Damage
Light
60
Medium
60
Hard
60
EX
90
Properties
Ken's fireball is fairly straightforward. You can use it to pester opponents, but beware using it at mid range as its not at all hard to punish its recovery. The Light version travels the slowest, and is the most tedious for an opponent to avoid.
Fireballs are effective for building meter at long range or for extending FADC combos with Ken. However, fireballs are unsafe if blocked at short range by the opponent, so check your range before you let a fireball loose.
Also keep note that Ken's fireball startup speed is slightly slower than the average, making his blockstrings with fireballs a little less tight than other characters. Remember this when canceling into fireballs at mid range.
EX Version: A double-hitting fireball that doesn't knock down. The only use for this is for stronger FADC combos, chip damage or to challenge Focus Attacks at mid range. It's also safe on block at short range unlike the regular version.
Damage
Light
120
Medium
150
Hard
140
EX
180
Properties
Ken's signature dragon punch attack is very powerful and all three versions of the move have a large usefulness factor.
- Light: Has enough invincibility to act as a quick counter. If you don't have two or more bars of EX, then this is the best reversal or counter if you know a move is coming. The fast recovery can really come into play and make this move tough to punish if you are sure it will be unexpected by the opponent. Only a good anti-air if you see an obvious jump coming.
- Medium: The best anti-air Shoryuken because it has the most invincibility out of the normal versions. It also does more damage than the other regular DPs as well. You cannot use this version as a ground counter though because it is very likely that the second hit will whiff, leaving you wide open.
- Hard: This version shares similarities to the Light version. It's not a good anti-air option because the hitbox positioning will often cause it to trade. It's a great grounded counter though if you have the meter to FADC since you can cancel up to the second hit in case it is blocked.
Another strong feature of the Hard Shoryuken is its wide range with its ability to catch backdashes. This means you can use it in chip KOs if you're sure the opponent won't be able to counter it otherwise.
If you try to use the Light or Hard Dragon Punch as a normal (late) anti-air, they will more than likely trade or get outright beaten. Even though you can follow up traded dragon punches with a quick aerial EX Hurricane Kick it's still best to rely on the Medium version just to ensure that you don't lose out on damage trades when anti-airing.
EX Version: EX Shoryuken is a packaged version of all the best parts of Ken's dragon punches. It has a huge chunk of startup invincibility, does the most damage, hits four times and doesn't fail to juggle opponents when it hits on the ground.
Despite these fantastic qualities, EX Shoryuken is only really good if you want to spend meter on a "guarantee" that your dragon punch will not get beaten or that your opponent will get knocked out in the next combo.
Damage
Light
110
Medium
150
Hard
180
EX
210
A. Light
100
A. Medium
120
A. Hard
140
A. EX
120
Ken's Hurricane Kick is Ken's second primary combo ender next to his Shoryuken should he be out of range for a dragon punch. On hit, it leaves the opponent standing. On block, all versions of the move are unsafe. Only the first hit of this move can hit crouching opponents, so you'll want to force your opponents to stand up mid-combo if you want to land this move.
The Light version has fast whiff recovery, so it will allow you to sneak in for a throw. The Medium version leaves you and your opponent at completely even frames on hit, while the Hard version leaves you at very slight frame disadvantage on hit. Keep this in mind when fighting grapplers.
Against opponents without zero or one-frame moves (such as Zangief's Ultra 1), the Hard Hurricane Kick is the best one to combo into. It builds the most meter, does the most damage and shoves the opponent the farthest to the corner.
Once Ken lifts both of his legs off the ground, his lower body is invulnerable to projectiles and certain low attacks. The regular Hurricane Kick is a really slow anti-projectile option though. Also, you can use this move to "corpse hop" the opponent after you've knocked them down, which can throw off the charges of charge characters.
The regular aerial Hurricane Kick is good for changing your jump-in trajectory. Activate it at the right time, and you can sail behind opponents or fall in front of them faster. While it's slight difficult to combo from this move if it lands, it offers a lot of safety on block provided that you land far enough away.
EX Version: EX Hurricane Kick is Ken's most damaging combo ender. It also pushes the opponent the farthest towards the corner. It's the safest version on block, travels the fastest and leaves you at frame advantage on hit unlike the normal versions. Definitely worth your time to combo into.
EX Aerial Hurricane Kick is one of Ken's most important moves, so you must absolutely not forget you have it. It helps Ken with approaches, and it has great priority in air-to-air fights. As you descend on the opponent with this move, you can cross up or land in front (very ambiguous) and since this move recovers on the ground instantaneously, you can pull off some big combos.
You can also use this aerial version to escape corners. Simply activate it at the early stage of your jump and Ken will fly so far away that he'll float for almost a full in-game second.
Posted by Da 5 Duece Gun on September 7, 2008 at 10:41 a.m. #1
I played this game 4 the 1st time yesterday at the game room, and you're right, Captain Combo is back. Here's a quick cancel combo, u must have your ultra bar full, and be using Ken. Start with the guard break move (MP+MK) dash in and hit, (LP, MP, FP, then as the FP connects, do the FP Shoryuken, cancel with the Ultra Shinryuken) not only did it do a nice amount of damage, but the graphical flair was awesome.
Posted by kensBitch on September 23, 2008 at 6:18 a.m. #2
ken is the bestt!
Posted by bruce Lee on October 7, 2008 at 9:22 a.m. #3
how would you counter throws?
One other thing is, how would you cancel zangiefs throw? especially when zangief does that green glove thing, then throws, whats the best way to counter that after you blocked the green glove?
Posted by !! on October 8, 2008 at 5:18 p.m. #4
just jump away. if you block or do a move your gone . only way to counter a gief slam is a jump.
Posted by baz on October 24, 2008 at 1:43 a.m. #5
that shoryuken website seems kinda crappy, so I'm gonna stick with this one, any suggestions on fighting abel with ken.
don't dragon punch(outside a combo) or you will get thrown, is what I learned the hard way last night.
Posted by sf4 on November 7, 2008 at 3:36 p.m. #6
what the easiest throw?
Posted by lol on November 23, 2008 at 3:19 a.m. #7
shoto scrubs lol.
Posted by BAZ on November 24, 2008 at 9:21 p.m. #8
YOUR FACE IS A SCRUB
AND i TAKE THAT BACK, THE SHORYUKEN SITE IS GOOD, i THINK THEY CHANGED THEIR DOMAIN OR SOMETHING CUZ IT WAS TAKING ME TO THIS SHOPPING WEBSITE, ANYWAYS THEY GOT GOOD LINKS TO TOURNAMENT VIDEOS IN JAPAN SO YOU CAN LEARN COMBOS FROM THERE, I JUST DO A SMALL DRAGON PUNCH AFTER BLOCKING THE GREEN GLOVE OF ZANGIEF AND THE BEST THROW IS THE KARA THROW OF KEN THAT THEY EXPLAIN ABOVE THIS POST, i ACTUALLY THROW ZANGIEF BEFORE HE THROWS ME WITH THAT MOVE.
Posted by SF4-champ on January 5, 2009 at 4:42 p.m. #9
umm i believe you're missing Ken's other super,the one that goes straight up?with a kick,it's not on that list..so he has 3 not 2.
Posted by SF4-champ on January 5, 2009 at 5:16 p.m. #10
nevermind my bad...i just found that he doesn't have a level 1 super Shinryūken what it's called.
Posted by Mythic Stranger (ReCoN) on January 17, 2009 at 3:43 a.m. #11
Seems like some information aint that bad but its missin a few things if you go through some of them
Posted by ace on January 21, 2009 at 2:50 a.m. #12
i was just wondering i read that his medium punch to fierce punch combo can be ducked but i actually did it to some one while they were ducking. i believe it was balrog so does that apply to all characters or just tall characters
Posted by Flash on January 25, 2009 at 6:06 a.m. #13
What happened to Ken's Aerial Throw? Is it still around?
Posted by BlitzMan_G on January 26, 2009 at 6:27 p.m. #14
im sorry to inform some of you
i play ken in sf4 for tourny hes not that great cause his ultra in most combos lack damage... however
if your good at rushdown and good at tricky kara-throwing
Ken is for you
Posted by berwyn on January 29, 2009 at 4:31 p.m. #15
i kind of agree with blitzman_g. he's annoying as hell but his combos really suck. he has pretty great pokes and block strings.
@Flash
ken doesn't have an aerial throw. he had one in CvS2 but in SF3:3s he didn't have it either.
Posted by Andre on February 1, 2009 at 8:40 p.m. #16
Is there another way to do ultra supers? I mean if we're getting it for consoles wouldn't it be extremely hard to press all those buttons at the same time...?
Posted by Prof. Game on February 2, 2009 at 8:24 a.m. #17
That's why you buy the arcade stick. I played this game at a recent convention and I can't see ANYONE being good without the stick. Honestly, shell out the money for it, it'll be worth it.
Posted by Ultimus on February 2, 2009 at 6:09 p.m. #18
Does ken still have an overhead kick? I noticed the axe kick isn't in the special moves but is it a normal one like in 3rd strike?
Posted by monkey bwains on February 3, 2009 at 1:24 a.m. #19
Ultimus: yes he does, u have to block high. i forgot the command for it.
Andre: there are 8 buttons on your 360 u can press, but theres only 6 attack moves. the rest of the 2 are most likely gonna be shortcuts (i.e., pressing LB is like 3xP and LT is 3xK). Im not sure if the control settings would allow 3xp/k in this game, i havnt herd anything about it. for the sake of doing ultras easily i damn hope so. but im getting a stick :p
Posted by baz on February 3, 2009 at 10:21 a.m. #20
I have seen these combo into the ultra, crossup with ex hurricane then ultra, or deep jumping fierce punch into ultra, but you have to do it early in air and predict that they wont block (like after a level 3 focus attack) these are hard to do!
Posted by Druken on February 11, 2009 at 11:43 p.m. #21
Can anyone confirm rumour about landing Shoryureppa SUPER in the corner and then catching them with the ULTRA on their way down??? Seems a little dubious. Would be handy seeing as Kens ULTRA is ineffective at times.
Posted by Naked Fighting on February 12, 2009 at 10:18 p.m. #22
I find it great to play with Ken while but ass naked after shooting my hot, thick, sticky load all down my stomach.
Posted by CCiNO on February 13, 2009 at 11:37 a.m. #23
I need some advice on the Kara throwing. What distance should you be? Sweep range, outside sweep range, inside sweep, closer? I don't know if i am not executing it fast enough or am the wrong distance.
The 3rd strike guide is helpful, but I never played 3S to truly understand Ken's kara throw. In fact, the 3S guide on here says Ken has one of the worst Kara throws.
I also notice you can fake the Forward Kick, and throw right after the fake. To fake the Forward Kick, you hold the Roundhouse Kick Button (not listed in this guide).
Is that the Kara throw, or just something totally different?
Posted by baz on February 13, 2009 at 2:38 p.m. #24
i don't know about faking the forward kick, just press forward + mk and lp+lk kind of at the same time(but mk slightly sooner) you can kara throw I believe from 3/4 character (like ken or ryu) ( inside sweep)distance away, instead of standing there and throwing you will dash slightly, the forward mk animation starts then cancels quickly into a throw. do it after crossing up or in their face!
Posted by k weezy on February 13, 2009 at 4:38 p.m. #25
I think ken is so hot I like to give him a reach around get in my level ken is a beast
Posted by Kanped on February 16, 2009 at 1:32 p.m. #26
You can easily do a really effective combo by getting your super meter charged up. I haven't played a street fighter game in 15 years or so but I can pull this off every time. If you're good at the game, there's probably a better, or at least less cheap way to do the same thing, or a better combo.
Start with a low medium kick, and then perform → ↓ ↘ → while hammering the medium punch as much as possible. For whatever reason, this results in a very fast fireball/super-upercut combo to punish people who try to attack after blocking the fireball.
Posted by berwyn on February 16, 2009 at 4:54 p.m. #27
while in crouching mk, the joystick reads a "down" input already. when you move the stick to forward position and hit punch, it comes off as a hadouken cause you've just done a "down + forward" motion. after that hadouken you're just doing another qcf motion to input the second qcf for the super. that's how it works. not much point mashing on the mp cause you'll look funny.
Posted by Drew on February 18, 2009 at 9:26 a.m. #28
The best , but most time comsuming combo with ken is to do your flame punch uppercut and when they fall charge your focus attack all the way to 3rd level and soon as they get up do it again and again until they become dizzy and then just finish them off (they only have a little bit of health left)
Posted by Jarod Smiley on February 18, 2009 at 9:55 a.m. #29
Well maybe it's because I have the console version and I'm not playing top tourney players, but I find Ken and Ryu to be very balanced in SF4.
Ken's ultra gives good damage on a hit, and it's weak (just like Ryu's) in combos. One difference is Ryu's can juggle easier.
Keep in mind though, that when Ken has his ultra, it's almost impossible to jump in on him or whiff anything! He's a good mix up of SF2 and SF3's Ken. I don't think I'll play with anyone but him and Ryu sometimes. Game is very balanced, Ken and Ryu tiers only differ by like 10 points.
@the strategy above me, Ken's hard DP always put a person flat on the ground? Cuz if they tap down and get up quick, that won't work would it?
Posted by xOx GAMER xOx on February 18, 2009 at 3:16 p.m. #30
hey can anybody tell how to do his ultra combo special i try and try and i cant :(
Posted by Jermaine on February 19, 2009 at 1:24 a.m. #31
Great website! Thanks for putting this together.
Posted by SSJ3X on February 19, 2009 at 12:41 p.m. #32
you know its funny, I hate using Ken, but all my matches online have been won majorly by using him ( and to a lesser extent, Sakura. ) I guess its because maybe because I like that he has a variety combos and cancels into ultras, but I like throwing him more. Everyone that I've played against when they use Ken, never throw. They always have the same routine, throw fireballs, get close, do shoryuken, its even funnier when you're crouching, and they're crouching next to you, then you just get up and throw them... its like they don't see it coming. Eh oh well.
Posted by KENDOG on February 19, 2009 at 5:12 p.m. #33
WHATCHU DOIN?!? KENZZ
Posted by Nick on February 19, 2009 at 8:21 p.m. #34
I know this is going to make me sound like a newb, but how do I do the Ultimate Combo, or How do I throw the 3 punches at once I know how to do the rest of if, Ive been playing street fighter games for like 10 year's and ive never been quite sure how to do it if someone could help me out and just tell me what I have to press i would be really greatful
Posted by Jarod on February 19, 2009 at 9:51 p.m. #35
Ultimate Combo is the same as his special. Just press LP MP HP at the same time to execute it. If your using a controller, It's good to allocate LP-MP-HP to a single button. Ken's ultimate relies on timing and execution, so you have to be able to pull it off when you need it.
Posted by Smiley on February 20, 2009 at 5:55 a.m. #36
Starting to get a little better with Ken. Kara throw is very important though as it makes Ken dangerous and by effect, makes your opponent edgy and easier to defeat. There should be something to watch out for with every character. With Ken is getting up close with damaging combos and his Kara throw. It's very hard to pull off constantly with a controller though. If I can't master it, I dunno how effective a Ken player I'll be.
Any help, tips would be appreciated.
Posted by bakpakjak22 on February 20, 2009 at 7:30 a.m. #37
I'm a big shotokan character user. So far Ken has been my top choice for online game play. Ryu is a solid character and dangerous in the right hands, but he is just to slow. My main strategy when fighting Ryu is making him miss. Akuma has very poor health. So make him miss and abuse with combos. I have yet to find a decent Sagat user online. One person to keep your eyes open for (actually 2) is Blanka and Vega. Annoying jump capabilities. In the right hands it would be difficult to land good hits.
Posted by bakpakjak22 on February 20, 2009 at 7:37 a.m. #38
Without a doubt. Ken's best offense is a high-octane run-n-gun style. Keep pressuring fighters and egg them on to miss. This works for my online PS3 game. My win percentage is 92% and I only challenge people at higher levels than me. Another character to keep an eye out for is BALROG. I ran into one of those. It wasn't easy. Lol.
Posted by bakpakjak22 on February 20, 2009 at 7:47 a.m. #39
Oh! And Jackie! One moorree tiinng!! Why did they make akuma such a chump in this game. Honest ly! 2 raging demon specials has got to be the biggest mistake in history to put in his roster. If I can make one miss. How hard is it to make the other miss. And its hilarious to watch these akuma users online struggling to jam in the combination and it takes em like 2-3 goes. By the time it comes, the moved is telegraphed so just jump back or smack him with an ultra combo. (Caught him with ken's...timing is key) I would've prefered designers to give akuma his kick special from 3rd strike as his regular super...
-who says ken aint the master-
Posted by Jarod on February 20, 2009 at 9:57 a.m. #40
@ Bakpakjak22 Can you give me some tips?
1) What's your most used combo?
2) What's your round starting move? Forward MK or wait and see what the opponent does?
3) Are you using Kara throws or just getting in close and regular throwing?
