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• High Tiger Shot •
Fast recovery and start up time — even better than Ryu's — make these one of the best projectiles in the game. Damage is also very good.
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• Low Tiger Shot •
These have slightly more start up and recovery time than Sagat's High Tiger Shots, but they're still an exceptional weapon. Use these to control spacing and pester opponents.
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• Tiger Uppercut •
Like Sagat's old school Tiger Uppercut moves, this has a small window of invulnerability, so if you do not time it correctly you can be hit out of it, but if you trade hits with this, you can go into your Ultra to juggle the other fighter.
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*Armor Breaking*
• Tiger Knee Crush •
This attack is very safe if you do it from the right distance and only hit once, but if you don't know your range and or it whiffs and you opponent can see it coming, they'll be able to punish it without breaking a sweat.
It's a solid move because of it's armor breaking properties and relative safety if you know how to use it properly.
In Super Street Fighter 4, the 2nd hit of this move does far less damage than the first hit, so while it's safer on block, you're also not going to take off near as much life.
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• EX-High Tiger Shot •
A two hit version of your Fireball. Does more damage and recovers slightly faster than the regular version if your opponent blocks it. Also travels at a faster speed than your Hard Punch version.
This knocks down when it hits and offers enhanced juggling capabilities, especially after a Towards + Hard Kick anti air move. A very good attack.
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• EX-Low Tiger Shot •
Much the same as your EX-High Tiger Shot, but because of the height these come out at, they tend to work better as a juggling device.
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• EX-Tiger Uppercut •
Whether you connect this against a standing or jumping opponent, it's possible to juggle them with your Ultra as they're falling down. While the timing is strict here, it gives Sagat yet another way to land his powerful Ultra.
The attack itself does more damage over the regular Hard Punch version, plus offers a bit more invulnerability making it more difficult to be hit out of this move. A VERY good attack.
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*Armor Breaking*
• EX-Tiger Knee Crush •
A very short recovery time (-1 on block) makes this a very difficult move to punish.
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• Angry Scar •
This requires 1/4th of your Super meter to execute, just like other EX attacks. It powers up Sagat's next Tiger Uppercut so that it does more damage. This has a very fast recovery time and can be executed in combos.
The damage values listed to the right show how much damage a Tiger Uppercut does after performing the Angry Scar.
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• Super — Tiger Genocide •
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• Ultra 1 —Tiger Destruction •
Sagat has a lot of ways to connect with his very powerful Ultra, which is one of his greatest strengths.
You can juggle with it after a Towards + Hard Kick anti air, after trading hits with a Tiger Uppercut, or after connecting with an EX-Tiger Uppercut, among other tactics.
Whenever you have enough Ultra meter, you'll want to look for ways to set up this attack because landing it in a match can be absolutely devastating.
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• Ultra 2 — Tiger Cannon •
This is an improved version of Sagat's Tiger Shot.
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Low Tiger Shot •
You can also end this with a Hard Tiger Uppercut if you're sure you're going hit.
• Jumping Medium Punch, Crouching Medium Punch, Cancel into Tiger Uppercut •
A variation on the above combo, using Sagat's high priority Jumping Medium Punch.
• (With opponent in corner) EX-Low Tiger Shot, juggle with Ultra •
You can also juggle with another EX-Low Tiger Shot, but it will only hit one time.
• Crouching Light Kick, Link into Crouching Light Punch, Cancel into Tiger Uppercut •
A good way to confirm you've hit and then launch into your Tiger Uppercut.
• Towards + Hard Kick (Anti Air), Ultra •
This is a good anti air combo. Hard Kick knocks them up so you can juggle with your Ultra, or a Tiger Knee/EX or regular Low Tiger Shot.
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• High Step Kick •
This move is one of the reasons Sagat is considered to be so good. It's a solid anti air, has a huge hit box and you can juggle into your Ultra 1 after landing it against an airborne opponent. You can also juggle with other attacks instead too.
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• Overhead Elbow •
This must be blocked high.
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• Low Step Kick •
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• Fake Kick •
You must press the Hard Kick button twice very quickly to do this.
Note this is not a complete list of all of Sagat's normal moves, just the ones we think are noteworthy.
