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C. Viper Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 13, 2009

144 Comments

Crimson Viper: Street Fighter 4 Character Guide


Character Overview

Some players think Crimson Viper is most similar to Cammy in the Street Fighter games, but after playing her you'll find she has a style all her own.

She's a cross up master because of her Burning Kick and Super Jump abilities, and quick reflex players can consistently keep the other fighter guessing which way to block.

Viper does most of her damage within sweep distance and when she scores a knock down.

Strengths
+ Exceptional ability to cross up her opponent, with her Burning Kick
+ Only character with a Super Jump and it can be canceled into her Ultra
+ Her moves come out pretty fast and her foot speed is good
+ Great High/Low mix up attack game
+ Excellent overhead attack
+ Most of her regular moves can be canceled into a Special Move
+ Attacks do a lot of stun to your opponent, which can make for a quick dizzy

Weaknesses
- Low defensive rating mean she takes more damage than most when hit
- Doesn't do great damage
- Lacks consistent anti-air and "get the heck off me" moves

Post Bread and Butter Combo mix up game

Viper has a strong mix up game after landing her Bread and Butter Combo (Crouching Medium Punch/Kick into Thunder Knuckle).

After landing this, you can do the following:

  • Towards + Medium Punch (Overhead) — Goes over sweeps and fireballs if timed right.
  • Burning Kick — Hits any low attacks.
  • Light Punch Thunder Knuckle — Good against high attacks.
  • Bait an attack and punish.
  • Jump towards and cross up with Medium Kick into her Bread and Butter again, repeat.
  • Anti-air with Hard Punch Thunder Knuckle if they jump at you.
  • Also you can do another Crouching Medium Punch into Thunder Knuckle.

Special Moves

Light
100
Medium
120
Hard
70
EX
120

Joystick Joystick Joystick Joystick Joystick
Thunder Knuckle
*Armor Breaking*
The Light Punch version comes in low, while Medium hits at about neck level. They both make Viper slide forward with her fist out. These moves can be done over and over again because the recovery time for them is very quick and they'll usually have higher priority than most moves. Careful though because they can still be countered, don't get predictable with them.

Hard Punch makes her do somewhat of an uppercut which is a good anti air move, but if you trade hits with it, you'll likely lose out on damage because Viper is weaker than most characters.

Light Punch Thunder Knuckles can also go through fireballs, but the timing is tricky. When the move is first starting up it won't go through, but after that you should be able to hit people out of their projectiles.

You can stop the Light Thunder Knuckle animation by pressing two punch buttons almost immediately after doing this move.

Stopping this move will not increase your Super meter.

Light
100
Medium
100
Hard
100
EX
120

Joystick Joystick Joystick Joystick Joystick
Burning Kick
This makes Viper jump kick her opponent with her legs engulfed in flames, and it's mostly safe from counter attacks if blocked. This is a really good attack, with a fast start up time and solid damage, plus it can eat projectiles if timed correctly.

Note that this move will not combo when Canceled from most normal attacks.

Light
100
Medium
100
Hard
100
EX
140

Joystick Joystick Joystick Joystick Joystick (In the air)
Aerial Burning Kick
This thing is dirty because you can Cancel from a normal jumping move in to the Burning Kick to 'cross up' your opponent. For example, if you jump in with Hard Kick and then Cancel into Viper's Burning Kick — depending on your spacing and position — you can hit the other player in the back of the head or their front side, forcing them to make a very fast decision on which way to block.

This lets Viper pull off some serious mix up games whenever she scores a knockdown. Adding throws and her other moves in with this can make her extremely difficult to defend against.

The Light Kick version will stop Viper in mid air and drop her down, which can be useful in baiting Shoryuken's and other anti-air attacks. Also if you're directly above the other fighter while descending from a jump, you can use this to land directly on their head to cross them up.

You can cancel into this move after hitting with the following in the air:
• Jumping towards Weak or Hard Kick
• Jumping straight up Weak Kick or Hard Punch

Note that this move will not combo when Canceled from most normal attacks.

Light
120
Medium
120
Hard
120
EX
120

Joystick Joystick Joystick Joystick Joystick
Seismic Hammer (Ground Pound)
Viper punches the ground and an explosion appears underneath her opponent's feet. The strength of the button determines the range of this move.

The Light Punch version hits close and is mostly safe from counter attacks if blocked. Medium Punch hits about midscreen, while Hard Punch hits from about a full-screen's distance.

The Seismic can also be effective against characters with slow fireballs like Chun Li and Guile. If they're firing projectiles from far away, nail them with a Hard Punch Hammer.

You can stop the Seismic Hammer animation by pressing two punch buttons almost immediately after doing this move.

Avoid using the Seismic Hammer at close range because the start up and recovery time will often get you hit.

Joystick Joystick
Super Jump
Similar to Rolento in the Street Fighter Alpha games, Viper has a fast jump. You can also press diagonally up-forward or up-back to Super Jump in those directions.

You can Cancel into Viper's Super Jump after connecting with most of her normal moves.

A good tactic after hitting with a Crouching Medium Kick is to cancel into the Super Jump towards your opponent and immediately do a Burning Kick. The faster you pull this off, the lower the trajectory you'll get giving you more of a chance to cross up the other fighter.

This can really mess with your opponent's head because it's not easy to anticipate which way to block correctly in this scenario.

EX Moves

Light
100
Medium
120
Hard
70
EX
120

Joystick Joystick Joystick Joystick Joystick
EX-Thunder Knuckle
*Armor Breaking*
This has a long start up time, so it's very difficult to land. There are very few practical uses for this move.

Light
100
Medium
100
Hard
100
EX
120

Joystick Joystick Joystick Joystick Joystick
EX-Burning Kick
This can be a good attack against an opponent doing anti-air moves and as a getting up move because it has some invincible frames of animation.

Light
100
Medium
100
Hard
100
EX
140

Joystick Joystick Joystick Joystick Joystick
EX-Aerial Burning Kick

Light
120
Medium
120
Hard
120
EX
120

Joystick Joystick Joystick Joystick Joystick
EX-Seismic Hammer (Ground Pound)
This thing comes out very fast and can be used in combos. Also unlike the normal version which you must pick the proper button depending on the range the other fighter is at, this will track the other fighter wherever they're standing.

This move is invulnerable to most high normal attacks and Sagat's high fireball, and it can be a decent wake up attack or used to get the other fighter off of you in pressure situations.

If you hit with this, Cancel out of it with the Super Jump and then go into your Air Burning Kick for extra damage.

You can stop the EX-Seismic Hammer animation by pressing two punch buttons almost instantly after doing this move, but you will still lose EX meter as if you'd fully done the move.

Super and Ultra Moves

Super
300
Ultra
390-540

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Emergency Combination (Super)
Viper runs forward and hits with her fist then goes into a flip kick.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Burst Time (Ultra)
*Armor Breaking*
Viper winds up and does a huge Explosive Ground Pound followed by several flip kicks. This move is... weird, as it doesn't hit consistently, so be careful when and where you use it.