4) Have you found a good use for Ken's hurricane kick?
Posted by Jarod on February 20, 2009 at 9:59 a.m. #41
Blanka is stupid hard!! You can hardly throw any fireballs at him as he can jump ridiculously high and fast. I hate him with a passion because he seems so cheap...
Guess I just have to get better though.
Posted by bambambigelo on February 20, 2009 at 7:08 p.m. #42
Thanks for the tips they really helped with the game
Posted by Lol on February 21, 2009 at 5:20 p.m. #43
This stuff is really useful.
Although really, it would be a lot more awesome if everyone I faced online wasn't playing Ken. It takes a lot out of playing with him when everyone else is too.
I've faced like, one Sagat and a Chun Li and those are pretty much the only other characters I've faced. :(
Posted by Kenny - XBOX on February 21, 2009 at 7:51 p.m. #44
I have a tough time pulling off Ken's ultra combo consistantly with the fightpad controller (especially if I'm fighting from the left side). It's the double d,df,f that kills me. Anyone else have troubles with this?
Posted by insertaliashere on February 21, 2009 at 10:19 p.m. #45
Can't you bait jumpers with a lp fireball then c.hk? Worked on the AI. Hah. Though, if I timed wrong he'd FA counter me.
Is anyone else going through Ken's training challenge (the one where you go through his moves and combos)? I'm stuck on Hard lvl 3. It's:
Jump HK
c. lk
c. lp
Dragon Punch
Super
Ultra
For the life of me I can't connect a DP after the c.lp. 80% of the time the inputs register a double fireball motion so he just goes into the ultra instead. When I do get the DP off, I'm pushed too far back and it gets blocked.
Any general tips on doing a crouching attack followed by a DP motion?
Posted by bakpakjak22 on February 22, 2009 at 6:01 a.m. #46
-at Jarod-
1.) I use all of Ken's combos. Mixing it up and keeping the opponent guessing is important. I like to jump in and use MK from the air, then standing MK, followed by Hadouken, or a MK Hurricane Kick. After the opponent hits the ground, smother them. Walk towards them. But once they start getting up. Crouch and block. 90% of the time they are gonna go for a wake-up reversal when you are that close. But you play to expect that. Once he miss he is open for a nice ground combo. MP, HP, Fire Shouruken is good. Like is said before. Ken's game is stay up close to force a miss. Force the opponent to attack and leave openings.
2) when starting a match. I rely on instinct based on the opponents character choice. 90% of akuma users jump back with an air fire ball...so I start by dash back and dodging all his fireball attempts. He is now forced to come in and try is inside game! we all know akuma can't take a punch! Lol! Ryu and ken users either open with a hadouken or shouryuken. Your best bet is jumping towards him with a MK hurricane kick.....50% chance you gonna land and trade hit damage with a shouryuken.....30% chance you will hit and take no trade damage....20% of the time you will just land behind him. Then feel your way through the fight....defeating shotokan users is accomplish by making them miss a shouryuken and unleashish a combo or super when they land.
Posted by bakpakjak22 on February 22, 2009 at 6:25 a.m. #47
2) now when fighting guile. Breakdown is very critical since guiles design is very solid and he leaves probably some of the smallest openings for attacks. Solid guile players. Play that crouching block style. Forcing you to jump in is what he wants. Dont.! Flash kick has pretty good range and deals a fair amount of damage. Zone him with a lot of hadoukens. When up close. Use ken's kara throw. Press foward MK them grab him. The foward MK increases his throwing range so follow thru with the throw right away. Your best friend in a guile fight is the LP shouryuken. The velocity this move comes out with is great. 80% chance you will hit him of a miss or mini combo like crouching LP and LP shouryuken. Keep your game on the ground leaves guile to jump at you. Reply that with either a hurricane kick in the air. ( I prefer to execute this by jumping straight up) or you can just use a MP shouryuken. Now this is where guile can become pretty difficult. When he jumps in he tends to use a LP sonic boom right before he jumps in. Simply parry and dash foward. This leaves guile in one scenario. He is directly above you. Either use a a LP shouryuken or block his air assualt and LP, and kara throw combo... note to self....when guile is also open in the air after a parried sonic boom don't hesitate to use a ultra combo on him. That is probably the only oportunity you'll have to hit him with it. Now fighting zangief is tricky. He is a close combat fighter and many good zangeif users work there way in pretty darn good. Force him to miss a spinning backfist...never jump in on it....just sweep.....or use a 2-1 combo...execute this by pressing, crouching MK followed by hadouken. I imply this rule! NEVER! Stand next to zangief. His grabs are simply the fastest in the game. You won't win up close. Unleash different speed hadoukens to mix up his range and timing when he tries to jump in. And once you the big lug in the air....start fire shouryuken.
Posted by bakpakjak22 on February 22, 2009 at 7 a.m. #48
-->by the way my PS3 gamer tag is bakpakjak22<--
2) moving on with characters. I am an above average ken user. So yes I do have a weakness. Blanka is my kryptonite. His style is so wild. But after 52 hours in training mode I realized a lot of blankas moves succumb to the execution of well timed shouryukens, dashes, and sweeps....using a lot of EX moves when fight blanka is key. And the jumping hurricane kick works good on him. Either jump at him or jump straight up and use it. Instinct is critical when jumping in on blanka. If you see him sit there for more than 2 seconds. Don't jump in. Blanka is a charge fighter like guile. They want you to jump in. Alsoblanka has a useful electric sheild...blast him out with a hadouken....moving on to Abel. Very good players use Abels rolls. A LOT! So zoning abel with well timed fireballs and LP shouryukens is important. Once you see him roll, time that LP shouryuken..it will land....the 2-1 combo works good when fighting abel...he is cornered used the 2-1 combo and super shouryuken. Abel does have an anti-air grab. Be carefull, but all you have to do is mix up your style. Personally I like to jump in with an EX huricane kick. Now moving on to the more difficult characters. My favorite. Balrog! In the right hands (like mine) he is a problem! Balrog strategy can be played two ways. Make the opponent miss. Or go blow for blow. Balrog wins hands down. His EX moves just eat through opponents moves. If you want to defeat balrog u must chain your hits and chain them well....overall balrog has great range do to his EX moves and great anti-air capabilities.....supers and ultras won't work much on him...he has incredible recovery speed. Only when you chain combos you should use a special.
Posted by bakpakjak22 on February 22, 2009 at 9:38 a.m. #49
2) playing against Gouken can prove challenging simply because he can fight you and never have to even leave the ground. Gouken's defense capabilities are seldom broken through but it is possible. Fighting against Gouken is more defensive than offensive. Good players with Gouken typically start off with fireballs to zone you out and then sit and wait for some countering opportunities. Here's the trick...Goukens moves are not extensive so they are easy to read. The key becoming a good player is to learn everyones moves and the timing it takes to execute them. Once you begin making reads on Gouken. Learn to dash and sweep at proper times. (Like when he is charging a fireball) learn to hadouken when he is attempting a counter. Now Gouken is going to rely on his special to hit....it takes long to come out so when he misses...combo or super should do good.
Posted by bakpakjak22 on February 22, 2009 at 9:48 a.m. #50
2) when opportunity arrises....such as after a hit in miss....the most secure way to insure damage is simply by throwing the opponent...I choose this over combos which can be reversed and a special which can miss....I've won plenty matches by doing none other than throwing....now...moving on....lets see...whoever else needs more character breakdowns....just leave a message....I'm going to work....laterz...
-who says ken aint the best-
Posted by bakpakjak22 on February 22, 2009 at 11:20 a.m. #51
Continuing at Jarod
3) yes I do in fact use the kara throw...well timed ones can be effective against the other characters except Zangief and Abel...their grapples are the fastest in the game....regular throws I use right after a missed special move.
4) Ken's hurricane kick has many uses...its great for anti-air and cross-ups, it has armor break capabilities and it does multiple hits which can be added on at the end of combos...
--please do fill in the blanks anyone-always open for more strategies...this game looks like it is going to be played for a long time....
-who says Ken aint the best-
Posted by Jarod on February 22, 2009 at 5:36 p.m. #52
Tks man...I'll be adding you tonight, hopefully I'll catch you and we can put all these things into practice.
I've been practicing kara throws, but I still don't seem to get them out frequently enough to really be effective with it. I'm also trying to do some of the harder survival challenges and I find it much, much easier to win with Ryu than Ken.
Ken has never had an awesome fireball game, but at least in HD, I could throw out a LFB and a MFP fairly quickly, and not have to worry about jump-ins cuz I would knock them outta the sky with a DP. But now Ken's recovery is extremely slow! He has almost no zone game, and I find myself firing off fireballs way too often. Ryu can put the pressure on with his fireballs. I understand Ken's aren't as fast, but his recovery time is just bogus IMO. His LFP should come out almost as fast as Ryu's, that's how it's always been in SF2 editions anyway.
Still learning though, hopefully playing you will make me see how to really use Ken.
Posted by moe on February 22, 2009 at 6:56 p.m. #53
what are ken's best ground combo openers? There seems to be a lot of recovery time for everything but a quick punch or kick, and the target combo tends to leave me exposed.
Posted by szaz on February 23, 2009 at 3:27 a.m. #54
PS3...SF4...I can't seem to do a throw with ken, someone help? there are 2 throws, "> + Low kick" OR "> + Low punch" but it don't work i have no clue as to whyyyyyy.
Posted by Slothrox on February 23, 2009 at 6:42 a.m. #55
Throws are executed by pressing LK + LP TOGETHER! Hope that helps.
Posted by zain on February 23, 2009 at 8:01 a.m. #56
thats only on the 360 i think. on ps3, wen u pause the game, u have an option to view controls for the character moves, : forward LK OR forward LPneither of them are working, please help
Posted by Chiiiiiiiii on February 23, 2009 at 2:08 p.m. #57
Hate ken. every fecker plays him. wtb a different opponent....
Posted by CJ Master on February 23, 2009 at 5:58 p.m. #58
Here is a neat combo I made and it uses quite a lot of energy but if done correctly it should get the super back up but you need at least 3/4 S.C for it too work. Another thing is that you must be
S. Hadoken -> Dash -> H. Tatsumaki Senpuu-Kyaku -> C. Medium Kick -> H. Hadoken -> Super -> Ultra*.
*You do not want the flashy Ultra just the non-flashy Ultra meaning the attack is blocked or your opponent is in the air.
The only way you can get the Ultra to hit is as soon as you get hit the ground from the Super. The graphic flair is amazing and the fact that it does bout 23 hits in total.
Posted by treetracer on February 24, 2009 at 8:55 a.m. #59
no even on ps3 to throw its LP+LK together
Posted by I like to play as Sakura. on February 24, 2009 at 4:17 p.m. #60
#3 to you cant really counter zangiefs throws, just jump away from him.
Posted by Ram on February 24, 2009 at 7:57 p.m. #61
I have just read the whole post and keep trying to Kara Throw and still having troubles...Any suggestions?
Posted by ray on February 24, 2009 at 8:45 p.m. #62
PLEASE SOMEBODY BREAK IT DOWN TO ME IF I WANNA DO AN ULTRA SPECIAL MOVE ER SUMTHIN WHAT DO I DO WHEN IT SAYS DOWN FOWARD DOWN FOWARD THEN PUNCH PUNCH PUNCH I CAN DO THE REGULAR SPECIAL BUT I CANT DO THE ULTRA PLEASE SOMEONE BREAK IT DOWN I NEED AKUMA
Posted by joe on February 25, 2009 at 11:57 a.m. #63
Key to Kara throw is to hit forward mk just before you hit throw. It's just enough to where you can barely feel the difference between the two presses.
Posted by SNEAKY on February 25, 2009 at 3:48 p.m. #64
Hey, if anyone has the time, would you want to help me learn kara throws? I've been reading up and watching videos, and I can't seem to get them down. I think if I saw them in person it'd help alot. My GT on xbl is "SneakyPingPing1". I admit, I'm not that great, but I think I'm getting better. Also, if you don't think it'd be total assrape, challenges are welcome too.
Posted by Jin-doh on February 26, 2009 at 8:52 a.m. #65
Hey Genius, try turning your CAPSLOCK off, maybe someone would reply to you then. BECAUSE CAPS MEAN YOU'RE SHOUTING LIKE A DICK ALSO ITS HARDER TO READ FULL CAPS AND ALSO ITS ANNOYING AS HELL LIKE UR TRYING 2 B LOUDR THAN NE1 ELSE ISN'T THIS ANNOYING??
Posted by Alex on February 26, 2009 at 6:20 p.m. #66
Responding to Joe, I having trouble doing the kara throw for ken, I'm hitting F-MK then LK+LP quick as balls! Still nothing, is there something I'm missing?
Posted by mk sucks balls on February 27, 2009 at 9:12 a.m. #67
ok im not tryin to start an arguement or anything but can you ken users pick someone else most of my wins were againist ken and its boring lol really too many ppl use ken
i use ken too well i mix it up i use all the characters i give everyone a chance in every fighting game...
and if u continue to pick ken step your game up.. ken and ryu are the last ppl i would choose cuz i been using them since sf 1 i know them too well but there are pretty nice in this game but they lose to my blanka,balrog and rose real bad oh and i also won a number of ken matches with gen
Posted by KK on February 27, 2009 at 2:34 p.m. #68
Hi Guys,
I need help!
• Jumping Hard Kick, Crouching Medium Kick, cancel into Hard Punch Fireball •
• Medium Punch (Close), Hard Punch, cancel into Hard Punch Shoryuken
• Crouching Light Kick, Crouching Light Punch, Crouching Medium Kick, cancel into Hard Punch Shoryuken •
• Crouching Light Punch 3x, Crouching Medium Kick, cancel into EX-Fireball •
All these combos have "cancel" command after crouching M kick or Hard punch, but how exactly do i perform / execute these commands?
I know that dash cancel works by performing "focus attack" then "press forward twice (on PS3 d-pad)."
But how do you perform "cancel command" for the combos i listed above, your help will be greatly appreciated.
thx,
Posted by baz on February 28, 2009 at 9:46 p.m. #69
ok insertaliashere, hold back and down while you hit the crouching lp into the lp shoryuken so you won't keep doing the super on accident in trial mode, I had the same problem but I'm stuck on hard trial 4 and 5 as you can see at the bottom of this post.
ok KK , the cancel" means "do it really quick so it
interupts the previous moves animations", like medium kick never retracts back like it would by itself, you just see a shoryuken start.
ok sneaky ,ram, and alex, the kara throw is a forward medium kick canceled by a throw very early on, you never see his foot stick out, he just moves forward a bit and throws, he doesn't look that crazy doin it but he makes a sound when you do it right.
i don't know about faking the forward kick, just press forward + mk and lp+lk kind of at the same time(but mk slightly sooner) you can kara throw I believe from 3/4 character (like ken or ryu) ( inside sweep)distance away, instead of standing there and throwing you will dash slightly, the forward mk animation starts then cancels quickly into a throw. do it after crossing up or in their face!(its almost like pressing all 3 buttons at the same time)
ok ray, you do it just like the special but you press 3 punches at the same time, do it kinda slow and try to press all 3 punches simoultaneously and hold them down.
!also I'm having trouble with the last two combo trials on hard for ken, how do you link cr.lp to cr.hp consistently? I can do it, but not consistent enough, does it have to be deep or just weird timing or what?!
Posted by insertaliashere on March 1, 2009 at 4:14 p.m. #70
I was able to do Ken's 3rd Hard Challenge. This was the trick I found out (oddly enough, doing one of Zangief's trials)... when you link crouching attacks into a DP motion, hold down-forward when doing the normal attacks. Then cancel the attack by inputting down -> down-forward + attack to follow through with the DP motion.
So something like:
down-forward + HP (does a c.hp)
down -> down-forward + p (does a dragon punch)
Here's a vid to Ken's hard trials:
http://www.youtube.com/watch?v=4YHlYN...
I can never connect the ultra after the Medium Dragon Punch. arrggghhhhh!!!!!
Posted by ramen on March 1, 2009 at 6:08 p.m. #71
Street Fighter noob here. Is the only way to cancel in this game by focus attacks?
Posted by baz on March 3, 2009 at 6:17 p.m. #72
for ramen, yes you can cancel certain moves with your focus attack and you can inturn cancel focus attacks by dashing so you can do another move and combo it, but to cancel normal attacks and specials with a focus you need 2 bars of super meter which gave me a few headaches in the arcade.
for insertaliashere, it's really hard, I'm gonna check that video out and try it again soon but it's not the dragon punch I'm having trouble with at all, it's the linking crouching lp to crouching hp before the dragon punch. thanks for the video link!
Posted by Datboy4916 on March 4, 2009 at 2:01 p.m. #73
I've seen an increasing number of kens that, before i win, or it's very apparent that i will, they "lose connection with me." shortly after i receive a message from that person among the lines of, "wow get some skill fag. Learn a new move fag. etc. etc." Wtf? To all ken players, PLEASE don't do this ._.
freaking annoying.
