Abel's Frame Data: Street Fighter 4
Last updated on April 25, 2009

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If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 3(8)3 | 11 | -3 | 0 | 13*10 | 16*13 | 25*15 | 30*20 | 20*20 | HL | C*Sp*Su |
| Close Medium Punch | 5 | 3(8)2 | 14 | -2 | +4 | 13 | 16*19 | 50*30 | 50*50 | 40*20 | HL | Sp*Su |
| Close Hard Punch | 4 | 3(8)2 | 20 | -4 | 0 | 17 | 22*21 | 80*30 | 100*100 | 60*20 | HL | Sp*Su |
| Close Light Kick | 5 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | - |
| Close Medium Kick | 7 | 2 | 16 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 6 | 6 | 16 | -4 | 0 | 17 | 21 | 100[30] | 150[50] | 60[20] | HL[H] | - |
| Far Light Punch | 5 | 3 | 5 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | C*Su |
| Far Medium Punch | 5 | 6 | 11 | -3 | 0 | 13 | 16 | 80 | 100 | 40 | HL | Su |
| Far Hard Punch | 12 | 3 | 17 | -2 | +2 | 17 | 21 | 130 | 200 | 60 | HL | - |
| Far Light Kick | 5 | 3 | 8 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | - |
| Far Medium Kick | 8 | 3 | 15 | -4 | -1 | 13 | 16 | 80 | 100 | 40 | HL | - |
| Far Hard Kick | 14 | 2 | 19 | -3 | +1 | 17 | 21 | 100 | 200 | 60 | HL | - |
| Crouch Light Punch | 5 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 7 | 3 | 10 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 8 | 2*2 | 22 | -6 | - | 17 | 22*- | 70*40 | 100*50 | 60*20 | HL | Sp*Su |
| Crouch Light Kick | 5 | 3 | 7 | +1 | +4 | 10 | 13 | 20 | 50 | 20 | L | C*Sp*Su |
| Crouch Medium Kick | 8 | 5 | 13 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 11 | 3 | 25 | -10 | - | 17 | - | 100 | 200 | 60 | L | Sp*Su |
| Jump Up Light Punch | 5 | 4 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Punch | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Up Light Kick | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Up Medium Kick | 4 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Up Hard Kick | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 5 | 10 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 5 | 8 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 4 | 5 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 5 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 5 | 5 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - |
| Forward + Medium Kick | 7 | 2 | 16 | 0 | +3 | 17 | 20 | 80 | 100 | 40 | HL | C |
| Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - |
| Level 2 Focus Attack | 17+13 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - |
| Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 140 | 200 | 60 | - | - |
| Foward + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - |
| Back + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - |
| Change of Direction Light Punch | 14 | 3 | 29 | -7 | -2 | 24 | 29 | 30 | 50 | 20/30 | HL | Su |
| Change of Direction Medium Punch | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 35 | 50 | 20/30 | HL | Su |
| Change of Direction Hard Punch | 17 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 20/30 | HL | Su |
| Change of Direction EX | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 0/0 | HL | Su |
| Second Middle | 15 | 4 | 28 | -9 | -4 | 22 | 27 | 40 | 50 | 10/20 | H | - |
| Secondoro | 22 | 4 | 24 | -5 | -1 | 22 | 26 | 50 | 50 | 20/30 | L | Su |
| Middle Finish | 10 | 2 | 44 | -35 | - | 10 | - | 80 | 40 | 10/30 | H | - |
| Finishuro | 22 | 2 | 53 | -44 | - | 10 | - | 150 | 100 | 30/30 | L | - |
| Wheel Kick Light Kick | 20 | 7 | 2+19 | -8 | -3 | 17 | 22 | 120 | 200 | 30/40 | H | - |
