El Fuerte Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Oct. 14, 2009

Character Overview
El Fuerte is a lightning quick grappler. He needs to constantly be using head games and mix up tactics to win, but he's exceptionally good in this regard.
The problem is his damage output is fairly low, so you typically need to hit your opponent a lot to win, plus he takes more damage than most characters, so you can lose quicky as well.
El Fuerte can be a truly wicked character to deal with though. His head games can give even the most seasoned of players problems and it's not uncommon for an exceptional Fuerte player to perfect other fighters — even when they're experts. On the same token it's not uncommon for a Fuerte player to get perfected either.
So the Mexican grappler is a bit of a double-edged sword. When you're on your game, there's no one you cannot beat. When you're off though, things can go bad really quickly.
• Strengths •
+ Very, very fast, insane mobility.
+ Exceptional mix up game after scoring a knock down.
+ His Infinite Combo Loop is handy.
+ Great at running away.
+ Solid Ultra move.
• Weaknesses •
- Very low damage output.
- Takes a lot of damage when he's hit.
- You have to keep your opponent guessing to win consistently.
Infinite Combo Loop
(Repeat)
Fuerte has a wicked Infinite Combo Loop, which is extremely difficult to pull off.
It's done by pressing Hard Punch when close, Canceling into his Habanero Dash, press Light Punch to stop the run and then starting the whole process over from the beginning, starting with the Hard Punch when close.
This results in El Fuerte continually running up to his opponent hitting them with Hard Punches which will sometimes result in a dizzy.
It's unknown how many times this can be done in a row, but most assume it is unlimited. But keep in mind because of the damage reduction in Street Fighter 4, after awhile this doesn't take off much power.
Many players are setting up this loop with a Level 2/3 Focus Attack, Dash Canceling and then going into the first Hard Punch up close.
Because of damage reduction, most players repeat the Combo Loop three times, and then following up with a Habanero Dash into a Sliding Kick to score a knock down and set up his Mix Up Game.
Mix Up Game
Fuerte's mix up game starts when your opponent is getting up from being knocked down. The first step is to begin the Habanero Dash, and then either go for the Body Splash (Medium Punch), Sliding Kick (Hard Kick) or Flying Throw (Hard Punch).
Body Splash: This move has high priority and will beat out most of the game's wake up moves, or at least trade hits with them. Beware of some Ultras and Supers though. You can also cross them up with the Body Splash forcing them to block in the other direction. This move must be blocked high.
Sliding Kick: Must be blocked low, and it's a great alternative move to your Body Splash. When they get used to blocking high to counter your Body Splash, start throwing these in here randomly.
Flying Throw: This move grabs your enemy and slams them to the ground. They can duck under this attack, but when used in conjunction with the Body Splash, and Sliding Kick it's a pretty good trap.
Landing any one of these attacks will knock down your opponent, letting you start the trap all over again.
While this is a great trap, remember that Fuerte doesn't do a lot of damage, so you're going to have to repeat this a number of times, or hit them with other stuff to finish them off.
Special Moves
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100
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• Habanero Dash (Running Forward) •
This move will make El Fuerte dash towards the other fighter and pressing another punch or kick button will result in the following...
— Stops the dash.
— Body Splash, can go over projectiles. You can control the range of this move by pressing the joystick either left or right, and if you get the range down you can use it to cross up.
— Flying Throw, also can go over projectiles. You can control the range of this move by pressing the joystick either left or right. Fuerte will throw a standing opponent when he gets close to them.
— Stops your run and does a quick dash backwards.
— Quick Jumping Kick, may hit overhead.
— Sliding Kick.
Note that you can do a Habanero Back Dash to run away while doing this move.
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• Habanero Back Dash (Running Backward) •
This makes El Fuerte run backwards until he hits the edge of the screen and then run forwards.
You can also do the Habanero Dash move to stop running backwards and run forwards.
Pressing a button will result in the following:
— Stops the dash.
— Body Splash towards your opponent, opposite of your run. You can control the range of this move by pressing the joystick either left or right.
— Flying Throw towards your opponent, again opposite of the direction you're running. You can control the range of this move by pressing the joystick either left or right.
— Hops towards the far wall setting up a Wall Jump, but this won't come out if you're too close to the edge of the screen.
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100
150
(Hold Kick button and then release)
• Quesadilla Bomb (Chest Buster) •
*Armor Breaking*
The longer you hold down a kick button, the more damage and stun this move will do when you release it. Here's the breakdown.
• Level 1 hold a Kick button for 3 seconds.
• Level 2 hold a Kick button for 6 seconds.
• Level 3 hold a Kick button for 8 seconds or more.
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110
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160
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• Guacamole Slew (Air Throw) •
Anti air move, you jump up feet first and attempt to grab the other fighter. This has a surprisingly short recovery time, making you unusually safe when you attempt this when trying to sniff out a jump in from your opponent.
Definitely something you can't abuse, but unless your opponent has exceptional reaction time or you do this from point blank range, you can throw these out there from time to time to catch the other player leaving the ground, and probably safely get away with it.
(In the air)
• Wall Jump •
This move actually makes Fuerte gain speed, unlike other character's wall hops. If you press Hard Punch right after you jump off the wall you'll go about 3/4th's of the screen in the Flying Throw animation, which works well against projectile happy opponents.
EX Moves
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• EX-Habanero Dash •
Like the normal version of this move, but it has Super Armor letting you absorb one attack and keep going.
Doing an EX run at someone throwing a fireball and hitting them with a Body Splash can be a great way to score a knock down and set people up for Fuerte's mix up game.
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150
• EX-Habanero Back Dash •
Like the normal version of this move, but you gain Super Armor letting you absorb a single hit, depending on what it is.
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• EX-Guacamole Slew (Air Throw) •
Super and Ultra Moves
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372-518
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• El Fuerte Dynamite (Super) •
Good damage and it comes out quickly, but it only does max damage from close range.
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• El Fuerte Flying Gigabuster (Ultra) •
This comes out very quickly, and it's a grapple so it's not blockable.
If you can get your opponent to do some stupid things when you have your meter built up, or keep them off balance enough you can land this somewhat consistently. You can also control the range you fly by pressing the joystick either left or right.
Fuerte hops up and lands on the other fighter's head. If they don't escape this in time, Fuerte launches into a series of grabs resulting in pretty good damage.
If you're familiar with Alex's Stun Gun Headbutt super art in SF3, this works much the same way. You can hit with this by baiting a jumping in enemy and then starting the Ultra before they land. You'll jump on their shoulders just as they hit the ground. If you do this while they are on the ground, it can be easily avoided/punished with a anti-air or jump attack. Timing is the key.