I say this as a non-ken, don't add a bad name to the army of ken. They receive a lot of flame as it is.
Posted by Ken ooooh on March 6, 2009 at 2:17 a.m. #74
I can really feel the KEN love in here, I like...
Posted by ILikeKen on March 10, 2009 at 5:07 p.m. #75
Ken Ken Ken ken ken ken ken ken Ken ken KEn keN Ken Ken ken Ken Ken Ken ken Ken keN ken ken Ken ken Ken Ken ken ken ken ken ken Ken ken ken Ken Ken ken ken ken kEn keN ken ken ken ken ken ken ken ken ken Ken ken Ken Ryn ken ken ken ken ken ken ken ken ken Ken ken ken ken ken kEn ken ken ken KEN ken KeN ken ken ken ken ken ken ken ken ken KEn ken ken ken ken ken!
Posted by OMG KEN #1 on March 10, 2009 at 5:08 p.m. #76
@ #73
Lets just say Ken flames us all the time.
And it gets pretty f-cking annoying.
Nerf that sh-t please
Posted by baz on March 11, 2009 at midnight #77
for ramen, there are other cancellable moves in the game, not just the focus attack cancelling, super moves cancel regular moves like dragon punch like in some of the other games.
I see there is some ken hate in here and you know what? I'm gonna play a different character online cuz too many ken fights gets boring, he's a good character and was usefull to me in the arcades but not everyone was playing just him in the arcade like I here online is riddled with ken players.
Posted by KenMad on March 11, 2009 at 6:47 p.m. #78
Hi, I always play Ken and I have difficulties against turtling strategies. For example, I fought a couple of time a Sagat player who use to retreat and spam tiger shot. If I try to get in with a jump he uses is Fierce kick and I can't get in. What do you do against that? I'm an aggressive player and the defense is my weakness. I'm pretty much new to the genre... Lastly, what does good cross up game (Ken) means? My english is bad, sorry...
Posted by nutz on March 12, 2009 at 1:06 a.m. #79
that last combo is ridiculous wow
Posted by baz on March 12, 2009 at 1:19 a.m. #80
for kenMad, if sagat is spammin tiger shots you have three really good options
a. do your focus attack for the split second before one of the tiger shots hits you, then as it is hitting you "dash cancel" out of it, just dash toward him out of it then you can jump over the next one, then hit him or do it again and dash in with your ground game, don't "soak up" to many tiger shots or he might hit you before your life comes back.(your life grows back after you take a regular hit from a focus attack unless they hit you before it can finish growing back.)
b. really great tournament players have this technique with ken and ryu, im not that great at it but I always try it on sagat, as he is throwing a tiger shot jump toward him then IMEDIATLY do a small or medium huricane kick ( like psychoticly fast right after you leave the ground) ken will do this weird arched huricane kick and nail him. it's hard to do every time but it messes sagat up. and remember if you fight him up close the whole time he probably won't be able to do tiger shots. if he retreats into the corner that is where you want him, don't let him leave and wail on him.
c. try to create a defensive style with ken and force him to come to you, you can jump straight up over his tiger shots and soak "some" of them up with focus attack cancelling. oh yeah, kens regular fireballs suck but if you can do a couple of lil huricane kicks while you are jumping over his shots you will build meter, if you build meter you can throw a random ex fireball and take some of his life off so either he comes to you or Let the time run out so he can feel stupid and lose.
CROSS UP GAME = stand about one character distance away then jump over the persons head and press medium kick = you will kick them in the back of the head and land behind them = this is a crossup = it is very difficult to block a crossup cuz you don't know which way to block left or right = you can do combos after a crossup or you can imeadiately throw them = there are deep crossups where you hit them on the back of "like" their arm and you can usually do more damaging combos = but don't cross up every time! = hit them on the top of the head so they can keep guessing where to block! = hence = CROSS UP GAME
"HEY!", if anyone has tips on the last two hard trials for ken I would really apreciate it, I can't seem to link crouching jab to crouching fierce consistently enough to do the combo, I watched the recently posted video and I saw the player do an extra crouching jab in the combo (or am I just tripping?) so any advice I would very much appreciate.
Posted by Fail on March 12, 2009 at 1:27 p.m. #81
Kens Hard trial 4 has the wrong button. It is not a Light srk before his ultra, its a medium.
Posted by Shido on March 14, 2009 at 3:54 p.m. #82
Ok, I want to clarify that I am not a great Street Fighter player. I'm young, but I've always been a fan of fighting games. I came from guilty gear, and my choice to use Ken was simply because Ken mimics Sol (Who I used) in a lot of ways. Anyways, what I would like to say to all newer players is a common mistake I see online.
Ken does have a good uppercut in his dragon punch, but every Ken player I've had the pleasure of running into seems to try to use that a lot on get ups. I just wanna say, don't do this a lot.
The common thing I see is this. I get in, cause a knock down, upon getting up the other ken player (I play an aggressive style) decides to hard punch shoryuken at the kick up, which I easily low block and throw when he lands. I've literally beat someone through an entire match just by doing this.
Posted by O357 on March 16, 2009 at 7:14 a.m. #83
First of all, Bakpakjak22 has some great tips here. Thanks. I consider myself an average player. Been playing sf, since it first came out. I win about 60% of the time using only Ken. I just want to say to all those people who hate Ken users, get a life! People pick Ken because he's alot of fun to play as. Simple as that. Anyway, the only two characters i dread facing are Blanka and Vega. I cringe when I see either of them. They're so fast and unpredictable! And it seems that they are hard to punish after a blocked special because they fly all over the damnded place. I'll try some of the tips i saw here, like ex hurricane kick in the air. Oh well, i allways welcome the challenge.
Posted by Paraz on March 16, 2009 at 6:15 p.m. #84
Can someone tell me how to "Cancel into Fireball"? Im stuck on the Trial 3 (Close) Standing Hard Kick, Cancel into Fireball?
Thanks
Posted by 123 on March 17, 2009 at 4:58 a.m. #85
You just need to do the fireball immediately after the kick. The term "cancel" is a little confusing. It just means that the rest of the kick animation will get cancelled because the fireball will interrupt it. As soon as you activate his kick, quickly do the fireball.
Posted by 123 on March 17, 2009 at 5:01 a.m. #86
Fighting good Zangief players online is tough!!!!
Posted by Duncan on March 17, 2009 at 1:29 p.m. #87
I'm a little confused playing Ken, aside from combos where you need to cancel the HP shoryuken, why would a good Ken player EVER use it? The MP shoryuken has better priority, less recovery time, and does more damage (HP shoryuken totals 140 damage, MP totals 160).
Posted by Jarod on March 17, 2009 at 3:20 p.m. #88
Medium Shoto misses a lot of your not right up on them. I only use it as a punisher and anti-air.
Posted by RedWolf55AJ on March 19, 2009 at 12:24 p.m. #89
If I get a knockdown with, a throw for example, what is generally my best follow up now? I've heard people say to use the back+MK to try and out hit their wakeup move, but it hasn't prove so effective. Do I back up to mid range or try something else? Thanks in advance!
Posted by Jay7ona on March 20, 2009 at 4:44 p.m. #90
redwolf what i've been doing after knockdowns could be any of the following. mix it up to keep your opponent guessing:
against uppercutters i fake a few light punches over top of them then quickly duck and block..they usually uppercut then u can throw them down when they land again.
against uppercutters again i also focus then dash cancel backwards as they uppercut and i throw them once they land
u can cross them up by jumping over ther head using a medium kick(they will have to block using the other direction which makes this work lots of the time) then follow up with any kind of combo or another throw down.
i've also backed up like you mentioned to make it seem like im not going to do anything then forward medium kick them into crouching medium kick. they usually let their block down if u give them what looks like enough room to not be hit but the range on your medium kick is awesome.
these have worked for me. im not super advanced sitting around 2500bp but these generally work up until then.
Posted by craig on March 22, 2009 at 1:23 p.m. #91
zeth is ded ard 2 beat lol
Posted by bogak on March 23, 2009 at 9 a.m. #92
I found this works really well on computers, and maybe people but when i tried it i got spammed by blanka.
(note this is really breakable)
at start. Jump forward, mk, crouch mk, cancel to hk hurricane, after all hits fw throw, after throw wakeup full focus attack, dash forward mp-hp cancel into ex shoryouken. (you can do ex shoryuken cause all the hits you did gives you a 4th of sc bar.)
This combo is really easy and does like 2/3 of the opponents health.
Another cool thing with ken is that with your mp hp heavy shoryuken if you have a full super bar you can link the first 2 hits of the uppercut into your super.
Example. throw, mp+mk 3/3 dash forward, mp-hp heavy shoryuken cancel to super, (if you are in a corner you can link to ultra (must be large characters like bison or able sized.)
Hopes this helps you guys
Posted by Lilevil on March 24, 2009 at 2:43 p.m. #93
Arcade Infinity SF4 Teams - GF1 Alex Valle vs Edma
http://www.youtube.com/watch?v=v5qPKB...
Since theres videos for other characters we need some Ed Ma videos for Ken !
Posted by adil on March 27, 2009 at 2:39 p.m. #94
nice cheats not!!!!!!!!!
Posted by BrIng It oN on March 27, 2009 at 10:01 p.m. #95
To bogak an to everyone else a quick note on kens super juggle into ultra (in corner). When you land the super there is a split sec where you can input the ultra an get a nice bbq going. An it can hit any character, as long as the other character is NOT in kens ultra start up window. An I would know did it plenty times online in matches ;D.
Posted by moogle on March 28, 2009 at 7:22 p.m. #96
How do you land the Shinryuken for Hard Trial 1? I've done the combo a dozen times and it always misses like in the video the first time.
Posted by ken on March 29, 2009 at 7:36 a.m. #97
how do u do the ultra? im trying and its really hard!
Posted by fedor on March 29, 2009 at 7:57 a.m. #98
kens hard kick, he just does something with hsi knee, what is it good for?
Posted by richard on April 2, 2009 at 12:13 a.m. #99
For #96
You have to ex focus during shoryuken, dash cancel froward and then use ultra while their still in the air.
Posted by DoktorJ2501 on April 2, 2009 at 9:07 a.m. #100
I've found an effective strategy with ken is to jump forward, do a mid-air hurricane kick (this should put you behind the other player), then dragon punch. People rarely expect the DP after the HC. Their first instinct is "Wow, that HC missed, so its time to counter!" If you do land the HC, then I think the DP is unblockable.
Posted by dravid eknobe107 on April 4, 2009 at 5:33 a.m. #101
hello nurse!!!!!!
Posted by nyes on April 7, 2009 at 1:43 a.m. #102
they should have given him a roll move like in alpha. So many people run away instead of fighting
Posted by yogi on April 7, 2009 at 1:37 p.m. #103
any tips against the man with two moves? (GUILE)
Posted by EU Twinhawk on April 9, 2009 at 10:17 a.m. #104
@ ALL KEN PLAYERS
YAS ALL SUCK
id beat any of yas
play XBL : EU Twinhawk
Posted by Kloud on April 14, 2009 at 2:28 p.m. #105
So, I see alot of people are having a hard time doing Ultra combos. Im going to explain the way I fixed it for me on my xbox, and now I can do ultra combos at will. Start of match hit start and go into the control options. Make X into Lp+Mp+HP , and Lt button into LP. Then u simply go, down-right-down-right-x-x-x
Posted by your mom on April 20, 2009 at 6:37 p.m. #106
i just got my ass wooped on this game. (newb)
Posted by xLil Seanx93 on April 23, 2009 at 2:09 p.m. #107
yeooo I main ken if anybody wants to play hit me up
XBL : xLil Seanx93
Posted by saikotik on April 24, 2009 at 1:26 p.m. #108
im having trouble with hard trial 1 with ken. the combo is:
Jumping HK
Target Combo (MP,HP)
Shoryuken
FADC
Ultra
the trouble i have is right after the FADC because i end up doing an EX SHORYUKEN instead of the Ultra. help, thanks!
Posted by Jeanp02 on April 25, 2009 at 3:16 a.m. #109
I play on psn using ken all the time,I have different moves and counters for him against blanka.add me up or send me an invite
Posted by iz607 on April 27, 2009 at 7:09 a.m. #110
Hard trial 4 is actually medium punch SRK not light
Posted by on kens cock on April 27, 2009 at 9:32 p.m. #111
Kens the noob character of the millenium. Next to people who use training wheels on their bikes and put the rails up when they go bowling. SF4 is great for those people who miss the sf2 glory days where fireballs meant something and hit boxes where horrible. Play some SF3s and se precision in action. Hit confirms. And tighter controls.
Posted by lycan_901 on April 30, 2009 at 7:59 a.m. #112
At saikotik.....
Right after the dash cancel, do not let go of the foward movement. Basically, when you cancel the shoryuken with Foward,foward..... dont let go of that motion(just go to the ultra command). Take your time and go down,foward,down,foward. It doesnt have to been done super fast! Make sure your execution is done right rather than being done fast!
Posted by saikotik on April 30, 2009 at 10:17 a.m. #113
thanks LYCAN_901
Posted by Ryu on May 5, 2009 at 11:20 p.m. #114
Ken sucks get off the 3rd strike band wagon and face the truth Ryu is ten times better
Posted by Seman Bandit on May 6, 2009 at 12:46 a.m. #115
Earlier today I watched a hentai porn with chunli and ryu. OMG! ut was so hot. Then when ken entered I unbuttoned my jeans and started jerking it like it was going out of style. I remember laying on my back with my cock gripped firmly in my hands as i yelled "Keeeeeennnnnn!" I shoot a huge chunky wade of my man gravey all over my chest and face. I then used the cum as a lotion.
Posted by seman bandit fan on May 6, 2009 at 8:30 a.m. #116
cool
Posted by MORE KEN'S PLEASE!!! on May 8, 2009 at 11:29 p.m. #117
screw strategies!
All you need is more fierce dragon punch.
Posted by Firegod on May 17, 2009 at 8:26 a.m. #118
It is really very sad to see that the Ken section isnt getting much love. They seem to update the highter teir characters more often than the mid and lower tier.
Anyways, playing online with Ken is getting annoying. People basiclly just sit there and block all day and counter. Ken isnt the aggressive machine that he was in past games like SF2 and Thrid Strike.
I have no idea how many matches i have lost to Blanka, Ryu, Sagat, Rose, Balrogs and others who just sit there....I wouldnt have a problem with this if Kens offence was better than their defence, but sadly that doesnt seem to be the case thse days.
Hopefully we can get a update with character specific matchups, like on the other threds...
Posted by dan1210 on May 19, 2009 at 12:59 p.m. #119
hey, can i just say to all you ken haters, i play ken cos he looks cool! his moves look cool!, i dont play girl characters cos i just dont like them, blanka looks daft!,zangief looks like a strong man from the carnival! sagat's moves are awesome but i find him too big, i like fei-long too but his moves can look over complicated, i have been playing streetfighter since the first one came out(streetfighter 1)and it was always about ken and ryu fireballs,shoryukens,hurricane kicks the rest of the cast was just eye candy, ryu and ken ARE streetfighter if you dont like playin kens just kick them and stop moaning! by the way my gamertag is dan1210 and if any ken players can help me improve my game would be much appreciated, although i have been playin streetfighter for years im still a noob in many ways! cheers.
Posted by dan1210 on May 19, 2009 at 1:09 p.m. #120
just too add i am a very bed ken! and not very good at the game on a whole!
Posted by miguel on May 23, 2009 at 10:26 p.m. #121
this game is one of the best it is loaded with stuff evrey day i learn sotheming new
Posted by JerseyFame on May 27, 2009 at 7:48 a.m. #122
Kara throwing is the dirtiest tactic....ever.
Posted by la on May 27, 2009 at 9:02 p.m. #123
Anyone have any good strategies for KEN VS Vega ? I keep losing online against vega! I cant uppercut his wall move. what do u do against it ?
Posted by mattvsobi on May 28, 2009 at 6:02 p.m. #124
What's wrong with these people that express their wanking habits on a gaming site? Nobody with an actual sex life would do that. losers.
Posted by baz on May 30, 2009 at 6:43 p.m. #125
(for la) throw a fireball then jump and medium kick. jumping ex huricane, do the super on him in the corner to juggle, and when he jumps in non deep with his claw, counter with standing medium punch into fierce shoryuken!
Posted by IllusionSpark on May 31, 2009 at 7:40 a.m. #126
I've played about 500 people online using Ken. It's sad, I'm a Ken expert now just from watching others and never using him myself.
Posted by Mike_M on June 1, 2009 at 7:42 p.m. #127
Ken is the ultimate n00bspam character without a doubt. I'm G2 in Championship mode (meaning the other player probably doesn't completely suck) and have won matches literally by the Ken Flowchart...jump kick and SHORUYKEN!!!11!! the whole match. It's absurd.
Ken is fun to play though, and I find a good Ken is tougher to beat than a Ryu player of similar skill because he's faster and has more range.
