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Sagat Ultra Street Fighter 4 Moves, Combos, Strategy Guide

Guide last updated on
June 2, 2014 at 9:09 p.m. PDT

Sagat Ultra Street Fighter 4 Character Guide

Character Overview
Sagat is a powerful zoning character with some of the best mid and long range control in the game Armed with strong normal attacks that shove the opponent away Sagat is extremely hard for slow characters to approach. His Tiger Shots constantly put both physical and mental pressure on the opponent, forcing them to play his game.

Sagat's troubles come when characters can close the space easily against him. He's one of the tallest characters in the game and as such is the most susceptible to crossups and false crossups. Characters that can put sustained pressure against Sagat and press him into the corner make his life an absolute nightmare.

+ Fireball game offers a great chip and meter building option.
+ Strong normals that easily interrupt others.
+ Invincible anti-air and reversal Tiger Uppercut.
+ Has incredible damage off punishes.
+ An easy time breaking Focus Attacks.
+ An overhead with huge range.
+ Has the longest-ranged kara cancel in the game.

- Normals have poor priority at short range.
- Has a wide hurtbox.
- Backdash is one of the worst in the game.
- Very slow walk speed.
- Jump has short range.

Special Moves
Joystick Joystick Joystick Joystick Joystick
High Tiger Shot
Fast recovery and start up time — even better than Ryu's — make these one of the best projectiles in the game. Damage is also very good.
Joystick Joystick Joystick Joystick Joystick
Low Tiger Shot
These have slightly more start up and recovery time than Sagat's High Tiger Shots, but they're still an exceptional weapon. Use these to control spacing and pester opponents.
Joystick Joystick Joystick Joystick Joystick
Tiger Uppercut
Like Sagat's old school Tiger Uppercut moves, this has a small window of invulnerability, so if you do not time it correctly you can be hit out of it, but if you trade hits with this, you can go into your Ultra to juggle the other fighter.
Joystick Joystick Joystick Joystick Joystick
*Armor Breaking*
Tiger Knee Crush
This attack is very safe if you do it from the right distance and only hit once, but if you don't know your range and or it whiffs and you opponent can see it coming, they'll be able to punish it without breaking a sweat.

It's a solid move because of it's armor breaking properties and relative safety if you know how to use it properly.

In Super Street Fighter 4, the 2nd hit of this move does far less damage than the first hit, so while it's safer on block, you're also not going to take off near as much life.

EX Moves
Joystick Joystick Joystick Joystick Joystick
EX-High Tiger Shot
A two hit version of your Fireball. Does more damage and recovers slightly faster than the regular version if your opponent blocks it. Also travels at a faster speed than your Hard Punch version.

This knocks down when it hits and offers enhanced juggling capabilities, especially after a Towards + Hard Kick anti air move. A very good attack.

Joystick Joystick Joystick Joystick Joystick
EX-Low Tiger Shot
Much the same as your EX-High Tiger Shot, but because of the height these come out at, they tend to work better as a juggling device.
Joystick Joystick Joystick Joystick Joystick
EX-Tiger Uppercut
Whether you connect this against a standing or jumping opponent, it's possible to juggle them with your Ultra as they're falling down. While the timing is strict here, it gives Sagat yet another way to land his powerful Ultra.

The attack itself does more damage over the regular Hard Punch version, plus offers a bit more invulnerability making it more difficult to be hit out of this move. A VERY good attack.

Joystick Joystick Joystick Joystick Joystick
*Armor Breaking*
EX-Tiger Knee Crush
A very short recovery time (-1 on block) makes this a very difficult move to punish.
Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Angry Scar
This requires 1/4th of your Super meter to execute, just like other EX attacks. It powers up Sagat's next Tiger Uppercut so that it does more damage. This has a very fast recovery time and can be executed in combos.

The damage values listed to the right show how much damage a Tiger Uppercut does after performing the Angry Scar.

Super and Ultra Moves
Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Super — Tiger Genocide
Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Ultra 1 —Tiger Destruction
Sagat has a lot of ways to connect with his very powerful Ultra, which is one of his greatest strengths.

You can juggle with it after a Towards + Hard Kick anti air, after trading hits with a Tiger Uppercut, or after connecting with an EX-Tiger Uppercut, among other tactics.