Combos
• Standing Hard Punch (close), Cancel into Habanero Dash, Stop (Light Punch), Standing Hard Punch (close), Repeat •
This is El Fuerte's infinite combo loop. See the section above for more details.
• Toward + Medium Kick (Overhead Attack), Standing Light Punch 4x •
Surprising amount of damage on this one, 143 total, although Linking each Standing Light Punch so it combos can be tricky.
Most players are starting this combo out with a Level 3 Focus attack, Dash Canceling into a close Hard Punch and going from there.
• Jumping Hard Punch, Hard Kick (close), Cancel into Habanero Dash, Medium Punch (Body Splash) while in Dash •
Decent damage.
• Jumping Hard Kick, Standing Hard Kick (close), Cancel into EX-Guacamole Slew (Air Throw) •
You need to hit very deep for the Standing Hard Kick to combo.
• Jumping Hard Punch, Hard Punch (close), Cancel into Habanero Dash, Medium Kick while in Dash, cancel into Super •
A tricky combo to pull off at first, but you can execute the first part of the Super motion by doing a quarter-circle forward and pressing Medium Kick and then doing that again to execute a Super right after the Jumping Kick hits.
• Level 2 Focus Attack, Dash Cancel, Hard Kick (close), EX-Guacamole Slew (Air Throw) •
Normal Moves
Note this is not a complete list of all of El Fuerte's normal moves, just the ones we think are noteworthy.
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• Overhead Kick •
Decent range on this overhead attack, and you can sometimes follow it up with a Throw.
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• Anti Air Punch •
Word on the street is this is one Fuerte's best anti air attacks.
(In the air)
• Jumping Hard Punch •
A high priority and good damage jump in. This can beat out a lot of character's anti air attacks.
• Standing Light Punch (Close) •
Very fast attack and does a surprising amount of damage for a Light move. Can also be comboed into itself if you keep Linking it. Good for applying pressure and shutting down your opponent's counters because of its speed as well.
Video walkthrough of El Fuerte's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete El Fuerte's Trials in Challenge Mode
Going through all 10 of El Fuerte's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Hard Punch. • Crouching Hard Kick. • Towards + Medium Kick. • Light Punch + Light Kick in the air (Air Throw). • Standing Medium Kick, Standing Medium Kick (Target Combo). |
Normal: Trial 2
• Habanero Dash, Medium Punch. • Habanero Dash, Hard Punch. • Habanero Dash, Medium Kick. • Habanero Dash, Hard Kick. • Habanero Back Dash, Hard Punch. • Quesadilla Bomb (Chest Buster). • Guacamole Slew (Anti Air Grab). • El Fuerte Dynamite (Super). • El Fuerte Flying Gigabuster (Ultra). |
| Normal: Trial 3
• Standing Hard Punch, Cancel into Quesadilla Bomb (Chest Buster). • Standing Hard Kick, Cancel into Guacamole Slew. • Crouching Medium Kick, Cancel into El Fuerte Dynamite (Super). |
Normal: Trial 4
• Jumping Hard Punch, Standing Hard Punch, Quesadilla Bomb, Cancel into Hard Kick El Fuerte Dynamite (Super). • Jumping Hard Punch, Standing Hard Kick, Cancel to juggle into El Fuerte Dynamite (Super). • Jumping Hard Kick, Standing Hard Punch, Cancel into Habanero Dash, Medium Kick, Cancel into El Fuerte Dynamite (Super). (Helps to do the Medium Kick after the Habanero Dash with a Fireball motion to buffer the first part of the Super.) • Focus Attack, Back Dash, El Fuerte Flying Gigabuster (Ultra). |
| Normal: Trial 5
• Crouching Light Kick, Link into Crouching Medium Kick. • Standing Light Kick, Link into Crouching Medium Kick. |
Hard: Trial 1 • Standing Light Kick, Link into Crouching Medium Kick, Cancel into Light Kick El Fuerte Dynamite (Super). |
| Hard: Trial 2 • Crouching Light Kick, Link into Crouching Light Punch, Cancel into Cancel into El Fuerte Dynamite (Super). | Hard: Trial 3 • Jumping Hard Kick, Standing Light Punch 3x, Link into Standing Light Kick, Link into Crouching Medium Kick. |
| Hard: Trial 4 • Focus Attack, Dash, Towards + Medium Kick, Link into Standing Light Kick, Link into Crouching Medium Kick, Cancel into El Fuerte Dynamite (Super). | Hard: Trial 5 • This is Fuerte's Infinite Combo Loop, see the section above for more details. Standing Hard Punch, Cancel into Habanero Dash, Cancel Dash with Light Punch, Standing Hard Punch, Cancel into Habanero Dash, Cancel Dash with Light Punch, Standing Hard Punch. |
Contributions to this guide by Rush Down, Reno, n0thingman, Keits, FuguTabetai, MOD and Dentron.

Posted by Tizoc on October 24, 2008 at 5:10 a.m. #1
About his QCF+P, by any chance could its name actually be "Jalapeno Dash" not Habanero Dash?
Posted by Catalyst on October 25, 2008 at 8:54 a.m. #2
Could be. I took this from the official Japanese listing of moves, and it's possible something was mistranslated along the way.
I'm guessing it's right, but if you find out something different, just let me know and I can update the listing.
Posted by Tizoc on November 3, 2008 at 12:54 a.m. #3
Actually Habanero seems to be correct-
http://en.wikipedia.org/wiki/Habanero
Nice of Capcom to have you look up General Knowledge like that :)
Posted by Valhalla on November 26, 2008 at 7:20 p.m. #4
How do you do his standing attack where he hits the opponent with his chest and appears to bounce back from it. I thought I also saw somebody EX it in a vid I saw on youtube.
Posted by Kyle on November 27, 2008 at 1:06 a.m. #5
Valhalla,
I beleive (but am not positive) that the chest move you are describing is most likely El Fuerte's Quesadilla Bomb (Chest Buster) move.
Pressing down a kick button(and keeping it held down) charges the Quesadilla Bomb move.
Releasing the kick button results in El Fuerte preforming the move (even if you had launched into a combo while using the buttons other than the kick/s held down).
While with a low (minimum of two seconds) charge time the Quesadilla Bomb seems rather ineffective, keeping the button held down for a long amount of time results in a high stun, high damage attack.
