Zangief Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Oct. 15, 2009

Character Overview
Zangief is one of the best characters in Street Fighter 4. He has arguably the top Ultra move in the game and his attacks pack a wallop. He also has the highest stamina and stun ratings, meaning he can take more of a beating than anyone else.
All of this power comes at a price though. Gief is slow and doesn't have much mobility. He also can't do much damage unless he's close up, so you'll have to get used to people constantly running away from you because you're really only effective up close.
Regardless, Zangief has the tools to be an absolute nightmare for some characters, even though a few matches against heavily defensive characters are very difficult for him to win.
But with enough patience and some perseverance you can break down almost any defense. This guy is an excellent fighter.
Special Moves
To execute the Spinning Piledriver (360 motion) you must hit 6 points on the joystick, you do not have to do a true 360 motion, 225 degrees will work — and you can start from any direction. This is different from other Street Fighter games where doing a Spinning Piledriver usually required hitting 7 points on the joystick.
The same practice applies to the 720 motion for Super/Ultra moves. This time you have to hit 13 points on the joystick, completing a 540 degree motion to execute the move.
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(360 motion)
• Spinning Piledriver •
The ultimate command grab. If you're close to the other player, this is a huge threat as the range is terrific and the damage is awesome. This move is one of the biggest reasons Zangief is such a great character in this game.
You can set this up from a variety of ways. After a jump in attack, a Crouching Light Punch or pretty much any time you're in range you should be looking for a way to land this, or at least make the other player feel like you're a threat to do so, and then punish them for attempting to avoid it.
The Light Punch Spinning Piledriver has the most range, but does the least damage. Hard Punch does the most damage, but has the least range.
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• Banishing Flat (Green Glove) •
This launches Gief forward while he does an attack with his hand. Not the best of moves, although the EX version is very good.
This leaves you fairly open to punishment if blocked and it's not too difficult to see coming and get swept out of it or knocked back if you're not careful.
But this negates projectiles if your hand touches them while you're launching yourself forward, and if can be handy to quickly advance if you can catch your enemy off guard, which will put you in better range for your other attacks.
120-140
110-130
or
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• Double Lariat (Quick Double Lariat with Kicks) •
This move is insanely good, Zangief spins around with his arms out going through most projectiles and a lot of attacks. Also works well as an anti air move, especially as you're getting up, which makes it really difficult for anyone to actually jump in at Gief.
After you swing around a few times, it's pretty easy to counter this move by hitting Gief's foot area, so you cannot just spam these all day against good players.
When this connects it knocks down your opponent which helps you set up your Spinning Piledriver or other nasty tactics.
The Kick Lariat doesn't last as long, which can help you avoid sweeps and moves that would normally hit you out of your Punch Lariat.
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(360 motion)
• Flying Powerbomb (Running Grab and Slam) •
Zangief runs across the screen and if he touches his opponent he'll grab them and slam them into the ground.
While Zangief moves at a pretty decent speed once he gets going, he unfortunately has to wave his hands in the air like a lunatic before he actually starts moving, which will tip off most players on what you're about to try.
Not the greatest of attacks because it's usually too easy to sniff out and counter, but on occasion you might be able to land this in a match. The EX version on the other hand is definitely better.
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(When close, 360 motion)
• Double German Suplex •
An alternative command grab to Zangief's Spinning Piledriver. This doesn't have as much range as your SPD, but it outdamages all but the Hard Punch version of that move.
EX Moves
200
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(360 motion)
• EX-Spinning Piledriver •
High priority grab. Pretty much any move your opponent throws out there, if you do this command and time it correctly, it should grab your enemy before their attack can hit you.
Also when you land this, your opponent will be on the ground for a second longer than if you connected with a normal Spinning Piledriver, giving you a bit more time to set something else up. A very wicked move.
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• EX-Banishing Flat (Green Glove) •
Another great move for Gief. It's invincible while it's starting up, so you can use it to blow through attacks that would normally stop you, plus it knocks down when it hits, which lets you set up your offense.
Like your normal Banishing Flat though, if this is blocked it's not difficult to punish, so you can't randomly throw these out there and hope for the best.
You can also juggle the other player with this move and it has a slightly faster start up time than the regular versions, helping you to cover ground even faster.
Chances are, you'll spend more Super meter on this EX move than any other.
200
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(360 motion)
• EX-Flying Powerbomb (Running Grab and Slam) •
Gives this attack Super Armor letting you absorb a single attack while you're running towards your enemy. While the regular version is difficult to land, having Super Armor can make a big difference if helping this connect.
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(When close, 360 motion)
• EX-Double German Suplex •
EX-Double German Suplex does a bit more damage than the regular attacks.
Super and Ultra Moves
(720 motion)
• Final Atomic Buster (Super Spinning Piledriver) •
A really good command grab with nice damage, but your Ultra is a bit better because it lets you save your Super meter for EX moves, plus it does more damage.
500
408-600
Having both your Super and your Ultra at your disposal is nice though, two big time damage grabs make you very formidable.
(720 motion)
• Ultimate Atomic Buster (Ultra Spinning Piledriver) •
Hands down one of the best Ultra moves in the game, some would argue the best. It has a very short start up time and it's highly damaging.
It's very demoralizing to other players to beat Gief down for the majority of the match only to have him land one of these and even up the score, or possibly even win the round.
Although the command for this can be a challenge to pull off in a tight situation, you can set this up a variety of ways like doing an empty jump (jumping in without pressing an attack button) or trying to execute it on wake up, as you're getting off the ground.
This is an insanely good Ultra move, but remember that most players are highly familiar with it and they'll be looking for you to try and land it through the match, so mix up your game a bit and don't get too predictable with setting this up, or you'll be grabbing air.
Combos
• Crouching Light Punch 3x, Standing Medium Punch •
On taller characters, use Standing Light Punch 3x instead.
• Crouching Light Kick 2x, Standing Medium Punch, Standing Light Kick, Cancel into EX-Green Glove •
• Lariat, juggle with EX-Green Glove •
• Crouching Light Kick 4x, Cancel into EX-Green Glove •
• Jumping Hard Kick, Crouching Light Kick, Cancel into Lariat •
You need to be very close for the Lariat to combo.
• Cross up with Down + Hard Punch in the air, Crouching Light Kick 4x, EX-Green Glove •
• Jumping Hard Kick, Crouching Light Kick 2x, Cancel into EX-Green Glove •
• Level 3 Focus Attack, Crouching Light Kick 2x, Standing Medium Punch, Crouching Light Kick, Cancel into EX-Green Glove •
Contributions to this guide by UltraDavid.

Posted by Panda on September 12, 2008 at 2:27 p.m. #1
I'm pretty sure the flying powerbomb has super armor frames, meaning it absorbs one hit.
Posted by junior on September 20, 2008 at 2:58 p.m. #2
it does my bro tends to do that. its so funny watchin him run across the screen lol
Posted by !! on September 26, 2008 at 8:52 p.m. #3
i think its the EX version of flying powerbomb only. normal ones are armor free
Posted by More Rounds on October 4, 2008 at 2:15 a.m. #4
Is Banishing Flat an overhead?
Posted by geffa on October 30, 2008 at 8:29 p.m. #5
Banishing Flat is a straight mid-hit from what I've seen.
Posted by calpico888 on November 22, 2008 at 9:19 p.m. #6
Combo Move:
Jump HP (towards opponent), Crouch LP, Crouch LP, Crouch MK or HK
Posted by tictoc on November 24, 2008 at 9:03 p.m. #7
does the Banishing Flat still absorb projectiles?
Posted by Carmine on December 5, 2008 at 12:35 a.m. #8
Combo: Crossup D+HP, c.LP, c.LP, c.LP, s.LK, EX Banishing Flat
Posted by KenyanVi on December 30, 2008 at 1:12 a.m. #9
HIS LARIAT CAN MAKE HIM UNTOUCHABLE BY PROJECTILES
http://gamechariot.movie.coocan.jp/mo...
Posted by KenyanVi on December 30, 2008 at 1:21 a.m. #10
Oh wait you guys knew that never mind! but if you look closely his green glove goes through a Sonic boom without being hit by it and it's not EX
Posted by momo on January 14, 2009 at 1:51 a.m. #11
How do you fight dhalsim with this guy?
Dhalsim omgwtf kills zangief.. tp here, tp there..
Posted by Renge on January 15, 2009 at 12:25 p.m. #12
Fighting Dhalsim is tough, yes. But do-able. I do a lot of Focus Attacks and try to catch the person off guard. The EX flying powerbomb is a life saver as well
Posted by berwyn on January 29, 2009 at 4:27 p.m. #13
what i would do is try to land a real heavy hit on him like at least a piledriver, then run away the rest of the match and turtle with lariat LOL.
Posted by C on February 1, 2009 at 9:08 p.m. #14
To effectively play against Dhal, you have to play Gief like a steamroller. Just keep advancing, not always offensively, either. Just keep him off his zoning game, always closing distance, and use the kick lariat for projectiles (because its shorter length will let you block the follow up stretchy normal). Banishing Flat or Lariat will let you advance offensively, but it's a crap shoot whether or not you'll hit if he throws out a limp, or just trade hits. Though, trading hits usually benefits Gief.
Posted by ryan on February 1, 2009 at 11:03 p.m. #15
Considering I'm stuck with a 360 controller as of now, I'm afraid pulling off the ex and ultra atomic buster are going to be difficult to pull of.
Posted by Delta_Blu on February 2, 2009 at 9:21 a.m. #16
You should try to get a fightpad then ryan.
^^
Posted by ryan on February 2, 2009 at 9:57 a.m. #17
Ill try to invest in one. But idk. Money is tight
Posted by ED on February 3, 2009 at 7:59 a.m. #18
I don't get what's up with that Banishing Flat move. I never found a way to use it.
Posted by Ryan on February 5, 2009 at 7:46 a.m. #19
Tell me about it ED. The only time I use it is when I clearly see a projectile. Even then, it still requires pretty good timing. It's also good after a foward jump HK. Jump, HK, do green glove then flying powerbomb.
Posted by sfiv_addict on February 6, 2009 at 11:16 a.m. #20
Oh man...I got to stop playing HD Remix now...the moves are easier to execute in HD but now I have to go back to the 270 motion..and the green hand is back to the DP motion....crap...shouldn't have played HD at all...
Posted by vince on February 9, 2009 at 9:23 a.m. #21
and there i was wondering how people do 360 on ground.