Whenever you have enough Ultra meter, you'll want to look for ways to set up this attack because landing it in a match can be absolutely devastating.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Ultra 2 — Tiger Cannon
This is an improved version of Sagat's Tiger Shot.


Jumping Hard Kick, Crouching Medium Kick, Cancel into Low Tiger Shot
You can also end this with a Hard Tiger Uppercut if you're sure you're going hit.

Jumping Medium Punch, Crouching Medium Punch, Cancel into Tiger Uppercut
A variation on the above combo, using Sagat's high priority Jumping Medium Punch.

(With opponent in corner) EX-Low Tiger Shot, juggle with Ultra
You can also juggle with another EX-Low Tiger Shot, but it will only hit one time.

Crouching Light Kick, Link into Crouching Light Punch, Cancel into Tiger Uppercut
A good way to confirm you've hit and then launch into your Tiger Uppercut.

Towards + Hard Kick (Anti Air), Ultra
This is a good anti air combo. Hard Kick knocks them up so you can juggle with your Ultra, or a Tiger Knee/EX or regular Low Tiger Shot.

Unique Attacks
Joystick Joystick Joystick
High Step Kick
This move is one of the reasons Sagat is considered to be so good. It's a solid anti air, has a huge hit box and you can juggle into your Ultra 1 after landing it against an airborne opponent. You can also juggle with other attacks instead too.
Joystick Joystick Joystick
Overhead Elbow
This must be blocked high.
Joystick Joystick Joystick
Low Step Kick
Joystick Joystick
Fake Kick
You must press the Hard Kick button twice very quickly to do this.
Normal Moves

  Note this is not a complete list of all of Sagat's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Crouching Light Kick
This Cancels into a lot of attacks, good move to confirm you've hit and launch into a bigger combo.
Joystick (In the air)
Jumping Back/Towards Medium Punch
This makes Sagat's elbow come in at an odd angle, which can make it difficult to anti air for certain characters. Some players claim this is his best jump in attack.

Contributions to this guide by Henaki and Azianflavor.


Shanic said on April 14, 2010 at 6:38 a.m.

We all know this mofo is f-in overpowered. I use chun and have to get into his fireball turtling and combo 6-8 hits just to get as much damage as one of his tiger knees or uppercuts.scrubby players with Sagats thinking they're good, but are horrible with the rest of the cast.

Much less play with characters without fireballs.

Psycho said on April 23, 2010 at 4:28 p.m.

where is angry scar?

bruneodj said on April 24, 2010 at 11:16 p.m.

Sagat i sue him twice a day.. i always RAPE
tiger here, a little tiger over there...a litle more tiger uper cut over there and ther u go... 2 perfect rounds...
sagat new ultra should have been named TIGER RAPE

BlankaBeast said on April 26, 2010 at 10:42 p.m.

Do you lose scar damage if you wiff an uppercut or it is guaranteed on the next hitting upper?

Steam said on April 27, 2010 at 9:16 p.m.

Why did 370-371 ignore 369? He's asking a legitimate question and it's more important than your useless comments bruneodj and BlankaBeast. Psycho, I have no idea really, I looked for it in command menus and it's nowhere to be seen...

Apollo13 said on April 28, 2010 at 1:44 p.m.


its there. its under the EX moves. and blanka beast its guaranteed ffor your next uppercut

TheVoice said on May 3, 2010 at 2:18 a.m.

congrats to all you pansies who turn sagat into a crap character. of course get enough haters and something will happen.

BisonShouldHaveHadoukens said on May 4, 2010 at 4:55 a.m.


Are you MAD?!

I thought they were meant to nerf Sagat. He has been made BETTER.

The addition of the Angry scar just makes him way too good, they may have reduced his damage, but they've done with Bison as well who wasn't as good as Sagat to begin with.

He has too much combo potential into his ultra now.

SmellTheFlowers said on May 4, 2010 at 1:08 p.m.

I just got super and Sagat is still very strong!

The nerf is very noticeable though =\ and why the heck did they take out championship mode? Bye Bye G1 status

Douchebag said on May 4, 2010 at 6:04 p.m.

FYI, in Super SFIV, Tiger Uppercut damage properties in anti-air situations is completely different from close-range. Damage is 130/140/160 for the LP/MP/HP when opponent is in the air. Doesn't have this quirk when hit by Angry Scar Tiger Uppercut, however. Don't believe this? Go to training, set your A.I. to Jump, and Tiger Uppercut him.