I believe that the move has four different levels of damage:
2 Seconds: 50 damage, 100 stun
4 Seconds: 100 damage, 150 stun
6 Seconds: 150 damage, 200 stun
8-9 Seconds: 200 damage, 300 stun (EX version)
Apparently holding down multiple kick buttons speeds up the process, allowing you to charge EX versions of the move much more quickly.
After preforming El Fuerte's cinematic ultra (and successfully landing it), try holding down all 3 kick buttons. By the time his ultra is done, you are done charging for the EX version of the Quesedilla Bomb and able to preform it.
Some of the information above is best taken with a grain of salt, but hopefully it helps you out a bit.
Posted by eb_z on November 27, 2008 at 9:57 a.m. #6
Hi,
I would like to ask a noob question.
I have seen some good El Fuerte users do another throw move, which after trying out all the moves as indicated in the move lists, can't seem to replicate it.
El Fuerte jumps at the opponent and spins around the opponent's head like a top, partially lifting the opponent off the ground. Most of them seem to execute that move without having to go into the dash.
Can anyone enlighten on how it is done?
Thanks.
Posted by Kyle on November 28, 2008 at 1:36 a.m. #7
EB_Z,
I think the move you are talking about actually is part of the habanero dash.
By inputting quarter circle forward + punch and then pressing hard punch, El Fuerte launches into a grab that sounds extremely similar to the one you described.
Perhaps the videos you were watching had the players execute the hard punch throw (from inside the dash) almost instantaneously after starting the dash.
The move only hits non crouched characters, and is an integral part of El Fuerte's wake-up/mix-up game.
Either that or you are referring to the Guacamole Slew (Air Throw) move.
If the opponent was jumping while the grab was preformed, then it is most certainly the latter.
Hopefully I managed to answer your question.
Take care.
Posted by titantim on December 11, 2008 at 7:33 a.m. #8
I had some dork try the infinite combo on me yesterday. I didn't take it well, and trashed him every other round until he stopped playing against me. He's very zone specific, so if you keep moving back he'll easily miss with one of his moves, leaving him completely to payback.
Posted by claxtizle on December 26, 2008 at 9:14 a.m. #9
this guy seems fun to use
Posted by kenji on January 2, 2009 at 8:49 p.m. #10
COMBO LOOPS SOOO HARD FOR MEE! :(
Posted by Renge on January 4, 2009 at 10:53 a.m. #11
I didn't read you mention that he can do a grab wile in the air. I accidentally did it once. command is lp+lk while in the air. (obviously when the opponent is very close)
Anyway, I love this character. Good guide.
Posted by kenji on January 5, 2009 at 5:12 p.m. #12
any tips on practisin el fuerte's combo loop?? :(
Posted by berwyn on January 8, 2009 at 4:16 p.m. #13
i think what EB_Z was referring to is his backward habanero dash + HP. he does a kinda grab thing but it's different from his forward habanero dash + HP in that he does some 6 hit spinning thing that lifts you off the ground for the backward habanero, whereas for the forward habanero he sits on your shoulders and slams you forward. or something like that.
Posted by Coup d'etat on February 3, 2009 at 11:32 p.m. #14
kenji,
Yes, the timing is tricky but from what I have seen, (and I saw a guy who had it down perfectly) the timing is HP (one second)QCF+Lp(IMMEDIATE)Lp then repeat.
The important thing to know about this "infinite" combo loop is that you CAN actually get out of it with a focus counter. I don't know how but I was able to stop this guy (and even stun him) through his perfect string of loops with this character. You have to time the button push so that you IMMEDIATELY launch your counter after he hits. Try it if you ever get someone infinite looping you. Or just hammer MP+MK
Posted by sfiv fan on February 11, 2009 at 4:29 p.m. #15
im not sure but i just watched a video wit el fuerte in it and im want to hkno if he has an air grab that looks like a falling suplex
Posted by Rotflcopter on February 14, 2009 at 6:45 p.m. #16
Man El Fuerte is looking really good. It's down between he and Rufus for me.
Posted by Rotflcopter on February 14, 2009 at 6:46 p.m. #17
^I meant "him", not "he". Oh well
Posted by O_O on February 16, 2009 at 5:10 p.m. #18
Ey chiwawa!!!!!!
Posted by cyclone21x on February 17, 2009 at 12:04 a.m. #19
This will probs be my character , his moves are awsome. Cant wait to test him out !!
Posted by Robo-Z on February 18, 2009 at 12:07 p.m. #20
El Fuerte is ridiculously mobile, his cross-up and mix-up game are pretty good. I'm looking forward to using him more. You can really confuse your opponent by dashing, cancelling, wall-jumping, wall-jump-throwing, projectile dodging. A lot of El Fuerte's play for me has been getting off combos into ultras while dodging opponents and using ex moves for some added damage. This cook is a bit weak though, so you have to pick and choose when to attack and to dodge. It's a slow fight for such a fast character.
Posted by Budulai on February 19, 2009 at 4 a.m. #21
haha Filho te Puta xD
Posted by bonekiller on February 21, 2009 at 10:53 a.m. #22
this is the worst player i have ever use in any street fighter game , just ridiculous
Posted by haha on February 22, 2009 at 12:46 a.m. #23
"this is the worst player i have ever use in any street fighter game , just ridiculous"
Translation: "I suck at using this guy."
Posted by tornado on February 22, 2009 at 2:03 a.m. #24
What the hell does he even say when you continue.." theres always room for ..............." i dont know can someone help me out cause its kind of pissing me off
Posted by El Fuerte on February 22, 2009 at 3:08 a.m. #25
There's always room for dessert!!!
Posted by illyas11 on February 22, 2009 at 4:57 a.m. #26
llol justin wong says he is god tier
Posted by Zangief on February 22, 2009 at 9:37 a.m. #27
I F*CKING HATE ZANGIEF!!!!! he uses the same unavoidable move over and f*cking over again!
Posted by Bart on February 22, 2009 at 11:25 a.m. #28
Any tips for beating seth with el fuerte?
Posted by Karl on February 22, 2009 at 2:51 p.m. #29
Gotta say, I ain't the best at fighting games, but I enjoy them - Street Fighter seems to only cater to those who can f*cking master every combo. Seth is ridicolous, he does that same low, stretchy-armed punch over and over -- wth are you supposed to do against that? Pfft. El Fuerte is the best anyway. XD
Posted by Corey on February 22, 2009 at 5:21 p.m. #30
Yeah he is a real fun character.. But they seriously need him to make him more durable, or do more damage.. Or a mix of both.. He is like a speedy glass pistol (not a cannon).. Against a really good shoto or projectile character such as Sagat with a powerful anti air move.. It just gets frustrating..
