M. Bison Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on March 12, 2010

Character Overview
M. Bison plays like his Super Turbo and Capcom vs. SNK 2 counterparts. He's very mobile, has good speed and damage and can be quite formidable.
His poke attacks are excellent and you can use his EX-Scissor Kicks to get through fireball traps that used to give him so much trouble. He also has some solid reversal moves now.
This guy is very good.
• Strengths •
+ Very mobile character.
+ Good poke attacks.
+ His EX moves are very good.
+ Powerful, does good damage when he hits.
+ Strong zoning game.
+ Good foot and move speed.
+ Bison dizzies other fighters fairly quickly.
• Weaknesses •
- Doesn't do a lot of damage in punishment situations.
- Multiple jump ins and cross up attacks can give him trouble.
- Range on Focus Attack isn't good.
- Psycho Crusher has limited use.
- Relies heavily on bait tactics and feints to deal damage.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
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• Psycho Crusher (Flaming Torpedo) •
*Armor Breaking*
The Punch button pressed controls the range and power of this move. An attack with very limited uses, and can be punished if blocked. You'll usually end up right at your opponent's feet, although Light Punch Psycho Crushers seem to be the safest of the bunch.
The best use for this is in combos or if your opponent jumps backwards when you're charged.
You can cross up the other fighter with this attack as they're standing. Just time it so that the bottom part of your body hits them as they get up.
Can be an alright attack in some anti air situations, but the timing is tricky.
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• Double Knee Press (Scissor Kicks) •
The Kick button pressed controls the range and power of this move.
Light Kick version is safe from counter attacks on block, which makes it a wicked move, but it travels the shortest distance and does the least damage.
Hard Kick is somewhat safe, but does more damage and goes about half the screen's distance. Medium Kick is a mix of both.
This move works great against characters who like to stick out low pokes, because you'll usually fly over their attack and hit them.
It's also a great punishing tool for opponents who throw out moves with long recovery times. For example, if you block Ryu or Ken's Crouching Hard Kick sweep, simply block and let them have it.
A simple but effective strategy after your opponent blocks a Scissor Kick attack is to do another one right after wards. Many times this will catch them trying to counter attack.
Use this move often, it's very good.
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• Head Press & Somersault Skull Diver (Head Stomp and Body Splash) •
This causes Bison to jump on the head of his opponent, after which you can maneuver him while he's airborne either forward or backwards. Pressing Punch will result in a Body Splash.
The Head Stomp move is great against anti-air attacks, it should win in most situations where your opponent tries to knock you out of the air.
But the Body Splash doesn't have much priority and can be difficult to follow up with. In fact if your opponent ducks, just stands there or basically breathes you will probably miss them.
So some players like to just hold away on the joystick to fly out of attack range after the Stomp. Although the Body Splash can still be effective if your opponent doesn't think its coming, and if you manage to hit with it you can follow up with a Crouching Medium Kick for extra damage.
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• Devil's Reverse (Aerial Fist Dive) •
Bison will jump up into the air, pressing Punch while airborne will make him do a Fist Dive.
The animation for this move looks almost identical to his normal jump, and the Devil's Reverse gives you a TON of mobility in the air.
After executing the Devil's Reverse, your opponent may do something they shouldn't like attempt an anti air attack. Either punish them with your Fist Dive, or land and pressure them with a throw or poke. This is a great attack to keep your opponent off guard.
If you're trying to hit with this instead of using it as a fake out, you'll need to be within 3/4th's of the screen's distance to your opponent.
Don't underestimate this move's usefulness. Although it seems awkward at first, the mobility and opportunity to fake out your opponent with it really give Bison another dimension to his game.
or
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• Bison Warp (Teleport) •
A fast teleport. You go into this and come out very quickly, but you can still be hit if your opponent knows its coming.
Best used as an escape tool when you're trapped in the corner or in a bad situation, but also works good to reposition yourself for Bison's excellent zoning game.
EX Moves
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• EX-Psycho Crusher (Flaming Torpedo) •
*Armor Breaking*
This has minor invulnerability to projectiles, depending on how you time it. It also offers a few frames of invulnerability while it's starting up.
This is also capable of juggling after you catch an airbone opponent with two Jumping Medium Punches. Whenever you have your Ultra, you'll want to follow up with that instead, but if you don't have it, this works well to add a bit of extra damage.
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• EX-Double Knee Press (Scissor Kicks) •
The projectile killer.
This move comes out very quickly and goes through projectiles. This makes Bison a difficult opponent to pin down with fireballs when he has Super meter to play with.
Like your EX-Psycho Crusher, this attack can also juggle after connecting with two Jumping Medium Punches.
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• EX-Head Press & Somersault Skull Diver (Head Stomp and Body Splash) •
Like the normal version of this move except the Stomp does A LOT more damage, and it even hits pretty hard when your opponent blocks it. This will usually connect before a jumping player has time to attack you in the air, meaning it's really difficult to stop this move, in most cases your opponent has to block it, or face the consequences. This thing rocks!
Also works well as a wake up move. It has some frames of invincibility when you first execute it, making it difficult for your opponent to wake up throw or put out a 'meaty' attack and they pay a huge price for being too aggressive if this lands.
Knocks down when it hits.
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• EX-Devil's Reverse (Aerial Fist Dive) •
Like the normal version, but the first few frames of animation are invincible and hits twice.
Super and Ultra Moves
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• Knee Press Nightmare (Super Scissor Kick) •
This Super is difficult to punish if blocked — unless your opponent is in the corner. You can also Cancel into this after doing your Scissor Kicks.
Many players avoid this move altogether though because of how good Bison's EX attacks are though.
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• Nightmare Booster (Ultra Scissor Kick) •
A good Ultra move, you can juggle an airborne opponent with this after landing two Jumping Medium Punches. Can go through projectiles if started when the fireball is almost point blank range too.
Combos
• Cross up with Jumping Medium Kick, Crouching Light Punch x2, Crouching Medium Kick, Cancel to Scissor Kicks •
This is your Bread and Butter combo, use it often. Safe on hit or if blocked.
• Jumping Hard Kick, Crouching Medium Kick •
Yep, just those two moves. Does good damage.
• Crouching Medium Kick, Cancel into Hard Kick Scissor Kicks •
Another simple but effective combo, again, nice damage.
• Hit aerial opponent with Jumping Medium Punch, Medium Punch again while in the air, land then Ultra •
Timing has to be good to pull this off, but it's a nasty price for your opponent to pay just for jumping.
• Jumping Hard Kick, Standing Hard Punch, Hard Punch Psycho Crusher •
Very good damage, but only use this in guaranteed hit situations.
• Hit aerial opponent with Jumping Medium Punch, Medium Punch again while in the air, EX-Psycho Crusher •
• Level 2 or 3 Focus Attack, Dash, Crouching Medium Punch, Crouching Medium Kick, Light Kick Scissor Kicks •
• Jumping Hard Kick, Standing Light Kick, Link into Standing Hard Kick •
One of a few M. Bison combos that do not require a charge to pull off.
Normal Moves
Note this is not a complete list of all of M. Bison's normal moves, just the ones we think are noteworthy.
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• Standing Medium Kick •
Good poke. Great range, speed and priority, and you recovery quickly if blocked. Use this often to foot slap the other fighter and keep the pressure on.
(In the air)
• Jumping Medium Kick •
This is your cross up move. Useful, but sometimes you'll miss your opponent if you're not precise with your jump in.
• Anti Air Kick •
Bison's best anti air normal. Works great at the start of your opponent's jump as a poke, and it's solid for countering most jump ins if you have your angles down.
• Slide Kick •
Safe from counter attacks if blocked if you do it from far enough away. Hits low and can be a deceptive way to get in a quick, unexpected attack. And it can slide under High Tiger Shots.
(In the air)
• Double Air Punch •
Close to how it works in Super Turbo, you can juggle your opponent with two Medium Punches if you jump and catch them while they're airborne, and after wards you can land a EX-Psycho Crusher/EX- Scissor Kicks or his Ultra.
Also if you only hit with the first Medium Punch in the air, you can juggle with almost any move when you land.
General M. Bison Strategies
Here are some pointers to help learn how to play M. Bison.
• Try to anticipate projectiles and jump ins. You have very effective tools to deal with both of these situations, learn where and how to use them.
• Your EX-Scissor Kicks go through fireballs, and both versions will beat most pokes. Use these often to keep your opponent off guard and afraid to throw out random moves.
• When they're on the defensive, start throwing them. Your power and speed are very good, meaning they're going to take a lot of damage when you hit, and won't have a lot of time to react to your moves.
• Avoid your opponent's jump traps by teleporting away, or doing a quick Jumping Hard Punch to smash them out of the air.
• Jump straight up over projectiles and immediately begin to charge your Scissor Kicks while in the air. If your opponent throws out another projectile, blow through it with an EX-Scissor Kick.
• Learning what range you have to be standing at to hit your opponent cleanly with Bison's anti air attacks is very, very key. Because Bison is a large character, many players will try to hit him early when they jump in, expect this and counter.
• Try to maintain a charge at all times to counter attack your opponent. This seems like an obvious thing, but it's still important to note.
Video walkthrough of M. Bison's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete M. Bison's (Dictator) Trials in Challenge Mode
Going through all 10 of M. Bison's (Dictator) Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Jumping Hard Punch. • Standing Medium Punch. • Light Punch + Light Kick when close (Throw). • Back + Light Punch and Light Kick when close (Throw). • Jump and press Medium Punch twice quickly while airborne. |
Normal: Trial 2
• Psycho Crusher. • Scissor Kicks. • Head Stomp. • Head Stomp and hit opponent with a Punch as you're coming down from Stomp. • Devil's Reverse. • Bison Warp. • Knee Press Nightmare (Super). • Nightmare Booster (Ultra). |
| Normal: Trial 3
• Crouching Light Punch, Cancel into Scissor Kicks. • Crouching Medium Kick, Cancel into Psycho Crusher. • Crouching Hard Punch, Cancel into Knee Press Nightmare (Super). • Standing Hard Punch, Cancel into Bison Warp. |
Normal: Trial 4
• Jumping Medium Kick, Crouching Medium Kick, Cancel into Scissor Kicks. • Jumping Hard Punch, Standing Hard Punch, Cancel into Psycho Crusher. • Jumping Hard Kick, Standing Hard Punch, Cancel into Scissor Kicks, Cancel into Knee Press Nightmare (Super). • Jump and press Medium Punch twice quickly while airborne, juggle with Nightmare Booster (Ultra). • Head Stomp and hit opponent with a Punch as you're coming down from Stomp, land, Standing Medium Kick. |
| Normal: Trial 5
• Crouching Light Punch, Link into Crouching Medium Kick. • Crouching Medium Punch, Link into Standing Medium Kick. • Crouching Medium Punch, Link into Standing Hard Kick. |
Hard: Trial 1 • Head Stomp and hit opponent with a Punch as you're coming down from Stomp, land, Crouching Medium Punch, Link into Standing Medium Kick. |
| Hard: Trial 2 • Jumping Hard Kick, Standing Light Kick 2x, Link into Standing Hard Kick. | Hard: Trial 3 • Crouching Light Kick 3x, Cancel into Scissor Kicks. |
| Hard: Trial 4 • (Opponent in corner) Focus Attack, Crouching Medium Punch, Link into Crouching Medium Kick, Cancel into Psycho Crusher. | Hard: Trial 5 • Jumping Medium Kick, Crouching Light Kick, Link into Crouching Light Punch, Link into Crouching Medium Kick, Cancel into Scissor Kicks. |
Other Resources
Contributions to this guide by Forgenjuro, Pat the Great, CFAY, Ultima, Shoo, Leebee Link, Onslaught35, Mariodood, CaliPower, FullMetalRoss, Ohayo1234 and MinhHoang.

Posted by mrkneepress on August 22, 2008 at 10:51 p.m. #1
Can we get some play / anti character strats for M.Bison? I know its early, but every advantage or strat makes a difference early on
Posted by !! on September 26, 2008 at 9:31 p.m. #2
medium kick is bison's new hero. range is real far and able to keep people to where you want them to be.
Posted by ED on November 14, 2008 at 3:49 a.m. #3
So no fireballs this time, not even a special one. Too bad. I kinda liked Vega's Psycho Cannon special he had in the SFEX series.
SF Zeros's Psycho Ball, however, sucked.
Posted by huarache on November 17, 2008 at 3:11 p.m. #4
THIS IS DELICIOUS!
Posted by RBS on December 12, 2008 at 4:54 a.m. #5
I demand that his English Voice actor be the same one from the Street Fighter cartoon.
Balrog too because he sounds fitting.
Posted by Darrel on December 12, 2008 at 6:29 p.m. #6
Yes, yes. I killed your father. What is it with you women anyway?
I killed my father too and you don't hear ME whining about it!
Posted by mnkybwains on December 31, 2008 at 4:34 a.m. #7
YESH,...YESH!
Posted by !!! on January 3, 2009 at 9:12 a.m. #8
no super psyco crusher.... aw man
Posted by >) on January 5, 2009 at 11:42 p.m. #9
All hail M.Bison!!!
Posted by sydney-guile on January 7, 2009 at 2:46 p.m. #10
Ex-Scissor kick needs to be timed to go through projectiles, ex-psycho will eat one so I'd use that.
Ex-Psycho or teleport will also get you out of crossovers.
You can use ultimate after a jump double MP.
As above, MK is God. Poke poke poke.
Posted by alex on January 16, 2009 at 11:37 p.m. #11
a super psychocrusher would be nice
Posted by M. Bison on February 8, 2009 at 9:47 a.m. #12
Man he is a beast. I like M. Bison but I just started. Does anybody know any beginner combos?
Posted by TOEA on February 17, 2009 at 3:41 p.m. #13
how do you cancel when doing a combo..
Posted by monkey bwains on February 19, 2009 at 1:07 a.m. #14
ex dash canceling? press and hold MP + MK while doing a move double tap back or forward, let go of MP + MK.
cancel into special? ex combo: jump in HK, cr.MK > MK sizor kick. Jump, hold down back, hit jump Hk, cr. MK then ram the stick forward and hit MK.
Cancel into super? do a sizor kick > super sizor kicks.
hold down back for atleast 2 secs. hit forward, press a K (any) then back, then forward and another K. it usually connects, requires some practice.
cancel into ULTRA!?:ultras cannot be combo'd, but they can be juggled. charge, hit an air-bourne opponent with standing HK then forward, back forward KKK. I never personally tried it but m.bisons ultra sucks ppl out of the air and into the ultra if theyre close enough.
Posted by Bryan Pumper on February 19, 2009 at 8:37 a.m. #15
To juggle into his Ultra you must Use Jump Mp,Mp
this is the only one that works because it gives you enough time to charge as u hit the ground due to the float.
so you jump while then as soon as u leave the ground start to charge DownBack. hit opp. with Mp,Mp
As soon as u hit the ground u should charge for no more than .5 sec then finish the command. u should hit opp when they are about bisons height from the ground
Posted by dan on February 20, 2009 at 5:56 a.m. #16
I am a newb, waht do you mean by "" Cross up with Jumping Medium Kick, Crouching Light Punch x2, Crouching Medium Kick, Cancel to Scissor Kicks • "" under combos Van you show me the actual button presses? up, b, hold down, x, x, b, charge back, forward b?