Posted by chzbrgla on February 12, 2009 at 2:44 a.m. #22
hm.. 270° motion is much easier to do with an analog stick (be it a fight stick or the controller's left stick) than the crappy hd remix input.
and 270° is very much do-able on ground .. you have a few frames before zangief will actually start the jump.. just be wuick with the motion and press p before zangief jumps..
Posted by berwyn on February 16, 2009 at 5 p.m. #23
it's still possible to do 360 on the ground. not much difference from 270. i think zangief takes quite a few frames to get off the ground from a jump and if you manage to do the 360 turn before the frames are up you'll also execute the piledriver. same concept as hugo in 3s. except that they made it slightly easier for those who can't pull it off as fast. i've ever seen someone do 720 degree turn while still on the ground to pull off hugo's super. nasty.
Posted by Rahsei on February 18, 2009 at 6:28 p.m. #24
Yall need to try this combo-
u can add your own twang to it after-
*usually i start it with a trip with the HK then
jump towards + down HP (at this point you should be behind your enemy), LP, LP, LK to B-flat immediately to 360 P or K.
Posted by TheWidowMaker on February 18, 2009 at 7:16 p.m. #25
I decided to make a change from my main players for SF4.. gief is looking good, i can get the 360's down, but after a while players get toooo defensive.. was wondering if theres any good set ups i could use, or 'fakes' besides the jump in HP. thanks!
Posted by Catt on February 18, 2009 at 11:21 p.m. #26
you can use standing jab into a grab, as well as green hand(banishing flat), but it doesn't cancel into grab so they have a chance at hitting you back before you can grab. cr. forward inches you closer for your SPD range, but can be knocked out of before you SPD as well
Posted by Te1vanni on February 19, 2009 at 4 a.m. #27
If you use your EX Piledriver, they have a longer stun than if you had just used a hard one.
Use it to get in close for another one.
Posted by Frost on February 19, 2009 at 5:24 p.m. #28
I have the toughest time with Zangief on Arcade Mode, any tips?
Posted by Trinidad on February 20, 2009 at 4:14 p.m. #29
I'm having a tough time on 'gief's fourth hard trial... I just can't seem to get the low kick to cancel into the EX banishing flat quick enough... Any tips?
Posted by inneedofhelp on February 21, 2009 at 3:33 a.m. #30
yeah, lately ive been playing people who play a very tough Def. and a nice zone. what are some tips i can do to counter this?
pokes and fireballs are killing me.
Posted by Mech on February 21, 2009 at 10:47 a.m. #31
get close and do the cyclone..... ( L1) on ps3. I tend to win only spamming the L1 button,.,,,
Posted by buttman20 on February 21, 2009 at 1:10 p.m. #32
I'm having trouble connecting Banishing Flat at the ends of combos (I usually have something along Flying Body Attack > C.LP > C.LP > LP). In training, I have my dummy set to block after first hit, but I can't seem to do the move fast enough. I'm still deciding whether to be an D-Pad or Analog Stick user.
Posted by Atarukun on February 21, 2009 at 1:20 p.m. #33
Found that EX-Green Glove is a great move to counter zoning and fireballs... Guess when they're going to poke/throw fireball then use it. It get through almost everything.
now I have troble with jumpers more than zoning/fireballs... It seems that Gief's anti-air moves is not so strong afterall. Lariat doesn't work if they jump&kick you in the head. So sometime I found that crouch MP better, but still not enough. Any tip on this?
Posted by Deezle on February 21, 2009 at 1:39 p.m. #34
@ trinidad
Yeah im having the same problem, got through giefs hard trials mostly alright but the second to last combo is killing me. I cant seem to get the EX banish flat out nearly soon enough, no matter what i try. It seems odd, anyone else have luck?
Posted by bunsom on February 21, 2009 at 1:41 p.m. #35
well remember you can move while you use the lariat, if they keep hitting your head, either step back then use the lariat or move back while in a lariat to keep them away from your head.
Posted by bunsom on February 21, 2009 at 2:05 p.m. #36
also, the EX glove is only an option if you have enough super to do it. what if they play a really early zone game?
Posted by Dont trust a Ho!! on February 21, 2009 at 6:37 p.m. #37
they overpowered this guy they definately need too bring his power down a bit damn good thing i was playing as Ken when this noob just lariated me to no end annoying noobs!!!!!!
Posted by Ch1ck3nb00 on February 21, 2009 at 7:24 p.m. #38
@ trinidad
I'm having the same problem man. It looks as though its a crossup combo though which could be our issue. Check this video out for a demo:
http://www.youtube.com/watch?v=JdgeSK...
@ Atarukun
I've been having the same issues as well, I can crush zoners with the banishing flat/lariats; however, jump/sweepers are annoying me. Lately I've been using short focus attacks (if they jump in with fierce) or lariats (if they jump in with light or med)
Posted by bunsom on February 21, 2009 at 10:24 p.m. #39
im the opposite, i dont have problems with jump/sweepers.
i do the same, short focus attacks or lariats, depending on what attack they use and which characters.
besides me having problems with the fireball zoners i have problems playing against a Ehonda and blanka
Posted by lowlife on February 22, 2009 at 2:56 a.m. #40
i am having so much trouble getting the ex green hand at the end of combos too. it looks like i am doing fast enough but it's not comboing. could someone write out what they do to get this to cancel?
also a simple one question. blanka player who keep doing his electricity: how do you punish them? they keep doing when i'm trying to cross them up.
Posted by Magma Mantis on February 22, 2009 at 3:56 a.m. #41
A crouching roundhouse will knock Blanka off his electric feet. But as far as jumping in, I suggest down+short. My problem with Blanka is the diagonal roll. Half the time it barely goes over me and hits from behind. It's as if I go stupid every time he does a flip.
Against Edmond, a well-timed crouching Jab will extinguish most flying headbutts. Also, the body splash makes for a good potential defense when you see the sumo walking backwards for an extended period.
Posted by Zangeif rox ur sox on February 22, 2009 at 7:52 a.m. #42
every body uses the same move with zangeif wall the time, the hurricane punch
Posted by bakpakjak22 on February 22, 2009 at 1:07 p.m. #43
Zangief is a chump! All that muscle for nothing...fireballs allday! Keep him at a distance and cross-up in the air when he jumps. Never stay close to him. When ever he tries to sweep just jump away and fireball. Basically hit-and-run tactics tear Zangief apart. Well timed fireballs and shoryukens work well. Don't hurricane kick unless you are 100% sure you can get away. Also, when he starts to do the spinning backfist, just sweep when you are at the right distance. When he is far enough and doing the spinning backfist time a fireball it can hit him as soon as he is done. Never grab him unless you are behind him while he executes a move that missed. His grappling capabilities are of the charts...I'm still amazed at how fast he can grab you...no matter. Jumping back and fireballs is the secret to destroying the russian.
-who says Ken aint the best-
Posted by TheWidowMaker on February 22, 2009 at 11:14 p.m. #44
Right.. iv mastered a few skills with gief... its great against defensive players that hit and run! use the focus attack dash cancel..
for those that keep sending you projectiles.. focus attack, you wont take damage but you charge up your ultra! you can step forward aswell to close the gap (FADC).
it takes up 2 parts of your super so use it when your close.. allowing you to give you the chance to take out all your anger! jump in when your at good range but not too close, (against shoto's). let them think your predictable... (jumping over) then when they think your jumping forward.. they will almost certainly DP you.. but your FADC will take you forward while they recover from fireball.. grab them! do your ultra.. that should frustrate them enough to do some damage on you and they will make silly mistakes.. and just pick them off.
works perfect for me.. so someone like bakpakjak22's tactic is no issue.. nor is alot of shoto's.
Its all about DECEPTION.
Posted by Te1vanni on February 23, 2009 at 2:44 a.m. #45
Most Shoryukens hit more than once. Focus Attacks can only absorb one hit.. unless I'm reading you wrong (which I probably am) your strategy won't really work.
Posted by Kelgar on February 23, 2009 at 4:03 p.m. #46
Can someone explain me what are the differences between Zangief grabs with L,M and H, and what are their uses? I played a couple of random matches against AI before and I didn't understand the differences except that grabs with low and medium buttons looked less spectacular (and probably did less damage, but I wasn't paying attention)
Posted by noob on February 23, 2009 at 6:47 p.m. #47
gief can lariat through most projectiles as far as I know. Even ex projectiles that hits more than once. Projectiles will not be an issue with a skilled gief player. Regular green glove can absorb 1 projectile, while ex-green glove is nearly invincible. So between focus, lariat, and green glove, a shoto player like myself can not beat a skilled gief player. QQ I need more practice....
Posted by Atarukun on February 23, 2009 at 9:19 p.m. #48
most of Shoto player (like bakpakjak) usually don't expect EX-Green Glove coming through their fireball & hit them. If they fireball & run try to close your gap to the EXGG range then wait for them to do fireball. You don't even have to guess!!! Just wait for the fireball animation the use EXGG!!! It will destroy the fireball & hit them in the recovering phase. After that, he's lying on the floor next to you, waiting for you to rape him....
Now I'm getting better with "jumper" type... Short FA works when they try to hit my head with HP or HK... except for Chun-Li's 2-hit jumping punch... Any tips about this annoying move?
Posted by insertaliashere on February 24, 2009 at 4:45 p.m. #49
@trinidad:
I just did completed Zangief's hard challenge mode last night. The EX-Green Glove has to come out fast. You have to cancel the last c.lk into the EX-Green Glove or it won't work. I don't know if crossing up the double knee makes it connect any easier. Tricky... but can be done! Good luck! His titles for the later challenges are ok... but the icons you get for your troubles are fun.
EX-GG is invincible on startup, I think. I've seen fireballs go through it when done up close. Use it to close the gap. Try not to randomly throw it out there... you'll get nailed during the recovery. LP Green Glove comes out pretty quick.
Some kicks can beat the lariat. Like Atarukun said above, FA works great for this. Answer jumping attacks with FAs.
Also... his spammed c.lp is great for annoying the other guy. Does good damage if you connect 3 - 4 of them. Beats out most moves, too, 'cause it's so fast.
If blocked you can follow with lp green glove, then grab of your choice.
Posted by ColSonders on February 25, 2009 at 7:42 a.m. #50
I'm a little confused with the Double German Suplex from the Frame Data...is that the same command as the flying powerbomb but at point blank?
Posted by Ishmael on February 25, 2009 at 2:21 p.m. #51
I know that the xbox 360 controllers aren't great, but I am finding it near impossible to get the ultra/super combo motion down on one. Any tips?
Posted by insertaliashere on February 25, 2009 at 2:33 p.m. #52
@ColSanders:
Yup.