Posted by ChupeChupacabra on February 23, 2009 at 8:34 a.m. #31
can anyone tell me how to use el fuertes "target combo"
ive tried and i can get it to go off....what ani doing wrong?
Posted by Commando 367 on February 23, 2009 at 12:25 p.m. #32
To tell you the truth, El Fuerte is probably one of the best characters in the game (in my opinion), and he is a really good counter for all those hadoken/shoryuken using characters (ken, ryu, dan, sagat, akuma, and sakura). The trick is to confuse the other player and to keep your opponent on the ground (IMPORTANT). If possible, try to dodge instead of blocking. El Fuerte takes a lot of damage when blocking so use his speed to escape certain moves. When attacking, try dashing into a body splash first. If you can't get in close, then a great move to resort to is the wall jump to HP then back dash to HP. The wall jump has great range and the back dash is great for avoiding that annoying low kick that most people pull off. Mix your move-set up to keep your opponent off balance. If the other player tries to jump out of your loop then hit him with the Guacamole Slew (Air Throw). One last tip is his Ultra move. Once you knock your opponent down, move back about a body's length. Forward dash to HP throw should move you back to the correct spot. Perform the ultra 1/4 to 1/2 of the way though your opponents recovery animation. This should result in El Fuerte landing on the opposing player's head as soon as he gets up. Use this with CAUTION, if El Fuerte isn't in the correct spot or if your timing is off he will hop over or right in front of the other player, leaving him open for some serious punishing damage.
Hope this helps :)
Posted by al fuerte on February 23, 2009 at 7:12 p.m. #33
wouldn't it be awesome if he started the fight with 'como es dan, bitches!' anchorman ftw! on topic, el fuerte is super hard to get good at, but is worth the effort, better grappler than 'gief in my opinion
Posted by Spanish on February 24, 2009 at 3:48 p.m. #34
Esta(s)
Not Es Dan
Posted by el fuerte mastah on February 24, 2009 at 5:55 p.m. #35
so, why does capcom hate mexicans that much, not only every mexican charactyer on SF is low tier, but this is a godamn bad stereotype, a luchador that likes food, and names his moves after typical mexican foods this is lulz
Posted by ChupeChupacabra on February 25, 2009 at 8:20 a.m. #36
he may be calssified as "low tier" but justin wong said that he should be in the "god tier", his mix up is why. he always keeps your oppenent guessing.
Example: do a splash, slide kick, slide kick, splash, then when they expect a splash and block hi, you do the Fajita buster. your oppenent has to guess what to block, and if they guess wrong...they get hit and have to play the game again!
el fuerte plays a major mind game, and has some anti air moves, if you play him right, your opponent will be afraid to attack and wait for you to attack them, and try and counter. the problems with el fuerte are that if your facing an aerial opponent...its very dificult to win,and also he takes alot of damage even when blocking!
my advice to el fuerte players is:
1. keep your opponent on the ground
2. dont block (unless necessary) DODGE!!!!!!
3. make sure to F**k with you opponents mind, make them think you have a pattern then switch it up!
(IMPORTANT: DO NOT create a patern, dont confuse that with not having a plan, but dont do the same thing over and over again)
el fuerte is an amazing character, but is EXTREMELY dificult to learn, but stick with it, you will get better!
ive only jus started using him and dont know everything, but above is what i do know!!!!
hope this helps alittle
Posted by flyinggigabuster on February 25, 2009 at 12:02 p.m. #37
El Fuerte is great, but takes a long long time to learn as he plays unlike any other character. He is also a very frustrating character to play as you will literally run circles around your opponent and still lose fights because of the high damage he takes. You will have second thoughts about picking El Feurte the first time you fight a good 'gief and die to three EX spinning piledrivers after hitting him with 12 tortilla press/flying throws.
I managed to get my battle rank from 1k down to the low 100s playing exclusively as El Fuerte, but then got right back up to 1k playing exlcusively as El Fuerte as well.
The problem I see in El Fuerte's future is as people learn how to play against him and not panic, he will not be very good anymore.
Posted by Leonidas on February 26, 2009 at 7:46 a.m. #38
I've been playing all the characters in SF4 and I can safely say that El Farty bum bum is my favourite as you have so much choice of defense and offensive techniques.
Wall bouncing attacks, mid-air throws to comfuse your opponent are great as long as you play defensive with good blocking then when they make a mistake just unleash a fully charged Quesadilla Bomb... This will hurt them... Lots...
Hard kick on it's own brings a very effective dropkick or knee attack for close combat.
Great new addition to the SF series !
Posted by SYLN on February 27, 2009 at 1:07 a.m. #39
A good (and freaken hilarious) way to beat Seth at least on the lower difficulties(I sorta suck ahaha) is to knock Seth down and then use the Habanero Dash but keep running into him as he is on the ground, once he tries to get up use the Tortilla Buster(HP) and then rinse and repeat. Using this makes you feel almost sorry for Seth 0_0
Posted by Leonidas on March 2, 2009 at 6:46 a.m. #40
have been destroying people with his running body splash/wall bounce body splash and his close range hard-kick knee attack setting up the opponent for EX-Guacamole Slew. Great combo...
He's such a good character if you are patient enough to experiment with him.
Posted by JoeXorX on March 2, 2009 at 5:09 p.m. #41
Need tips on beating blanka, i cant break the 1k BPs barrier. Takes to much dmg even when you block.
Posted by Leonidas on March 3, 2009 at 1:40 a.m. #42
When Blanka does the electric move I tend to keep to low light or medium kicks to break him out of it then link the kick straight to a very fast running body splash.
If he does any cannonball attacks - if you block it he'll bounce off and you can follow up with a EX-Guacamole Slew if you are charged or if you wanna really hurt Blanka you can use the Quesadilla Bomb if you've been holding the medium kick button for the duration of the match.
This is how I normally beat a Blanka player.
Posted by GOOBERMASS on March 4, 2009 at 7:16 p.m. #43
the combo i like is when he Low kicks his oppenent in the air and he does the Air throw
Posted by GOOBERMASS on March 4, 2009 at 7:16 p.m. #44
the combo i like is when he Low kicks his oppenent in the air and he does the Air throw
Posted by ChupeChupacabra on March 6, 2009 at 8:17 a.m. #45
hands down el fuerte is an awesome character that takes forever to learn but its most definately worth it!
i play as him and cammy and at first my cammy was way better but as time went on my el fuerte got better and better, and now has surpasssed my cammy and is way more fun to play as!!!
