Guile Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on March 12, 2010

Character Overview
The legend of the man with two special moves continues.
Guile is fairly similar to his Super Turbo counterpart. The main new thing that Capcom gave him is an overhead hit that can be done by pressing Towards and Medium Punch.
A few of his attacks have different properties now, but he has his typical high priority and damaging moves making him formidable in the right hands.
Most players argue Guile's main strategy is centered around Sonic Booms and deciding what to do next after each one is thrown.
• Strengths •
+ Exceptional defensive game.
+ Great zoning ability.
+ Can apply some decent offensive pressure.
+ Some really good anti air options.
• Weaknesses •
- Doesn't have as many options for mixing up his offensive attacks as other characters.
- His Super move isn't very useful.
- Extremely difficult to combo into his Ultra.
Anti-Air Tactics
Besides Guile's usual Flash Kick set ups, he has some good ways of countering jump in attacks.
If your opponent tries to jump over your head to cross you up, do a Crouching Medium Punch as they're about to hit — this will make it difficult for your opponent to land their attack.
Standing (Neutral Position) Medium Kick is a really effective Anti-Air move, once you get the range down use it whenever your opponent tries to jump in and you're not charged.
Crouching Hard Punch works much like it did in Super Turbo, making it a great move for knocking the other fighter out of the air when they're above you.
Guile's air throw (Light Punch plus Light Kick when airborne) is also effective when you anticipate a jump in.
Following your Sonic Booms
Even though your projectiles fly a little faster than you may be used to, you can still follow behind them to give the other fighter trouble.
Many times when your opponent sees an uncharged Guile (not holding down-back) their first reaction is to jump in. Depending on your positioning, you should counter with one of the anti-air measures detailed above.
If they don't jump, you can go with a low attack, a jump in, overhead hit or attempt a throw. Depending on your range, you may have to dash in after your Sonic Boom to get in the proper distance.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
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• Sonic Boom •
A really good projectile, it's a bit sped up from previous Sonic Booms in other Street Fighter games.
You can spam the heck out of these because the recovery and charge times are quite forgiving.
To follow behind it and set up some of Guile's Street Fighter 2 tricks, you may need to dash instead of just holding forward though.
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• Flash Kick (Somersault Kick) •
*Armor Breaking*
Guile's famous anti-air move is back, in somewhat true form. It's anti-air properties are decent still, but it's much easier to be hit out of this than in previous Street Fighter games, but Guile's other anti-air tactics help make up the difference here.
The Kick button pressed determines the range and power of this move. Light Kick is good for countering attacks made on the ground, but it does the least damage.
Hard Kick flies up more vertically and does the most damage, but if you miss with it you can kiss goodbye to a good portion of your power. Medium is a mix of the two.
(In the air)
• Air Throw •
This throw has A LOT of range, making it work really well if you can anticipate a jump in from your opponent.
Having the joystick in a neutral position or forward will result in a backbreaker, and holding back makes Guile do an air slam.
EX Moves
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• EX-Sonic Boom •
Hits twice, and it's a great way to keep pressure on your opponent. It's also faster than the Hard Punch normal version of the Sonic Boom, meaning it's VERY quick.
This attack works well against fireball spammers, because your EX-Sonic Boom can take one projectile and still keep going, plus its speed can really throw them off.
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• EX-Flash Kick (Somersault Kick) •
*Armor Breaking*
The EX version of this attack increases damage, range and priority — it also hits twice. This is a good, "Get the heck off me!" move.
Super and Ultra Moves
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• Double Flash Kick (Super Somersault Kick) •
Very, very few practical uses for this attack. You can use this to punish your opponent when they leave themselves open, but you're best off spending your Super meter on EX moves.
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• Flash Kick Explosion (Ultra Somersault Kick) •
Guile does a series of three Somersault Kicks resulting in big damage if they land. Unfortunately, it's really difficult to land this in most matches unless your opponent makes a big mistake.
Combos
Not a complete list of combos, just most of the useful ones.