These are the best times to use her Ultra:

• As part of your EX-Seismic Hammer, Super Jump, Burning Kicks combo.
• After hitting with Focus Attack, then Dash Cancel to get in close while they crumple.
• When the opponent is descending from a missed attack.
• When your enemy is dizzy.

You should not use Viper's Ultra as an anti-air weapon, because it's difficult to hit with it consistently, and if you miss you'll be wide open to punishment.

Normal Moves

Note this is not a complete list of all of Viper's normal moves, just the ones we think are noteworthy.

Joystick
Hard Punch (outside of close range)
You can cancel this move into Viper's Thunder Knuckle, Seismic Hammer, Burning Kick or Super Jump. You must execute the cancel move motion within 1/4th of a second of pressing Hard Punch.

Joystick Joystick Joystick
Overhead Attack
Arguably one of the best Overhead Hits in the game. This hops over some projectiles if timed correctly. Works well outside of sweep distance. Use this often.

Also depending on how you hit with this, it's possible to combo into a Crouching Medium Punch and cancel into a Thunder Knuckle for three hits.

Combos

This is not a complete list of all of Viper's combos, just the core ones you should know.

Jumping Hard Kick, Crouching Medium Punch, cancel into Thunder Knuckle
Viper's Bread and Butter combo. The Thunder Knuckle recovers very quickly if blocked, but there's still a small window where you can be counter attacked if you don't hit with it. You can also do a fake Thunder Knuckle and walk up and throw to keep your opponent off guard.

(Close) Medium Punch, Link into Crouching Medium, Cancel into Medium Punch Thunder Knuckle
A pretty good combo which can help keep the pressure on your opponent when you're close in.

Seismic Hammer, Cancel into Super Jump, Light Air Burning Kick, Hard Punch Thunder Knuckle

Jumping Hard Kick, Crouching Medium Kick, cancel into Thunder Knuckle, cancel into Super
A variation of her Bread and Butter combo, works well if you have a full Super Bar.

Jumping Hard Kick, Standing Hard Punch, Cancel into EX-Seismic Hammer, Cancel into the Super Jump, Air Burning Kick and juggle with Ultra
It's easier to do this combo in the corner, but it can be performed any where, although the timing is stricter away from the edge.

Video: Crimson Viper's Trial Challenge: Street Fighter 4

Video walkthrough of C. Viper's Trial Challenges in Street Fighter 4. Watch ►

Movie courtesy of Kalelulen4

Walkthrough: How to complete Crimson Viper's Trials in Challenge Mode

Going through all 10 of C. Viper's Trials will give you a pretty good idea what her core combos are and how to use most of the moves.

While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.

If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.

Note: Some of these trials require Canceling out of Viper's Thunder Knuckle and Seismic Hammer which takes some practice to work into your combos.

Normal: Trial 1 • Towards + Light Punch and Light Kick (Throw).
• Backwards + Light Punch and Light Kick (Throw).
• Towards + Medium Punch.
• (Close Range) Hard Kick.
• Tap Down the Up quickly (Super Jump).
Normal: Trial 2 • Thunder Knuckle.
• Burning Kick.
• Aerial Burning Kick.
• Seismic Hammer.
• Emergency Combination (Super).
• Burst Time (Ultra).
Normal: Trial 3 • Crouching Medium Kick, Cancel into Crouching Thunder Knuckle.
• (Hit Deep) Jumping Hard Kick, Cancel into Burning Kick while in air.
• Standing Hard Kick, Cancel into Emergency Combination (Super).
• Hard Punch Thunder Knuckle, juggle with Hard Punch Thunder Knuckle.
• Seismic Hammer, Cancel with 2 punch buttons.
• Thunder Knuckle, Cancel with 2 punch buttons.
Normal: Trial 4 • Jumping Medium Kick, Crouching Medium Kick, Cancel into Medium Punch Thunder Knuckle.
• EX-Seismic Hammer, Cancel into Super Jump, juggle with Aerial Burning Kick.
• Hard Punch Thunder Knuckle, juggle with Emergency Combination (Super).
• Focus Attack, EX-Thunder Knuckle, Burst Time (Ultra).
• Jumping Hard Kick, while still in the air Cancel into Burning Kick, juggle with Ultra.
Normal: Trial 5 • Standing Light Punch, Link into Standing Medium Punch.
• Standing Light Kick, Link into Crouching Medium Punch.
• Standing Medium Punch, Link into Crouching Medium Punch.
Hard: Trial 1 • Jumping Hard Punch, Standing Medium Punch, Link into Crouching Medium Punch, Medium Punch Thunder Knuckle, Cancel into Emergency Combination (Super).
Hard: Trial 2 • Focus Attack, Dash, Crouching Hard Punch, Cancel into Thunder Knuckle, Cancel Knuckle, Burst Time (Ultra). Hard: Trial 3 • Jumping Hard Kick, Standing Light Kick, Link into Crouching Light Punch, Super Jump Cancel into Burst Time (Ultra).
Hard: Trial 4 • Focus Attack, Dash, Crouching Hard Punch, Cancel into EX-Seismic Hammer, Cancel with Super Jump, juggle with Burning Kick, juggle with Hard Punch Thunder Knuckle. Hard: Trial 5 • Crouching Hard Punch, Cancel into Thunder Knuckle, Cancel Thunder Knuckle, Crouching Hard Punch, Cancel into EX-Seismic Hammer, Cancel into Super Jump, juggle with Burning Kick, juggle with Ultra.

Contributions to this guide by Kunai, Gasp, CFAY, Forgenjuro, Azrael and MAGUS1234.

Posted by Dflowen on September 30, 2008 at 11:53 a.m. #1

Keep up the good info on C. Viper I want to learn how to play her well in the arcade. I'm still a new at this game and hope to get the hang of it.

 

Posted by Diyomaro on October 10, 2008 at 6:21 p.m. #2

I'm getting the hang of C.Viper. She has really good kicks, and her H.Kick hits twice if timed correctly. her H.Thunder Knuckle is a great anti-air move, as stated in the guide.

 

Posted by hmm on November 30, 2008 at 8:44 a.m. #3

i honestly have NO IDEA who to main with. ima just play with everyone...thx 4 the guide

 

Posted by Azuro on December 19, 2008 at 11 a.m. #4

I hear Viper takes so many button presses to be effective with. >_>

 

Posted by Hekron on January 12, 2009 at 12:29 a.m. #5

Lots of good C. Viper tricks here...Keep it up

 

Posted by UltimaHadouken on January 19, 2009 at 1:55 p.m. #6

Hopefully people will understand how god Viper is. I hate where she is on the tier list. She should be much higher!