Posted by Jord on March 9, 2009 at 5:40 a.m. #46
Hi, Please help. I'm on trial #2 Propeller Tortilla - Habanero back dash and heavy punch. ( QBC punch, heavy punch) I use LB as heavy punch and use Y, medium punch, in the back dash. Pressing exactly this and he does the move but it doesn't say SUCCESS.
ANY TIPS PLS HELP
Posted by Suri on March 10, 2009 at 5:16 p.m. #47
You need to eat 5 jalapenos first and then you will be able to do it.
Posted by Megamaster on March 11, 2009 at 11:56 p.m. #48
Yo any of you peeps plz say El Fuerte Rocks!!!! For lunch today we had quesadillas and I was like, "Quesadilla Bomb!" Anyways, I like El Fuerte's special move, umm... the El Fuerte Flying Gigabuster! that attack does like... 14 hits at once!!!!!!
Posted by Elf Princess on March 12, 2009 at 6:54 p.m. #49
In real life?
Posted by Harima on March 12, 2009 at 10:47 p.m. #50
Any tips on what to use for a recovery after getting knocked down and your opponent is trying to get you on recovery
Posted by grapez on March 13, 2009 at 4:05 p.m. #51
can anyone explain in detail the whole jumping off the wall thing?
everytime i jump off the wall and press HP i get his normal jumping elbow attack. ive seen players jump off the wall and go straight into a body splash or a body splash throw. how do they do that?
when i say body splash or body splash throw, i mean the move that comes after the habanero dash by pressing either MP or HP.
Posted by proof58 on March 15, 2009 at 9:55 p.m. #52
press the direction and MP or HP at the same time and you can control the distance of this move
Posted by shayneboog on March 19, 2009 at 1:50 p.m. #53
#14:
You landed the FA between the RSF string because the Fuerte you played messed up. When done correctly, you can't get out of RSF.
Posted by grapez on March 19, 2009 at 11:37 p.m. #54
can anyone explain how to do a wall jump throw?
Posted by Monkeybum chum on March 25, 2009 at 9:35 a.m. #55
The trick is to bounce around and keep your distance, trick the opponent.
You are mega fast so because of your speed you can be very hard to hit. Don't stay still.
I find that the middle punch just as you fly back off the wall to do the bodysplash is a very useful technique.
Posted by itsmeyouknow on March 26, 2009 at 12:24 a.m. #56
Fuerte ownage: http://www.youtube.com/watch?v=cdmBS7...
Posted by The Noob (not Scrub) on March 26, 2009 at 12:38 p.m. #57
How do you jump off the wall into a splash or flying throw?
Posted by SmartAsp on March 28, 2009 at 11:39 a.m. #58
Hit MP or SP right after coming off the wall
Posted by Harima on March 31, 2009 at 12:16 a.m. #59
@#56
That video was sweet, it showed how useful that inf. loop is, but its too hard with a standard controller, I might get the joystick after all since KoF12 and BlazBlue is coming soon
Posted by grapez on April 2, 2009 at 5:10 p.m. #60
does a close standing HK knock opponents into the air?
i would assume so because one of the combos listed is HK and then the EX anti air spnning hurricanrana move he has.
can anyone confirm?
Posted by El Stringray on April 2, 2009 at 7:15 p.m. #61
Yup
Posted by speedowa on April 2, 2009 at 11:18 p.m. #62
any strategies for blanka and his electricity? I know the back dash -> flying throw will work out of it, as well as the forward dash into sliding kick. But I haven't found a move that you can be up close and sweep him out of it without trading hits?
Posted by reaper on April 5, 2009 at 10 p.m. #63
I cant seem to cancel from a low crouch mk to el fuerte dynamite special in the challenge mode
Posted by El Stingray on April 6, 2009 at 7:54 p.m. #64
Me neither, hmmmmmmmm
Posted by bigwoodenhead on April 9, 2009 at 7:02 p.m. #65
I just never stay close enough for Blanka to use his shock. The trick for Fuerte is to only get close when you're either sliding, running, or falling on your opponent, or if your opponent is already on the ground. Make the most out of the wall jump.
That's especially good for fireballers. Get across screen and get them to fireball you into a corner, wall jump into the flying throw. Then as soon as they start standing back up, mix up the wake up with an on-top-of-them qcb>HP (tornado one), a throw, f+hk>fddf+hk, walk back to do the qcf>hp, mp, or mk>cancel>super. Sometimes I like to mess with people and just do a poke which blows their mind and they basically stand there, allowing me to just throw them.
The infinite loop is pointless if you know how to play the guy. The things you need to know: never stop moving unless they're down, wall jump as much as you can, and learn timing. El Fuerte is nothing without timing.
Oh and another thing - any of the flying attacks (including ultra) can have their distance increased by pressing towards the opponent. You can jump to tag someone from match-starting distance easily.
Sure, the man takes a good amount of damage when hit, but if you're playing him right, you won't get hit that much.
Posted by Blanka on April 9, 2009 at 11 p.m. #66
commbos
Posted by pul2e on April 16, 2009 at 11:42 a.m. #67
Hey, new to the forum but I've had the pleasure of using ElFuerte to get my Battle Points to around 6500 within 3 weeks (yes, I'm a console-r).
I agree with bigwoodenhead, he's got most of the tips down, and I DO agree with his point that the infinite loop isn't neccesary to become consistent in Fuerte's wins.
The only thing I'd change about that is that the shoto-characters (the good ones anyways) eventually get used to your body splashes and walljumps, and eventually with SRKing your ass to hell. Mix it up with a feint (QCF+LP) and as soon as they start their animation for a SRK, punish them with a sliding kick or Quesadilla Bomb -> Super.
If I had to offer any tips to anyone, it'd be keep messing with their heads. Dash in, splash. Dash in, cancel (while they wakeup SRK). Then start your mess of combos to punish the guys for picking generic characters =].
Oh and Blanka. A big problem for the ones who actually know what they're doing. His electricity IS penetrable. With a HabeneroBackDash -> HP. Aim it right, and you'll grab them and twist their heads off regardless. However, if they're smart, they'll be using their diagonal roll. At that point and time, I have no tips for you... because that utterly owns me =p.
Hope this helped.
Posted by useless on April 27, 2009 at 9:15 a.m. #68
fuerte is useless
Posted by Mert on May 2, 2009 at 7:48 a.m. #69
What are some good combos to use on the ground? A lot of my friends have got wise to my dash moves and kick me out of the air pretty often.
