Last updated on Aug. 11, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 2 | 6 | 3 | 6 | 1st hit cancellable |
| Close Medium Punch | HL | 30*50 | 50*50 | 40*20 | Sp*Su | 7 | 2(4)1 | 9 | 4 | 7 | |
| Close Hard Punch | HL | 120[100] | 200[150] | 60 | Su | 8 | 6 | 12 | 0 | 5 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 5 | 3 | 6 | 2 | 5 | |
| Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 3 | 12 | -1 | 2 | |
| Close Hard Kick | HL | 30*100 | 125*75 | 60*20 | Su | 6 | 2*3 | 14 | -1 | 6 | 2nd forces stand, 1st hit cancellable |
| Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 6 | 2 | 6 | 3 | 6 | |
| Far Medium Punch | HL | 90 | 100 | 40 | Su | 8 | 3 | 12 | -1 | 2 | |
| Far Hard Punch | HL | 120 | 200 | 60 | Su | 10 | 6 | 16 | -2 | 2 | |
| Far Light Kick | HL | 40 | 50 | 20 | Sp*Su | 5 | 2 | 7 | 2 | 5 | |
| Far Medium Kick | HL | 80 | 100 | 40 | Su | 8 | 2 | 12 | 0 | 3 | |
| Far Hard Kick | L | 100 | 150 | 60 | - | 7 | 3 | 22 | -7 | -3 | Low attack |
| Crouch Light Punch | HL | 40 | 50 | 20 | Sp*Su | 4 | 4 | 7 | 0 | 3 | |
| Crouch Medium Punch | HL | 80 | 100 | 40 | Su | 8 | 3 | 11 | 0 | 3 | |
| Crouch Hard Punch | HL | 140 | 200 | 60 | Su | 11 | 4 | 16 | -2 | 2 | |
| Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 2 | 7 | 2 | 5 | Low attack |
| Crouch Medium Kick | L | 80 | 100 | 40 | Sp*Su | 7 | 3 | 11 | 0 | 3 | Low attack |
| Crouch Hard Kick | L | 120 | 200 | 60 | - | 14 | 2 | 14 | 2 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 60 | 50 | 20 | - | 7 | 5 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | |
| Jump Up Hard Punch | H | 120 | 200 | 60 | - | 8 | 10 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 9 | 9 | - | - | - | |
| Jump Up Hard Kick | H | 130 | 200 | 60 | - | 7 | 9 | - | - | - | |
| Jump Toward Light Punch | H | 60 | 50 | 20 | - | 7 | 6 | - | - | - | |
| Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 7 | 7 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 8 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
| Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | |
| Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Down Forward + Hard Kick | H | 130 | 200 | 60 | Sp*Su | 30 | 2 | 19 | -3 | D | Mid attack, cannot fast recover |
| Focus Attack Level 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 160 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 140 | 180 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 150 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Hundred Hands Light Punch | HL | 30x3 | 20x3 | 20/10x3 | Su | 6 | - | 16 | 1 | 5 | 1~2 hit super cancellable |
| Hundred Hands Medium Punch | HL | 30x4 | 20x4 | 20/10x7 | Su | 9 | - | 15 | 4 | 8 | 1~2 hit super cancellable |
| Hundred Hands Hard Punch | HL | 15x7 | 20x7 | 20/10x7 | Su | 9 | - | 13 | 3 | 10 | 1~4 hit super cancellable |
| Hundred Hands | 30/15xN | 20xN | 0/10xN | Su | 4 | 1(3) 2(4) 1(2) 2(4) 1(3) 2 | 7 | 8 | 12 | ||
| Hundred Hands EX | HL | 20x7 | 20x7 | -250/0 | Su | 9 | - | 19 | 0 | 4 | 1~4 hit super cancellable |
| Headbutt Light Punch | HL | 130[120] | 200 | 30/40 | Su | 13 | 17 | 14+13 | -9 | D | 1~14f lower body invuln, Armor Break, charge 55f |
| Headbutt Medium Punch | HL | 140[130] | 200 | 30/40 | Su | 9 | 21 | 14+13 | -13 | D | Armor Break, charge 55f |
| Headbutt Hard Punch | HL | 160[140] | 200 | 30/40 | Su | 8 | 48 | 14+22 | -16 | D | Armor Break, charge 55f |