Posted by Zangief on February 26, 2009 at 4:53 a.m. #53
Hi. Great site first of all. Zangief's my main choice so I thought I'd share a trick that works for me and then I have one question to all the good Zangief users out there. First off, my trick. It's a pretty simple wake up tactic but I don't see it posted here yet. It works against all shotokan characters. All I do is walk up to them after knockdown, throw some crouching light punches before they start to get up...then hold block because they'll wake up with a dragon punch, punish it with HP SPD. Works just about every time. The better shotokan users will wake up with a light dragon punch which is much harder to punish, but I'm pretty sure you still can punish it with at least a punch or lariat.
Now for my question...I can't for the life of me figure out an efective way to land Zangief's ultra (or super for that matter, but I don't really care about his super). The double 360 seems impractical because I always end up jumping. If I could find a way to punish a blocked special move with Gief's ultra...holy geez, that would be a nice addition to my arsenal! Any tips?
Posted by Zangief on February 26, 2009 at 7:24 a.m. #54
Atarukun, the way to prevent jumpers from beating you is pretty much block them and be patient. Sometimes you can land a throw after the initial blocked air attack before they combo into anything else (like a sweep). Some people like to jump in and after you block, throw you immediately. So in that case, you could at least tech the throw if nothing else. It's a crapshoot though, because a fast player can combo all day on you if your timing isn't precise. Good luck.
Posted by Spaff Master M on February 26, 2009 at 9:48 p.m. #55
the gief ulra can be used to counter a flying spin kick from a shotokan type as long as you take damage but stay on your feet you can spin twice before the animation has ended alowing you to use your ultra imediatly after there move
Posted by grappler walt on February 27, 2009 at 10:19 a.m. #56
prolly the best character right now, but with a 360 control its damn near impossible to pull off his moves easily...but then again with a 360 controller its damn near impossible to do anything.
Posted by 360 controller on February 27, 2009 at 9:02 p.m. #57
I can easily do all his moves with the 360 controller. You just have to get used to it.
Posted by catman200 on February 28, 2009 at 9:05 a.m. #58
finding it really hard to do anything with the d-pad. any tips?
Posted by Bubbles on February 28, 2009 at 5:56 p.m. #59
as always, i come to the rescue with helpful advice. if ur slow with the 720's, jump in and buffer the 720's in air, and release the punches when you land. the super and ultras usu beat everything on the ground. dont use the dpad on a 360 controller with gief. use the analog stick. it is much easier.
Posted by Carloes on March 2, 2009 at 1:15 a.m. #60
I'm stuck on Trial 4 with the flying hp -> mp -> mp flat. Is there a way to 'cheat' some frames? I'd normally do the movement 'in air' but since I can't do that due to the fact that I have to MP first, I'm failing. Or is this just a matter of "be quicker, don't use 360 controller" ?
Posted by Leonidas on March 2, 2009 at 6:34 a.m. #61
It's great when you pull off the "green glove" into a "spinning piledriver"... People find that so hard to get out of, hehe!
Posted by Zangief on March 3, 2009 at 12:21 p.m. #62
Does it kind of annoy anyone else that Zangief was given less throws in SF4 than he had in the original SF2? I know it's a small point, especially since all the throws were basically the same thing with different animations but still, you'd think his throw game would be pumped up a bit more. Of course, any time you could throw, a SPD is always the best option, but to me it would have make him a bit less one dimensional to include the alternate throws. He doesn't even have an air throw.
Posted by Zangief on March 3, 2009 at 12:27 p.m. #63
In follow up to the last comment. Even Abel has a cool anti air grab (though it usually gets beaten by a timed jump kick). That kind of extra throw option is what I mean. The wrestler should have more grappling options. Idea for SF5...if focus attacks remain in SF...Zangief's focus should catch their strike and grab them into a souplex or something, or some kind of grappling hold that takes damage until it's broken free from similar to Dahlsim's noogie. Yes capcom, I'll join your design team...all you had to do is ask...lol.
Posted by Panda on March 3, 2009 at 4:05 p.m. #64
Things that need updating:
Screw Piledriver: Light punch version has the most range, but does the least damage, Heavy Punch Version has least range, but most damage. EX version has Light's range, but Medium's damage. It also makes the opponent spin on the ground a few frames after you're recovers, thus giving you more time to close the gap again (not worth the meter in general).
Banishing Flat: Good for closing distance, doesn't knockdown on hit, can cancel fireballs and make decent SPD setups. EX version goes through fireballs like crazy, hits twice and knocks down.
Double Lariats: Decent anti-air, beats out most non-low ground pokes, and goes through projectiles.
Running Powerbomb: Strength of kick determines distance ran. EX version has Super armor, and can beat out nearly any non piercing move in the game (I've seen it beat bison's ultra). When performed up close, becomes the double suplex, doing less damage than the SPD.
Posted by OG SPDZ on March 3, 2009 at 4:57 p.m. #65
Panda,
Those are pretty informative comments. The first time I played I did a fierce SPD and said "man, they toned down his reach!" Then I noticed strong SPD has the best reach/damage ratio.
Posted by evilweevle on March 4, 2009 at 6:05 a.m. #66
i never used to use zangief when i was younger cos i could never pull off the spinning piledrivers wothout jumping into them and inputting the command mid air. in SF4 though hes fast becoming my fave character and i cant believe how good the banishing flat is for setting up spinning piledrivers!
a little tip i have, if your up against a shoto throwing fireballs at you all the time, position urself at the far end of the screen, and try and cancel the fireball with a light BF, then when the next fireball no doubt comes,(as your still outside jumping distance) use the EX BF and you can cross right across the screen and hit them at least once if not twice with ur BF. its a great move and awesome at closing the distance. you could even jump the first fireball and follow immediatly with an EX BF!
Posted by Brandon on March 4, 2009 at 6:49 p.m. #67
I found after doing a focus attack it's easier to pull off the super or ultra also if you jump in the air and do the 720 super or ultra it lands well for me
Posted by Voice of Texas on March 6, 2009 at 11:06 a.m. #68
I'm glad for y'all who will actually use Zangeif with combos.
But until they fix it or make players not capable of spamming Grabs or spinning lariats I can't call Zangief legit. I don't mean remove every grab I mean literally I get grabbed by the same grab repeatedly. But as far as online goes, this is what happens. FIGHT! ->->LB(spinning lariat)->->LB Now just do that repeatedly, seriously he has an infinite, and even if you quick get up, low block high block, it screws you over. So seeing how that is the most BS ever in a fighting game, f*** the Red Cyclone.
Posted by Hm. on March 6, 2009 at 8:23 p.m. #69
Apparently for some reason Gief's SPD beats Dhalsim's ultra. That's...interesting.
Posted by henry on March 9, 2009 at 6:48 a.m. #70
i still cant do hard trial level 4. cannot get the lk to combo with the EX flat at all no matter how fast i do it. what do you mean you have to cancel the lk to the EX flat? how do you do that? is that just by doing the EX flat really fast?
Posted by insertaliashere on March 9, 2009 at 9:13 a.m. #71
Yes. You have to cancel the last lk into the EX flat.
When you're inputting the c.lks press DF instead of D. Then simply do D, DF + PP to pull out the EX Flat.
It should be noted that Zangief can be thrown out of blocked normal and EX flats. Careful!
Posted by BL on March 10, 2009 at 6:39 p.m. #72
Having problems with Zangief vs Blanka matchups. Can't seem to counter Blanka's overhead arching spinning ball attack without taking damage. Any really good way to counter the hit?
Posted by blaze1 on March 13, 2009 at 3:17 a.m. #73
@ insertaliashere
Yeah that would work great if the combo he was talking about used a crouching lk into green glove. your talking about trial 5.
@Henry
lets see if I can kick some knowledge. Here are the notations I used : Jump in down+HP, cr.LP x3, Forward+LK, Down, DownForward+MP+HP. the Timing is a Beotch though. My advice Is try a few times then leave it till next time u get on then try a few more. Don't punish yourself with an hour str8 of failed attemps. ONE
Posted by K3n on March 15, 2009 at 3:14 p.m. #74
How do you do a 720 on ground? I always end up jumping
Posted by Ajl719 on March 16, 2009 at 4:48 p.m. #75
One trick I use is the taunt cancel into the it or if you dash you can pull off the ultra. The high fierce kick will give you time to pull it off. If I get a cheesy player it's body splash, medium kick, and then the ultra. If you anticipate a jumping opponent you can use the light banishing flat and catch them on the flip side as they go over you.
Posted by Egodeus on March 17, 2009 at 3:39 p.m. #76
Sacrificially: take damage, let it go through, if it doesn't floor you (most moves won't), you can use the recovery time to spin 720 degrees with no problem.
Posted by Egodeus on March 17, 2009 at 3:50 p.m. #77
Blocks also work, in the stun recovery time you have plenty of time to spin, or a regular attack, ie. HP or RHK, Banishing flats, gives you all plenty of time to set up supers or ultra's, while stunning the opponent for a significant amount of time so they can't escape your grab.
Posted by Zangief on March 18, 2009 at 8:53 a.m. #78
how do you beat blanka, vega, el fuerte, and all of those quick, unpredictable styles that make it hard to punish on their missed or blocked specials. Their always in the air too so its hard to land a throw move!
Posted by ajl7519 on March 18, 2009 at 11:12 a.m. #79
Yeah, forgot about blocks to pull of the ultra. Beware of combos though as you can take a beating. Good players will make you pay, but even they will be late doing a combo and you can catch them in between. Like Egodeus says take a hit and then pull it off. I find to I catch players hitting me to high on with their jump attacks they will not be able to pull of their next move before you can grab them.
I agree the fast players are tough and will turtle you. You need to use your EX banishing flats wisely. Zangiefs medium kick is a good poke and crouching light punch is good for defense. A fought a very good Vega and we went 50/50 for a while. Getting ahead early was always the key as it put them on the attack and when in close Zangief makes you pay.
Posted by Zangief on March 19, 2009 at 4:56 a.m. #80
I agree, the ex banishing flat is an important move to use at the right time. Sometimes i get careless and use like 3 or 4 in a row and waste my ex. If you can time it when they AREN'T going to jump away than it makes a good surprise attack for decent damage. Problem is most good players know that you always gotta be jumping away from Gief if you want to survive.
Posted by ajl7519 on March 19, 2009 at 6:51 a.m. #81
I played Blanka last night with Zief. Man, I tell you it is so annoying how 75% of the people wait to pick last. I find I am always playing against Blanka and Sagat with Zief. Basically, it was a yawnfest with Blanka. All it was me coming towards him with light punches to block his moves and him running away the whole match. I was able to cross him up with the body splash and sneak under him a few times with the flat and then pile driver. The matches almost always took to the end of the round. I won 1 and he won 1, but I coulnd't take it anymore.