Posted by useless on May 4, 2009 at 1:19 p.m. #70
read #69
no but really, not alot of ground combo's, just mix up the habanero moves, with a slide, splash, and twirly slam. if you mix it up good enough the splash can be used as a crossup and then go for a twirly twirl. there are some normal jump-ins such as HOLD K, jump in with HP, then standing HP, release K. not bad of a combo.
Posted by balla05 on May 5, 2009 at 9:54 p.m. #71
i cant do focus into ultra
Posted by Random but yes... on May 7, 2009 at 9:01 a.m. #72
This guy has some of the most random standard moves.
Will take some practice getting used to which punch or kick to use with each specific situation.
Loving his crouching hard punch (anti-air) and standing knee into air throw combo. Just need to find good uses for his other standard moves...
Posted by asshole on May 10, 2009 at 4:34 a.m. #73
this fa**ot has absolutely no range.. HORRIBLE against seth..
Posted by grapez on May 10, 2009 at 11:34 p.m. #74
to balla05
you have to back dash after focus. as hes back dashing input the move. its gotta be quick. keep practicing. its a great move to use during matches. then again, his ultra is really easy to land...after any jump by the opponent or during any attack animation is a great time....which is basically anytime.
Posted by grapez on May 15, 2009 at 11:27 a.m. #75
can anyone tell me fuertes best air cross up attack?
where you jump from one side to the other and hit the opponent with something that crosses up meaning they have to block the other way.
Posted by Gabriel on May 15, 2009 at 11:59 a.m. #76
The infinite loop is available on home releases of Street Fighter IV. I've seen countless people do it at home with their 360's and PS3's.
Posted by Peregrina on May 16, 2009 at 11:27 p.m. #77
I can't seam to beat the first hard trial, I've beaten all the normal ones. I Don't think i quite understand how to link the st. lk to the cr. mk, is there anything more to it than just pressing then quickly right after each other? I've been able to pull it off plenty of times before, but I don't ever know HOW i do. Also, when you cancel the cr. mk with the super can you use mk to super or does it have to be with a lk or hk?
Posted by wall hadoken-er on May 17, 2009 at 8:38 p.m. #78
can anyone please help with his 4th trial? all i cant do so far is his stupid (jump)hk > hp > gordita sorbat > el fuerte dynamite! i can get as far as 3rd but cant time mk right or i do a stupid throw instead!
Posted by Big D on May 26, 2009 at 5:12 a.m. #79
Ja ja, JÄVLIGT SCHYSST.
Posted by el fuerte on June 11, 2009 at 4:28 a.m. #80
el fuerte is not low tier he is atleast mid to high tier you will see soon
Posted by Min on June 12, 2009 at 8:19 a.m. #81
a lot of his normal actions have slow execution speeds which is a real downer
Posted by jordan on June 28, 2009 at 12:42 p.m. #82
i cant get his ultra to work! HELP
Posted by red on July 2, 2009 at 10:29 a.m. #83
when there comming down from a jump/missed shuryuken/etc input the command and catch them comming down. you normally go through most attacks with it, just watch out for those shotos who hurricane kick in the air.
Posted by Deebo on July 8, 2009 at 4:23 p.m. #84
what can i say....El furte is the truth and wong is right about this character he is god tier when he starts mixing you up. i play sagat,viper,akuma and gief but not one of them have this kinda of mix up game. there all so boring expect viper and a little akuma but for the most part el furte is were its at. i mean i just started playing him and i got my boy MPR the best honda player in the south. he got second at final round evo qulifiers for hdremix anyways he was at my place and i had just picked up el furte. cause i seen a scrub using him and i could not hit him with viper at all...i was like what is going on but then i did beat him. so i went home and started using el furte and realized he is the character for me forget everyone else cause once i started mixing up my boy mpr almost got up and left and almost broke his stick. he couldnt do anything and i was talking trash. i threw him what felt like ten times when he was honda in a row cause he couldnt guess what i was gonna do. it all reminds me of claw form st and thats what this claw should play like in sf4 but oh well we got El Furte.
sorry for the bad spelling and grammer
peace
Posted by Top on July 9, 2009 at 2:08 a.m. #85
to be honest, I can't really play that well with anybody except Fuerte. haha
Posted by XKL1 on July 13, 2009 at 11:06 a.m. #86
This guy is really cool, I like him the most, but I suck big time....
It is so hard without a proper fightstick. The h.dash has work every second (!!!).
I play with keyboard, but it is just not the same as a fighting stick...
I am afraid I will always suck with El Fuerte till I get myself this damn stick.
Posted by lareka on July 16, 2009 at 4:45 a.m. #87
As a guile player i always like to play against el fuerte even if i lose it. I like this guy.
Posted by wonderer on July 21, 2009 at 6:48 p.m. #88
Say i know that El Fuerte's main game is to play mind games with your oppenet and everything with the dash, but after looking at the trials i find that alout of his moves are able to cancel like the chest buster and his hard kick. Could this mean in addition to his mind games, he could dish out major damage with his combos when he needs to? I have only seen most El Fuertes purely rely on the mind games and the ultra though, some feed back would be nice. Thanks.
Posted by xiro93 on August 5, 2009 at 7:14 p.m. #89
hey wonderer el fuertes main game is mix ups, but in street fighter it dosent matter if ur like guile with 2 moves, combos help put the damage on any idiot who dares get caught in one. so yes.
Posted by crackwhore on August 7, 2009 at 12:10 p.m. #90
this guys sucks. I just spent 40 minutes trying to beat Zangief on the easiest setting. It's too Hard. Don't the programmers of this terrible game understand what "easiest" means?
Posted by ckck on August 10, 2009 at 12:59 a.m. #91
haha you're probably just not used to fuerte yet
i'm not that good but i almost never have any problems against gief.
seth on the other hand i still can't figure out. can beat him with ryu/ken but with fuerte i just can't do it even though he's my favorite :(
Posted by lol on August 16, 2009 at 10:58 p.m. #92
Its a learning curve game. Pick a character with a easier damage output and higher health if you are that stuck. Try and learn and adjust to your opponent.
I hate the "this game is to hard, its a terrible game" attitude.
Posted by Stitchlink on August 23, 2009 at 1:32 p.m. #93
@ckck,fuerte is a lot different from other characters (which he should considering he's a new character) so don't fret if you don't get how to play as him at first,with practice fuerte can be an unstoppable machine!
Posted by Stitchlink on August 23, 2009 at 1:34 p.m. #94
....sorry i meant *@crackwhore
Posted by tadaa on August 26, 2009 at 10:50 a.m. #95
@Peregrina
you should not do the crouch kick immediately after light kick. there is a one second gap between them in order to combo.
