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Ken Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 14, 2009

290 Comments

Ken: Street Fighter 4 Character Guide


Character Overview

Ken seems like an even mix between his Street Fighter 3 Third Strike and Super Turbo versions. He's flashy, has a ton of combos, and his line of Shoryuken (Dragon Punches) are pretty good.

Most players seem to think he's best played offensively, but you still find some people who like his defensive game.

Strengths
+ Exceptional Kara Throw.
+ Good footspeed and power.
+ His Shoryukens can be Focus Attack Dash Canceled, Hard Punch into his Ultra.
+ Excellent cross up tactics.
+ Tons of awesome combos.
+ Towards + Medium Kick is an awesome move.

Weaknesses
- Super and Ultra moves don't have much range.
- Light and Hard Shoryukens will often trade hits when used as an anti air move.
- Medium Punch, Hard Punch Chain Combo can be ducked under and has a long recovery time if blocked.
- One of the most popular characters, so most people know his game well.
- Recovery time on his normal fireballs is slow.
- His Focus Attack has poor range.

Ken's Ambiguous Cross Up with Jumping Hard Punch

Ken's Ambiguous Cross Up with Jumping Hard Punch in Street Fighter 4

It's not known in many circles than Ken can Cross Up with his Jumping Hard Punch, but it requires VERY precise spacing. The huge benefit though is you can make this an Ambiguous Cross Up, meaning it's very difficult to know which way to block when Ken's jumping at you.

Since Ken is capable of doing a lot of damage, landing a Jumping Hard Punch and a follow up combo can easily swing the match in your favor, and if you can get this going consistently it can make the other player have absolute nightmares trying to guess which way to block, all the while taking off tons of their life in the process.

All of this power comes at a price though — as you need to be VERY precise to land a cross up with Ken's Jumping Hard Punch. Being a hair off will make you whiff the move entirely, and potentially put you in a bad position.

But Jumping Hard Punch does more damage than your Jumping Medium Kick (your primary cross up move), it also offers more block and hit stun giving you a bigger window to follow up with a combo.

As such, it's VERY much worth the time you'll need to invest to learn how to properly use this attack, even if mess up several times before you get the spacing down — the potential payoffs are huge.

Kara Throw Mix Up

For more information on what a Kara Throw is and how to do it, please see this page. Even though it's for Street Fighter 3 Third Strike, the same rules apply.

Ken's Kara Throw is really good. It extends his throwing range considerably, and it helps keep your opponent guessing whether to counter the throw or block when you're close in.

To do it, you press towards your opponent and Medium Kick and immediately press Light Punch and Kick to throw. To most people it would appear as you're hitting all three buttons at the same time, but in reality the throw command comes out right after the Medium Kick, like it's part of the motion.

This results in Ken quickly stepping forward and then throwing, greatly extending his normal throw range.

This is helpful because you can cross your opponent up with Medium Kick, do two Crouching Light Punches, if you've hit you can go into a combo, if not you can do a Kara throw.

Until the other player learns to counter, you'll either throw them or land a big combo when you're able to cross them up with this strategy, guaranteeing some damage and much frustration.

The timing can be tricky, but there are several ways to abuse Ken's extended throw range.

Special Moves

Light
60
Medium
60
Hard
60
EX
90

Joystick Joystick Joystick Joystick Joystick
Fireball (Hadouken)
Ken's Fireball is a bit worse than Ryu's in almost every way. It does less damage, has more recovery time, it's smaller in size and doesn't travel as quickly.

That's not to say it's a bad move, but because of these properties you're not going to win many fireball battles with Ken. But, this is a great helper attack. It can pester characters without projectiles, control spacing and it works alright in combos as well.

Just don't spam these.

Light
120
Medium
160
Hard
140
EX
240

Joystick Joystick Joystick Joystick Joystick
Shoryuken (Dragon Punch Uppercut)
Ken's Shoryuken is arguably more powerful than ever with the addition of Focus Attack Dash Canceling. This lets you set up some wicked combos or simply recover instantly from your Dragon Punch so you can throw your opponent or be in range to threaten with something else.

The Punch button pressed determines the speed, power and angle of this move.

Light Punch goes the shortest distance and does the least damage, but it's good in counter attack/reversal situations because it has the fastest recovery time and has good priority.

Medium Punch is best used for anti-air situations, because the other two versions of the Dragon Punch tend to trade hits more often.

Hard Punch is great in combos because it hits several times and you can Focus Attack Dash Cancel out on the second hit, into another Shoryuken or your Ultra. While you can also Dash Cancel on the first hit, your opponent's recovery time after the initial attack is very brief, which often won't let you combo into much.

An Empty Jump (jumping without attacking) and landing and doing a Shoryuken when you're close to your opponent is still a viable strategy because of how quick these come out. The other fighter might think you'll throw them after jumping in and attempt to counter — and they'll get nailed for their trouble.

Light
90
Medium
180
Hard
240
EX
210

Joystick Joystick Joystick Joystick Joystick
Hurricane Kick (Tatsumaki Senpuu-Kyaku)
*Armor Breaking*

Light
100
Medium
120
Hard
140
EX
120

Joystick Joystick Joystick Joystick Joystick (In the air)
Air Hurricane Kick (Tatsumaki Senpuu-Kyaku)

EX Moves

Light
60
Medium
60
Hard
60
EX
90

Joystick Joystick Joystick Joystick Joystick
EX-Fireball (Hadouken)
This throws out a fireball that hits twice, but it does not knock down so you can set up some nifty combos with it.

The recovery time on this is faster than the regular version too.

Light
120
Medium
160
Hard
140
EX
240

Joystick Joystick Joystick Joystick Joystick
EX-Shoryuken (Dragon Punch Uppercut)
Hits 4 times and has some nice invincibility, so it's best used in reversal situations. If you ever need to get your opponent off of you — use this move.

Light
90
Medium
180
Hard
240
EX
210

Joystick Joystick Joystick Joystick Joystick
EX-Hurricane Kick (Tatsumaki Senpuu-Kyaku) • *Armor Breaking*

Light
100
Medium
120
Hard
140
EX
120

Joystick Joystick Joystick Joystick Joystick (In the air)
Air Hurricane Kick (Tatsumaki Senpuu-Kyaku)

Super and Ultra Moves

Super
400
Ultra
380-546

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Shoryureppa (Super Dragon Punch Uppercut)
Most players aren't using this very often, instead they're spending Super meter on EX fireballs, Shoryukens and Focus Attack Dash Cancels.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Shinryuken (Ultra Dragon Punch Uppercut) • *Armor Breaking*
Ken does an Uppercut a series of kicks and finishes off with a huge Shinryuken.

This is a solid Ultra combo because Ken can Focus Attack Dash Cancel out of his Hard Punch Shoryuken into it.

The biggest problem with this move is that it doesn't have much range, you need to be right next to or under your opponent to hit with it.

Combos

This is not a complete list of all of Ken's combos, just some you should know.

Crouching Light Kick, Crouching Light Punch, Crouching Medium Kick, Cancel into Hard Punch Shoryuken
Mastering this combo lets you score a lot of damage every time you connect with a Crouching Light Kick. Learn it, love it.

Cross up with Jumping Medium Kick, Crouching Light Kick, Crouching Light Punch, Hard Punch Shoryuken, Focus Attack Dash Cancel, Ultra
You must Focus Attack Dash Cancel on the second hit of Ken's Hard Punch Shoryuken to pull off this combo.

Jumping Hard Kick, Crouching Medium Kick, cancel into Hard Punch Fireball
A good combo to use when you're not in close enough to set up some of Ken's other combos.

Medium Punch (Close), Hard Punch, Cancel into Medium Punch Shoryuken
Ken's Third Strike Chain Combo is back, but it will not hit crouching characters this time around. A good way to set this up is with a Level 2 or 3 Focus Attack.

Medium Punch (Close), Hard Punch, cancel into Hard Punch Shoryuken, Dash Cancel, Ultra

(Opponent in corner) Crouching Medium Punch, Cancel into EX-Fireball, Level 2 Focus Attack, Dash Cancel, Ultra

Crouching Light Punch 2x, Crouching Medium Kick, Cancel into EX-Fireball

Anti-air Hard Punch Shoryuken, Dash Cancel, Ultra
The timing of this is tricky, but if your opponent jumps in, Dash Cancel after the second hit and go into your Ultra. They'll take big damage just for jumping in.

Normal Moves

Note this is not a complete list of all of Ken's normal moves, just the ones we think are noteworthy.

Joystick (In the air)
Cross Up Kick
Still a great move to use to cross up your opponent.

Joystick Joystick Joystick
Forward Kick
Good range, fast and leaves you at a frame advantage if blocked. Also can use this to end some combos if your opponent is good distance away from you.

And most importantly you set up his Kara-Throw with it. Some claim this is Ken's best normal move.

Joystick Joystick Joystick
Spinning Side Kick
Ken does a spin kick that has a good bit of range.

Video: Ken Trial Challenge: Street Fighter 4

Video walkthrough of Ken's Trial Challenges in Street Fighter 4. Watch ►

Movie courtesy of Kalelulen4

Walkthrough: How to complete Ken's Trials in Challenge Mode

Going through all 10 of Ken's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.

While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.

If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.

Normal: Trial 1 • Light Punch + Light Kick when close (Throw).
• Back + Light Punch and Light Kick when close (Throw).
• Back + Medium Kick.
• Towards + Medium Kick.
• Towards + Hard Kick.
• Standing Medium Punch, Chain into Standing Hard Punch.
Normal: Trial 2 • Fireball.
• Hurricane Kick.
• Air Hurricane Kick.
• Shoryuken (Dragon Punch).
• Shoryureppa (Super Dragon Punch).
• Shinryuken (Ultra Dragon Punch).
Normal: Trial 3 • (Close) Standing Hard Kick, Cancel into Fireball.
• Crouching Medium Kick, Cancel into Hurricane Kick.
• Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Shoryuken.
• Crouching Hard Punch, Cancel into Shoryuken.
Normal: Trial 4 • Jumping Hard Kick, Crouching Medium Kick, Cancel into Fireball.
• Jumping Hard Punch, Crouching Hard Punch, Cancel into Hurricane Kick.
• Jumping Hard Kick, (Close) Standing Hard Kick, Cancel into Medium Punch Shoryuken, Cancel into EX-Focus Attack.
• Jumping Hard Kick, (Close) Standing Hard Kick, Cancel into Shoryuken, Cancel into Shoryureppa (Super Dragon Punch).
• Jumping Hard Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Shoryuken, Cancel into Shoryureppa (Super Dragon Punch).
Normal: Trial 5 • Standing Light Punch, Link into Crouching Medium Punch.
• Crouching Light Punch, Link into Crouching Hard Punch.
• Standing Medium Kick, Link into Standing Medium Punch.
Hard: Trial 1 • Jumping Hard Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Shoryuken, Focus Attack Dash Cancel, juggle with Shinryuken (Ultra Dragon Punch).
Hard: Trial 2 • Jumping Hard Kick, Standing Medium Kick, Link into Crouching Medium Kick, Cancel into Hard Punch Fireball, Cancel into Hard Punch Shoryureppa (Super Dragon Punch).
Hard: Trial 3 • (Opponent in corner) Jumping Hard Kick, Crouching Light Kick, Link into Crouching Light Punch, Cancel into Shoryuken, Cancel into Shoryureppa (Super Dragon Punch), juggle with Shinryuken (Ultra Dragon Punch).
Hard: Trial 4 • (Opponent in corner) Jumping Hard Kick, Crouching Light Punch, Link into Crouching Hard Punch, Cancel into Shoryuken, Focus Attack Dash Cancel, juggle with Light Punch Shoryuken, juggle with Shinryuken (Ultra Dragon Punch).
Hard: Trial 5 • Jumping Hard Kick, Crouching Light Punch, Link into Crouching Medium Punch, Cancel into Shoryuken, Focus Attack Dash Cancel, jump and do EX-Air Hurricane Kick, juggle with Shinryuken (Ultra Dragon Punch).

Contributions to this guide by Cynistar, JoeMasters, Maximilian Masters, Mickey D', Mariodood, BlackShinobi and Forgenjuro.

Posted by Da 5 Duece Gun on September 7, 2008 at 10:41 a.m. #1

I played this game 4 the 1st time yesterday at the game room, and you're right, Captain Combo is back. Here's a quick cancel combo, u must have your ultra bar full, and be using Ken. Start with the guard break move (MP+MK) dash in and hit, (LP, MP, FP, then as the FP connects, do the FP Shoryuken, cancel with the Ultra Shinryuken) not only did it do a nice amount of damage, but the graphical flair was awesome.

 

Posted by kensBitch on September 23, 2008 at 6:18 a.m. #2

ken is the bestt!

 

Posted by bruce Lee on October 7, 2008 at 9:22 a.m. #3

how would you counter throws?
One other thing is, how would you cancel zangiefs throw? especially when zangief does that green glove thing, then throws, whats the best way to counter that after you blocked the green glove?