Posted by Raymondguy on February 20, 2009 at 1:49 p.m. #17
im having trouble with the super ultra combo. Is there an easy way to do this or can some one put it in an easier way. Is there a certain way to press it or something??? Can some one just help please?
Posted by hds on February 21, 2009 at 4:12 a.m. #18
Raymondguy, the charge usually applies only for the first direction. Do (hold)<- for 2s and then quickly -> <- -> then kick or triple kick to activate the super/ultra.
Posted by Hey dude, soccer practice!! on February 21, 2009 at 5:19 a.m. #19
GAAAAAAAY!!!!!!!! I HAVE ERICTLIE DISFUCNTION!!!!
Posted by Zamamee on February 21, 2009 at 9:36 p.m. #20
Bison is a very strong character that not many people use, I love him online.
Posted by poopdepooptehpants on February 22, 2009 at 1:45 a.m. #21
One thing that's not mentioned in the guide is that you can do a normal devil reverse startup (charge down, up + Punch), then do PP (two punch buttons simultaneously) for an EX Devil Reverse attack on the way down. In fact, I wouldn't recommend doing charge down,up+PP,P since the opponent will be able to see that it's Devil Reverse EX and not a regular jump :P
Posted by mr kaizer on February 22, 2009 at 4:51 p.m. #22
the mp mp in air to psycho crusher wont link, been trying for an hour. any tips?
Posted by paytron on February 22, 2009 at 6:48 p.m. #23
Just to tell everybody i figured after trying to beat seth 90 times that byson is by far the crapiest charector every made. how do you charge this is stupid
Posted by Richie on February 22, 2009 at 10:34 p.m. #24
@paytron
You just suck. Learn how to charge via Youtube.
Posted by oro77 on February 24, 2009 at 12:58 a.m. #25
EX psycho and Ex knee press don't seem to go through fireballs in the console version. Am I wrong ??
Posted by Cyke on February 24, 2009 at 8:50 a.m. #26
Ex Psycho Crusher has one point of armor, so it can absorb a Fireball and keep moving, Ex Knee press can go throgh fireballs at the beginning of the move so you have to have perfect timing.
Posted by oro77 on February 24, 2009 at 5:43 p.m. #27
@Cyke
Thank you. I tried yesterday with Ex Knee press, as you said it is only the beginning of the move.
For Ex Psycho, I am not sure yet, I have to test again.
And the UC has nothing special ? (Armor) It has been stopped by a fireball, or even a saving attack^^;(the opponent had very good timing or was very lucky ??)
Posted by SF IV rocks on February 25, 2009 at 8:18 a.m. #28
I like using Bison, his moves are great on as every one be's Ken or Ryu and just keep jumping and Bisons Knee press is good for that
Posted by New2 Bison on February 25, 2009 at 8:20 a.m. #29
I have a question
1) how long do you charge for
2) can you charge while in air
3) How do you do combos such as, [Crouch] MP then Pschyo crusher?
please help
Posted by ROBO_LEADER on February 25, 2009 at 1:49 p.m. #30
Nice specials and strats. Never even thought of the one with the ultra combo.
Posted by Schwartzz68 on February 25, 2009 at 6:07 p.m. #31
Thx this is very helpful just got the game yesterday and is playing the game constant.
Posted by tha1 on February 25, 2009 at 7:07 p.m. #32
for bison challenge mode hard#4 focus crouch mp crouch mk light pshyco, when do you in put the crouch mk?
Posted by yeyeyey on February 26, 2009 at 2:22 a.m. #33
yyeyeyeyee
Posted by yeyeyey on February 26, 2009 at 2:22 a.m. #34
sdgsddgsdgsdfgdfgdfgdfgdfgdfgdfgdfgdfg
Posted by xMcBLACKx on February 26, 2009 at 4:13 a.m. #35
start charging with Downback and right as u hit with the cr.Mp press fwd+punch
Posted by bill the acc. on February 26, 2009 at 5:41 a.m. #36
not one of the best character but still okay. ryu is still the man........... hooooraaaaaaaaaa
Posted by Bison is the s*** on February 26, 2009 at 4:53 p.m. #37
Arguably Bison has to be one of the best characters especially for online. 2nd to none except maybe Fei Long.
I can't stress the importance of Bison's Head Stomp (charge down - up - low kick) Try the EX version with (KKK instead of low kick) Well timed it jumps over any Hadouken and sagat's high fireballs.
Posted by Bison is the s*** on February 26, 2009 at 4:53 p.m. #38
Not to mention Head stomp takes priority over shoruyken's as well.
Posted by TeedL on February 26, 2009 at 5:08 p.m. #39
i'm sorry but i'm kind of new to the xbox controllers in fighting games, but how would you exactly perform his moves, for example psycho crusher, i don't exactly get it, how you press down the analogue in a certain direction then move to another direction with hit, i try to do it, but the move doesn't execute, some1 help me?
Posted by Bison on February 26, 2009 at 10:50 p.m. #40
@Bison is the s***
thats a helpful hhint there ;)
i love using bison, hes an awesome fighter
Posted by Bison on February 26, 2009 at 10:50 p.m. #41
Oh and p.s.
this site has helped me tremedously get better with bison
much love for the maintainers
Posted by WilliamBenHale on February 27, 2009 at 9:04 a.m. #42
Where are the challenge mode trial strategies
Posted by TheAux on March 2, 2009 at 4:24 a.m. #43
Wow. Thank you so much for this site. I've gone from hating this game to appreciating it. Hopefully with some practice, I'll actually enjoy it and be able to get to the end of the arcade ha ha :) practice practice practice.
Posted by ManOwarKills on March 2, 2009 at 6:14 p.m. #44
all i use is Bison definatly love beeting ken ryu and akuma with my head stomp sick of people choosing those guys every time... also owns vs sagat ... guile rose and balrog give me trouble
Posted by MoRTee on March 5, 2009 at 1:45 a.m. #45
His Headstop is fantastic, put's the Ken scrubs in their place, I Tend to favour blanka at the moment to Bison but Bison's array of moves are far better! :)
Posted by yosammidiesam on March 5, 2009 at 8:53 p.m. #46
I need every ones help.
Problem:
The combo jump heavy kick into heavy punch into knee press then into knee press nightmare. I am having trouble with the knee press nightmare part. Any pointers? thanks
Posted by dan on March 6, 2009 at 8:50 p.m. #47
you use the charge of the scissor kicks to cancel into the super. ex.
back(charge)
forward + lk
back
forward + lk
Posted by what up on March 6, 2009 at 8:59 p.m. #48
kick kick kick punch punch punch he rocks
Posted by Rob on March 7, 2009 at 3:01 a.m. #49
hey guys, i haven't had the game long and i'm pretty new to street fighter and fighting games for that matter. why do ex and ultra moves never work for me? the highest caliber move i can do is a super i press the kick or punch 3 times when i have full ultra bar and super bar i do the combo and press 3 times and it just does a regular super every time. same deal with ex, can somebody please tell me what i'm doing wrong? thanks
Posted by Turner Joy on March 7, 2009 at 10:03 p.m. #50
Rob-
Its push all three punch/kick buttons (you can map this to a button also) not three punch/kicks in a row.
Posted by Rob on March 8, 2009 at 3:14 p.m. #51
Of course! Haha! Thanks man, time to go try it out. :)
Posted by Mikhael on March 9, 2009 at 7 p.m. #52
Bison es the char. Head stomp/Devils reverse are mad, scissor kicks with mediem kick are crazy too.
Posted by Shadowloooooo on March 10, 2009 at 10:30 p.m. #53
Bison is mah boy! I've /always/ mained him, and he does not disappoint here.
Posted by foolio on March 13, 2009 at 3:44 a.m. #54
For the stomps and D reverses whats the diff between lk/mk/hk and lp/mp/hp versions?
Posted by jay on March 14, 2009 at 2:57 a.m. #55
I'm a ryu player and I find bison quite difficult when the other player keeps head stomping me. How do I counter that. My srk is no good. Any tips on how to take advantage of bison with ryu?
Posted by lars on March 14, 2009 at 1:49 p.m. #56
To avoid his head stomp just move back some moments before it will hit. When the timinig is correct Bison lands in front of you, open for a counter.
You can also do a jumping hard kick which will blow Bison out of the air when timed correct or just a standing MP.
Posted by Derek Smart on March 15, 2009 at 2:22 p.m. #57
does anyone know the frame data for his teleports? I've tried using it to get out of corner traps but I almost always get poked before I can get out.
Posted by Gen on March 15, 2009 at 9:08 p.m. #58
Ah Bison. Such an underused yet extremely powerful character. Gotta love him.
Posted by Daddy likes Bison on March 18, 2009 at 11:28 a.m. #59
Bison owns everyone online. No one knows how to play against him, and his headstomp rapes anyone who uses fireballs to trap you. EX Headstomp is the best finishing move in the game, even if blocked when your opponent has low health, it will end the fight. His ultra animation continues all the way through two knee presses and a psycho crusher...meaning his chip damage from his ultra is the best in the game...easy to end fights with the ultra since when blocking the opponent takes nice damage and ultimately ends up getting stomped in the chest by the dictator!!!! His ultra is also one of the best anti-air attacks in the game. If you learn to mix up D Reverses with headstomps you'll be fine. His standing MK and HK are amazing, great anti air with the HK. if you're getting beat online when using him, it's prolly because you are turtling(I.E. crouching holding down and back to charge. If the opponent is trying to rush you, you have to just hold back and walk backwards charging to unleash a scissor kick right be4 the opponent hits the ground. Also jumping backwards over and over while charging is a good strat against shotos. To beat Guile, get used to timing your headstopm right after his sonic boom...and try distance poking with the scissor kick.
Posted by jleadership on March 18, 2009 at 1:46 p.m. #60
I learned that lesson last night. It seems as if you have to be pretty ballsey with him as well. I have owned just about all of my matches, but last night I meet a guy that was just out performing my Bison with his and out poking. I think maybe he was using turbo because he would get off three pokes before I could even block. I will work on my poking and execution of combos.
Bison has the best tools, in my opinion.
Posted by taicak on March 22, 2009 at 3:31 a.m. #61
Just thought I should share I haven't seen it anywhere so ill post it here
Instead of hitting your opponent with two medium punches in the air, and assuming that you don't have an ultra or super saved up, just hit them with one medium punch, bison will land first and continue the juggle with a fierce kick, I haven't tried out other moves, but it does far more damage than just the two medium punches... anyway
good luck
Posted by M. Bison on March 22, 2009 at 11:53 a.m. #62
If you play as me, you will be extremely happy just like I am.
*Big, happy grin*
-M. Bison
Posted by hotsauce on March 25, 2009 at 1:56 a.m. #63
4 Dictator players showing off very different strategies...
Player: Attei
Style: Very offensive with an EXCELLENT combo game.
http://www.youtube.com/watch?v=Ws_2dT...
Player: Inoue
Style: He gets a PERFECT on Daigo. 'Nuff said.
http://www.youtube.com/watch?v=oWAPsF...
Player: Alex Valle
Style: Excellent mix-up of entire moveset.
http://www.youtube.com/watch?v=bnq-31...
Player: Kuma
Style: Rather defensive. Effective use of FADC with scissor kicks.
http://www.youtube.com/watch?v=H19-FT...
Posted by Bison wannabe on March 25, 2009 at 4:16 p.m. #64
The jumping medium punches can only be combod by an ex scissor kicks or ex psycho crusher, cant be done with regular SK or PS.
And sometimes the ex scissor will hit twice, I'm sure it has to do with timing but I'm not quite sure, I've tried it more than once and in different situations, seems pretty random.
Posted by JDxx76 on March 26, 2009 at 2:23 p.m. #65
Damn...going against Blanka with Bison is VERY frustrating!
Posted by Panda on March 27, 2009 at 9:19 p.m. #66
"Damn...going against Blanka with Bison is VERY frustrating!"
Actually one of the easier matchups for bison.
Far Heavy Kick makes it hard for Blanka to get in, and HK scissors punishes blocked blanka balls.
If they do electricity, you can crouching MK to scissors. Everything blanka wants to do, you can prevent.
Posted by fold on March 28, 2009 at 2:12 a.m. #67
can someone explain which situations are safe for doing the heavy scissor kicks?
Posted by KJ on March 28, 2009 at 3:07 p.m. #68
Seriously - Bison is boss. Most fun character to play in SF4 imo. Very well balanced.
Posted by sleepybanzai on March 28, 2009 at 3:42 p.m. #69
Yeah, when exaclty is it safe to use his heavy scissor kick without having to worry about being punished, and when is it best to use light scissor kicks instead?
Posted by Bison Warrior on March 28, 2009 at 7:06 p.m. #70
I only ever use heavy scissor kicks when I am far enough away to only land on their feet. Or if they are in the range that when they are jumping in you'll catch them.
Otherwise I use light scissor kicks. Especially when close. Throw out a light kick and go straight to it. 9 times out of 10 you won't get punished cos it is so quick they don't have a chance to react.
The only character I have a problem against is E. honda. I don't know why, he is just very frustrating to play against.
I usually jump for joy when someone picks one of the shotos or Sagat lol. Just make them make a few mistakes and that's half their health gone lol.
Posted by DR Jam on March 28, 2009 at 8:30 p.m. #71
*****************************************HELP NEEDED**************************************************
Can anyone give me a few tips on how to overcome Bison's flying attacks (head stomp, and somersault)?
The matches I lose against Bison it's because of exploitation of the Head Press (I don't mind, because I can't blame other users if that's the only way they can win with Bison)
I use Guile a lot, but his flash kick has more often than not less priority than the head press.
So I resorted to Abel, I do his body roll to evade them, and try to catch Bison on the ground.
Is there a move in the game counters his Head Press extremely well? And what is the best characters to match against Bison? (theoretically speaking, at least)
Posted by Zilla on March 29, 2009 at 1:47 a.m. #72
@DR Jam, try throwing them out of the sky with Guile. I know I hate that.
Posted by KJ on March 30, 2009 at 9:08 p.m. #73
DR Jam - seriously just move backwards.. always whiffs - then left open to do whatever you like.
Posted by DR Jam on March 31, 2009 at 10 a.m. #74
@ KJ, thanks, it works almost like a charm.
Posted by Dhalsim on March 31, 2009 at 1:08 p.m. #75
I will meditate and destroy Bison!!!!
Posted by shadowofdeath on April 1, 2009 at 3:30 a.m. #76
@DR Jam
one if u use Guile try not to use random flashkicks that tends to make bison users wanna headstop u lol and the best thing to do is block lol or if u have the time dash hope this helps :D
Posted by centeringTTT on April 1, 2009 at 10:27 a.m. #77
any one know when you hold mp+mk and your guy does that one move... how do i do it so my guy dont hit and just dash???
