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El Fuerte's Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

El Fuerte Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL Sp*Su
Close Medium Punch 7 2 11 +1 +4 13 16 70 100 40 HL Sp*Su
Close Hard Punch 8 2 17 -1 +3 17 21 90 200 60 HL Sp*Su
Close Light Kick 5 1 7 +3 +6 10 13 30 50 20 HL Sp*Su
Close Medium Kick 14 2 5+?? -1 +2 13 16 70 100 40 HL -
Close Hard Kick 12 2 16 0 - 17 - 80 150 60 HL Sp*Su
Far Light Punch 5 2 6 +3 +6 10 13 30 50 20 HL Sp*Su
Far Medium Punch 7 3 10 +2 +5 13 16 80 100 40 HL Sp*Su
Far Hard Punch 17 2 11 +5 +9 17 21 120 200 60 HL Sp
Far Light Kick 5 1 8 +2 +5 10 13 30 50 20 HL Sp*Su
Far Medium Kick 11 3 15 -4 -1 13 16 70 100 40 HL Sp*Su
Far Hard Kick 19 2(6)3 12 -5 -1 17 21 110*100 200 60 HL*H -
Crouch Light Punch 5 2 7 +2 +5 10 13 30 50 20 HL Sp*Su
Crouch Medium Punch 9 2 12 0 +3 13 16 70 100 40 HL Sp*Su
Crouch Hard Punch 8 4 15 -1 +4 17 22 100 200 60 HL -
Crouch Light Kick 5 2 6 +3 +6 10 13 20 50 20 L Sp*Su
Crouch Medium Kick 6 2 13 -1 +2 13 16 70 100 40 L Sp*Su
Crouch Hard Kick 17 10 9 -1 - 17 - 80 150 60 L -
Jump Up Light Punch 5 8 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 8 4 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 9 6 - - - 15 18 100 200 60 H -
Jump Up Light Kick 5 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 9 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 7 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 8 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 8 4 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 9 6 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 9 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 9 - - - 11 15 80 100 40 H -
Jump Forward Hard Kick 7 10 - - - 15 18 100 200 60 H -
F+Medium Kick 16 2 11 +1 +5 13 17 50 100 40 H -
Target combo 1 18 2 5+10 -3 0 13 16 70 100 40 HL -
Level 1 Focus Attack 21 3 34 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+12 3 34 -15 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 3 34 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 0.9 -
Back + Throw 3 2 20 - - - - 120 120 40 0.9 -
Air Throw 3 2 - - - - - 140 150 40 1.15 -
Habanero Dash F - - 71 - - - - - - 0/0 - -
Habanero Dash F EX - - 49 - - - - - - 0/0 - -
Habanero Dash B - - - - - - - - - 0/0 - -
Habanero Dash B EX - - - - - - - - - 0/0 - -
Sudden Stop - - 3 - - - - - - 0/0 - -
Tostada Press ??? 6+20 7 34 -16 - 20 - 100 100 20/30 H -
Tostada Press ??? 6+20 7 30 -12 - 20 - 100 100 20/30 H -
Tostada Press ??? 2+12  ??? 35 -17 - 20 - 100 100 20/30 H -
Fajita Buster ??? 6+23 6 2+34 - - - - 150 150 20/60 1.3 -
Fajita Buster ??? 2+12  ??? 36 - - - - 150 150 20/60 1.3 -
Back Step - - 17 - - - - - - 0/0 - -
Gordita Sobat 6+15 2 18 +1 +5 20 24 80 100 20/30 HL Su
Caramale Sliding 6+12 6 24 -9 - 20 24 100 200 20/30 L -
Propeller Tortilla 6+22 5 3+16 - - - - 150 150 20/60 1.3 -
Picadillo Jump - - 40 - - - - - - 0/0 - -
Quesadilla Bomb Level 1 17 11 18 -17 -13 20 24 50 100 30/40 HL Su
Quesadilla Bomb Level 2 17 11 18 -17 - 20 - 100 150 30/40 HL Su
Quesadilla Bomb Level 3 17 11 18 -17 - 20 - 150 200 30/40 HL Su
Quesadilla Bomb EX 17 11 18 -17 - 20 - 200 300 0/0 HL Su
Guacamole Leg Throw Light Kick 7 6 17+8 - - - - 0*100 100 20/0*60 - -
Guacamole Leg Throw Medium Kick 9 6 20+8 - - - - 0*110 100 20/0*60 - -
Guacamole Leg Throw Hard Kick 11 9 16+8 - - - - 0*120 100 20/0*60 - -
Guacamole Leg Throw EX 11 9 12+8 - - - - 0*160 200 20/0*60 - -
Super Move Light Kick 1+3 4(8)5(14)5(13)4 32 -15 - 20 - 35x4*190 0 0/0 HL -
Super Move Medium Kick 1+4 5(8)5(14)5(13)4 32 -15 - 20 - 35x4*190 0 0/0 HL -
Super Move Hard Kick 1+5 6(8)5(14)5(13)4 32 -15 - 20 - 35x4*190 0 0/0 HL -
Ultra 1+4 12 54 - - - - 372-518 0 0/0 1.8 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by ALE on April 17, 2009 at 2:08 p.m. #1

IT SUCKS BALLS!!!!!!!!! IT DIDNT TELL YOU ANYTHING!! YOU %%$$%%$$#@

 

Posted by Buey on May 26, 2009 at 5:32 p.m. #2

It tells you tons...I didn't know Gordita Sobat could be canceled into Super or that LKs could link...now I know...

 

Posted by anis_from_paris on August 10, 2009 at 12:04 p.m. #3

Great work
but i thint there are some errors: for sure close HP is not cancellable into special (only super)
that would be great lol

 

Posted by anis_from_paris on August 10, 2009 at 12:35 p.m. #4

nevermind my last comment i thought that special means ultra.
Everything is just perfect!
thx a lot

 

Posted by whowantscookies? on October 19, 2009 at 9:28 a.m. #5

His air throw does 20 more damage than being on the ground, which is fantastic. I've incorporated it as a much-used tactic as it has a rather large grab "box".

 

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