• Jump in Hard Kick, Crouching Light Punch 2x, Link into Crouching Medium Punch, Cancel into Hard Punch Sonic Boom •
• Jumping Hard Punch, Crouching Medium Punch, cancel into Light Kick Flash Kick •
You can sub in a Jumping Hard or Medium Kick at the start of this combo.
• Jumping Hard Punch, Standing Hard Punch, cancel into Hard Punch Sonic Boom, hold away and press Hard Punch •
This old school combo still works when your opponent is in the corner, if they're not there, you can get the first three hits any time.
• Cross up with Jumping Light Kick, Crouching Medium Punch, cancel into Light Kick Flash Kick •
• Level 2/3 Focus Attack, Dash, Crouching Light Punch, Link into Crouching Medium Punch, Cancel into Flash Kick •
• Crouching Light Punch, Standing Medium Punch, cancel into Sonic Boom •
• Standing Light Punch, Crouching Medium Punch, cancel into Sonic Boom •
• Crouching Light Punch, Crouching Medium Punch, cancel into Flash Kick •
Normal Moves
This is not a complete list of all of Guile's normal moves, just the ones we think are noteworthy.
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• Overhead Punch •
Comes out pretty fast and has good range for an overhead.
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• Anti-air Kick •
A surprisingly effective move to counter air attacks.
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• Crouching Uppercut •
Still one of Guile's best options for countering jump in attacks.
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• Bazooka Knee •
This makes Guile leap forward with his knee out. Good for quickly moving forward and playing a 'zone' game.
(In the air)
• Cross Up Knee •
The only known way to cross up the other fighter with Guile while jumping in. This move isn't as effective as it was in Super Turbo.
Video walkthrough of Guile's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete Guile's Trials in Challenge Mode
If you're having trouble with the 4th combo of the 4th Trial, Canceling into a Super Flash Kick from Guile's normal Flash Kick, check out this video for an explanation.
Going through all 10 of Guile's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Towards + Medium Punch. • Towards + Hard Punch. • Towards or Back + Light Kick. • Towards or Back + Medium Kick. • (Up Close) Towards or Back + Hard Kick. • Down-Towards + Hard Kick. • Jump, Light Punch + Light Kick while in the air (Air Throw). • Jump, Back + Light Punch and Light Kick while in the air (Air Throw). • Crouching Medium Kick, Chain into Towards + Medium Punch. |
Normal: Trial 2
• Sonic Boom. • Flash Kick. • Double Flash Kick (Super). • Flash Kick Explosion (Ultra). |
| Normal: Trial 3
• Crouching Medium Punch, Cancel into Flash Kick. • Crouching Light Punch, Cancel into Sonic Boom. • Standing Hard Punch, Cancel into EX-Focus Attack. • Crouching Medium Punch, Cancel into Double Flash Kick (Super). |
Normal: Trial 4
• Jumping Hard Kick, Standing Hard Punch, Cancel into Sonic Boom. • Jumping Hard Punch, Crouching Medium Kick, Chain into Towards + Medium Punch. • Jumping Hard Punch, down-towards + Hard Kick, juggle with EX-Flash Kick. • Jumping Hard Kick, Standing Medium Punch, Cancel into EX-Sonic Boom, Cancel into EX-Focus Attack. • Jumping Hard Kick, Crouching Medium Punch, Flash Kick, Cancel into Double Flash Kick (Super). |
| Normal: Trial 5
• Standing Light Punch, Link into Standing Medium Punch. • Crouching Light Punch, Link into Crouching Medium Punch. • Towards + Hard Kick, Link into Crouching Medium Punch. |
Hard: Trial 1 • Crouching Light Kick, Link into Crouching Light Punch, Link into Crouching Medium Punch, Sonic Boom. |
| Hard: Trial 2 • From full-screen's distance throw Light Punch Sonic Boom, follow it, Jumping Hard Kick, Standing Hard Punch, Cancel into Sonic Boom, Towards + Hard Punch. | Hard: Trial 3 • Focus Attack, Towards + Hard Kick, Link into Crouching Light Punch, Link into Crouching Medium Punch, Cancel into Flash Kick. |
| Hard: Trial 4 • Jumping Hard Punch, Crouching Medium Punch, EX-Sonic Boom, Cancel with EX-Focus Attack, Flash Kick Explosion (Ultra). | Hard: Trial 5 • Crouching Light Kick 2x, Link into Crouching Light Punch, Cancel into Double Flash Kick (Super), juggle with Flash Kick Explosion (Ultra). |
Other Resources
- Guile Central Character Discussion Thread on the EventHubs.com forums
- JerseyFame's Guile Strategy Guide
- Guile forum on Shoryuken.com
- Guile vs. other character strategies from LJAY103
Contributions to the guide by HajimeOwari, NO ROUNDS, Battosai, CFAY, Tricktoshi, Gilley, Sambo and Defcon.

