
I think Abel is so rewarding to when you win with him he makes the game interesting even against his tougher match-up against Gief is not very a lost cause but its hard work
I think abel needs a get the heck of me move cuz his roll get punished his cr mk trades and his crouching elbow trades I think he needs a move like Alex shoulder launcher in third strike
I really want a faster command grab for abel, getting ticked hit out of his tornado throw is really annoying. Then again, he'll end up being over powered. I guess i just need to be smarter with him :/ Abel pwns ^_^
when ever i use abel, falling sky depends on what version u use and that effects whether or not u trade. A typical jump in i use medium punch but you have to time it so that his hand sticks out first, if its trading then use the light punch version. If that trades, go back to your medium. Tricky, but very important for my abel.
I like Abel 2 but I think he needs a get off me move like a dp or if he had a version of the roll whereof would be fine he didn't get thrown out or like in third strike alex had the knee bash as anti air and and high lariat those moves would be fine
I just played with Abel in arcade mode and learned the most awesome thing about Abel... he has a PUPPY! :D
@Clovr4lyf: ultra 2 doesn't go full screen. i think it's the same distance with Soulless (ultra 1).
after some trials, i don't think ultra 2 is as good as it seem in the first place. These are couple of things that is not so great about ultra 2:
1. If the enemy does a guard breaking move, ultra 2 will be canceled n abel will get hit.
2. if the enemy does a move that let him/her float for a brief time (like Ken's tatsumaki), ultra 2 won't hit
3. ultra 2 also cannot be put in combos, unlike ultra 1.
not to say that ultra 2 isn't great, but I won't be surprised that many veteran players might still stick with ultra 1.
I think Abel went up on the tier list he has gotten better in every category beside anti-air top 5 I feel
Yea me two Abel is my new fav character in the game Im haing a hard time doing his last trial tho but Ill get it soon
yea everyday I get closer and closer but people tell me to plink the motion but I play pad so I guess there is no way I can plink it If Abel had an anti-air thats legits he would be to god like so I try to mix-up zone and I might rush down f I have a full super
btw vega's cosmic heel can hop over breathless...lol
Alot of things go ove Abel new Ultra so its about hiding when u are going to do it
its real strict timimg online with st.hk and oline u may get hit or some trade
anyone up for some Able Mirrors Idk y but its a stuff match for me
Ohyoudontsaythat nice combos lol u advertising your own stuff lol u play on pad or stick? those cammy combos are nice and it killed her nice comeback
i wonder if alex would be better tha abel, alex would probably boost to abels level if he was put into ssf4 engine. does anyone agree
@GUNNAH_MAN
It could go either way depending on how much recovery Capcom gave to Alex's air dive, if he could follow up a flash chop with a command throw, if you could cross up with air stomp and how much priority (invincibility/absobtion)spiral DDT has. Also like all characters the properties and combo potentil of ultras makes a huge difference. Alex could be unstopable, useless, or anything in between depending on programming.
If Alex would be in the game I would hopehe would play like Bison and Abel mix because he has charge moves and he is a mobile grappler he would be broken in this game I think if he plays like any of the sf3 version of himself... I hope they add him lol
But Abel is nice tho he has gotten better with every version of the game so hopefully they can work on his roll... and his elbow launcher... I think if it trades free juggle but whatever
they will addthings and take things away I hope they make cod faster and less recovery on block. ANd allow his U1 to work in corners after an elbow launcher
@Megatonbeef
Just think of the the mix up pontential, it would be similar to abels, although i don't main abel i like his stratergies, it was his look and personality that put me off so i didnt really use him much. I'd imagine Alex would have to lose atleast 1 special move like spiral d.d.t because that was barely useful and he'd have to move a little like abel (movement speed) and have good pokes, I don't really mind if he doesn't have much combos as he's most likey going to do a good amount of damage just from his specials and normals ..... anywho this is just what i hope from Alex if he is put in the ssf4 cast
@Gunnah and Megaton beef Alex would be a cross between Bison and Abel if he were to be playable. A command grappler that has mobility and has a charge based move that makes him safe on block.
His ex bull rush attack would have to be invulnerable to fireballs or give him armor.
His two boot stomp would be like hondas butt slam
His flashchops should break fireballs and his ex flash chop should reflect fireballs or recover quickly.