@wall hadoken-er
in that combo being fast is what counts. you should press mk without a pause after his running move.
and now my question: his Hard Trial 1. i do it. o do the first two steps but when i do the super dan blocks. like in the trial video if you watch it. the guy in the video makes this combo in the fourth or fifth trying as dan blocks the super. does anyone know what the trick is? (yes, i do the crouching mk at the second "down" of his super so it does the super right after it but dan blocks)
Posted by J on August 30, 2009 at 5:33 a.m. #96
A must see for Fuerte fans!
http://www.youtube.com/watch?v=WFq0ul...
Posted by krilyat on September 8, 2009 at 2:05 a.m. #97
to do the super, use the hk :
-super (lk) -> first hit near the feet
-super (mk) -> first hit in the belt
-super (hk) -> first hit in the head
Posted by Gr4v3B0und on September 9, 2009 at 6:35 a.m. #98
@Stitchlink,
For hard trial 1 make sure you are doing lk super. After I mistakenly hit lk for the super it finally worked everytime. If you already finished this trial at least this tid-bit will help someone else out.
Posted by jm21 on September 9, 2009 at 1:57 p.m. #99
brilliant character too bad his health is low love playing as him but not ready to take him online yet ken and sagat still give me trouble
Posted by yes4me on September 11, 2009 at 7:18 p.m. #100
wow... I have just played Dan for 1000cp and then Guile for 1000cp and now I am trying El fuerte for 1000cp. From the let go, I must say this character BLOWS. Mother of god!! How crappy is this character! How bad is this? Right now, he feels like playing the lottery. His qcf.P.MK is useless. His qcf.LK is really a bad move against some characters like Sagat ULTRA. On top of that his normal moves SUCKS. I have never seen a c.HK so slow and the HK is almost as bad. the LP, LK, c.LP, c.LK and c.MP have no reach. My god... My jumping pokes are as bad and he stay in the air for such a long time. And if Ryu do an uppercut, it is very hard to capitalize on his mistake. I have a feeling this character could be the lowest of the lowest tier... even worse than Dan. I am going to play him for 1000cp but it clearly look like it will take me a lot more than 256 tries. I estimate around 400-500 times. This is HORRIBLE. Maybe his learning curve is high and I don't get him. I let you know once I reach 1000cp... but I am already disgusted.
Posted by yes4me on September 11, 2009 at 9:30 p.m. #101
Ok I am starting to understand him. Ok he is not that bad. His moves are great if you know what your opponent is about to do. But all his pokes are almost worthless. His super/ultra are hard to pull on PC due to the shortcuts and you may pull an uppercut kick instead by mistake. His jump is so damn slow and can be used only at one thing: Running away.
As a matter of fact, I was playing online PC a few minutes ago and this "icebond1" is hell pissed at me for running away non stop against his Blanka and winning twice by time (he destroyed me the 2nd round). In my own excuse, I've just started a few hours ago and got destroyed by almost everyone (including several Blanka).
Any tip how to win against Blanka?
Posted by yes4me on September 11, 2009 at 10:22 p.m. #102
FYI: Training mode only. I can't pull that with the lag.
90 HP
180 (VERY HARD) HP >> qcf.LP.LP >> HP (stunt 400)
252 (VERY HARD) HP >> (qcf.LP.LP >> HP)*2 (stunt 560)
315 (VERY HARD) HP >> (qcf.LP.LP >> HP)*3 (stunt 700)
414 (VERY HARD) HP >> (qcf.LP.LP >> HP)*4 (stunt 920)
450 (VERY HARD) HP >> (qcf.LP.LP >> HP)*5 (stunt 1000)
Posted by yes4me on September 14, 2009 at 2:28 a.m. #103
Character #19 learned.
Played El Fuerte 174 times and got 1000cp
I think his worst matchup are against Honda and Bison. I am also not too sure what to do if someone uppercut.LP non stop since his moves come out a bit slow.
imo, El Fuerte is a top tier character: he is very tricky to fight against, and when I play smart I can almost feel my opponent screaming "CHEAP". I couldn't pull the infinite online. It is just too hard...
Posted by the frog-splash lives on September 18, 2009 at 11:10 a.m. #104
love this dude he is epic but once you lose momentum adios amigo. i never played him until i got smoked by him online then i realised that i could adapt my game to him and unleash the jalapeno flavoured can of whoop a$$.
Posted by Stitchlink on September 18, 2009 at 4:15 p.m. #105
@yes4me it's very odd,i thought bison and honda were his hard match ups when i was first starting to play him in g2 but when i got to g1 i found out a good akuma,rufus,and blanka are truly fuertes worst match ups,and yes scrubs always consider you "cheap" when you can take an idiot shoto down to splash mountain with a side of tortilla flip,with a giga buster for desert!
Posted by Assassin on October 5, 2009 at 8:32 p.m. #106
El Fuertes hardest match up is against Dan, I'm not kidding, but your game on CPU vs CPU and let it run all day on the hardest setting, El Fuerte never wins, and Dans cheesy moves are like the only moves in the game which beat out all of elfuertes
Posted by Assassin on October 5, 2009 at 9:23 p.m. #107
@yes for me:
I love El Fuerte, his moves are the funnest in the game, along with with Vegas
his qcf.P.MK is a great move, its works nicely after doing splashes and throws and slides, and is usually unexpected
His air throw and regular throw are very powerful, alot of reach and take priority over most other characters throws
his splash beats blankas electricity, and most uppercuts if timed and angled correctly
he has alot of off the wall moves that can hit characters all the way across the screen.
he plays alot like vega, in that you can control all of his moves to land anywhere you want to.
his qcb.HP throw is a move that can FLY OUT, before even animation for the habenero dash begins and can land almost in the same spot you are standing or more than half way across the screen
his qcb.HK flying leap to wall dive to splash or throw can land straight down from the wall or all the way to the opposite side of the screen and his Ultra is the best ultra in the game IMO
Posted by Assassin on October 5, 2009 at 9:46 p.m. #108
and his jabs dont suck, they are very useful in that they are really on par with ryu or kens jabs and jabbing ryu or ken can usually win you some hits or at least good protection, where as Ryu and kens jabs beat out a lot of other characters jab moves.
Posted by el farticus on October 6, 2009 at 9:07 a.m. #109
Run backwards "Habanero Back Dash (Running Backward)" press hard punch and then you'll find that this move is great for jumping over fireballs to land a nice throw on the opponent.
You can use the joystick mid-flight to choose how far you want to travel across the screen (you can't go across the whole screen but you can cover about 3 quarters)
Great move.