Posted by NO ROUNDS on August 19, 2008 at 3:58 p.m. #1
If u press foward and short he does the like dashing knee like in super sf2 great for closing the gap and he also has air throws... foward and throw for slam... back and throw for backbreaker (great priority, must be done in the air) "THEY CALL ME NO ROUNDS"
Posted by red on August 20, 2008 at 11:36 p.m. #2
yo still there..no rounds?
Posted by NO ROUNDS on August 28, 2008 at 1:37 p.m. #3
What up?
Posted by rushx5 on September 19, 2008 at 10:22 p.m. #4
note that guile's backhand (F + HP) and flash kick's range have been decreased relative to SFII
Posted by maraxusofk on September 25, 2008 at 3:28 p.m. #5
can u still charge buffer or partition in sf4?
Posted by kimbo on October 6, 2008 at 6:02 p.m. #6
i am trying to learn guile but i can never pull off any of my specials like sonic boom or flash kick mid-combo, any adavice on how to do it?
Posted by William F Guile on October 11, 2008 at 3:07 a.m. #7
suggestion would be to hold Down and back on the the joystick while hiiting LP and MP and then press up and Kick and Forward and punch, depending whether you plan on using a sonic boom or a flash kick. Sonic boom is safer if opponent blocks. I'm still learnning the game at present
Having used Charlie and Guile throughout the SF series this appears to be the best way of pulling it off.
Hopefully this answers your question.
Posted by William F Guile on October 11, 2008 at 3:07 a.m. #8
suggestion would be to hold Down and back on the the joystick while hiiting LP and MP and then press up and Kick or Forward and punch, depending whether you plan on using a sonic boom or a flash kick. Sonic boom is safer if opponent blocks. I'm still learnning the game at present
Having used Charlie and Guile throughout the SF series this appears to be the best way of pulling it off.
Hopefully this answers your question.
Posted by kimbo on October 11, 2008 at 12:40 p.m. #9
thanks ill try it out next time i play
Posted by William F Guile on October 17, 2008 at 8:39 p.m. #10
Not sure if anyone already knows this from the previous SF games, but guile can execute the bazooka knee by holding Back and then hitting LK.
This way you can launch another sonic boom straight after you do this move. this can be an effective zoning strategy.
Posted by kimbo on October 23, 2008 at 4:03 p.m. #11
i been tryin what you told me on hyper fighting on the 360 live arcade and its helping a lot with my combo game
Posted by William F Guile on October 25, 2008 at 7:23 a.m. #12
Good to hear. There are a number of other advanced strategies that I and others have employed as well. You can mix a zoning strategy and a offensive strategy, if your opponent becomes defensive and starts turtling you.
For instance, if you are say 1/4 screen distance from your opponent and you can launch a LP sonic boom and your opponent blocks you can dash (F F) and then use a normal attack such as F + MK (jumping sabot) or F + HK (stab kick) to add some offensive pressure. if timed correctly, the F + MK or F + HK will hit the opponent while they are blocking the Sonic Boom.
F + MP (overhead) can be used as a mix up if opponent blocks low. Wised up players will catch onto this so be aware.
If they jump over the sonic boom rather than block, you have the Crouching HP as an anti-air attack as outlined in the strategy section outlined.
