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E. Honda's Frame Data: Street Fighter 4

Last updated on April 25, 2009

4 Comments

E. Honda Frame Data: Street Fighter 4


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Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 2 6 +3 +6 10 13 40 50 20 HL Sp*Su
Close Medium Punch 7 2(4)1 9 +4 +7 13 16 30*50 50*50 40*20 HL Sp*Su
Close Hard Punch 8 6 12 0 +5 17 22 120[100] 200[150] 60 HL Su
Close Light Kick 5 3 6 +2 +5 10 13 30 50 20 HL Sp*Su
Close Medium Kick 5 3 12 -1 +2 13 16 90 100 40 HL Sp*Su
Close Hard Kick 6 2*3 14 +1 +6 17 21*22 30*100 125*75 60*20 HL Su
Far Light Punch 6 2 6 +3 +6 10 13 40 50 20 HL Sp*Su
Far Medium Punch 8 3 12 -1 +2 13 16 90 100 40 HL Su
Far Hard Punch 10 6 16 -3 +1 17 21 140 200 60 HL Su
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL Sp*Su
Far Medium Kick 8 2 12 0 +3 13 16 80 100 40 HL Su
Far Hard Kick 7 3 22 -7 -3 17 21 100 150 60 L -
Crouch Light Punch 4 4 7 0 +3 10 13 40 50 20 HL Sp*Su
Crouch Medium Punch 8 3 11 0 +3 13 16 80 100 40 HL Su
Crouch Hard Punch 11 4 16 -2 +2 17 21 140 200 60 HL Su
Crouch Light Kick 5 2 7 +2 +5 10 13 30 50 20 L Sp*Su
Crouch Medium Kick 7 3 11 0 +3 13 16 80 100 40 L Sp*Su
Crouch Hard Kick 14 2 14 +2 - 17 - 120 200 60 L -
Jump Up Light Punch 7 5 - - - 8 11 60 50 20 H -
Jump Up Medium Punch 6 8 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 8 10 - - - 15 18 140 200 60 H -
Jump Up Light Kick 7 9 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 9 9 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 7 9 - - - 15 18 130 200 60 H -
Jump Forward Light Punch 7 6 - - - 8 11 60 50 20 H -
Jump Forward Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 8 5 - - - 15 18 120 200 60 H -
Jump Forward Light Kick 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 6 8 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 6 7 - - - 15 18 130 200 60 H -
Down Forward + Hard Kick 30 2 19 -3 - 17 - 130 200 60 H Sp*Su
Target Combo 1 30 2 19 -3 - 17 21 130 200 60 H Sp*Su
Level 1 Focus Attack 21 2 35 -21 -21 15 15 80 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 100 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 160 200 60 - -
Forward + Throw 3 2 20 - - - - 140 180 40 0.9 -
Back + Throw 3 2 20 - - - - 150 100 40 0.9 -
Hundred Hands Light Punch 9 - 16 +3 +7 20 24 20xN 20xN 20/10xN HL Su
Hundred Hands Medium Punch 9 - 15 +4 +8 20 24 20xN 20xN 20/10xN HL Su
Hundred Hands Hard Punch 9 - 13 +6 +10 20 24 20xN 20xN 20/10xN HL Su
Hundred Hands EX 9 - 19 0 +4 20 24 20x7 20x7 0/0 HL Su
Headbutt Light Punch 13 17 14+13 -9 - 20 - 130 200 30/40 HL Su
Headbutt Medium Punch 9 21 14+13 -13 - 20 - 140 200 30/40 HL Su
Headbutt Hard Punch 8 48 14+13 -16 - 20 - 160 200 30/40 HL Su
Headbutt EX 8 25 14/13 -8 - 20 - 160 200 0/0 HL Su
Sumo Splash Light Kick 14 7(14)6 18 -2 - 20 - 80*100 100*150 30*30*20 HL*H -
Sumo Splash Medium Kick 14 7(14)9 18 -2 - 20 - 90*110 100*150 30*30*20 HL*H -
Sumo Splash Hard Kick 14 7(14)15 18 -3 - 20 - 100*120 150*150 30*30*20 HL*H -
Sumo Splash EX 9 6(14)12 18 -2 - 20 - 100*80 100*100 0/0 HL*H -
Oicho Throw 5 2 41 - - - - - 100 30/80 - -
Oicho Throw EX 5 2 41 - - - - 190 100 0/0 1.5 -
Super Move Light Punch 1+8 13(36)23 14+17 -6 - 20 24 160/240 0 0/0 HL -
Super Move Medium Punch 1+9 16(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL -
Super Move Hard Punch 1+9 25(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL -
Ultra 1+10 24 22+13 -15 - 20 29 348-510 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data. Contributions to this guide by Romainnut.

Posted by romainnut on March 27, 2009 at 10:10 a.m. #1

just a little mistake :
name : headbutt HARD punch

 

Posted by Noema on May 23, 2009 at 6:27 a.m. #2

I don't get why EX Oicho is useful over the regular version. It has about the same range as the jab version with slightly more damage (10 more IIRC), but otherwise has the same properties. It even has the same startup and recovery.

It's basically a waste of meter. I'd recommend not ever usig it.

 

Posted by IrPanda on July 5, 2009 at 1:55 a.m. #3

But doesnt it have some invinceibliity frames

 

Posted by Rick on August 18, 2009 at 4:07 a.m. #4

The invincibility frames are useless with throwes. Just as with Zangief's EX SPD.

 

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