 

Posted by JC on January 20, 2009 at 4:04 a.m. #7

Is it possible to kick the opponent right after you use a super jump? For example Crouch M.Kick > Super Jump > H. or L.Kick > Fire Kick (Air). Maybe I am not skillful enough to do it. But that would be really dirty if it is actually possible.....

 

Posted by berwyn on January 29, 2009 at 4:20 p.m. #8

@JC
i don't think it is because nobody has done it so far, not even in japanese tournament videos. it's already painful enough to do this combo: C.Hp xx EX Seisumo Hammer, super jump Burning Kick, land, ultra. it does insane damage.

 

Posted by TheWriter on February 15, 2009 at 10:07 p.m. #9

EX Thunder Knuckle at range links well into Burst Time.

 

Posted by berwyn on February 16, 2009 at 4:48 p.m. #10

only if your distance is right.

 

Posted by Rott on February 19, 2009 at 2:47 p.m. #11

Her EX Thunder Knuckle actually works with burst time quite well. It's a great way to punish a missed ultra.

 

Posted by cv on February 20, 2009 at 3:03 p.m. #12

I'm having difficulty connecting her super jump burning kick after her EX Seisumo. Any advice?

 

Posted by Bob on February 21, 2009 at 1:55 p.m. #13

Hey, Playing Trails with CViper and trying to execute Emergency Combination right after Hard Kick. When are you suppossed to press the punch button exactly for executing E.C.?
Been trying for a long while and getting pretty frustrated.
/Bob

 

Posted by ace on February 21, 2009 at 6:07 p.m. #14

i'm stuck on that one too. i was able to do it once but i don't know what i did exactly. if anyone knows, help

 

Posted by DrBazooka on February 22, 2009 at 5:36 a.m. #15

For the Emergency Combination after Hard Kick, you should release Emergency Combination right after the first of the kicks.

Look at this video for trials:

http://www.youtube.com/watch?v=Ybb-_x...

 

Posted by TK on February 23, 2009 at 11:37 a.m. #16

Does HP Knuckle, fadc, ultra work? Seems like i'm not connecting on it.

 

Posted by Carloes on February 23, 2009 at 1:44 p.m. #17

I've been trying to do the pretty standard looking HK->Super Combo with C. Viper, but I seriously have no clue why I keep failing at it. I've seen the excellent Japanese movie, so I know I need to do the "close" HK and execute the Super Combo before the second kick lands. I think I'm pretty quick at the Super Combo, but my question is: is it a matter of being even quicker or am I supposed to wait/do something? I get the feeling my Emergency Combination just doesn't "come through".

 

Posted by Carloes on February 23, 2009 at 1:57 p.m. #18

To be clear, I just do: HK-> down-forward, down-forward, HP (for example). Maybe I'm missing some key knowledge (or I'm just sucky sucky 10 dollar) ? ;)

 

Posted by DrBazooka on February 23, 2009 at 2:59 p.m. #19

@TK:
I never tried it myself but I see no reason why it shouldn't work.

@Carloes:
Yes, HK-> down-forward, down-forward, HP works. In fact down-forward,HK, down-forward, HP also works and it's much easier to pull off BUT this does NOT work for the trials (unless I am missing something). So you probably have to do this (HK-> down-forward, down-forward, HP) faster sorry. Try using the analog stick if you have a normal controller.

Some combos I just can't do on the D-pad. And the super jump only works 50% of the time for me. I would like to ask if someone with an arcade stick thinks their game is much better with it or if it is just a matter of time before I get good with the controller (PS3-DS3). Bear in mind I have only started playing Street Fighter a few weeks ago (SF3:3S and now SFIV).

 

Posted by DrBazooka on February 23, 2009 at 3:03 p.m. #20

You know, come to think about it, down-forward,HK, down-forward, HP might actually work for the trials if you press HK after the forward and not together (i.e. HK+forward does not work for sure). I may be wrong though.

 

Posted by Carloes on February 24, 2009 at 4 a.m. #21

It does, you can actually do the "movement" before you even do the HK. So down->forward down->forward HK (which isnt any special move) and then do HP works :) If you can do that combo without doing the movement before you execute the HK, you're a pretty fast guy for me ;)

I had the same problem with the super jump, but it's just a matter of making sure your thumb doesn't go over any other button. My Super Jumps are better with the poke instead of the d-pad. Currently trying the combo with the EX-Hammer -> super jump flipover to flame kick :)

 

Posted by DrBazooka on February 24, 2009 at 10:47 a.m. #22

Nice! Well done Carloes! I didn't know you could do that.

Yes, the EX-Hammer -> super jump flipover to flame kick was the hardest one from the normal trials for me. It took me around 2 hours of frustration to do it. I had to use the analog for this cause, as I said, I can't do the superjump properly with the d-pad and my thumb hurt cause of the other trials. I followed exactly in sequence this combo but if anyone knows of a better (easier) way to do it please tell me! This could come in handy.

 

Posted by CIPER on February 25, 2009 at 10:23 p.m. #23

i tink the hardest dam thing for her to do is the one where you focus attack and then low high punch to thundrr knuckle cancel then to burst time all together maadd hard on hard =D

 

Posted by CrimsonViper on February 25, 2009 at 11:19 p.m. #24

I'm pure crap in this game. Dan is way Better. So is Sakura.

 

Posted by Poop on February 26, 2009 at 8:04 p.m. #25

C. Viper is so hot!

 

Posted by ace on February 27, 2009 at 8:54 a.m. #26

I am trying to do the H. Kick cancel to the super combo.i try doing the movement first but it registers the forward H.kick move instead of just the H. kick

 

Posted by CC on February 28, 2009 at 6:55 a.m. #27

any1 have tips with the EX Hammer --> Super Jump --> Aerial Flame Kick move? I'm struggling like crazy with it even with the poke stick. I can always do the EX --> Super Jump, but I always miss the kick. How do I time it?

 

Posted by Atmosfear on February 28, 2009 at 4:05 p.m. #28

I feel you CC, I've tried it multiple times and honestly, the only time I even came close is using the PS3 sticks instead of the pad. Theres literally no room for error with this combo.

I recommend that you practice Super jump > burning kicks as often as possible without jumping past mid screen.

 

Posted by CC on March 1, 2009 at 8:21 p.m. #29

@Atmosfear

Thanks, but that sounds really tough. LOL.

 

Posted by Pro C. Viper on March 2, 2009 at 3:05 a.m. #30

@CC

If you're just doing it in trial, just stand next to them and super straight up... it'll be easier for you that way.

 

Posted by CC on March 2, 2009 at 1:37 p.m. #31

@Pro C.Viper,

Yeah I am, but I always do it too slow. Any tips?