 

Posted by !! on October 8, 2008 at 5:18 p.m. #4

just jump away. if you block or do a move your gone . only way to counter a gief slam is a jump.

 

Posted by baz on October 24, 2008 at 1:43 a.m. #5

that shoryuken website seems kinda crappy, so I'm gonna stick with this one, any suggestions on fighting abel with ken.

don't dragon punch(outside a combo) or you will get thrown, is what I learned the hard way last night.

 

Posted by sf4 on November 7, 2008 at 3:36 p.m. #6

what the easiest throw?

 

Posted by lol on November 23, 2008 at 3:19 a.m. #7

shoto scrubs lol.

 

Posted by BAZ on November 24, 2008 at 9:21 p.m. #8

YOUR FACE IS A SCRUB

AND i TAKE THAT BACK, THE SHORYUKEN SITE IS GOOD, i THINK THEY CHANGED THEIR DOMAIN OR SOMETHING CUZ IT WAS TAKING ME TO THIS SHOPPING WEBSITE, ANYWAYS THEY GOT GOOD LINKS TO TOURNAMENT VIDEOS IN JAPAN SO YOU CAN LEARN COMBOS FROM THERE, I JUST DO A SMALL DRAGON PUNCH AFTER BLOCKING THE GREEN GLOVE OF ZANGIEF AND THE BEST THROW IS THE KARA THROW OF KEN THAT THEY EXPLAIN ABOVE THIS POST, i ACTUALLY THROW ZANGIEF BEFORE HE THROWS ME WITH THAT MOVE.

 

Posted by SF4-champ on January 5, 2009 at 4:42 p.m. #9

umm i believe you're missing Ken's other super,the one that goes straight up?with a kick,it's not on that list..so he has 3 not 2.

 

Posted by SF4-champ on January 5, 2009 at 5:16 p.m. #10

nevermind my bad...i just found that he doesn't have a level 1 super Shinryūken what it's called.

 

Posted by Mythic Stranger (ReCoN) on January 17, 2009 at 3:43 a.m. #11

Seems like some information aint that bad but its missin a few things if you go through some of them

 

Posted by ace on January 21, 2009 at 2:50 a.m. #12

i was just wondering i read that his medium punch to fierce punch combo can be ducked but i actually did it to some one while they were ducking. i believe it was balrog so does that apply to all characters or just tall characters

 

Posted by Flash on January 25, 2009 at 6:06 a.m. #13

What happened to Ken's Aerial Throw? Is it still around?

 

Posted by BlitzMan_G on January 26, 2009 at 6:27 p.m. #14

im sorry to inform some of you

i play ken in sf4 for tourny hes not that great cause his ultra in most combos lack damage... however
if your good at rushdown and good at tricky kara-throwing
Ken is for you

 

Posted by berwyn on January 29, 2009 at 4:31 p.m. #15

i kind of agree with blitzman_g. he's annoying as hell but his combos really suck. he has pretty great pokes and block strings.

@Flash
ken doesn't have an aerial throw. he had one in CvS2 but in SF3:3s he didn't have it either.

 

Posted by Andre on February 1, 2009 at 8:40 p.m. #16

Is there another way to do ultra supers? I mean if we're getting it for consoles wouldn't it be extremely hard to press all those buttons at the same time...?

 

Posted by Prof. Game on February 2, 2009 at 8:24 a.m. #17

That's why you buy the arcade stick. I played this game at a recent convention and I can't see ANYONE being good without the stick. Honestly, shell out the money for it, it'll be worth it.

 

Posted by Ultimus on February 2, 2009 at 6:09 p.m. #18

Does ken still have an overhead kick? I noticed the axe kick isn't in the special moves but is it a normal one like in 3rd strike?

 

Posted by monkey bwains on February 3, 2009 at 1:24 a.m. #19

Ultimus: yes he does, u have to block high. i forgot the command for it.

Andre: there are 8 buttons on your 360 u can press, but theres only 6 attack moves. the rest of the 2 are most likely gonna be shortcuts (i.e., pressing LB is like 3xP and LT is 3xK). Im not sure if the control settings would allow 3xp/k in this game, i havnt herd anything about it. for the sake of doing ultras easily i damn hope so. but im getting a stick :p

 

Posted by baz on February 3, 2009 at 10:21 a.m. #20

I have seen these combo into the ultra, crossup with ex hurricane then ultra, or deep jumping fierce punch into ultra, but you have to do it early in air and predict that they wont block (like after a level 3 focus attack) these are hard to do!

 

Posted by Druken on February 11, 2009 at 11:43 p.m. #21

Can anyone confirm rumour about landing Shoryureppa SUPER in the corner and then catching them with the ULTRA on their way down??? Seems a little dubious. Would be handy seeing as Kens ULTRA is ineffective at times.

 

Posted by Naked Fighting on February 12, 2009 at 10:18 p.m. #22

I find it great to play with Ken while but ass naked after shooting my hot, thick, sticky load all down my stomach.

 

Posted by CCiNO on February 13, 2009 at 11:37 a.m. #23

I need some advice on the Kara throwing. What distance should you be? Sweep range, outside sweep range, inside sweep, closer? I don't know if i am not executing it fast enough or am the wrong distance.

The 3rd strike guide is helpful, but I never played 3S to truly understand Ken's kara throw. In fact, the 3S guide on here says Ken has one of the worst Kara throws.

I also notice you can fake the Forward Kick, and throw right after the fake. To fake the Forward Kick, you hold the Roundhouse Kick Button (not listed in this guide).

Is that the Kara throw, or just something totally different?

 

Posted by baz on February 13, 2009 at 2:38 p.m. #24

i don't know about faking the forward kick, just press forward + mk and lp+lk kind of at the same time(but mk slightly sooner) you can kara throw I believe from 3/4 character (like ken or ryu) ( inside sweep)distance away, instead of standing there and throwing you will dash slightly, the forward mk animation starts then cancels quickly into a throw. do it after crossing up or in their face!

 

Posted by k weezy on February 13, 2009 at 4:38 p.m. #25

I think ken is so hot I like to give him a reach around get in my level ken is a beast

 

Posted by Kanped on February 16, 2009 at 1:32 p.m. #26

You can easily do a really effective combo by getting your super meter charged up. I haven't played a street fighter game in 15 years or so but I can pull this off every time. If you're good at the game, there's probably a better, or at least less cheap way to do the same thing, or a better combo.

Start with a low medium kick, and then perform → ↓ ↘ → while hammering the medium punch as much as possible. For whatever reason, this results in a very fast fireball/super-upercut combo to punish people who try to attack after blocking the fireball.

 

Posted by berwyn on February 16, 2009 at 4:54 p.m. #27

while in crouching mk, the joystick reads a "down" input already. when you move the stick to forward position and hit punch, it comes off as a hadouken cause you've just done a "down + forward" motion. after that hadouken you're just doing another qcf motion to input the second qcf for the super. that's how it works. not much point mashing on the mp cause you'll look funny.

 

Posted by Drew on February 18, 2009 at 9:26 a.m. #28

The best , but most time comsuming combo with ken is to do your flame punch uppercut and when they fall charge your focus attack all the way to 3rd level and soon as they get up do it again and again until they become dizzy and then just finish them off (they only have a little bit of health left)

 

Posted by Jarod Smiley on February 18, 2009 at 9:55 a.m. #29

Well maybe it's because I have the console version and I'm not playing top tourney players, but I find Ken and Ryu to be very balanced in SF4.

Ken's ultra gives good damage on a hit, and it's weak (just like Ryu's) in combos. One difference is Ryu's can juggle easier.

Keep in mind though, that when Ken has his ultra, it's almost impossible to jump in on him or whiff anything! He's a good mix up of SF2 and SF3's Ken. I don't think I'll play with anyone but him and Ryu sometimes. Game is very balanced, Ken and Ryu tiers only differ by like 10 points.

@the strategy above me, Ken's hard DP always put a person flat on the ground? Cuz if they tap down and get up quick, that won't work would it?

 

Posted by xOx GAMER xOx on February 18, 2009 at 3:16 p.m. #30

hey can anybody tell how to do his ultra combo special i try and try and i cant :(

 

Posted by Jermaine on February 19, 2009 at 1:24 a.m. #31

Great website! Thanks for putting this together.

 

Posted by SSJ3X on February 19, 2009 at 12:41 p.m. #32

you know its funny, I hate using Ken, but all my matches online have been won majorly by using him ( and to a lesser extent, Sakura. ) I guess its because maybe because I like that he has a variety combos and cancels into ultras, but I like throwing him more. Everyone that I've played against when they use Ken, never throw. They always have the same routine, throw fireballs, get close, do shoryuken, its even funnier when you're crouching, and they're crouching next to you, then you just get up and throw them... its like they don't see it coming. Eh oh well.

 

Posted by KENDOG on February 19, 2009 at 5:12 p.m. #33

WHATCHU DOIN?!? KENZZ

 

Posted by Nick on February 19, 2009 at 8:21 p.m. #34

I know this is going to make me sound like a newb, but how do I do the Ultimate Combo, or How do I throw the 3 punches at once I know how to do the rest of if, Ive been playing street fighter games for like 10 year's and ive never been quite sure how to do it if someone could help me out and just tell me what I have to press i would be really greatful

 

Posted by Jarod on February 19, 2009 at 9:51 p.m. #35

Ultimate Combo is the same as his special. Just press LP MP HP at the same time to execute it. If your using a controller, It's good to allocate LP-MP-HP to a single button. Ken's ultimate relies on timing and execution, so you have to be able to pull it off when you need it.

 

Posted by Smiley on February 20, 2009 at 5:55 a.m. #36

Starting to get a little better with Ken. Kara throw is very important though as it makes Ken dangerous and by effect, makes your opponent edgy and easier to defeat. There should be something to watch out for with every character. With Ken is getting up close with damaging combos and his Kara throw. It's very hard to pull off constantly with a controller though. If I can't master it, I dunno how effective a Ken player I'll be.

Any help, tips would be appreciated.

 

Posted by bakpakjak22 on February 20, 2009 at 7:30 a.m. #37

I'm a big shotokan character user. So far Ken has been my top choice for online game play. Ryu is a solid character and dangerous in the right hands, but he is just to slow. My main strategy when fighting Ryu is making him miss. Akuma has very poor health. So make him miss and abuse with combos. I have yet to find a decent Sagat user online. One person to keep your eyes open for (actually 2) is Blanka and Vega. Annoying jump capabilities. In the right hands it would be difficult to land good hits.

 

Posted by bakpakjak22 on February 20, 2009 at 7:37 a.m. #38

Without a doubt. Ken's best offense is a high-octane run-n-gun style. Keep pressuring fighters and egg them on to miss. This works for my online PS3 game. My win percentage is 92% and I only challenge people at higher levels than me. Another character to keep an eye out for is BALROG. I ran into one of those. It wasn't easy. Lol.

 

Posted by bakpakjak22 on February 20, 2009 at 7:47 a.m. #39

Oh! And Jackie! One moorree tiinng!! Why did they make akuma such a chump in this game. Honest ly! 2 raging demon specials has got to be the biggest mistake in history to put in his roster. If I can make one miss. How hard is it to make the other miss. And its hilarious to watch these akuma users online struggling to jam in the combination and it takes em like 2-3 goes. By the time it comes, the moved is telegraphed so just jump back or smack him with an ultra combo. (Caught him with ken's...timing is key) I would've prefered designers to give akuma his kick special from 3rd strike as his regular super...

-who says ken aint the master-

 

Posted by Jarod on February 20, 2009 at 9:57 a.m. #40

@ Bakpakjak22 Can you give me some tips?

1) What's your most used combo?
2) What's your round starting move? Forward MK or wait and see what the opponent does?
3) Are you using Kara throws or just getting in close and regular throwing?
4) Have you found a good use for Ken's hurricane kick?

 

Posted by Jarod on February 20, 2009 at 9:59 a.m. #41

Blanka is stupid hard!! You can hardly throw any fireballs at him as he can jump ridiculously high and fast. I hate him with a passion because he seems so cheap...

Guess I just have to get better though.

 

Posted by bambambigelo on February 20, 2009 at 7:08 p.m. #42

Thanks for the tips they really helped with the game

 

Posted by Lol on February 21, 2009 at 5:20 p.m. #43

This stuff is really useful.

Although really, it would be a lot more awesome if everyone I faced online wasn't playing Ken. It takes a lot out of playing with him when everyone else is too.

I've faced like, one Sagat and a Chun Li and those are pretty much the only other characters I've faced. :(

 

Posted by Kenny - XBOX on February 21, 2009 at 7:51 p.m. #44

I have a tough time pulling off Ken's ultra combo consistantly with the fightpad controller (especially if I'm fighting from the left side). It's the double d,df,f that kills me. Anyone else have troubles with this?

 

Posted by insertaliashere on February 21, 2009 at 10:19 p.m. #45

Can't you bait jumpers with a lp fireball then c.hk? Worked on the AI. Hah. Though, if I timed wrong he'd FA counter me.

