
I cant do Bison's Ultra, he keeps teleporting everytime i try it; anyone have any advice?
@ WheelChairNinja
Haha. I remember this situation from about a 1 year and a half ago at the arcades.
The reason you are teleporting is because you're pressing the three punches too early and the system reads it as " <- -> <- PPP"
My tip would be to delay the PPP input by about half a second and then reduce that delay and then get a feel for when you should press. There should be a noticeable (but small) gap between the -> and the PPP input.
And btw, I am currently on keyboard which helps ... possibly
Just wanted to show everyone Bison's most amazing option select: http://www.youtube.com/watch?v=6c0zzt... The set up starts at 1:35. This is the only time I've seen it on youtube and it is damn impressive.
Can anyone explain the sequence of button inputs?
it would be nice to see some vs specs against some of bison's main weaknesses. that and i didn't realize it took only two seconds to pull off the charge. i usually held it for 3-4, ill apply it into my run with bison since i just started using him today. any other moves i should be using to incorporate with combos?
@DoomRenegade88
Why are you posting this in the M.Bison section? This is a section meant to help people who play this character not people who play against him.
@sweatypalm
You misunderstood his post. He's starting to pick up M.Bison and is looking for characters who give Bison tough match-ups and how to work around them.
@DoomRenegade88
You'll find that upper-tier characters like Ryu and Rufus can give you some headaches.
Ryu is just a well rounded character with good priority and the ability to bust out some crazy combos with Ultra 1. If you can corner Ryu you can put a lot of pressure on but watch out for EX Hurricane Kick. A good corner trap can lead into a Nightmare Booster which will usually seal the deal.
Rufus can also be a very challenging match-up because of his high stamina combined with really good moves like Snake Strike, Messiah Kick, and a killer ultra. Don't be afraid to teleport retreat if things get sticky and you want to reset. Keep the pressure up with pokes and Double Knees and mix in some grabs.
Those are just two examples of match-ups I would consider difficult but other may have more advice.
Why is that someone like Chun Li, who is already better than Bison got improved and Bison got nerfed. Yes I know his psycho crusher has been improved - and it helps. But why was his standing hard kick nerfed, that was his only decent anti air, and it still works but it doesn't have as much priority with it.
Quick question. It says that you can link the two medium punches into a psycho crusher or a Nightmare booster. Can anyone elaborate how this works? I just started using Bison not too long ago and I really can't seem to figure out how to do this exactly.
@326 Bison didnt get nerfed really. Everyone had damage reductions, so really, HK only got nerfed by at most 10 dmg. But both psycho crusher versions have damage increase, priority, the tail, cross up ability and the ex goes through projectiles. And Bison's new ultra is pretty darn good as it helps with the projectile chars. and it has an easier execution.
@327 It's 2 jumping medium punches. An anti air when you're in the air too. If you hit them with the jumping medium punches you can combo into the EX crusher or nightmare booster.
@328
Now when you're doing the jumping medium punches should you already be charging on the way up? I can never really seem to do that when I'm jumping in the air. I don't think I'm charging it long enough or if I should be jumping toward my opponent or away from them to charge it. I'm assuming this is best done when you're playing with the arcade stick?
328 Yes, you need to be charging as soon as you leave the ground.
I found the best way to master this combo is to first master jumpbing double medium punch into ex psycho crusher as the final input is easier. Once you are getting this down consistently then try the medium punches into ultra 1 or 2.
Hope this helps....always good to have more dictators around.
@MB56
I know everyone has had damage reduction, well not everyone but the people who needed it. But have you not noticed the priorty of standing hard kick has been reduced?
I do love his second ultra, and at first I was complaining about the lack of damage but realised why - cos of how good it is.
bisons h kick just got dmg nerf. as for its functionality it's the same. online play can hamper the AA properties on it cuz of slight input drops due to lag. if anyone is having a hard time linking crouch m kick then i suggest these combos: clp, clp, clp, clk then lk scissors or clp, slp, slp, clk then scissors. these work just as well just wont deal as much dmg but the clk isn't a link after the clp or slp it's a chain and easy to combo with. i recommend learning the cmk link though but the clk in its place works fine.