 

Posted by Bubbles on March 2, 2009 at 2:14 p.m. #32

the ex hammer super jump aerial flame kick combo is easy. Hell, I am doing it on a 360 pad. Just follow this motion after hammer (u can combo from any hammer, not just ex). Hammer > 1963214 mk > 214 hp. This is hammer into super jump flame kick into upward thunder knuckles. If you don't understand the number notation, look at your num pad.

 

Posted by fthelife15 on March 3, 2009 at 7:49 p.m. #33

i need help with trial hard 3 does anyone know how to cancel out of a high jump i just dont seem to cancel out of it and do a ultra

 

Posted by UghFace on March 5, 2009 at 9:02 p.m. #34

I hate the Normal 3rd trial with the HK down forward down forward HP movement. I do the combo but it doesn't register.

 

Posted by invasmani on March 7, 2009 at 7:09 p.m. #35

how the hell do i cancel from a normal move into a super jump into the ultra...

 

Posted by Atmosfear on March 9, 2009 at 9 p.m. #36

@Bubbles

Thats actually a very good tip, thanks. I didn't get it until I looked at my keyboard :]

 

Posted by Snuggles on March 10, 2009 at 4:58 p.m. #37

Another good tip : dont eat yellow snow.

 

Posted by c.v. on March 13, 2009 at 1:42 p.m. #38

Does HP thunder knuckle to ultra midscreen work against all characters? Saw a video with it connecting on Fuerte.

 

Posted by SFIVfan on March 17, 2009 at 3:27 p.m. #39

Anybody know how to do succesive sizemic hammer back to back I see it done on videos but I dont see it in the guide

 

Posted by Phasik on March 18, 2009 at 2:25 p.m. #40

To do a double seismic, you gotta SJC the first one. It's really easy once you get it.

 

Posted by Atmosfear on March 18, 2009 at 5:52 p.m. #41

@c.v.

You can, but the timing is very sensitive as in you have virtually no room for error. That could be said for just about all CViper combos though.

 

Posted by SFIVfan on March 18, 2009 at 8:30 p.m. #42

anybody hear about the code for alternate stages hold L1 or R1 when selecting a stage and your supposed to fight at a different stage is this real or fake

 

Posted by SawDawg on March 19, 2009 at 12:25 a.m. #43

So, i find it near impossible to Vipers hard trial stage 3. its busting mah balls

 

Posted by Viper Nub on March 19, 2009 at 4:49 p.m. #44

I still can't do the ex hammer follow up with an in air burning kick help plz

 

Posted by Invisible Fist on March 22, 2009 at 8:21 a.m. #45

@ Viper Nub

Do the Ex Seismic Hammer (F, D, DF + PP), then almost immediately afterward input DB, UF, F, DF, D, DB, B + K. This second input should be done in one fluid motion of the joystick and afterward you should have enough time to tack on her Ultra or a hard punch thunder knuckle. Just keep at it.

 

Posted by de bunk da junk on March 22, 2009 at 8:22 a.m. #46

@SFvi fan

if you hold L1 or R1 or on the xbox the trigger buttons you fight the same stage but in a slightly different setting...like instead of day it will be night etc.

its not a cheat or anything its rather common among the Sf4 community.

try it out :-)

 

Posted by Dashinuke on March 25, 2009 at 2:33 p.m. #47

I can't get the [Focus Attack, EX-Thunder Knuckle, Ultra] down (Normal Trial 4, 4th combo). After I focus attack, dashcancel, and Ex Thunderknuckle, Dan keeps falling on his back, while in the trialmode movies on youtube (including the eventhubs one) he just drops down on his knee's.

Because of him falling on his back instead of trough his knees, the ultra doesn't connect.

Although sometimes he does fall trough his knee's, but I cant seem to figure out why. I've tried different length of focus attacks, and different timing :(

Any suggestions ?

 

Posted by SnaaackPack on March 26, 2009 at 12:10 a.m. #48

Good god she is demanding when it comes to combos >_< It took me 5 hours to finish her final hard trial ughhhhhh....and I thought Cammy's trials were annoying....well at least now I have finished all hard trials and normal trials for every character....now to practice the combos more online

 

Posted by Invisible Fist on March 27, 2009 at 8:18 a.m. #49

@Dashinuke

Try doing a level 3 focus attack, as in holding MP and MK down for the longest time possible, dash cancel, follow with the Ex Thunder Knuckle, and finally the Ultra. Try to dash cancel as soon as you hear a 'ping' sound when her focus attack connects.

 

Posted by Dashinuke on March 30, 2009 at 11:19 a.m. #50

@Invisible Fist:

Thanks, I managed to get it down under 5 tries. Now I'm working on #2 hard trial. Thanks for the help :)

 

Posted by Red Spydaa on March 31, 2009 at 10:39 p.m. #51

Can anyone help on how to cancel that super jump into the ultra, I main Viper and I always do hard trial 4 and sometimes the hard trial 5 but I can't do 3

 

Posted by H0ll0wPh0en1x on April 2, 2009 at 7:59 a.m. #52

I am having a lot of trouble with her third hard trial... Like Red Spydaa I can do the combos for her 4th and 5th trials almost easily because it's the kinda stuff I actually USE with C. Viper, but that third trial is a real pain.

This helped me a little bit but I still can't quite get it; A friend explained it to me like this:

After landing the j.RK -> st.LK make sure your joystick is at Neutral and do d, df+lp, f, uf, d, df, f+PPP as fast as possible. Doing the lp in the crouch part of a d, df, f, uf motion will basically automatically do the super jump cancel after the punch lands...

Thanks to that advice I can now do j.RK -> st.LK -> cr.LP -> SJC -> nuthin.

 

Posted by H0ll0wPh0en1x on April 2, 2009 at 8:04 a.m. #53

@Red Spydaa:

To add to my previous comment, basically from what I can gather you have to buffer the high jump and the ultra in the span of the cr.LP animation... So you have 16 frames (4/15 of a second) to do down to up-forward, down to forward PPP. Honestly I think I'm just not quite fast enough to do it yet but I'm almost there... I keep getting ridiculously close and then just super jumping over Dan because I was so caught up trying to make sure I hit the LP at the right point of the motion that I don't think to finish it and do the qcf+PPP before the super jump actually goes off...

/sigh

 

Posted by hope on April 4, 2009 at 4:01 p.m. #54

does any1 know if this is a valid combo .

Crouching Hard Punch, cancel into EX-Seismic Hammer, cancel into Super Jump, Hard Kick Aerial Flame Kick, EX-Thunder Knuckle, Ultra .

it is posted above but i cant not get the ex thunder knuckles to hit.

 

Posted by TheOne on April 5, 2009 at 9:19 p.m. #55

@hope

No that will not work, you won't be able to connect the EX-TK after the burn kick. If you're in a corner you could do

Crouching Hard Punch, cancel into EX-Seismic Hammer, cancel into Super Jump, Hard Kick Aerial Flame Kick, HP Thunder Knuckle, Ultra .