Lastly, I'll provide you with an advanced combo (using Guiles Ultra moves (not EX moves) that requires plenty of practice and hand coordination. There will be other players who know how to execute this but here goes:
1 Jump in HP, Hold Down-back on the joystick straight after you jump in.
2. Press LK, then LP (you can add an extra LP if you wish I tend not to)
3 Double Somersault or Somersault explosion.
The tricky part part is executing the Double Somersault or Somersault explosion. The idea is to move the joystick to Down-forward at the same time you press LP and then immediately move the joystick to Down back then Up + kick.
Timing is everything with executing this combo, so you will have to invest plenty of time (and money) in practising this.
Posted by sydney-guile on November 26, 2008 at 3:27 a.m. #13
I've been absolutely owning with Guile. He is nearly impossible to attack with almost no recovery time on Sonic Boom. Most of Zero2 Charlie's offensive patterns work real well like.
As above, sonic boom + crouch HP makes almost any player want to turtle, which means more sonic booms until they die. If you can read your opponent and manage to land an air throw inbetween booms, you will find yourself against a totally confused turtle.
Once you have them turtling, practice your BnB combo (the triple HP one, though I substitute jump HK) and zoning with above mentioned back-LK + sonic boom + HK follow up + BnB again. Since they're turtling, don't feel bad to walk up and throw them too. Another anti-turtle move is after a couple of offensive combos, use the focus attack - people fall for it pretty often while turtling.
Posted by karlo.medallo on November 29, 2008 at 7:52 a.m. #14
I was playing guile all the time in sydney too... name it... galaxy world (both in market city and george st.) and timezone. However, I am really having a hard time with him as some characters now are using dash cancels to ultra and i really haven't seen it with guile in an actual game. I really envy what ryu, sagat, ken... etc. can do with dash cancels but it's just that guile is really my favourite character. and as Gilley mentioned in one of his posts, down-forward + HK then EX Flash Kick works too.
Posted by William F Guile on November 30, 2008 at 4:08 p.m. #15
I had people who have done this to me as well (ie dash cancel to ultra) but the other day I managed to blocked Sagat's tiger uppercut when he dash cancelled otherwise i'd be eating his ultra.
I got nailed by an ultra about 3-4 times by one of my mates so far after getting hit with a focus attack. At times it is unavoidable.
Guiles focus attack lacks range and i tend to connect when an opponent lands a jumping attack. after that i use and EX flash kick if i have available super.
Guile can also dash cancel his Flash Kick, and I used this occasionally (not all the time as it consumes your super metre which i try to save for his EX moves). after dash cancelling the flash kick, throwing your opponent is one of the main options available. I dont think he can cancel into his ultra after dash cancelling.
Also, look on youtube as it shows some of guiles combos involving his super to ultra. Specifically, the ultra is the juggle finisher after connecting his super. this one is his most damaging combos. If you do not have a full super metre, then pulling this off will not be possible.
Posted by sydney-guile on December 20, 2008 at 10:38 p.m. #16
I can't even pull off the regular Super > Ultra on computer, I didn't think it could be done. If you watch those vids again, you'll notice he also does a medium kick crossover... I assume those vids are older versions.
I've found my best strat is to corner them and wait... the offensive turtle.
RE: Ultra/dash-cancels, in most of my Guile games, I end up giving the opponent an ultra by mid-round; Guile is not strong enough for a full offensive so I just turtle from there on in. First half of the round is combo time, after that just chill and ex-boom.
I haven't come across a Guile-Nemesis, noone actually stands out to annihilate him. Although generally weak, he's my safest (and best) char.
Posted by William F Guile on December 23, 2008 at 3:49 a.m. #17
The Super > Ultra can be done check this link out-- not sure if you have seen it yourself
http://au.youtube.com/watch?v=rBP--Xi...
I personally haven't done it myself as my super metre is never full due to using the EX sonic boom and the EX flash kick and dash cancelling if the opponent blocks a flash kick (I see this as a "get out of jail move" on wake up).