Posted by baz on June 9, 2009 at 8:46 p.m. #128
he's my second character, pretty standard, ryus fa cancel into ultra is way better than his and I'm still trying to learn it, i don't know if i have a good enough joystick or what? any advice on learning kens shoryuken fa cancel into ultra???
Posted by Honestly on June 11, 2009 at 5:36 a.m. #129
Without Kara Throw....Ken is nothing.
Just a weak spamming jerk.
Posted by ken on June 11, 2009 at 7 a.m. #130
NEK
Posted by ken on June 11, 2009 at 7 a.m. #131
NEK
Posted by ken on June 11, 2009 at 7 a.m. #132
NEK
Posted by ken on June 11, 2009 at 7 a.m. #133
NEK
Posted by Ken Ken on June 12, 2009 at 8:35 a.m. #134
I'm a pretty good ken user against any charater APART from Vega and Blanka. Does anyone have any idea how to beat these 2 guys? they seem to too quick and unpredictable.
best to stick with a ground game against these guys?
I can match up and beat most players at G2A grade and I'm on G2D....seriously finding it hard to get a solution for beating Vega&Blanka.
Help Help Help.
Posted by baz on June 12, 2009 at 11:46 p.m. #135
[for ken ken]learn to dragon punch blanka out of his ball, learn to dragon punch vega when he does that jumping claw stuff, don't really use fireballs on either of them except when they are on the complete otherside of the screen or not at all, use a far away forward + medium kick poke to stop blankas electricity, and to stop vegas backward jump, blanka u want to stick to the ground, vega you can do a jumping hurricane here and there
Posted by Ken Ken on June 15, 2009 at 6:45 a.m. #136
[For Baz]
Thanks for tips against vega/blanka.
ken is by far one of the hardest characters to link into his ultra...- thats why hes quite a weak character and only sitting in the mid table of the tiers.
all the top characters can link ultras and supers with minimal timing effort i.e Ryu and Sagat....much easier to claw the game back in your favour.
Plus Ken's fireball game isnt very good since he has a much slower recovery time than Ryu...so defensively hes not even that great.
so for the people that think ken is an easy or noob character then i suppose they dont know much about the game.
Posted by baz on June 18, 2009 at 11:43 p.m. #137
well, his fierce flaming dragon punch is really good, it's tuff to focus attack cancel it into his ultra but it is possible with enough practice. one cool thing about his ultra is if someone sticks out a move, like sagat high tiger shot, he can punish it with ultra like 1/4 screen distance away plus you can combo with his ultra from an air hurricane or fierce. his kara throw is good too.
+ one really cool thing I learned from playing street fighter a lot
"cheap moves and tiers don't matter if you can get inside somebodies head, it's possible to beat someone with just jabs if you know what they're gonna do"
Posted by @baz on June 22, 2009 at 4:41 p.m. #138
right on! All about what you do and what you make your opponent do!
Lucy~^^
Posted by shaggy on June 25, 2009 at 11:44 a.m. #139
Ken is mainly a n00b character. Here is the evidence:
1. Ken misses a sweep kick. He can block a response sweep kick.
2. Ken has no frames before he connects a SRK, giving invincible priority. Blocking his SRK can only be done pre-emptive.
3. You can spam using Ken and defeat much better players.
4. When he does something stupid, he's automatically shifted backwards to protect him.
5. When you crossup Ken in a corner, there's a chance that the game automatically moves your character from the upper back of Ken to his front, to protect Ken.
Ken is basically an auto-correct character. All his mistakes are automatically corrected by the system. His moves are invincible. The only reason for Ken to lose is because he's used by flowchart n00bs which is why his upcoming moves can be read. Ken as a character has no flaws, he's unbeatable. The only reason why Ken gets beat is because the player using Ken is too much of an amateur.
Nowdays, most players know the cheat moves of Ken which is why all the Ken scrubs have become flaming dragon punch turtles which is the most pathetic thing I've ever witnessed. They're too coward to attack and mostly use auto-correction and priority.
Posted by shaggy on June 25, 2009 at 11:49 a.m. #140
The only reason why people use Ken is because they need an advantage. In other words, because they are weak and have no skill. Yet they think they're really good, thus the term "Ken scrub". There's no term such as "Gen scrub" or "Fei Long scrub" because those players are very good, unlike most Ken players who ruin the game for everyone. Even if you beat them, you had no good game because you were just playing against someone who's either spamming flaming SRK or hiding like a coward in a corner.
Posted by Ken_Wins on June 26, 2009 at 9:03 a.m. #141
...Perfect
Posted by beefy on June 26, 2009 at 6:29 p.m. #142
his srk has 3,4 or 5 start up frams not 0
Posted by beefy on June 27, 2009 at 6:34 p.m. #143
someone liked the newgrounds SF flash collab lol
Posted by Tired on June 29, 2009 at 5:04 p.m. #144
So unbelievably tired of playing you Ken losers over and over and over and over. Please, PLEASE show a little originality and style and try to master another character. What is the damn fun in doing the same two moves over and over? Try Rufus. Maybe Dhalsim or Fuerte or Abel. Stop being such clones, you fireball nuggets.
Posted by trek1410 on June 30, 2009 at 7:14 p.m. #145
u can juggle the super into the ultra, u jus have to do a light shoryuken first. u dont have 2 b in the corner.
Posted by Ken is for losers on July 2, 2009 at 5:19 p.m. #146
@Tired, it's because most people don't have skill so they use cheapness to win by choosing Ken and abuse his cheats. Ken's jump is so short that you can barely anti-air it. His moves has zero frame time, giving him unlimited priority over his opponent. His moves give many times more damage than the average character. Ken is nothing more than a cheat character for cheap scrub players.
Posted by SIKEHouseCEO on July 2, 2009 at 7:25 p.m. #147
Maybe u have posted it already but here's a nice combo that will demoralize your opponent. Looks nasty when you do it, and it's pretty easy to do.
Jumping HK, Crouching MK, HP Hadoken, FADC, HP Shoryuken, FADC (after 2nd hit of course), MP Shoryuken (optional), Shinryuken
w/ MP shoryuken: 15 hits, 451 dmg, 545 stun
w/o MP shoryuken: 13 hits, 415 dmg 485 stun.
Requires a super gauge and ultra gauge, but it's well worth it because it's quick to pull off if the opponent is corner crouching or has just whiffed an attack. The MP Shoryuken is optional because it's really difficult to pull off but the advantage is it adds a significant boost in stun and damage. (it adds 2 hits instead of 1. one from the shoryuken itself and another from the shinryuken because it connects at a lower point) (NOTE: This is NOT a corner combo so you can pull it off in the open!!!) I've got a Ken Icon so yeah, I'm certified to post this information for you lol.
Posted by SIKEHouseCEO on July 2, 2009 at 7:43 p.m. #148
An addendum to my earlier post:
You can restructure the combo like this and get more dmg AND stun with less hits, but the tradeoff is speed:
Jumping HK, Crouching MK, LP Hadoken, FADC, LP Shoryuken, FADC, Shinryuken
Obviously with the LP Shoryuken you have less time to react in order to do the FADC, but it turns out to be 13 hits, 437 dmg, and 520 stun. Less dmg and stun than the original combo with MP Shoryuken, but more dmg and stun than the original without. This version is significantly harder to pull off though.
Posted by @ the whiners on July 8, 2009 at 9:37 a.m. #149
Rofl @ the people whining about Ken. Play Championship mode and upgrade to G2 atleast and you won't see "scrub" kens. Maybe its just because you guys suck...seriously
Posted by Beef on July 9, 2009 at 1:52 a.m. #150
Thats true the second you reach G2 thier are no scrub kens in sight. You dont have to deal with any spammers either only players who know how to fight for real.
Posted by ur so awesome on July 9, 2009 at 2:46 p.m. #151
for shaggy and ur stupid comments.
u truely are a noob posting things u know nothing about, u should mayve play the game a few times more and maybe get out of that spaz G5F grade.
Posted by FIregod on July 11, 2009 at 8:53 a.m. #152
wow i cant belive some of the stuff im reading...
ken has no lag on his moves? His jump in is so short you can barely see it? People pick ken because they need a advantage? When he misses he is automaticlly shifted backwards 0_0? You can spam with him and beat better players.........
ROFL!!!!!!!!!!!!!!!
Ahh man, people on the internet are so funny.
If you watch pro vids, you never see a Ken, there is a reasaon for that.
And no, the reason is NOT because the Japanese are honorable and picking Ken and spamming moves is dishonorable and the whole country would want you to commit suicide..........
If you are a real ken player, playing against people who know how to BLOCK, then you realize that Ken is a uphill battle agaisnt alot of characters.
ROfl at people who think Ken is God.
Posted by beef on July 12, 2009 at 3:35 a.m. #153
Ken is mid teir at best if his moves were as amazing as you all say then how do you keep beating all those srub kens you hate
Posted by baz on July 13, 2009 at noon #154
i play him and i know that flaming uppercut is cheap
Posted by Goolookin on July 13, 2009 at 9:40 p.m. #155
Dang baz, your an idiot.
Posted by ... on July 14, 2009 at 5:44 p.m. #156
I need help with ken's 4th hard trial, help please, tips, anything!!! I can hardly link the crouching lp and when I do everytime I get up to the ultra, it doesn't connect since he is falling at the same time I am.
Posted by someone on July 15, 2009 at 4:54 a.m. #157
how to do - Standing Hard Kick, Cancel into Fireball - and I'm on PC
Posted by tom on July 15, 2009 at 10:56 p.m. #158
I have been using ken since i was like 10 yrs old. My fav character by farr. I own with him cuhz i got skills. Combo every single time
Posted by sean on July 17, 2009 at 4:36 p.m. #159
have any of you done the jump forward hard kick, crouching lightpunch, shoryuken, super shoryuken, ultra shoryuken yet??
Posted by Krzysiek on July 22, 2009 at 5:53 a.m. #160
Ken is the only character by far that didnt beat me in single player story mode and I have this game from 7 days.
Posted by Beef on July 22, 2009 at 10:15 a.m. #161
@Sean That combos not difficult if you do it in the corner
Posted by Shhosh on July 22, 2009 at 10:17 a.m. #162
No Ken players at evo this year against high level fighters who know his tricks its hard to put in a win espicially since shoryukens are so punishable now.
Posted by Awais on July 31, 2009 at 1:34 a.m. #163
You can follow up a super with an ultra. I do jumping HP, crouching HP, cancel into hard dragon punch, cancel into super after the second hit, follow that with an ultra which will connect if you're in a corner
Posted by Teeths on August 4, 2009 at 3:53 p.m. #164
I like ultra smile uppercut
Posted by JerseyFame on August 7, 2009 at 6:38 a.m. #165
Kara throw is the dirtiest, cheapest tactic ever. Playing for the kara throw is dishonorable. Get in close and break my Guard, dont throw me from double dash distance away. Sadly when I get in and crush Kens guard and take the position I want...he has no chance of defeating me or saving himself.
"That was too easy"
Posted by Bry on August 11, 2009 at 8:26 p.m. #166
+ A very effective Ultra move when used in combos''
Hm? Explain someone? When FADC, his ultra is weak... And that's basiclly one of the only legit moment you can do an ultra \: Apart from the basic FA and that kinda stuff.
Posted by we0tar on August 12, 2009 at 6:02 a.m. #167
i've juggled with the super then Ultra :) but yea in corner...
Posted by Voa on August 16, 2009 at 5:29 p.m. #168
when you combo his super into ultra is it the full ultra or just the uppercut up?
btw, ken isn't that scrubby. its true that his uppercut is ridic, but every character has some spammable move. ie. ryu-fireball, akuma-air fireball, gouken-back throw and fireball, cammy-cannon spike, rufus - dive kick. etc, etc.
what is all the complaint about? I personally think ryu is way easier to use than ken. ryu has stupid fireball speed, his lp shoryu priority is too good, and his comboes into ultra and super are so easy to get into that they might as well just make a button for it instead of making us waste the calluses our thumbs.
Posted by best on August 22, 2009 at 3:11 p.m. #169
gamertag is............B3stoftheBest......come see my pro ken if u dare.
Posted by Bison is Boss on August 22, 2009 at 9:39 p.m. #170
A good Ken can be annoying to play against but then again, there are so many scrubs who use him just by default, and I just get bored of playing 5 Kens in a row.
That being said, he has some combos that are really good, especially when he ends one with the damn shoryuken.
Still, I have a lot of success playing against Kens because most are a little bit too aggressive with their attacks and a shoryuken leaves them wide open to a Bison ultra ;)
Posted by A ken player on August 23, 2009 at 9:27 p.m. #171
Any Ken player that wishes to achieve real success with that character should learn his Kara's. All of them. Ken is nothing with out them as soon as your opponents learn how to block you're combos/block strings. Even with Kara's, your opponents will learn how to defend/defeat those tactics but the point is you are opening up his entire arsenal which leads to more mixups.
Ken is a rush down mixup master.
Posted by best on August 25, 2009 at 5:59 p.m. #172
I play ken and im in g1. I smash on ryu all the time and every other character. Ken is my favorite character ever since i was a kid. I play Ken very well and have a 75% winning record on my console playing online. I try using Ryu and sagat and some other characters but im not feeling comfortable with them. I seen some people with great skillz but i beat them. Ill beat anyone on any given day. Im not saying ill win all the time cuz i lose too but ill beat the pros on any given day. For ken u got to learn ur karas like what other people say. Mix up ur game, dont be predictable, once they predict u with ken then ur game is messed up. Play offence on one round then defence on the next. Keep ur opponents guessing what ur going to do. I hardly use my ultra cuz its going to miss alot and shoruken focus cancel into ultra is not worth that little damage. Well Ken is my best character and if anyone needs some tip on him then leave a comment and ill get back to u.
Posted by doukhi on September 3, 2009 at 4:24 a.m. #173
if thre is somthing u should know abt me .... its that am ken obssesed ! ... i have noticed somthing in sf4 that that i think pros might find useful n wanted to share it with people on ken's page ... KEN can kara cancel the focus attack !... all u have to do is use the same speed and motion of the the kara cancel throw but with strong and forward ... if succesful , ull notice that ken will dash forward alittle distance and focus attack the hell out of ur hater :) ...one other thing .. u can also dash with any character using SRK motion and the focus buttons ! thanks looking forward for feed back .
Posted by douki on September 3, 2009 at 4:44 a.m. #174
there was a video of a guy showing a trick or more like a glitch in the game that actually made sagat (top teir chracter) look like a retard that does not know where ken is ! very very useful ... unfortunatly this move only works on sagat , E.honda and vega(claw) ... after ur kara throw or ur normal throw input , do a hurrican kick with short so u move to the other side and then quickly dash to the opposite side and ull find sagat confused as Bal*s .. and then i leave it to u to be creative . .. u can kara cancel throw again or over head attack or just start ob a combo with crouching forward kick .
Posted by Drewbee on September 9, 2009 at 10:10 a.m. #175
I like using Ken. but everytime I use him soneone either picks akuma, sagat or ryu and spams me thinking ill do the same.
Quick question tho, How many kara moves does ken have?
Posted by doukhi on September 9, 2009 at 1:59 p.m. #176
kara throw and kara focus .. ull find the stratagy on how to use the kara throw above in the same page ... and the kara focus is not mentioned in the guid .. its pretty new to me and i dont know if alot of people know abt it.
Posted by ShinSenkai on September 13, 2009 at 7:39 a.m. #177
Hey, some of you may have seen me around on SF4 PSN if you have then you know that I main Ken.. I'm quite a decent Ken user and have been in G1 for like 2 months now, but even with my skill with Ken, I find it ridiculously hard to Kara Throw with him, although, I'm using a Sixaxis and not an arcade stick (not sure if it makes a big difference) but if anyone has any tips to pull this off on a controller, please get back to me =).. Feel free to add me on PSN too (Y)
Posted by Black-Piggy on September 13, 2009 at 2:42 p.m. #178
I just realize that Ken's hard SRK(140dmg) does less damage in total than his medium SRK(160dmg). This should be a bug within the game. Other than the range of the hard SRK, I don't see any use for it.
Posted by nok on September 14, 2009 at 10:45 a.m. #179
@ #179
you can not FADC from the mp SRK..
Posted by Kara on September 14, 2009 at 2:21 p.m. #180
Wrong, he has Kara hadoken, kara shoryuken, Kara tatsumaki, Kara throw, and Kara Focus.
Real talk. Kara tatsumaki is for traveling across the whole screen, kara hadoken is for getting close [Slight teleporting Hadoken], so is kara focus. Since kens zoning game aint to good.
Posted by seanomega on September 14, 2009 at 6:28 p.m. #181
the hp shoryuken does less damage because it can dizzy better than the medium i think.
