Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Close Medium Punch | HL | 70 | 100 | 40 | Su | 6 | 4 | 12 | -2 | 4 | |
| Close Hard Punch | HL | 120 | 200 | 60 | Su | 5 | 5 | 16 | -3 | 2 | Forces stand |
| Close Light Kick | HL | 40 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | |
| Close Medium Kick | HL | 90 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | 0 | |
| Close Hard Kick | HL | 100 | 200 | 60 | Su | 7 | 2 | 13 | 3 | 7 | |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 4 | 5 | 8 | |
| Far Medium Punch | HL | 90 | 100 | 40 | Su | 7 | 2 | 16 | -4 | 1 | |
| Far Hard Punch | HL | 100 | 200 | 60 | - | 9 | 4 | 21 | -7 | -3 | |
| Far Light Kick | HL | 40 | 50 | 20 | ch/Su | 4 | 2 | 10 | -1 | 2 | |
| Far Medium Kick | HL | 90 | 100 | 40 | Su | 9 | 3 | 12 | -1 | 2 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 4 | 12 | -2 | 1 | |
| Crouch Hard Punch | HL | 90 | 200 | 60 | Su | 7 | 5 | 21 | -8 | -3 | Forces stand |
| Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 4 | 2 | 9 | 0 | 3 | Low attack |
| Crouch Medium Kick | L | 70 | 100 | 40 | Su | 8 | 2 | 8 | 4 | 7 | Low attack |
| Crouch Hard Kick | L | 90 | 120 | 60 | Su | 8 | 2 | 22 | -6 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 110 | 200 | 60 | - | 5 | 9 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 5 | 3 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 2 | - | - | - | |
| Jump Up Hard Kick | H | 110 | 200 | 60 | - | 5 | 2 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 7 | 3 | - | - | - | |
| Jump Toward Hard Punch | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
| Jump Toward Medium Kick | H | 80 | 100 | 40 | - | 7 | 2 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 8 | 6 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Back Throw | 0.9 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
| Dashing Punch Light Punch | HL | 100 | 100 | 20/30 | Su | 13[4] | 7 | 17 | -3 | -2 | Forces stand, charge 55f |
| Dashing Punch Medium Punch | HL | 110 | 150 | 20/30 | Su | 22[7] | 6 | 19 | -6 | -1 | Forces stand, charge 55f |
| Dashing Punch Hard Punch | HL | 120 | 200 | 20/30 | Su | 35[7] | 6 | 20 | -8 | -1 | Forces stand, charge 55f |
| Dashing Punch EX | HL | 120 | 200 | -250/0 | Su | 35[7] | 6 | 17 | -2 | 2 | Forces stand, body armor, charge 55f |
| Dashing Uppercut Light Kick | HL | 100 | 100 | 20/30 | Su | 14[5] | 4 | 20 | -3 | -1 | Forces stand, charge 55f |
| Dashing Uppercut Medium Kick | HL | 110 | 150 | 20/30 | Su | 22[7] | 4 | 20 | -5 | 1 | Forces stand, charge 55f |
| Dashing Uppercut Hard Kick | HL | 120 | 200 | 20/30 | Su | 35[7] | 4 | 21 | -7 | -1 | Forces stand, charge 55f |
| Dashing Uppercut EX | HL | 120 | 200 | -250/0 | Su | 35[7] | 4 | 18 | -1 | 4 | body armor, charge 55f |
| Dashing Low Punch Light Punch | L | 90 | 100 | 20/30 | Su | 22[13] | 8 | 21 | -8 | D | Low attack, cannot fast recover, charge 55f |
| Dashing Low Punch Medium Punch | L | 100 | 150 | 20/30 | Su | 29[14] | 8 | 21 | -9 | D | Low attack, cannot fast recover, charge 55f |
