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Dhalsim's Frame Data: Street Fighter 4

Last updated on April 25, 2009

3 Comments

Dhalsim Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 1 12 -2 +1 10 13 30 50 20 HL Sp*Su
Close Medium Punch 10 3 14 -3 0 13 16 50 80 40 HL -
Close Hard Punch 10 6 16 -4 0 17 21 80 140 60 HL -
Close Light Kick 7 4 8 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 9 3 14 -3 0 13 16 60 100 40 HL -
Close Hard Kick 13 4 16 -2 +2 17 21 90 160 60 HL -
Back + Light Punch 14 2(1)2 11 -2 +1 13 16 50 50 20 H -
Back + Medium Punch 6 6 11 -3 0 13 16 70 100 40 HL Sp*Su
Back + Hard Punch 7 3*3 17 -2 +2 17 20*21 70*50 100*100 60*20 HL Sp*Su*-
Back + Light Kick 3 4 8 -1 +2 10 13 40 50 20 HL Sp*Su
Back + Medium Kick 5 4 12 -2 +1 13 16 70 100 40 HL Sp*Su
Back + Hard Kick 6 5 15 -2 +2 17 21 110 200 60 HL -
Down or Down Forward + Light Punch 9 4 11 -4 -1 10 13 15 25 20 L -
Down or Down Forward + Medium Punch 12 3 16 -5 -2 13 16 50 60 40 L -
Down or Down Forward + Hard Punch 14 3 21 -6 -2 17 21 70 100 60 L -
Down or Down Forward + Light Kick 3 8 12 -9 -6 10 13 30 50 20 L Sp*Su
Down or Down Forward + Medium Kick 6 11 11 -8 -5 13 16 70 100 40 L -
Down or Down Forward + Hard Kick 10 12 24 -18 - 17 - 100 200 60 L -
Down Back + Light Punch 4 3 8 0 +3 10 13 20 50 20 HL Sp*Su
Down Back + Medium Punch 6 4 8 +2 +5 13 16 70 100 40 HL Sp*Su
Down Back + Hard Punch 7 5 10 +3 +7 17 21 80 150 60 HL -
Down Back + Light Kick 5 6 7 -2 +1 10 13 30 50 20 L Sp*Su
Down Back + Medium Kick 6 5 11 -2 +1 13 16 60 100 40 L Sp*Su
Down Back + Hard Kick 12 3 20 -5 - 17 - 100 200 60 L -
Jump Light Punch 7 9 - - - 8 11 20 25 20 H -
Jump Medium Punch 8 4 - - - 11 15 60 140 40 H -
Jump Hard Punch 9 4 - - - 15 18 70 140 60 H -
Jump Light Kick 10 5 - - - 8 11 30 25 20 H -
Jump Medium Kick 12 3 - - - 11 15 50 120 40 H -
Jump Hard Kick 10 6 - - - 15 18 90 160 60 H -
Jump, Back + Light Punch 6 7 - - - 8 11 20 25 20 H -
Jump, Back + Medium Punch 6 8 - - - 11 15 40 50 40 H -
Jump, Back + Hard Punch 6 8 - - - 15 18 70 100 60 H -
Jump, Back + Light Kick 6 9 - - - 8 11 40 25 20 H -
Jump, Back + Medium Kick 8 7 - - - 11 15 60 50 40 H -
Jump, Back + Hard Kick 7 6 - - - 15 18 100 150 60 H -
Foot Drill (Air) 12  ??? 8 - - 11 15 60 50 20 HL -
Head Drill (Air) 13  ??? 8 - - 15 18 80 100 60 HL -
Yoga Tower - - 120 - - - - - - - - -
Level 1 Focus Attack 20 3 34 -21 -21 15 15 50 100 20 HL -
Level 2 Focus Attack 17+13 3 34 -15 - 21 - 70 150 40 HL -
Level 3 Focus Attack 58 2 28 - - - - 100 200 60 - -
Forward + Throw 3 2 20 - - - - 120 80 40 0.9 -
Back + Throw 3 2 20 - - - - 120 80 40 0.9 -
Yoga Fire Light Punch 14 95 48 -8 -4 18 22 50 50 20/20 HL Su
Yoga Fire Medium Punch 14 57 48 -8 - 18 - 70 100 20/20 HL Su
Yoga Fire Hard Punch 14 43 48 -8 - 18 - 80 100 20/20 HL Su
Yoga Fire EX 14 95 50 -7 -4 13 16 50*50 50*50 0/0 HL Su
Yoga Flame Light Punch 15 23 22 -6 - 20 - 80 100 30/30 HL Su
Yoga Flame Medium Punch 17 27 16 -1 - 20 - 90 100 30/30 HL Su
Yoga Flame Hard Punch 34 32 13 +2 - 20 - 100 100 30/30 HL Su
Yoga Flame EX 17 32 16 -1 - 20 - 80*80 100*100 0/0 HL Su
Yoga Blast Light Kick 11 20 45 - - - - 80 100 30/40 - Su
Yoga Blast Medium Kick 15 20 36 - - - - 90 100 30/40 - Su
Yoga Blast Hard Kick 30 20 22 - - - - 100 100 30/40 - Su
Yoga Blast EX 5 17 30 - - - - 50*50 100*100 0/0 - Su
Teleport Punch - - 48 - - - - - - - - -
Teleport Kick - - 30 - - - - - - - - -
Super Move Light Punch 1+3 14 21 -5 - 20 - 70x5 0 0/0 HL -
Super Move Medium Punch 1+3 23 21 -9 - 20 - 70x5 0 0/0 HL -
Super Move Hard Punch 1+3 47 21 -17 - 20 - 70x5 0 0/0 HL -
Ultra 1+11 142 25 +44 - 17 - 215-300 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley and DannyCat for providing this frame data.

Posted by gorefrost on June 14, 2009 at 11:33 p.m. #1

Down Back + Hard Punch has also "C" on Cancel Ability.

 

Posted by Serpentine on June 18, 2009 at 8:06 p.m. #2

It doesnt cancel, it links into itself and Super, and I think b.MK

 

Posted by ShawnMcCool on October 23, 2009 at 12:27 p.m. #3

DB + HP links to LK slide

 

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