Blanka's Frame Data: Street Fighter 4
Last updated on April 25, 2009

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Frame Data
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If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | Sp*Su |
| Close Medium Punch | 6 | 2 | 10 | +2 | +5 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Close Hard Punch | 7 | 4 | 22 | -7 | -1 | 18 | 24 | 110[90] | 200[150] | 60 | HL | Su |
| Close Light Kick | 4 | 3 | 10 | -2 | +1 | 10 | 13 | 40 | 50 | 20 | HL | Sp*Su |
| Close Medium Kick | 5 | 2(3)2 | 12 | 0 | +3 | 13 | 16 | 40*40 | 50*50 | 40*20 | HL | Su |
| Close Hard Kick | 7 | 6 | 19 | -6 | -1 | 18 | 23 | 100[80] | 200[150] | 60 | HL | Su |
| Far Light Punch | 3 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | Sp*Su |
| Far Medium Punch | 7 | 4 | 9 | +1 | +4 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Far Hard Punch | 7 | 6 | 20 | -7 | -2 | 18 | 23 | 120 | 200 | 60 | HL | - |
| Far Light Kick | 5 | 2 | 12 | -3 | 0 | 10 | 13 | 30 | 50 | 20 | HL | Su |
| Far Medium Kick | 5 | 2 | 19 | -7 | -4 | 13 | 16 | 90 | 100 | 40 | HL | Su |
| Far Hard Kick | 3 | 6 | 23 | -10 | -5 | 18 | 23 | 100[80] | 200[150] | 60 | HL | - |
| Crouch Light Punch | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | Sp*Su |
| Crouch Medium Punch | 7 | 4 | 15 | -5 | -2 | 13 | 16 | 60 | 100 | 40 | HL | Su |
| Crouch Hard Punch | 8 | 4 | 25 | -10 | -4 | 18 | 24 | 100 | 200 | 60 | HL | Su |
| Crouch Light Kick | 4 | 3 | 7 | +1 | +4 | 10 | 13 | 30 | 50 | 20 | L | Sp*Su |
| Crouch Medium Kick | 5 | 2 | 11 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 6 | 5 | 21 | -7 | - | 18 | - | 90 | 150 | 60 | L | Su |
| Jump Up Light Punch | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Up Medium Punch | 6 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Up Hard Punch | 4 | 3 | - | - | - | 17 | 20 | 120 | 200 | 60 | H | - |
| Jump Up Light Kick | 4 | 3 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Up Medium Kick | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - |
| Jump Up Hard Kick | 7 | 7 | - | - | - | 17 | 20 | 120 | 200 | 60 | H | - |
| Jump Forward Light Punch | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 6 | 5 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 5 | 4 | - | - | - | 17 | 20 | 110 | 200 | 60 | H | - |
| Jump Forward Light Kick | 5 | 5 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 7 | 6 | - | - | - | 17 | 20 | 110 | 200 | 60 | H | - |
| Back or Forward + Medium Punch (Close) | 8 | 2(1)5 | 12 | -3 | +2 | 13 | 18 | 50*40 | 50*50 | 40*20 | HL | Sp*Su |
| Back or Forward + Medium Punch (Far) | 25 | 2(1)4 | 12 | -2 | +3 | 13 | 18 | 50*40 | 50*50 | 40*20 | H | - |
| Beast Slide | 10 | 19 | 16 | -14 | - | 20 | - | 100 | 200 | 60 | L | - |
| Forward Hop | - | - | 25 | - | - | - | - | - | - | - | - | - |
| Back Hop | - | - | 29 | - | - | - | - | - | - | - | - | - |
| Duck | - | - | 53~90 | - | - | - | - | - | - | - | - | - |
| Level 1 Focus Attack | 20 | 2 | 38 | -24 | -24 | 15 | 15 | 60 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+11 | 2 | 38 | -18 | - | 21 | - | 90 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 63 | 2 | 39 | - | - | - | - | 150 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 120 | 40 | 0.9 | - |