| Wheel Kick Medium Kick | 24 | 7 | 2+20 | -9 | -4 | 17 | 22 | 140 | 200 | 30/40 | H | - |
| Wheel Kick Hard Kick | 27 | 7 | 1+22 | -10 | -5 | 17 | 22 | 160 | 200 | 30/40 | H | - |
| Wheel Kick EX | 17 | 7*3 | 2+19 | -6 | -1 | 17 | 22 | 120*60 | 100*100 | 0/0 | H | - |
| Marceaux Rolling Light Kick | - | - | 27 | - | - | - | - | - | - | 20/0 | - | - |
| Marceaux Rolling Medium Kick | - | - | 30 | - | - | - | - | - | - | 20/0 | - | - |
| Marceaux Rolling Hard Kick | - | - | 32 | - | - | - | - | - | - | 20/0 | - | - |
| Marceaux Rolling EX | - | - | 32 | - | - | - | - | - | - | 0/0 | - | - |
| Sky Fall Light Punch | 5 | 2 | 31 | - | - | - | - | 0*140 | 100 | 30/0*100 | - | - |
| Sky Fall Medium Punch | 6 | 4 | 31 | - | - | - | - | 0*150 | 150 | 30/0*100 | - | - |
| Sky Fall Hard Punch | 9 | 6 | 31 | - | - | - | - | 0*160 | 200 | 30/0*100 | - | - |
| Sky Fall EX | 6 | 2 | 31 | - | - | - | - | 0*160 | 150 | 0/0 | - | - |
| Tornado Throw Light Punch | 5 | 2 | 51 | - | - | - | - | 180 | 100 | 30/80 | 1.3 | - |
| Tornado Throw Medium Punch | 5 | 2 | 45 | - | - | - | - | 200 | 140 | 30/80 | 1.1 | - |
| Tornado Throw Hard Punch | 5 | 2 | 39 | - | - | - | - | 220 | 200 | 30/80 | 0.9 | - |
| Tornado Throw EX | 5 | 2 | 54 | - | - | - | - | 200 | 150 | 0/0 | 1.25 | - |
| Super | 1+5 | 2 | 41 | -32 | - | 10 | - | 0*335 | 0 | 0/0 | HL | - |
| Ultra | 1+13 | 2 | 46 | -30 | - | 17 | - | 384-551 | 0 | 0/0 | HL | - |
| Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Thanks to Gilley and DannyCat for providing this frame data.

Posted by RiK on December 20, 2008 at 6:30 p.m. #1
Anyone mind explaining what all this means?
Posted by MidnightZero on January 29, 2009 at 12:43 a.m. #2
its just what every move does if you slow it down like taking every frame and finding the damage % for every move
Posted by AnguzBeef on February 13, 2009 at 2:58 p.m. #3
Holy crap somebody already took frames. This is crazy, how the crap do you even do that. Take notes while you play? You'd look so weird sitting at the machine just looking at it taking notes. Awesome!
Posted by CriticalBill on February 20, 2009 at 12:27 p.m. #4
Can you even detect this with the normal eye?
Posted by Fou Luz on March 26, 2009 at 3:01 a.m. #5
This art is not artwork, actually. Those pictures have been redrawed over the rendered 3D character. Look at borderlines, they're so straight. Look at the fingers. If you go to Japanese website of Street Fighter, you can see the 3D character posing as this images, so that you can compare with them. The original SFIV art is unlockable in the game and is awesome. I hope they release a book or just the PC version so that we can take screenshots.
Posted by björn on May 1, 2009 at 10:33 a.m. #6
on the forward medium kick, what does frame advantage block and hit means?
Posted by Kikuichimonji on May 8, 2009 at 8:53 a.m. #7
Frame advantage is how many frames faster you recover than your opponent after your attack is blocked or hits. For Abel, usually you dash cancel the step kick which actually increases the net frame advantage by 1 since it usually has 17 frames recovery but his dash is 16 frames.
Posted by Endo on August 6, 2009 at 10:32 p.m. #8
According to this, you have a 0 frame time to input the HP after the forward MK. Unless the dash actually cancels the active time for the forward MK, then that would give one a 2 frame window to do that move oO. 1/30 of a second, piece of cake =D
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