Posted by nub on April 1, 2009 at 12:18 p.m. #78
dont let go of the buttons until after you input the dash movement
Posted by Rob on April 2, 2009 at 12:16 a.m. #79
Bison is my boy yo! i started with blanka then went to ryu (i heard he was used waaay too much) and i didn't wanna get too hooked then it seemed like i wouldn't be able to pick up another character and get better than i was with ryu but i been rollin' bison and lovin' it. i still suck really bad however and don't have high speed internet..yet! so i wanna try and get as good as possible so when i do i can go ps3 online and get my ass kicked by PEOPLE. i have some questions, i've finally got it down to where i can use all my supers/ultras and what not while attacking people instead of backing up and saying "hey i'm getting ready to do an ultra on you, jump!" lol but i still don't understand how cancelling works and i'm sure that is a neccessity to ever getting good, can anybody give me a rundown please? sorry for huge comment >.< love the site, late.
Posted by JDxx76 on April 2, 2009 at 12:05 p.m. #80
Damn...went from 2000 BP to Below 500!!!! WTF...I need an Arcade Stick. My thumb is not fast/precise enough! Especially when they are cold. =(
Also noticed that when you have 800 or less BP you get way more Fight Requests...Cause When i was up there in the 2000s It would take about 5 minutes or so.
Posted by Ollie on April 5, 2009 at 11:56 a.m. #81
Great! I just went from getting stuck near 226 BP to over 1000 with Bison in one session!
And no thanks to the HORI fighting stick. IMHO it's great for Ryu+clones, but the pad is better for charging characters.
New hero move= EX head press BAAAAM!
Posted by JDxx76 on April 5, 2009 at 2:42 p.m. #82
Anyone know if you can do an immediate attack after the teleport like Dhalsim? Can't do the Ultra...instead it turns into a teleport...damn...thumbsticks.
Posted by etang5 on April 5, 2009 at 6:10 p.m. #83
how do you set up his tick throw?
Posted by shadowofdeath on April 6, 2009 at 8:31 p.m. #84
@New2 Bison as long as u hold back/down etc ur charging the mover no matter where u are even during an ultra/super
great news bison lovers :D i just descovered how to combo of the skiulldiver the combo duss real good damage if u land both the headpress and skulldiver ok here it is
headpress~skulldiver(EX gives more time to combo and charge te ur special)
[Crouch] MP
[Crouch] MK
scissor kick or Psycho crusher
u have to be real close for this combo to work it works great in the corner you get 4-5 hits depends on what u use to end it it duzz 347 damage and 385 stun and thats if the headpress is blocked :D it might take a min to learn the timeing for the MP and MK but after that its a really good combo
Posted by new bison on April 8, 2009 at 8:31 a.m. #85
I'm havin trouble with canceling the scissor into super for easy trial 4. How do you cancel it when u have to charge for 2 seconds again?
Posted by Armdevil on April 8, 2009 at 11:03 a.m. #86
awesome bison video (vs Akuma) http://www.youtube.com/watch?v=MdcbnU...
Posted by ljay103 on April 8, 2009 at 6:01 p.m. #87
i'm an avid guile/fei long player and i feel comfortable playing with them. i want to use bison cause when i played against bison when i was guile, i thought it was going to be a cake-walk and i was excited cause everyone uses the shoto peeps. got my ass handed to me. i admit defeat but it was a good match. i dont know if finishing all of bisons trials (normal and hard) are good enough. im still afriad to use him online. any tips for a bison beginner?
Posted by whocares on April 8, 2009 at 6:50 p.m. #88
Here's a nice 6 hit combo:
When I try to jump into a combo I sometimes get an uppercut in my gut so, this combo is helpful if you need to stay on the ground.
[crouch]LP
[stand]LP
[crouch]LP
[crouch]MK
Knee Press
Their is a slight pause between the LP and the MK.
hope this helps out my fellow bisons. Now lets get out there and kick some fireball flinging ass.
Posted by ljay103 on April 8, 2009 at 7:23 p.m. #89
@ whocares
Thanks a lot for that combo. I'll have my first match using Bison tonight.
Posted by shadowofdeath on April 9, 2009 at 1 a.m. #90
@new bison
this is all u need to do
charge back then go > K <>K
just like ryus hadoken to super the 1st QCF counts as the 1st QCF for his sueper(QCFx2) same with bison :D
hope this helps
Posted by ljay103 on April 9, 2009 at 7:41 a.m. #91
WHOA !@#$ BISON IS BEAST! Not to get big-headed, but I guess those years playing as Guile has paid off. I met spammers and would counter with a EX headstomp, I just like doing it cause they fall to the ground. I love the Devil's Reverse. For those that like wake up moves, the teleport is nice. Sorry I sound like a high school teenage girl. I lost my very first match against Vega but did not lose to the matches after. The ONLY problem I have is when I attempt to do Bison's ultra, i end up doing a teleport and getting punished for it. I'll adapt, Bison is awesome.
Posted by ljay103 on April 10, 2009 at 8:33 a.m. #92
i played last night with bison. i did exceptionally well. defeated a couple sagats, kens, and a blanka.
Posted by tehemperorer on April 10, 2009 at 10:56 a.m. #93
Here's a few character specific tips... Against:
Akuma: Sweep under his air fireballs, ex scissor through his standing projectiles, jump back + HK when you see the Raging Demon come out, stand close to fake them into a "wakeup" shoryuken, but block it and punish with super/ultra (A "Wakeup" move is where the opponent is knocked down and upon getting up does a high priority move like an uppercut or a super/ultra)
Ken: Fake them into wakeups after they are knocked down AND when they are knocked out of the air, these Kens love to shoryuken when they land after you beat them out in a jumping attack. EX Scissors through projectiles, Head stomp when they get up (beats the shoryuken, if not, then you usually land on the opposite side while they fly up in the air missing you. Punish this)
Ryu: Same as Ken, watch for super fireball. Also, when you knock them down (Ken, Ryu, or Akuma), if you stand half a screen away, they will instantly think it's okay to do a fireball because you are so far away, but time a sweep to connect from a far distance to hit them as soon as they get up; often times they will be caught by this
Posted by tehemperorer on April 10, 2009 at 10:57 a.m. #94
Vega(Claw): Vega players like to use the wall, but you can punish them for this to great extent. Wait for them to jump to the wall, and teleport towards them but in front (kkk teleport) of them. Their attack will miss but you will be there while they recover, and you can usually mk-->scissors if you charge right after you input the teleport command. Vegas poke, but you're better at it because you can jump in on them while theyre jump ins arent as effective. lk scissors, lk, lk scissors, etc. Throw in your skull divers too because its hard to read for these pokers.
Sakura: Terrible character... You can poke the hell outta these because your standing mk beats out their uppercuts if you are not right against them, same with scissor kicks. Also, if they want to beat your air attack, they have to basically do an uppercut before you even jump. Poke them and jump in combo them, switch in some head stomps (they have no answer for aerial attacks)
Fei Long: Hard to fight, watch the punch special they have (hai hai wahoo!). If you block the first one, they usually stop after the 2nd one instead of going all the way through. Punish this with lk scissors or an ex psychocrusher or ex scissors. Also head stomp as you will win in priority or, because their flaming dragon kick goes a little forward, you will land on the other side to be able to throw.
Posted by tehemperorer on April 10, 2009 at 10:57 a.m. #95
Sagat: Sweep under their standing fireball, or ex scissors through it. Head stomp them, I find Sagats less likely to use their uppercuts actually on wakeups than shotos. Also, if you see they like to uppercut a lot, use the skull diver to fake them into uppercutting on wakeup, but fly out of range. You can use an ultra or super when they whiff if you charged it in the air!
Other Bison: mk after they scissors, you cannot counter their lk scissors unless you are good with timing, in which case use lp psycho crusher to break their scissor kick pattern. Learn their scissor kick pattern, mine is usually mk scissors, crouch lk, crouch mk, lk scissors, crouch lk, standing mk, mk scissors, etc. Teleport back (kkk) when you see the skull diver or head stomp coming, and if you charge the move right after inputting the teleport, you can punish with scissors or super/ultra if they are in range (time it to start before they land, there is a 15 frame startup before these two moves connect, which means there is basically 1/4th of a second to block, easily done with ultras because of the cut scene load). If they fly back with skull diver after seeing you teleport, use an ex psychocrusher to hit them on their way down.
Blanka: Lots of retards with this character! Sweep the electricity every time, and ex scissors when you block their blanka roll. Avoid their crossover with teleport (away kkk), and you will usually see them jump a lot. ALWAYS be the first to attack in air with mp+mp, be careful when jumping in when they are knocked down, their ultra WILL hit you.
That's all I got for now. Truth is that a good Guile and a good Balrog will put me on the mat most of the time. Balrog is hard, but Guile gets me with the whole waiting game. Luckily, I have an answer for that, called Taunt 03: WHERE IS YOUR AGGRESSION!?
Posted by ljay103 on April 10, 2009 at 1:12 p.m. #96
i use guile alot, and i haven't lost horribly to a bison yet, and im not much of a turtler waiter either. i've seen people taunt me and i throw an EX SONIC BOOM. bison is beast though, great character. i like using bison's back throw to counter cause it looks bad ass and because its embarassing, they tend to become more aggressive leaving themselves open. i try to limit the D+HK because of the recover period, instead i use a LK SCISSORS.
Posted by binoob on April 14, 2009 at 8:09 a.m. #97
sometimes, when an opponent cross my Bison to hit me in the back, Bison flips out a Knee Press in the opposite direction i charged it. And it hits.
my problem is that i dont know exactly what im doing when it happens.
Can somebody explain ?
(sry for my bad english, i hope u get it)
Posted by tehemperorer on April 14, 2009 at 1:54 p.m. #98
Yeah sure... binoob that happens in a lot of fighting games that use charged moves. Here's a trick... Don't think of it as charging "left" or "right," think of it as charging "back" or "forwards." When you are on the right side, you hold right to charge "back," and when you are on the left you hold left to charge, but you are still charging "back." When the opponent "crosses over," the computer auto turns your character for you, changing the direction of your "back" and "forward." There is a small window in there where you have buffered your "back" charge, but your forward changes to the other direction, and if you accidentally tap it and (this is important) either PRESS OR RELEASE a kick button, you will do the knee press even though you never touched the opposite side of the D-pad.
Keep in mind that when you press and release a button, it counts as one attack. When you are doing an input move (a hadouken or knee press, i.e., a special move) pressing and releasing a button are treated as two separate actions, therefore you can actually have two chances to time the pressing of a button correctly to execute a move, and also this is why you pull off a special move when you didn't PRESS a button. Check again, and I bet that when this happens, you are releasing a button, not pressing it. If this wasn't the case you would see sometimes your character doing a regular attack at these situations too.
Posted by ljay103 on April 15, 2009 at 7:45 a.m. #99
@tehemperorer
that's correct. its easier to perform combos (i think so), when using the "press and release". For example, with bison, hold K and charge BACK, when you PRESS FORWARD, RELEASE K at the same time.
Posted by TVShroom on April 15, 2009 at 4:11 p.m. #100
I tried to beat the game on medium and on easy with M.Bison. For some reason I always get my butt kicked in the second or third round. Whatever i do, he has my number. I know i keep telling myself a little more practice is what i need, but I'm beginning to think it's just too damn hard, even on easy, I don't always like to beat games on the easiest mode, to me it's not fun when it's not a challenge, but for some reason, it's just way to hard. It's still fun trying.
Posted by ljay103 on April 16, 2009 at 11:47 a.m. #101
@tvshroom
well bison headstomp has a lot of priority, the worst they can do is jump back, the minute u see this happening, charge back and attempt a scissor kick as you land or perform a technical throw. abuse bisons teleport just like seth does and teleport just right so as you appear you can perform his super or scissor kicks. good luck.
Posted by tehemperorer on April 16, 2009 at 12:21 p.m. #102
@TVShroom
ljay103 is right, but I also think learning the game is important as well. Don't be too agressive with Dictator, otherwise you will find that reverses (SF4 has a HUGE reverse window compared to its sibling games) are catching you in the middle of a combo WAY too often. I used to struggle with hard mode just a week ago, but right now I blaze through it like it was easy.
Posted by OhNOESaCPU on April 17, 2009 at 10:15 a.m. #103
If you struggle aganist the CPU on ANY difficulty you need more practice.
Posted by jim on April 18, 2009 at 2:04 p.m. #104
his moves suck all charge crap is pointless
Posted by Beast on April 20, 2009 at 1:22 p.m. #105
I eat shota players sagat for breakfast but i do have trouble with guild sometimes
Posted by saikotik on April 20, 2009 at 2:31 p.m. #106
that's cause guilE is beast!!!
Posted by T on April 22, 2009 at 4:15 p.m. #107
@tehemperor
awesome tips man, thanks a lot for giving some good ideas to us all :)
Posted by Zamamee on April 23, 2009 at 4:37 a.m. #108
Bison is a solid toon but i do have some trouble with his teleports. they basically are nearly worthless for me, tho im going to experiment with them so more.
Posted by ljay103 on April 23, 2009 at 2:28 p.m. #109
@zamamee
teleports are great, the downfall that isuaully experience is performing this on wake up. sometimes when i want to perform bison's ultra, i teleport and get punished for it. the main thing is, is to know when to use it. for example, if you are playing gouken and you are at full screens distance, he may charge a hadouken, during this time, teleport behind him and throw him. you can use this to avoid cross ups or wake up moves. and with correct timing you can escape a tick throw (ex. ken jump kicking you with hk and throwing you as he lands, you can teleport just as the frame begins where ken starts the throw.)
Posted by Oculus-Orbis on April 27, 2009 at 12:42 a.m. #110
Bison Warp kicks ass if used properly. While not as fast as Seth's, If used defensively, it can get you to safety during wake-up. However, accidental warps can get you killed. The xbox360 controller is particularly bad for this. It also makes a great taunt... If I know I've won, I like to do LOTS of consecutive warps in, out, and around; adjust my hat a little(PersonalAction5); then warp some more. I'm sure it drives people bonkers lol.
Posted by T on April 28, 2009 at 2:57 a.m. #111
the site still doesn't mention that bison has an ex fist dive, not just ex devil's reverse
instead of only hitting one punch during fist dive, hit two, and you do an ex fist dive and it hits twice, which can be useful in punishing missed attacks and anti airs... and what not...
also on the same note, if you just do an ex devil's reverse, and hit one punch button, it will only hit once
Posted by Androoh on April 29, 2009 at 2:57 a.m. #112
Mixing it up with the teleports is the ticket to survival in an aggressive use of Bison. His zoning game is tight if you you balance this with headstomp and devil reverse fake outs against anti air turtlers like Guile and Zangief players who spam lariat.