Posted by eMRaistlin on September 15, 2009 at 4:35 a.m. #182
Nope :
SRK mp : 160dmg / 200 stun / 46 meter
SRK HP : 140dmg / 200 stun / 50 meter
SRK Hp can be canceled on first or better : on second hit (when you're 110 dmg / 150 stun), when the medium can be canceled on first hit only (80dmg / 100 stun)
So, when going for FADC or Super, you should use Shoryuken HP, else you should use the mp.
Then, the HP SRK have the Translate property... whooohooo >.>
(well, actually can help when trying to hit from very far, for the poursuit property sometimes don't... pursuit with the middle SRK, hitting once and not forcing down... Happens less with HP SRK)
Posted by Emrah on September 15, 2009 at 6:42 a.m. #183
Ken very bad in the sf4 . :(:(:((( Ken go to the grave :((((( Ryu and Ken my numberone.
Posted by best on September 15, 2009 at 11:41 a.m. #184
Ken is my best character by farrrr. I learn to use kara throw effectively but, how u suppose to kara hadoken. Or kara whirlwind kick. If anyone knows comment cuzz i want to learn.
Posted by Firegod on September 15, 2009 at 12:06 p.m. #185
Well at least they added something. Geez, for am inute there i thought that people stopped playing with ken.
Posted by kara srk on September 16, 2009 at 7:47 p.m. #186
i like lp shoru fadc to ultra reason comes out faster fadc is easy and garanted 7 hits plus from ultra meaning if you hit lp shoru to ultra youre getting 320 damge guarated or more
Posted by WG on September 20, 2009 at 8:46 p.m. #187
Anyone noticed that the target combo does less damage then crouching hard punch in combos? so then whats the use of the target combo?
Posted by youtubewatcher on September 29, 2009 at 5:45 p.m. #188
people need to learn how to kara haduken or kara shoryuken? watch this dude... i was looking and thought this will help alot of ken users... his names blacksheep...
http://www.youtube.com/watch?v=UonUlc...
http://www.youtube.com/watch?v=wYwyEG...
Posted by cuttyb87 on September 30, 2009 at 10:57 p.m. #189
Ken sucks in stf4 in street fighter turbo he was great he can throw and he can kick and in 4 they took all his kicks away and now he just sucks man thats awful sorry he needs a buff 4real
Posted by DEEJAYKEN on October 1, 2009 at 5:45 p.m. #190
IT WOULD BE NICE IN SUPER STREET FIGHTER 4, IF THEY WOULD FINALLY GIVE HIM A ULTRA OR SUPER HADOKEN! IF HE CAN TEACH SEAN IN SF3; WELL IT WOULD MAKE SENSE---DONT YOU THINK?
Posted by @190 on October 2, 2009 at 11:38 p.m. #191
Nope. Never. Ultra DPs and HKs only.
Posted by maleko on October 3, 2009 at 7:46 p.m. #192
how do you cross up with his jumping hard punch?
Posted by Clickpow on October 4, 2009 at 5:22 p.m. #193
Hard trial 4 is a mistype it is medium punch
Posted by @all on October 8, 2009 at 6:54 a.m. #194
Add to weaknesses: Hot blonds.
Posted by sugar rashad on October 10, 2009 at 6:39 p.m. #195
ken good but i mai sagat and ken second, some of yall are right ken kara throws is important i winn almost all my games cause of it, im the type of stragey player i predict the other player pattern, while they try to guess mines i think ahead. but ken good but hopefully super street fighter 4 fixs him give him new moves.
Posted by cuttyb87 on October 11, 2009 at 8:03 p.m. #196
How do u do with the Kara throw with a controller is it harder or is it easy?
Posted by BEST on October 13, 2009 at 10:23 a.m. #197
is using a fight stick better or controller. I have a controller and dominating with it. So im second guessing on the fight stick cause im dominating on the controller. Anyways i am the best ken player u will ever see. Want to find out test me gamertag B3stoftheBest
Posted by Megatonbeef on October 14, 2009 at 12:16 a.m. #198
using a fight stick compared to a controller is comparable to an automatic or manual transmission in a car. Sure auto can do everthing you need it to but when you finally learn manual you see how much more smooth and precise it is. Remember it's a difficult transition the first time but it will improve you ability to link and reduce any over compensating or screw ups.
Posted by n0-Ha'doh' on October 14, 2009 at 12:20 a.m. #199
To do the Kara throw you must press forward kick miliseconds before inputing a throw. on a controller you need to press forward circle and immediatly throw. This has to be done so quick it will look like you pressed all the buttons at once.
Posted by Shipuu-Jinrai-Kyaku on October 14, 2009 at 12:26 a.m. #200
I'm prayin they add his crazy kick super from third strike. That move is pure owenage, and is an important part of street fighter history.
"Lets go justin."
Posted by BEST on October 14, 2009 at 12:38 a.m. #201
I have about 33,500 gp. I got it all from ken. Im surprise the the more i get the better i become. I feel like i max out my game with ken but i know now u can always get better. The most important thing is u have to have very very good reflexis. After learning all the moves and mastering it the only thing u need left is ur reflexis.
Posted by Megatonbeef on October 14, 2009 at 1:14 p.m. #202
It sounds like your not in desperate need of a fight pad to improve your game in fact even after training many hours with one you may only improve 1/100th of what you are. As long as you always keep training your potential has no limit.
Posted by BEST on October 14, 2009 at 4:16 p.m. #203
i was looking at the tier and its nothing but BULLL. they ranked ken in the middle. Honestly to me he is in top five.
Posted by ssssssssssssssssssssssssssssss on October 14, 2009 at 5:57 p.m. #204
bi alna
Posted by lilshell on October 15, 2009 at 2:32 p.m. #205
ken was always my favorite character and i still think he's the best. ya just hating on my dog.
Posted by BEST on October 16, 2009 at 6:20 p.m. #206
Sagat is broken. I was a lil piss cuz i had half life and he had about 10%. He juggled and did a balerina kick twick and ultra, i was dead. Piss the crap out of me. Sagat is broke.
Posted by Megatonbeef on October 16, 2009 at 10:44 p.m. #207
Sagat has great fireballs, amazing range, massive strength and high health. He has been top tier in every SF game and now he's stronger than ever. Sagat will always have a cut above all characters so your only choice here is to practice against every good Sagat player you can. Get to know what your enemy should be doing better than they do and you'll run them down.
Posted by BEST on October 17, 2009 at midnight #208
I am a pretty skilled Ken player. 35,500 gp and a 72% win ratio. Ken is the best in the game. need tips on karas and everything let me know. CALL MY BLUFF GAMERTAG..........B3stoftheBest..............
Posted by Angus on October 17, 2009 at 10:36 p.m. #209
Why doesn't anyone use his jump-in HK HK(close) H hurricane kick combo? It does over 400 damage and doesn't require any EX bars
Posted by Megatonbeef on October 20, 2009 at 12:12 a.m. #210
You dont wanna miss judge the range on that standing hard kick. If your not right in you opponents face the wrong kick will come out and you wont be able to cancel.
Your combo is better than most because of how strong it is and having less damage scaling on the srk.
Posted by blarg on October 23, 2009 at 7:36 p.m. #211
The only downside to that combo is kens hurrican does not knock down so as soon as you stop you need to defend or attack again. If you gust defend you could be thrown. If you attanck you enemy may use a reversal dragon punch or other move. If you use a dragon punch your enemy may defend. If you really wanna mess um up do a light kick hurricane in your combo so you can end with a throw before your opponent is prepared for you.
Posted by Taaz on October 24, 2009 at 1:59 a.m. #212
Guyz, please could you tell me how to do a half shuryoken
ie,if the other guy defends it i want to cancel it and dont want to go in the air. when i go in the air the opponent attacks me if he defended it.
pls help
Posted by TT on October 24, 2009 at 2:36 a.m. #213
how to focus attack dash cancel
pls help
Posted by TT on October 24, 2009 at 3:55 a.m. #214
how to "focus attack dash cancel" from shuryuken to use ultra ?????????????????/
Posted by yoo on October 24, 2009 at 6:32 a.m. #215
u input a HP srk wait for the second hit and press the focus bottons ... while keeping ur fingers on the buttons dash forward fast and input the ultra motion .
Posted by yoo on October 24, 2009 at 6:35 a.m. #216
am a pretty decent ken player .. i dont go online much though .... guys !!!! i have a problme with el furte .... any strategy advice ... hes anoyyinG!
Posted by BEST on October 24, 2009 at 8:35 p.m. #217
if u are having touble beating al furte then ur not a decent ken player. I am a very good ken player and playing elfurte might be a lil tricky but thats all he has. All u have to do with ken is rush him down. Dont play defence cuz he has too many tricks to attack u. U have to do the attacking and let him defend.
Posted by yoo on October 24, 2009 at 11:44 p.m. #218
the thing is ... i know if i rushed elfurte down i would beat him ... its difficult for me not becuz it is elfurte the character ... its the good few elfurte's out there ... the thing is ... every mix up el furte inputs leads to a knock down ... and if u are knocked down .. its kinda hard to rush ... cos u always keep guessing what,how or where is he gonna attack next .. n he has some crazy mixups that dont even link in combos if u know what i mean !
Posted by TT on October 25, 2009 at 5:37 a.m. #219
thnx yoo.
Posted by dont know on October 25, 2009 at 2:51 p.m. #220
dont know if this has been mentioned but;
jumping hard punch, Shoryuken (cancel), super takes like half hp.
and its really easy for new players to pull off with ken as its really easy movement to get used to
Posted by megatonbeef on October 25, 2009 at 9:04 p.m. #221
ElFurta's guessing game is what hes all about it can be really frustrating even for pro players to stop it. Although their are ways to get out of each attack if you choose the wrong method you just get knocked back down.
What helped me was playing as Furta for a week so i could see first hand what works and what doesn't.
Posted by yoo on October 25, 2009 at 11:38 p.m. #222
yeah ... much appretiated megatonbeef ...guess that would be the best sulotion ...
Posted by on front screen on October 27, 2009 at 9:31 a.m. #223
pumpkin head ftw
Posted by Megatonbeef on November 1, 2009 at 9:59 p.m. #224
Ken should have the over head flying kick Ryusenkaku he had in CvS2. Sean has the same kick in third stike but its called the Ryubi Kyaku. It's a good attack for both in the air and ground, this would make his footsie game much better and help make him different but still as good as Ryu. Plus his old air throw would be nice.
Posted by animedude4300115 on November 3, 2009 at 8:55 a.m. #225
Ken is the best fighter on the game.I garantee he is the best.And if you don't think so I will beat you anytime anywhere.My favorite move of Ken's is Shoryuken.
Posted by @ animedude4300115 on November 4, 2009 at 5:09 p.m. #226
Nope he isn't.
Posted by @Best on November 9, 2009 at 3:53 p.m. #227
This guys a joke, don't listen to his big mouth. DESTROYED him in player matches today with his "pro" ken.
Posted by BEST on November 10, 2009 at 4:15 p.m. #228
lol ur funny dude dont say it the other way around lol.
Posted by Greymondo on November 19, 2009 at 9:38 a.m. #229
if u want to use Ken think about Ryu he is much stronger
Posted by BEST on November 20, 2009 at 1:52 p.m. #230
RYU is a weakling to me i own him with KEN all day
Posted by hyperbomb on November 21, 2009 at 2:11 a.m. #231
@ Best Ken is okay he is good up close but alot of people turtle on stf4 so maybe If a defensive minded ken can be RYU? but really old skool playstyle can be Ken's flashy combos any day RYu is better... check out all the major tournaments ever very few Kens and they all play the same lol
Posted by Megatonbeef on November 21, 2009 at 5:11 a.m. #232
Ryu may be stronger in this game but Ken is about fighting with style and flair regardless of the outcome. Ryu has very strong zoning and corner skill, Ken has better rush down and fottsie skills. IT's really all about the way you wanna play.
Posted by BEST on November 21, 2009 at 1:46 p.m. #233
@hyperbomb
Ken is a way better character for me. I play him better and beat ryu almost all the time with kens rush down. About the tournament with Ryu there is only 1 and we all know who that is DIAGO. There's no need to name the rest cuz diago is the only one to name the rest is embarassing. All about Ken.
@Megatonbeef
ur comments are facts meaton i agree with u.
Posted by Hyperbomb on November 29, 2009 at noon #234
@ best no disrespect dawg lol u main Ken I can tell but I have problems with his moveset he was the bomb in third strike and then now I dawg him with RYU alot and its because of the matchup and only thing that gets me is the step in kick its a great move good for pushing people into corners outside of that he has nothing else but an ex hurricane kick and its possible to live and die by that move but its counter-able and when I picked RYu I felt like his moves fitted me moreand I dawg Kens cuz I know he's tricks its And Ken's moves are to easy but honestly he's moves are multi-hit so I put an asterix on his combo title
Posted by BEST on December 1, 2009 at 12:07 a.m. #235
@HYPERBOMB
i want to test out ur RYU......GAMERTAG.........................BestoftheB3st.....
Posted by Hyperbomb on December 1, 2009 at 12:44 a.m. #236
@ Best U must be on the 360? Whats ur connection like? if its good we will play if its weak NVM lol
Posted by BEST on December 1, 2009 at 4 p.m. #237
yeap 360 and i have a good connection add me
Posted by Hyperbomb on December 1, 2009 at 11:43 p.m. #238
@ best ur new to the stf scene? cuz ur acting like a douche I see u hit the RYU forum talking big man get some stf2 actiion with ur scrubby Ken then talk about big the real deal STF4 is for scrubs I barely play I like HD remix alot better for the gameplay
Posted by BEST on December 3, 2009 at 12:08 a.m. #239
lol i been playing street fighter since u was still in ur mommy's stomach lol. stf4 is for scrubs are u kidding me stop living in the 80s we are in the 2000s now ok. ill play u in any street fighter and i know u suck thats why u dont want to challenge me. If ur scared to lose just say so scrub. I talk big but i can back it up, woop all the ryu players in that room already.
Posted by timetogetpaid on December 3, 2009 at 12:26 a.m. #240
best i embarrased u multiple times on xbl you are garbage and you are exactly what i would consider to be a scrub
Posted by Hyperbomb on December 3, 2009 at 1:25 a.m. #241
@ Best I have played before u just made like 30,000 I don't go by Hyperbomb its something else lol but u turtle up alot ur a noob I can tell and u still oick ken do his flow chart and think ur good dude get over urself and play at the arcades or go to a tourney if ur that ish... Just because u play alof and have alot of CP doens't mean ur good scrub ur like in HS aren't u?
Posted by Arnab on December 3, 2009 at 3:20 a.m. #242
thnxxxxxx
Posted by BEST on December 3, 2009 at 10:59 a.m. #243
funny all u have to do is add me and well play its that simple lol. gamertag is up there if u are scared then just say so lol.
Posted by Hyperbomb on December 3, 2009 at 1:34 p.m. #244
@ Best timetogetpaid said he already embarrassed u so y waste my time see me in the arcades lil homey u and ur pro Ken
Posted by BEST on December 3, 2009 at 9:19 p.m. #245
scrrrrrrrd lol lmao
Posted by arcade on December 4, 2009 at 8 a.m. #246
i really want them to change the back of kens hair ,make it smaller. the hair style he has now is just kid like.
Posted by mike on December 6, 2009 at 5:03 a.m. #247
can anyone tell me how to do Kens Hard trial 4?
I can't seem to go from a crouching hard punch to his upper cut. It comes out as either a fireball or super.
Posted by Ryu Apprentice on December 6, 2009 at 6:46 a.m. #248
@mike
The way to go from crouching hard punch to his uppercut you have to flow into the move.
in essence you have to chip in the hard punch into the shoryuken motion.
the shoryuken is forward down forward punch
then hard punch into shoryuken is
forward down hard punch forward punch
hope this helps
Posted by millenniumccdc on December 7, 2009 at 12:08 a.m. #249
Im saving my money for the x arcade stick then i should be able to master ken. I hate that to land an ultra i have to FOCUS, dash, Then ultra. With proper timing spacing ect. seems like i have to see my charter getting nailed because i cant land the dash! O and all it takes is a simple block to kill my ultra it is hard to setup. But its SICk when someone does an ultra like sagat or balrog and I counter Ultra timing IS EVERYTHING, but when i get my stick I should be more consistant. Ken IS THE S--T! Been using Ken since i Knew what a quarter is. :)
Posted by mike on December 10, 2009 at 1:31 p.m. #250
@ryu apprentice
I appreciate the advise. Unfortunately, I have yet to be successful, will keep trying.
Posted by ryu apprentice on December 12, 2009 at 12:15 p.m. #251
ok, one thing you can do is to practice hitting crouching hard punch into shoryuken seperately until you get a hang of it. if you learn it I think it will be good for your offensive game.
crouching heavy punch into light punch shouryuken into shinryuken is quite damaging combe
Posted by Keith on December 19, 2009 at 7:27 p.m. #252
Ken may be one of the most popular characters, but he pales in comparison to Ryu. I'd rather use Ken because he has more variety in his moveset as opposed to Ryu with his basic moveset (plus I like to set my opponents on fire with heavy shoryuken).