 

Posted by askdjf on April 7, 2009 at 8 p.m. #56

why arent there more vipers out there? she has such beastly combos and crosups. im suprised there are so many vega players, but i guess all the gays and naruto nerds out there pick him because hes homo, and hes a ninja, go figure.

 

Posted by hope on April 8, 2009 at 4:36 a.m. #57

@askdjf

Her learning curve seems to be throwing alot of people in other directions. Her combos require a good bit of practice to actually pose a threat , but i must say in the next months to come except there to be atleast a few powerhouse c. vipers at high level events.

@TheOne

do i need to fadc after the hp TK? Not sure if its just me but the easiest way to land a ultra in a combo is:

jump in hard kick , Standing / crouching hard punch , cancel into EX-Seismic Hammer , Medium punch Thunder knuckles , ultra.

 

Posted by Frustrated on April 9, 2009 at 7:29 p.m. #58

Im having trouble with Viper online. Ive tried really hard to master her but its just not working. Her normal moves come out so slow and her priority is terrible. Missing just one Seismic hammer leaves her open for a punishing counter attack. Any pro tips or advanced techniques?

 

Posted by Ninja on April 9, 2009 at 11:54 p.m. #59

I'm having the same issues. the medium punch, medium thunder knuckle should come out really fast, but online it is so slow. I can land her ex seismic into burning kick, but any of her close range thunder knuckle moves have ZERO priority online, meaning you are dead if they get close to you. The seismic hammers are good long range, but her more vital close range seismic hammer combos are too slow to pull off effectively online.

 

Posted by Crimson Poo on April 14, 2009 at 4:59 a.m. #60

I can't stand this character,

I'm fine with everyone except Crimson poo poo...

Rufus is a pain too but I can kinda get on alright with him.

Love the other characters though,

 

Posted by Shawn on April 17, 2009 at 4:33 p.m. #61

No kara throw?

 

Posted by Dashinuke on April 18, 2009 at 4:32 a.m. #62

I know everyone says Viper is a stick character, but are there any people here who play her with the ps3 or madcatz pad? I'm specially curious if people play her with a madcatz pad, and how their experiences are.

 

Posted by Crimson Vegetarian on April 24, 2009 at 3:17 a.m. #63

I found this character horrible at first but now I'm quite enjoying her since learning how useful the moves are when used in the right situation.

 

Posted by naruto on April 25, 2009 at 3:52 p.m. #64

yo jspock wat the fack is worng wit you my parents were in the room you awshole

 

Posted by Dimitri on May 3, 2009 at 10:55 a.m. #65

Hahaha Jspock that was the best thing I've ever seen. That would definitely be the best attack for C.Viper to use. No other way she could beat Guile :).

 

Posted by sleepyedgar on May 5, 2009 at 7:37 a.m. #66

!!!!!!!!!!!!I HAVE COMPLETED THE TRIALS >_< !!!!!!!!!!!!!!!

 

Posted by voa on May 9, 2009 at 2:10 p.m. #67

@jspock

lol. that was ridiculous. i totally read teh comments after and i knew something bad was gonna happen. but curiousity got the best of me and here i am facepalmed. my hat goes off to you.

 

Posted by SadPandahEh on May 11, 2009 at 8:54 p.m. #68

I love C. Viper as a character, even when I was a complete scrub with her from the start (and still am...). I don't even have a madkatz pad nor a stick... I'm kinda stuck with the normal xbox controller for the time being, but I can still execute her moves pretty consistently... even though using a D-Pad for her is like fighting two things at one time...

@jspock
That match was pretty epic, those moves were friggin awesome.

 

Posted by ultrahd on May 13, 2009 at 3:16 a.m. #69

viper's ultra looks cool especially the 4 flame backflips. still gets owned by the shinryuken/shin shoryuken

 

Posted by rofffls on May 14, 2009 at 3:41 a.m. #70

rofl nice one jspock.

 

Posted by new2 viper on May 14, 2009 at 1:54 p.m. #71

would still be able to be a good/decent viper even if you dont have a fight pad(joystick)

 

Posted by SFIVFan on May 17, 2009 at 5:22 p.m. #72

Im stuck on C Viper last trial the cancel has to be done so quik almost as soon as you press the move you have to do the cancel

 

Posted by USF on May 21, 2009 at 12:08 a.m. #73

@SFIVFan

That's not really true. In order to cancel the Fierce Punch Thunder Knuckle, you actually have to take a little pause then try and cancel it. It's not done as fast as you can, take it easy and take a very small pause after you enter the FP TK combination and it will work. Then enter c.fp quickly and finish up the combo, really simple from there.

 

Posted by Kinan Eldari on May 22, 2009 at 1:09 p.m. #74

Just a sidenote. The H.Punch thunder knuckle can be cancelled, too. Not just the l.punch and the m.punch ones.

 

Posted by Boing on May 29, 2009 at 8:59 a.m. #75

I really cannot get on with this character...

Argh!

 

Posted by STUCK on June 16, 2009 at 1:07 p.m. #76

hard trial 3 is breaking my my freakin hand. Its so hard

 

Posted by Trill on June 16, 2009 at 6:07 p.m. #77

Don't waste your time then. Most of the trials are stuff you're not really going to be doing in a match. I went up to trial number 5 and i was still being royally F****D by the computer at master level. So i watched some combo videos on youtube, and practiced simple but effective combos such as crouch kick/punch >Seismo Hammer > Burning Kick>Emergency Combination or Hard Thunder Knuckle >FADC to EX Burning Kick.
Or crouch punch> thunder knuckle> Emergency combination.

I can pull those off in actual combat and I'm now able to beat master level 3/4 of the time. Now i play online and i win pretty often. I hope i'll soon be playing with better people.

 

Posted by almost there? on June 20, 2009 at 8:08 p.m. #78

Ive started this game about a week ago and fell in love with C.Viper after watching some online videos. After about a weeks worth of playing (around 15hrs worth of gameplay?) practice mode and just against friends (i still havent beaten/attempted arcade...rofl) i think i am confident enough to say i am currently DECENT with viper. i can pull off ex seismos to flame kicks to ultras pretty easily as well as cross up players enough to get by.
BUT! how do you do multiple executions of seismos (or ex seismos)!!
*CAN SOMEONE PLEASE TEACH ME THE COMMANDS FOR THIS?! ive been so frustrated trying to figure it out, i know its a SJC after a seismo but i just dont know the key stroke to get the next seismo to come out. as well as canceling from a crouching fierce punch to an ex seismo... SO CONFUSED...*

much help would be appreciated. VIPER LOVE FTW

 

Posted by almost there? on June 20, 2009 at 8:12 p.m. #79

oh yea sorry. i forgot to mention that i play on a PS3 ds3 controller, i use the joystick and i LOVE IT. no arcade stick for me :[
so for those of you who input seismos as df,df+p , that doesnt work for me :[
i actually have to do the rotation of the stick >.>

 

Posted by That1Guy on June 25, 2009 at 10:18 a.m. #80

Got her last trials last week, last thing i needed for unbeatable fist. I did all the trials legit using a 360 analog :P

 

Posted by SFIV lover on June 25, 2009 at 4:26 p.m. #81

Almos there? what do you mean by multiple executions of seismo? Anyways i dont really get what's bugging you with cr. FP> Ex Seismo. It's pretty simple to do like a Cr. Lk> hadoken with ryu.

