Last updated on Aug. 12, 2011

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | |
| Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 14 | -3 | 0 | |
| Close Hard Punch | HL | 120[70] | 200[150] | 60 | Sp*Su | 5 | 4 | 15 | -1 | 4 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | C | 3 | 3 | 8 | 0 | 3 | |
| Close Medium Kick | HL | 60 | 100 | 40 | - | 5 | 2 | 16 | -4 | -1 | |
| Close Hard Kick | HL | 130 | 200 | 60 | - | 6 | 3 | 18 | -3 | 1 | |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Far Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 4 | 14 | -4 | -1 | |
| Far Hard Punch | HL | 100 | 200 | 60 | Su | 5 | 3 | 14 | 1 | 5 | |
| Far Light Kick | HL | 40 | 50 | 20 | C | 5 | 2 | 9 | 0 | 3 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 4 | 12 | -2 | 1 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 13 | 5 | 14 | -1 | 3 | |
| Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 4 | 5 | 10 | -1 | 2 | |
| Crouch Hard Punch | HL | 100[70] | 200[150] | 60 | - | 5 | 4 | 23 | -9 | -4 | Forces stand |
| Crouch Light Kick | L | 30 | 50 | 20 | C | 4 | 2 | 9 | 0 | 3 | Low attack |
| Crouch Medium Kick | L | 70 | 100 | 40 | - | 7 | 4 | 14 | -4 | -1 | Low attack |
| Crouch Hard Kick | L | 100*110 | 100*100 | 60 | Su | 6 | 4(20)4 | 17 | -3 | D | Low attack, 1st hit cancellable, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 7 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | |
| Jump Up Light Kick | H | 40 | 50 | 20 | - | 7 | 6 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | |
| Jump Toward Medium Kick | H | 60 | 100 | 40 | - | 5 | 6 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Overhead Foward + Medium Punch | H | 80 | 100 | 40 | - | 15 | 3 | 14 | -3 | 0 | Mid attack |
| Target Combo 1 | H | 90 | 200 | 60 | - | 15 | 3 | 14 | -3 | 0 | Mid atack |
| Forward + Hard Punch | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | 4 | |
| Back or Forward + Light Kick | HL | 50 | 50 | 20 | - | 7 | 4 | 15 | -8 | -3 | |
| Back or Forward + Medium Kick | HL | 60 | 100 | 40 | - | 11 | 4 | 14 | -4 | 1 | |
| Back or Forward + Hard Kick (Close) | HL | 100 | 200 | 60 | - | 16 | 6 | 12 | 0 | 4 | |
| Down Towards + Hard Kick | HL | 110 | 200 | 60 | - | 11 | 2 | 17 | -1 | D | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Forward Air Throw | 1.25 | 150 | 150 | 40 | - | 4 | 2 | - | - | D | Throw range 1.25 |
| Back Air Throw | 1.25 | 150 | 150 | 40 | - | 4 | 2 | - | - | D | Throw range 1.25 |
| Sonic Boom Light Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 29 | 4 | 10 | charge 55f |
| Sonic Boom Medium Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 31 | 2 | 8 | charge 55f |
| Sonic Boom Hard Punch | HL | 50 | 50 | 10/20 | Su | 9 | - | 33 | 0 | 6 | charge 55f |
| Sonic Boom EX | HL | 50*50 | 50*50 | -250/0 | Su | 11 | - | 39 | 1 | 4 | Pursuit Property, charge 55f |
| Flash Kick Light Kick | HL | 100[80] | 200[100] | 30/40 | Su | 4 | 11 | 20+23 | -33 | D | 1~3f invincible, 4~14f cannot be thrown, , Armor Break, charge 55f |
| Flash Kick Medium Kick | HL | 120[80] | 200[100] | 30/40 | Su | 4 | 11 | 22+23 | -35 | D | 1~3f invincible, 4~14f cannot be thrown, , Armor Break, charge 55f |
| Flash Kick Hard Kick | HL | 130[80] | 200[100] | 30/40 | Su | 4 | 11 | 24+23 | -37 | D | 1~3f invincible, 4~14f cannot be thrown, , Armor Break, charge 55f |