I play online to have fun. If I lose a match no big deal, but I rather lose to a skilled player instead of one that who is going to runaway all match.
Posted by draft718 on March 19, 2009 at 10:17 a.m. #82
to get a zangief ultra or super off right after you block a characters special move just start the 270 motion after the first impact you have to be quick on the last 270 make sure you press the button as soon as you hit the up direction on the controller.if anyone is having problems with sagat players
just use the hard stand kick it has great distance and the crouching medium kick actually moves you forward while your on the ground so you can inch up on your opponent. also use the ex running powerbomb it can absorb one hit so a fireball he will run right thru it and grab your opponent for great damage. for blanka just lariat his ball straight ball attack, his air ball attack dash back then lariat or dash back then banish flat when he lands ex it for more damage when hit go in for the regular body splash quick lariat combo.
Posted by Zangief 123 on March 19, 2009 at 4:43 p.m. #83
I beat blanka by doing pretty much just what draft 718 said. Whenever he tries to shock you, you can ex banishing flat him and put his green arse on the canvas. Works every time, even from up close. To Ajl7518, man you gotta get used to people running from Gief. That's their only hope. If they don't run, we all know what happens. Just try and be patient and trade some hits when you do get range. But of us definately know the frustration you feel. I've yet to beat a dahlsim player online with Gief. That skinny punk can zone you out all day. I can't get close!!! I'm going to practice getting close with focus-dashes and ex flats, but for now, dahlsim seems to be kryptonite for me!
Posted by Zangief 123 on March 20, 2009 at 6:44 a.m. #84
Also To Ajl... If someone like Blanka runs away, you can follow him to the corner. When he inevitably tries to jump over you to start running to the other corner, catch him with the lariat. The lariat is Zangief's answer to cross up attacs too.
Posted by draft718 on March 20, 2009 at 7:36 a.m. #85
to beat dahlsim is a head ache but can be done just like fighting akuma another head ahce but also can be done just remeber one thing with dahlsim good players always start the match with a low fierce against zangief players because they already assume we are gonna rush towards them so to counter and get in close early just have your focus attack ready as soon as the match starts and every time he throws a fire ball use your focus attack so zangief can keep advancing when dalhsim jumps be ready for those fierce punch attacks using your kick lariat while pulling back so it misses your head and you end up hitting his arms with your lariat when you have enough damage on him just let him come to you and you know that will be there mistake, time is ticking dahlsim what is he gonna do when zangief runs wild on you. lol :)
Posted by Zangief 123 on March 20, 2009 at 10:53 a.m. #86
Thanks for the tips. I'll give them a try. I thought that focus/dash forward was the solution. Now to try and put it into practice! Question...If you focus attack and he throws a long punch at you, will it counter and connect on his arms from a distance?
Posted by |\/|ad7az357 on March 20, 2009 at 10:10 p.m. #87
Wow thx for the advise agains Dhalsim. Works pretty good. ^^ To Zangief 123, did not try enough (not so much good Dhalsim players) but when hitting the arms with a focus after absorbing the hit, Dhalsim seemed to get hit. Can not be 100% sure.
It is still a headache for me to catch a Akuma/Sagat/Guile (yeah Guile... -_-'). And for some reason, I have some trouble against some Ryu/Ken when they jump at me with a strong kick. My lariats never work and Down+MP does not seem to work eitheir. T-T What can you use agains that move ? Focus attack ??
Also have trouble with Mr Bison's mind games (the dictator).
Posted by draft718 on March 21, 2009 at midnight #88
to beat guile jump in with your medium kick it usually stops the flash kick before they can get it off and for his double low kick just before the second one happens just use the quick lariat then go into splash and low round house works most of the time, for the sonic booms lariats and ex running power bomb takes care of that. mbisons phyco crusher can be stop with the lariat easily, when he uses that stomp on your head special just block then banish flat so you can be in grabing range when he lands then punish him, your lariat also stops his sliding sweep.for those pesky ryu and ken players with there jumping hard kicks just use the focus to absorb the hit and go right into you spinning piledriver works well, and a jumping strong punch can stop those jumping hard kicks once you get there rythem
just jump right before they do with a strong punch and zang will win. against ryu or ken always start the match as soon as it says fight do a medium banishing flat and do the spinning pile right after, either they with jump over you and get grabbed or be in front of you stunned that you caught them so quick works 70 percent of the time,and always watch your opponents ex meter and ultra meter so you wont set yourself up and get the block so you can get your ultra after they miss. oh yea for those who have problems doing the ultra or super just at the beginning of your forward jump just start the 270 motion as you land you should be on the second 270 motion as he hits the ground you should be pressing the up direction and the button at the same time ultra anybody lol. oh yea if someone has you in a corner and is about to ex or ultra finish you dont block you have a chance to survive there is a untouchable frame when you dash backwards or forward do it in practice mode before you try it against a oponent, works with all characters. just have someone try to sweep u in a corner while you are dashing backwards it wont hit you experiment
it may save you in a match.
Posted by draft718 on March 21, 2009 at 12:13 a.m. #89
anyone who loves and uses zangief like myself gets 100 percent respect from me, it takes true skill to master this character he has no projectiles so u must use strategy
and skill to defeat your oponents, thats why i love abusing ken and ryu players want to go for a spin lol.
Posted by lrgungrave on March 21, 2009 at 9:21 a.m. #90
...wow...it's good to see a strong and growing gief community......I give the russian much respect, to the point of now co-maining him with my long time fav sagat....they seem to fit well together as a team, anyone that gives gief problems can almost always be taken out by sagat and vice-versa.....and honestly zangief is just really fun to play with....anyways, my main problems with gief have only come with vega and akuma and then it's really only high level players that can mix it up and keep their range.....everyone else is just a matter of patience, I tend to play more of a counter game with gief....not necessarily running people down, just making them pay for their mistakes.....I've gotten to the point now that I don't use giefs super any more...instead I just build up the gage from the start of the match and then I have a nice supply of insanely quick Ex spd's to counter with either from a jump, standing, or from the ground.....plus they're just great confidence killers and a great way to make even a seasoned shoto player panic....my point I guess.....just wait patiently for your openings, if you eat a punch to get a grab in....then your having a good match......play mind games ( I tend to use the lariat to f with people as much as I do mixing up sagat's tiger shots)...oh and dragon punches......candy....
Posted by draft718 on March 22, 2009 at 2:35 p.m. #91
got a tourney coming up wish me luck hopefully i will be the surprise zangief entry really stir thing up,i will tell ya'll how it went.
Posted by anonymous on March 24, 2009 at 7:56 a.m. #92
I really hate Zangief...
How come you can throw me when my kick animation is through your face?
How come you can throw me when you are not even close enough to reach me logically? Its like the game feels bad for you and just rewards you with the throw animation even though you are out of range.
Yeah. I really hate Zangief.
Posted by draft718 on March 24, 2009 at 12:21 p.m. #93
zangief rules
Posted by Zangief sux on March 24, 2009 at 2:45 p.m. #94
Zangief is so easy to beat when you keep out of melee range.
Posted by draft718 on March 24, 2009 at 4:02 p.m. #95
talk is cheap that's why my skills talk for me play keep away thats not gonna keep my hands off you
Posted by evilweevle on March 28, 2009 at 2:32 p.m. #96
raarrgh im having a real tough time playing against shotos who just repeatedly jump in using a HK on me all the time, the problem is many of them jump in and hit zan in the head while im trying to counter them with a lariat, a focus counter is rarely quick enough to catch them esp if they go into light attacks, and anytime i block them both they just jump away and start again!
does zan have any better rising anti air moves because its the cheap cheesey players im having the most problems with atm.
Posted by evilbeard1981 on March 28, 2009 at 3:04 p.m. #97
For the jump in hard kick kens, just get the zoning right jump in and immediately hard kick. They soon stop. My battle points have dramatically increaced since i stopped getting caught out with this.
Posted by Gen on March 28, 2009 at 7:16 p.m. #98
For how freaking incredible Zangief is, he seems VERY under-represented online.
Posted by Zangief IS THE BEST EVER on March 28, 2009 at 11:37 p.m. #99
OHHHHHYEAAAAAAAHHHHHHH!!!!1
STANDARD MATCH?
PPP,PPP,PPP,PPP,PPP,PPP,PPP,PPP,PPP,PPP, WIN!!
Posted by mike on March 29, 2009 at 9:50 p.m. #100
@ZangiefISTHEBESTEVER
for most beginner giefs, i'm sure this is the case. i broke thru 1k using this strat (and don't tell me no one else did too!) but past 1.5k, people start to figure out zangeif's head is vulnerable during lariat. not so PPP, PPP, PPP, WIN anymore after that.
Posted by zFreak on March 30, 2009 at 9:53 a.m. #101
if you see a shoto player spamming jumps you got to time your jumps right and land a headbutt square in there face it stops them from spamming and after 2 hits there stuned
Posted by skeetface on March 30, 2009 at 1 p.m. #102
is it "zan geef" or "zane gee eff"
Posted by Minh Tran on March 30, 2009 at 11:36 p.m. #103
The secret to winning with Zangief is to nail your opponent with the piledriver 3 to 4 times in a row. After I connected my opponent with the piledrive, I jump over him/her and do it again. I nail blanka with 4 piledivers in a row. My opponent(BLANKA)is very good player. Da#n that was awsome!!! My nametag is STARTEDOWL and ZANGIEF is my main man!!!!!!!!!!!!
Posted by zFreak on March 31, 2009 at 7:09 a.m. #104
@ Minh Tran
that isn't 100% positive not everyone is gonna let you get close enough to do that unless there just playing you to get there ultra
Posted by bullcrap on March 31, 2009 at 12:01 p.m. #105
zangief takes no skill to master...he is full of crap
Posted by gief on March 31, 2009 at 12:17 p.m. #106
Yeah I second that...if u can win with PPP,PPP,PPP,PPP,...what is the point in playing
Posted by Minh Tran on March 31, 2009 at 9:24 p.m. #107
Same with the rest of other cheap
players with fireball.Especially with AKUMA, even worse than zangief.
Posted by gief on April 1, 2009 at 6:11 a.m. #108
Dude compared to zangief...who has stamina and power like a bloody tank...the shotos and other fireballs characters don't stand a chance against him. Zangief is the cheapest character out of all.
