Akuma's (Gouki) Frame Data: Street Fighter 4
Last updated on April 25, 2009

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Frame Data
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If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 3 | 2 | 13 | -1 | +4 | 13 | 18 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 4 | 2 | 26 | -10 | -6 | 17 | 21 | 100 | 200 | 60 | HL | Sp*Su |
| Close Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | C |
| Close Medium Kick | 5 | 2 | 14 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | Su |
| Close Hard Kick | 6 | 2(4)4 | 17 | -3 | +2 | 17 | 21*22 | 40*70 | 125*75 | 60*20 | HL | Su*- |
| Far Light Punch | 3 | 2 | 5 | +4 | +7 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 4 | 2 | 13 | -1 | +2 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Far Hard Punch | 6 | 3 | 16 | -1 | +3 | 17 | 22 | 120 | 200 | 60 | HL | - |
| Far Light Kick | 3 | 2 | 8 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | HL | - |
| Far Medium Kick | 9 | 2 | 13 | -1 | +2 | 13 | 16 | 80 | 100 | 40 | HL | - |
| Far Hard Kick | 7 | 2(8)2 | 16 | 0 | +5 | 17 | 22 | 50*60 | 125*75 | 60*20 | HL | - |
| Crouch Light Punch | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 4 | 3 | 9 | +2 | +5 | 13 | 16 | 70 | 100 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 6 | 4 | 23 | -9 | -4 | 17 | 22 | 100 | 200 | 60 | HL | Sp*Su |
| Crouch Light Kick | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | C*Sp*Su |
| Crouch Medium Kick | 5 | 3 | 13 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 6 | 3 | 24 | -9 | - | 17 | - | 110 | 200 | 60 | L | - |
| Jump Up Light Punch | 4 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 3 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Punch | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Up Light Kick | 5 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Up Medium Kick | 6 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Kick | 5 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 4 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 5 | 3 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 4 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 6 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 7 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| F+Medium Punch | 17 | 2*2 | 17 | -5 | 0 | 13 | 18 | 30*50 | 50*50 | 40*20 | H | - |
| Down + Medium Kick (Air) | 12 | ??? | - | - | - | 10 | 13 | 60 | 100 | 40 | H | - |
| Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 65 | 2 | 40 | - | - | - | - | 140 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 120 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 120 | 40 | 0.9 | - |
| Fireball | 14 | - | 44 | -4 | 0 | 18 | 22 | 60 | 100 | 10/20 | HL | Su |
| Fireball EX | 14 | - | 44 | -1 | - | 13 | - | 60*60 | 100*100 | 0/0 | HL | Su |
| Red Fireball Light Punch | 25 | - | 50 | -4 | - | 13 | - | 50 | 100 | 20/30 | HL | Su |
| Red Fireball Medium Punch | 25 | - | 57 | -3 | - | 13 | - | 50*50 | 100*100 | 20/16x2 | HL | Su |
| Red Fireball Hard Punch | 25 | - | 63 | -1 | - | 13 | - | 50x3 | 50*50*100 | 20/16x3 | HL | Su |
| Red Fireball EX | 25 | - | 50 | +12 | - | 13 | - | 60x3 | 100x3 | 0/0 | HL | Su |
| Fireball (Air) | 14 | - | 14 | - | - | 20 | 24 | 40 | 50 | 10/20 | HL | - |
| Fireball EX (Air) | 8 | - | 7 | - | - | 20 | 24 | 40*40 | 50 | 0/0 | HL | - |