Dash cancelling a sonic boom is also possible and during combos this creates additional mix ups....Credit goes to the people who came up with this idea on the forums.
But yeah your style of using Guile is probably the right way of using him in general (ie Offensive Turtle), but I am trying to add a bit more flash to Guile's game.
Oh yeah, when I played against shotos, some of the common situations i get into are firing a LP sonic boom and if they jump over it, I either do the following:
1. Crouching HP
2. Straight into the Focus Attack. The moment the opponent lands a jump attack, they are likely to be hit with the Focus attack. If you connect the focus attack, dash forward and throw or combo them. I usually try to throw them into the corner. (Again credit goes to the guys on the forums).
Thats where your strategy of cornering them and waiting comes into it. I hope this may add some polish to your game.
The two options above are somewhat evil mix ups.
As for match ups, Blanka and Abel are by far my toughest.
Although everyone Knows Ryu's game well, a good Ryu player will kill you if he gets you into a corner given that he has the ability to fireball you to death and dish out an endless line of bone crunching combos. This has happened to me a number of times, and I have learned what not to do Vs him
Against Ryu, I try to zone and contain him the best i can. That is, if he cannot get close to you that often to combo you (ie forcing him to play a defensive game), it generally means that you are controlling the tempo and playing the match on your terms, which is what you want to do as a guile player. I like to hear your thoughts on this too
Posted by Jhay on December 24, 2008 at 4:06 p.m. #18
Sorry for sounding like a scrub, but one of the hardest things for me to do in Street Fighter is Guile's super. To do it, is it a hold, then tap and tap, or is it a hold and then roll type or move?
I guess what I'm asking is, when you do the move, do you hold then tap the directions like Chun-Li's special, or can you hold and then do a rolling motion like with Zangief's SPDs?
Posted by William F Guile on December 24, 2008 at 9:53 p.m. #19
RE: Guiles Super
I'll try and explain it the best I can in executing this and it is not as simple as tapping or doing a 270 or 360 motion on the stick.
You charge Down-back as you would when executing a Flash Kick or Sonic Boom. Then you have to move the to stick to down forward, then back to down back, and lastly Up and kick. This has to be done in one smooth motion.
If try and doing it using a tapping method It won't work. I hope this helps explain it
Posted by Jhay on December 25, 2008 at 11:41 a.m. #20
It helps plenty. Thanks for explaining it! :]
Maybe now I'll be able to use it; I've been using the tap method all this time.
Posted by kimbo on January 2, 2009 at 2:19 a.m. #21
F Guile if you have hd remix for 360 hit me up wit your gamertag, id like to play you and itll be good to have ppl added for when 4 is released on consoles.
Posted by sydney-guile on January 6, 2009 at 3:29 p.m. #22
Will F - To do the Super (not ultimate) also try doing two flash kicks, so Hold DB, UF + kick, DB, UF + kick again. If the first kick lands, he'll flash kick, then super for three hits.
Posted by William F Guile on January 7, 2009 at 8:32 a.m. #23
Np, luckymunky78. I won't be online until later this month for a while as im overseas atm.
I also discovered that SF4 is already out on PS3 in Hong Kong which is where i am atm so i managed to play around for a bit to sharpen up my skills (my friend who is living there has the game and is already one step ahead of me). I got to practise same dash cancelling moves to ensure I have some mastery over it. Pity i have to wait til Feb to get the game on xbox :(
I tried out some of the new characters like Dan and Rose on my cousins PS3, And Dan doesn't appear to be that bad as his LK flying kick move appears to be safe on block and is almost simular to sagats tiger knee.
His EX Gale kick is good too and the animation is different from his standard Gale kick. However I am at my most comfortable with the charge based characters like Guile and Balrog, although there are times when i muck up on the Down-Back charge and miss bnb combos.
Sydney-Guile, i saw the flash kick to super recently, and saw that the ultra will miss. But hopefully i'll get to have some online games with you as well!!