Agreeing with #334, if you find it hard to combo with c.MK then j.MK->c.LP->c.LP->c.LK->M scissors is a very tidy, easy to use combo that you should put into your arsenal. (I prefer one less c.LP as it allows for slightly further spacing).
However c.MK does over 3 times more damage than c.LK so it is highly desirable to use in a combo especially from a normal jump in (ie not a cross-up where spacing issues come into play). Furthermore c.LK can only link to L and M scissors whereas c.MK can lead to the H version.
A minor point that some may like to incorporate is using s.LK (dmg=30) as opposed to c.LK (dmg=20) before ending a combo with scissors
yeah 3 clps is hard especially after jump in but any combo you use that cmk to link you can just use clk. you just wont push as much dmg. one of my fav combos tbh is jump hp, cmp, cmk and cancel into h scissors or pc. it deals nice dmg i think it does about 300 or more. actually because the pc deals more dmg it is worth the time and practice to learn and master the cmk link. ending combos with pc pushes more dmg.
Hey all u bison users, how's it going?
-I came here cause I just wanted to get some tips on Bison's worst match up, Guile. My Bison is really solid and I rarely have trouble against most characters, but Guile is a different story, especially is SSF4. He can spam SB like no tomorrow, air grab me or any other of his AA if I ever try to jump in, and since Bison doesn't have a normal overhead, it's really hard to get in and do some dmg. The only times I have won against Guile are the times I FA his SB and I had to grab him multiple times, this is much harder to do against good guile players because they can tech the throws. Plus Bison's 2nd Ultra is much harder to land because of how fast SB recovers, unlike Hadoukens.
- I also want to contribute to the bison players out there, so I would like to share a good solid move bison can do to punish players when he is not charged. While most bison's grab while they are not charged to punish, I learned that cr.MP P-linked to st.HK does more dmg and it's pretty easy to do if u practice. Also some simple ultra 2 setups, if an opponent ever uses a move while he/she is in the air, immediately do U2, for ex. Akuma air Hadouken, Ibuki Knife throw, they will always hit guaranteed.
@swift426
yeah tbh guile period is an extremely hard match up 4 bison:( imo being grounded is key and yes u will take dmg getting in. your goal is to get into mk and hk range and use your pokes to pressure guile and try not to jump a lot but if u have to use jump hp its harder to anti air and should trade with most of guiles anti air. trick to beating guile is to stay within the mk and hk poking range and hide charge inputs for lk scissors pressure but don't go for that pattern too much make sure to mix throws in this strategy will push guile into a wall so long as u mix up well and dont get predictable . in this match u need to use every mix up trick u have ie pokes, scissors pressure, throws and all of your normal bison tricks. hope this helps u in some way. guile is tough but remember most of your pokes beat all of his so do what it takes to get into poking range and pressure him. the guile player will get desperate to get out and use that against him.
i also know of a couple reset tricks with bison if u want to use. first is jump mp with only the 1st part of the attack. it can be used in a combo with normals so here's one i like. jump mp with only the 1st hit land crouch mp cancel into h psycho crusher. the pc will be a cross up and the crouch mp resets them so they only get a split sec to react. the other reset trick i like is this and it involves the 1st hit of the jump mp. jump mp then dash in for crouch mk then dash forward which puts you on the other side of the opponent and depending on the spacing of the crouch mk u wont go on the other side so this can confuse the opponent on how to block or react. u can pretty much set up combos after that reset or throw set ups anything u can think of. hope this helps anyone out trying to add a different element to their bison game.
@ Supershinbison, thanks for the info, I didn't know Bison had a reset game. One question though, if the opponent blocks the first jump mp, do u still continue with the cr. mp into PC or do u just block after that. Plus since it's a reset,what if the opponent blocks after they are hit with the jump mp?
@ Swift426
What supershinbison is referring to is a j.MP that hits a JUMPING opponent i.e. they can't block. He then gives two ways of 'juggling' as soon as you land, after which come the cross-up/reset.
Concerning the vs. Guile matchup, once you get in close to Guile, you must try and stay close and apply pressure.
When you jump in, you have to judge the distance. If you are far, you should do j.HK which will beat airthrows. If you are close you should do j.HP (which will most likely be blocked) and then you should follow up with (as said) block string pressure mixed with throws
"
• Jumping Hard Kick, Crouching Medium Kick •
Yep, just those two moves. Does good damage.