| Shoryuken Light Punch | 3 | 14 | 17+18 | -28 | - | 20 | - | 130[70] | 200 | 30/40 | HL | Su |
| Shoryuken Medium Punch | 3 | 2*12 | 25+18 | -34 | - | 20 | 24*- | 80*80 | 100*100 | 30/16x2 | HL | Su |
| Shoryuken Hard Punch | 3 | 2*2*12 | 28+18 | -37 | - | 20 | 24*-*- | 80*60*50 | 100*50*50 | 30/30*10*10 | HL | Su |
| Shoryuken EX | 3 | 2*2*12 | 28+18 | -37 | - | 20 | - | 80*60*50 | 100*50*50 | 0/0 | HL | Su |
| Hurricane Kick Light Kick | 11 | 2(6)2 | 12+8 | -9 | - | 20 | - | 70 | 100 | 20/20 | HL | - |
| Hurricane Kick Medium Kick | 5 | 2(5)2(5)2(5)1 | 16+12 | -8 | - | 20 | 24*-*- | 80*40 | 100*50*50 | 20/20*10*10 | HL | Su*-*- |
| Hurricane Kick Hard Kick | 5 | ??? | 13+8 | -1 | - | 20 | 24*-x3 | 80*40*40 | 100*50x3 | 20/20*10x3 | HL | Su*-x3 |
| Hurricane Kick EX | 11 | ??? | 18+3 | -1 | - | 20 | - | 40x5 | 50 | 0/0 | HL | - |
| Hurricane Kick (Air) | 9 | 2(6)2(6)2 | 10 | - | - | 20 | - | ??? | 50 | 10/30 | HL | - |
| Hurricane Kick EX(Air) | 7 | ??? | 4 | - | - | 20 | - | 40x5 | 50 | 0/0 | HL | - |
| Demon Flip | - | - | - | - | - | - | - | - | - | 20 | - | - |
| Demon Flip Gouzan | 39+7 | 15 | 14 | -11 | - | 17 | - | 100 | 200 | -/40 | L | - |
| Demon Flip Gousho | 27+8 | 2 | 4 | - | - | 17 | - | 110 | 200 | -/30 | H | - |
| Demon Flip Goujin | 27+11 | ??? | 4 | - | - | 17 | 21 | 70 | 100 | -/30 | HL | - |
| Demon Flip Gousai | 27+3 | 2 | 4 | - | - | - | - | 150 | 200 | -/60 | 0.9 | - |
| Teleport Punch | - | - | 57 | - | - | - | - | - | - | - | - | - |
| Teleport Kick | - | - | 49 | - | - | - | - | - | - | - | - | - |
| Super | 1+0 | 35 | 13 | - | - | - | - | 330 | 0 | 0/0 | 0.9 | - |
| Ultra | 1+4 | 33 | 19 | - | - | - | - | 456-600 | 0 | 0/0 | 0.9 | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data.

Posted by Takuma on November 29, 2008 at 5:49 p.m. #1
I freaking love this website
Posted by n8 on February 24, 2009 at 8:14 a.m. #2
yeah im with you buddy..
:D
Posted by waimea on March 10, 2009 at 2:01 p.m. #3
what does 1+4 mean for the startup on ultra? I'm sorry, I couldn't find it on the "how to read frame data" page.
Posted by Shun Goku Satsu on March 28, 2009 at 6:47 p.m. #4
There's always a 1 frame start on the flash, beyond that the +4 means it'll take at least 4 frames to grab, excluding the distance he needs to travel first.
I'd like to request if notes for things can be added like on Sagat's frame data, if anyone would obligue.
Posted by mr. assumption on April 15, 2009 at 7:51 p.m. #5
i'll assume when referring to the Ultra damage that its saying thats the base damage at the LOWEST powered rage meter possible. Because the full bar does about 600.
Posted by GenX on June 14, 2009 at 12:42 a.m. #6
for Far Hard Kick's Active, what does 2(8)2 mean? when it hits it takes 8 frames otherwise it's 2+2?
Posted by xkingdom on July 31, 2009 at 12:30 p.m. #7
because Akuma Far Hard Kick had 2 hit, (8) is the frame in between 2 kicks
Posted by kaiserdemon on August 1, 2009 at 7:50 p.m. #8
that's odd, i swear f+medium punch can be canceled into akuma's super or ultra special, cause that's what i do when doing kara demon...but why isn't it here
Posted by blah on August 7, 2009 at 8:54 p.m. #9
It's not on here because this isn't a chart for karas, canceling the f+strong isn't a super cancel, just a kara cancel.
Posted by Cubo on November 18, 2009 at 3:58 a.m. #10
very nice, thanks a lot
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