Posted by zFreak on April 1, 2009 at 9:07 a.m. #109
It is only cheap until you get beat by the person using it tecnically everyone can be called cheap look at ryu and ken spam fireballs and do a shoryuken akuma shoot fireballs but when it is based all upon who uses the person if yur a beginner and you pick up akuma or ryu or ken or even zangief you learn the best move that fits you then you add on to your repetoire until you get better its not really cheap its just the level of skill of the person
Posted by soviet on April 2, 2009 at 9:06 a.m. #110
banishing fist sucks
FADC ftw. Just knock your opponent down, start charging a Focus Attack, and if they attempt to counter attack you, just dash away and enjoy your free hit (especially nice vs Ken when they try to Ultra you). If they don't counter attack, let the FA go through, then follow through with whatever special move tickles your fancy
Posted by zFreak on April 3, 2009 at 8:49 a.m. #111
that works to I won like that a couple of times either way there are multiple ways to beat somebody with out having to do the same thing over and over
Posted by Shadekill on April 3, 2009 at 11:54 a.m. #112
Tip for his wakeup.
I found that a popup EX green glove is GREAT. It passes meaty fireballs, avoids cross-ups, and a good anti-air because you get invincibility, nullifies their jump-in attack and hits opponent before they land. Another good thing about using it is, if you pop-up EX Green glove into him, you will catch him off-guard because a lot of times they never anticipate a pop-up EX green glove. If he blocks, much better because while he's gonna try to throw you or sweep out of panicky, you'll be doing your super/ultra. Very useful strategy and works a lot of times!
Posted by Shadekill on April 3, 2009 at 12:18 p.m. #113
Another very effective use of Quick Lariat is:
FAKE opponent > jump/jump-in > (EX) special/super/ultra.
Here's how it works:
-Try to make your opponent think you rarely do LLL by using it conservatively, better yet no LLL at all.
-If he learns/knows how to counter your PPP by pokes or slide (eg. blanka, vega, bison). That's good because they will always try to counter your PPP.
-Now do LLL on medium range. They will try to close-in for a counter thinking you PPP.
-Jump/jump-in depending on their range. They will be in disadvantage on frames because of a whiff attack.
-Punish (special/super/ultra) to your heart's content!
VS fireball throwers:
-Works better vs fireball spammers
-Some players will try to throw a slow fireball to try to offset your timing and hit you. Not with LLL! :-P You do LLL, they fireball, you jump-in, they get major headache.
-Even more fun against noob/average ryu player will try to Metsu Hadouken your LLL. What I personally do: LLL, they Metsu Hadouken, you jump-in, you taunt in front of their face, then SPD. Giggles are guaranteed!!
Posted by some dude on April 4, 2009 at 4:18 a.m. #114
ffs trail #4 is pissing me off. for some fkn reason the s.lk doesn't cancel into ex-fist...
anyone else get this?
Posted by Mike W on April 4, 2009 at 10:23 a.m. #115
Can you do a spinning piledriver in mid air. i.e jumping towards an opponent and catching them going straght into a 360?
Posted by Shadekill on April 6, 2009 at 7:21 a.m. #116
@Mike W
You can buffer the motion midair but you still have to be on ground to land SPD.
Example:
Ryu throws hadoken > you jump-in while doing 360/720 motion > as soon as you land you hit P.
Posted by Rossco P on April 7, 2009 at 10:21 p.m. #117
Somebody please explain hard trial #4 How in the hell do you get the EX Flat off after the LK. Tried for 1hr to do it and can't. I know somebody can explain it in simple terms. Help me!!!!!
Posted by Shadekill on April 8, 2009 at 6:19 a.m. #118
@Rossco P
The ONLY way to do this is you forward when doing LK, then complete to down, down-forward + 3P. It's like Ken, P into Shoryuken.
Posted by yogi on April 9, 2009 at 7:46 a.m. #119
here's a nice tip as an Akuma person myself. I could never get away from an EX GLOVE then straight into a spinning pile driver. Maybe I can get away, but just suck enough that I cant. It is a nice setup though...FYI
Posted by Shadekill on April 9, 2009 at 9:05 a.m. #120
@Yogi
I agree it's a nice setup. Actually it's harder to avoid a SPD from a regular green glove vs. EX version regardless if it hits/blocked. A whiff green glove is also a very good setup. Just be quick enough to buffer 270/360/720 motion while on green glove animation for it has lesser animation from previous SF games.
Posted by Shadekill on April 10, 2009 at 10:40 a.m. #121
anyone who wants to fight a good Zangief/Gen, hit me up.
Gamertag: Shadekill
Posted by Zangief Master on April 14, 2009 at 4:55 a.m. #122
Yeah that's right I'm the best Zangief player on earth.
Fear me...
FEAR MEEEE !!!!!
Posted by yogi on April 14, 2009 at 7:55 a.m. #123
@ Zangief master
weren't you just on a guile forum saying u are the guile master?! which one are you?
@ Shadekill
is that on psn or xbl? wow i never fought a gen before. im trying to do as the shoto's and fireball spam. but im suck at being cheap. hahaha so yeah i am usually guile, seth, bison, fei long. LJAY103 is my bro's PSN, i dont have an account so i use his.
Posted by Shadekill on April 14, 2009 at 11:32 a.m. #124
@yogi
Then you'll have fun with my Gen I guarantee. Unfortunately I'm on xbl. :-(
Posted by yogi on April 14, 2009 at 12:39 p.m. #125
DAMN! haha i love finding people that dont play with your RYU KEN AKUMA SAGAT. i found players that are extremely good with DAN. haven't lost against FEI, GEN, GIEF, BISON, GUILE, SAKURA, CAMMY. I've lost horribly to BLANKA, HONDA, SETH, and ROSE. Dont ask how with ROSE, but she's dangerous. But i'd like to see what you can dish out with GEN. Question, how can you record your matches from the PS3? Looks like a tough character. My bro is usually guile or bison.
Posted by Shadekill on April 15, 2009 at 12:01 p.m. #126
@yogi
Now I really wanted to fight you knowing you haven't lost to a GEN. Not really bragging but I have 600+ wins now, 60% gief, 40% gen, 3400+BP. My BP goes up and down because a lot of higher BPs are good with Ryu and Blanka. I haven't found a good Dan player though. For Rose, I remember I played a decent Rose player who's good at predicting jump-ins hence punished me with soul throw or ultra. Lots of tick throws. She mostly uses crouching normal into LK soul trust.
Posted by jdub on April 21, 2009 at 12:59 a.m. #127
zanqueef is currently the cheesiest-cheapest character of sf4.
and for the person complaining about blanka running away the entire time. uhhh common sense? you dont go head to head with a freight train when your driving a honda. queefs throws have ridiculous range and priority, one has no choice but to play keep away with him.. fight him in close and your dead son.
Posted by zFreak on April 21, 2009 at 9:48 a.m. #128
@jdub
not if you know what you are doing I practice against excellent Zangeif players almost everyday an I try to go the entire match with like Ken or Ryu or someone with out using a fireball or running away I've one quite a few but I lost alot also but most people think that way because it's the easiest strategy against him but little do you know if the Zangeif player is a pro then your actually killing yourself by running away
Posted by saikotik on April 21, 2009 at 1:41 p.m. #129
if you are playing AGAINST gief, your best bet isn't to run away, but know when to jump up or away, cause if not, you'll get caught in a SPD. dont play RUN AWAY the whole time either, his splash has priority, and if you block it you are setting yourself up for an SPD. I find playing against zangief, you have to be the aggressor. Gief players are so used to players that play defensively that they know exactly when to SPD your ass, you might as well trade hits in the air and follow up with a wake up move.
Posted by zFreak on April 22, 2009 at 11:29 a.m. #130
I second that
Posted by DenmanFalcon on April 22, 2009 at 2:07 p.m. #131
How can i be more effective against blanka n m bison. Right now i play defensively at first n try to crowd them when i get a chance. I see an improvement but that is still not enough any ideas's r welcomed.
Posted by denmanfalcon on April 22, 2009 at 3:12 p.m. #132
To my fellow big Z's, what are your thoughts on character that zangief are weakest against. Does one select a different character for specific opponents or do u stick it out n find a way?
Posted by TheCyndicate.com on April 22, 2009 at 4:45 p.m. #133
For my clan mates & myself, I think the person that can give us the most trouble when using Zangief, is cheap ass Cammy.
Not that she cannot be dealt with, it is just that her cheap ass moves are so easy, fast and never grab height.
Most people pick Ken or Sagat when I pick Zangief. When I first got the game, they gave me issues but now, I never really have a challenge beating even the best players with them.
It seems like when I use Zangief, most of the time if I lose, I have beaten myself by having HORRIBLE timing. I have been beaten a few times by a few good players that earned the win, but the majority of the time, is is my fault when losing with him.
I am happy they gave him more ways to deal with cheap ass projectile throwers, because I simply cannot STAND using the LAriets ALL freaking match because some NEWB only throws fireballs.
I just wish Sean was included in this game, he is one of my all time favorites.
I also wish they had the same taunt moves that actually throw things at people that can count as a combo hit. I use to LOVE winning by throwing one of Sean's basketball taunts at fireballing newb that was trapped in a corner, throwing fireballs, because they had no health. KO'ing them with the Taunt is like the freaking icing on the cake. I just loved it!
Posted by saikotik on April 22, 2009 at 6:20 p.m. #134
believe it or not, i think zangief is weak against guile. you think you can lariat a sonic boom, but then get tripped to hell by the double sweep. any jump i do, i'd splash, sometimes into a SPD, but i get knocked with an ex flash kick. i cant explain it, but guile's moves against gief are so simple that its not predictable.
Posted by woodie201 on April 24, 2009 at 8:57 p.m. #135
Gief is my favorite player. It takes patience, skill, and timing and i love it. His Focus Attcack is very dangerous, because when you get just one focus attack off and follow with a strong piledriver. That's a quarter of an opponent's energy. Sagat,cammy,and blanka gives me fits. But it is only for a short time, i will find a way to punish them!!