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• Crouching Light Kick •
This Cancels into a lot of attacks, good move to confirm you've hit and launch into a bigger combo.
(In the air)
• Jumping Back/Towards Medium Punch •
This makes Sagat's elbow come in at an odd angle, which can make it difficult to anti air for certain characters. Some players claim this is his best jump in attack.
Contributions to this guide by Henaki and Azianflavor.
We all know this mofo is f-in overpowered. I use chun and have to get into his fireball turtling and combo 6-8 hits just to get as much damage as one of his tiger knees or uppercuts.scrubby players with Sagats thinking they're good, but are horrible with the rest of the cast.
Much less play with characters without fireballs.
Do you lose scar damage if you wiff an uppercut or it is guaranteed on the next hitting upper?
@#374
Are you MAD?!
I thought they were meant to nerf Sagat. He has been made BETTER.
The addition of the Angry scar just makes him way too good, they may have reduced his damage, but they've done with Bison as well who wasn't as good as Sagat to begin with.
He has too much combo potential into his ultra now.
I just got super and Sagat is still very strong!
The nerf is very noticeable though =\ and why the heck did they take out championship mode? Bye Bye G1 status
FYI, in Super SFIV, Tiger Uppercut damage properties in anti-air situations is completely different from close-range. Damage is 130/140/160 for the LP/MP/HP when opponent is in the air. Doesn't have this quirk when hit by Angry Scar Tiger Uppercut, however. Don't believe this? Go to training, set your A.I. to Jump, and Tiger Uppercut him.
I don't know what I'm on about?
You're probably just a Sagat user yourself, who complained about the stupidly overpowered Sagat having his damaged reduced even though it doesn't make a difference to his game. He still has high priority and stupidly good tools to keep people away.
ha-ha-ha. if you haven't noticed in the other SF's sagat was always the way he was. and NEVER was dumbed down. there's a reason why he was the way he was made. but enough bitching and crying will get you what you want nowadays. thats all im going to say.
Nobody mind TheVoice (is that a Man on Fire movie reference?). He is just mad because he can longer be half-asleep to obtain victory with Sagat. Sagat is still a badass motherf*cker with his combo potential, insane reach, and power. It's just that he is adjusted to a way where novices (probably TheVoice) cannot magically get a K.O. on experienced veterans using different characters. If you are already confident with your handling of Sagat, you would not be bitching about his nerfs (considering almost every other character was affected as well).
I don't think Sagat was ever overpowered to beging with. I used to main him, and yes, i would win alot of fights just by throwing alot of tiger shots from full screen. But an advanced player who can get passed the tiger shots could always put up a good fight and usually beat me. And i never minded fighting against another Sagat. Hopefully the nerfs arent' too bad. And what's with Dalshim getting buffed? He was VERY high teir in the hands of an advanced player.
@Patrick
that's exactly what i've been telling everyone and the advanced fighters will agree with that. his jab and short frames aren't as good as a lot of other characters, or i should say require stricter timing. and normally dragon uppercut type moves break through his starting jab/short combos for some weird reason.
to hell with you complaining 12 year olds. sagat is a zoner not a close range character. fight a legit dhalsim then lets talk.
@TheVoice
You're right, Sagat wasn't overpowered. Sure, he's nine feet tall with a reach to match. Sure, he hit harder than most other characters. Sure, he's got the best projectile in the game. Sure, his uppercut could take out close to 1/4th of the average character's health. Sure, he had 10% more health than the average character. Sure, he had is own tier ranking above everyone else.
But dammit all, he was NOT overpowered!!
This is why they made the movie Bangkok Dangerous because of Sagat he is the GodZilla of Bangkok XD.
