Kick 11 2 17 -1 - 17 - 110 200 60 HL -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 120 100 40 0.9 -
Back + Throw 3 2 20 - - - - 120 80 40 0.9 -
Forward + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Back + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Sonic Boom Light Punch 9 - 29 +6 +10 18 22 50 50 20/20 HL Su
Sonic Boom Medium Punch 9 - 31 +4 +8 18 22 50 50 20/20 HL Su
Sonic Boom Hard Punch 9 - 33 +2 +6 18 22 50 50 20/20 HL Su
Sonic Boom EX 11 - 39 +1 +4 13 16 50*50 50*50 0/0 HL Su
Flash Kick Light Kick 4 11 20+23 -33 - 20 - 130[70] 200[100] 30/40 HL Su
Flash Kick Medium Kick 4 11 22+23 -35 - 20 - 140[70] 200[100] 30/40 HL Su
Flash Kick Hard Kick 4 11 24+23 -37 - 20 - 160[70] 200[100] 30/40 HL Su
Flash Kick EX 4 2*9 24+23 -35 - 20 - 100*80 150*100 0/0 HL Su
Super Move Light Kick 1+2 1* 5* 2(9) 1* 8* 2 20+23 -24 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Super Move Medium Kick 1+3 1* 5* 1(14) 1* 8* 2 22+23 -26 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Super Move Hard Kick 1+5 1* 5* 1(19) 1* 8* 2 24+23 -28 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Ultra 1+6 1* 3* 1(30) 1* 1* 1* 2* 1 31+66 -77 - 20 - 346-503 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by kimbo on November 22, 2008 at 4:35 p.m. #1

u should put a guide to reading this on here

 

Posted by mrgixxer on May 17, 2009 at 11:20 p.m. #2

whats up guys,check this out.guiles sweep to super does not connect,anyone know why?or is it not supposed to.is it just to bait players into trying to counter his double sweep.let me know please,cause im goin nuts.according to the fame data you can.the only problem is that guiles sweep does not put player in a juggle state.just a knck down,even though it looks linked.

Christopher

 

Posted by JerseyFame on May 20, 2009 at 6:39 a.m. #3

I dont think you can combo that. Ive seen Guiles moves canceled into supers. like sonic booma nd flash kick buyt never low sweep.

 

Posted by JerseyFame on June 11, 2009 at 5:04 a.m. #4

Correction, you can cancel low sweep into super, Ive done it in practice mode...but the opponent is floored by the sweep so when the super executes they cannot be hit by it.

 

Posted by DjC on June 12, 2009 at 8:21 p.m. #5

Its for those trying to counter double sweep.
On occasion you'll find someone either
-FA your sweep
-dashback from your second kick
-Shoryuken (Or equivalent short-Invincible frame) out of your double sweep

your SC cancel will catch them with a counter hit.

 

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