TheVoice said on May 7, 2010 at 2:30 p.m.

i dont think you know what you're talking about.

BisonShouldHaveHadoukens said on May 7, 2010 at 7:25 p.m.

I don't know what I'm on about?

You're probably just a Sagat user yourself, who complained about the stupidly overpowered Sagat having his damaged reduced even though it doesn't make a difference to his game. He still has high priority and stupidly good tools to keep people away.

TheVoice said on May 8, 2010 at 1:09 p.m.

ha-ha-ha. if you haven't noticed in the other SF's sagat was always the way he was. and NEVER was dumbed down. there's a reason why he was the way he was made. but enough bitching and crying will get you what you want nowadays. thats all im going to say.

Douchebag said on May 9, 2010 at 6:05 p.m.

Nobody mind TheVoice (is that a Man on Fire movie reference?). He is just mad because he can longer be half-asleep to obtain victory with Sagat. Sagat is still a badass motherf*cker with his combo potential, insane reach, and power. It's just that he is adjusted to a way where novices (probably TheVoice) cannot magically get a K.O. on experienced veterans using different characters. If you are already confident with your handling of Sagat, you would not be bitching about his nerfs (considering almost every other character was affected as well).

TheVoice said on May 13, 2010 at 1:24 a.m.

its funny cuz no one cares what a douchebag says.

Patrick said on May 14, 2010 at 7 a.m.

I don't think Sagat was ever overpowered to beging with. I used to main him, and yes, i would win alot of fights just by throwing alot of tiger shots from full screen. But an advanced player who can get passed the tiger shots could always put up a good fight and usually beat me. And i never minded fighting against another Sagat. Hopefully the nerfs arent' too bad. And what's with Dalshim getting buffed? He was VERY high teir in the hands of an advanced player.

TheVoice said on May 16, 2010 at 2:38 p.m.

that's exactly what i've been telling everyone and the advanced fighters will agree with that. his jab and short frames aren't as good as a lot of other characters, or i should say require stricter timing. and normally dragon uppercut type moves break through his starting jab/short combos for some weird reason.

to hell with you complaining 12 year olds. sagat is a zoner not a close range character. fight a legit dhalsim then lets talk.

Meety said on May 17, 2010 at 8:01 a.m.

i can master sagat on ssf4 so if any people wanna go against me nd u have a ps3 my username iz demetribaccus so b rdy 2 get owned

Qorn said on May 17, 2010 at 10:52 a.m.


Profound_sadness said on May 30, 2010 at 1:16 p.m.


Moosh said on June 2, 2010 at 1:18 a.m.


You're right, Sagat wasn't overpowered. Sure, he's nine feet tall with a reach to match. Sure, he hit harder than most other characters. Sure, he's got the best projectile in the game. Sure, his uppercut could take out close to 1/4th of the average character's health. Sure, he had 10% more health than the average character. Sure, he had is own tier ranking above everyone else.

But dammit all, he was NOT overpowered!!

mach1545 said on June 13, 2010 at 10:44 a.m.

All my battle points I lose usually go to this guy, then I have to win another twenty matches just to even out the one loss :/

PwnDizzle0 said on June 26, 2010 at 10:43 a.m.


Hadododouken said on August 20, 2010 at 4:04 p.m.


RedCycloneFTW said on August 27, 2010 at 9:56 a.m.

This is why they made the movie Bangkok Dangerous because of Sagat he is the GodZilla of Bangkok XD.

Patrick said on September 30, 2010 at 6:45 a.m.

Just to emphasise what thevoice was saying about Sagat's weak jab/footsie game...try this. Go into training mode with Sagat using a controller that has turbo functionality (not that i ever use it for matches or condone it, but for this example try this out in training). Ok, go and set his jab button to turbo and then do close crouching jabs while holding the button down. Notice anything wierd? Yeah, the jabs DONT EVEN COMBO CONSISTANTLY WITH TURBO! That's because Sagats links are so insanely hard, His footsie game is weak. End of story. I could do Ryu, Ken, Akuma, Balrog, Seth, etc. links in my sleep. But Sagat's links require ALOT of practice. I'm not saying Sagat is weak, not by a long shot, he obviously does great damage, has good reliable anti air options and has the best (maybe tied with Guile) projectile game in the cast. But his link combos are hella hard. If you don't think so, than you're obviously a very talented Sagat player and can't relate to the average player, good for you. But for me i'm going to need alot of time in training mode to get his links down. It's worth it though because Sagat's my favorite character. I don't care that he's nerfed. I'm fine with that because it makes my wins feel more legit. Speaking of nerfs, Capcom, could you please bring down some of Honda's damage output?