Is anyone else going through Ken's training challenge (the one where you go through his moves and combos)? I'm stuck on Hard lvl 3. It's:
Jump HK
c. lk
c. lp
Dragon Punch
Super
Ultra

For the life of me I can't connect a DP after the c.lp. 80% of the time the inputs register a double fireball motion so he just goes into the ultra instead. When I do get the DP off, I'm pushed too far back and it gets blocked.

Any general tips on doing a crouching attack followed by a DP motion?

 

Posted by bakpakjak22 on February 22, 2009 at 6:01 a.m. #46

-at Jarod-

1.) I use all of Ken's combos. Mixing it up and keeping the opponent guessing is important. I like to jump in and use MK from the air, then standing MK, followed by Hadouken, or a MK Hurricane Kick. After the opponent hits the ground, smother them. Walk towards them. But once they start getting up. Crouch and block. 90% of the time they are gonna go for a wake-up reversal when you are that close. But you play to expect that. Once he miss he is open for a nice ground combo. MP, HP, Fire Shouruken is good. Like is said before. Ken's game is stay up close to force a miss. Force the opponent to attack and leave openings.

2) when starting a match. I rely on instinct based on the opponents character choice. 90% of akuma users jump back with an air fire ball...so I start by dash back and dodging all his fireball attempts. He is now forced to come in and try is inside game! we all know akuma can't take a punch! Lol! Ryu and ken users either open with a hadouken or shouryuken. Your best bet is jumping towards him with a MK hurricane kick.....50% chance you gonna land and trade hit damage with a shouryuken.....30% chance you will hit and take no trade damage....20% of the time you will just land behind him. Then feel your way through the fight....defeating shotokan users is accomplish by making them miss a shouryuken and unleashish a combo or super when they land.

 

Posted by bakpakjak22 on February 22, 2009 at 6:25 a.m. #47

2) now when fighting guile. Breakdown is very critical since guiles design is very solid and he leaves probably some of the smallest openings for attacks. Solid guile players. Play that crouching block style. Forcing you to jump in is what he wants. Dont.! Flash kick has pretty good range and deals a fair amount of damage. Zone him with a lot of hadoukens. When up close. Use ken's kara throw. Press foward MK them grab him. The foward MK increases his throwing range so follow thru with the throw right away. Your best friend in a guile fight is the LP shouryuken. The velocity this move comes out with is great. 80% chance you will hit him of a miss or mini combo like crouching LP and LP shouryuken. Keep your game on the ground leaves guile to jump at you. Reply that with either a hurricane kick in the air. ( I prefer to execute this by jumping straight up) or you can just use a MP shouryuken. Now this is where guile can become pretty difficult. When he jumps in he tends to use a LP sonic boom right before he jumps in. Simply parry and dash foward. This leaves guile in one scenario. He is directly above you. Either use a a LP shouryuken or block his air assualt and LP, and kara throw combo... note to self....when guile is also open in the air after a parried sonic boom don't hesitate to use a ultra combo on him. That is probably the only oportunity you'll have to hit him with it. Now fighting zangief is tricky. He is a close combat fighter and many good zangeif users work there way in pretty darn good. Force him to miss a spinning backfist...never jump in on it....just sweep.....or use a 2-1 combo...execute this by pressing, crouching MK followed by hadouken. I imply this rule! NEVER! Stand next to zangief. His grabs are simply the fastest in the game. You won't win up close. Unleash different speed hadoukens to mix up his range and timing when he tries to jump in. And once you the big lug in the air....start fire shouryuken.

 

Posted by bakpakjak22 on February 22, 2009 at 7 a.m. #48

-->by the way my PS3 gamer tag is bakpakjak22<--
2) moving on with characters. I am an above average ken user. So yes I do have a weakness. Blanka is my kryptonite. His style is so wild. But after 52 hours in training mode I realized a lot of blankas moves succumb to the execution of well timed shouryukens, dashes, and sweeps....using a lot of EX moves when fight blanka is key. And the jumping hurricane kick works good on him. Either jump at him or jump straight up and use it. Instinct is critical when jumping in on blanka. If you see him sit there for more than 2 seconds. Don't jump in. Blanka is a charge fighter like guile. They want you to jump in. Alsoblanka has a useful electric sheild...blast him out with a hadouken....moving on to Abel. Very good players use Abels rolls. A LOT! So zoning abel with well timed fireballs and LP shouryukens is important. Once you see him roll, time that LP shouryuken..it will land....the 2-1 combo works good when fighting abel...he is cornered used the 2-1 combo and super shouryuken. Abel does have an anti-air grab. Be carefull, but all you have to do is mix up your style. Personally I like to jump in with an EX huricane kick. Now moving on to the more difficult characters. My favorite. Balrog! In the right hands (like mine) he is a problem! Balrog strategy can be played two ways. Make the opponent miss. Or go blow for blow. Balrog wins hands down. His EX moves just eat through opponents moves. If you want to defeat balrog u must chain your hits and chain them well....overall balrog has great range do to his EX moves and great anti-air capabilities.....supers and ultras won't work much on him...he has incredible recovery speed. Only when you chain combos you should use a special.

 

Posted by bakpakjak22 on February 22, 2009 at 9:38 a.m. #49

2) playing against Gouken can prove challenging simply because he can fight you and never have to even leave the ground. Gouken's defense capabilities are seldom broken through but it is possible. Fighting against Gouken is more defensive than offensive. Good players with Gouken typically start off with fireballs to zone you out and then sit and wait for some countering opportunities. Here's the trick...Goukens moves are not extensive so they are easy to read. The key becoming a good player is to learn everyones moves and the timing it takes to execute them. Once you begin making reads on Gouken. Learn to dash and sweep at proper times. (Like when he is charging a fireball) learn to hadouken when he is attempting a counter. Now Gouken is going to rely on his special to hit....it takes long to come out so when he misses...combo or super should do good.

 

Posted by bakpakjak22 on February 22, 2009 at 9:48 a.m. #50

2) when opportunity arrises....such as after a hit in miss....the most secure way to insure damage is simply by throwing the opponent...I choose this over combos which can be reversed and a special which can miss....I've won plenty matches by doing none other than throwing....now...moving on....lets see...whoever else needs more character breakdowns....just leave a message....I'm going to work....laterz...

-who says ken aint the best-

 

Posted by bakpakjak22 on February 22, 2009 at 11:20 a.m. #51

Continuing at Jarod

3) yes I do in fact use the kara throw...well timed ones can be effective against the other characters except Zangief and Abel...their grapples are the fastest in the game....regular throws I use right after a missed special move.

4) Ken's hurricane kick has many uses...its great for anti-air and cross-ups, it has armor break capabilities and it does multiple hits which can be added on at the end of combos...

--please do fill in the blanks anyone-always open for more strategies...this game looks like it is going to be played for a long time....

-who says Ken aint the best-

 

Posted by Jarod on February 22, 2009 at 5:36 p.m. #52

Tks man...I'll be adding you tonight, hopefully I'll catch you and we can put all these things into practice.

I've been practicing kara throws, but I still don't seem to get them out frequently enough to really be effective with it. I'm also trying to do some of the harder survival challenges and I find it much, much easier to win with Ryu than Ken.

Ken has never had an awesome fireball game, but at least in HD, I could throw out a LFB and a MFP fairly quickly, and not have to worry about jump-ins cuz I would knock them outta the sky with a DP. But now Ken's recovery is extremely slow! He has almost no zone game, and I find myself firing off fireballs way too often. Ryu can put the pressure on with his fireballs. I understand Ken's aren't as fast, but his recovery time is just bogus IMO. His LFP should come out almost as fast as Ryu's, that's how it's always been in SF2 editions anyway.

Still learning though, hopefully playing you will make me see how to really use Ken.

 

Posted by moe on February 22, 2009 at 6:56 p.m. #53

what are ken's best ground combo openers? There seems to be a lot of recovery time for everything but a quick punch or kick, and the target combo tends to leave me exposed.

 

Posted by szaz on February 23, 2009 at 3:27 a.m. #54

PS3...SF4...I can't seem to do a throw with ken, someone help? there are 2 throws, "> + Low kick" OR "> + Low punch" but it don't work i have no clue as to whyyyyyy.

 

Posted by Slothrox on February 23, 2009 at 6:42 a.m. #55

Throws are executed by pressing LK + LP TOGETHER! Hope that helps.

 

Posted by zain on February 23, 2009 at 8:01 a.m. #56

thats only on the 360 i think. on ps3, wen u pause the game, u have an option to view controls for the character moves, : forward LK OR forward LPneither of them are working, please help

 

Posted by Chiiiiiiiii on February 23, 2009 at 2:08 p.m. #57

Hate ken. every fecker plays him. wtb a different opponent....

 

Posted by CJ Master on February 23, 2009 at 5:58 p.m. #58

Here is a neat combo I made and it uses quite a lot of energy but if done correctly it should get the super back up but you need at least 3/4 S.C for it too work. Another thing is that you must be

S. Hadoken -> Dash -> H. Tatsumaki Senpuu-Kyaku -> C. Medium Kick -> H. Hadoken -> Super -> Ultra*.
*You do not want the flashy Ultra just the non-flashy Ultra meaning the attack is blocked or your opponent is in the air.

The only way you can get the Ultra to hit is as soon as you get hit the ground from the Super. The graphic flair is amazing and the fact that it does bout 23 hits in total.

 

Posted by treetracer on February 24, 2009 at 8:55 a.m. #59

no even on ps3 to throw its LP+LK together

 

Posted by I like to play as Sakura. on February 24, 2009 at 4:17 p.m. #60

#3 to you cant really counter zangiefs throws, just jump away from him.

 

Posted by Ram on February 24, 2009 at 7:57 p.m. #61

I have just read the whole post and keep trying to Kara Throw and still having troubles...Any suggestions?

 

Posted by ray on February 24, 2009 at 8:45 p.m. #62

PLEASE SOMEBODY BREAK IT DOWN TO ME IF I WANNA DO AN ULTRA SPECIAL MOVE ER SUMTHIN WHAT DO I DO WHEN IT SAYS DOWN FOWARD DOWN FOWARD THEN PUNCH PUNCH PUNCH I CAN DO THE REGULAR SPECIAL BUT I CANT DO THE ULTRA PLEASE SOMEONE BREAK IT DOWN I NEED AKUMA

 

Posted by joe on February 25, 2009 at 11:57 a.m. #63

Key to Kara throw is to hit forward mk just before you hit throw. It's just enough to where you can barely feel the difference between the two presses.

 

Posted by SNEAKY on February 25, 2009 at 3:48 p.m. #64

Hey, if anyone has the time, would you want to help me learn kara throws? I've been reading up and watching videos, and I can't seem to get them down. I think if I saw them in person it'd help alot. My GT on xbl is "SneakyPingPing1". I admit, I'm not that great, but I think I'm getting better. Also, if you don't think it'd be total assrape, challenges are welcome too.

 

Posted by Jin-doh on February 26, 2009 at 8:52 a.m. #65

Hey Genius, try turning your CAPSLOCK off, maybe someone would reply to you then. BECAUSE CAPS MEAN YOU'RE SHOUTING LIKE A DICK ALSO ITS HARDER TO READ FULL CAPS AND ALSO ITS ANNOYING AS HELL LIKE UR TRYING 2 B LOUDR THAN NE1 ELSE ISN'T THIS ANNOYING??

 

Posted by Alex on February 26, 2009 at 6:20 p.m. #66

Responding to Joe, I having trouble doing the kara throw for ken, I'm hitting F-MK then LK+LP quick as balls! Still nothing, is there something I'm missing?

 

Posted by mk sucks balls on February 27, 2009 at 9:12 a.m. #67

ok im not tryin to start an arguement or anything but can you ken users pick someone else most of my wins were againist ken and its boring lol really too many ppl use ken
i use ken too well i mix it up i use all the characters i give everyone a chance in every fighting game...
and if u continue to pick ken step your game up.. ken and ryu are the last ppl i would choose cuz i been using them since sf 1 i know them too well but there are pretty nice in this game but they lose to my blanka,balrog and rose real bad oh and i also won a number of ken matches with gen

 

Posted by KK on February 27, 2009 at 2:34 p.m. #68

Hi Guys,
I need help!