| Flash Kick EX | HL | 100*80 | 150*100 | -250/0 | Su | 4 | 2*9 | 24+23 | -35 | D | 1~5f invincible, 6~14f cannot be thrown, , Armor Break, Pursuit Property, charge 55f |
| Super Light Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+2 | 1 * 5 * 2(9) 1 * 8 * 2 | 20+23 | -24 | D | 1~8f invincible, 13~21f cannot be thrown, Pursuit Property, charge 55f |
| Super Medium Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+3 | 1 * 5 * 1(14) 1 * 8 * 2 | 22+23 | -26 | D | 1~9f invincible, 18~26f cannot be thrown, Pursuit Property, charge 55f |
| Super Hard Kick | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+5 | 1 * 5 * 1(19) 1 * 8 * 2 | 24+23 | -28 | D | 1~11f invincible, 25~33f cannot be thrown, Pursuit Property, charge 55f |
| Ultra 1 | HL | 90 * 24x6 * 66 * 210 | 0 | 0/0 | - | 0+7 | 1 * 3 * 1(30) 1 * 1 * 1 * 2 * 1 | 31+66 | -77 | D | 1~10f invincible, Pursuit Property, charge 55f |
| Ultra 2 | - | 150*15x4*150 | 0 | 0/0 | - | 0+10 | 43 | 13 | -5 | D | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by kimbo on November 22, 2008 at 4:35 p.m. #1
u should put a guide to reading this on here
Posted by mrgixxer on May 17, 2009 at 11:20 p.m. #2
whats up guys,check this out.guiles sweep to super does not connect,anyone know why?or is it not supposed to.is it just to bait players into trying to counter his double sweep.let me know please,cause im goin nuts.according to the fame data you can.the only problem is that guiles sweep does not put player in a juggle state.just a knck down,even though it looks linked.
Christopher
Posted by JerseyFame on May 20, 2009 at 6:39 a.m. #3
I dont think you can combo that. Ive seen Guiles moves canceled into supers. like sonic booma nd flash kick buyt never low sweep.
Posted by JerseyFame on June 11, 2009 at 5:04 a.m. #4
Correction, you can cancel low sweep into super, Ive done it in practice mode...but the opponent is floored by the sweep so when the super executes they cannot be hit by it.
Posted by DjC on June 12, 2009 at 8:21 p.m. #5
Its for those trying to counter double sweep.
On occasion you'll find someone either
-FA your sweep
-dashback from your second kick
-Shoryuken (Or equivalent short-Invincible frame) out of your double sweep
your SC cancel will catch them with a counter hit.
Posted by SmoothJK on May 10, 2010 at 6:05 a.m. #6
Pretty sure the SSF4 frame data is wrong. I think lk flashkick has 5 frames of invincibility now, and didn't sonic boom get its charge time reduced from 55f to 50?
Posted by SteadiestShark on May 10, 2010 at 7:41 a.m. #7
@ 6
Yeah, I'm pretty sure that's what I've also read. Well, I guess that we'll just have to wait and see...
Posted by deteknician on May 10, 2010 at 10:42 a.m. #8
I don't know how many frames of invincibility on FK but def more than in vanilla. I FK'ed through fireballs untouched. Also charge times for SBs are incorrect and is cr.lp > cr.mp still one frame? This data says yes, most players say no. Thx Gilley.
Posted by SteadiestShark on May 10, 2010 at 11:48 a.m. #9
@ 8
I think it's still a 1 framer - but as he recorded, the cr.LP has 1 more frame of recovery.
Posted by deteknician on May 10, 2010 at 5:04 p.m. #10
cr.LP recovery is listed as 8 frames for both vanilla and super though
Posted by SteadiestShark on May 10, 2010 at 5:07 p.m. #11
@ 10
Jesus, what was I smoking? I guess my eyes saw what I wanted them to see...
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