 

Posted by veyron on June 28, 2009 at 11:20 a.m. #82

Almost there?, the multiple seismo hammers i believe you can only pull off if the hammer hits your opponent (blocked or connected). if its a total whiff the second hammer wont come out.

when you do the first hammer, as the hammer animation connects w/ your opponent start doing the second, except after the dragon punch motion, continue to roll your joystick or pad to the up/foward position + P. it all has to be done pretty quickly, but the timing isn't TOO strict. Its one of those those things that itll take a little practice to get the timing just right, but after you have it youll wonder why it took so long to get it right. notation would look something like this:

F,D,DF+P(1st hammer), F,QCF,UF+P(Second hammer). Just remember to make sure the QCF to UF is a single clean motion, doesnt have to be fast.

 

Posted by almost there? on June 30, 2009 at 1:17 a.m. #83

@ SFIV lover: what i meant was canceling from a cr.FP to a ex seismo so that she does it in one fluid motion. i just cant figure out the buttons, or is it even possible? (LOL?)

@ veyron: yea i figured it was those buttons but for some reason the second seismo wont come out. and yes i know it has to connect with the guy whether it is blocked or it hits...maybe its just my controller, i use to be able to pull ex seismos >sjc> flame kick easily but lately it hasnt been coming out.

but thanks to both for the help, hope to hear more support soon regarding this matter if possible. i havent touched the game in a while thanks to work. im gonna hav to practice the basics over again. :[

 

Posted by Shade on July 5, 2009 at 12:18 p.m. #84

If anyone did all of viper's trial legit with a 360 analog, you have any tips for hard trial 2. I cant execute the ultra quick enough, dan always block.

 

Posted by VeteranScrub on July 7, 2009 at 4:27 a.m. #85

Im really having trouble with the hard trial #1. I cant get the darn Emergency combination that is after the thunder knuckle...ive been stuck on this for weeks.

 

Posted by Shannaro!!! on July 11, 2009 at 2:29 p.m. #86

C. Viper reminds me a lot of Angelina Jolie when she was NOT a skeleton. Come to think of it, Capcom has this habit of creating characters based on real-life celebs.
EX:
Fei-Long = Bruce Lee
Balrog(M. Bison) = Mike Tyson

Funny, eh? The arrival of C. Viper, El fuerte, Abel, and Rufus reminds me of the four new challengers of SSFII. All of them are popular, but I think C. Viper is the most dominant of them all.

 

Posted by laeo on July 11, 2009 at 8:29 p.m. #87

i need advice on how to fight a blanka because in championship mode i always fight blanka in the finals and lose. when i am aggressive he does a body shock.

 

Posted by ????? on July 12, 2009 at 12:36 a.m. #88

^
His rolls can be blocked and punished using reversal Fierce or an Ex Seismo. Crouching medium punch can beat out rolls with some timing. Blankas like to trick you by doing a roll that won't reach you so they can walk up and throw you. If they do this, crouching medium punch or throw them back.

Electricity can be beaten out by crouching light kicks and throws up close and cr.medium kick, overhead elbow and cr.medium punch at a distance. It can also be beaten out by a really deep jump-in attack. His Rainbow ball can be focused and then punished. If they do his slide close-up, that can be punished. His Ultra can be beaten with your Ultra if you backdash first. Hope this helps!

 

Posted by help on July 14, 2009 at 5:34 p.m. #89

help me with the dam hard trial number 3, i can do da sjc to ultra off a m.kick, both standing and crouching but I cannot do it off the stupid light punch, thanks capcom for making that trial so hard, along with ken's 4th hard trial

 

Posted by laeo on July 14, 2009 at 11:27 p.m. #90

@?????

thanks man

 

Posted by Woot# on July 16, 2009 at 11:19 a.m. #91

@help I think the HARD trials are meant to be a bit HARD. ^^

 

Posted by CefVil on July 17, 2009 at 11:05 p.m. #92

I've been stuck on the hard trial 3 of C. Viper for 3 damn hours...

So far I've completed more than half of the hard trials using only my PC keyboard, I could even succeed on Ken's hard challenges, but the canceling of super jump into Burst Time it's monstrously annoying.

.C.

 

Posted by Lickey on July 24, 2009 at 11:23 a.m. #93

On hard 03/05, how do you keep the EX thunder knuckle from not hitting Dan into the air, but instead, letting him crumble to the ground like the video shows?

 

Posted by Polak on July 25, 2009 at 7:32 a.m. #94

C.Viper OK

 

Posted by Eu4iA on July 29, 2009 at 8:51 a.m. #95

I used the ps3 pad (ds3 and/or 6axis) to do all chars normal and hard trials.I play better on pad.But chars like viper require u to have calluses on ur thumb cuz she hurts.Currently relearning stick as thats what most major tourneys use.I used to hate viper,but like many of u I have seen the light.I usually play with all chars regardless of the fighting game and she was the last char i picked up but she was th best!Shes such a stun whore!Just thought I show some viper love keep it goin vipers! Shes top tier f**k Sagat! LoL

 

Posted by tidestick on August 5, 2009 at 1:23 a.m. #96

i just get crushed with vipe on online :(

 

Posted by Chibi guy on August 7, 2009 at 10:57 p.m. #97

I know right! Everytime I think I'm ready to face-off other people online, I fail for some reason. But that's not the point. Crimson Viper has a tromendous amout of speed and stength. You just have to use it wisely! I good with combos! *Thumbs-Up* :D

 

Posted by shooshoo on August 16, 2009 at 5:45 a.m. #98

hey all anny tips for viper normal trial 3 the Hk down forward down foward HP i been trying to do this combo for about 2 hours tried reading previous posts doing down forward HK then down forward HP works Links up but doesnt help me in trial mode T__T any other tips ?? or is just fast movement ??

 

Posted by yes4me on August 17, 2009 at 2:15 p.m. #99

well I have played Viper online against people for over 30 hours now... and she is not that great imo... well at least for me. She is bad is so many different aspects:

- Her regular move have little priority except that c.MK
- Her combos are horribly hard to pull
- that cancel d.u move is not that easy and the timing is really small.
- Her Ultra is almost useless and very hard to pull by itself.
- Her qcb.PPP is absolutely useless. It is slow, cannot combo, and have a very long recovery.
- Her challenge trials are so hard... which give you a good idea how poor she will perform online with lag. I finished them but man they are hard compared to other trials.
- Her alternative costume is not that great either.