"
Jumping Hard Kick, Crouching Medium Punch does more damage.
okay guys sorry about that last reset i wrote it down wrong. jump mp dash then crouch mk then dash in to follow up with either a new combo or throw set up. don't use this too much just a nice mix up once in awhile to throw the opponent off.
Hi guys, how does dictator punish opponents who repeatedly jump away and do flying kicks? I've found a LOT of Shotos frustrate me with this nonsense online, as the headpress mostly falls short and then they counter.
Also what's best for guys that cross up a lot?
Funnily enough I do better against rush players than those that play cheap.
Cheers
K'+
c.hp is pretty decent and messes shoto's timing on their attempt to stuff your s.hk with their godly jumping hk.
close s.hp can stuff crossups but I don't know about its reliability. someone did it to me that's how I know :(
I often find myself jump hk at airborne opponents. I should do j.mp x1, then catch them with s.hk or s.hp but I forget about it most of the time.
I also forget about teleport away, or dash forward. anyway I'm pretty new to Dictator.
But now with Platinum Robot Bison I'm automatically gonna rape everything. I don't allow him to lose.
@ Bibuki
I agree with you about the c.HP being useful... and so do the Japanese apparently according to a website I was reading today.
They also said that since Bison's throw is more powerful in super (140) than in vanilla (130) (something that a LOT of websites in english fail to say) it is worth looking into more throwing options.
Nothing wrong with j.HK. It's a solid air-to-air and has more range than j.MP.
Best to teleport out of most (but not all) cross-up situations
C.HP is good to use against jump ins, but the bad thing about it is it's slow start up and recovery. I almost always use it against Ryu, Sagat and Dudley because of their high priority jump ins. And I also use C.HP to jumping spammers since they get predictable and HK may trade sometimes. All other times i use HK because it is quick and has plenty of range.
Johnry: When do you not teleport out of cross up situations? and also, is EX Crusher and EX devil reverse good alternatives to teleport?
One Tip I can give is the Devil's reverse is amazing for baiting Ultras. So many times I'll leap towards an opponent using it, then as soon as they ultra, I hit HP for the fist dive and back away. They miss, I land, they're open. Doesn't work on Rufus U2 as he moves forward and sucks you in. I may try moving towards with it to cross up.
Cheers guys. In fact thanks to everyone who's posted on here. Reading these tips have improved my Bison game several fold. I now poke a lot with S.MK and pressure people into corners and keep them there with S.HK. I'll try the C.HP as an anti air later tonight.
Bison IS the last boss
http://www.youtube.com/watch?v=5yBcEU...
K'+
The main situations when teleporting is a bad idea are against Ryu (and therefore also Ken and possibly Dan?! but I haven't confirmed this) and against Zangief.
When Ryu crosses up and Bison teleports, Ryu can do a heavy tatsumaki and it will hit Bison as he is 'phasing in'. Ryu generally does a c.LK -> H.tatsumaki which may be an option select; I am not familiar with the mechanics of this but I prefer to avoid this entirely and instead of teleport just do regular blocking whilst being wary about tick throws (v.common).
When Zangief crosses up and Bison teleports, Zangief can do a green glove which closes the distance and then a spinning pile driver (or an ultra) as Bison is 'phasing in'. Best escape is EX devil reverse upwards and get the hell away from Zangief.
I would however say that the only Ryus and Zangiefs who have caught me in these traps were HIGH LEVEL but it's still worth any Bison player knowing the possible dangers.
EX Crusher.... I don't really use for cross-ups. Unless it auto-corrects which is generally not the case, it is a waste of EX meter. I only use it for non-cross-up jump ins.
EX devil reverse...Good to get away from Zangief and also Dhalsim on yoga fire/ultra -> cross-up. Also when the opponent is crossing you up in the corner, a devil reverse can force itself between the opponent and the edge of the screen and is very difficult to shoryuken etc.... Best to use when you can win by chip damage.
My one caveat is that I am still not 100% comfortable with SSF4 mechanics. These strats definitely work in SF4 however.
@ Johnry ohh yeah i know what you mean, it's happened with me when i was versing zangief and your right, it's the high level players only that do these.