Most people don't expect aggresive Bison players too. But if you use scissor kick to carve through counters and the teleports to get behind fireball spammers, you're laughing.
Anyone want to play me on xbox, my tag is: Androoh
Posted by tehemperorer on May 1, 2009 at 12:32 p.m. #113
My tag is tehemperorer if u want some practice against Bison, hit me up with F Request.
Here's a few more tips after I've played a bit more:
-EX DR to get out of traps, then hit punch (not ex) and you can either try and go on the offensive again, or get out of there. People will say the EX DR to launch Bison is a waste, but it has invincibility frames on wakeup like the ex HS, without the chance to miss and land right next to tehm. In this case you are using the EX power to escape or to start a new, non EX DR.
-vs. Zangief: His lariat will be beaten every time by your jumping Roundhouse; it's a hitbox thing. I j.HK about 20 times a match, including straight up j.HK. Mix in DR's and do not try and combo more than 2-3 hits (cancel into DR or HS instead of SK).
-To win at higher championship levels, you MUST work in your FA skills. It is hard, but you have to train and use it to get better. Chances are you've been beaten by some move repeatedly that you cant figure out how to beat, EXCEPT by learning the FA. When to do it? --> insert a level 2 FA where you would light Scissors kick. The opponent takes the opportunity to jab you, but you absorb and smack them back. I usually dash forward and throw.
-EX PC has hyper armor, so when ryus, kens, and akumas do their typical combo (jab, jab, c.mk, fireball), you can either EX PC reversal after the c.mk, or you can EX SK reversal after the c.mk. In both cases you will avoid the damage of the fireball and make them pay for using such a n00b combo.
Posted by insertaliashere on May 1, 2009 at 8:29 p.m. #114
Don't know if it's been noted... but you can use his EX-DR even after doing a regular d/u + punch command.
In this case, you don't flash yellow upon jumping, but only as you're coming down.
So instead of d/u+pp, pp, you can fake them out a bit with a regular d/u+p then PP for the EX Devil's Reverse.
Posted by bisons_bad on May 5, 2009 at 4:16 p.m. #115
Been playin with Bison for a while now, gettin better against Gief, honda, and guile who I used to have problems with. But Chun Li f's me up most of the time, even with noob players. Anybody have any tips? Obviously watch out for Flip Cross Up Kick which noobs like to spam. Her crouching HK always gets me as I'm trying to poke with crouching mk
Posted by bow on May 5, 2009 at 10:10 p.m. #116
Whats the difference between a Low Kick Headstomp or Devil Reverse, versus a Hard Kick?
Posted by good trick on May 6, 2009 at 3:54 p.m. #117
quit using the
jump hsrd kick
crouch lp
stand lp
crouch mk
scissors kick
that combo doesnt let you switching to a headstomp on devil reverse....
try learning the:
crouh lp
crouch lp
crouch mk
scissors kick
it's harder but it's worth it.
btw, I own shotos all day wit my bison..it's too easy..
Posted by ExCelius on May 8, 2009 at 7:05 a.m. #118
BISOOOOOOOOON!
Posted by elee415 on May 8, 2009 at 11:02 a.m. #119
What normal should I be using for M. Bison's kara throw? Thanks
Posted by tehemperorer on May 8, 2009 at 1:26 p.m. #120
@bisons_bad
This is what I do against Chun Li:
-Jump in and attack when they have no EX, when they do use your HS to do the "jump in" attack, because it often trades or beats the EX helicopter. Be strict with this so you don't open yourself to her helicopter reversal on wakeup. A DR to fake them would work well too.
-You know your bnb combo, c.lp, c.lk, c.mp, scissors? (or variation, we all know this one). When you face Chun Li, all of those n00bs try to c.hk in that combo chain. I change my chain to this vs her: c.lp, c.lk, HS, DR, c.lp, c.lk, HS, land +throw. This mix up catches her throwing out those sweeps and keeps the pressure up on her. Alternatively, I've talked a lot on Shoryuken.com about baiting your combo strings. Try and do your c.lp, c.lk, and then FA. Since Chun Li players love their c.hk, I often catch them with this and move in for the kill. Also, if you get through your combo and end with a scissor kick, try going into a FA right after, because Chun will usually try to throw in her sweep after blocking the whole chain as well.
-Watch for air throws and bait them with early canceling the DR. They often whiff allowing you to sail back towards them and catch them on the way down (can be done against Guile as well).
-If her ultra whiffs you, you can FA the last hit on that to crumple her, and launch your own Ultra. Hers is one of the worst ultras in the game.
-EX scissors is your friend against the Kadoken and her sweep.
-if you are watching, there is a certain point in the match where Chun Li players go into their Flip Kick craziness, but this works to your advantage because your DR works against their crossup. Explanation: In a crossup, for example, there is 1 change of direction. You were blocking by holding right, then you change to left, and she was attacking from the left and then from the right. If you were on the ground, however, and she does the reverse kick before you wakeup, your DR will get you out (might have to EX DR to get invincibility) and will cross her up. In this scenario, there are 2 changes of direction, because you flip behind her after she flips behind you, see? Also, if you fly behind her, then back to where you were, there are 3 changes of directions in that little exchange. The point is that her crossup often times leads to her own confusion on what to do if you DR on wakeup, and you can catch her at her own game, though lets be honest, this is Bison's game, right?
Posted by tehemperorer on May 8, 2009 at 1:31 p.m. #121
@insertaliashere
Correct. You can also ex DR after you normal HS for a two hitter. At the level I am at, a lot of people try to FA the dr that comes after the hs, so the 2hit ex dr (which does a good deal of dmg) ends up breaking their hyper armor and doing full dmg while putting them back on the mat.
Posted by insertaliashere on May 10, 2009 at 4:54 p.m. #122
@tehemperorer
I've started seeing that.
Also, I'm pretty sure EX-Psycho Crusher does not have Super Armor. I'll have to double check in practice mode, but I've been hit by single fireballs every time I wanted to try it out.
What are some good options after avoiding a cross up?
Posted by ove on May 10, 2009 at 5:04 p.m. #123
There have been a lot of questions in this thread regarding what's the difference between lk and hk head stomps aswell as lp and hp devils reverse, but no one has answered yet. I'm very curious myself hence I really can't notice any difference, so if anyone knows the answere please tell!
I also wonder what a "cross-up" attac is? If I got thing right it is an attac where you jump over your opponent, landing on the other side but still hits with an attac so it's possible to continue a combo? If I'm correct, then why is the guide on this page reffering to mk as bisons "cross-up"?! Isn't hk a better choice since it takes of more damage and is easier to hit with? And what's the whole idea with a "cross-up" move? Why note just do a regular jump attac?
Posted by insertaliashere on May 10, 2009 at 7:39 p.m. #124
So EX-Psycho Crusher does have Super Armor. You can still get hit on start up, though. Seems to only take effect once Bison is in a full horizontal position.
It doesn't have the same visual or sound effects as other Super Armor in the game (the Focus attack effect - like Balrog's or 'Gief's). It's more like the EX-Pyscho Crusher simply disintegrates the fireball on contact. I had Ryu throwing fireballs in the practice, and I swear the recording was able to throw 2 fireballs before Bison hit him with the EX-PC, ie, Bison went through 2 fireballs with 1 EX-PC.
Posted by insertaliashere on May 10, 2009 at 8:53 p.m. #125
Yeah okay. Bison's EX-PC doesn't really have Super Armor properties. Not in the same way that Focus Attacks work.
It can't absorb non-projectile attacks.
It'll blow through up to 2 projectile hits (EX-Hadoken) but you won't lose life.
And it looks like it's only active through a portion of the PC animation. Unlike what I just wrote, if you're already full horizontal and moving forward, you lose out to the fireball.
The absorption ability isn't active through the entire PC animation.
Check it out.
Posted by chris on May 11, 2009 at 5:03 p.m. #126
has anybody done biso hard trail 5 yet. any tips for the timing
Posted by swfett on May 11, 2009 at 10:39 p.m. #127
How does Bison cancel projectiles in this game? I just saw a youtube video where he absorbed projectiles several times, like using Psycho Vanish in CvS2 except the animation here is just a shield in front of him. Does anyone know how to do this?
Posted by ove on May 12, 2009 at 7:55 a.m. #128
@ chris
I'm fairly new to the game but I also find "link-combo" timing really hard! I managed to finish bisons hard trial 5 though (after well over an hour of attempts). The timing is very strict and you have to be fast (although not too fast), important to remember also is that the scissor kicks in the end aint a link, you'r supposed to cancel into them. Good luck!
@ swfett
I think what you saw was just an ordinary focus attack. Focus attacks can absorb one hit. To focus attac and absorb a projectile then dash cancel out of it without ever hitting with the focus attack is a very commonly strategy used among players.
Me myself still hasn't got any answeres if there are any differences between a lk and hk head stomp or lp and hp devils reverse? I also wonder (in conformity with elee415) which of bisons normals you are supposed to use to execute a kara throw? Thanks in advance!
Posted by chris on May 12, 2009 at 11:39 a.m. #129
@ove i got tha timing but tha scissor kicks doesnt count when i do it
Posted by ove on May 12, 2009 at 12:34 p.m. #130
I got the exact same problem at first. It's because you do a medium scissor kicks and not a hard scissor kicks as the computer wants you to.
Well it's kind of complicated, but you can execute a move while releasing a button instead of pushing it. So when you're performing the combo you're in fact releasing the medium kick button to execute the scissor kicks instead of pushing the hard kick button as supposed to. That's why the combo doesn't count.
What you should do is releasing the medium kick button IMMEDIATELY after the crouching medium kick and than press the hard kick button really fast instead. It's hard (as already stated, I tried for over an hour before I got it) but with some practice I think yo can get it! =D
Posted by chris on May 13, 2009 at 12:32 a.m. #131
got it finally.... ive done everbody 1-3 hard now i just gotta finish
Posted by tehemperorer on May 13, 2009 at 11:17 a.m. #132
@insertaliashere: Interesting about the EX PC, I have to do some tests to make sure I'm using it right. Also, avoiding xups? It really depends on situation, but I'll break it down and give you all options.
-wakeup: You can EX HS, EX DR, EX SK, EX PC, Super, Ultra, FA, TP, or block. The EX HS/DR give you invincibility frames and will get you out, the EX HS being high risk/high reward (time it right, meaning very late or you will just whiff right next to the NME), while the EX DR (just the jump, not the fist) is much safer used to just fly out. EX PC and EX SK are just for escaping and will get you out of there, Super and Ultra if timed late will catch them, and you will be turned around doing it, else the Ultra will make it easy for the NME to retaliate, while the super will get you out (if you timed early). TP is tricky because you either time it perfectly, or you get hit trying to do the motion; it's not the safest. Blocking is by far the safest, because you can TP afterwards to get clear. A lot of times people accidentally xup Bison at the top of his hit box, allowing him to throw because he recovers from block before they land/reset, but this is situational.
If you are standing and they come in for xup, just block, that's my best advice. Get used to blocking and only blocking, because everything else is riskier, and if you do not have your timing perfect 100% of the time, there will be fights you lose because you chose other options. We Bisons get really aggressive, and I think a lot of the time we don't know how to slow it down and be defensive when we get thrown then xupped.
If I were coaching you, I would say block 100% of the time, and be prepared to tech the tick throw. I would say I don't give a crap about retaliation because you will be able to do that later; just block the attacks and you will stall their offense.
Posted by insertaliashere on May 14, 2009 at 1:50 a.m. #133
Yeah. I know about the EX moves. They're great if you're in a corner. There's not much to do if Bison is in the corner with no super meter. You can't really TP either. You TP to the other side they just spam lp and link to a combo.
Do you have to press forward in anticipation of the cross up? So when you flip you're already in block position. I for some reason get hit by them almost all the time.
I try to FA if I can, but lag can ruin the timing. Or my FA gets beat by a spammed lp before the animation can play.
Posted by tehemperorer on May 14, 2009 at 12:54 p.m. #134
@insertaliashere
1) Know each character's jump distance (you probably do already)
2) When the nme character is closer than the length of their jump distance, it will be a cross up (easy to notice when you're doing nothing on the ground anticipating their next attack). Just push forward and you will block their attack when they switch you around. Make sure you are pressing forward before the lag, and that you are also not pressing down+forward. As an added measure, get ready to tech throw, most people do when their xup fails to connect.
Posted by 696969DJ on May 14, 2009 at 4:43 p.m. #135
Ey for quick bison tips im wondering if anyone knows a way to block a grab with bison right when you get up idk if im not presing grab cancel fast enough if possible or is there bad timing into a special move if so plz post thx
Posted by tehemperorer on May 15, 2009 at 11:04 a.m. #136
@696969DJ: That's more a player skill than a Bison specific skill, and one that needs to be developed. Do this: Fight with a friend for 5 full matches where the two of you only attack using throws. That will train your eye to be able to recognize when it is coming; it's more a feeling than anything else.
Posted by insertaliashere on May 16, 2009 at 1:47 a.m. #137
@tehemperorer:
Ah. That helped tons. Thanks.
No Ryu/Zangief tonight which was odd. lol
Posted by alfred on May 16, 2009 at 1:50 p.m. #138
any tips for his 4th hard trial? cant land crouching medium kick after crouchimg med punch
Posted by ove on May 16, 2009 at 3:37 p.m. #139
@ alfred
To begin with you have to dash out of the focus attac, then you have to be fast with executing the crouching mp otherwise the opponent will get knocked down and you won't be able to connect the crouching mk. Good luck
Posted by II KiiNeTiiC II on May 16, 2009 at 4:53 p.m. #140
Ok. SO I usually post in the Akuma section of Even Hubs, But, I Main Akuma and Secondary Bison. So. My question is, How exactly do his teleports work? They confuse me alot, and more often than not, usually get me killed.
With akuma, A Punch telelport will take you farther than a kick, but a kick recovers faster. How does this work for Bison?
Does it just war you in front or behind? is there a good way to use it just for evasion purposes?
Posted by insertaliashere on May 18, 2009 at 5:15 p.m. #141
If you do a DP motion towards the opponent plus 3P it'll put you behind. 3K will put you infront.
DP motion away puts you at the edge of the screen on your side.
I still have trouble beating Ryu players. Outside of capitalizing on mistakes I feel like there isn't a whole lot I can do to damage them. Dragon Punch will nearly stff everything. HS, SK, Xup, pokes. A wake up dragon punch makes him pretty difficult to capitalize on when he's down. Unless you fake him into doing it, which happens rarely.
Thoughts?
And I can't keep to FA his jumping mk properly. I don't understand how he can land faster and hit me again before I launch my counter animation.
Dragon Punch doesn't have Armor breaking... but I think it does when it's a reversal?
Posted by tehemperorer on May 19, 2009 at 2:44 p.m. #142
@insertaliashere
1. Most, if not all non-fireball special moves are armor-breaking when reversals (ever see your sk's break armor? This is what's happening)
2. Are you on shoryuken.com? Get an account, there's a lot of useful info there about every character. Specifically, here is a whole post that I've contributed to regarding shotos. Read the whole post theres more info thats been added towards the bottom: http://forums.shoryuken.com/showthrea...