| Headbutt EX | HL | 160[140] | 200 | -250/0 | Su | 8 | 25 | 14+13 | -8 | D | 1~8f invincible, Armor Break, charge 55f |
| Sumo Splash Light Kick | HL*H | 80*100 | 100*150 | 30*30*20 | - | 14 | 7(14)6 | 18 | -2 | D | 1~12f invincible, 2nd hit juggles, cannot fast recover, charge 55f |
| Sumo Splash Medium Kick | HL*H | 90*110 | 100*150 | 30*30*20 | - | 14 | 7(14)9 | 18 | -2 | D | 1~13f invincible, 2nd hit juggles, cannot fast recover, charge 55f |
| Sumo Splash Hard Kick | HL*H | 100*120 | 150*150 | 30*30*20 | - | 14 | 7(14)15 | 18 | -3 | D | 1~12f invincible, 2nd hit juggles, cannot fast recover, charge 55f |
| Sumo Splash EX | HL*H | 100*80 | 100*100 | -250/0 | - | 9 | 6(14)12 | 18 | -2 | D | 1~9f invincible, 2nd hit juggles, cannot fast recover, charge 55f |
| Oicho Throw Light Punch | 1.5 | 160 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Throw range 1.5 |
| Oicho Throw Medium Punch | 1.35 | 170 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Throw range 1.35 |
| Oicho Throw Hard Punch | 1.3 | 180 | 100 | 30/80 | - | 5 | 2 | 41 | - | D | Throw range 1.3 |
| Oicho Throw EX | 1.5 | 190 | 100 | -250/0 | - | 5 | 2 | 41 | - | D | Throw range 1.5 |
| Super Light Punch | HL | 160*240 | 0 | -1000/0 | - | 1+8 | 13(36)23 | 14+17 | -6 | D | 1~13f invincible, Pursuit Property, charge 55f |
| Super Medium Punch | HL | 160*240 | 0 | -1000/0 | - | 1+9 | 16(36)23 | 14+17 | -6 | D | 1~12f invincible, Pursuit Property, charge 55f |
| Super Hard Punch | HL | 160*240 | 0 | -1000/0 | - | 1+9 | 25(36)23 | 14+17 | -6 | D | 1~9f invincible, Pursuit Property, charge 55f |
| Ultra 1 | HL | 60*450 | 0 | 0/0 | - | 0+11 | 24 | 22+13 | -15 | D | 1~10f invincible |
| Ultra 2 | 0.9 | 450 | 0 | 0/0 | - | 0+1 | 2 | 70 | - | D | 1~2f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by romainnut on March 27, 2009 at 10:10 a.m. #1
just a little mistake :
name : headbutt HARD punch
Posted by Noema on May 23, 2009 at 6:27 a.m. #2
I don't get why EX Oicho is useful over the regular version. It has about the same range as the jab version with slightly more damage (10 more IIRC), but otherwise has the same properties. It even has the same startup and recovery.
It's basically a waste of meter. I'd recommend not ever usig it.
Posted by IrPanda on July 5, 2009 at 1:55 a.m. #3
But doesnt it have some invinceibliity frames
Posted by Rick on August 18, 2009 at 4:07 a.m. #4
The invincibility frames are useless with throwes. Just as with Zangief's EX SPD.
Posted by MikeG on November 27, 2009 at 8:26 a.m. #5
Invincibility frames are not useless at all. If someone is in your face jabbing, the invincibility frames is the difference between grabbing and not grabbing
Posted by AJaW96 on December 22, 2009 at 5:09 a.m. #6
With the comments on invincibility frames, they allow you to snatch an opponent when you stand up without fear of retaliation. One opponent EX spinning pile drived me out of my EX hands.
Posted by DarknessFallz on December 11, 2010 at 10:04 p.m. #7
So is Honda's U2 a zero frame grab? I thought you could jump on reaction just like every other throw move except Zangief's, maybe I am not understanding something ?_?
Posted by honda123 on August 12, 2011 at 8:03 p.m. #8
1. Honda U2 is a rubbish. All people can jump away.
2. No combo into ultra for honda.
3. No weak headbutt for anti air. Stand punch or kick are not an anti air method.
4. Damage are reduce too. poor honda. hope it can change for rebalance 2012 AE
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