I learned a neat 10-hit combo I used with Ken:
Focus Attack, Dash Forward, Target Combo, Heavy Shoryuken, Super
Takes out almost half of an opponent's lifebar. Can also start the combo with Jumping Heavy Kick.
Posted by BEST on December 19, 2009 at 10:15 p.m. #253
went to a tourny and took 7th overall. Someone ask me why do i use Ken?? I told him he is my favorite since i was a kid and i cant play ryu or sagat like how i play Ken.
Posted by kara focus on December 21, 2009 at 3:04 p.m. #254
you can kara focus attack as well do the forward MK into a focus attack the timing is the same as the kara throw
Posted by kara throw on December 26, 2009 at 4 a.m. #255
Kens kara throw is harder to fo than anyone elses is step kick is to fast sometimes and I blow it any advice?
Posted by WindSage on December 26, 2009 at 8 p.m. #256
Don't blame yourselves for your hardships with SFIV Ken. His character in II was really fast. Tatsumaki into a multiple knee grab, low medium into a double head kick and finish with a shoryuken. His arial grab dominated, his fierce shoryuken flew across the screen: allowing chasing and escaping. You wasn't punished for using a fierce. His Hadoukens were just as fast as Ryu's, his regular moves were the same as his Ex ones. He's been nerfed and Ryu has been buffed extremely. Ryu's super and ultra is the easiest its not your fault. Capcom loves Ryu, we love Ken. But Fight on; your skill with a weapon will bring you victory not the weapon itself. Capcom failed us. We have been waiting for over a decade for crying out loud. Also XBOX360 directional pad is your enemy. Directional buttons is what you need. Good Luck Kens
Posted by WindSage on December 26, 2009 at 8:04 p.m. #257
Kara Throw
press all three buttons. just land on the circle or B first while pressing forward
Posted by kara throw on December 30, 2009 at 2:09 p.m. #258
@Windsage at the same time or do u have to wait like a frame or so? it seems ken will get new moves or maybe all his kicks a finally
Posted by LetsFight on December 30, 2009 at 7:03 p.m. #259
Whats the best way to defend against a cross-up attack?
Whats the best strategy to defeat Balrog?
Posted by Alfarin on January 1, 2010 at 5:18 a.m. #260
SPAM! SPAMMITY SPAM SPAM SPAM SPAM!
Seriously now, the next time i see a ken go from light punch, low light punch to heavy shoryukn, im awarding ken the cheapy Mcdonald award of cheapness.
Posted by BEST on January 1, 2010 at 12:57 p.m. #261
i got the best Ken up on here. Killed everyone who dared to challenge me on xbox live already. over 800 victories with 1100 battles. thats more than 70 percent win ratio. who wants to learn or be killed with ken let me know. just dont cry to ur mom when u lose about a mid tier character
Posted by Ken player on January 4, 2010 at 8:05 p.m. #262
I recently converted into using Ken as my player,it took me about a week and half to pass all his challenges normal/hard at first it gets harder,but then once you figure out the timing on his links,its a piece of cake. I applied this with bison,and it beat his hard challenges in less then 10 min.
Posted by millenniumccdc its myGtag on January 4, 2010 at 10:08 p.m. #263
whats your gamertag BEST?
Posted by millenniumccdc its myGtag on January 4, 2010 at 10:21 p.m. #264
I cant be consitant with Kara Throw any luck doing like 10 Kara trows in a row? Anybody plat FBA Marvel vs Capcom It has Killara I think it could be played online on an a basic computer with a wired 360 controller. Shout out! Im gonna play some $f4 BUY the arcard stick It made me rememeber why i choose Ken, I can do dash cancles and "ultras so sneekey its like a mouse fart..You know you hit by something but dont know where it came from". My utra are nice defense like a counter-ultra like as soon e Honda does his headbut <bo0MXx..ULTRA WTF! or able does his.......I gotta go get schooled on some sf4
Posted by UFC on January 6, 2010 at 3:22 p.m. #265
i mained ken when i first got the game but i main sagat however ken is my true main overall, i catch people alot with those throws i like to keep people guessing because some people online will stick to a pattern for ex if i knock them down i normally stand next to them to see what will they do if they do a wake up, the next time i get them down i would jump over them then blcok to make them miss they will change their game plan thats when i abuse the heck out of ken throws his throws is crazy i nthis game i had beat a guy who was pretty good just using his kara throws i kept throwing him off lol XD but im waiting till SSF4 im done with SF$ too many issues online and s.h.i.t
Posted by BEST on January 7, 2010 at 4:35 p.m. #266
gamertag is................B3stoftheBest.............hit me up if u think ur good, also hit me up if u want to learn how to play Ken.
Posted by BEST on January 11, 2010 at 11:43 a.m. #267
I'm sorry for lying guys. I really suck ass at this game and just want to meet some guys who want to play around. Maybe we can meet up and stroke each others hair. I like it rough too, just like Ken. Hit me up if you want a back rub with a happy ending.
Posted by yo on January 12, 2010 at 9:30 a.m. #268
They still don't post up ken's kara focus, kara srk, and kara hadouken
Posted by neil on January 17, 2010 at 7:35 a.m. #269
sad
Posted by BEST on January 18, 2010 at 2:16 a.m. #270
Here's a video of me being 1337:
http://www.youtube.com/watch?v=DHm-N1...
I beat several off every time I seem myself pwn everyone so hard.....................every time..........B3SToftheBEST
Posted by tekkan 6 is crap on January 18, 2010 at 11:24 a.m. #271
ken is a very good player but lacks something they should give him some new moves.my street fighter 4 disc on ps3 broke.so sad!!
Posted by boob on January 21, 2010 at 1:38 a.m. #272
The problem with Ken's simple.Ryu's simply a better character.So everyone that love playing Ken .. end up playing Ryu.
Posted by Ken on January 22, 2010 at 2:16 p.m. #273
Tatsumaki Senpuu-Kyaku@!!!!!!!
Posted by SSF4 on February 6, 2010 at 12:41 p.m. #274
Ken needs more priority in Super 4
Posted by Ken Masters on February 7, 2010 at 8:43 p.m. #275
What the hell was capcom thinking when they made this ken? Ken is worse than ryu in everyway. very short focus range slow fireball with less damage and longer recover, weaker shoryuken (even though Ken is the one who perfected the move) senpukyaku doesn't make opponent fall including EX spnpukyapu (and u end up been the one defending after you put in a combo) ultra hard to hit. The only good moves his got are Forward M.Kick EX shoryuken and high Priority ultra.
Posted by Ken Masters on February 7, 2010 at 8:47 p.m. #276
In SSF4 ken NEEDS to be improved ALOT... he needs longer focus range. Better shoryuken than ryu (because that is ken's signature move) fireballs as fast as ryu's and similar recovery time. senpukyaku needs to make opponent fall (at least the last hit or EX senpukyaku)
If he's not given a faster fireball with good recovery capcom should at least give him back his roll so he can set up fireball spamming ryu and sagats and also his air throw. but its a must that senpukyaku shoild make the opponent fall.
Posted by cuttyb87 on February 8, 2010 at 8:32 p.m. #277
Ken is fine just look at his style of fighting inyour face mixup guy he isn't a zoner like ryu with hadoukens he has a mp shoryuken that's for anti air his ultra takes a lot its just hard to set up tho but Ken is fine his ex tastu is great but his hard take the most power tho and adds a vortex to his game so Ken is fine
Posted by tommie on February 12, 2010 at 11:03 a.m. #278
i hate ken and ryu soo much :p they are soo cheap !! ... pathetic turtles !
Posted by rimsteespinin on February 13, 2010 at 4:03 p.m. #279
tnanks for the hard trial 1 combo video. i was completely off. ken needs to have more power.
Posted by . on February 14, 2010 at 10:25 a.m. #280
@tommie
What is truly pathetic is people that can't take down a turtle ken/ryu/akuma. Stop whining and get some skills.
Posted by Tekkenfb368 on February 19, 2010 at 5:58 a.m. #281
I think the matchup with Ryu and Ken is 50/50
Posted by Ken on February 20, 2010 at 9:06 p.m. #282
I am an overused piece of sh-t
Posted by lol on February 22, 2010 at 6:23 a.m. #283
Pure SCRUB!!!!!
Posted by shadow0501 on February 27, 2010 at 7:52 p.m. #284
ru vs ken matchup is not 50/50 as in almost every aspect ryu is better than ken you cant jump in on a spamming hado ryu because he can srk but you can on ken cause his has slow recovery so he cant pull out a srk and then theres the ultra ryu gets so many ultra chances and some can be combod with the super kens ultra is harder to land with less options
Posted by Т-34 on February 28, 2010 at 3:53 a.m. #285
в эту игрe только амирикосы катают!!!!!!!1
Posted by his1nightmare on March 1, 2010 at 1:21 p.m. #286
Am I wrong, or is Kens awesome ambiguous cross over aerial HP not special, since the stupid Ken*20 equivalent Ryu has it TOO?
Posted by I NEED on March 3, 2010 at 5:40 p.m. #287
a farther reach fvkn focus atk!!!!!!!!!! and srk to be better thn RYU!!!!
Posted by Ken ftw on March 4, 2010 at 1:34 a.m. #288
ken was the best player back in the old sf series. he was like god tier his moves were devastating now hes mostly used by crappy players but i would love to fight a great ken.
Posted by Ken on March 8, 2010 at 4:47 p.m. #289
My target combo is better if you are able to jump in than light kick and light punch. It's a medium attack comboed with a hard attack! Then you can do LP Shoryuken, then Shoryureppa and if you're close to the wall, a Shinryuken.
Posted by sectionz on March 11, 2010 at 1:28 p.m. #290
any tips for fighting against blanka wit ken?
Posted by MB56 on March 13, 2010 at 4:29 a.m. #291
For blanka I like to do alot of hadokens when im at a very far range and when im in mid range i do alot of c.mk to hadokens. If u see him doin electric sweep. do foward mk a lot to get close and poke. Always block low unless you see the overhead rolling thing coming at u because blanka can always throw out the long range punch sweep thingo.
Posted by ayo33 on March 23, 2010 at 6:10 p.m. #292
they shoulda gave ken his air throw nd air hadouken frm the alpha series. and wat happend to the effin crazy kicks???!!??? theres still sum time to add this capcom!!!
Posted by Firegod on March 29, 2010 at 9:24 p.m. #293
I Second ayo33, the promised that ken would get a new move, and the Fed him over.
I want crazy kicks as well!!!!!!!!!!!!
Posted by DoomRenegade88 on March 31, 2010 at 5:59 p.m. #294
ive seen ken used efficiently. as you go higher in the ranks in championship and im not referring to "G3" Here, you see different tactics. around the end of G2 and and beginning of G1 you see people who know him in and out. sure shoryuken can literally just spam out of nowhere, but who tells the player to just rush in and take it. and everyone has some sort of move with priority. if you ask me. Im kinda glad sagat is getting nerfed. too much if you ask me. also remember. look for people with better skill in player matches. its all experience in this game.
Posted by BEST on April 8, 2010 at 11:49 a.m. #295
dude g1 kens are still scrubs. only a select few are decent. Why dont u try an SG Ken
Posted by supershinbison on April 25, 2010 at 7:50 p.m. #296
@best
dude you talk a bunch of crap. just stfu and play. i hate watching your arrogant ass go on every character page and talk that trash. if you are good then just stfu. im begging to think you are a scrub cuz you parade around about how much gp you have when you know gp doesn't mean jack. there are many pro and good players who could care less about gp. so for someone as "good" as you parading around about your gp claiming to be the "best" is simply proof that you are not the best. you give ken players a bad name.
Posted by SquallSaga on April 27, 2010 at 3:12 p.m. #297
As I posted in the news section, here's my trouble and questions about Ken and Super Street Fighter 4:
I've played it for couple of days, and of course I love it. But Ryu can still link his first ultra with DP, and since I'm a Ken player since SFII, I was looking for his new ultra that could supossedly link with DP focus cancel, BUT YOU CANNOT !! Did someone how to link his second ultra ? Except with an ex fireball cancel focus... Ken doesn't seem stronger from what I've seen so far. And with the new characters and the ups for the other ones, it'll be hard to compete :-S
Posted by Shinebox on April 28, 2010 at 1:54 a.m. #298
@297
You simply can't link his Ultra II to a DP > FADC. You will need to use Ultra I for that, keep in mind although it does 321 damage in both versions of SFIV it's far from being terrible. Damage was reduced for several characters across the board for example: Ryu DP > FADC Ultra I is now 398 (down from 440) So leaving this at 321 is actually a buff for Ken. Then there is also the chance of getting a counter hit which is a big bonus now.
Posted by TopT on May 7, 2010 at 12:49 a.m. #299
@ 297
I don't really use Ken but I swore I saw someone do a cross-up EX Hurricane Kick and then combo into U2 when I was playing online (with Fuerte). It was pretty intense. I don't think it needs to be a cross-up either.
Posted by Nelaelu on May 14, 2010 at 10:05 p.m. #300
SquallSaga #297
Ken's ultra2 is great, but you need to be one hell of a player to use it well.
You're right, DP into u2 doesn't work. You can still connect it if you're fast and get partial damage, but it's not worth it. You will only get 180-250 damage from it. It's not that great on counter hit either. Counter hit allows you to connect with the first kick (therefore you don't need to do the ultra immediately), but highest damage I was able to get was 304 (and it was character specific).
I was also disappointed that DP into u2 doesn't work, but keep your mind open: they didn't want to make another ultra that you could do after an uppercut. read more...
Posted by Nelaelu on May 14, 2010 at 10:08 p.m. #301
cont.
Set ups for Ken's ultra 2 (Guren Senpukyaku) are:
1. EX air tatsu
2. Jumping HP/HK
3. Hadouken FADC
4. LP
5. MK
Posted by Nelaelu on May 14, 2010 at 11:02 p.m. #302
1. EX air tatsu
You can use it as a cross-up and non cross-up. Cross-up is usually more useful because it changes the angle of your jump and deceives the enemy.
EX air tatsu (especially as cross up) is a great set up. It's very difficult to block, timing and range are lenient, and only one EX bar is required.
The only problem is its difficulty to hit confirm. It just doesn't give you enough time to respond to it and you might end up guessing at times. Watching your enemy's movements might help. Once you see the enemy slightly moving towards you (or missing a move, lol!) you might deduct that he won't block and give yourself enough time to hit confirm it.
Some bigger characters get hit twice with the EX air tatsu (It's more difficult to get 2 hits for the cross up version). That useually gives you enough time to hit confirm and removes worries about guessing with the ultra. Just be careful cause 2 hits as cross-up push the enemy further from you and make the distance for connecting it more strict (funny, but sometimes the ultra connects after 2 hits even when you miss the first hit of ultra2 - that just proves how lenient the timing for that set up is...)
Side note: It's possible to get 3 hits from the EX air tatsu on game's biggest characters. That gives you even more time to hit confirm and increases the damage to over 500! It's very unlikely to happen, but it's a cool little detail to know (forgive me for this, lol!).
It's possible to use regular air tatsu as a set up but the timing is way more strict and possibility of hitting a standing enemy (especially as a cross-up) pretty low. If you really want to try it use LK tatsu as cross-up and immediately follow with the ultra.
Posted by Nelaelu on May 15, 2010 at 12:05 a.m. #303
2. Jumping HK/HP
It's nothing new that you can connect with an ultra after a jumping HK/HP. Many ultras can do it and Ken's Ultra1 can do it as well. However, there is a slight difference between Ken's Guren Senpukyaku and other ultras in that matter.
Ken's ultra 2 has only 6 frames of start up (while Shinryuken has 9 and some other non-grabbing ultras even more). That allows you to hit the enemy early/high and still connect with Guren Senpukyaku. It basically gives you enough time to hit confirm from the jumping HK/HP into ultra. It's still not easy to react to it, but advantages from learning it are undeniable.
It allows to use ultra 2 without wasting meter, worrying about being late (which was often the case with Shinryuken), and offers good range (almost entire range of Ken's jumping HK).
With ultra2 trying to jump over a projectile might still be risky, but way more rewarding if you make a good call. You can get full ultra without FADC.
Another great trick that works great in conjunction with cross-up EX air tatsu is using HK/HP as a FAKE cross-up. Lets say you score a knockdown and try to find a way to land your ultra. Get close to the opponent so he thinks that you gonna attempt a cross-up, but do it in a way that you still hit him from the front(HP might be slightly better here cause you can connect it from shorter distance from the enemy) and have your ultra ready. Try to hit the enemy high/early to give yourself more time to respond to what the enemy does.
Side note: Practicing in the training mode with the blocking option set to random might improve player's hit confirming for that set up.
Posted by Nelaelu on May 15, 2010 at 1:49 a.m. #304
3. Hadouken FADC
While Shinryuken could be used after FADC Shoryuken, Guren Senpukyaku can be used after FADC Hadouken. It's Ken's most versatile set up for ultra 2.