3. If you FA his regular jump in (not his xup), you have to dash out of the next hit. If he jumps in too deep, your attack cannot possibly come out fast enough to go before his 2nd hit, plus the FA only has 2 active frames so there is a very small chance to trade even. The only time the FA works against jump ins is if the nme player didn't jump in deep enough (there is a bigger gap in frames between his first hit and second hit).
Posted by Joel on May 28, 2009 at 1:25 p.m. #143
Im having a really hard time completing the 3rd (?) hard trial.. where you Low kick x3, then scissor kick. Im lagging between the last low kick and the scissors... Any tips ?
thanks
email: skapunx99@yahoo.com
PSN: PassMeAGuinness
Posted by @Joel on May 28, 2009 at 7:12 p.m. #144
No tip. But, you'll get it on your 99th try.
Posted by Idontneedaname on May 29, 2009 at 10:22 a.m. #145
just practice each part of the trial on its own first, until u get the timing for the lk + scissors, then simple "spam" lk+lk+lk until u also get the timing for that nearly 100% of the time, once u can do that, combine both parts and dont break off if for example the 2nd lk didnt hit. Just do that whole 3x lk + scissors over and over so your hands/fingers get used to the motions.. which results in "less thinking, more feeling" :p
Posted by Drifter on May 31, 2009 at 8:13 a.m. #146
Bison is my main and I have been very successful with him... but on the hard 5th trial I just can't get the damn combo to work. It is nearly impossible for me to connect the light punch, into a medium kick, and then into the heavy scissor kick. I'm starting to really hate Dan... any advice? :(
Posted by Help on June 16, 2009 at 10:55 a.m. #147
I need tips for challege hard 5
Posted by tehemperorer on June 16, 2009 at 1:06 p.m. #148
The Hard Trials for Bison are actually really easy compared to the other characters. Advice: Work on timing your attacks properly. If you keep messing up linking a s.mk with a s.lp, just sit next to Dan and time those two moves as a combo by itself, instead of trying to do the whole thing without practicing its parts.
Also, look at the hit splash when you hit Dan, and time your next attack to be at the end of that animation. There are no tips otherwise to give except practice your timing.
Posted by tehemperorer on June 16, 2009 at 1:07 p.m. #149
Note: I hope in the trials you are not mashing buttons... That will get you absolutely nowhere. You have to be precise with your button pressing because the timing in this game is tighter than in previous ones.
Posted by Daisydukes101 on June 16, 2009 at 10:07 p.m. #150
here are some useful and relatively easy combos:
C LP + C LP + C LK + L scissor kick(can also use C MK+H scissor kick after the low punches instead of LK
J HK + C MK/MP + H scissor kick
J HP/HK + HP + H scissor kick
C MP/MK + H scissor kick
C LP + LP + C MK + H scissor kick is a little bit harder but if you can get the hang of linking the LP into C MK it becomes trivial also can link into it with a J HK/MK
p.s. practice your hell attack into ultra alot. if you can master this technique you'll be a force to be reckoned with
Posted by Oculus-Orbis on June 18, 2009 at 8:18 p.m. #151
A combo that I like to use is:
(EX)S.S.Diver ; c.MK xx HK Scissors
5 Hits, 334 damage
or, if you can pull it off...
(EX)S.S.Diver ; HP(close) xx HP Psycho Crusher
4 Hits, 384 Damage
To pull these off, you need to press forward on the way up after the Head Press, then hold back to charge on the way down before hitting with the (EX)S.S.Diver
You can also substitute the HP(close) in combo#2 for an easier c.MP for 40 less damage.
Posted by fris on June 19, 2009 at 12:43 p.m. #152
bisons for fa**ots
Posted by Oculus-Orbis on June 21, 2009 at 1:05 a.m. #153
This illiterate douche bag let us in on some inside info.
I mean, I had my suspicions, but apparently it's true, "bisons for fa**ots" after all.
Crap, I guess we should all stop using Bison...
...LET'S ALL USE KEN INSTEAD!!
Posted by ZITRO co on June 26, 2009 at 1:37 a.m. #154
do you know of any other ways to land bison's ultra
Posted by Oculus-Orbis on June 26, 2009 at 3:07 p.m. #155
If they are in the air, you can do the "Hell Attack"
(mp,mp in mid-air) and juggle with Ultra.
Also, go to training mode, and record OTHER characters' Ultras/Supers, and then playback to see if YOUR Ultra beats them. So that then if a certain character does an ultra/super you'll know you can counter with your own.
You should learn the recovery timing of opponents moves as well, so you can block, then punish with Ultra(the main method to landing Bison's Ultra).
Posted by Diego L C F on June 26, 2009 at 6:34 p.m. #156
Hard: Trial 4, how can i do this?.
somebody help me?
Posted by Oculus-Orbis on June 26, 2009 at 10:28 p.m. #157
Put them in the corner first.
You have to be REALLY quick to charge down-back after the FA dash recovery.
After that, it's just a simple linked c.MP ~ c.MK canceled into the Psycho Crusher.
Posted by Diego on June 27, 2009 at 12:02 p.m. #158
Thanks dude.
my problem is "canceled into the Psycho Crusher."
i'm playing in PS3..
i did this link (Mp - MK), but the "time" to pyscho Crusher, its almost impossible.
Posted by Oculus-Orbis on June 29, 2009 at 12:18 p.m. #159
You should just practice -in the corner- ONLY the
c.MP ~ c.MK xx Psycho Crusher, till you can do it fairly regularly. If you're having difficulty landing just that, then you'll have a hell of a time trying to land the whole thing.
BTW, are you using a pad or a stick?
If you are using one of the Madcatz sticks, you can be a cheater, and use turbo, rather than skill. Because,(correct me if I'm wrong) you seem to be doing the hard trials just to finish them, as opposed to practicing/using them.
Posted by Diego on June 29, 2009 at 6:33 p.m. #160
thanks, i was wait your answer...
i 'm just practicing. but i want prove to my cousin, that is possible play in the same level, such as ken and ryu, with other players....
Posted by Diego on June 29, 2009 at 6:57 p.m. #161
but, how can i cancel? i think that must exist a trick to cancel it.
Posted by Oculus-Orbis on June 30, 2009 at 12:42 a.m. #162
As it turns out you cannot practice ONLY the
c.MP ~ c.MK xx Psycho Crusher.
You NEED to do the Focus Attack for it to connect, and the c.MK must be performed with EXACT timing.
Tip: if you are having trouble connecting the c.MK, it can come out earlier than you think.
The difficulty with this trial is because you are doing the combo vs. Dan, and his hitbox is really very awkward.
For example, there are some combos of mine, that can ONLY be performed against non-shotos, for that same reason.
Posted by Shade on July 1, 2009 at 4:25 p.m. #163
Does anyone here have any tips for bison's hard trial # 5? I've been trying to do this combo for hours but i can't do it. I'm having trouble with linking c.LK to c.LP to c.MK. The timing seems really tight.
Posted by Shade on July 1, 2009 at 4:43 p.m. #164
^^
nvm, i just did it a couple minutes after my previous post:)
Posted by ED on July 2, 2009 at 11:45 a.m. #165
Indeed a good char. And that is ONE AWESOME ultra, isn't it? One of the coolest in the game, for sure.
Posted by ZITRO co on July 2, 2009 at 9:11 p.m. #166
have any tips on how to complete bisons 5th trail its giving me alot of trouble
Posted by Diego on July 4, 2009 at 6:13 p.m. #167
thanks Oculus-Orbis,
i will follow this trick
Posted by Diego on July 4, 2009 at 7:22 p.m. #168
my doubt is very simple, how can i cancel medium kick (MK) into the psycho crusher in Hard: Trial 4?
please,if possible, give me a detail explanation (using buttons -PS3)...
Posted by Oculus-Orbis on July 6, 2009 at 11:57 a.m. #169
I apologize for my bluntness, but if you are at hard trial 4, you should be able to do a simple cancel.
Regardless, Hard trial 4:
1)lvl3 Focus attack
2)dash forward, then charge down-back IMMEDIATELY.
3)(still charging)press medium punch
3)(still charging)press medium kick
4)(while the medium kick is hitting)press forward+hard punch.
do this over, and over, and over, 'till you can do it,
good luck.
Posted by Diego on July 6, 2009 at 7:03 p.m. #170
Oculus-Orbi, i found a right solution, but was in trial and error.
responding my own question, about how cancel medium kick and then psycho crusher.
the right way to cancel is:
1 - Focus Atack
2 - foward dash, then crouching down (mantain stick in approximately 250 degrees)
3 - still crouching down, press medium punch(triangle)
4 - still crouching down, press medium kick(circle)
5 - still crouching down,press Hard punch + all kicks (R1 + L2), during medium kick to cancel.
6 -and finaly forward + light punch (square)
this is the right solution to hard trial 4
training the step 4,5 and 6 to improve the technical, and so on.
Posted by Bobbo on July 6, 2009 at 11:18 p.m. #171
Anybody have any good Bison vs Zangief strategies (for Bison)? Once I get knocked down once, I can't do anything to evade splash cross up traps.
Its really annoying because I can usually control the entire match, but once I'm knocked down once its over.
The best solution I can find is to pop up with EX Devils Reverse or EX Head Stomp, but even they don't always work. Either I just suck at pulling off a pop up teleport, or the constant change in perspective doesn't allow me to pull it off correctly, but teleports dont seem to work for me either.
Posted by Oculus-Orbis on July 8, 2009 at 11:03 a.m. #172
Diego said,
"Hard punch + all kicks (R1 + L2), during medium kick to cancel"
I'm sorry, you are sorely mislead, this does not cancel anything.
You clearly do not understand the concept of canceling in Street Fighter.
I can pull off this combo consistently and it has absolutely nothing to do with stopping the kick with some made up button combination (your idea of "canceling").
Before attempting ANY of the hard trials, you should read up on basic and intermediate gameplay mechanics, and stop believing in random stuff you just made up. Seriously.
Posted by Oculus-Orbis on July 8, 2009 at 11:10 a.m. #173
Diego, please watch this video:
http://www.youtube.com/watch?v=N_qPSE...
Posted by ZITRO co on July 8, 2009 at 6:18 p.m. #174
any 1 have any good strategy to stop sagat's jumping downward elbow with bison
Posted by Diego on July 9, 2009 at 8:03 p.m. #175
i cancel using this combination, this is fact...
if people try this move, they will cancel it.
you belive so much in tutorials, and videos, that you can't imagine that others combination is possible, so, you lost the ability to create, and become a simple copy player...
if you can't belive, just try...
R1 + L2 is a move that cancel the medium kick in crouching down ....
nobodys own the truth!
Posted by Oculus-Orbis on July 10, 2009 at 5:07 a.m. #176
@Diego
I am sorry that I tried to help you, but it is clear that you are a moron.
I don't need tutorial videos, YOU DO!
That video was posted so that so YOU could see how to properly play(not using fantasy techniques).
I HAVE BEEN PLAYING STREET FIGHTER FOR 15 YEARS.
Canceling is EXACTLY the same now, as it was back then.
Go Ahead, ask anybody. Better yet, don't. Unless of course, you feel like getting laughed at.
If you want to see my "copy player" tactics, I'm on XBOXlive
Oculus Orbis
I'll demonstrate "truth".
Posted by Diego on July 10, 2009 at 7:45 p.m. #177
and you are rude.... 15 years playing SF, and continue noob...
12 years is the age of my neighbor, and he must player much better than you ...
so continue see videos, foruns and manuals, that one day, you will can innovate in some combos...
i see videos, tutorials and manuals, they help very much, but the player must be adapted to a game, and people should be better than a copy..
so, owner of true, try to be more humble, and be prepare to 'throw in the trash',at least, a half of your knowledge.
Posted by Oculus-Orbis on July 10, 2009 at 8:46 p.m. #178
So enlighten me, how exactly can you say anything at all about someone's skill, who you've never seen play, hmmm? That's poor logic, if I've ever heard it. And what the hell does your neighbor have anything to do with me trying to help give you information? How can you call me a "copy player" who am I copying? C'mon, tell me.
And never once, did I say I was the "owner of truth", But I can sure as hell speak it freely. Though, it seems you are the one confusing truth, and belief.
And I'm still waiting for that fight. Hell, you can bring your prodigious child neighbor along too, so we can see what gets thrown in the trash.
Posted by ZITRO co on July 11, 2009 at 12:06 a.m. #179
them sound like fighting words
Posted by Oculus0Orbis on July 11, 2009 at 1:58 p.m. #180
LOL, yup.
Posted by ZITRO co on July 11, 2009 at 2:41 p.m. #181
im training 4 evo09 and need to fight some good bisons so that i may see your tactics compare to mine im on xbox live gamertag ZITRO co
Posted by jon on July 12, 2009 at 1:20 a.m. #182
HELP, I CANT DO BISON ULTRA, I KEEP TELEPORTING INSTEAD
Posted by whatever on July 12, 2009 at 2:11 a.m. #183
Hey guys check out neurosis. sick bison player. http://www.youtube.com/watch?v=zmWL1g...
Plus these
http://www.youtube.com/watch?v=sc-vhk...
http://www.youtube.com/watch?v=_ejmY0...
http://www.youtube.com/watch?v=1ML0Ba...
http://www.youtube.com/watch?v=ORDeij...
http://www.youtube.com/watch?v=maLgv2...
Posted by ZITRO co on July 13, 2009 at 1:17 a.m. #184
the bison in those videos is a monster very fast and i like how he uses his focus attack
Posted by whatever on July 14, 2009 at 12:27 p.m. #185
Here is some more
http://www.youtube.com/watch?v=cT6hWc...
http://www.youtube.com/watch?v=KNV0aC...
http://www.youtube.com/watch?v=35gQ7R...
http://www.youtube.com/watch?v=gLQ-Kc...
Posted by ZITRO co on July 15, 2009 at 2:29 a.m. #186
that bison was sick i didint really see any flaws in his tactics and thats how bison is supposed to be use
Posted by JerseyFame on July 16, 2009 at 7:06 p.m. #187
I play Guile and Id stand and clap if I ever played a Bison like that...for the most part every single Bison i have ever faced as been a turtling coward banking on his Ultra.
And I in NO WAY turtle with Guile...
This is Street Fighter, not Street Hider.
Posted by T on July 17, 2009 at 12:14 a.m. #188
dude diego is ignorant if he thinks that pressing those will cancel anything...
Posted by a on July 17, 2009 at 6:07 a.m. #189
i think u guys missed this combo:
cLP sLP sLK cMK HK scissor kick (cancel to super if u have bar)
you can perform this combo after HK jump in or focus attack + dash forward
timing is easy once u get it down
Posted by . on July 18, 2009 at 5:42 a.m. #190
Huge LOL at the Diego retard trying to cancel a move with hp and all kicks.