| Beast Roll Light Punch | 6 | 18 | 4+2 | -24 | -15 | 17 | 26 | 100 | 100 | 30/30 | HL | Su |
| Beast Roll Medium Punch | 6 | 33 | 4+2 | -24 | -15 | 17 | 26 | 110 | 150 | 30/30 | HL | Su |
| Beast Roll Hard Punch | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 120 | 200 | 30/30 | HL | Su |
| Beast Roll EX | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 110 | 150 | 0/0 | HL | Su |
| Backstep Rolling Light Kick | 28 | 25 | 6 | - | - | 17 | - | 110 | 200 | 30/40 | HL | - |
| Backstep Rolling Medium Kick | 28 | 29 | 6 | - | - | 17 | - | 120 | 200 | 30/40 | HL | - |
| Backstep Rolling Hard Kick | 28 | 33 | 6 | - | - | 17 | - | 130 | 200 | 30/40 | HL | - |
| Backstep Rolling EX | 28 | 33 | 6 | - | - | 17 | - | 120 | 200 | 0/0 | HL | - |
| Vertical Rolling Light Kick | 4 | 18 | 43+2 | -21 | -17 | 20 | 24 | 100 | 200 | 30/30 | HL | - |
| Vertical Rolling Medium Kick | 4 | 15 | 45+7 | -21 | -17 | 20 | 24 | 110 | 200 | 30/30 | HL | - |
| Vertical Rolling Hard Kick | 4 | 12 | 46+4 | -21 | -17 | 20 | 24 | 120 | 200 | 30/30 | HL | - |
| Vertical Rolling EX | 4 | 18 | 50+7 | -21 | -17 | 20 | 24 | 120 | 200 | 0/0 | HL | - |
| Electricity Light Punch | 5 | {4(4)}x3*4 | 9 | +5 | - | 20 | - | 120 | 200 | 20/20 | HL | Su |
| Electricity Medium Punch | 7 | {2(2)}x7*2 | 9 | +8 | - | 20 | - | 130 | 200 | 20/20 | HL | Su |
| Electricity Hard Punch | 10 | {1(1)}x16*2 | 9 | +10 | - | 20 | - | 140 | 200 | 20/20 | HL | Su |
| Electricity EX | 10 | {1(1)}x16*2 | 11 | +8 | - | 20 | - | 150 | 200 | 0/0 | HL | Su |
| Super | 1+4 | 16*1x14 | 12 | -34 | - | 22 | - | 100x4 | 0 | 0/0 | HL | - |
| Ultra | 1+3 | 2(20) 26 *1x20 | 17 | -41 | - | 22 | - | 412-600 | 0 | 0/0 | L*H*H*Lx4 | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data.

Posted by bull on April 2, 2009 at 2:04 p.m. #1
4 frames for recovery after beast roll? Thats too low. What can stop it besides projectiles? characters without projectiles will get torn to shreds by this =/
Posted by WNxKlutch on May 27, 2009 at 1:39 p.m. #2
A shoryuken will stop it. Even a light punch will if properly timed.
Posted by ANON on June 9, 2009 at 1:32 p.m. #3
For certain characters you don't even have to time the light punch... If you spam crouch light punch with Ryu, Ken, Akuma, Bison, or Balrog you he can't do a beast ball at you. Well, he can, but he'll get hit.
Not sure but I believe it works with against his Ultra too. I just know that it isn't hard to hit Blanka out of his Ultra.
Posted by blanka rules (david) on September 24, 2009 at 3:27 p.m. #4
thanx to all the ppl who have made the data on this site possible it is so helpfull and unless awesome players share info like this no noobs can get a head haha like me that is
Posted by Smexy Millz on September 29, 2009 at 5:44 a.m. #5
wow the mullah was right blanka's best moves are his far medium punch. medium kick, hard punch elec the other versions just dont have enough block stun.. hmmm reading frame data allows character abuse if you understand it
Posted by chickenwings on December 27, 2009 at 3:59 a.m. #6
I mean u know his normals suck, but seeing it on paper is just really disappoints. I hope they fix this for the next game.
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