His spiral DDT ( IMO my favo move) would be there to stop back dasher off of wakeups and e version grab people from jumping away
what do yall think
BTW Able U2 really helps him match against Akuma the raging demon doesnt grab him was he is in the animation zangief cant and Akuma cant so dont be afraid dont cancel hold it and once he touches you release conncects
@cuttyb1987
I agree with you about boot stomp being like butt stomp, rushing slash elbow atleast the EX version would have invicibility or armor. Spiral DDT like always will miss on crouching opponents so punishing back dashes is ideal but on jumping opponents will probably be as effective as falling sky.
Air dive has huge recovery so unless you could Fadc the roll it would be useless. I disagree with you on Flash chop I don't think Alex has a problem with projectiles so I think FLash Chop should be FADCable so you can land a command throw after it.
I think Bommerang Raid would be his Super, Hyper Bomb as a standard 720 ultra, Stun Gun headbutt as his second ultra that would work similar to Bison's U2. Finally I hope he keeps his massive range on his normals especially standing and crouching roundhouse.
@ Megatonbeef yea your changes are cool but do you think he can make the cut in the SSTF4 system? I think since he is a grappler and has qcf and charge moves he would be a mixtureof Bison and Abel. He would have limited combos but I would hope he is in the game tho
I disagree with the 720 I think hyperbomb should be 360 imagine pulling off a standing ultra against a shoto or a runaway character
No I don't beleive he will ever be in the SF4 line of games all though I wan't him to be. 720 may be a bad idea probably 2 half circles instead. I'm not a battle director so I can't be sure how he should play or even what would need to be buffed or nerfed, but I think we can both agree he'd be really fun character in 4.
yea he would be fun in 4 like Dudley was toned down with his juggles and Makoto isnt as aggressive as she could of been so I dont know who else can be in the game... Are there anymore characters that will be in Ae or just yun and yang?
I read a comment a while back taking about Abels Soulless, and how it being touned down was needed because it was too powerful and too easy to get the damage... -_-" LET ME SAY this: Soulless is 500 base damage at max, CHp-U1 is 514, CMp-LpCod-FADC-Chp-U1 is 490, and FMK-dash-SHp-HpCod-FADC-Chp-U1 is 520. These are Abels basic ways to combo into his Ultra 1. Here are a list of characters and combos that do simular or more damage (rule of thump being that I have to use only up to 2 ex bars and Ultra are at max)
Dudley: FMp-SHp-MpJetUC-FADC-Ultra= 490
Ken: CHp-FireBall-U2= 496
Sakura: CHp-EXTatsu-U1= 503
Sagat: SMp-TigerUC-FADC-FHk-U1= 506
Ryu: CHp-EXTatsu-U1= 513
Dee Jay: CMp-EXMGUC-U2= 530
Cody: SHp(or CHp)-HKRuffinKick-FADC-U1= 530
Juri: EXDiveKick-U2= 532
Rufus: SHp-HpGT-U1= 545
Viper: SHp(or CHp)-EXSeimo-SJ-JBK-U1= 575
Gouken: SHp-EXPalmRush-U1= 604
All those excamples are basic, easy to do, things you'll likely see in a match (granted, most of them are coner only but still). And no, I won't get over it, Abel got screwed the worst, and all the changes and nerfs to AE are completely unnessery. Mike Ross said that no one needed nerfs, they needed buffs, I 2nd that notion.
I need Help D: When im doing his Combo: (StepKick + Dash Cancel + link to Hard Punch + Hard Change of direction), there is sometimes a link between STEPKICK and HARD PUNCH. but not always...and i tried it now for a quite long time :/ does anyone know the reason??
@ sinecausa
Well you see, that's 1 frame link, you need to have perfect timing if you want to get it right. Here try this, notice when Abel dashes his head goes down? Well, after your dash, press Hard punch the moment his head goes back up. To make it even easier, you can try plinking by pressing HP and MP at the same time, so your imput would be:
f.MK -> Dash cancel -> s.MP+s.HP -> Change of Direction x3
Before I used to watch the guys at Vesper arcade do trials so I can get audio or visual cues to get the timing for links. Hope this helps. If you need more help, you guys can ask here: http://forums.eventhubs.com/viewtopic...
Took me forever to actually win matches with Abel, although I'm still learning him. I do know a lot with him now!
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