• Jumping Hard Kick, Crouching Medium Kick, cancel into Hard Punch Fireball •
• Medium Punch (Close), Hard Punch, cancel into Hard Punch Shoryuken
• Crouching Light Kick, Crouching Light Punch, Crouching Medium Kick, cancel into Hard Punch Shoryuken •

• Crouching Light Punch 3x, Crouching Medium Kick, cancel into EX-Fireball •

All these combos have "cancel" command after crouching M kick or Hard punch, but how exactly do i perform / execute these commands?
I know that dash cancel works by performing "focus attack" then "press forward twice (on PS3 d-pad)."
But how do you perform "cancel command" for the combos i listed above, your help will be greatly appreciated.
thx,

 

Posted by baz on February 28, 2009 at 9:46 p.m. #69

ok insertaliashere, hold back and down while you hit the crouching lp into the lp shoryuken so you won't keep doing the super on accident in trial mode, I had the same problem but I'm stuck on hard trial 4 and 5 as you can see at the bottom of this post.

ok KK , the cancel" means "do it really quick so it
interupts the previous moves animations", like medium kick never retracts back like it would by itself, you just see a shoryuken start.

ok sneaky ,ram, and alex, the kara throw is a forward medium kick canceled by a throw very early on, you never see his foot stick out, he just moves forward a bit and throws, he doesn't look that crazy doin it but he makes a sound when you do it right.
i don't know about faking the forward kick, just press forward + mk and lp+lk kind of at the same time(but mk slightly sooner) you can kara throw I believe from 3/4 character (like ken or ryu) ( inside sweep)distance away, instead of standing there and throwing you will dash slightly, the forward mk animation starts then cancels quickly into a throw. do it after crossing up or in their face!(its almost like pressing all 3 buttons at the same time)

ok ray, you do it just like the special but you press 3 punches at the same time, do it kinda slow and try to press all 3 punches simoultaneously and hold them down.

!also I'm having trouble with the last two combo trials on hard for ken, how do you link cr.lp to cr.hp consistently? I can do it, but not consistent enough, does it have to be deep or just weird timing or what?!

 

Posted by insertaliashere on March 1, 2009 at 4:14 p.m. #70

I was able to do Ken's 3rd Hard Challenge. This was the trick I found out (oddly enough, doing one of Zangief's trials)... when you link crouching attacks into a DP motion, hold down-forward when doing the normal attacks. Then cancel the attack by inputting down -> down-forward + attack to follow through with the DP motion.

So something like:

down-forward + HP (does a c.hp)
down -> down-forward + p (does a dragon punch)

Here's a vid to Ken's hard trials:
http://www.youtube.com/watch?v=4YHlYN...

I can never connect the ultra after the Medium Dragon Punch. arrggghhhhh!!!!!

 

Posted by ramen on March 1, 2009 at 6:08 p.m. #71

Street Fighter noob here. Is the only way to cancel in this game by focus attacks?

 

Posted by baz on March 3, 2009 at 6:17 p.m. #72

for ramen, yes you can cancel certain moves with your focus attack and you can inturn cancel focus attacks by dashing so you can do another move and combo it, but to cancel normal attacks and specials with a focus you need 2 bars of super meter which gave me a few headaches in the arcade.

for insertaliashere, it's really hard, I'm gonna check that video out and try it again soon but it's not the dragon punch I'm having trouble with at all, it's the linking crouching lp to crouching hp before the dragon punch. thanks for the video link!

 

Posted by Datboy4916 on March 4, 2009 at 2:01 p.m. #73

I've seen an increasing number of kens that, before i win, or it's very apparent that i will, they "lose connection with me." shortly after i receive a message from that person among the lines of, "wow get some skill fag. Learn a new move fag. etc. etc." Wtf? To all ken players, PLEASE don't do this ._.
freaking annoying.

I say this as a non-ken, don't add a bad name to the army of ken. They receive a lot of flame as it is.

 

Posted by Ken ooooh on March 6, 2009 at 2:17 a.m. #74

I can really feel the KEN love in here, I like...

 

Posted by ILikeKen on March 10, 2009 at 5:07 p.m. #75

Ken Ken Ken ken ken ken ken ken Ken ken KEn keN Ken Ken ken Ken Ken Ken ken Ken keN ken ken Ken ken Ken Ken ken ken ken ken ken Ken ken ken Ken Ken ken ken ken kEn keN ken ken ken ken ken ken ken ken ken Ken ken Ken Ryn ken ken ken ken ken ken ken ken ken Ken ken ken ken ken kEn ken ken ken KEN ken KeN ken ken ken ken ken ken ken ken ken KEn ken ken ken ken ken!

 

Posted by OMG KEN #1 on March 10, 2009 at 5:08 p.m. #76

@ #73
Lets just say Ken flames us all the time.

And it gets pretty f-cking annoying.

Nerf that sh-t please

 

Posted by baz on March 11, 2009 at midnight #77

for ramen, there are other cancellable moves in the game, not just the focus attack cancelling, super moves cancel regular moves like dragon punch like in some of the other games.

I see there is some ken hate in here and you know what? I'm gonna play a different character online cuz too many ken fights gets boring, he's a good character and was usefull to me in the arcades but not everyone was playing just him in the arcade like I here online is riddled with ken players.

 

Posted by KenMad on March 11, 2009 at 6:47 p.m. #78

Hi, I always play Ken and I have difficulties against turtling strategies. For example, I fought a couple of time a Sagat player who use to retreat and spam tiger shot. If I try to get in with a jump he uses is Fierce kick and I can't get in. What do you do against that? I'm an aggressive player and the defense is my weakness. I'm pretty much new to the genre... Lastly, what does good cross up game (Ken) means? My english is bad, sorry...

 

Posted by nutz on March 12, 2009 at 1:06 a.m. #79

that last combo is ridiculous wow

 

Posted by baz on March 12, 2009 at 1:19 a.m. #80

for kenMad, if sagat is spammin tiger shots you have three really good options

a. do your focus attack for the split second before one of the tiger shots hits you, then as it is hitting you "dash cancel" out of it, just dash toward him out of it then you can jump over the next one, then hit him or do it again and dash in with your ground game, don't "soak up" to many tiger shots or he might hit you before your life comes back.(your life grows back after you take a regular hit from a focus attack unless they hit you before it can finish growing back.)

b. really great tournament players have this technique with ken and ryu, im not that great at it but I always try it on sagat, as he is throwing a tiger shot jump toward him then IMEDIATLY do a small or medium huricane kick ( like psychoticly fast right after you leave the ground) ken will do this weird arched huricane kick and nail him. it's hard to do every time but it messes sagat up. and remember if you fight him up close the whole time he probably won't be able to do tiger shots. if he retreats into the corner that is where you want him, don't let him leave and wail on him.

c. try to create a defensive style with ken and force him to come to you, you can jump straight up over his tiger shots and soak "some" of them up with focus attack cancelling. oh yeah, kens regular fireballs suck but if you can do a couple of lil huricane kicks while you are jumping over his shots you will build meter, if you build meter you can throw a random ex fireball and take some of his life off so either he comes to you or Let the time run out so he can feel stupid and lose.

CROSS UP GAME = stand about one character distance away then jump over the persons head and press medium kick = you will kick them in the back of the head and land behind them = this is a crossup = it is very difficult to block a crossup cuz you don't know which way to block left or right = you can do combos after a crossup or you can imeadiately throw them = there are deep crossups where you hit them on the back of "like" their arm and you can usually do more damaging combos = but don't cross up every time! = hit them on the top of the head so they can keep guessing where to block! = hence = CROSS UP GAME

"HEY!", if anyone has tips on the last two hard trials for ken I would really apreciate it, I can't seem to link crouching jab to crouching fierce consistently enough to do the combo, I watched the recently posted video and I saw the player do an extra crouching jab in the combo (or am I just tripping?) so any advice I would very much appreciate.

 

Posted by Fail on March 12, 2009 at 1:27 p.m. #81

Kens Hard trial 4 has the wrong button. It is not a Light srk before his ultra, its a medium.

 

Posted by Shido on March 14, 2009 at 3:54 p.m. #82

Ok, I want to clarify that I am not a great Street Fighter player. I'm young, but I've always been a fan of fighting games. I came from guilty gear, and my choice to use Ken was simply because Ken mimics Sol (Who I used) in a lot of ways. Anyways, what I would like to say to all newer players is a common mistake I see online.

Ken does have a good uppercut in his dragon punch, but every Ken player I've had the pleasure of running into seems to try to use that a lot on get ups. I just wanna say, don't do this a lot.

The common thing I see is this. I get in, cause a knock down, upon getting up the other ken player (I play an aggressive style) decides to hard punch shoryuken at the kick up, which I easily low block and throw when he lands. I've literally beat someone through an entire match just by doing this.

 

Posted by O357 on March 16, 2009 at 7:14 a.m. #83

First of all, Bakpakjak22 has some great tips here. Thanks. I consider myself an average player. Been playing sf, since it first came out. I win about 60% of the time using only Ken. I just want to say to all those people who hate Ken users, get a life! People pick Ken because he's alot of fun to play as. Simple as that. Anyway, the only two characters i dread facing are Blanka and Vega. I cringe when I see either of them. They're so fast and unpredictable! And it seems that they are hard to punish after a blocked special because they fly all over the damnded place. I'll try some of the tips i saw here, like ex hurricane kick in the air. Oh well, i allways welcome the challenge.

 

Posted by Paraz on March 16, 2009 at 6:15 p.m. #84

Can someone tell me how to "Cancel into Fireball"? Im stuck on the Trial 3 (Close) Standing Hard Kick, Cancel into Fireball?

Thanks

 

Posted by 123 on March 17, 2009 at 4:58 a.m. #85

You just need to do the fireball immediately after the kick. The term "cancel" is a little confusing. It just means that the rest of the kick animation will get cancelled because the fireball will interrupt it. As soon as you activate his kick, quickly do the fireball.

 

Posted by 123 on March 17, 2009 at 5:01 a.m. #86

Fighting good Zangief players online is tough!!!!

 

Posted by Duncan on March 17, 2009 at 1:29 p.m. #87

I'm a little confused playing Ken, aside from combos where you need to cancel the HP shoryuken, why would a good Ken player EVER use it? The MP shoryuken has better priority, less recovery time, and does more damage (HP shoryuken totals 140 damage, MP totals 160).

 

Posted by Jarod on March 17, 2009 at 3:20 p.m. #88

Medium Shoto misses a lot of your not right up on them. I only use it as a punisher and anti-air.

 

Posted by RedWolf55AJ on March 19, 2009 at 12:24 p.m. #89

If I get a knockdown with, a throw for example, what is generally my best follow up now? I've heard people say to use the back+MK to try and out hit their wakeup move, but it hasn't prove so effective. Do I back up to mid range or try something else? Thanks in advance!

 

Posted by Jay7ona on March 20, 2009 at 4:44 p.m. #90

redwolf what i've been doing after knockdowns could be any of the following. mix it up to keep your opponent guessing:

against uppercutters i fake a few light punches over top of them then quickly duck and block..they usually uppercut then u can throw them down when they land again.

against uppercutters again i also focus then dash cancel backwards as they uppercut and i throw them once they land

u can cross them up by jumping over ther head using a medium kick(they will have to block using the other direction which makes this work lots of the time) then follow up with any kind of combo or another throw down.

i've also backed up like you mentioned to make it seem like im not going to do anything then forward medium kick them into crouching medium kick. they usually let their block down if u give them what looks like enough room to not be hit but the range on your medium kick is awesome.

these have worked for me. im not super advanced sitting around 2500bp but these generally work up until then.

 

Posted by craig on March 22, 2009 at 1:23 p.m. #91

zeth is ded ard 2 beat lol

 

Posted by bogak on March 23, 2009 at 9 a.m. #92

I found this works really well on computers, and maybe people but when i tried it i got spammed by blanka.
(note this is really breakable)

at start. Jump forward, mk, crouch mk, cancel to hk hurricane, after all hits fw throw, after throw wakeup full focus attack, dash forward mp-hp cancel into ex shoryouken. (you can do ex shoryuken cause all the hits you did gives you a 4th of sc bar.)
This combo is really easy and does like 2/3 of the opponents health.

Another cool thing with ken is that with your mp hp heavy shoryuken if you have a full super bar you can link the first 2 hits of the uppercut into your super.
Example. throw, mp+mk 3/3 dash forward, mp-hp heavy shoryuken cancel to super, (if you are in a corner you can link to ultra (must be large characters like bison or able sized.)
Hopes this helps you guys

 

Posted by Lilevil on March 24, 2009 at 2:43 p.m. #93

Arcade Infinity SF4 Teams - GF1 Alex Valle vs Edma
http://www.youtube.com/watch?v=v5qPKB...

Since theres videos for other characters we need some Ed Ma videos for Ken !

 

Posted by adil on March 27, 2009 at 2:39 p.m. #94

nice cheats not!!!!!!!!!

 

Posted by BrIng It oN on March 27, 2009 at 10:01 p.m. #95

To bogak an to everyone else a quick note on kens super juggle into ultra (in corner). When you land the super there is a split sec where you can input the ultra an get a nice bbq going. An it can hit any character, as long as the other character is NOT in kens ultra start up window. An I would know did it plenty times online in matches ;D.

 

Posted by moogle on March 28, 2009 at 7:22 p.m. #96

How do you land the Shinryuken for Hard Trial 1? I've done the combo a dozen times and it always misses like in the video the first time.

 

Posted by ken on March 29, 2009 at 7:36 a.m. #97

how do u do the ultra? im trying and its really hard!