I wish Capcom will put a patch for her, to make her a better character. For example, give her qcb.PPP the speed of a blanka roll and the ability to pass fireballs. Knowing the record of Capcom to put patches to balance a bit better their game, I say this is quite a dream and it will never happen... so I am going to play a little more CViper and in about 1 hour I am switching to Sagat.

 

Posted by shagy on August 23, 2009 at 6:33 a.m. #100

@yes4me

Just summarise watever you said into 2 words "im lazy"
Her ultra is not very hard to connect but well i agree that she requires a fair amount of commitment to get good with and she has low life guage and damage but then again doesnt that make it more fun? wheres the challenge if mastering a character isnt difficult? she doesnt need any patch non does sagat.

 

Posted by shagy on August 23, 2009 at 7:27 a.m. #101

on a side note, im having alot of trouble playing her online. Guess i need more practise

 

Posted by go2sleep327 on August 23, 2009 at 9:01 p.m. #102

@Shannaro!!!

Don't forget about Abel looking like Fedor Emelianenko the famous MMA fighter haha. I think so anyways.

Anyway, C.Viper is AWESOME! She takes a LONG time to get used to though. I picked her up when the game came out, and just got tired of using her because I couldn't win in real matches with her. Even though I knew how to do a lot of her combos. But now that I've picked her up again, everything is flowing pretty smoothly. I'm actually winning now! lol. She's my secondary right now though, my main is still Chun.

 

Posted by MetalKA on August 23, 2009 at 9:44 p.m. #103

I hate this caracter, i made arcade mode in one or two shots without problem, but this one took me like twenty time, without exageration

 

Posted by MetalKA on August 23, 2009 at 10:06 p.m. #104

correction, i just made it, like after 50 times lol. i'll never play with this one again, but thanks for this page

 

Posted by God Bison on September 4, 2009 at 10:45 a.m. #105

C. Viper is a bitch. Lol I've played against some serious vipers. But against Bison she can't hack it. Not enough power or defence.

 

Posted by Lucy.ElfenLied on September 9, 2009 at 4:39 p.m. #106

Picked up Viper two weeks ago. To say the least, shes awsome! Crazy mixup game, spectacular combos! She is extremely hard to learn though, since timing on her higher level combos are very strict, and your moves really just got to f*** with your opponents mind to use her effectively.

I'm still learning her, and it is hard for me to win against better players with her.

Any other C.Viper users on the PC version that want to practice together?

 

Posted by Excalibur212 on September 11, 2009 at 8:45 a.m. #107

Yeah Lucy i'm commited to mastering viper on PC version, add me, excalibur212.

Send me your windows log in as well.

 

Posted by online skeptic on September 11, 2009 at 9:02 a.m. #108

for those of you who are trying to see how your skills fair online. stop it. Don't even bother. Her combos take so much timing and speed, that online just can't handle the button input. Seriously, the precision is hard enough to get down even without lag. So don't judge her by online. just play some offline games with her.

 

Posted by Lucy.ElfenLied on September 11, 2009 at 9:26 p.m. #109

this is true, but you can still do well with 4-5 bars connection and no fps lag. I do much prefer offline games when i have friend over etc.

 

Posted by CviperFan on September 13, 2009 at 11:58 a.m. #110

The EX-flash fist move...is there away to do it more then 2 times?..i managed to hit 2 slides the 3rd one never hits...that move is awsome an if timed well...it can pull some massive damage..but the limit so far is 2...anybody?

 

Posted by @111 on September 13, 2009 at 1:58 p.m. #111

I didn't even know you can do it twice. nice to know. maybe try spacing so that its equal going back and forth.

 

Posted by Lucy.ElfenLied on September 15, 2009 at 4:14 p.m. #112

But what is the benefit of doing exTK twice? Shouldnt you just do a damaging combo or use your ultra if you get the crumple hit?

Question: How many people can consistantly pull of:
crHP, tk fient, crHp
rapid seismos (using HJC)
going from a normal (for example; crHP) into Ultra (using HJC)

 

Posted by comboist on September 17, 2009 at 5:20 p.m. #113

can you h. tk then fadc someone in a corner 3 times in a row, kinda like how people cannon spike with cammy then fadc 3 times into ultra?

 

Posted by sparkz18 on September 18, 2009 at 4:50 a.m. #114

Just wondering if any1 can offer some advice. Basically im stuck on hard trial 3, have been for quite a while now. I can get the high jump to come out but no ultra. Just wondering if it's merely a speed issue im having here, not inputting for the ultra quick enough?

Really need some advice to get this done, because I only have viper's 3-5 to finish, abel hard 5 and gen hard 5 to complete all hard trials.

Thanks 2 any1 who can help in advance

 

Posted by sparkz18 on September 18, 2009 at 6:38 a.m. #115

Never mind, just completed hard #3 lol!
Now onto #4 and #5!
Just 4 trials left =D

 

Posted by laurensmom on September 18, 2009 at 9:06 a.m. #116

i'm stuck on vipers hard trial 5 :(
i've gotten so close but keep either missing the burnkick with a the knee or missing the ultra.

anyone have tips on getting the ex seismo immediately after the crouch hp?

 

Posted by sparkz18 on September 18, 2009 at 9:21 a.m. #117

got #4 done now as well, was wayyyyy easier than her 3rd!

#5 seems to be just a variation at the beginning compared to 4, its only the thunder knuckle cancel thats changed at the start.

from the 2nd c.HP into ex seismo the rest should come out pretty easily since its the same as 4 just with ultra at the end.

not saying the start is easy to do though lol, gonna take some work to get that cancel into another c.HP then the rest of the combo should be ok *fingers crossed*

 

Posted by Mike on September 18, 2009 at 3:16 p.m. #118

I Love C.Viper. Now if i could only do her 1st hard trial :(

 

Posted by c viperrrrr on September 18, 2009 at 8:12 p.m. #119

I did the whole thing today and it all connected..then i noticed that the heavy burnkick didn't register! i was in shock for a moment lol.
the c.hp,tk cancel,c.hp is easy but i can't consistently get the exsiesmo out after. all i'll say is it's a lot harder than it looks. hopefully this weekend i'll be done with this.

 

Posted by Lucy.ElfenLied on September 24, 2009 at 8:48 p.m. #120

Im stuck on the 3rd trial too even though i can do things like crHP tkfient crHP into exseismo-->combo no problem lol

 

Posted by Naug on September 25, 2009 at 4 a.m. #121

I've just spent an evening trying to nail down EX hammer to super jump to burning kick on my PS3 pad. Here's what I do nowadays (not with a 100% success rate do mind you)

1) Do the EX hammer motion, if you keep getting her elbow attack, trying using lp + hp instead of the 3p button. It's not as hard as it sounds and is much more consistent.