It's an awesome way of landing ultra 2 and the only reason why it's not listed as no.1 is it's timing and difficulty. First of all, you will need some decent amount of practice to use it at all (it's harder to pull off then FADC Shoryuken for ultra 1) and also the time window for it is way narrower then for ultra 1 after Shoryuken.
Timing for Hadouken FADC ultra 2 is strict. To connect it, you need to immediately dash after Hadouken and execute the ultra right when the dash is over.
Mastering that set up can make particular Ken player really dangerous allowing him to land full ultra anywhere on the screen after basic attacks like croching mk or target combo.
Examples of combos that can be used in an actual match (generally anything that can be linked with Hadouken can be further FADCed into ultra 2):
I. Crouching LK - crouching LP - crouching MK - Hadouken - FADC - Guren Senpukyaku
(Not easy, but how dangerous... just land a crouching LK and get full ultra! Some players might prefer to use another crouching LP instead of crouching LK (makes it bit easier).
II. Jumping MK - target combo (MP,HP)- Hadouken - FADC - Guren Senpukyaku
(Target combo might be tricky to land on some characters)
III. LK air tatsu as cross up - crouching MK - Hadouken - FADC - Guren Senpukyaku
(I love that combo! If you do it well LK tatsu will deceive the enemy into believing that you're not doing a cross-up. You can use EX air tatsu for even better results, but then you will need to sacrifice 3 EX bars)
IV. Jumping HK - standing HK - Hadouken - FADC - Guren Senpukyaku
(The strongest one, but somehow seems limited. Not as great for confirming as other ones and also if you expect to land a jumping HK you could just follow it with ultra 2 without FADC)
Those are just examples to give you an idea of what you can do with ultra 2. Be creative and find out what works best for you...
Side Note: Using Ex Hadouken instead of Regular Hadouken might give you slightly better damage and minimally more lenient timing, but it usually doesn't outweigh the cost of using another EX bar for the combo. Also, sometimes second hit of EX Hadouken pushes the enemy further from you (it might push him out of your range)
Posted by Nelaelu on May 15, 2010 at 2:34 a.m. #305
4. Standing LP (close and far)
It's pretty unbelievable, but due to Guren Senpukyaku's fast start up you can link both versions (far/close) of his standing LP into ultra.
It's a cool-looking set up. You can hit some low or high jabs and then after a final standing LP get the full ultra! It's meterless, easy to confirm and very easy to do... oh WAIT! (laugh)
It's not easy at all - the timing is very strict (it wouldn't make much sense to make something like that too easy, wouldn't it?).
There's one more problem with that set up. It doesn't deal consistently with crouching opponents. Generally far standing LP hits the crouchers and close standing LP doesn't. It might be tricky though to confirm with the far one from correct range. There are also some character specific issues that you might run into...
I don't expect players to rely on that set up too much, but if you find someone who uses it consistently in actual matches let me know!
Posted by Nelaelu on May 15, 2010 at 2:50 a.m. #306
5. Close Standing MK
A 1 frame link, need more? It's cool that something like that is possible (due to Guren's fast 6 frame start up), but forget about having any actual use of it. I would still want to see someone pulling it off in a match though... at least once!
Posted by Nelaelu on May 15, 2010 at 3:24 a.m. #307
Anti-projectile property
Ultra 2 is invincible to projectile attacks throughout the entire duration of the ultra; therefore it might be used to punish fireballs from mid to close range.
However, it shouldn't be used from whole screen range (it isn't as good of an anti-projectile ultra as Chun-Li's Hosenka or Bison's Psycho Punisher). Also, remember about projectiles with short recovery time (like Guile's Sonic Boom) - they are very difficult to punish (I'm sorry for some obvious stuff).
Don't block projectile ultras (like Chun-Li's Kikosho) if they are meant to chip you to death. Ultra 2 takes care of them!
Posted by Nelaelu on May 15, 2010 at 3:55 p.m. #308
Ultra 1 (Shinryuken) vs Ultra 2 (Guren Senpukyaku)
Ken isn't a character with one ultra being clearly better than the other.
True that Shinryuken comparing to other ultras in vanilla SF4 was limited and its Shoryuken FADC would usually connect for not more than 300-320 damage (which was a small reward for entirely burning your ultra meter and half of the super). Often it was just better to end a combo or punish with EX Shoryuken (which itself would deal 240 dmg)
However, as Shinebox #298 pointed out, "Damage (in SSF4) was reduced (...) across the board for example: Ryu DP > FADC Ultra I is now 398 (down from 440 (more like 476)) So leaving this at 321 is actually a buff for Ken. Then there is also a chance of getting a counter hit which is a big bonus now."
321 doesn't sound that bad anymore and getting a counter hit rewards you with 540 dmg (which is more then Sagat's, Ryu's, and most other character's set ups now). Also, keep in mind possibility of using Shinryuken after the super combo or Shoryuken>EX air tatsu (for getting big damage). Add its usual priority and anti-air property and ultra 1 doesn't look that bad in SSF4!
Posted by Nelaelu on May 15, 2010 at 8:26 p.m. #309
Shinryuken still has couple od downsides that include very narrow range, terrible recovery, and limited set up/punishment options.
True that Shoryuken FADC is an easy, veratile, and safe set up, but that's basically it for ultra 1. EX air tatsu is very tricky to land because you might run into range and timing issues (adding the usual problem with hit confirming it) and jumping HK/HP needs to be done very late which basically kills your chance for confirming it.
Guren Senpukyaku is more veratile, but also more demanding in terms of execution skills. You can't just blast your uppercut (hoping for a counterhit) and then easily FADC into ultra. It seems more appropriate for advanced (and dedicated) players that will learn the timings and precise usage for the ultra. If someone doesn't want to struggle with timing issues Shinryuken seems a better and more straight-forward choice.
Shinryuken allows you to deal greater damage, but Ultra 2 is quite damaging too and is more likely to fully connect.
Guren Senpukyaku is safer when completly missed and recovers better. Both are still punishable when blocked.
Posted by Qorn on May 17, 2010 at 10:56 a.m. #310
I think that dan can eat ken with a side of bacon and eggs so whatever happens just imagine the sound of ken dying.
Posted by SquallSaga on May 17, 2010 at 4:12 p.m. #311
@Nelaelu : Thanks for all the time and efforts you put into explaining all those things ! Thanks a lot. I knew all the way to connect the second ultra, except for the MK and the LP. I'll try that, see how I can manage to pull that off. Regarding the other ways, as you mentioned, the biggest problem is that you have to guess before landing U2. And that's what makes the difference with other character who feel "safe" to use when you wanna connect your ultra. It is true that the Hadoken FADC allows you to put it in a combo before, but the timing itself of hadoken > FADC is really tricky, so you may land your combo, for example while crounching LP, MP, MK, Hadoken FADC U2, but if your timing or the distrance between you and your opponent is a little bit off, you'll land it for nothing and get punished.
Anyway, I'll try and train with Ken, 'cause I just always played him since SF II, and I guess you're a big fan too, and it's really nice to talk with you about it ;)
Posted by Patrick on May 18, 2010 at 6:54 a.m. #312
Aslo posted this on SRK because they have way more people on that site...though i much prefer the layout of eventhubs. Anyway...
Ok, I have several questions and thank you in advance to whoever takes up the task of helping me along:
First of all. Am I a Noob? On the one hand I probably only win about 1/4 of my online matches, can't focus attack cancel into ultra to save my life (more on that in the next question), and seem to get dominated pretty easily by serious players. On the other hand, I have loved Street fighter since SF2 in the arcades and would actually lose sleep at night in anticipation of the Super Nintendo release. Took a really long break from video games while I was in college and got back into them a couple years ago only to find that the competition is rediculously good now at street fighter... So just because I'm not an expert w/ over 3000 pp online does that make me a noob?
Next question: Can't pull off Ken's trial 16 bc I'm not getting the FADC-Ultra in time. I can do everything but the ultra. Is there a short cut motion or do you really need to input forward, forward, double fireball motion, 3xpunches, all in the span of like one thousanth of a second?! Uhhh.. Can someone explain how this is humanly possible.
Next Question: When I am able to pull off an online win, i get hatemail. What's that all about? Are most online players jerks or is it just my luck?
Last Question: That kara throw that ken's supposedly able to do...i'm beginning to wonder if it's possible, i tried a million times, i input forward and mk to do his stepping kick and then almost immediately i throw, i've tried it so fast and he just finishes the kick every time! I found that if you hold HK down with forward he'll do a fake kick, is this the real way to do kara throw in SSF4? If so it'd be nice to have that cleared up?! Also why the f do they call it a Kara throw??? Thanks guys...
Posted by Patrick on May 18, 2010 at 6:56 a.m. #313
Oh, i played the original SF in the arcade back in the day as well. So any 15 yr old who calls me a noob just cause they have faster reflexes and practice more than me...i'm like...really?
Posted by Nelaelu on May 18, 2010 at 8:18 a.m. #314
@SquallSaga #311
Thanks a lot!! It's so nice to see that someone appreciates my work!
That guessing game with Ken was sometimes driving me INSANE... but I got little bit better now. I get timing for Hadouken FADC pretty consistently and if I play strong opponents I use that as my primary set up. The range isn't really that tricky I think. If you're worried about it get rid off one of the jabs (lets say jumping MK - crouching LP - crouching MK - Hadouken FADC - ultra2). It's still very confirmable... (I'm mostly worried about the timing when I use Hadouken FADC).
I haven't stopped using Ex tatsu and jumping HK/HP though. I like using Ex tatsu early in the round (especially if I manage to get ultra before my enemy... preferably through Focus Attacks). At least if I guess incorrectly I can't be punished with anything significant (If I connect I can get nice advantage for that round though!). Also that set up is so easy to do (you can even pull it off in a very laggy match, lol!) and so deciving for the enemy (i'm talking about the cross up version).
I'm getting better at confirming jumping HP/HK into ultra2. I can't of course use ultra everytime I connect HP/HK, but I'm already pretty succesful on enemy's wake up. Especially if I made him aware of my cross up set up earlier (then he's forced to guess).
Honestly, I don't even try those other set ups (LP, MK) in actual matches. Maybe someone with INSANE execution skills will be able to use the LP one consistently, but definitely not me (laugh). I would say the timing for LP is at least 2 times more strict than for Hadouken FADC! I don't even wanna mention the MK set up - I have huge troubles getting it even in the training mode, lol!!
I've played Ken since SF2 too!! (SF2 Champion Edition to be exact). Thanks again my friend and good luck!!
Posted by Nelaelu on May 18, 2010 at 9:30 a.m. #315
@Patrick #312
1. I wouldn't worry about the "noob issue" at all. Some players just picked it up cause they need an excuse for losing some easy matches. Alternatively, some use it because of their superiority complex.
Street Fighter needs people like YOU (or at least someone you described). First of all, it would be really sad if only nerds played SF (I feel like offending myself there). It's great that someone become so amazing at the game, but SF needs also players that just learn basics and have fun playing with friends (or online)! It's all about having fun, isn't it? Also, nobody can become a great player right away. It's a process/journey... I have a friend who learned how to play SF about 3 years ago. He was pretty bad for a long time, but gradually he was getting better and better (and now he gives me some hard time, lol!).
2. Regarding the Trial no.16: Sorry, I don't know about any shortcuts. You gotta do it pretty early + watch the opponent so he doesn't get out of your range. Some of Ken's FADC are tricky (same with his Super then Ultra in the corner). You just gotta work on some of that stuff patiently... it doesn't come all by itself like in some other games!
3. Like everywhere else you can find many a$$holes online (many suffer from the same problems as described in no.1) It's even easier for them to write sh1t online cause they don't need to face you in person (cowards!!). Fortunately, there are also some friendly players online who stay respectful no matter what the outcome of the match is.
4. Kara Throw: You gotta do it practically AT THE SAME TIME. Try pressing forward MK, LP, LK all at once first - you should be able to get it couple of times. Then try to press MK SLIGHTLY earlier (but just a fraction of a second earlier) to get better at it. Kara throw makes Ken glitch forwards therefore extending his grabbing range. It's not much, but it makes huge difference!! Btw it might be a pain on a regular controller... (also, once you start using it online expect to get more hatemail than ever before, lol!)
I remember reading somewhere why those are called kara (cancels), but I forgot... sorry!
Posted by Patrick on May 18, 2010 at 11:38 a.m. #316
Thanks alot Nelaelu. It's good to see that there are some down-to-earth Street Fighter fans out there! I'm going to keep at it and I'll probably get the hang of the FADC ultra and the Kara throw eventually. Right now I've been focusing on playing patiently and trying not to be too aggressive. I can't land his ultra unless its as the apponent is jumping in at me. But i'm going to practice trying to do an ultra after a combo. I think if you can consistently land an ultra in a match, its a real advantage. so i'm working towards that. Thanks again for your help! Take care.
Posted by Patrick on May 19, 2010 at 6:31 a.m. #317
Nelaelu. Just had a chance to read through some of your info on comboing into Ultra 2. Some very informative stuff there. Can't wait till I get some free time to practice some of that.
Posted by SquallSaga on May 19, 2010 at 6:35 p.m. #318
Nelaelu :
No problem, I really enjoy seeing intersting Street Fighter players liking Ken as much as me and trying to pierce through his mysteries ;). Too bad there isn't a private way to give you my msn, I would have liked chatting with you !
Concerning Ken, yeah, it's a big BIG plus to be able to chain hadouken FADC, I'll keep training until I can masterize that ;)
@ Patrick : Don't worry, you'll see the more you play, the more you get better.Even though I'm supposed to be able to link SRK FADC Ultra, sometimes I just miss and get a Ex SRK instead. And even more now that I switched for an arcade stick (it's been almost 2 months now), and when I'm on the left of the screen, gosh I have trouble for the Ultra O_o.
Anyway, for your questions, I'd answer the same as Nalaelu. Don't worry about the insults, I didn't get any for at least my last 30 matches. And for the Kara throw, yeah, put your fingers on MK, LK and LP. As soon as you begin to do your forward MK, press all the three buttons. With time you'll get the exact timing ;). Keep the training !
Posted by Nelaelu on May 19, 2010 at 9:25 p.m. #319
SquallSaga #318
I have a question. You said you switched to an arcade stick. Could you tell me: do arcade sticks really help with accuracy? How different is playing with Ken on it? Are arcade sticks more durable?
I've been using MadCatz SF pads since the release of SF4 (i couldn't stand the regular xbox controller for more then a day). They are OK, but couple of things really annoys me about them. First of all, I already broke 2 of them, so they DON'T seem very durable (unless it's just my playing style, lol!).
Secondly, Ken's kara throw is tricky as hell to execute on them. I have to use my thumb for all 3 buttons which doesn't seem that accurate. I can still get it most of the time, but maybe on arcade stick it wouldn't be such pain! Some with some other trickier moves and combos...
Kickx3 and Punchx3 buttons (especially punchx3) don't seem that easy to access. I got used to them, but do u think they are more accessible on arcade sticks?
Are there any sticks you would recommend?
Posted by Patrick on May 20, 2010 at 9:18 a.m. #320
Well got Hori RAP3 and it's a really good product. It's apperently easy to switch out buttons on it too if you ever want to replace them. I say get a stick, you sound like a really awesome player, so it will probably take you to an even higher level!
Posted by Patrick on May 20, 2010 at 11:22 a.m. #321
Well got=Well I got
Posted by Ragnarok on May 21, 2010 at 3:14 a.m. #322
Seriously need some help here... How do you do ken's crossover HP?been trying for some quite some time but no result till now
Posted by Patrick on May 21, 2010 at 11:40 a.m. #323
It's very difficult to space it correctly. Not something you can expect to land as regularly or easily as his MK crossup. I've done it in practice mode, but not in a match yet.
Posted by Nelaelu on May 21, 2010 at 2:36 p.m. #324
Patrick #323
Exactly, the jumping HP isn't something that you can do consistently as a regular cross up. However, it allows you to do "fake" cross ups.
Thanks for your advice on sticks Patrick!! I'm more and more convinced I should get one!
Posted by Ragnarok on May 21, 2010 at 8:43 p.m. #325
@Patrick
Ya i totally agree with you. I knew that Crossup HP is not something which you can keep doing unless you have totally master the spacing. But you know Crossup MK is too predictable... And i trust that you know sometimes during a match if you manage to do something which the opponent nv see it coming, it can totally change the match into your favour..
Posted by Nelaelu on May 22, 2010 at 3:29 p.m. #326
Ragnarok #325
That's why you gotta mix things up. Sometimes attack low, sometimes use overhead, sometimes cross up, sometimes fake cross up, sometimes just come to the opponent and (kara) throw.
When you use jumping MK don't make it an obvious cross up. Use it in a way that the enemy can't be sure which way to block...