| Dashing Low Punch Hard Punch | L | 110 | 200 | 20/30 | Su | 42[14] | 8 | 21 | -11 | D | Low attack, cannot fast recover, charge 55f |
| Dashing Low Punch EX | L | 110 | 200 | -250/0 | Su | 42[14] | 8 | 17 | -3 | D | Low attack, body armor, charge 55f |
| Dashing Overhead Punch Light Punch | H | 80 | 100 | 20/30 | Su | 31[22] | 5 | 21 | -5 | 10 | Mid attack, Armor Break, charge 55f |
| Dashing Overhead Punch Medium Punch | H | 90 | 150 | 20/30 | Su | 38[23] | 5 | 21 | -7 | 10 | Mid attack, Armor Break, charge 55f |
| Dashing Overhead Punch Hard Punch | H | 100 | 200 | 20/30 | Su | 51[23] | 5 | 21 | -8 | 10 | Mid attack, Armor Break, charge 55f |
| Dashing Overhead Punch EX | H | 100 | 200 | -250/0 | Su | 51[23] | 5 | 21 | -5 | 10 | Mid attack, Armor Break, body armor, charge 55f |
| Dashing Low Uppercut Light Kick | HL | 100 | 100 | 20/30 | Su | 21[12] | 8 | 20 | -5 | D | Armor Break, charge 55f |
| Dashing Low Uppercut Medium Kick | HL | 110 | 150 | 20/30 | Su | 28[13] | 8 | 20 | -7 | D | Armor Break, charge 55f |
| Dashing Low Uppercut Hard Kick | HL | 120 | 200 | 20/30 | Su | 41[13] | 8 | 20 | -9 | D | Armor Break, charge 55f |
| Dashing Low Uppercut EX | HL | 120 | 200 | -250/0 | Su | 41[13] | 8 | 16 | -3 | D | Armor Break, body armor, charge 55f |
| Buffalo Headbutt Light Punch | HL | 100 | 200 | 30/40 | - | 8 | 11 | 10+22 | -22 | D | 1~7f invincible, 1~18f cannot be thrown, 8f~ airborne , charge 55f |
| Buffalo Headbutt Medium Punch | HL | 100 | 200 | 30/40 | - | 10 | 11 | 10+22 | -22 | D | 1~9f invincible, 1~20f cannot be thrown, 10f~ , charge 55f |
| Buffalo Headbutt Hard Punch | HL | 100 | 200 | 30/40 | - | 12 | 11 | 9+22 | -21 | D | 1~11f invincible, 1~22f cannot be thrown, 12f~airborne , charge 55f |
| Buffalo Headbutt EX | HL | 100 | 200 | -250/0 | - | 12 | 11 | 9+22 | -21 | D | 1~15f invincible, 12f~ airborne, charge 55f |
| Turn Punch Level 1 | HL | 130 | 200 | 30/40 | Su | 30 | 7 | 13 | -2 | 2 | 1~18f invincible, Armor Break, charge 32f (0.5s) |
| Turn Punch Level 2 | HL | 150 | 210 | 30/40 | Su | 30 | 7 | 16 | -5 | -1 | 1~18f invincible, Armor Break, charge 121f (2s) |
| Turn Punch Level 3 | HL | 180 | 220 | 30/40 | Su | 30 | 8 | 18 | -8 | -4 | 1~18f invincible, Armor Break, charge 241f (4s) |
| Turn Punch Level 4 | HL | 210 | 230 | 30/40 | Su | 30 | 9 | 21 | -12 | -8 | 1~18f invincible, Armor Break, charge 481f (8s) |
| Turn Punch Level 5 | HL | 250 | 240 | 30/40 | Su | 30 | 10 | 22 | -14 | -10 | 1~18f invincible, Armor Break, charge 961f (16s) |
| Turn Punch Level 6 | HL | 280 | 250 | 30/40 | Su | 30 | 11 | 24 | -17 | -13 | 1~18f invincible, Armor Break, charge 1441f (24s) |
| Turn Punch Level 7 | HL | 410 | 260 | 30/40 | Su | 30 | 12 | 26 | -20 | -16 | 1~18f invincible, Armor Break, charge 1921f (32s) |
| Turn Punch Level 8 | HL | 460 | 270 | 30/40 | Su | 30 | 13 | 29 | -24 | -20 | 1~18f invincible, Armor Break, charge 2401f (40s) |