When against zangief i almost always use EX devil reverse to escape when im knocked down, because it's horrible when he starts his mix up.
I'd just like to add: for people who like to focus attack/absorb your body splash or devil reverse, use the EX version to catch them as they're two hits. Worked many times for me lol but dont always use it because most of the time its a waste of EX.
Bison is the only char where I don't suck at ^^
I don't know what it is, maybe his moves and mobility + strength are perfect for ssf4 noobs :D
@MB56
Can't believe I'm posting again so quickly but regarding your strat against people who like to FA your body splash/DR... You can also fake a body splash, land BEHIND (important) the opponent and then just throw.
Also when you are about a half screen away do an empty EX DR -> throw. EVERYONE assumes it's a EX headstomp and gets ready to block. (NOT AGAINST CHUN-LI THOUGH!!)
... this is yet another strat in my attempts to introduce Bison's new and improved throw into my game.
Bison is a power house in every way except his ultras in my opinion. His normals have great priority and strength, he moves fast ans him specials and EX's are buffed up. But the fact of the matter is that you cannot combo his ultras unless you double air punch correct?? No FADC's??? Most matches I look at against a ryu or Rufus Bison will be winning the match until FADC into ultra. Anyone know another route to combo his ultras???
Bison Is kool He is the only charge character I Like! XD
And I like His second ultra ;)
I keep seeing a bunch of old SF4 recordings for m.bison...but there's like nothing new, anyone have links of updated m.bison gameplay to learn from?
Unlike some other characters, Bison hasn't changed much since SF4. The main differences are U2 which can't be comboed into other than with a hell attack and PC which has had its hit box increased.
So... Bison's SSF4 gameplay is virtually identical to that in SF4 with the difference of using PC more than SK in punishment situations and wake-up cross-ups.
The old school recordings are just as valuable as they always were!
Therefore... this is still one of the best videos to learn combos from IMO: http://www.youtube.com/watch?v=BghlJw...
Received great tips posted on this sites.
The match up against Guile is tough. I am testing this silent Bison tactics against a turtle Guile: Hold down back and do nothing but anticipating from full screen. Going turtle against Guile doesn't make sense?
The key point is that SB is low on chip damage and moves slowly across the screen. Bison can punish him with one correct guess of the next SB; and upon scoring a knockdown, Bison can apply pressure and chip much more rapidly than Guile. I think 1 Ex Head stomp does equal chip to 5 lp SB chips. If you thrown him, he would need how many SB to make up the lost?
The more sonic booms he throws, the more predictable he becomes. If he spent time on fake outs, he has less time to throw more Sbs, which caps his chip damage potentials. Guile sitting on a small lead with little time left does not feel comfortable against Bison. The table can turn so quickly to Bison's advantage and so slowly to Guile's.
No need to block SBs all the way to the end of the game: there are other options near the end. This makes Guile more frustrating if he does not hold a commanding lead.
In summary, Bison holds the advantage at damage, chip, and escaping tools, speed, and range. Guile only have 2 special moves so he is weak on chip damage.
@Barefeetryu
I think you are the first person to suggest a match can be in a character's favour due to chip damage output!!
Since your post was around a week ago, I imagine you have found this strategy to be completely flawed and if not I will gladly play you with Guile and show you the problems with this strat.
For example, the most glaring error in judgement is that you will be able to react to sonic booms and punish with HS. With Guile's mega fast SB recovery time, it is likely he will be able to just pluck you out of the air with an air throw half way through your HS attempt.
If any1 would like to play 1 of the best mbison players online on psn, send a friend request to Salik01. He has about 5800PP and about 11800BP FROM UK.
Im sure online players know him well. He has been around for while.
And ive played him myself. Ive beaten him only once with dudley but only just.
He is very strong with bison, and can pull of difficult advanceds combo's. I think his only weakness is against very defensive players who frustrate him easily lol. That said i think ne1 who wants to test out their bison against this guy is defo up for challenge.
if you care to know how to do a dash ultra1 with bison then here is the clip
I need to keep my eye on spacing a bit more... there's probably been a thousand fights where I could have ex Scissor Kicked through a fireball to scare the hell out of them and give me some room to breath. Gonna try it out next time I get to some matches against FB characters
OP character by far. See him more than ryu online now. Nobody cares if you're good with Bison cause an 8 year old can be good with him.