Posted by Giro on July 24, 2009 at 10:21 a.m. #191
Hi, you'll probably think I'm a big noob but I'm having trouble with normal trial 3, specifically crouching hard punch into cancel knee press nightmare. I can easily get the ones before it, but this one I can never get nightmare to go off, there's too much lag after the hard punch. Any help with what I'm doing wrong would be much appreciated!
Posted by Oculus-Orbis on July 24, 2009 at 11:57 p.m. #192
You have to do the motion for the super DURING the punch, not AFTER the punch (cancel).
Charge down-back, then press HP, forward*, back*, forward*, K.
*really fast.
Posted by bisons_bad on July 29, 2009 at 4:56 p.m. #193
@Bobbo - I can usually get out of gief's splash cross ups by jumping HP immediately on wake up. It may not work if the cross up is very late, but if its a little early j.HP will have priority.
Posted by hobohitman on July 30, 2009 at 11:09 p.m. #194
@190
that combo only doesnt a few points more dmg then the regule c.jab s.jab etc. It is a cool looking combo though lol. When u think about it the easiest safest way to punish is c.forward into rh.scissors, its like 200 dmg and u can cancel out and get more dmg since ur only hiting twice before the super.
Posted by Oculus-Orbis on July 30, 2009 at 11:18 p.m. #195
@robohitman
agreed.
Posted by Dashinuke on August 1, 2009 at 5:29 a.m. #196
Hard Trial 4: When you cancel out of the focus attack, don't hit c.MP immedeatly, but wait a little tiny bit. That way, the c.MK lands more often.
Posted by Berzerker to blankaI on August 3, 2009 at 12:42 p.m. #197
Bon article,mais comme je l'ai mis en traduction francais il ya des passages mal traduit donc je n'ais pas tout compris.Je controle blanka mais je pense ke je vais essayer M BISON,qui est tres plaisant a jouer avec ses sauts en diagonal.Par contre ses ataques speciales sont dures a sortir^^
Posted by Angel on August 4, 2009 at 2:27 p.m. #198
Haw do I charge in PC???????? help
Posted by xXCollectorXx on August 5, 2009 at 1:54 p.m. #199
Please someone give me tips on hard trial 5, for some reason my timing is completely off on the target combos... If you could get back to me on XBL, my Gamertag is xXCollectorXx
Posted by hobohitman on August 7, 2009 at 10:28 p.m. #200
imo bison needs to either do 1)more dmg 2)more stun or both. After playing turbo i miss how bison how had this insane come back ability and how he could just tear people up, of course at the expensive of having horrible defense. In sf4 hes more well rounded but it hurts him, hes not a dmg dealing dizzy machine like he should be. Balrog imo does it better, u just trade alittle mobility and the cross and you get alot more dmg, better anti options and a brain dead easy ultra set up.
Posted by panzz on August 9, 2009 at 9:11 a.m. #201
@angel
use anti ghosting keyboard xD
bison in keyboard = very easy to exec his move
Posted by balls on August 10, 2009 at 8:40 p.m. #202
There are a few mistakes in this article.
The full EX DR and EX HS uses up another stock for the follow up attack (2x punch needs to be pressed).
Jump MP x2 does not combo into psycho crusher. Must be ex-psycho crusher.
Jump HK -> Crouch MK is not hardly a combo
The first BnB combo is only safe on LK scissor kick despite what it says here.
Posted by balls on August 10, 2009 at 8:40 p.m. #203
There are a few mistakes in this article.
The full EX DR and EX HS uses up another stock for the follow up attack (2x punch needs to be pressed).
Jump MP x2 does not combo into psycho crusher. Must be ex-psycho crusher.
Jump HK -> Crouch MK is not hardly a combo
The first BnB combo is only safe on LK scissor kick despite what it says here.
Posted by Teleporter on August 17, 2009 at 1:44 a.m. #204
i just cant seem to teleport no matter what i do is so annoying
Posted by .New. on August 17, 2009 at 2:56 a.m. #205
I think M.Bison is best Char
Thanks Very Good Guide
Posted by Dashinuke on August 17, 2009 at 6:36 a.m. #206
What is the added value of the c.LP s.LP c.LP combo, compared to the c.LP c.LP c.LP ?
I see allot of movies where they use a Standing LP in their combo, but whats the added value compared to a crouched one ?
Posted by Bison Till the End on August 18, 2009 at 10:29 p.m. #207
I just started playing Street Fighter IV and starting using Sagat but after a few whoopins on me I switched to Ryu, then Ken and still same results
But Bison's move set have just really felt comfortable to me. I can now dominate lesser players and have tight battles with some wins with guys ranked way higher than me.
Only one question though, does anybody have and good tips to beat a good Blanka and E. Honda? I have trouble with their headbutt and that ball attack Blanka does
Posted by James on August 19, 2009 at 11:05 a.m. #208
How do you counter Zangief's PPP or KKK attack with Bison? I keep getting hit with this attack and its so cheap
Posted by Bison Yea on August 20, 2009 at 9:41 a.m. #209
Headstomp or Devils reverse a Zangief using the PPP or KKK until your fingers bleed. Seems to work pretty well for me. Or you can do down HK towards the end of his spin to knock him down but move away quickly because a Zangief is likely to try and recover with the same move
Posted by BISONNNNN!!!!! on August 20, 2009 at 2:05 p.m. #210
Does anyone have another good combo that Bison can use on an opponent he has just dizzied? I am fortunate enough to dizzy my opponents a lot as M. Bison, but don't feel I have a very good follow-up to really capitalize on this.
I am aware of the one from the article above: Level 2 or 3 Focus Attack, Dash, Crouching Medium Punch, Crouching Medium Kick, Light Kick Scissor Kicks.
Would greatly appreciate any other suggestions. Thanks.
Posted by ugh on August 20, 2009 at 9:27 p.m. #211
How do you beat a god damn turtle defense with bison? nothing seems to work when they just go into a shell with Gouken or E honda and just sit there for the entire game. high to low combos dont work, they duck so never get grabbed and all the aerial attacks are worthless
Posted by BISONNNNN!!!!! on August 22, 2009 at 5:41 p.m. #212
@ugh:
Well, Bison is good with throws, so try tick throws and traps and such, and using his heavy mobility to your advantage. Bison can also do a good amount of chip damage. Use the Devil's Reverse to mix it up and see if you lure them out of their shell; you can at least build up your Super Meter and keep them guessing while trying that. Finally, don't feel compelled to find some way to crack a defensive player's shell. If he wants to play the waiting game, maybe that is a game you can win too. Hope this is helpful.
Posted by ZITRO co on August 22, 2009 at 8:04 p.m. #213
what i like to do when i get a opponent dizzy is back up a little jump high punch while charging crouch med punch still charging and cancel into psyco crusher does good damage hope i was helpful
Posted by Oculus-Orbis on August 25, 2009 at 2:08 p.m. #214
My Dizzy combos:
(If far)
Jump in HP(begin charge back)
close standing HP canceled into...
HP Psycho Crusher
(If close)
Level 3 Focus Attack(dash forward, begin charge back)
crouching LP
close standing LP
close standing LK
crouching MK Canceled into...
HK Scissors.
NOTE: you can also do this combo after FADC'd Scissors
(starting with the crouching LP)
Posted by MitlaMit on August 28, 2009 at 10:51 a.m. #215
Am I the only one who uses air HK to consistently cross up my oponent ? It's one of Dictator's biggest assets and I couldn't find any information about it here.
Posted by ZITRO co on August 28, 2009 at 11:18 a.m. #216
im looking for some good bisons out there to see how your gameplay compares to mine to see if you use something i do not maybe we can learn some new tricks you can find me on XBL gamertag ZITRO co im usally on championship mode in G1 thank you hope to see more bisons out there
Posted by BISONNNNN!!!!! on August 29, 2009 at 11 p.m. #217
@MitlaMit:
I do that too. It is, however, vulnerable to being avoided and the miss followed up with a throw, at least more so than using a jumping Medium Kick. Overall, Bison is a strong crosser-upper.
Posted by maniacman on August 31, 2009 at 10:57 a.m. #218
ive noticed a good strategy against balrog throwing out light pokes just outside of hitting distance, its great to throw a s.mk, it hits him and doesnt trade
im sure it works with other characters but i havent even checked anybody else...
Posted by Mister B on September 2, 2009 at 11:40 a.m. #219
I noticed your information on Bisons EX moves are wrong
Doing an EX DR will just give you the invincibility. You have to EX the next punch to make it hit twice. You can also NOT ex the initial DR and still EX the follow up hit though
Same goes for HS
Only real use i found is when the opponent expects it and tries to FA
Posted by JerseyFame on September 8, 2009 at 11:03 a.m. #220
I am a 17,000gp Guile Player. I have earned it all with Guile and I have seen as many cheesy traps and combos and destructive game abusing setups to learn how to "handle" them all.
Then I decided to play Bison. I dont "handle" setups anymore. I just crush them. Guile has made everyones tactics so obvious to me that when I picked up Bison I was reading my opponents and using Bisons superior speed, damage output and range to make them suffer for it. I may abandon Guile soon and pick up the sharper knife.
Posted by ZITRO co on September 8, 2009 at 8:43 p.m. #221
congrats another one has turned to the dark side j/k but good luck with bison
Posted by LoL on September 9, 2009 at 5:59 p.m. #222
Not at all helpful or constructive input.
But I love how he's got the most badass frown on the loadup screen, yet he's always smiling when hes attacking in game.
Posted by some1 on September 10, 2009 at 2:07 p.m. #223
im having trouble on the wake up. when my opponent is charging their focus attack. unless i have an EX stored. i always get hit. can someone give me some tips on this? please. thank you.
Posted by Guest on September 10, 2009 at 3:23 p.m. #224
@224/some1
reversal teleport away or behind
Posted by ZITRO co on September 10, 2009 at 5:49 p.m. #225
yeah the teleport is about the only way if you dont have the ex
Posted by @224/225 on September 11, 2009 at 7:24 a.m. #226
You can also back dash but that might require a little better timing depending on your opponent's fa release.
Posted by Alone Goliatps3 on September 11, 2009 at 2:20 p.m. #227
how the hell do you beat a cheap blanka? this guy broke my perfect record with a really frustating strategy; i tried to scisor kick his green ass after the rolling ball, i tried to teleport, i tried to grab hhim, he even owned my ultra two times with his freaking high priority hits... trust me im good, hit me on the ps3 anytime, but i just cant beat blanka! i killed a sagat and a gief today but, i dont know what to do to beat this guy, im really pissed off lol.
Posted by JerseyFame on September 11, 2009 at 4:07 p.m. #228
Block.
Blanka has difficulty initiating offense o he does cheesy things...he will do a slow roll into throw. That works due to online lag. He will leap through you and go for throw because online lag helps.
Just block and remember he cant do anything to you that you dont want. When he tries to crossup do an ex headstomp you will pass right through it. When he tries to roll teleport towards him. Then corner him with head stomps and weak scissor kicks. Block and throw him often.
It will take patience but that particular fight is to Bisons advantage.
Posted by M.(aster) Bison(ice cream) on September 14, 2009 at 4:23 p.m. #229
wow it seems like bison is really loved i really think he is one of the best characters in the game, with the head press, and also able to beat sagat, an overpowered fast mother(botherer).
Posted by M.(aster) Bison(ice cream) on September 14, 2009 at 5:43 p.m. #230
one more thing, for zangay i could use bison but my winning probabilities are way more when using sagat, its just so easy, thats the only time i dont use bison, and for blanka the c.hk (slider) is useful after knoking them down and they are expecting head press or body attacks they will stand up or do electric stuff, slide after they get up and mix it up to make them paranoic, i really hate dirty fighting but you have to fight dirt with dirt
Posted by Alone Goliatps3 on September 15, 2009 at 6:52 p.m. #231
Thx I Defated A Blanka Yesterday, fraking boring fight lol, but, i won, But i think im changing to sagat, for while. Im Starting to get pissed how people gets defensive against biso, in the second round when i alredy kiked their ass, cuz they dont know what am i gonna do next, they just turtle, and wait for me to miss-.- i hate cheap charactes, but ill try to make something diferent with sagat, i just love the effect of the useless fake kick lol, people get scared when they see you doing it often^,^, hit me up someday on the ps3 anythime, try out my sagat. btw, bisons ultra is amazing, and im not sure why but people online never expects an ultra(the 50% bar totally worths the try most times), so use it to stand up, or whenever they jump, especialy because they will try to focus attack while your standing up since bison has no shoto...
Posted by ZITRO co on September 15, 2009 at 8:55 p.m. #232
thats y i love doing tick throws to those damm turtles then they say that all u can do is throw and i say b!t#c then fight
Posted by some1 on September 16, 2009 at 9:45 p.m. #233
i know this is gonna sound weird, but how do you beat a turtle bison. im more of a rush bison. just love getting in there and efing them up. lol. turtle bisons just give me a hard time. they just keep backing up and i dont know what to do, but just chase them. any thoughts or ideas? anything advice will be appreciated. thnx.
Posted by ZITRO co on September 16, 2009 at 11:18 p.m. #234
yeah i had that sme problem with a few bisons i like to play footsites with them cuz they like to throw the standing hk alot spi croch mk at them and one again tick throws
Posted by ZITROco on September 17, 2009 at 8:44 a.m. #235
about my last post yes i know im not a great speller sme ment same croch lol ment crouch and spi well who knows sorry for being so dumb lol
Posted by xXAngelBoyXx on September 17, 2009 at 2:57 p.m. #236
is it just me, but are guiles just nearly impossible to beat?
they can air throw devil reverse and headstomp or they can crouch HP it to seal you off.
aside that, they're great archers with follow up and great ground game.
they give my bison characters very limited options.
i can't jump, unless i get crouch HP'd or air grabbed
any good tips to defeat a guile?
the only thing i found is to wait it out, and vertically jump his sonic booms, untill he gets tired of it, and i draw him into the corner.
any better strategies?
Posted by @235 on September 17, 2009 at 5:42 p.m. #237
spi = so i?
Posted by ZITROco on September 17, 2009 at 6:25 p.m. #238
ah-ha yea i think thats what i ment but about gulie i like to ex sissors kick when he throws sonic booms and with the d-reverse if you press the punch button fast enough he wont be able to air grab and yes try to push him to the corner but careful not to get caught by a ex flash kick
Posted by some1 on September 17, 2009 at 9:23 p.m. #239
if you time it right. while they are in the corner. your ex HS will have more priority over their ex flash kick. my bro mains a guile so i find most of em not much trouble.
Posted by bison bully on September 18, 2009 at 4:02 a.m. #240
Man, the headstomp is ridiculously awesome. I've gotten so much hate mail because noobs cant figure out this one move. I have absolutly no problem telling them how to avoid it, (dash back/forward, jump straight up, or just plain block!) because if you show someone how the trick is done, doesnt mean they can spot it again. Kinda like how close up magic works. Sure, people know what palming a card means, its not gonna stop the magician from tricking you with it.