 

Posted by fedor on March 29, 2009 at 7:57 a.m. #98

kens hard kick, he just does something with hsi knee, what is it good for?

 

Posted by richard on April 2, 2009 at 12:13 a.m. #99

For #96
You have to ex focus during shoryuken, dash cancel froward and then use ultra while their still in the air.

 

Posted by DoktorJ2501 on April 2, 2009 at 9:07 a.m. #100

I've found an effective strategy with ken is to jump forward, do a mid-air hurricane kick (this should put you behind the other player), then dragon punch. People rarely expect the DP after the HC. Their first instinct is "Wow, that HC missed, so its time to counter!" If you do land the HC, then I think the DP is unblockable.

 

Posted by dravid eknobe107 on April 4, 2009 at 5:33 a.m. #101

hello nurse!!!!!!

 

Posted by nyes on April 7, 2009 at 1:43 a.m. #102

they should have given him a roll move like in alpha. So many people run away instead of fighting

 

Posted by yogi on April 7, 2009 at 1:37 p.m. #103

any tips against the man with two moves? (GUILE)

 

Posted by EU Twinhawk on April 9, 2009 at 10:17 a.m. #104

@ ALL KEN PLAYERS

YAS ALL SUCK

id beat any of yas

play XBL : EU Twinhawk

 

Posted by Kloud on April 14, 2009 at 2:28 p.m. #105

So, I see alot of people are having a hard time doing Ultra combos. Im going to explain the way I fixed it for me on my xbox, and now I can do ultra combos at will. Start of match hit start and go into the control options. Make X into Lp+Mp+HP , and Lt button into LP. Then u simply go, down-right-down-right-x-x-x

 

Posted by your mom on April 20, 2009 at 6:37 p.m. #106

i just got my ass wooped on this game. (newb)

 

Posted by xLil Seanx93 on April 23, 2009 at 2:09 p.m. #107

yeooo I main ken if anybody wants to play hit me up

XBL : xLil Seanx93

 

Posted by saikotik on April 24, 2009 at 1:26 p.m. #108

im having trouble with hard trial 1 with ken. the combo is:

Jumping HK
Target Combo (MP,HP)
Shoryuken
FADC
Ultra

the trouble i have is right after the FADC because i end up doing an EX SHORYUKEN instead of the Ultra. help, thanks!

 

Posted by Jeanp02 on April 25, 2009 at 3:16 a.m. #109

I play on psn using ken all the time,I have different moves and counters for him against blanka.add me up or send me an invite

 

Posted by iz607 on April 27, 2009 at 7:09 a.m. #110

Hard trial 4 is actually medium punch SRK not light

 

Posted by on kens cock on April 27, 2009 at 9:32 p.m. #111

Kens the noob character of the millenium. Next to people who use training wheels on their bikes and put the rails up when they go bowling. SF4 is great for those people who miss the sf2 glory days where fireballs meant something and hit boxes where horrible. Play some SF3s and se precision in action. Hit confirms. And tighter controls.

 

Posted by lycan_901 on April 30, 2009 at 7:59 a.m. #112

At saikotik.....
Right after the dash cancel, do not let go of the foward movement. Basically, when you cancel the shoryuken with Foward,foward..... dont let go of that motion(just go to the ultra command). Take your time and go down,foward,down,foward. It doesnt have to been done super fast! Make sure your execution is done right rather than being done fast!

 

Posted by saikotik on April 30, 2009 at 10:17 a.m. #113

thanks LYCAN_901

 

Posted by Ryu on May 5, 2009 at 11:20 p.m. #114

Ken sucks get off the 3rd strike band wagon and face the truth Ryu is ten times better

 

Posted by Seman Bandit on May 6, 2009 at 12:46 a.m. #115

Earlier today I watched a hentai porn with chunli and ryu. OMG! ut was so hot. Then when ken entered I unbuttoned my jeans and started jerking it like it was going out of style. I remember laying on my back with my cock gripped firmly in my hands as i yelled "Keeeeeennnnnn!" I shoot a huge chunky wade of my man gravey all over my chest and face. I then used the cum as a lotion.

 

Posted by seman bandit fan on May 6, 2009 at 8:30 a.m. #116

cool

 

Posted by MORE KEN'S PLEASE!!! on May 8, 2009 at 11:29 p.m. #117

screw strategies!
All you need is more fierce dragon punch.

 

Posted by Firegod on May 17, 2009 at 8:26 a.m. #118

It is really very sad to see that the Ken section isnt getting much love. They seem to update the highter teir characters more often than the mid and lower tier.

Anyways, playing online with Ken is getting annoying. People basiclly just sit there and block all day and counter. Ken isnt the aggressive machine that he was in past games like SF2 and Thrid Strike.

I have no idea how many matches i have lost to Blanka, Ryu, Sagat, Rose, Balrogs and others who just sit there....I wouldnt have a problem with this if Kens offence was better than their defence, but sadly that doesnt seem to be the case thse days.

Hopefully we can get a update with character specific matchups, like on the other threds...

 

Posted by dan1210 on May 19, 2009 at 12:59 p.m. #119

hey, can i just say to all you ken haters, i play ken cos he looks cool! his moves look cool!, i dont play girl characters cos i just dont like them, blanka looks daft!,zangief looks like a strong man from the carnival! sagat's moves are awesome but i find him too big, i like fei-long too but his moves can look over complicated, i have been playing streetfighter since the first one came out(streetfighter 1)and it was always about ken and ryu fireballs,shoryukens,hurricane kicks the rest of the cast was just eye candy, ryu and ken ARE streetfighter if you dont like playin kens just kick them and stop moaning! by the way my gamertag is dan1210 and if any ken players can help me improve my game would be much appreciated, although i have been playin streetfighter for years im still a noob in many ways! cheers.

 

Posted by dan1210 on May 19, 2009 at 1:09 p.m. #120

just too add i am a very bed ken! and not very good at the game on a whole!

 

Posted by miguel on May 23, 2009 at 10:26 p.m. #121

this game is one of the best it is loaded with stuff evrey day i learn sotheming new

 

Posted by JerseyFame on May 27, 2009 at 7:48 a.m. #122

Kara throwing is the dirtiest tactic....ever.

 

Posted by la on May 27, 2009 at 9:02 p.m. #123

Anyone have any good strategies for KEN VS Vega ? I keep losing online against vega! I cant uppercut his wall move. what do u do against it ?

 

Posted by mattvsobi on May 28, 2009 at 6:02 p.m. #124

What's wrong with these people that express their wanking habits on a gaming site? Nobody with an actual sex life would do that. losers.

 

Posted by baz on May 30, 2009 at 6:43 p.m. #125

(for la) throw a fireball then jump and medium kick. jumping ex huricane, do the super on him in the corner to juggle, and when he jumps in non deep with his claw, counter with standing medium punch into fierce shoryuken!

 

Posted by IllusionSpark on May 31, 2009 at 7:40 a.m. #126

I've played about 500 people online using Ken. It's sad, I'm a Ken expert now just from watching others and never using him myself.

 

Posted by Mike_M on June 1, 2009 at 7:42 p.m. #127

Ken is the ultimate n00bspam character without a doubt. I'm G2 in Championship mode (meaning the other player probably doesn't completely suck) and have won matches literally by the Ken Flowchart...jump kick and SHORUYKEN!!!11!! the whole match. It's absurd.

Ken is fun to play though, and I find a good Ken is tougher to beat than a Ryu player of similar skill because he's faster and has more range.

 

Posted by baz on June 9, 2009 at 8:46 p.m. #128

he's my second character, pretty standard, ryus fa cancel into ultra is way better than his and I'm still trying to learn it, i don't know if i have a good enough joystick or what? any advice on learning kens shoryuken fa cancel into ultra???

 

Posted by Honestly on June 11, 2009 at 5:36 a.m. #129

Without Kara Throw....Ken is nothing.

Just a weak spamming jerk.

 

Posted by ken on June 11, 2009 at 7 a.m. #130

NEK

 

Posted by ken on June 11, 2009 at 7 a.m. #131

NEK

 

Posted by ken on June 11, 2009 at 7 a.m. #132

NEK

 

Posted by ken on June 11, 2009 at 7 a.m. #133

NEK

 

Posted by Ken Ken on June 12, 2009 at 8:35 a.m. #134

I'm a pretty good ken user against any charater APART from Vega and Blanka. Does anyone have any idea how to beat these 2 guys? they seem to too quick and unpredictable.
best to stick with a ground game against these guys?
I can match up and beat most players at G2A grade and I'm on G2D....seriously finding it hard to get a solution for beating Vega&Blanka.
Help Help Help.

 

Posted by baz on June 12, 2009 at 11:46 p.m. #135

[for ken ken]learn to dragon punch blanka out of his ball, learn to dragon punch vega when he does that jumping claw stuff, don't really use fireballs on either of them except when they are on the complete otherside of the screen or not at all, use a far away forward + medium kick poke to stop blankas electricity, and to stop vegas backward jump, blanka u want to stick to the ground, vega you can do a jumping hurricane here and there

 

Posted by Ken Ken on June 15, 2009 at 6:45 a.m. #136

[For Baz]
Thanks for tips against vega/blanka.

ken is by far one of the hardest characters to link into his ultra...- thats why hes quite a weak character and only sitting in the mid table of the tiers.
all the top characters can link ultras and supers with minimal timing effort i.e Ryu and Sagat....much easier to claw the game back in your favour.
Plus Ken's fireball game isnt very good since he has a much slower recovery time than Ryu...so defensively hes not even that great.

so for the people that think ken is an easy or noob character then i suppose they dont know much about the game.

 

Posted by baz on June 18, 2009 at 11:43 p.m. #137

well, his fierce flaming dragon punch is really good, it's tuff to focus attack cancel it into his ultra but it is possible with enough practice. one cool thing about his ultra is if someone sticks out a move, like sagat high tiger shot, he can punish it with ultra like 1/4 screen distance away plus you can combo with his ultra from an air hurricane or fierce. his kara throw is good too.

+ one really cool thing I learned from playing street fighter a lot

"cheap moves and tiers don't matter if you can get inside somebodies head, it's possible to beat someone with just jabs if you know what they're gonna do"

 

Posted by @baz on June 22, 2009 at 4:41 p.m. #138

right on! All about what you do and what you make your opponent do!

Lucy~^^

 

Posted by shaggy on June 25, 2009 at 11:44 a.m. #139

Ken is mainly a n00b character. Here is the evidence:

1. Ken misses a sweep kick. He can block a response sweep kick.

2. Ken has no frames before he connects a SRK, giving invincible priority. Blocking his SRK can only be done pre-emptive.

3. You can spam using Ken and defeat much better players.

4. When he does something stupid, he's automatically shifted backwards to protect him.

5. When you crossup Ken in a corner, there's a chance that the game automatically moves your character from the upper back of Ken to his front, to protect Ken.

Ken is basically an auto-correct character. All his mistakes are automatically corrected by the system. His moves are invincible. The only reason for Ken to lose is because he's used by flowchart n00bs which is why his upcoming moves can be read. Ken as a character has no flaws, he's unbeatable. The only reason why Ken gets beat is because the player using Ken is too much of an amateur.

Nowdays, most players know the cheat moves of Ken which is why all the Ken scrubs have become flaming dragon punch turtles which is the most pathetic thing I've ever witnessed. They're too coward to attack and mostly use auto-correction and priority.

 

Posted by shaggy on June 25, 2009 at 11:49 a.m. #140

The only reason why people use Ken is because they need an advantage. In other words, because they are weak and have no skill. Yet they think they're really good, thus the term "Ken scrub". There's no term such as "Gen scrub" or "Fei Long scrub" because those players are very good, unlike most Ken players who ruin the game for everyone. Even if you beat them, you had no good game because you were just playing against someone who's either spamming flaming SRK or hiding like a coward in a corner.

 

Posted by Ken_Wins on June 26, 2009 at 9:03 a.m. #141

...Perfect

 

Posted by beefy on June 26, 2009 at 6:29 p.m. #142

his srk has 3,4 or 5 start up frams not 0

 

Posted by beefy on June 27, 2009 at 6:34 p.m. #143

someone liked the newgrounds SF flash collab lol

 

Posted by Tired on June 29, 2009 at 5:04 p.m. #144

So unbelievably tired of playing you Ken losers over and over and over and over. Please, PLEASE show a little originality and style and try to master another character. What is the damn fun in doing the same two moves over and over? Try Rufus. Maybe Dhalsim or Fuerte or Abel. Stop being such clones, you fireball nuggets.

 

Posted by trek1410 on June 30, 2009 at 7:14 p.m. #145

u can juggle the super into the ultra, u jus have to do a light shoryuken first. u dont have 2 b in the corner.

 

Posted by Ken is for losers on July 2, 2009 at 5:19 p.m. #146

@Tired, it's because most people don't have skill so they use cheapness to win by choosing Ken and abuse his cheats. Ken's jump is so short that you can barely anti-air it. His moves has zero frame time, giving him unlimited priority over his opponent. His moves give many times more damage than the average character. Ken is nothing more than a cheat character for cheap scrub players.