Patrick said on October 5, 2010 at 5:27 a.m.

Hey i've been practicing more as Sagat, and I can't think of a single reason why anyone would use Ultra 2. It has basically the same ways to combo into it as Ultra 1 (other than being able to combo from ex low tigershot) but it's damage is so incredibly low compared to Ultra 1. Also people say ultra 1 is good to beat fireballs, but you have to be close to do that, and in that case, ultra 1 will also work because it's invincible at the start. So i just don't get it. I like Ultra 2 because it looks cool and its nice to get all the full hits unlike Ultra 1 which usually loses the last hits because it pushes them to the corner, but even without full hits, U1 does considerably more damage, Oh well that's just my take on it.

Drippy_Nozzle said on October 8, 2010 at noon

@ Patrick #393
The reason for that is that Sagats c.LP is a 1 frame link into itself (it takes 3 frames to start up, and gives u a 3 frame advantage on hit), while ryu/ken/akuma/seth all have a c.LP which is chainable (can cancel its animation with another c.LP). Sagat has no 'chainable' normal moves, however using 2 c.LK instead of 2 c.LP gives you a much more favourable link. c.LK, c.MP is also a more favourable link than c.LP, c.LP, and it does decent damage!

AsaShoryuu said on October 10, 2011 at 9:17 p.m.

SSF4 and SSF4 AE totally downgraded Sagat from a exceptional character to a WEAKLING (very very super weak character).
Seriously , what in the world the developers of Street Fighter 4 were thinking ?????????
This is totally unacceptable and ridiculous.
1 (VERY IMPORTANT): Please please please please please BRING BACK SAGAT'S STANDING LIGHT KICK TO ONLY ONE HIT !!!!! OMG !!! Sagat has become a stupid and lousy character ever since his standing light kick is now two hits. (Extremly pissed off and dissapointed)
You already brought down his health and damage (acceptable) but how can you take away his standing light kick to two hits ? TOTALLY UNBELIEVABLE !
Have the developers ever forget that his health is slightly lower ? His damage has been greatly reduced ??? His hitbox is extremly high (which means good for people playing against him) ??????
Very unreasonable , just bring back his standing light kick to one hit please!

THE_GODDAMN_MASTER said on October 14, 2011 at 3:05 p.m.

@396: Yes, that's why he's considered the best fireball character in a metagame that features characters with GREAT ways around it.

RealRedRock said on March 28, 2012 at 11:19 a.m.

Guys, Sagat's attacks and strength is undoubtedly legendary and I will always believe that he is the best Hard-Hitter ever produced in Street Fighter..... Ryu, Ken, Akuma, Gouken and even Seth actually pale against him in strength show.... He has a wide variety of arsenal which can allow him to stand against ANY type of player... I am a fan of his Tiger Knee Crush and Tiger Destruction!!!
But I think Sagat's walking/running and jumping speed is very inferior to many characters.
His Fake Kick is almost a useless attack, very difficult to actually perform during a fight. Hypothetical idea, but if only he had something like a piledriver/tornado throw or even wall-jump instead of fake kick... you get the idea!!
If only these two things ever get corrected- Sagat will become the UNDISPUTED king of Street Fighters.
(In all fairness, though, he actually IS the king, but some fools doubt it)

supaog said on October 20, 2012 at 6:30 p.m.

someone noticed that low step kick can be canceled in the middle of the animation, even before hitting?

supaog said on October 20, 2012 at 6:43 p.m.

Another weird thing is that he can perform 3 Supers (corner) before the other character hit the ground

Shabizzle said on April 9, 2013 at 8:37 a.m.

I kno it's late..but I would like to see these changes to Sagat...we all kno tht sagat close range game is on some bs, all his normals get beat out easily..all I'm suggesting is..either give him some better hands (light & mid punch) to get super quick fighters off of him or make TigerUpperCutt 3frames(thts right, 3 frames)!!! or if neither one of the two, then give him a command grab... None of those would make him broken, jus more balanced... P.S............ I wouldn't mind seeing tiger knee at 5frames instead of 7..


Sagat Player.....


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