Also learn to master "Habanero Back Dash (Running Backward)" then kick button to leap for the wall then press mmedium punch+opposite direction from the wall as soon as you touch the wall to perform a body splash which can catch alot of players out :D
Posted by @all on October 8, 2009 at 6:45 a.m. #110
Hey everyone, Im new to el fuerte. Liking his play style so far. Just wondering if anyone knows if you can combo or juggle into his ultra?
Posted by Juggly on October 10, 2009 at 3:43 a.m. #111
"@all" - I'm still working him out myself... Here is where I'm at so far:
I've managed to do a focus attack then as soon as it hits dash forward then do the ultra. It should land on them just as the opponent is dropping to their knees. (this is also in one of his trials)
Something I'd personally like to try is the Quesadilla Bomb (Chest Buster) into an ultra as I'm pretty sure that last time I played it I went straight from the Quesadilla Bomb (Chest Buster) into the super so maybe the ultra is possible too?!? I have managed to juggle into the super using the running spin kick. (or at least I think I did or did I just imagine it?)
Posted by My boy Fuerte on October 12, 2009 at 7:13 p.m. #112
I don't know if it's been discussed but his flying throw from either forward or back habanero dash is a great way to deal with spinning Zangief's and it will even go over his grabs including ultra.
If you want to punish Shoto characters, walk up to them and hold a crouching block after knocking them down and when they likely try for an uppercut of sorts and you block it, you can do a close HK and knee them into the air followed by the guacamole slew. After you do that, you've taken away one of their "ultimate" weapons and now they are afraid of doing that famous uppercut of theirs, you can land that backdash flying throw which works crouching or standing. I've even had a "Kombo Ken" player call me a cheap ass along with a Sagat player tell me I'm gay, That's just the best way to deal with Shoto in my opinion. Watch for the LP version of their uppercuts however, they can recover quick enough somehow to either block your knee or throw another uppercut when you try to knee.
The major issue I've had with Fuerte is if you play against someone who is more mobile than your typical shoto player like a teleporting Dhalsim, a flying Vega, a good Rufus player or anyone who makes it their game to use moves that make them cover ground within a standard second. The way to beat those guys is to guess and hope you're right when they are where you think they will be, especially teleporters or even Akuma players who use that quick move.
One more thing I wanted to touch on if anyone didn't know (I only found out from another Fuerte player a few days ago) that you can do Habanaro dash moves off the wall jump like the flying throw which is great. Input same command as you would if you wanted to run, just time it for when you hit the wall.
Posted by dprod on October 14, 2009 at 2:26 p.m. #113
i have the same PROBLEM as this guy (see under)...
it just wont suc6, i cant come any further :S
i'm sure that i'm not making any mistake?! anyone?
By Jord...
Hi, Please help. I'm on trial #2 Propeller Tortilla - Habanero back dash and heavy punch. ( QBC punch, heavy punch) I use LB as heavy punch and use Y, medium punch, in the back dash. Pressing exactly this and he does the move but it doesn't say SUCCESS.
ANY TIPS PLS HELP
Posted by @133 on October 14, 2009 at 9:59 p.m. #114
Are you activating the Heavy Punch while he is running backwards?
Posted by Master Bison on October 17, 2009 at 2:11 p.m. #115
HA! Bison teleports you bitches!
Posted by Lucha Lover on October 19, 2009 at 1:40 p.m. #116
Overhead -> lp x3 is an excellent pressure combo, even if blocked. Mix it up with c.lk -> c.mk as well.
My best fake out against SRK bitches is, when they are down, runstop just before you reach them. They will usually SRK out of reflex, and I Ultra them so they get sweaty Mexican balls just as they land from it. Pissed off more than a few that way.
Posted by dprod on October 22, 2009 at 1:24 p.m. #117
Hi, thanks for you answer @133
Yes i'm activating the Heavy Punch while he is running backwards...
activating near opponent, he does the same as the normal Dash but after running backwards.
activating near the wall, he makes a backward salto and stops.
It should work the same as the Habanero Dash...
But it just wont complete (succes)!
I Tried it for 200 times now, getting very frustrated
Can't find anything about a bug :(
Can someone try it again in trial mode challenge 2, where you should complete 9 moves.
Thnx already for any suggestion or help
greetings...
Posted by @117 on October 22, 2009 at 9:05 p.m. #118
Ok I'm not sure what the problem is exactly, but I just did trial 2 like 5 times perfectly without any problems from the propeller tortilla.
When I said "Are you activating the HP while he is running backwards?" I meant while he is running away cause if he runs backwards hits the wall and then runs forward HP will be a Fajita Buster and not the Propeller Tortilla. It should make him spin and create a bit of a tornado visual as you can see in the trial vids above. If you're doing that input and you see that visual motion ElF does then I do not know what the problem is. Sorry if it's not any help.
Posted by Low Quality UK on October 26, 2009 at 12:55 p.m. #119
I wonder why they decided not to give him any EX damage boosts when he does one of his runnning attacks ?..... only the running part of the move is EXed ( Absorbs two hits mind you ) , the the EX glow goes away after he exits the running mode and executes one of his attacks.
Kinda doesn't seem fair when everybody else seems to get a damage boost on most of their specials when they sacrifice a bar .... none of his main specials ( the ones involving his hanabero dash ... the EX Guacomole is excellent though) get an EX damage boost .... which is sad because his damage output is pretty low to start with ....
Posted by James on October 28, 2009 at 10:12 a.m. #120
In Japanese when he dies I'm sure he say "f_cker"
Posted by nambo on November 1, 2009 at 3:17 p.m. #121
I live in Mexico, and I think El Fuerte is a hard character to play with, but I´m really happy he´s on the roaster, because in the history of the game, he´s just as friendly as we all mexicans are... jaja (sorry if I don´t write it well, but I hope you get the point...)
Posted by nambo on November 1, 2009 at 3:23 p.m. #122
...And with T.Hawk we will have 2 mexicans characters in ssf4!, that´s cool, even if T.Hawk looks more like an american indian than like an mexican aztec warrior...
Posted by yaaboy1993 on November 3, 2009 at 5:10 p.m. #123
he does but el fuerte is the ustoppable hurricane.plus that hawk loser is 2 slow.lol. p.s.(super dynnammic cooooking timmme)
Posted by lolcats on November 7, 2009 at 5:29 a.m. #124
lol perfecting Seth with this guy is mind numbingly easy, kist keep using his dash then the grapple one, MP, time it right and its over... pretty wide gap for mistakes so its very very easy to do
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