 

Posted by SIKEHouseCEO on July 2, 2009 at 7:25 p.m. #147

Maybe u have posted it already but here's a nice combo that will demoralize your opponent. Looks nasty when you do it, and it's pretty easy to do.

Jumping HK, Crouching MK, HP Hadoken, FADC, HP Shoryuken, FADC (after 2nd hit of course), MP Shoryuken (optional), Shinryuken

w/ MP shoryuken: 15 hits, 451 dmg, 545 stun
w/o MP shoryuken: 13 hits, 415 dmg 485 stun.

Requires a super gauge and ultra gauge, but it's well worth it because it's quick to pull off if the opponent is corner crouching or has just whiffed an attack. The MP Shoryuken is optional because it's really difficult to pull off but the advantage is it adds a significant boost in stun and damage. (it adds 2 hits instead of 1. one from the shoryuken itself and another from the shinryuken because it connects at a lower point) (NOTE: This is NOT a corner combo so you can pull it off in the open!!!) I've got a Ken Icon so yeah, I'm certified to post this information for you lol.

 

Posted by SIKEHouseCEO on July 2, 2009 at 7:43 p.m. #148

An addendum to my earlier post:

You can restructure the combo like this and get more dmg AND stun with less hits, but the tradeoff is speed:

Jumping HK, Crouching MK, LP Hadoken, FADC, LP Shoryuken, FADC, Shinryuken

Obviously with the LP Shoryuken you have less time to react in order to do the FADC, but it turns out to be 13 hits, 437 dmg, and 520 stun. Less dmg and stun than the original combo with MP Shoryuken, but more dmg and stun than the original without. This version is significantly harder to pull off though.

 

Posted by @ the whiners on July 8, 2009 at 9:37 a.m. #149

Rofl @ the people whining about Ken. Play Championship mode and upgrade to G2 atleast and you won't see "scrub" kens. Maybe its just because you guys suck...seriously

 

Posted by Beef on July 9, 2009 at 1:52 a.m. #150

Thats true the second you reach G2 thier are no scrub kens in sight. You dont have to deal with any spammers either only players who know how to fight for real.

 

Posted by ur so awesome on July 9, 2009 at 2:46 p.m. #151

for shaggy and ur stupid comments.

u truely are a noob posting things u know nothing about, u should mayve play the game a few times more and maybe get out of that spaz G5F grade.

 

Posted by FIregod on July 11, 2009 at 8:53 a.m. #152

wow i cant belive some of the stuff im reading...

ken has no lag on his moves? His jump in is so short you can barely see it? People pick ken because they need a advantage? When he misses he is automaticlly shifted backwards 0_0? You can spam with him and beat better players.........

ROFL!!!!!!!!!!!!!!!

Ahh man, people on the internet are so funny.

If you watch pro vids, you never see a Ken, there is a reasaon for that.

And no, the reason is NOT because the Japanese are honorable and picking Ken and spamming moves is dishonorable and the whole country would want you to commit suicide..........

If you are a real ken player, playing against people who know how to BLOCK, then you realize that Ken is a uphill battle agaisnt alot of characters.

ROfl at people who think Ken is God.

 

Posted by beef on July 12, 2009 at 3:35 a.m. #153

Ken is mid teir at best if his moves were as amazing as you all say then how do you keep beating all those srub kens you hate

 

Posted by baz on July 13, 2009 at noon #154

i play him and i know that flaming uppercut is cheap

 

Posted by Goolookin on July 13, 2009 at 9:40 p.m. #155

Dang baz, your an idiot.

 

Posted by ... on July 14, 2009 at 5:44 p.m. #156

I need help with ken's 4th hard trial, help please, tips, anything!!! I can hardly link the crouching lp and when I do everytime I get up to the ultra, it doesn't connect since he is falling at the same time I am.

 

Posted by someone on July 15, 2009 at 4:54 a.m. #157

how to do - Standing Hard Kick, Cancel into Fireball - and I'm on PC

 

Posted by tom on July 15, 2009 at 10:56 p.m. #158

I have been using ken since i was like 10 yrs old. My fav character by farr. I own with him cuhz i got skills. Combo every single time

 

Posted by sean on July 17, 2009 at 4:36 p.m. #159

have any of you done the jump forward hard kick, crouching lightpunch, shoryuken, super shoryuken, ultra shoryuken yet??

 

Posted by Krzysiek on July 22, 2009 at 5:53 a.m. #160

Ken is the only character by far that didnt beat me in single player story mode and I have this game from 7 days.

 

Posted by Beef on July 22, 2009 at 10:15 a.m. #161

@Sean That combos not difficult if you do it in the corner

 

Posted by Shhosh on July 22, 2009 at 10:17 a.m. #162

No Ken players at evo this year against high level fighters who know his tricks its hard to put in a win espicially since shoryukens are so punishable now.

 

Posted by Awais on July 31, 2009 at 1:34 a.m. #163

You can follow up a super with an ultra. I do jumping HP, crouching HP, cancel into hard dragon punch, cancel into super after the second hit, follow that with an ultra which will connect if you're in a corner

 

Posted by Teeths on August 4, 2009 at 3:53 p.m. #164

I like ultra smile uppercut

 

Posted by JerseyFame on August 7, 2009 at 6:38 a.m. #165

Kara throw is the dirtiest, cheapest tactic ever. Playing for the kara throw is dishonorable. Get in close and break my Guard, dont throw me from double dash distance away. Sadly when I get in and crush Kens guard and take the position I want...he has no chance of defeating me or saving himself.

"That was too easy"

 

Posted by Bry on August 11, 2009 at 8:26 p.m. #166

+ A very effective Ultra move when used in combos''

Hm? Explain someone? When FADC, his ultra is weak... And that's basiclly one of the only legit moment you can do an ultra \: Apart from the basic FA and that kinda stuff.

 

Posted by we0tar on August 12, 2009 at 6:02 a.m. #167

i've juggled with the super then Ultra :) but yea in corner...

 

Posted by Voa on August 16, 2009 at 5:29 p.m. #168

when you combo his super into ultra is it the full ultra or just the uppercut up?
btw, ken isn't that scrubby. its true that his uppercut is ridic, but every character has some spammable move. ie. ryu-fireball, akuma-air fireball, gouken-back throw and fireball, cammy-cannon spike, rufus - dive kick. etc, etc.

what is all the complaint about? I personally think ryu is way easier to use than ken. ryu has stupid fireball speed, his lp shoryu priority is too good, and his comboes into ultra and super are so easy to get into that they might as well just make a button for it instead of making us waste the calluses our thumbs.

 

Posted by best on August 22, 2009 at 3:11 p.m. #169

gamertag is............B3stoftheBest......come see my pro ken if u dare.

 

Posted by Bison is Boss on August 22, 2009 at 9:39 p.m. #170

A good Ken can be annoying to play against but then again, there are so many scrubs who use him just by default, and I just get bored of playing 5 Kens in a row.

That being said, he has some combos that are really good, especially when he ends one with the damn shoryuken.

Still, I have a lot of success playing against Kens because most are a little bit too aggressive with their attacks and a shoryuken leaves them wide open to a Bison ultra ;)

 

Posted by A ken player on August 23, 2009 at 9:27 p.m. #171

Any Ken player that wishes to achieve real success with that character should learn his Kara's. All of them. Ken is nothing with out them as soon as your opponents learn how to block you're combos/block strings. Even with Kara's, your opponents will learn how to defend/defeat those tactics but the point is you are opening up his entire arsenal which leads to more mixups.

Ken is a rush down mixup master.

 

Posted by best on August 25, 2009 at 5:59 p.m. #172

I play ken and im in g1. I smash on ryu all the time and every other character. Ken is my favorite character ever since i was a kid. I play Ken very well and have a 75% winning record on my console playing online. I try using Ryu and sagat and some other characters but im not feeling comfortable with them. I seen some people with great skillz but i beat them. Ill beat anyone on any given day. Im not saying ill win all the time cuz i lose too but ill beat the pros on any given day. For ken u got to learn ur karas like what other people say. Mix up ur game, dont be predictable, once they predict u with ken then ur game is messed up. Play offence on one round then defence on the next. Keep ur opponents guessing what ur going to do. I hardly use my ultra cuz its going to miss alot and shoruken focus cancel into ultra is not worth that little damage. Well Ken is my best character and if anyone needs some tip on him then leave a comment and ill get back to u.

 

Posted by doukhi on September 3, 2009 at 4:24 a.m. #173

if thre is somthing u should know abt me .... its that am ken obssesed ! ... i have noticed somthing in sf4 that that i think pros might find useful n wanted to share it with people on ken's page ... KEN can kara cancel the focus attack !... all u have to do is use the same speed and motion of the the kara cancel throw but with strong and forward ... if succesful , ull notice that ken will dash forward alittle distance and focus attack the hell out of ur hater :) ...one other thing .. u can also dash with any character using SRK motion and the focus buttons ! thanks looking forward for feed back .

 

Posted by douki on September 3, 2009 at 4:44 a.m. #174

there was a video of a guy showing a trick or more like a glitch in the game that actually made sagat (top teir chracter) look like a retard that does not know where ken is ! very very useful ... unfortunatly this move only works on sagat , E.honda and vega(claw) ... after ur kara throw or ur normal throw input , do a hurrican kick with short so u move to the other side and then quickly dash to the opposite side and ull find sagat confused as Bal*s .. and then i leave it to u to be creative . .. u can kara cancel throw again or over head attack or just start ob a combo with crouching forward kick .

 

Posted by Drewbee on September 9, 2009 at 10:10 a.m. #175

I like using Ken. but everytime I use him soneone either picks akuma, sagat or ryu and spams me thinking ill do the same.

Quick question tho, How many kara moves does ken have?

 

Posted by doukhi on September 9, 2009 at 1:59 p.m. #176

kara throw and kara focus .. ull find the stratagy on how to use the kara throw above in the same page ... and the kara focus is not mentioned in the guid .. its pretty new to me and i dont know if alot of people know abt it.

 

Posted by ShinSenkai on September 13, 2009 at 7:39 a.m. #177

Hey, some of you may have seen me around on SF4 PSN if you have then you know that I main Ken.. I'm quite a decent Ken user and have been in G1 for like 2 months now, but even with my skill with Ken, I find it ridiculously hard to Kara Throw with him, although, I'm using a Sixaxis and not an arcade stick (not sure if it makes a big difference) but if anyone has any tips to pull this off on a controller, please get back to me =).. Feel free to add me on PSN too (Y)

 

Posted by Black-Piggy on September 13, 2009 at 2:42 p.m. #178

I just realize that Ken's hard SRK(140dmg) does less damage in total than his medium SRK(160dmg). This should be a bug within the game. Other than the range of the hard SRK, I don't see any use for it.

 

Posted by nok on September 14, 2009 at 10:45 a.m. #179

@ #179

you can not FADC from the mp SRK..

 

Posted by Kara on September 14, 2009 at 2:21 p.m. #180

Wrong, he has Kara hadoken, kara shoryuken, Kara tatsumaki, Kara throw, and Kara Focus.

Real talk. Kara tatsumaki is for traveling across the whole screen, kara hadoken is for getting close [Slight teleporting Hadoken], so is kara focus. Since kens zoning game aint to good.

 

Posted by seanomega on September 14, 2009 at 6:28 p.m. #181

the hp shoryuken does less damage because it can dizzy better than the medium i think.

 

Posted by eMRaistlin on September 15, 2009 at 4:35 a.m. #182

Nope :

SRK mp : 160dmg / 200 stun / 46 meter
SRK HP : 140dmg / 200 stun / 50 meter

SRK Hp can be canceled on first or better : on second hit (when you're 110 dmg / 150 stun), when the medium can be canceled on first hit only (80dmg / 100 stun)

So, when going for FADC or Super, you should use Shoryuken HP, else you should use the mp.

Then, the HP SRK have the Translate property... whooohooo >.>
(well, actually can help when trying to hit from very far, for the poursuit property sometimes don't... pursuit with the middle SRK, hitting once and not forcing down... Happens less with HP SRK)

 

Posted by Emrah on September 15, 2009 at 6:42 a.m. #183

Ken very bad in the sf4 . :(:(:((( Ken go to the grave :((((( Ryu and Ken my numberone.

 

Posted by best on September 15, 2009 at 11:41 a.m. #184

Ken is my best character by farrrr. I learn to use kara throw effectively but, how u suppose to kara hadoken. Or kara whirlwind kick. If anyone knows comment cuzz i want to learn.

 

Posted by Firegod on September 15, 2009 at 12:06 p.m. #185

Well at least they added something. Geez, for am inute there i thought that people stopped playing with ken.

 

Posted by kara srk on September 16, 2009 at 7:47 p.m. #186

i like lp shoru fadc to ultra reason comes out faster fadc is easy and garanted 7 hits plus from ultra meaning if you hit lp shoru to ultra youre getting 320 damge guarated or more

 

Posted by WG on September 20, 2009 at 8:46 p.m. #187

Anyone noticed that the target combo does less damage then crouching hard punch in combos? so then whats the use of the target combo?