Posted by sydney-guile on January 7, 2009 at 1:19 p.m. #24
Hope so! I've managed to play some of the top 20 in Australia now, Guile is definitely bottom tier. Having said that, it doesn't mean he's (or I'm) crap, it just means all things equal, I will tend to lose more due to lack of combo punishment ability after someone makes a mistake.
Having huge trouble against high level Rufus, El Fuerte and Balrog.
Posted by William F Guile on January 7, 2009 at 6:13 p.m. #25
I would say he is more toward mid tier, but a good rufus and abel provide me with massive headaches as they set you up with the following:
- Abel C HP then Ultra or the rekka combo then dash cancel followed by the HCB command throw
- Rufus - mix bag of diving kicks, LK to HK chain and then ultra etc etc.
Haven't played against any good El Fuerte so far, although i think that infinite loop could be abused.
I'm sure there are ways of winning with Guile but obviously relying heavily on sonic booms against certain characters won't win you many matches, but I have seen other Guile users utilise normal attacks, focus attacks, and dash cancelling to win.
At times Guile may need to rushdown his opponent (as opposed to zoning and turtling), obviously he can't do this to everyone of course.
Posted by sydney-guile on January 9, 2009 at 10:48 p.m. #26
Fair call, however I normally use those tactics against projectile characters.
I played against a decent El Fuerte, I couldn't pick when he was crossing over, throwing or frontal attacking, though this just may be inexperience to fighting him. Anyway, I switched to Blanka and he didn't win again.
Any links to vids of good focus attacks/dash cancels? Until I can add these to moves, I'm better off with Balrog.
Posted by sydney-guile on January 10, 2009 at 6:37 a.m. #27
Just played against high levels again, let me make myself more clear.
All of the top tier characters have:
* pokes that turn into combos.
* 4 to 6 hit combos that end in special moves.
* EX specials that juggle. I only know Guile's Super juggle, feel free to point out more.
* decent anti-crossover, whether by normal moves or EX, eg. dragon punch, EX-psycho crusher, EX-dash punch, lariat.
I had trouble today fighting against Ken who mixed up C.LP, C.LK, C.LP, C.MK, Ex-Hurricane Kick; C.LP, C.LK, C.LP, Dragon Punch > cancel > ex-Dragon Punch; and kara throws.
With constant poking, if one of his pokes land, its a combo for him. Two consecutive Ex-hurricane combos and I end up dizzy, Focus Attack > dash > Focus Attack again > dash > HK, Heavy Dragon Punch > cancel > Ultra (if he has it).
Balrog, Ryu, Sagat, Akuma, Bison (dictator) etc, I can win but it takes me a lot more effort to do the same 1/4 life damage they do with one combo (except Akuma).
This is generally the reason why I lose when I play against high-levels. I can't attack because one counter poke and I'm combowned, then I have to deal with a cross-over on wakeup/throws/fake cross-over. The safest counter-poke I can think of is C.LP, C.MP + boom, but the damage is poor.
With the above in mind, this means I spend my time boom/J.HK/Air throw zoning and hoping to land a BnB. While I'm not reliant on ex-booms (too close and you get combowned), this does win me quite a few high-level games.
When I play this guy though, my win percentage is about 7% against his Ryu/Ken/Balrog/Rufus. He also came top 5 in the Aus comp a few months ago, and has gotten better. He regularly has wins > 20 against the best players I've seen here. The best players here generally play better than the YouTube high-level videos (they're pretty old).
Maybe he's just better at reading me than everyone else, but I generally have between 45%-90% win rate with Guile against everyone else.
I've seen the link you posted above (before it was removed), I just can't replicate it. I've tried a few times and it just completely misses even though the animation hits, so I assume it can't be linked. I think the boom cancel combos are a waste of gauge, too situational and little damage.
At the moment, due to the lack of awesome Guile players (or that he actually is bottom tier) for me to copy from, I'm learning Boxer and Ken.
I discovered today that you can sometimes get out of cross-overs with bazooka knee. I also got to try out Focus > dash > B.HK (upside down kick), C.LP, Ex-boom.
Got any good focus combos to share?
Posted by sydney-guile on January 10, 2009 at 6:38 a.m. #28
Post too long...