| Turn Punch Level 9 | HL | 510 | 280 | 30/40 | Su | 30 | 15 | 32 | -29 | -25 | 1~18f invincible, Armor Break, charge 2881f (48s) |
| Turn Punch Final | HL | 560 | 290 | 30/40 | Su | 30 | 16 | 36 | -34 | -30 | 1~18f invincible, Armor Break, charge 3380f (56s) |
| Super | HL | 60x4*105 | 0 | -1000/0 | - | 1+9 | 6(8) 6(7) 6(8) 6(15) 3 | 31 | -14 | - | 1~10f invincible, charge 55f |
| Super (KKK) | HL | 60x4*105 | 0 | -1000/0 | - | 1+7 | 6(8) 6(8) 6(8) 6(16) 3 | 31 | -14 | - | 1~9f invincible, charge 55f |
| Ultra 1 | HL | 45x2 * 38x2 * 45x2 * 38x2 * 53x3 | 0 | 0/0 | - | 0+11 | 3 * 3(8)3 * 3(7)3 * 3(8)3 * 3(15) x3 | 39 | -26 | D | 1~12f invincible |
| Ultra 1 (KKK) | HL | 45x2 * 38x2 * 45x2 * 38x2 * 53x3 | 0 | 0/0 | - | 0+8 | 3 * 3(8)3 * 3(7)3 * 3(8)3 * 3(16) x3 | 39 | -26 | - | 1~12f invincible |
| Ultra 2 | 1.09 | 300 | 700 | 0/0 | - | 0+1 | 3 | 58 | - | - | 1f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by Kenoir on February 11, 2009 at 12:44 a.m. #1
Thx for this.
My main interests for him are moves that leaves him open (which I need to avoid), fast start up moves and cancelable moves. What should I be looking at?
I can't seem to figure out what these are: S,H,HL,L,S,SpS,CS,CSpS.
Do you happen to have a legend for these?
Sorry for the hassle.
It's brilliant how you guys manage to record these infos.
Posted by drifter444 on February 21, 2009 at 11:30 p.m. #2
"Cancel Ability: Shows which moves you can Cancel with. All of the indicators are separated with an * (asterisk).
L - Short for Link (also known as a Chain Combo). Indicates that you can Link this move into others to do a combo.
Sp - Short for Special Move. Means you can Cancel this attack into a Special Move.
Su - Short for Super Move. Means you can Cancel this attack into a Super Move."
Posted by drifter444 on February 21, 2009 at 11:32 p.m. #3
"Block: Indicates how you can block a move. H or High, L for Low, HL for both High and Low."
Posted by Lost on February 22, 2009 at 9:47 p.m. #4
Idk if i'm reading it right, but are his super and ultra supposed to do the same amount of damage? they both do around 345 when i calc it.
Posted by Pumpkin Bomber on September 18, 2009 at 10:56 a.m. #5
Balrog's Super and Ultra come out 1 frame quicker when activated using K instead of P.
Posted by Pumkin Bomber on September 26, 2009 at 10:38 a.m. #6
OK, new developments this week.
Startup frames
Super activate with P = 9f with K = 8f
Ultra activate with PPP= 11f with KKK = 10f
Ultra activate with PPP/KKK then hold K = 8f !!!!!
Since holding K with be an Uppercut, the opponent would need to be standing.
Lots of new applications for this. Try OH Smash to Ultra and far standing Jab to Ultra. Sweet!
Posted by file66 on October 15, 2009 at 2:59 a.m. #7
Make sure you spend some time getting to know: Jump Up Hard Punch
By holding df or db when you execute, It allows you to be mobile, sets up a great mix up, and look at those numbers!
Jump Up Hard Punch FTW
MY FIGHT MONEY!
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