 

Posted by youtubewatcher on September 29, 2009 at 5:45 p.m. #188

people need to learn how to kara haduken or kara shoryuken? watch this dude... i was looking and thought this will help alot of ken users... his names blacksheep...

http://www.youtube.com/watch?v=UonUlc...

http://www.youtube.com/watch?v=wYwyEG...

 

Posted by cuttyb87 on September 30, 2009 at 10:57 p.m. #189

Ken sucks in stf4 in street fighter turbo he was great he can throw and he can kick and in 4 they took all his kicks away and now he just sucks man thats awful sorry he needs a buff 4real

 

Posted by DEEJAYKEN on October 1, 2009 at 5:45 p.m. #190

IT WOULD BE NICE IN SUPER STREET FIGHTER 4, IF THEY WOULD FINALLY GIVE HIM A ULTRA OR SUPER HADOKEN! IF HE CAN TEACH SEAN IN SF3; WELL IT WOULD MAKE SENSE---DONT YOU THINK?

 

Posted by @190 on October 2, 2009 at 11:38 p.m. #191

Nope. Never. Ultra DPs and HKs only.

 

Posted by maleko on October 3, 2009 at 7:46 p.m. #192

how do you cross up with his jumping hard punch?

 

Posted by Clickpow on October 4, 2009 at 5:22 p.m. #193

Hard trial 4 is a mistype it is medium punch

 

Posted by @all on October 8, 2009 at 6:54 a.m. #194

Add to weaknesses: Hot blonds.

 

Posted by sugar rashad on October 10, 2009 at 6:39 p.m. #195

ken good but i mai sagat and ken second, some of yall are right ken kara throws is important i winn almost all my games cause of it, im the type of stragey player i predict the other player pattern, while they try to guess mines i think ahead. but ken good but hopefully super street fighter 4 fixs him give him new moves.

 

Posted by cuttyb87 on October 11, 2009 at 8:03 p.m. #196

How do u do with the Kara throw with a controller is it harder or is it easy?

 

Posted by BEST on October 13, 2009 at 10:23 a.m. #197

is using a fight stick better or controller. I have a controller and dominating with it. So im second guessing on the fight stick cause im dominating on the controller. Anyways i am the best ken player u will ever see. Want to find out test me gamertag B3stoftheBest

 

Posted by Megatonbeef on October 14, 2009 at 12:16 a.m. #198

using a fight stick compared to a controller is comparable to an automatic or manual transmission in a car. Sure auto can do everthing you need it to but when you finally learn manual you see how much more smooth and precise it is. Remember it's a difficult transition the first time but it will improve you ability to link and reduce any over compensating or screw ups.

 

Posted by n0-Ha'doh' on October 14, 2009 at 12:20 a.m. #199

To do the Kara throw you must press forward kick miliseconds before inputing a throw. on a controller you need to press forward circle and immediatly throw. This has to be done so quick it will look like you pressed all the buttons at once.

 

Posted by Shipuu-Jinrai-Kyaku on October 14, 2009 at 12:26 a.m. #200

I'm prayin they add his crazy kick super from third strike. That move is pure owenage, and is an important part of street fighter history.
"Lets go justin."

 

Posted by BEST on October 14, 2009 at 12:38 a.m. #201

I have about 33,500 gp. I got it all from ken. Im surprise the the more i get the better i become. I feel like i max out my game with ken but i know now u can always get better. The most important thing is u have to have very very good reflexis. After learning all the moves and mastering it the only thing u need left is ur reflexis.

 

Posted by Megatonbeef on October 14, 2009 at 1:14 p.m. #202

It sounds like your not in desperate need of a fight pad to improve your game in fact even after training many hours with one you may only improve 1/100th of what you are. As long as you always keep training your potential has no limit.

 

Posted by BEST on October 14, 2009 at 4:16 p.m. #203

i was looking at the tier and its nothing but BULLL. they ranked ken in the middle. Honestly to me he is in top five.

 

Posted by ssssssssssssssssssssssssssssss on October 14, 2009 at 5:57 p.m. #204

bi alna

 

Posted by lilshell on October 15, 2009 at 2:32 p.m. #205

ken was always my favorite character and i still think he's the best. ya just hating on my dog.

 

Posted by BEST on October 16, 2009 at 6:20 p.m. #206

Sagat is broken. I was a lil piss cuz i had half life and he had about 10%. He juggled and did a balerina kick twick and ultra, i was dead. Piss the crap out of me. Sagat is broke.

 

Posted by Megatonbeef on October 16, 2009 at 10:44 p.m. #207

Sagat has great fireballs, amazing range, massive strength and high health. He has been top tier in every SF game and now he's stronger than ever. Sagat will always have a cut above all characters so your only choice here is to practice against every good Sagat player you can. Get to know what your enemy should be doing better than they do and you'll run them down.

 

Posted by BEST on October 17, 2009 at midnight #208

I am a pretty skilled Ken player. 35,500 gp and a 72% win ratio. Ken is the best in the game. need tips on karas and everything let me know. CALL MY BLUFF GAMERTAG..........B3stoftheBest..............

 

Posted by Angus on October 17, 2009 at 10:36 p.m. #209

Why doesn't anyone use his jump-in HK HK(close) H hurricane kick combo? It does over 400 damage and doesn't require any EX bars

 

Posted by Megatonbeef on October 20, 2009 at 12:12 a.m. #210

You dont wanna miss judge the range on that standing hard kick. If your not right in you opponents face the wrong kick will come out and you wont be able to cancel.
Your combo is better than most because of how strong it is and having less damage scaling on the srk.

 

Posted by blarg on October 23, 2009 at 7:36 p.m. #211

The only downside to that combo is kens hurrican does not knock down so as soon as you stop you need to defend or attack again. If you gust defend you could be thrown. If you attanck you enemy may use a reversal dragon punch or other move. If you use a dragon punch your enemy may defend. If you really wanna mess um up do a light kick hurricane in your combo so you can end with a throw before your opponent is prepared for you.

 

Posted by Taaz on October 24, 2009 at 1:59 a.m. #212

Guyz, please could you tell me how to do a half shuryoken
ie,if the other guy defends it i want to cancel it and dont want to go in the air. when i go in the air the opponent attacks me if he defended it.

pls help

 

Posted by TT on October 24, 2009 at 2:36 a.m. #213

how to focus attack dash cancel
pls help

 

Posted by TT on October 24, 2009 at 3:55 a.m. #214

how to "focus attack dash cancel" from shuryuken to use ultra ?????????????????/

 

Posted by yoo on October 24, 2009 at 6:32 a.m. #215

u input a HP srk wait for the second hit and press the focus bottons ... while keeping ur fingers on the buttons dash forward fast and input the ultra motion .

 

Posted by yoo on October 24, 2009 at 6:35 a.m. #216

am a pretty decent ken player .. i dont go online much though .... guys !!!! i have a problme with el furte .... any strategy advice ... hes anoyyinG!

 

Posted by BEST on October 24, 2009 at 8:35 p.m. #217

if u are having touble beating al furte then ur not a decent ken player. I am a very good ken player and playing elfurte might be a lil tricky but thats all he has. All u have to do with ken is rush him down. Dont play defence cuz he has too many tricks to attack u. U have to do the attacking and let him defend.

 

Posted by yoo on October 24, 2009 at 11:44 p.m. #218

the thing is ... i know if i rushed elfurte down i would beat him ... its difficult for me not becuz it is elfurte the character ... its the good few elfurte's out there ... the thing is ... every mix up el furte inputs leads to a knock down ... and if u are knocked down .. its kinda hard to rush ... cos u always keep guessing what,how or where is he gonna attack next .. n he has some crazy mixups that dont even link in combos if u know what i mean !

 

Posted by TT on October 25, 2009 at 5:37 a.m. #219

thnx yoo.

 

Posted by dont know on October 25, 2009 at 2:51 p.m. #220

dont know if this has been mentioned but;

jumping hard punch, Shoryuken (cancel), super takes like half hp.

and its really easy for new players to pull off with ken as its really easy movement to get used to

 

Posted by megatonbeef on October 25, 2009 at 9:04 p.m. #221

ElFurta's guessing game is what hes all about it can be really frustrating even for pro players to stop it. Although their are ways to get out of each attack if you choose the wrong method you just get knocked back down.
What helped me was playing as Furta for a week so i could see first hand what works and what doesn't.

 

Posted by yoo on October 25, 2009 at 11:38 p.m. #222

yeah ... much appretiated megatonbeef ...guess that would be the best sulotion ...

 

Posted by on front screen on October 27, 2009 at 9:31 a.m. #223

pumpkin head ftw

 

Posted by Megatonbeef on November 1, 2009 at 9:59 p.m. #224

Ken should have the over head flying kick Ryusenkaku he had in CvS2. Sean has the same kick in third stike but its called the Ryubi Kyaku. It's a good attack for both in the air and ground, this would make his footsie game much better and help make him different but still as good as Ryu. Plus his old air throw would be nice.

 

Posted by animedude4300115 on November 3, 2009 at 8:55 a.m. #225

Ken is the best fighter on the game.I garantee he is the best.And if you don't think so I will beat you anytime anywhere.My favorite move of Ken's is Shoryuken.

 

Posted by @ animedude4300115 on November 4, 2009 at 5:09 p.m. #226

Nope he isn't.

 

Posted by @Best on November 9, 2009 at 3:53 p.m. #227

This guys a joke, don't listen to his big mouth. DESTROYED him in player matches today with his "pro" ken.

 

Posted by BEST on November 10, 2009 at 4:15 p.m. #228

lol ur funny dude dont say it the other way around lol.

 

Posted by Greymondo on November 19, 2009 at 9:38 a.m. #229

if u want to use Ken think about Ryu he is much stronger

 

Posted by BEST on November 20, 2009 at 1:52 p.m. #230

RYU is a weakling to me i own him with KEN all day

 

Posted by hyperbomb on November 21, 2009 at 2:11 a.m. #231

@ Best Ken is okay he is good up close but alot of people turtle on stf4 so maybe If a defensive minded ken can be RYU? but really old skool playstyle can be Ken's flashy combos any day RYu is better... check out all the major tournaments ever very few Kens and they all play the same lol

 

Posted by Megatonbeef on November 21, 2009 at 5:11 a.m. #232

Ryu may be stronger in this game but Ken is about fighting with style and flair regardless of the outcome. Ryu has very strong zoning and corner skill, Ken has better rush down and fottsie skills. IT's really all about the way you wanna play.

 

Posted by BEST on November 21, 2009 at 1:46 p.m. #233

@hyperbomb
Ken is a way better character for me. I play him better and beat ryu almost all the time with kens rush down. About the tournament with Ryu there is only 1 and we all know who that is DIAGO. There's no need to name the rest cuz diago is the only one to name the rest is embarassing. All about Ken.

@Megatonbeef
ur comments are facts meaton i agree with u.

 

Posted by Hyperbomb on November 29, 2009 at noon #234

@ best no disrespect dawg lol u main Ken I can tell but I have problems with his moveset he was the bomb in third strike and then now I dawg him with RYU alot and its because of the matchup and only thing that gets me is the step in kick its a great move good for pushing people into corners outside of that he has nothing else but an ex hurricane kick and its possible to live and die by that move but its counter-able and when I picked RYu I felt like his moves fitted me moreand I dawg Kens cuz I know he's tricks its And Ken's moves are to easy but honestly he's moves are multi-hit so I put an asterix on his combo title

 

Posted by BEST on December 1, 2009 at 12:07 a.m. #235

@HYPERBOMB

i want to test out ur RYU......GAMERTAG.........................BestoftheB3st.....

 

Posted by Hyperbomb on December 1, 2009 at 12:44 a.m. #236

@ Best U must be on the 360? Whats ur connection like? if its good we will play if its weak NVM lol

 

Posted by BEST on December 1, 2009 at 4 p.m. #237

yeap 360 and i have a good connection add me

 

Posted by Hyperbomb on December 1, 2009 at 11:43 p.m. #238

@ best ur new to the stf scene? cuz ur acting like a douche I see u hit the RYU forum talking big man get some stf2 actiion with ur scrubby Ken then talk about big the real deal STF4 is for scrubs I barely play I like HD remix alot better for the gameplay

 

Posted by BEST on December 3, 2009 at 12:08 a.m. #239

lol i been playing street fighter since u was still in ur mommy's stomach lol. stf4 is for scrubs are u kidding me stop living in the 80s we are in the 2000s now ok. ill play u in any street fighter and i know u suck thats why u dont want to challenge me. If ur scared to lose just say so scrub. I talk big but i can back it up, woop all the ryu players in that room already.

