E. Honda's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | Sp*Su |
| Close Medium Punch | 7 | 2(4)1 | 9 | +4 | +7 | 13 | 16 | 30*50 | 50*50 | 40*20 | HL | Sp*Su |
| Close Hard Punch | 8 | 6 | 12 | 0 | +5 | 17 | 22 | 120[100] | 200[150] | 60 | HL | Su |
| Close Light Kick | 5 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | Sp*Su |
| Close Medium Kick | 5 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 6 | 2*3 | 14 | +1 | +6 | 17 | 21*22 | 30*100 | 125*75 | 60*20 | HL | Su |
| Far Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | Sp*Su |
| Far Medium Punch | 8 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | Su |
| Far Hard Punch | 10 | 6 | 16 | -3 | +1 | 17 | 21 | 140 | 200 | 60 | HL | Su |
| Far Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | Sp*Su |
| Far Medium Kick | 8 | 2 | 12 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Far Hard Kick | 7 | 3 | 22 | -7 | -3 | 17 | 21 | 100 | 150 | 60 | L | - |
| Crouch Light Punch | 4 | 4 | 7 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | Sp*Su |
| Crouch Medium Punch | 8 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Crouch Hard Punch | 11 | 4 | 16 | -2 | +2 | 17 | 21 | 140 | 200 | 60 | HL | Su |
| Crouch Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | L | Sp*Su |
| Crouch Medium Kick | 7 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 14 | 2 | 14 | +2 | - | 17 | - | 120 | 200 | 60 | L | - |
| Jump Up Light Punch | 7 | 5 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - |
| Jump Up Medium Punch | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Up Hard Punch | 8 | 10 | - | - | - | 15 | 18 | 140 | 200 | 60 | H | - |
| Jump Up Light Kick | 7 | 9 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Kick | 9 | 9 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Up Hard Kick | 7 | 9 | - | - | - | 15 | 18 | 130 | 200 | 60 | H | - |
| Jump Forward Light Punch | 7 | 6 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 7 | 7 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 8 | 5 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - |
| Jump Forward Light Kick | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 6 | 7 | - | - | - | 15 | 18 | 130 | 200 | 60 | H | - |
| Down Forward + Hard Kick | 30 | 2 | 19 | -3 | - | 17 | - | 130 | 200 | 60 | H | Sp*Su |
| Target Combo 1 | 30 | 2 | 19 | -3 | - | 17 | 21 | 130 | 200 | 60 | H | Sp*Su |
| Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 80 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 100 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 160 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 140 | 180 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 150 | 100 | 40 | 0.9 | - |
| Hundred Hands Light Punch | 9 | - | 16 | +3 | +7 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | Su |
| Hundred Hands Medium Punch | 9 | - | 15 | +4 | +8 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | Su |
| Hundred Hands Hard Punch | 9 | - | 13 | +6 | +10 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | Su |
| Hundred Hands EX | 9 | - | 19 | 0 | +4 | 20 | 24 | 20x7 | 20x7 | 0/0 | HL | Su |
| Headbutt Light Punch | 13 | 17 | 14+13 | -9 | - | 20 | - | 130 | 200 | 30/40 | HL | Su |
| Headbutt Medium Punch | 9 | 21 | 14+13 | -13 | - | 20 | - | 140 | 200 | 30/40 | HL | Su |
| Headbutt Hard Punch | 8 | 48 | 14+13 | -16 | - | 20 | - | 160 | 200 | 30/40 | HL | Su |
| Headbutt EX | 8 | 25 | 14/13 | -8 | - | 20 | - | 160 | 200 | 0/0 | HL | Su |
| Sumo Splash Light Kick | 14 | 7(14)6 | 18 | -2 | - | 20 | - | 80*100 | 100*150 | 30*30*20 | HL*H | - |
| Sumo Splash Medium Kick | 14 | 7(14)9 | 18 | -2 | - | 20 | - | 90*110 | 100*150 | 30*30*20 | HL*H | - |
| Sumo Splash Hard Kick | 14 | 7(14)15 | 18 | -3 | - | 20 | - | 100*120 | 150*150 | 30*30*20 | HL*H | - |
| Sumo Splash EX | 9 | 6(14)12 | 18 | -2 | - | 20 | - | 100*80 | 100*100 | 0/0 | HL*H | - |
| Oicho Throw | 5 | 2 | 41 | - | - | - | - | - | 100 | 30/80 | - | - |
| Oicho Throw EX | 5 | 2 | 41 | - | - | - | - | 190 | 100 | 0/0 | 1.5 | - |
| Super Move Light Punch | 1+8 | 13(36)23 | 14+17 | -6 | - | 20 | 24 | 160/240 | 0 | 0/0 | HL | - |
| Super Move Medium Punch | 1+9 | 16(36)23 | 14+17 | -6 | - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - |
| Super Move Hard Punch | 1+9 | 25(36)23 | 14+17 | -6 | - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - |
| Ultra | 1+10 | 24 | 22+13 | -15 | - | 20 | 29 | 348-510 | 0 | 0/0 | HL | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data. Contributions to this guide by Romainnut.

Posted by romainnut on March 27, 2009 at 10:10 a.m. #1
just a little mistake :
name : headbutt HARD punch
Posted by Noema on May 23, 2009 at 6:27 a.m. #2
I don't get why EX Oicho is useful over the regular version. It has about the same range as the jab version with slightly more damage (10 more IIRC), but otherwise has the same properties. It even has the same startup and recovery.
It's basically a waste of meter. I'd recommend not ever usig it.
Posted by IrPanda on July 5, 2009 at 1:55 a.m. #3
But doesnt it have some invinceibliity frames
Posted by Rick on August 18, 2009 at 4:07 a.m. #4
The invincibility frames are useless with throwes. Just as with Zangief's EX SPD.
Posted by MikeG on November 27, 2009 at 8:26 a.m. #5
Invincibility frames are not useless at all. If someone is in your face jabbing, the invincibility frames is the difference between grabbing and not grabbing
Posted by AJaW96 on December 22, 2009 at 5:09 a.m. #6
With the comments on invincibility frames, they allow you to snatch an opponent when you stand up without fear of retaliation. One opponent EX spinning pile drived me out of my EX hands.
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