Just to emphasise what thevoice was saying about Sagat's weak jab/footsie game...try this. Go into training mode with Sagat using a controller that has turbo functionality (not that i ever use it for matches or condone it, but for this example try this out in training). Ok, go and set his jab button to turbo and then do close crouching jabs while holding the button down. Notice anything wierd? Yeah, the jabs DONT EVEN COMBO CONSISTANTLY WITH TURBO! That's because Sagats links are so insanely hard, His footsie game is weak. End of story. I could do Ryu, Ken, Akuma, Balrog, Seth, etc. links in my sleep. But Sagat's links require ALOT of practice. I'm not saying Sagat is weak, not by a long shot, he obviously does great damage, has good reliable anti air options and has the best (maybe tied with Guile) projectile game in the cast. But his link combos are hella hard. If you don't think so, than you're obviously a very talented Sagat player and can't relate to the average player, good for you. But for me i'm going to need alot of time in training mode to get his links down. It's worth it though because Sagat's my favorite character. I don't care that he's nerfed. I'm fine with that because it makes my wins feel more legit. Speaking of nerfs, Capcom, could you please bring down some of Honda's damage output?
Hey i've been practicing more as Sagat, and I can't think of a single reason why anyone would use Ultra 2. It has basically the same ways to combo into it as Ultra 1 (other than being able to combo from ex low tigershot) but it's damage is so incredibly low compared to Ultra 1. Also people say ultra 1 is good to beat fireballs, but you have to be close to do that, and in that case, ultra 1 will also work because it's invincible at the start. So i just don't get it. I like Ultra 2 because it looks cool and its nice to get all the full hits unlike Ultra 1 which usually loses the last hits because it pushes them to the corner, but even without full hits, U1 does considerably more damage, Oh well that's just my take on it.
@ Patrick #393
The reason for that is that Sagats c.LP is a 1 frame link into itself (it takes 3 frames to start up, and gives u a 3 frame advantage on hit), while ryu/ken/akuma/seth all have a c.LP which is chainable (can cancel its animation with another c.LP). Sagat has no 'chainable' normal moves, however using 2 c.LK instead of 2 c.LP gives you a much more favourable link. c.LK, c.MP is also a more favourable link than c.LP, c.LP, and it does decent damage!
SSF4 and SSF4 AE totally downgraded Sagat from a exceptional character to a WEAKLING (very very super weak character).
THE UPDATES for Sagat starting from Super IS THE MOST DISSAPOINTING THING THAT EVER HAPPENED IN MY LIFE OF GAMING.
Seriously , what in the world the developers of Street Fighter 4 were thinking ?????????
This is totally unacceptable and ridiculous.
1 (VERY IMPORTANT): Please please please please please BRING BACK SAGAT'S STANDING LIGHT KICK TO ONLY ONE HIT !!!!! OMG !!! Sagat has become a stupid and lousy character ever since his standing light kick is now two hits. (Extremly pissed off and dissapointed)
You already brought down his health and damage (acceptable) but how can you take away his standing light kick to two hits ? TOTALLY UNBELIEVABLE !
Have the developers ever forget that his health is slightly lower ? His damage has been greatly reduced ??? His hitbox is extremly high (which means good for people playing against him) ??????
Very unreasonable , just bring back his standing light kick to one hit please!
@396: Yes, that's why he's considered the best fireball character in a metagame that features characters with GREAT ways around it.
Guys, Sagat's attacks and strength is undoubtedly legendary and I will always believe that he is the best Hard-Hitter ever produced in Street Fighter..... Ryu, Ken, Akuma, Gouken and even Seth actually pale against him in strength show.... He has a wide variety of arsenal which can allow him to stand against ANY type of player... I am a fan of his Tiger Knee Crush and Tiger Destruction!!!
But I think Sagat's walking/running and jumping speed is very inferior to many characters.
His Fake Kick is almost a useless attack, very difficult to actually perform during a fight. Hypothetical idea, but if only he had something like a piledriver/tornado throw or even wall-jump instead of fake kick... you get the idea!!
If only these two things ever get corrected- Sagat will become the UNDISPUTED king of Street Fighters.
(In all fairness, though, he actually IS the king, but some fools doubt it)
I kno it's late..but I would like to see these changes to Sagat...we all kno tht sagat close range game is on some bs, all his normals get beat out easily..all I'm suggesting is..either give him some better hands (light & mid punch) to get super quick fighters off of him or make TigerUpperCutt 3frames(thts right, 3 frames)!!! or if neither one of the two, then give him a command grab... None of those would make him broken, jus more balanced... P.S............ I wouldn't mind seeing tiger knee at 5frames instead of 7..
Sincerely,
Sagat Player.....
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