2) After doing the hammer motion, put the joystick in neutral(IMPORTANT). Then immediately do the motion D, DF, F, UF. This will cancel your hammer into as forward super jump.

3) To do the kick after that, I usually keep the joystick in its UF position and then roll back half a circle until I come to the B position. Then I hit HK for the burning kick. Please note that it is possible to do this part of the combo -to early-. I spent a good 30 minutes going from ok at the combo to craptastic just because I started to do this part to early, thus snuffing my super jump cancel.

Hope this helps.

 

Posted by Lucy.ElfenLied on September 26, 2009 at 2:51 a.m. #122

A few practicle setups for C.Vipers ultra off the top of my head(could be more): *=corner only

FA/SA crumple > ultra
ex TK > ultra
ex seismo > ultra
ariel buring kick > ultra
*grounded buring kick > ultra
*ex seismo > medium TK > ultra
anti air fierce TK > ultra
Super jump cancel from a normal > ultra
*ex seismo > SJC fierce TK > ultra

I think Viper's most damaging (and cool looking) combo is:
Jump in HK > crHP > fierce TK fient > crHP > ex seismo > SJC into ariel burning kick > ultra

Hope this helps some Viper players :)

 

Posted by berzack on September 28, 2009 at 12:15 p.m. #123

it doesn't say how to complete the trials, it just says what the game tells you to do... I'm stuck in NT 3 can't do nothing after the HK

 

Posted by hobbs on September 28, 2009 at 4:06 p.m. #124

C. viper is by far the worst character in the game. I can beat the arcade mode on the hardest difficulty with Ryu, Ken, Sagat, E Honda, and Blanka, but I can't beat Abel on medium difficulty with C. Viper. She sucks in every single way. When they release the DLC they should remove the idiot Siezmic fist, or whatever it's called, and give her a real upper cut, or a real spin kick. She's like a character from Marvel vs. Capcom. She has no real moves, only fire works. It's a terrible character all around-- poorly designed.

 

Posted by Lucy.ElfenLied on September 28, 2009 at 10:12 p.m. #125

@Hobbs
lol you noob, this game isnt all about who you can beat arcade mode with. Shes a great character if you have the mind game and execution.

 

Posted by bosh on October 2, 2009 at 4:10 a.m. #126

I hope that she is stronger in Super Street Fighter 4.

She needs a few more moves.

 

Posted by vaguener2 on October 4, 2009 at 2:31 p.m. #127

this site rocks a lot

I'm from Brazil and I'm pro with blanka character (lol), but i like viper's style and now I'll try it too

keep good

 

Posted by shin87 on October 11, 2009 at 3:29 a.m. #128

@Hobbs
c.viper is a very good character, but she is not for noob like Ryu or Ken... You must learn her combos to have some results. She is my main from two months, but i have a lot to learn. Now i'm going to training myself with HP - tk.cancel - c.HP - ex seismo - HJ - air burning kick - ultra. I have success in 3/4 cases, but it's still hard.
Sorry for my english, i'm italian

 

Posted by ????? on October 13, 2009 at 4:43 a.m. #129

@Hobbs: Lol, so you want her to be a shoto then?

@Bosh: What new moves does she need exactly? Her moveset is fine.

 

Posted by Violent Lucidity on October 13, 2009 at 1:44 p.m. #130

wtf happened to the input notation for sjc into ultra?

 

Posted by Macmood on October 15, 2009 at 3:48 p.m. #131

@hobbs
there should be some type of noob test before someone can comment to avoid stupid ones like that
tell that to the viper player in japan who won the SBOs using her

 

Posted by deathbyorgasm on October 16, 2009 at 9:36 a.m. #132

c.viper needs more health ,a low damaging char and she takes a crazy load of damage, this is not a good combination(p.s.newer comments need to be at thee top not bottom)

 

Posted by another claw player on October 19, 2009 at 6:25 a.m. #133

I wish I saw more viper, her attacks and offensive strategies are very fun to see and fight. In g1 I rarely see CV, but when I do the fight tends to seem a little easy since a lot of the vipers are most adapted to using anti-shoto tactics. There was one that freaking rocked me though, it was like the whole screen was exploding with fire and electricity!

 

Posted by ????? on October 19, 2009 at 8:59 a.m. #134

@DeathbyOrgasm

Actually, Viper's damage output is very good and she can dizzy people very quickly. It's just that in order to get the most damage with her you have to be prepared to do finger gymnastics, lol.

 

Posted by c___ viper on October 26, 2009 at 6:39 p.m. #135

another claw player. you should add me,i'm in g1 maining viper...we may have ran into each other already.
psn gametag: Raikage_

 

Posted by ????? on October 28, 2009 at 6:16 a.m. #136

^
Lol, hey Raikage, it's me, Otogi.

 

Posted by James on October 30, 2009 at 11:30 a.m. #137

I found some b-e-a-utiful ways to combo off an EX Thunder Knuckle. EX Knuckle, EX Knuckle, Super and EX Knuckle, M Knuckle, Super. Both good for 480 damage.
HA got you! (I hope I did at least) Although they both are combos and work check out how much super meter you need. Sorry peeps training mode only. Although they do look good.

 

Posted by Viper_is_Boss on October 30, 2009 at 3:15 p.m. #138

Changes I'd like to see in SSF4 is she needs a health/stamina buff, and faster start-up/recovery on her specials. EX-seismo's fine, but get rid of or change EX-TK. Oh and what's up with the ultra whiffing on certain characters??! retarded i tell you. other than that she's one of the funnest chars to play. still cant FFF, but im working on it. plus does the highest stun damage than any other character in the game. love me some Viper!

 

Posted by Viper lover on November 2, 2009 at 11:47 p.m. #139

I just read the introduction of this guide "some people say c viper plays like cammy". Whoever said that must real dumb or never touched viper before, please change the first line of the introduction.

 

Posted by Revol repiv on November 3, 2009 at 10:16 p.m. #140

@Viper lover

Seriously? Finish the sentence.

 

Posted by Lost on November 5, 2009 at 3:14 p.m. #141

^^^I think he's saying that cause nobody says she plays like cammy. Saying "some people" is what sounds stupid.

 

Posted by Moobs on November 17, 2009 at 9:05 a.m. #142

Okay so I've been playing this game since it first come out and C.Viper is still a pain in the ass to be confident with.

She is the only character in the game that I play with (apart from Dan) that feels incomplete.

Why does she have an anti-air that is soooo weak and has such loooow priority?

That flame kick needs more range!!!

 

Posted by MOOBs on November 17, 2009 at 9:05 a.m. #143

Oh and also her grenade thing should be quicker!

 

Posted by Bloodrunk on November 18, 2009 at 1:38 a.m. #144

It states here that her Ultra is not a very good anti-air because of the timing, but I always nail my oponent with it when they are in the air.....

 

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