@Johnry #367
Actually, the strategy is to antispate the next sb, do devil reverse/ex head stomp one or two frames before the opponent throws the sonic boom.
This only works in a narrow windows where the opponent is performing the next sonic boom and can't react to your sudden strike. With the devil reverse, you may also be able to react to the counter reaction and try to escape the punishment.
Well, how to predict the next sonic boom? I am suggesting prediction accuracy depends on frequency to throw the sb. Force the opponent to throw more sonics more often to increase your accuracy.
A lot of players here seem to talk the talk, but can you walk the talk?
Test out your Bison against mine. My PSN gamertag is EPATHA.
Waiting to duel against worthy opponents!
Completed all his trials today. Maybe it's a sign I should switch mains since he's the only character I managed to finish all the trials with.
Further to my post @ 359 I have two more combo setups for Ultra 1.
FA (on airborne opponent) -> j.mp x2 -> U1 (I should have put this in earlier since people have known about this for ages).
The second combo setup I have not seen ANYONE use either while playing online or on youtube - so I'm claiming it as the Johnry set-up :P jokes.... although the opportunities for this set-up are damn limited. I've figured out a few characters against whom it will work but I'll let you guys think about it for yourselves.
Corner only: jb.HK (easier) or jb.HP (harder) -> U1
lol to all the people saying M. Bison is so easy to use. Yes he is easy to use and pretty easy to win with against beginners, but once you start playing against experienced players who know how to exploit his weaknesses (can't deal with wake up pressure without EX, can't handle zoning from full screen without EX or Ultra 2, etc...) then his matchups become alot more tactical and it takes skill to win with Bison (just like it takes skill to win with ANY character). Just because you don't know how to deal with moves like headstomp, or scissor kick, doesn't mean they can't be dealt with. It just means its a free win for us until you figure it out.
I've switched to main'ing Bison and I must say I'm beating higher level oppenents now. His ground game is awesome. Scissor kicks destroy opponents. L MK, Scissor kick is brutal. His throw damage is good and he moves forward so quick. Throw then follow with another throw often surprises people.
I've been using Ultra 1. You can catch people in the air with it when timed right. Wish there were more options to combo into it as jump MP MP doesn't happen much for me.
Bison is ridiculous and he needs to be nerfed. His LK scissor kick is completely safe and spammable? WHAT? Has Capcom lost their minds? What are you supposed to do against a Bison who just spams this all day over and over? Can't focus attack, it's two hits. Can't stuff it, nothing works. Can't poke your way out, he'll stuff your pokes. Every Bison I've fought online abuses his strengths and just turtles in the corner. Totally ridiculous character, should be heavily nerfed or removed completely from the roster.
#382 its funny when scrubs like you who are too lazy to learn weaknesses in chars. and who barely play ssf4 and had 3 incidentals with bisons on line start crying a char is op. theres many many many many ways to stop a lk scissoring spammer. try jumping straight up and kicking the whiffed lk scissors. timing is a skil youll have to learn though sweetums. bisons barely B tier in AE. he does not need reed roo ree rerfd child. take your child povs elsewhere.
@382, I find your comment hilarious, because you know nothing about Bison. He should not be nerfed any more than he already is! He takes a lot of effort to play and has many weaknesses that put him down.
I had trouble with it too but its not a chain its a link. You can rapid fire clp but not clk. For me the timing is the same as the timing when u link clp to clk in the clpX2 Scissor kick combo. More than likely ur hitting clkX3 too fast. If im not mistaken its a 2 frame link. So slow it down and ull c its a pretty easy link.
Bait and block the sumo smash, then punish it. Rinse, Repeat.
Why is my input for ultra 1 and 2 the same? Is this some sort of glitch?
My Comment is so far down, no one will see it DX
If some one does see my comment, I mainly use M.Bisons Ultras as counter attacks, Works best against someone landing a jump or against sliding attacks, also M.Bisons Nightmare Booster can overpower other Ultras, if hit at the right time
Example: Nightmare Booster overpowers Pycho Punisher
https://www.youtube.com/watch?v=U6my_...
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