Posted by wamugladiator on April 27, 2009 at 1:18 p.m. #136
ive been praticing with Zang and i found out that when u play against blanka or ehonda players Zangs Double Lariat PS3 L1 work almost all the time if your from a distance it also works from close range but timeing is VERy precise and you would have to use quick lariat as far as blankas rolling diagonal or the LP one where blanka rolls on top of you use Zang's crouch MP it will knock him out of the air also with blankas shock dont get too close but close enough and you can pull off the HEAVY SPD will almost work i say 95% of the time.Ihave also practiced with Ryu, Ehonda, and Dhalsim ULTRA combos and if your close enough when their ultra animation scenes are going and Zang is close quicky tap double Lariat it will almost get them every time cuz it goes thru projectiles like nothing u will also shock the opponent cuz hey think they will get u but they dont realize u will be KNOCKING them OUT! lol Abels Ultra on the other hand you can knock him out of it but u have 2 stay at a distance and when Abels ULTRA animation scene plays quickly tap DOUBLE LARIAT will will amost everytime knowck able out of it as well reminder ZAng does not get hurt with this and he does not trade hits either so hope this helps out with u OTHER ZANG players :)
Posted by denman falcon on April 28, 2009 at 8:33 a.m. #137
I am happy to say im starting to kick blanka n chun li ass(My blanka jumps n gets at chun as well lol). My new nemisis is El fuerte. He mixes up his splash n his habenero jump grab while im on the ground. Has anybody deviced a good gameplan for a good el fuerte?
Posted by Zfreak on April 29, 2009 at 6:37 a.m. #138
just stay back and time your attacks you gotta use your focus and ex focus cancels alot and try to stay out of the air cuz if you dont you will get punished alot
Posted by Zfreak on May 4, 2009 at 11:26 a.m. #139
i am good at her
Posted by DenmanFalcon on May 4, 2009 at 6:46 p.m. #140
Shadekill ill take you up on that offer. Im friendly but I came here to pick a few fights myself n issue open challenges. Im on XBL as well n i was wondering y dont we set up a tourney of zangief's. Let see who stands at the end. I might not be the best but i know i will be a tough out. I know we have some diehards in here, lets make this happen fellas. What do you say?
Posted by DenmanFalcon on May 4, 2009 at 7:36 p.m. #141
I read a few comments from everybody n im going to have to do like 50 n call out names.
wamugladiator
Zfreak
TheCyndicate.com
Shadekill
n last but not least draft718.
I have love for the 718 too.
Im on xbl, lets make it happen. Its really more out of respect that i'm calling u guys out. U guys seem to know what u r talking about.
WARNING im at 6200+s battle points. I dont know if thats high or low in here but i have taken people with more bp out.
Posted by Shadekill on May 5, 2009 at 2:32 p.m. #142
I must admit I enjoyed playing with DenmanFalcon. My Zangief was no match for his. I always have problems with mirror gief matches. Hmm.. maybe I stand a chance with my Gen to say the least. Also Blanka is my weakness for my Gen. Lotsa w000t moments there, specially when I walked right behind your ultra.
Posted by DenmanFalcon on May 5, 2009 at 4:26 p.m. #143
I enjoyed the competition against you as well Shadekill. Im not use to fighting a good Gen. There were at times i was being juggled so much I just had to sit back n watch until u we're done comboing me. All in all, i feel confident in taking anybody on in this room. Lets keep it going who fellas, Who is next to accept my open challenge.
Posted by DenmanFalcon on May 5, 2009 at 4:26 p.m. #144
I enjoyed the competition against you as well Shadekill. Im not use to fighting a good Gen. There were at times i was being juggled so much I just had to sit back n watch until u we're done comboing me. All in all, i feel confident in taking anybody on in this room. Lets keep it going who fellas, Who is next to accept my open challenge?
Posted by Denmanfalcon on May 8, 2009 at 4:03 p.m. #145
What the hell is a hit box?
Posted by woodie201 on May 11, 2009 at 6:31 p.m. #146
is it me or is el fuerte the hardest character to play against with geif. I'm starting to see everybody learning el fuerte loop combo over and over and over and over and over until he wins. once you fall down thats it. nothing you can do. can someone please help me with this.
Posted by JimmyC on May 12, 2009 at 2:37 a.m. #147
Banishing Flat on wake up.
Posted by Zfreak on May 13, 2009 at 7:03 a.m. #148
To all my fellow zangief users I have found a excellent way to defeat any character that may shoot fireballs at beginning of your match your opponent will attempt to get some space between you to LET THEM. when they do this there gonna shoot the fireballs to keep you away take this time to use your Lariet to bypass all of them and increase your super guage if the time is winding down and know one has been hit so be it this where you want to be next round pull out an EX green glove to get close to pull a grab if they block the rest is up to you get creative after this it should be easy
Posted by Skim on May 13, 2009 at 8:59 a.m. #149
After having played about 300 matches online, I find that the best strat against annoying scrub shoto fireballers is to take the lead quickly, and then just lean back as they run away and continue to fireball. If you just lariat in the corner while they fireball in the corner, they'll eventually have to come to you due to the time. As soon as they're in distance, wait for them to either throw a fireball (EX banishing fist), or due your typical splash or Focus. The only char you can't really play this game with is Sagat. His fireball recovery is much faster than Ryu or Ken.
Also, against Ryus, I find that the typical body splash, c.lk, into lariat doesn't work, even if you connect the body splash and c.lk. His duck is too low, so against Ryus, I find the best strat is to body splash, crouching lp into SP. It works remarkably well.
I have the most trouble against Guile for some reason. His sonic booms come at me too slowly, and if I jump, I'm typically kicked out of the air and if I lariat, he's already there to sweep me. Blanka's are a pain in the arse too. Any good strats against Blanka? I know someone mentioned that you could Fierce SP blanka out of his electricity... is this true? I usually just wait and go for the sweep.
Posted by Skim on May 13, 2009 at 9:03 a.m. #150
Also, I had a question for any decent Giefs out there. I find that I trade hits a lot when people come in from the air and I counter with the first shoulder hit of the lariat. Since I recover first and they're in a falling animation, does anybody know if I can link EX banishing fist?
Posted by Shadekill on May 13, 2009 at 3:05 p.m. #151
@ Skim
First, yes you could SP Blanka while in electricity. Also it's much safer to use lp or mp because it has more range than fierce.
Secondly, again, yes you can link EX glove to lariat trade. I do it personally. Hope that helps.
Posted by DenmanFalcon on May 13, 2009 at 7:44 p.m. #152
In an xbox replay i believe i saw a zangief actually block n then lariet a blanka ultra (or a super, dont remember) at the peak of its jump in the air. This could be a useful tool for my Cyclone freinds in punishing Blanka. I just wan't to verify with the gief communinity that i wasn't bugging out.
Posted by Skim on May 14, 2009 at 6:11 a.m. #153
@Shadekill
Thanks. I actually played a few rounds with a Gief yesterday who showed me that you can actually link a regular banishing fist (not sure if it's with lp, mp or fp) after a lariat trade. He did it to me repeatedly, which is great to know.
Posted by Shadekill on May 14, 2009 at 8:10 a.m. #154
@DemanFalcon
Yes that's doable. Hard computer did that to me when I was playing blanka. I did a super. I'm guessing it must have a strict timing to avoid trade.
Posted by Slapstickk on May 14, 2009 at 11:05 a.m. #155
Does any other gief players have a problem playing bison? i just cant seem to get close because of his standing HK. and because of his head stomp. suggestions?
Posted by Skim on May 14, 2009 at 11:27 a.m. #156
I haven't tried this, but my friend says that when Bison comes in for head stomp, jump straight up for an air head butt. Land 2-3 of these, and you'll dizzy him. Then go for the kill. if Bison plays keep away with his standing HK, just Quick lariat in the corner away from him and build up your gauge. Then approach with a combination of banishing fist/EX fist.
Posted by DenmanFalcon on May 15, 2009 at 10:55 a.m. #157
@Shadekill
Thanks bro 4 the info. Now i will have to find out if gief can do it against blanka's ultra.
@Skim
I haven't mastered fighting against bison but in my experience i find switching up the up HP n back dashing against his headstomp. Make gief agile n keep your opponent guessing. Here's a link that may help u n other of my gief bro's.
http://forums.shoryuken.com/showthrea...
@ jleadership
Im down for that tourny.
Posted by Denman Falcon on May 15, 2009 at 11:14 a.m. #158
@jleadership
Damn that tourny is in L.A. Im from NYC
Posted by Skim on May 15, 2009 at 3:08 p.m. #159
@Denman Falcon
Thanks dude. Where from NYC are you? I live in NYC as well.
Posted by Skim on May 15, 2009 at 3:19 p.m. #160
ALso, that site is awesome Denman. Great strats for various characters. Thanks for that.
Posted by Denman Falcon on May 15, 2009 at 10:33 p.m. #161
@ Skim
Im from Queens n no prob about the info. I'm just like you trying to improve my gief to the best of my ability. Have you been to Chinatown? They have some hardcore street fighter's down there(wish i could play with my d pad instead of the stick).
I like this place because i can pick the mind's of other Zangief. It's hardwork whipping on all the other characters in this game.
Posted by Skim on May 18, 2009 at 6:19 a.m. #162
I've been to CTF, but I'm like you, I blow at the stick, so I wouldn't have much luck.
Also, I lied. I tested out the Banishing fist on lariat hit trade, and it only works with an EX banishing fist.
Posted by Shadekill on May 18, 2009 at 1:21 p.m. #163
@Skim
Hehe, that's what I thought. :-p
Posted by grabsmcgee on May 19, 2009 at 5:48 p.m. #164
hey all just quick tip for all those stuck with stupid xbox controller.
I do my spd or running grabs with the HD remix motion grabs. Back to forward and back to starting point works well because it will always hit 7 points on pad but you wont jump. But it really is pretty easy to do grabs in sf4.
Posted by zfreak on May 21, 2009 at 9:37 a.m. #165
i use a xbox controller to I suck with the stick for some reason maybe cuz I got so used with the controller I find it easier to play with
Posted by ACE on May 24, 2009 at 7:14 a.m. #166
Tips for beating Cammy on hard survival?---------Blanka I just go back and fourth with the lariat baiting him to come forward as I move backward.
Posted by DenmanFalcon on May 27, 2009 at 9:09 a.m. #167
Iim in the event hub tourney. I will try to bring the championship home to where it belongs. Viva The Red Cyclone.
Posted by Skim on May 27, 2009 at 12:41 p.m. #168
Good luck.
Posted by Z on May 28, 2009 at 7:31 a.m. #169
Crouching kicks and crouching punches works good against cammy, I play a bit like I play Balrog against her, blocking low most of the time.
Posted by ACE on May 30, 2009 at 5:17 a.m. #170
She usually winds up an ultra that I cant seem to get away from when I block and hit low.She is keeping me from beating the hard survivals and hard time attacks.Zangief seems to be the only character strong enough to get by most of the characters.
Posted by Denman Falcon on June 9, 2009 at 8:22 p.m. #171
Damn it fell to a Blanka in the regional finals in the Eventhubs tournament. I need to a better strategy to throw water on blanka. Seth is the next one i need to bust up.