 

Posted by timetogetpaid on December 3, 2009 at 12:26 a.m. #240

best i embarrased u multiple times on xbl you are garbage and you are exactly what i would consider to be a scrub

 

Posted by Hyperbomb on December 3, 2009 at 1:25 a.m. #241

@ Best I have played before u just made like 30,000 I don't go by Hyperbomb its something else lol but u turtle up alot ur a noob I can tell and u still oick ken do his flow chart and think ur good dude get over urself and play at the arcades or go to a tourney if ur that ish... Just because u play alof and have alot of CP doens't mean ur good scrub ur like in HS aren't u?

 

Posted by Arnab on December 3, 2009 at 3:20 a.m. #242

thnxxxxxx

 

Posted by BEST on December 3, 2009 at 10:59 a.m. #243

funny all u have to do is add me and well play its that simple lol. gamertag is up there if u are scared then just say so lol.

 

Posted by Hyperbomb on December 3, 2009 at 1:34 p.m. #244

@ Best timetogetpaid said he already embarrassed u so y waste my time see me in the arcades lil homey u and ur pro Ken

 

Posted by BEST on December 3, 2009 at 9:19 p.m. #245

scrrrrrrrd lol lmao

 

Posted by arcade on December 4, 2009 at 8 a.m. #246

i really want them to change the back of kens hair ,make it smaller. the hair style he has now is just kid like.

 

Posted by mike on December 6, 2009 at 5:03 a.m. #247

can anyone tell me how to do Kens Hard trial 4?

I can't seem to go from a crouching hard punch to his upper cut. It comes out as either a fireball or super.

 

Posted by Ryu Apprentice on December 6, 2009 at 6:46 a.m. #248

@mike

The way to go from crouching hard punch to his uppercut you have to flow into the move.

in essence you have to chip in the hard punch into the shoryuken motion.

the shoryuken is forward down forward punch

then hard punch into shoryuken is

forward down hard punch forward punch

hope this helps

 

Posted by millenniumccdc on December 7, 2009 at 12:08 a.m. #249

Im saving my money for the x arcade stick then i should be able to master ken. I hate that to land an ultra i have to FOCUS, dash, Then ultra. With proper timing spacing ect. seems like i have to see my charter getting nailed because i cant land the dash! O and all it takes is a simple block to kill my ultra it is hard to setup. But its SICk when someone does an ultra like sagat or balrog and I counter Ultra timing IS EVERYTHING, but when i get my stick I should be more consistant. Ken IS THE S--T! Been using Ken since i Knew what a quarter is. :)

 

Posted by mike on December 10, 2009 at 1:31 p.m. #250

@ryu apprentice

I appreciate the advise. Unfortunately, I have yet to be successful, will keep trying.

 

Posted by ryu apprentice on December 12, 2009 at 12:15 p.m. #251

ok, one thing you can do is to practice hitting crouching hard punch into shoryuken seperately until you get a hang of it. if you learn it I think it will be good for your offensive game.

crouching heavy punch into light punch shouryuken into shinryuken is quite damaging combe

 

Posted by Keith on December 19, 2009 at 7:27 p.m. #252

Ken may be one of the most popular characters, but he pales in comparison to Ryu. I'd rather use Ken because he has more variety in his moveset as opposed to Ryu with his basic moveset (plus I like to set my opponents on fire with heavy shoryuken).

I learned a neat 10-hit combo I used with Ken:

Focus Attack, Dash Forward, Target Combo, Heavy Shoryuken, Super

Takes out almost half of an opponent's lifebar. Can also start the combo with Jumping Heavy Kick.

 

Posted by BEST on December 19, 2009 at 10:15 p.m. #253

went to a tourny and took 7th overall. Someone ask me why do i use Ken?? I told him he is my favorite since i was a kid and i cant play ryu or sagat like how i play Ken.

 

Posted by kara focus on December 21, 2009 at 3:04 p.m. #254

you can kara focus attack as well do the forward MK into a focus attack the timing is the same as the kara throw

 

Posted by kara throw on December 26, 2009 at 4 a.m. #255

Kens kara throw is harder to fo than anyone elses is step kick is to fast sometimes and I blow it any advice?

 

Posted by WindSage on December 26, 2009 at 8 p.m. #256

Don't blame yourselves for your hardships with SFIV Ken. His character in II was really fast. Tatsumaki into a multiple knee grab, low medium into a double head kick and finish with a shoryuken. His arial grab dominated, his fierce shoryuken flew across the screen: allowing chasing and escaping. You wasn't punished for using a fierce. His Hadoukens were just as fast as Ryu's, his regular moves were the same as his Ex ones. He's been nerfed and Ryu has been buffed extremely. Ryu's super and ultra is the easiest its not your fault. Capcom loves Ryu, we love Ken. But Fight on; your skill with a weapon will bring you victory not the weapon itself. Capcom failed us. We have been waiting for over a decade for crying out loud. Also XBOX360 directional pad is your enemy. Directional buttons is what you need. Good Luck Kens

 

Posted by WindSage on December 26, 2009 at 8:04 p.m. #257

Kara Throw
press all three buttons. just land on the circle or B first while pressing forward

 

Posted by kara throw on December 30, 2009 at 2:09 p.m. #258

@Windsage at the same time or do u have to wait like a frame or so? it seems ken will get new moves or maybe all his kicks a finally

 

Posted by LetsFight on December 30, 2009 at 7:03 p.m. #259

Whats the best way to defend against a cross-up attack?

Whats the best strategy to defeat Balrog?

 

Posted by Alfarin on January 1, 2010 at 5:18 a.m. #260

SPAM! SPAMMITY SPAM SPAM SPAM SPAM!

Seriously now, the next time i see a ken go from light punch, low light punch to heavy shoryukn, im awarding ken the cheapy Mcdonald award of cheapness.

 

Posted by BEST on January 1, 2010 at 12:57 p.m. #261

i got the best Ken up on here. Killed everyone who dared to challenge me on xbox live already. over 800 victories with 1100 battles. thats more than 70 percent win ratio. who wants to learn or be killed with ken let me know. just dont cry to ur mom when u lose about a mid tier character

 

Posted by Ken player on January 4, 2010 at 8:05 p.m. #262

I recently converted into using Ken as my player,it took me about a week and half to pass all his challenges normal/hard at first it gets harder,but then once you figure out the timing on his links,its a piece of cake. I applied this with bison,and it beat his hard challenges in less then 10 min.

 

Posted by millenniumccdc its myGtag on January 4, 2010 at 10:08 p.m. #263

whats your gamertag BEST?

 

Posted by millenniumccdc its myGtag on January 4, 2010 at 10:21 p.m. #264

I cant be consitant with Kara Throw any luck doing like 10 Kara trows in a row? Anybody plat FBA Marvel vs Capcom It has Killara I think it could be played online on an a basic computer with a wired 360 controller. Shout out! Im gonna play some $f4 BUY the arcard stick It made me rememeber why i choose Ken, I can do dash cancles and "ultras so sneekey its like a mouse fart..You know you hit by something but dont know where it came from". My utra are nice defense like a counter-ultra like as soon e Honda does his headbut <bo0MXx..ULTRA WTF! or able does his.......I gotta go get schooled on some sf4

 

Posted by UFC on January 6, 2010 at 3:22 p.m. #265

i mained ken when i first got the game but i main sagat however ken is my true main overall, i catch people alot with those throws i like to keep people guessing because some people online will stick to a pattern for ex if i knock them down i normally stand next to them to see what will they do if they do a wake up, the next time i get them down i would jump over them then blcok to make them miss they will change their game plan thats when i abuse the heck out of ken throws his throws is crazy i nthis game i had beat a guy who was pretty good just using his kara throws i kept throwing him off lol XD but im waiting till SSF4 im done with SF$ too many issues online and s.h.i.t

 

Posted by BEST on January 7, 2010 at 4:35 p.m. #266

gamertag is................B3stoftheBest.............hit me up if u think ur good, also hit me up if u want to learn how to play Ken.

 

Posted by BEST on January 11, 2010 at 11:43 a.m. #267

I'm sorry for lying guys. I really suck ass at this game and just want to meet some guys who want to play around. Maybe we can meet up and stroke each others hair. I like it rough too, just like Ken. Hit me up if you want a back rub with a happy ending.

 

Posted by yo on January 12, 2010 at 9:30 a.m. #268

They still don't post up ken's kara focus, kara srk, and kara hadouken

 

Posted by neil on January 17, 2010 at 7:35 a.m. #269

sad

 

Posted by BEST on January 18, 2010 at 2:16 a.m. #270

Here's a video of me being 1337:

http://www.youtube.com/watch?v=DHm-N1...

I beat several off every time I seem myself pwn everyone so hard.....................every time..........B3SToftheBEST

 

Posted by tekkan 6 is crap on January 18, 2010 at 11:24 a.m. #271

ken is a very good player but lacks something they should give him some new moves.my street fighter 4 disc on ps3 broke.so sad!!

 

Posted by boob on January 21, 2010 at 1:38 a.m. #272

The problem with Ken's simple.Ryu's simply a better character.So everyone that love playing Ken .. end up playing Ryu.

 

Posted by Ken on January 22, 2010 at 2:16 p.m. #273

Tatsumaki Senpuu-Kyaku@!!!!!!!

 

Posted by SSF4 on February 6, 2010 at 12:41 p.m. #274

Ken needs more priority in Super 4

 

Posted by Ken Masters on February 7, 2010 at 8:43 p.m. #275

What the hell was capcom thinking when they made this ken? Ken is worse than ryu in everyway. very short focus range slow fireball with less damage and longer recover, weaker shoryuken (even though Ken is the one who perfected the move) senpukyaku doesn't make opponent fall including EX spnpukyapu (and u end up been the one defending after you put in a combo) ultra hard to hit. The only good moves his got are Forward M.Kick EX shoryuken and high Priority ultra.

 

Posted by Ken Masters on February 7, 2010 at 8:47 p.m. #276

In SSF4 ken NEEDS to be improved ALOT... he needs longer focus range. Better shoryuken than ryu (because that is ken's signature move) fireballs as fast as ryu's and similar recovery time. senpukyaku needs to make opponent fall (at least the last hit or EX senpukyaku)

If he's not given a faster fireball with good recovery capcom should at least give him back his roll so he can set up fireball spamming ryu and sagats and also his air throw. but its a must that senpukyaku shoild make the opponent fall.

 

Posted by cuttyb87 on February 8, 2010 at 8:32 p.m. #277

Ken is fine just look at his style of fighting inyour face mixup guy he isn't a zoner like ryu with hadoukens he has a mp shoryuken that's for anti air his ultra takes a lot its just hard to set up tho but Ken is fine his ex tastu is great but his hard take the most power tho and adds a vortex to his game so Ken is fine

 

Posted by tommie on February 12, 2010 at 11:03 a.m. #278

i hate ken and ryu soo much :p they are soo cheap !! ... pathetic turtles !

 

Posted by rimsteespinin on February 13, 2010 at 4:03 p.m. #279

tnanks for the hard trial 1 combo video. i was completely off. ken needs to have more power.

 

Posted by . on February 14, 2010 at 10:25 a.m. #280

@tommie

What is truly pathetic is people that can't take down a turtle ken/ryu/akuma. Stop whining and get some skills.

 

Posted by Tekkenfb368 on February 19, 2010 at 5:58 a.m. #281

I think the matchup with Ryu and Ken is 50/50

 

Posted by Ken on February 20, 2010 at 9:06 p.m. #282

I am an overused piece of sh-t

 

Posted by lol on February 22, 2010 at 6:23 a.m. #283

Pure SCRUB!!!!!

 

Posted by shadow0501 on February 27, 2010 at 7:52 p.m. #284

ru vs ken matchup is not 50/50 as in almost every aspect ryu is better than ken you cant jump in on a spamming hado ryu because he can srk but you can on ken cause his has slow recovery so he cant pull out a srk and then theres the ultra ryu gets so many ultra chances and some can be combod with the super kens ultra is harder to land with less options

 

Posted by Т-34 on February 28, 2010 at 3:53 a.m. #285

в эту игрe только амирикосы катают!!!!!!!1

 

Posted by his1nightmare on March 1, 2010 at 1:21 p.m. #286

Am I wrong, or is Kens awesome ambiguous cross over aerial HP not special, since the stupid Ken*20 equivalent Ryu has it TOO?

 

Posted by I NEED on March 3, 2010 at 5:40 p.m. #287

a farther reach fvkn focus atk!!!!!!!!!! and srk to be better thn RYU!!!!

 

Posted by Ken ftw on March 4, 2010 at 1:34 a.m. #288

ken was the best player back in the old sf series. he was like god tier his moves were devastating now hes mostly used by crappy players but i would love to fight a great ken.

 

Posted by Ken on March 8, 2010 at 4:47 p.m. #289

My target combo is better if you are able to jump in than light kick and light punch. It's a medium attack comboed with a hard attack! Then you can do LP Shoryuken, then Shoryureppa and if you're close to the wall, a Shinryuken.

 

Posted by sectionz on March 11, 2010 at 1:28 p.m. #290

any tips for fighting against blanka wit ken?

 

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