My only beef is he doesnt have an overhead attack. If he had that, he would easily be the best in my eyes.
Posted by some1 on September 18, 2009 at 10:21 a.m. #241
seriously. some noob sagat messaged me about my HS. asking how to beat it and whatnot. lol. i spent like another 2 player matches with me. just heading stomping him. lol. some ppl just cant figure it out. lol.
Posted by Alone Goliatps3 on September 19, 2009 at 5 p.m. #242
trust me, avoiding the HS with sagat is really really dificult, ur best shot would be just cover, becus hes way too damn slow, his dash is totally useless most times jaja. try my sagat one day, im Alonegoliat(on the ps3).
Posted by Oculus-Orbis on September 20, 2009 at 5:55 a.m. #243
I agree, an overhead would make him soooo much better.
I would kill 1000 kittens, to have that, and his old SF2 Psycho Crusher...
...Well, maybe not "kill 1000 kittens", but you get the idea.
Posted by TheMightyBison on September 20, 2009 at 12:25 p.m. #244
You're right, 1000 kittens is simply not enough.
Instead let's just kill 1000 Kens, Ryus, and Akumas since those are the only characters I ever face.
I haven't browses through the nearly 250 posts on here, but what are some of your strategies against a good Cammy? I player matched against one and lost 4 matches in row by a good margin.
Posted by Oculus-Orbis on September 22, 2009 at 1:30 a.m. #245
Vs. Cammy:
1) Resist the urge to jump. Cammy owns the sky apparently(Cannon Spike, Air-Throw, Hooligan flip. normals, etc.)
2) if you are uber-tight with your combos/pressure game, don't let her do anything, unless you give her permission.
3) Punish! Cammy's moves come out real quick, but leave her open if they are blocked/whiffed. So if you are not so good with pressure/combos, this is by far your best bet.
If she attempts hooligan flip, kick her in the face.
If she attemps Spin Knuckle, kick her in the face.
Or combo, whatever floats your boat.
Posted by jleadership on September 22, 2009 at 5:30 p.m. #246
Oculus,
thanks for the Cammy input, I will put it to use.
Cammy is a tough cookie man.
Posted by mee on September 24, 2009 at 6:43 a.m. #247
stay long range on cammy and focus attack the crap out of her. Only her close up special armor breaks
Posted by ZITRO co on September 26, 2009 at 2:07 p.m. #248
i find cammy not so tough yes she beats bison in the air but i still use his head stomp but only when i knock her down then they will try a wake up cannon spike u get her back she still in the air then punish her also i hate to say it but you kind of have to become some what turtle like so u can c.mk cancel into sissors kick
Posted by @all on September 28, 2009 at 12:33 p.m. #249
Anyone got any good combos for cross ups starting with jmk ending in lksk?
Usually when I jump in I do clp clp slk cmk lksk, but when I cross up and try that I too far away to connect the cmk.
Running thru frame data to see what connects/links but still gotta see if the range will allow for them to connect.
Thanks.
Posted by Guest on September 29, 2009 at 7:55 a.m. #250
Single clp slk cmk lksk should do.
Posted by ZITRO co on September 29, 2009 at 2:12 p.m. #251
ok so many ppl that i know are all hyped up about T.HAWK i think he is one of the worst characters the only thing im hyped about is when my bison headstomps that over grown indian to death
Posted by chickenwings on September 29, 2009 at 4:45 p.m. #252
after playing hdr for the last month sf4 bison feels terrible. His dmg and proirty make him dangerous at all times even with a sliver of health left(i have been in this sceniro and won with bison). In short heres a few things i would love to see him get in ssf4.
the first and biggest request is to give him the dmg and dizzy that makes him dangerous in hdr/turbo. In return take away the teleport. Bison should have crap def but be VERY hard hiting.
Pyscho crush,FIX IT. in its current state the only thing i do is use the ex verison to chip or get out of the corner.
And both knee press and pc cant be thrown. I hate having my foot in someones mouth and get thrown out of it.
other then that hes solid. his low def means a high pressure game gives him trouble but he has the dmg and speed to work out of it. ANd with his ex moves giving him some inv frames he has what he needs to get out of the corner and reset the situation.
Posted by ZITRO co on October 2, 2009 at 4:41 p.m. #253
hey ppl i need some help im thinking of buying a fight stick does it help in bisons game and are all these fight sticks the same or is one better than the rest
Posted by Stitchlink on October 3, 2009 at 8:20 a.m. #254
@ZITRO co the TE stick is probably the best you can buy,and really a stick wont really make you THAT better with any character,actually it will probably make you worse, switching from a pad to a stick is very hard to do, so no it wont necessarily make you any better with your bison.
Posted by Oculus-Orbis on October 3, 2009 at 6:51 p.m. #255
@ZITRO co
Don't let that guy(stitchlink) discourage you.
It's obvious, that he just has trouble with adjustment.
It doesn't really take long to go from a pad to a stick, and it definitely DOES NOT make you worse.
It makes execution easier, and more precise, so it will help your game...trust me.
But as far as market sticks go, unless you get a custom built stick, the TE is by far, the most complete package, as far as sticks go. You could go with Hori, or the MadCatz SE, but you would likely be replacing the parts.
Posted by @253-255 on October 3, 2009 at 11:07 p.m. #256
Yeah, if you're a "hardcore" player, you're probably gonna need a fight stick to maximize your potential. If you just causally game, then its probably not worth your money.
Also if you've never used a fight stick before I wouldn't recommend dropping 120 on te until your sure you need one. If I were you, I'd try to borrow one from someone you know or see if any gaming stores sell them used with a good return policy.
Posted by AnTi-ShorYuKen! on October 7, 2009 at 3:55 a.m. #257
dan always blocks my (crouch) medium kick in hard trials ):
Posted by @257 on October 7, 2009 at 5:43 a.m. #258
Your timings off. It's a one frame link for trials 4 and 5. For 5 I recommend you do each link separately first (ie clk to clp and clp to cmk) to get a feel for the timing. Then once you get that down you can string them up as the combo requires.
Posted by @all on October 8, 2009 at 7:23 p.m. #259
anyone want to explain to me why smk is better than shk seeing as shk has better frame adv on both hit and block and has a longer range?
I guess if opponent's crouching the shk wont connect but other than that i got no clue.
Posted by I think SHK is better on October 12, 2009 at 2:01 a.m. #260
@ @All
I use mine as an anti-air, but you have to have to your spacing game down pretty good. dictator has good foot movement so you space yourself been your opponent and catch them jumping in if you have it down. i also use mine as a trap. lol. when i get an opponent in a corner. i just use it a few times. they get confused/nervous and dont know what to do. they get hit with it. then try to jump out of the corner and get hit as they are leaving the ground. ppl have gotten hit up to 4 or 3 times trying different things while im kicking them. lol.
Posted by @260 on October 12, 2009 at 8:24 a.m. #261
I was 259.
I also believe shk is better. Just wondering why the tips above claim smk is a godly poke. I dont see it. Especially when they both have a 6 frame start up and can be linked after fslk and cmp.
Posted by SHK is better on October 12, 2009 at 10:03 p.m. #262
I think the main reason is the pressure it can provide. I use it to keep the pressure on ppl that are turtling and crouching, but other than that.. i have no idea. i think also this guide was made when sf4 was just starting up and they havnt really made any adjustments to dictators guide, but i could be wrong. if anyone else has any ideas why it mentions smk and not shk. please share.
Posted by Guile on October 17, 2009 at 2:30 a.m. #263
BIIISSSSSOOONNNNNNNN!!!!!!!!!!!
Posted by Homie Bison on October 18, 2009 at 3:21 p.m. #264
hey anyone has a good tactic to beat rose? she avoids my hs with her sweep kick, and the other day some bitch beat me only doing hard kicks, but it was freaking 3 am and i was tired i would have owned him on a better time, anyways any tactic against the slooooow soul thing ball would be apreciated
Posted by Legato @264 on October 22, 2009 at 1:27 a.m. #265
well, her fireballs take some take to do. (52 frames) so if youre close. you can punish her with slide or jump over and grab her.
Dont HS much cause they can back dash or slide and punish.
If she slides and misses. You can punish with clk, clk, clk, into medium scissor kick or cmk into high scissor kick.
(Have really played alot of roses, but thats some of what i remember)
Any other ideas? please share.
Posted by @264, 265 on October 23, 2009 at 2:12 p.m. #266
Playing as Bison against Rose, you are going to want to play a more horizontal game than a vertical one. She can slide her way out of all three vertical attacks. Your best bet on the vertical end is probably empty dr, but that will most probably only get you close to her. Yes her fbs are slow and last a long time. If you're close you can easily score a jump in. If your at opposite ends and shes spamming them you have a 10 frames adv with your teleport so if you can time your tp at the start of her fb you basically get a free combo. Also if you poke with SHK use SMK instead as she can slide under your SHK. Finally when trying get in close, watch out for her SHK SHP and FSHK. If she whiffs one of these slide in immediately and you should be golden.
Posted by Legato on October 23, 2009 at 6:32 p.m. #267
I havnt fought alot of E. Hondas. I noticed that i suck against them. since my friend started maining one and i normally rape against him. lol. so any tips? thnx
Posted by Jim on October 23, 2009 at 10:40 p.m. #268
in ssf4 if EX crusher would juggle an air born character for an ultra set up he would be good enough for tournaments. also the ultra should travel like a EX HK scissors. also ex scissors should go through projectiles throughout the whole motion.
Posted by @268 on October 24, 2009 at 11:24 a.m. #269
Ex scissors is NOT invincible to projectiles the entire way through. It passes thru only on the start up. But yes, I agree the ultra should start like the ex scissors especially in terms of range so that it can be used to punish from mid to far ranges.
Posted by @269 on October 27, 2009 at 5:14 p.m. #270
Whoops read that wrong. I thought you said it did and not it should.
Posted by milyvan on November 7, 2009 at 7:26 a.m. #271
Hi everybody! i'm newbie with M.Bison, and very glad to play with him. Is there a website for Bison like Sagat?
I have a problem against jumpin HK from Ken or Ryu, they hit all time against HK, how you do?
Posted by Johnry on November 9, 2009 at 12:47 p.m. #272
Firstly, NEVER use s.HK with Bison against Ken or Ryu. It will either miss, or trade (in favour of Ken/Ryu)
When Ken or Ryu do a jumping HK against you, the most obvious thing to do is to standing block and then immediately crouching block in preparation for c.MK or c.HK
Another nice option is just warping backwards to create space.
Some people might be tempted to use an Ultra, but the timing has to be perfect so I don't use this at all.
A better gamble is to focus attack and then release as soon as the HK hits you.
Posted by Pingas on November 10, 2009 at 11:29 a.m. #273
The Psycho Crusher works as an excellent escape move.
Its saved my ass more times than I can count.
Posted by Peter on November 13, 2009 at 10:20 p.m. #274
sHK is pretty good for kicking them when they jump in front of you, but it's not good for cross ups.
Posted by milyvan on November 15, 2009 at 3:34 a.m. #275
thx guy for yours answers!
Posted by Bison fan on November 16, 2009 at 1:33 p.m. #276
can you explain the way Bison's does his areial fist dive
Posted by Johnry on November 17, 2009 at 8:11 a.m. #277
Aerial fist dive eh? I'll assume you mean his 'devil reverse' which most people refer to as "DR"
(As the instructions say above), hold down (or down-back) on the control stick for about 1 second then suddenly move the stick up (or up-left or up-right) and hit any punch button. You then hit punch again when Bison is in the air....
After you hit punch for the 2nd time, you can control the way Bison moves in the air.
This move makes Bison (in my opinion) the best character in the air.
Alternatively you can choose NOT to hit punch while in the air and simply land in front of your opponent in preparation for a throw or cLP->cLP->cMK->Heavy Scissors ...
Posted by ShadowBISON on November 21, 2009 at 3:38 p.m. #278
hi guys , i main bison and i m having alooot of trouble against PRO balrog(boxer) players ,he always gets me with light punches follow up to a combo and finish it with ultra he always rush to me while i m trying to avoid him because at close range bison get beated up easily ,i tryed to use focus attack when he does (stright dash normal or ex) but after i absorb his attack he starts to hit me with the light fuking jabs and connect it to combo and then ultra , its really unfair match , and about DR and Head stomp (every pros knows how to avoid those two move already), u might think i m a noob but i m not >_< , i played this game since it was released on ps3 ,oh yeah he never jumps only after i get a knocked down after ultra , i tryed to do ultra b4 he gets on the ground but he really times his jumps some times i tryed to ex p.crusher him but no use ,he does some other moves but i will say it in other post, damit leader of shadoloo gets beated up by his minions , oh come on!!! plz if u got any stratgy against pro boxer players please post , sorry if i said something wrong but i m just furstrated and need help , thanks for reading ^^
Posted by Johnry on November 23, 2009 at 3:27 a.m. #279
The only good way to get Bisons' ultra to work is to use it after a focus attack. Balrog's jump-in with roundhouse kick leaves little time for a juggle in the air -> ultra or straight from the ground. (Regardless of what other people might say, I say that Bison's ultra should only be used in about 20% of rounds... his focus is on normal attacks and short combos (3-7 hits)).
Focus attacks against Balrog's charge moves are vital so practise the timing. Your focus attack WILL be faster than him starting his light jabs!
Head stomp should be used mainly when Balrog is getting up from the ground.
Use DR a lot! but don't try to hit him every time... maybe once every 4 fake DRs
My best advice is probably .... c.MK.... a lot! Even if no combo follows its good to keep Balrog at a distance.
Posted by ShadowBISON on November 23, 2009 at 9:37 p.m. #280
@Johnry/ thanks man , will try it ur strategy ^^
Posted by tehemperorer on November 24, 2009 at 3:57 p.m. #281
Most damaging combo for Bison is:
Jump FP
HP
HSK cancel to super
Posted by Johnry on November 26, 2009 at 3:30 a.m. #282
@281
Actually focus attack to ultra is more damaging :P
Posted by andy on November 27, 2009 at 4:28 a.m. #283
i thought ultra by itself is the most damaging :&
Posted by Guess? on December 1, 2009 at 12:14 p.m. #284
@281, 282, 283
Combo: Dam/Stun
Jhp, shp, HKSK => Super: 524/480
FA(lvl3) => Ultra(Full/6hits): 528/200
Ultra (Full/6hits): 540/0
Posted by Johnry on December 7, 2009 at 3:30 a.m. #285
This question is aimed at the experienced Bison players (I guess):
I've noticed that a selection of pro players use j.MK->c.LP->s.LP->c.MK->SK. Is their any difference between that and j.MK->c.LP->c.LP->c.MK->SK ? i.e. the second LP is crouching. The 2nd version seems easier as it requires less control needed of the control stick/d-pad etc.
Any thoughts on this?