Posted by Big Giefer on June 17, 2009 at 5:09 a.m. #172
I'm having trouble doing his Ultra while remaining on the ground, any tips? I always jump then do a super, I don't know how to link it while on the ground.
Posted by Matt on June 17, 2009 at 8:43 a.m. #173
Just like to say that I love playing against Gief players with my Rose.
Hit me up on XBOX if you fancy a workout, "Matt Symonds" is my tag.
Posted by Shadekill on June 17, 2009 at 12:31 p.m. #174
Ok Matt let's play. My GT is Shadekill
Posted by x Who Is Alpha on June 17, 2009 at 4:58 p.m. #175
To be honest, I hate zangief, and I dont really think he's cheap, hes just really really easy to use, meaning you can probably the triple punch button and win most of the time. Its pretty much the pick up and go character of this game, easier to use than everyone else and does really really hard damage. His crossup is ridiculous since he can either lariat or grab and if you guess wrong you take an ass load damage. The thing is though, in very high level play you never see zangief since hes pretty easy to figure out once you master zoning though that still doesnt make him less dangerous since you can pretty much buffer the hell out of the piledriver and do ridiculous amounts of damage or get your ass whooped then get a lucky ultra off.
Posted by Denmanfalcon on June 18, 2009 at 6:25 p.m. #176
at who is alpha
I will b truthful I have had concerns about how zangiefon how z can take me
It's not all on skill to me it has more to do of ur knowledge of ur opponent moves n patterns
The real question is how to punish their aggresive moves
When u do that u will b really good
Posted by Ranbats99 on June 19, 2009 at 12:32 a.m. #177
Slapstickk, maybe you should send him some rage mail like you did me when you lost.
Posted by Graham on June 19, 2009 at 5:26 a.m. #178
@Big Giefer
Use a force attack to stun them, do the motion as they're falling, and watch the show.
That's what I do, at least. Besides doing the motion while getting up off the ground, I believe that's the only other way.
Posted by BP Amoco on June 19, 2009 at 1:58 p.m. #179
My trick for beating blanka is to turtle and just lariat any jump attacks or when he attacks with a punch sweep block and then lariat. When he pops up and u are close he will try and shock u just sweep. When attack with the spinning ball attack lariat. When he trys to do the air spinning ball regular just block it and then ex fist him when he's on his way down. When he ex air ball attack block forward and then lariat him on the way down. When he comes up to grab u yes lariat. Never jump against blanca just use theses counters and bait him. Watch his ultra gauge and stay away when its charged. and don't be close when blanka pops up with charged ultra otherwise he will ultra u. This is not fun but it works once u get the counter timing down.
Posted by z33lnr44l on June 23, 2009 at 4:50 a.m. #180
hey people, i just started playing gief a while ago, will like to add n take a few of you on here n evaluate my skills, hope that's alriaght, starting with danmanfalcon & shadekill :D... my gamertag's: Z33LnR44L
Posted by denmanfalcon on June 26, 2009 at 7:24 p.m. #181
Matt Symonds, Z33LnR44L challenge accepted.
Posted by bay boray on June 30, 2009 at 1:59 a.m. #182
I declare war on all giefs . look me up busters , bay boray of tiger division !
Posted by DenmanFalcon on July 1, 2009 at 9:30 p.m. #183
I love it, I stepped up in the Blanka room n only one of them has any juice to face me. Sagat's don't really scare me. I'll take on the cyclops.
Posted by GrumpGoat on July 6, 2009 at noon #184
Help full tips for Zangief players.
I am a G1 with 24444 GP
zangeif can execute a grab after every attack, the timing is a little tricky but it can be done.
1.After Standing HK lp grab
Practice the distance of this attack this has lead to a lot victories
start the 360 rotation at the start of the kick
execute the grab when geifs foot touches the ground
(If you miss the hk your opponent will try to low attack you, if you time the distance so you end up just in front of their low attack you can grab their foot)
2.After low MK grab
(this is also a great time to ult)
3.for geifs that struggle with the GG combo
try this lp.lp.lp.froward.lk.quarter circle froward.lp
4.For blankas over head spin attack start your ex focus attack when he is just about to hit you, let the focus attack charge full and when he lands on the ground pow.
the lariat does not work well against his horizontal spin attacks because Blanka will often time it so he is out of range of the lariat and then slide attack you. To counter this when you notice Blanka is spining slow use a standing MK before he gets to you, save the Lariat for when he is spinning fast.
5.For Dahalism try to time your Lariat just before his attacks land on you.
6.if your opponent likes to jump in attack and then if you block they jump straight up, follow them up with a headbutt.
7.Zangeifs best move is the HEADBUTT
Almost every air attacked against gief can be counter with the head butt this is very hard to do but very effective. After knocking down your opponent, time the headbutt to land just as they are getting up. Even if they uppercut you or sonic kick they will still get hit by the headbutt this great when you know they are close to being stun.
Posted by justin on July 7, 2009 at 8:26 a.m. #185
i cantn beat him hes hard with the chicken dude i hate him i wish he was never born i wish he was dead!!!!!!!!!!!!!! he use his stupid head spin to kill me evey time i cant win!!!!!!!!!
Posted by Denman Falcon on July 8, 2009 at 5:55 p.m. #186
@GrumpGoat
What is a GG combo?
Posted by biob on July 9, 2009 at 1:40 p.m. #187
how come his neutral headbutt isnt listed here as a normal? how do you do it
Posted by jamheald on July 10, 2009 at 10:27 a.m. #188
up mp or hp while jumping vertically.
Posted by GrumpGoat on July 10, 2009 at 10:36 a.m. #189
Denman Falcon
many people refer the move Banishing Flat as GG Green glove.
Posted by dragon on July 15, 2009 at 1:21 p.m. #190
any help on trial hard 5???i cant get the light kicks.
Posted by dragon help on July 20, 2009 at 6:03 a.m. #191
for zangief hard trial you have to hit the kick button just a little slower u would for the pucnhes in his third just practice the timing it took me like 20 minutes to get
Posted by Waki on July 26, 2009 at 6:52 a.m. #192
I hate when fighting against this character... Trowing me all the time (and killing). Really makes me angry...
Posted by red cyclone on July 27, 2009 at 11:08 p.m. #193
I'm having a hard time with akumas online that throw constant air projectiles then teleport away..kinda make me irritable since I'd never use a shoto that way and simply don't
Posted by help wanted on July 31, 2009 at 3:31 p.m. #194
for the Flying Powerbomb)move. how do you decide which one comes out (Running Grab or Slam)?
Posted by InTheEnd on August 5, 2009 at 8:34 a.m. #195
hey
got today the game and i think i will play with gief, any good gief player here (pc-version) who could teach me abit to play with him :-)?
Posted by rashjab34 on August 5, 2009 at 6:09 p.m. #196
#198
Posted by rashjab34 on August 5, 2009 at 6:10 p.m. #197
zangief rocks
Posted by tidestick on August 6, 2009 at 2:29 a.m. #198
i hate zangief if you fall down i know the crossups coming but theres not a whole lot to do if u jump a lariat if you stay there a slam is coming. he pisses me off
Posted by mnbvcxz on August 6, 2009 at 8:34 a.m. #199
Is it possible to do Zang's ultra whitout jumping? I can land it if i use it in a combo with focus etc.
Is i possible????
Posted by InTheEnd on August 7, 2009 at 1:35 a.m. #200
yes
u can do the ultra just after u block an attack or more easier u take a hit and do then ultra, there are so many ways to do it
Posted by Fruustyler on August 7, 2009 at 7:58 a.m. #201
It was the most technical character, it becames the noob's one now.
Posted by ruler11 on August 13, 2009 at 4:39 a.m. #202
As an nooby zangief but a decent ryu?/sagat player. Geif is a dirty player. be unpredictable and people start to panik, with zangief you dont even have to do his 360 moves(punch n kick combowill do).
notice when u knock down an opp n stand over him as he gets up, they will asume u will grab them so they all jump or a dumb one will try an upercut, jus stand der n lariat der ass. Then next time they will asume you will do the same but this time piledrive der ass. But be carful wiv the lariat thing as sum players will throw u.
A good way too get some people to attack you is to taunt them, some dumbasses get pissed off and come to attack you wen u taunt them. Taunt after evry move at the stary of the round then they will asume you will do this all the time so will come to hit u after u do a move.
or you can try to jump into an opp ( maybe get hit yourself) and if he upercuts you then next time jus jump strait up (opp will think u will jump into him n upercut u
but will miss then u get a free hit.
Confuse the crap out of your opp. But somethimes they will do the same to you?
Posted by zangief is gay on August 13, 2009 at 2:37 p.m. #203
I wil own any zangief player out there!!!
Posted by James on August 19, 2009 at 11:06 a.m. #204
How do you counter Zangief's PPP or KKK attack? He's fun to play with but when you're fighting him, this get annoying
Posted by tadaa on August 19, 2009 at 12:23 p.m. #205
when ppp or kkk, you simply crouch kick and he falls.
is there any person who can do zangief moves on PC. because it is so hard to make an 360 move on keyboard let alone 720.
Posted by Alonegoliat (ps3) on August 19, 2009 at 10:40 p.m. #206
As a vega player i hate Gief, its almost unfair, but i need some practice against a good gief!, so hit me on the ps3 someday. Seeyou=,= and goodluck...
Posted by Alonegoliat (ps3) on August 19, 2009 at 10:44 p.m. #207
Im a flawless dualshok player, so dont understimate the speed of the dpad jaja.
Posted by tadaa on August 22, 2009 at 8:10 a.m. #208
zangief's existence in the game is totally unfair. i have done cpu vs cpu versus on the hardest difficulty and everyone vs zangief NO character could beat him. his one punch is like an ultra.
but i can beat him most easily with vega. maybe because vega is my fav. :)
Posted by RoosterHead on August 23, 2009 at 6:23 p.m. #209
As post #92 says:
"I really hate Zangief...
How come you can throw me when my kick animation is through your face?
How come you can throw me when you are not even close enough to reach me logically? Its like the game feels bad for you and just rewards you with the throw animation even though you are out of range.
Yeah. I really hate Zangief."
=================
It's true. You can be in mid-attack and suddenly -- snap! -- play is severed and the game goes into the stupid animation for the ultra or combo or pile-driver. Talk about CHEAP. It's silly, I tell ya. Not to mention he seems to have a block and focus-move effectiveness about three times better than other characters. Plus, it's hard to go anywhere near him without -- snap! -- ridiculous ultra-cutscene mode which ends with about 50 percent health depletion.