If you wanna use something really tricky to block use ex air tatsu. It changes the angle of your jump so use it from further distance than regular cross up. Than you can get a nice combo or ultra going... (LK tatsu is pretty good too, MK and HK tatsus are tricky to land)
Posted by SquallSaga on May 22, 2010 at 4:18 p.m. #327
@ Nelaelu :
Well, other than the things I said earlier that I couldn't do very easily, the bad aspects for the stick at the beginning is how slower the manip' for the shoryuken is, and for the ultra you can't just do the manip a lot a fast hoping to get it that way, you have to time a lot more your moves. But so yes, it is way better than pad after a while. You're more pricise, and then you can play on stick for you whole life, and so the sopport you play on (playstation, 360...) doesn't matter anymore. And yeah, the kara throw is A LOT easier to do with the stick, and the 3 buttons too are easier to get, of course. With the pad, I had to choose on one button either 3xK or 3xP, , but you don't have this problem with the stick. Same for throw and focus, you can use the six buttons in any way you whish. And yeah, except if I throw my stick from the window, it is made FOR players, so you can't break it, really. It would have a long time ago with me if it could ;). The one I have is the Hori one. It cost me about 200 swiss francs, so around the same amount of US dollar.
Hope I could answer, don't hesitate to ask if you have other questions ;)
Posted by Nelaelu on May 26, 2010 at 2:16 p.m. #328
@SquallSaga #327
Thanks for your answer regarding the sticks!! I'm pretty convinced now that I'm gonna get one. I still need to do more research to know which brand to buy. If I have any new questions I will let you know... thanks!!
Posted by SquallSaga on May 28, 2010 at 10:04 p.m. #329
No problem. Let me know how it worked out for you ;)
Posted by Ragnarok on June 1, 2010 at 8:40 a.m. #330
Haha manage to counter a hadouken in the arcade by using ex- air tatsu combo into ultra whoa the feeling is so sweet ^^
Posted by Nelaelu on June 7, 2010 at 3:28 p.m. #331
Ragnarok #330
I usually use ex air tatsu as cross up (then ultra), but regular air tatsu works too. It has better range then regular jumping HK so you can surprise your opponent. Non cross up version is also more likely to hit twice and you don't need to worry about correct range. Cross up version is usually more deciving though...
Once I was fighting a tough Guile and in the final round I was left with 0 life... he still had around 40%. I managed to get him with one of my block strings, then did an ex air tatsu cross up into ultra2.... and victory was mine!!
Posted by Super_Shoto_Fighter_4 on June 8, 2010 at 12:29 p.m. #332
@330+331
Just started playing Ken (My 1st shoto). The cross up tatsu to Ultra is very helpful as I was struggling a bit to pull off the FADC into Ultra 2.
Cheers :)
Posted by Nelaelu on June 9, 2010 at 9:39 p.m. #333
Super_Shoto_Fighter_4 #332
Yeah, cross up tatsu into ultra2 is very easy to hit. Its only problem is its difficulty to hit confirm (you may end up completly guessing at times). Hadouken FADC takes time to learn, but it's easily hit confirmable. Good luck!
Posted by Drippy_Nozzle on June 10, 2010 at 12:56 a.m. #334
Nelaelu;
I definately recommend switching to a stick. ALL motions for ALL characters are easier, even for trickier ones like C.vipers super jump cancel to ultra 1. It takes some time to train your fingers to the buttons (I found) but when you try the stick its easy to feel how precise you can make every motion (no need for shortcut motions EVER).
I started with a madcatz SE fightstick (not a great choice) but I have now modded it with sanwa parts, the total cost for the SE stick and the sanwa bits no more than about £70 so this could be a cheap alternative to an expensive pre-made sanwa stick?
Also a general note, I see you guys like the hadoken, focus cancel to ultra set up; This can also be done without dash cancelling the focus attack, if you use an EX hadoken, you can hit with a level 2 focus and the opponent will crumple, giving you loads of time to hit an ultra or follow on with another combo. Hope this helps!
Posted by Drippy_Nozzle on June 10, 2010 at 1:01 a.m. #335
Oh yeah! Check out Vesperarcade youtube channel. He has posted great informative guides about switching to stick and what the benefits are from a specifically street fighter perspective. He also has video guides for how to step your game up.
Posted by Nelaelu on June 16, 2010 at 3:19 a.m. #336
Drippy_Nozzle #334
Thank you very much!! I ordered the Madcatz TE stick. They had a great deal for $90 at Dell (it is posted here at EH). Almost everyone told me that sticks are better (THANKS FOR YOUR ADVICE GUYS!!)... and I made up my mind. Actually, I had NO other choice cause my last fightpad recently broke (I had 3 of them). They were decent to play, but the worst thing was their poor durability. You could get maybe 6 months of regular playing and then you had to get another one (or replace the rubber buttons inside... which are not easy to get seperatly).
About the set ups: Ex hadouken into lv2 focus seems difficult as hell! I know about it (shiznit! I didn't inculde it in my Ultra2 big review, lol!). I think dashing after EX hadouken and then ultra2 has easier timing and deals more damage though...
I think EX hadouken FADC is the safest set up for ultra2. The timing is only slightly better than for the regular Hadouken, but it makes quite of a difference. You won't be late... unless you really mess up! It takes one more ex bar, but if you have it available (and you're sure it will connect) use it. I didn't recommend using ex hadouken FADC in my review (comments 300-309), but I changed my mind.
Posted by Drippy_Nozzle on June 16, 2010 at 12:33 p.m. #337
Nelaelu;
Glad to see you took the plunge- and looks like you got an excellent deal. Your game can only improve for it in the long run.
I agree, the FADC from EX hadoken is definately the best set up; I have been mucking around in training and the timing for it is really nice, so it can easily be worked in with your bread and butter game. j.MK, c.LK, c.LP, c.MK, EX hadoken, FADC ultra 2 or something like that.
Posted by Drippy_Nozzle on June 29, 2010 at 7:14 a.m. #338
For those of you "flashy fighters" out there, a couple of mega flashy FADC combo's. They are of seriously limited use due to difficulty, and burn through EX meter, but if your execution is up to it they look stunning when performed;
j.MK/j.HK, c.LK, c.LP, c.MK, HP Hadoken FADC, c.MK, HP Hadoken
(7 Hits - 2 EX bars)
^Open with the cross up j.MK or j.HK from far, or from a grounded c.LK for decent damage. The second HP Hadoken can also be replaced with EX Hadoken or EX Tatsumaki Senpukyaku to increase damage / flashyness. Suprisingly easy to land the second c.MK.
j.MK/j.HK, c.LK, c.HP, HP Shoryuken FADC, EX Air Tatsumaki Senpukyaku
(9 Hits - 3 EX bars)
^I could get 9 hits consistently but you can get more or less depening on when the Tatsumaki Senpukyaku connects. FADC on the second hit of the HP Shoryuken. If the opponent is in the corner you can juggle them at the end with Shinryuken (Ultra 1). This looks REALLY flashy if you get it right.
j.MK/j.HK, c.LP, c.HP, HP Shoryuken FADC, HP Shoryuken FADC, Shinryuken (Ultra 1)
(15 Hits - 4 EX bars)
^FADC the first HP Shoryuken immediately, the second on the second hit to juggle with Shinryuken. Lots of flames going on so it looks awesome.
CORNER ONLY-
j.MK/j.HK, c.LK, c.LP, c.MK, HP Hadoken FADC, c.LK, c.HP, HP Shoryuken FADC, Shinryuken (Ultra 1)
(17 Hits - 4 EX bars)
ALSO CORNER ONLY-
j.MK/j.HK, c.LK, c.LP, c.MK, HP Hadoken FADC, c.LK, c.LP, c.MK, HP Hadoken FADC, Guren Senpukyaku (Ultra 2)
(21 Hits - 4 EX bars)
These last 2 are really rather tricky, but they (obviously) look the best. Have fun trying these out.
Posted by Drippy_Nozzle on June 29, 2010 at 7:41 a.m. #339
Ooops, sorry, despite scanning through before posting I made 2 little mistakes;
the second combo above should say-
j.MK/j.HK, c.LP, c.HP, HP Shoryuken FADC, EX Air Tatsumaki Senpukyaku
and the fourth should be-
j.MK/j.HK, c.LK, c.LP, c.MK, HP Hadoken FADC, c.LP, c.HP, HP Shoryuken FADC, Shinryuken (Ultra 1)
Sorry about that.
Posted by SquallSaga on July 12, 2010 at 7:10 p.m. #340
Thanks a lot Drippy_Nozzle ! I'm glad to see passionate Ken players like me. Your combos look amazing, the day I'll be able to pull that off in real matches, I'll be really happy.
For the time being, I end up a lot with the EX tatsu in my combos, and I just wanted to know WHAT you'd recommand after that ? It's really only guessing, but I feel at disadvantage : If I do a Shoryuken, then he wins if he does a shoryuken (Sagat beat me) or block. I win if he tries the throw. If I throw, I'll eat the Shoryuken, and if I do nothing or try to jab really quickly (and that's really unerving), I'll get throwed out. So I have AT LEAST 50% chance to get punished after I succeeded one of my combo. Someone with a solution ?
Posted by Nelaelu on July 14, 2010 at 3:06 p.m. #341
@SquallSaga
Using option select d-LK+LP might be the best choice. I haven't really started using it yet (I'm trying to master the stick right now!), but if done correctly you will jab LK, but at the same time if the enemy attempts a throw you will tech it. With option select you only need to worry about uppercuts...
I'm not sure about all of this so anyone feel free to correct me
Ex tatsu leaves you with +1 frame (HK tatsu is -1 and MK tatsu 0), so you should be in a good position after connecting it. Ex tatsu is a great combo ender. It deals nice damage and has great range.
However, some people prefer HP Shoryuken as a combo ender. Using HP Shoryuken allows you to save meter for FADC and other stuff. It also knocks down the enemy, so you can start your offensive game over again (+works on crouching opponents). The main problem with it is that when you drop a link it leaves you completly vulnerable (ex tatsu is safer).
Ex tatsu is still very useful even when you don't use it in combos. It's the most damaging punishment if only 1 stock/bar is available (sHK-ex Tatsu does 320damg, add jHK and it rises to 376).
Posted by Nelaelu on July 14, 2010 at 5:04 p.m. #342
@SquallSaga
About the stick:
I've been using Madcatz TE stick for couple of weeks now and I know one thing for sure: I'm NOT going back to a pad FOR SURE!
What I love about it is how comfortable using ex moves is. I HATED how on a pad you had to use additional buttons in the back of the pad. I could do some combos with lets say HP Hadouken easily, but would have troubles using ex hadouken instead! Now I can just press two punches/kicks instead of one and it works... and feels SO MUCH better!
Also, all charge and half/whole circle moves are WAAAAY easier to do. I don't need them for Ken, but whenever I feel like messing around with someone else I know that they will be there...
I still have troubles doing some combos, but I feel like I'm making progress and soon my execution on a stick will surpass my execution a pad...
THANKS AGAIN SquallSaga, Drippy_Nozzle, and OTHERS for your advice!!
Posted by BEST on July 17, 2010 at 9:03 p.m. #343
I have one of the best Ken on xbox live.....I pretty much know how to do everything and know matchups very well. U guys talk like u know alot so let me see how much u know?????? gamertag..........B3stofthebest..........
Posted by forsaga on July 18, 2010 at 9:57 p.m. #344
I saw some people said that Ken's kara throw only works with forward+MK and LP+LK, but I tried it with forward+HK and LP+LK, it also works. Ken did leap forward and grabs like forward+MK, can someone verify this? Thank you :)
Posted by Drippy_Nozzle on July 19, 2010 at 10:22 a.m. #345
@SquallSaga;
I totally agree with nelaelu on option selecting after the ex tatsu against opponents who have a decent uppercut.
If you have meter to burn you could end with a HP shoryuken, allow 2 hits and then focus cancel on block, this can often lead to a throw set-up if you FADC forward after failing to connect the shoryuken. A dash back should put you well out of harms way. When in doubt after a tatsu combo, block, and be prepared to tech.
Posted by Nelaelu on July 21, 2010 at 8:11 a.m. #346
@forsaga
That's CORRECT. You can do kara throw with f-HK, but it seems it has slightly worse reach than f-MK, therefore everyone uses f-MK.
Ken can also perform other kara moves, for instance kara hadouken, shoryuken, and focus attack. Nobody talks about them cause they aren't as useful/safe as kara throw. A good player can probably make some use of them though... (if not kara hadouken is a cool show off move, lol!)
I
Posted by Nelaelu on July 23, 2010 at 8:08 p.m. #347
Hey guys, do you know that Ken has 2 VERSIONS of ex airborne tatsu-maki?? I wasn't aware of that as a pad player, but now that I switched to a stick I was able to figure it out!
First I started getting the 2nd version on accident (and get mad cause it would throw me off), but now (thanks to the "show imput" option in traininig) I can see the difference between them.
To get the second version you need to press two kicks IN FAST SUCCESSION instead of pressing them at the same time (or using Kick x3 etc.) It's kinda like Ken's kara throw where you press fMK slightly sooner than LK+LP.
Second version of ex airborne tatsu makes Ken stay longer in the air, travel in a straight line, and slope more gently. Because of that you can pretty easily get 2 HITS on smaller and 3 hits on bigger characters! That lets you hit confirm for ultra (especially Guren Senpukyaku) MORE EASILY!
Getting correct spacing might be tricky though and you CAN'T use it as a cross up... but still, I though it was worth mentioning here.
Please let me now if you know anything about that 2nd version (which I call for now KARA AIR TORNADO, lol!) or if tried messing with it... CHEERS!!
Posted by SF4junkie on August 17, 2010 at 3:10 a.m. #348
Anyone play random vs random?
PSN: OoDemonSeedoO
XBL: GotDemonSeed
Posted by SeQuarnD on September 17, 2010 at 11:48 p.m. #349
i have a psn: seysay
i'm a Ken player send a mess. in the inbox of psn if you want to play im not that good but i still need help.
Posted by TheShotokan on September 29, 2010 at 7:49 p.m. #350
Ken sucks lol Ryu is infinitely way better @ everything lol
Posted by kenmasterssfii on November 17, 2010 at 8:22 p.m. #351
Ken is like MC Hammer... =u= "can't touch this" XP
Posted by THawk on February 1, 2011 at 12:22 a.m. #352
@350 your going eat those words come AE buddy.
Posted by PwnDizzle0 on June 14, 2011 at 10:15 a.m. #353
KEN is 2 BEAST!!!!' better than akuma and ryu
Posted by NZBison on June 24, 2011 at 1 a.m. #354
Ken beats everyone in ssf4
and ssf4 ae
Posted by NZBison on June 26, 2011 at 8:44 p.m. #355
Ken beats everyone in ssf4 ae
Posted by kentsos on July 20, 2011 at 7:20 a.m. #356
hello guys
new here,just started this game,and loving it
i downloaded some of ken's combo,and found something very interesting,and can't figure out how to do
i see in a combo which have ken doing a H shoryuken
then seem to stop it and continue with another H then another means 3 H shoryukens in a row
another demo shows a H shoryuken then a air Tatsumaki Senpuu-Kyaku
how do you do that ? is very nice to be able to do so...
hope someone can help...
thanks amillion
Posted by KarmicPJ_Junior on August 10, 2011 at 7:41 p.m. #357
@ #356
Well, you do the H Shoryuken, and right after it hits you press Focus Attack and you press forth twice to cancel it. Its called Focus Attack Dash Cancel or FADC. This motion has to be done very fast. it will take you some time to get used to it. once you master that you can do great combos. Oh, and it also takes 2 bars of your super meter.
Posted by SuperStraightFighter on August 20, 2011 at 5:18 a.m. #358
how do you punish his f.mk into cr.mk cycle? it seems to have a lot of priority that I cant even land a jab in between, btw his lp dp recovery is extremely fast that sometime I find it hard to punish with a sweep.
Posted by MaximilianoSRK on September 1, 2011 at 10 a.m. #359
Will this ever be updated for AE?
Posted by jaihen1979 on September 14, 2011 at 12:37 p.m. #360
@4
Don't think so. A good Gief player will read that and can punish that easy with Ultra #2. Gief, w/ meter, is a big problem for Ken. IMO
Posted by hitmanr92 on September 24, 2011 at 10:12 a.m. #361
Correction to the Guide:
Opponents CAN in fact safe jump on Ken. Only Light and hard shoryukens start in 3 frames, and both are not good Anti-Air options, so its likely that ken will trade/get beaten. Ken's Anti-air shoryukens viz. MP shoryuken and EX shoryuken both have 4 frame startup. So they cannot beat safe jumps.
Posted by KenxFei on December 24, 2011 at 9:40 a.m. #362
so I'm fighting my cousin today and he is really good with akuma and i usually use ken or fei long against him does anybody have any good combos,breaks that i can use against akuma anything will be appriciated
Posted by kazey77 on January 29, 2012 at 5:40 p.m. #363
not update -_-
>> http://www.youtube.com/watch?v=S3sO9z...
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