Posted by darren on December 7, 2009 at 3:49 a.m. #286
lv m bison
Posted by Guess? on December 7, 2009 at 3:28 p.m. #287
@Johnry/285
Yes there is a "big" difference. Jmk to clp is a cancel so its a free hit to land. As is clp to clp and clp to slp. The only link in the first combo is slp to cmk and in the second combo the link is clp to cmk. Slp to Cmk is a 3 frame link. Clp to Cmk is a 1 frame link. Both have an advantage and a disadvantage. For the first, the link timing is a lot easier, but you have to move the direction. For the second, the link requires strict timing, but the direction does not have to be changed. Personally, I would rather take the extra frame advantage because my link timing is not to good. I can maybe do a one frame link 80-85/100 times, while I can do a 3 frame link 95-99/100 times.
Side note, for the first combo, the distance from your opponent is also taken into consideration. There are two versions of slp: one is close and the other is far. The far lp will make the link into cmk a 1 frame link, so if attempting the combo make sure you are close enough to have a close slp come out.
Posted by Chickenwings on December 7, 2009 at 8:26 p.m. #288
@johnry
Like guess side. Its about the distance. I have noticed the low jab isnt as reliable and sometimes leaves me too far to get the low forward.
Posted by Johnry on December 8, 2009 at 3:14 a.m. #289
@Guess? and Chickenwings
Many thanks for the analyses.
Posted by woody on December 12, 2009 at 12:43 a.m. #290
does landing on the ground with head press and landing on the ground with dr have the same recovery time?
Posted by Johnry on December 12, 2009 at 2:05 a.m. #291
@ woody
From the frame data, it seems that they both have the same recovery time (16 frames, I hope I'm readin this correctly -it feels about the same in real play).
An empty DR is roughly equivalent to a normal jump in - hence you can pull off throws very quickly after landing
Posted by woody on December 12, 2009 at 3:25 a.m. #292
@ Johnry
Thankyou for the info man =)
Posted by shade on December 24, 2009 at 8:26 p.m. #293
here's 1 weakness for bison, he gets dizzied a little faster than other characters
Posted by Chickenwings on December 26, 2009 at 2:01 p.m. #294
@293
One weakness? LOL. Dude his biggest weakness is that he does crap dmg. He should be hiting as hard as sagat, or akuma, and his jumping strong should actually be GOOD, and then theres the psycho crusher. Hes not a crap character like sakura but at the same time he has gaps in his game. He has the normals, he has scissors, all u need to do is get rid of the teleport(it would be retarded to do dmg/1000 stam AND have a teleport) Up his dmg/dizzy, fix psycho crusher and fix jumping strong. He would still have bad matchs but with good dizzy and dmg he would be able to over come those bad matchs like he does in hd/turbo.
Posted by M bison on December 28, 2009 at 8:22 a.m. #295
hey guys i just came up with this idea - jump at opponent and hit with a j.HP or j.HK then close s.HP, cancel to Ex Crusher, if you did land the attack you will do a lot of damage but if your opponent covered and there is enough space behind him you will fly away real quickly as this is one of Ex Crusher's abilities, being really hard to hit and doing some chip damage/gaining some super metter this could help to improve Bison's aggressive gameplay and movement arround the field
Posted by M bison on December 28, 2009 at 8:36 a.m. #296
I was also testing on training mode right now and if you dont have the Ex bar you could use a light Crusher to hit your opponent twice (does good chip dmg(in my opinion)) and recovers a little bit faster than a random normal Crusher, but i dont know,i havent tested it in a real fight but i can say that light Crusher hits twice and leaves you in front of your opponent and medium hits twice too but leaves you behind your opponent and recovers kinda fast too, not like strong Crusher that hits once but still leaves you in front of your opponent ready to get whacked.Im just comparing it with ryus block animation and using my sight but i think it could be used once or twice in a battle then expect random shoryukens or some bullsh from your opponent which i hope you get enough time to cover from
Posted by M bison on December 28, 2009 at 8:43 a.m. #297
oh yeah also you can just use l. Scissors after s.HP for a secured safe attack but this doesnt do as much chip damage
Posted by Guess? on January 1, 2010 at 5:04 p.m. #298
@ the last three posts
It's not a bad start, but as you progress, you're going to want to hit confirm your jump attacks. If you hit, go with the most damaging combo afterwards. If you get blocked go with a block string ending in lk.scissors for some chip and to be safe. I see what you mean by using ex crusher to go thru them, but I prefer to save my meter for when I'm guaranteed to do damage.
Posted by M bison on January 17, 2010 at 5:41 p.m. #299
if you hit with a jumping strong Kick or Punch you should save the confirm, with bison using his jumping strong if you hit you land real quickly and i think in a combo bison doesnt needs the Ex gauge normally Ex moves do less dmg than the normal ones, Ex meter goes better into Ex HS or Ex Reverse for a double hit wich is also a good chipper, i have finished some opponents with that one, but what i was trying to refer with the Ex crusher is to Zangief for example, if you wana make some space to charge your meter it is best to waste one bar to get away and keep charging your metter than trying to fight Zangief upclose
Posted by Guess? on January 18, 2010 at 10:52 p.m. #300
@299
"Ex moves do less dmg than the normal ones"
Huh? I'm confused. I thought ex pc and sk were 140 were as hard versions are 130. I don't have time right now, but I'm going to go check this in training later this week.
Also I rarely play against anyone who doesn't just walk backwards/back dash to make me whiff my hs so I use it sparingly like to catch someone on their down arc of their jump. I use ex dr mainly to break fa. For Zangief, if I'm up close (and not knocked down) for me, it's usually a lksk and teleport back and then mash back dash.
Posted by M.Bison on January 25, 2010 at 4:10 p.m. #301
"While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing."
This was the easiest Challenge lol
Posted by Ben on January 30, 2010 at 4:35 a.m. #302
How do I beat Zangief with this guy
cant charge headstomp
psycho crushed owned by arm thing
scissor kick useless
slide into his bodyslam and its gg...
two body slam and a poke and bison loses to gief
Posted by Guess? on January 30, 2010 at 8:02 p.m. #303
@302/Ben
When I play Zangief, I use standing hard kick (StHK) almost exclusively. Once you get the range down it's the best thing to do against a Gief player.
Don't play aggressively. Let him come to you (if he's not a turtle Gief). There is almost no way for Gief to close in.
Remember Standing Hard Kick EVERYTHING that whiffs.
Jump-ins will some times trade (you lose the health battle), but not often enough to give Gief the advantage.
If he whiffs a green hand, StHK him in the head. If you block a green hand though, throw him and he'll be all the way on the other side of the screen again.
You should be able to catch a dash forward with StHK.
If he walks forward, StHK when he is in range SOME TIMES. See what he does as he catches on. If he pulls out a lariat at that range, there's a (good?) chance of it trading. That means you are floored => NOT A GOOD THING.
Also do not be stationary. Mix things up a bit. If he's straggling out of StHK range, dash forward and StHK him.
I save my ex meter for devil's reverse in this match-up. I use it for when I mess up and he knocks me down. Use ex devil's reverse on wake up to get away.
When he gets his ultra, play more cautiously as Gief shenanigans will ensue.
NEVER Rules: (do not apply to scrub Giefs)
Use headstomp, devil's reverse or ANY special move as an offensive
Use fancy stuff like tick-throws or long linking combos. A 360 spammer will mean you eating a SPD if you stop/mess up the block string.
That's all I can think of right now. I'm sure there are more, but doing the above should get you the W(V?).
Posted by Johnry on February 6, 2010 at 6:08 a.m. #304
@ Ben
I agree with nearly everything Guess? says so if you use his tactics, you are definitely not going wrong.
One thing I personally do differently is I use a lot of headstomps and devil reverses in about a 1:4 ratio. As Guess? says, these should not be used offensively but rather just to annoy Zangief and only one in two or three devil reverses should make contact -> helps build EX meter which is key if you ever get stuck in a corner.
The EX meter is also useful for doing EX devil reverses which you will need if Zangief starts trying to focus attack your normal devil reverses.
The majority of Zangief players are DYING to get in close and doing lots of devil reverses WILL make them make mistakes when they try to close the distance
Posted by YoungCharly on February 6, 2010 at 8:48 a.m. #305
Hope they give HS a bigger hitbox. Such bullsh*t when they just walk underneath and it misses, you should dash to dodge that.
Posted by ZITROco on February 7, 2010 at 12:53 p.m. #306
haha im back from a 6 moth break went to a tourney were justin wong crushed everyone my bison is very rusty need help with the bison seth match up i got killed any tips
Posted by kawk on February 11, 2010 at 8:12 p.m. #307
"Although the Body Splash can still be effective if your opponent doesn't think its coming, and if you manage to hit with it you can follow up with a Crouching Medium Kick for extra damage."
A much better follow up that's a combo for free damage is Standing heavy kick :P
Posted by bison 3rd costume on February 16, 2010 at 6:06 p.m. #308
why haven't they shown his 3rd costume?
is it that awesome - CAPED BISON!!! that we have to wait so long?
Posted by ben on February 23, 2010 at 12:28 p.m. #309
every time i try to light kick poke and then link to scissors. I always get hit with an uppercut? If i crouching block to avoid they throw me! HEEEEEELP!
Posted by M.Bison on February 24, 2010 at 2:29 a.m. #310
@307: After head stomp move toward and swivel back while holding charge and land the body splash so you have enough charge to cr.MK > H psycho Crusher. (p.s. ex skull diver is two hits, it helps alot and gives you more frames towards your charge)
@309: Go to training mode and learn to cancel. If you get shoryu'd out of it thats because he is not in a block stun. meaning you didnt cancel right. I wouldn't suggest doing a cr.lk X 4 combo, it was more recovery frame but it has the fastest start up. It's best to use it as: cr.lk X 1 > LK Scissor kick. If you want more pokes in the deal I would suggest this combo: jump in/cross up > cr.LP > standing. LP > cr.LK > LK Scissor kick.
Posted by FTW on February 26, 2010 at 3:10 a.m. #311
FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Ben on February 28, 2010 at 9:18 a.m. #312
**PLEASE HELP**
WHAT is my counter to uppercuts. I see the pros doing the
light kick into scissors thing but everytime i try it I eat an uppercut
I headstomp thats an uppercut too
I jump in uppercut
I throw a medium kick and he punches my foot and gets an uppercut
atm my bison can be beaten by simply uppercutting. I play alot but simply cant find
the counter.
If I dont rush down I am exploiting bison s weak defence and easy stun if I do rush down
I eat uppercuts
I then try to make them whiff and I am simply thrown. It is a an impossible situation
hoping for a response from god regarding this, otherwise I am stopping Bison
There is just no counter uppercut, throw, uppercut.
Someone said make them whiff, but this is noob, havent seen daigo etc whiffing uppercuts.
Posted by Ben on February 28, 2010 at 9:30 a.m. #313
thanks for the Gief help, HK is working a treat, green hand spam followed by lariat beat out my HK attempt though must not have been quick enough beat my first gief last night and no longer viewing it as an instant loss
thanks
Posted by Johnry on March 1, 2010 at 1:54 a.m. #314
@Ben
SO, regarding the light kick to scissors - this is a Bison fundamental! Go training mode and practise, practise, practise. You say that you always end up eating an uppercut? Well make sure in practice mode that you are always completing a THREE HIT COMBO. If it only registers as shows a two hit combo, you are not linking the light kick and scissors... so do it faster. Once you get this, practise c.MK to Heavy Scissors - which for me is most foolproof punisher
Unfortunately, making the opponent whiff is part of Bison's standard gameplay. So use devil reverse a lot if you come up against a DP spamming shoto. He'll think it's a headstomp, so press punch as he is doing a DP and he'll get hit at the apex of his DP. If you are not 'experienced' with headstomp, do not do it if 1) you are full screen away or 2)if the shoto is approaching you.
Once the opponent is knocked down, you MUST get in close and apply pressure and if the combo drops then teleport out. IMO Bison is all about keeping medium to long range, but then suddenly getting in close, causing a sufficient amount of damage and then teleporting away.
Hopefully Guess? can also give some feedback, as it seems he prefers a less aerial Bison than me which you might find preferable
Posted by Guess? on March 1, 2010 at 4:15 p.m. #315
Well, if I'm reading it correctly, Ben, it seems you get dragon punched when you have your opponent in a block string. As M.Bison and Johnry have said, yes you need to have those cr lk links down. If you drop the combo, you're going to eat a dp if your opponent is spamming the input. If you cannot complete this combo, then I would suggest stopping in the middle of your block string and just blocking. If you're opponent is spamming the dp's then you'll block and you can punish on his way down. I think backdash will also cause the dp to miss, but the timings on that is a bit harder.
Johnry is right on the headstomp part. You have to mix it up with devil's reverse. If you're too predictable, headstomp is useless.
I would suggest you work your way in a bit more patiently. Get in range of your standing med and hard kicks. Try keeping him at that distance until you're ready to move in. If you need to, back off a bit with tp or devil's reverse and hold back. Just make sure it's not a situation where either one can be punished by an ultra. If your pokes are being beaten by dp's then you are probably throwing them out so much that your opponent can guess when one is coming.
when jumping in, if your opponent is hitting you with a dp consistently, I must say that's pretty good reaction time. You can get away with a jumping cross up as long as their dp isn't auto-corrected. However, watch out for a dash under. If the cross up whiffs, and you're standing next to a shoto, chances are he's got the advantage on you at that range, so just back off a bit.
When you say you're getting thrown, I assume that's from tick throws? If your opponent has you in a block string, you should not do the low short/tech option select. If you get the cr lk in and cannot continue with the links, your probably going to get dped. I recommend you back dash out to make a the throw whiff. If your quick enough, you can punish the whiff throw with a poke. The backdash should also prevent you getting hit from a dp if he decides to mix things up. Again, do not be so predictable with this because a delayed dp will hit you after the backdash invincibility.
That's all I have for now. If you still have major problems with this match up, post a summary (or better yet a video) of one of these matches and we'll see if we can't figure it out.
Posted by John on March 5, 2010 at 3:52 p.m. #316
which is the fastest reversal(or are they all the same?), C.lp/C.lk, L.scissor kick, or ex crusher? (say i wanto punish a M.scissor kick or something with a really quick recovery time that needs to be a reversal)
Posted by Ben on March 6, 2010 at 11:49 p.m. #317
Update. In regards to comboing getting bettter. 2lp 2lk into light scissors 6 hit combo for me. Weird thing is I cant combo against the computer but i can combo online, Been mixing stomp with DR and it has been confusing the f out of people I know know DR is basically one of my best tools to deal with uppercut spam. Ryus uppercut is the worst as some players do the uppercut, then i run in for a grab and they are quick enough to do it again when I go for Grab. The uppercuts also suck as it sets up Ryu for his crossups, take one or two them and you are stunned. I currently use the PS3 controller, but after talking to some Bisons online apparently the general census is Bison is much more effective and easier on the stick! Saving now
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