I have read posts from the smug self-appointed "gurus" trying to defend Zangief, saying he is NOT an unbalanced and overpowered build, obviously we complainers just suck, blah blah blah. Yeah, they're real heroes, nothing daunts *them.*
The heck with that nonsense; taking out the skill/style disparities of human gamers, stacked side by side every character should have a decent chance against every other character, although strengths and weaknesses are not expected to be perfectly balanced. But that's not the case: read the comment #210 above mine which perfectly illustrates my point. Zangief overmatches far too many other characters due to the cheap and gratuitous nature of his attacks; his totally cartoonish and unbelievable penchant for literally "vacuuming up" anything that comes near him. Cheap. Cheap. Cheap.
Posted by MetalKA on August 24, 2009 at 8:55 p.m. #210
unable to do the dam ultra and super....
Posted by MetalKA on August 24, 2009 at 8:57 p.m. #211
ok the only way to do it, is when we jump... hmmm
Posted by GrumpGoat on August 26, 2009 at 10:14 a.m. #212
RoosterHead you fool.
I am on xbox 360 and I am a G1 with 57000 GP.
Zangief is not that Over powered. For one he can grab your attacks. So when he grabs you from a far it is because you attacked him and he grabbed you. Focus attack really? Sakura in my opinion has the best focus attack. Zangief is the type of character that punishes people who do not combo and try to spam grabs. So get good or get ko by gief.
Here are some hints on how to take out Zangief.
1. When you block his Green hand open up with a big combo on him.
2. when he knocks you down and starts to jump to the other side with a splash, dash to the opposite direction to avoid being hit or uppercut him.
3. All of zangeifs grabs can be avoided by jumping.
4. For the no skill lariat spamming giefs dash in when his lariat is about to end and open up with a big combo. or focus attack the last attack of the lariat and punish gief.
5. For the people who get caught by the ultra dont attack geif when he is coming off the ground. do not try to grab gief it is to risky and don't stand their when he jumps at you.
6. Use your Focus attack to counter air attacks be careful he can grab once he touches the ground.
7. Only use attacks that combo or put you at a distance. for example. if i block a down MK and Fireball I am to far away to grab, Lariat, or if I Green fist to get in close, block it and punish gief.
Posted by tadaa on August 26, 2009 at 10:29 a.m. #213
is there anyone who can do zangief's moves on pc, keyboard?
Posted by Kharazivoid on August 27, 2009 at 12:50 a.m. #214
i can do zangief's moves on PC on keyboard:spinning piledriver is done by pressing down,back,up and punch button(it is not a 360 motion it is 270 motion but it will work and you have to do this very very fast,you wont be able to do this now but with some practise you will)
Zangief is so hard to play with because he is meant to play on joystick
Posted by tadaa on August 30, 2009 at 10:58 a.m. #215
thanks. i still cannot do it maybe i will one day :)
Posted by Krochos on September 23, 2009 at 1:32 p.m. #216
I'm just here to drop a GamerTag and say that I've never faced a "scary" Zangief.
GamerTag: KrochosTheGreat (haven't been on in a while tho)
If u add me send me a msg tellin me ur from here (I wudnt mind fighting other chars aswell)
Posted by DjEric DarkSide on October 4, 2009 at 6:16 p.m. #217
ill take that challenge.
GT: DjEric DarkSide xbox live
lets see what you got.
Posted by ARGHH on October 7, 2009 at 11:05 p.m. #218
hard trial 5 arghhh
Posted by Mizspliff on October 22, 2009 at 10:48 a.m. #219
Wooooh! This thread has made me very happy indeed. I never touched My Cyclone Warrior before SFIV but he very quickly became one of my favourite players.
Ive got a pretty good win ratio online at the moment but on the times that I have struggled its been against some good Vega's, El Fuerte and that green electric bastard. Guile was hassling me but after playing a friend who's got a good Guile I've picked up some hints but is there any strategies you guyses would recommend against Vegas and El Fuerte?
Posted by i ssaico i on October 22, 2009 at 3:38 p.m. #220
@ mizspliff.
im not sure against vega. i just play normally against him. but against that little mexican chalupa, i do a lot of focus attacks, if timed right you can hit him after his splash. but watch out for when he grabs you and sh*t. its all a guessing game with him
Posted by Dave on October 24, 2009 at 4:25 a.m. #221
Good Vega players wait for Zangief to spam moves, take it from me, i main Vega.
Smart Vega players keep their distance from zangief. The thing i hate the most is when they jump in. Here are some tips.
Tip #1 - Jumps-ins are Vega's worst nightmare
Vega doesn't have an "on-the-fly" anti-air, meaning that if he's standing or just moving around, he cant really punish close jump-ins. His best anti-air is his Scarlett Terror aka Flashkick-type move, but he has to charge it first.
If you see vega moving back and forth playing footsies, just jump in with a neutral fierce punch. Besides having the Scarlett Terror, Vega has the standing fierce kick as an anti-air option, but it has bad priority and most of the time trades, Meaning you will get a hit aswell, and it will do more damage to Vega than you.
Tip #2 - Abuse him relentlessly
Everyone knows that Vega is the most abusable character in this game. The man has no wake-up reversal. All he has is a backflip, which is easily spotted and punished.
Getting a knockdown on Vega should be your #1 priority. If the Vega player is abusing pokes, then try to lariat him when you sense one comming. When he gets knocked down, either cross-up with the body splash or just do crouching light punches on wake-up.
If he backflips, walk forward as he flips and EX-Green Hand him when he lands. This leads to another knockdown.
If he blocks, mix in a SPD command grab. If he's really jumpy and tries to jump away, use standing fierce kick.
Tip #3 - Be patient
The easiest Zangiefs for me to beat are the "This match-up is easy because im Zangief and he's Vega" players. These people think they are invincable and spam like crazy. I can see green hands and lariats comming from a mile away, and i easily punish with Standing Fierce Kick everytime.
Its good to be aggressive, but it doesnt have to be offensive-aggressive to scare a Vega player. Walk in to gain some distance, then block to see the opponent's reaction. The best way to gain ground on Vega is jumping attacks and simple safe walking.
Just make sure you still mix in some normal standing attacks aswell. If you keep jumping in the Vega will eventually start to predict it and air-grab you. Just like if you spam lariats and green hands, you'll get punished.
Being patient and mixing up your strategy is key to beating a good Vega
Posted by dekor loves anal on October 27, 2009 at 7:34 a.m. #222
Jumping ryu and ken players are so annoying. They always same to knock me out of lariats and cr.mp only sames to trade. I hope in ssf4 they give him F+HP like in HD remix so he can travel across the screen faster, because HK just isnt fast enough or safe enough.
Posted by gief trick working wonders on October 29, 2009 at 11:38 p.m. #223
ok heres what im doing and im pretty much killing everybody.
green hand to get close (first attack) usually this hits. right into a pile driver.
while they are down, i walk up towards them and weight, then jump over them right into a SPD or ULTRA SPD. (buffer the 360 in the air while your are jumping over, then press 3punches right when you land.
or if its not ken or ryu, once down, i do a focus attack, if it his, its right into a EX-3x Kick pile driver.
Posted by the pretty one8 on November 1, 2009 at 5:08 p.m. #224
this game is deff one sided for the top tier characters. i main bison and im high ranking on champion mode but i cant beat gief unless the player is in the 20000's or lower and even then i come close to loosing. he is just too over powered and that lariat can stop anything that neeeeeeds to be fixed in ssf4 cuz u cant jump in or dash into him u have to turtle all match to have a chance and still loose lol. but seriously the complaint was that he is slow and not very mobile. and i beg to differ that damn green hand on top of being powerful is fast and can be done constantly to move even faster than reg characters then he can ex piledrive you when out of the animation. i know others have complained about this before but he needs to be fixed like sagat(no words can explain his broken ass), ryu(way to manny ways to link ultra), blanka(shock priority), and rufus(those friggin dive kicks) all need to be. i pray that capcom sees what i see. and thats my rant some wiil agree some won't.
Posted by hmm @224 on November 3, 2009 at 10:28 a.m. #225
i disagree with fixing the shock piority and dive kick... the dive kick is rufus whole aggro game ..nerf that and he pretty much has no way to get close apart from ex messaih kick. as for blanka the lighting can be feinted and punished with ease just don't jump in really.Apart from that everything else in your post is correct and capcom needs to realise
Posted by SedoSan on November 5, 2009 at 6:19 a.m. #226
unless they fix gief, he's the easiest char to play with, and very powerful... I main balrog and got some issues against him, i decided to play viper as my second because balrog is A tier and i dont enjoy winning with powerful/easy characters..
I've played with a guy who main gief for a really long time and kept losing, once i picked gief against him, he didnt have a chance..
Skills + Low/Mid tier (Even high sometimes), has a very low chance against Little skill + zangief -.-
Posted by nono on November 5, 2009 at 7:24 a.m. #227
ignore the above comment its an obvious lie
Posted by smirnuff on November 6, 2009 at 10:33 a.m. #228
I hate this character,just use it to done challenge and trophy,that's sucks,he's overpowered,u beat easy master challenge against gouken with him too ,its horrible its not a wwf raw game grrr stop the grabler on sf,its not makin kool match,this char was for the noob who cant finish their game or win a versus....
Posted by Zan G on November 12, 2009 at 10:23 a.m. #229
@smifnuff
Hey Comrade, dont blame Zangief for being too powerful, He is the red cyclone and always ready for a good fight.
Borishov Tabrienna!!(Whatever that means)
Posted by jar on November 13, 2009 at 1:20 p.m. #230
zangief only weakness is blanka and kens shoryuken
Posted by Zangief is the best on November 15, 2009 at 7:10 p.m. #231
Zangief is the one and only its bad that blanka is on top of him
Posted by Joe on November 15, 2009 at 7:12 p.m. #232
Zangief also has trouble with cheap seth's, but other than that he's awsum
Posted by @Joe on November 15, 2009 at 7:13 p.m. #233
what, did I stutter
Posted by Zangief is the best on November 15, 2009 at 7:14 p.m. #234
If you are a zangief fan or just want to vs me then add me of playstation 3 koo0lman123 if you dare
Posted by Zangief is the best on November 15, 2009 at 7:17 p.m. #235
if you want a challenge then add ptranpaul his so good his as cheap as seth
Posted by Joe on November 15, 2009 at 11:33 p.m. #236
@233
lol the poolhall junkie quote from johhnny?
-did every body get all quite in sh1t..."
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