Against Blanka:
* Don't boom when close.
* Only ex-boom after barrel rolls and keep him zoned.
* His cross-over game isn't much to worry about and he has no projectile to chip with so he's actually at a disadvantage.
* His barrel roll will generally trade if you are jumping.
* Your C.LP has priority over barrel roll.
* You can attack and crossover Blanka if you're good at attacking, but don't wake-up crossover.
* If you land two flashkicks in the beginning, he will be forced to approach you, right where you want him to be.
* Don't start the round with a jump, or eat barrel roll.
My summary of Guile: Turtle, poke, chip, zone and lucky BnBs. Against mid-level players, boom + air throw is hilarious, followed by BnB + offensive turtle.
Posted by William F Guile on January 11, 2009 at 4:58 p.m. #29
After landing a focus attack :
- EX Flash kick
- Dash forward and throw
- Dash forward, then C LP x 2, C MP, Sonic boom, Dash cancel, C LP x 2, C MP, Flash Kick. (This one is subject to how much super metre you have and after reading gilley's forum posts and testing it on my cousins PS3 during my stay in Hong Kong). I can't quite do this in my sleep just yet.
- Dash forward, then C LP x 2, C MP, flash kick. If you do not have a sufficnent super metre, then this combo can be used.
Dash cancelling a sonic boom from mid range can close the gap between you and your opponent quickly, and can sometimes catch them off guard provided you are not predictable with it. The sonic boom acts as a shield, and you can try some follow ups if they are sitting there blocking. These include F+MP, throw, attempted cross up etc.
If you use this on a blocking opponent in combos (eg C MP then Sonic boom, Dash cancel), this potentially creates some dangerous mix ups like throwing, overheads etc. This is all theoretical of course, so going out and implementing this will take some time and practise.
Juggles:
- LK Flash kick (if opponent jumps in), then Ultra or EX Flash Kick or EX Sonic Boom (ensure you start charging after landing the flash kick).
The ultra juggle finisher is trickier due to timing, but the EX flash kick or EX Sonic Boom is easier to pull off.
Against people who like utilising pokes like Ken, Akuma etc, I prepare to focus attack them (not guile specific but everyone in general) if they are within hitting range to snuff their momentum. If they crumple, then do any of the focus attack follow ups. Be careful of guard breaking moves like Ryu's hurricane kick, dragon punch, chun Li's lightning legs or Blanka's Barrel Roll.
RE: Counter-poke C.LP, C.MP + boom -- if you have two bars of super, dash cancelling the SB would enable you to go from defense to offence and change the momentum, but if you do not have two bars of super you will of course have to use pokes etc to build up your metre. This of course will depend on the situation.
Thanks for the tips Vs Blanka, It has worked for me quite considerably.
Posted by sydney-guile on January 12, 2009 at 2:02 a.m. #30
I take back my comments regarding bottom-tier.
http://au.youtube.com/watch?v=lato8Fm...
Assuming all this is plausible on street machines (i.e. not updated console version), I'm going back to Guile.
I'm especially liking the double HP combos, they're almost equal to everyone else.
Glad anti-Blanka tips worked, I've yet to come across a Blanka that can beat me consistently due to lack of projectile resulting in chasing me the whole game.
Posted by William F Guile on January 14, 2009 at 4:07 p.m. #31
The above things i mentioned in the previous post are all possible, and of course using all of the above tips will depend on the situation. The combos in the link you provided are great, but I will probably practise the advanced ones once i get the game on XBOX.
I do agree with you that the sonic boom dash cancelling can be a waste of your super metre, however i still believe that there is still a place for it. Against Zangief, this can be suicidal as he can lariat through the SB and hit you.
Its only a waste if you dash backwards instead of dashing forward towards your opponent, as the whole purpose of dashing forward after dash cancelling is generally to continue on the offensive. Of course, EX moves should not be neglected.
Oh, Vs Blanka watch out for his slide as it goes under projectiles but given Guile has almost a instant recovery from firing sonic booms, focus attacking him after he does the slide is likely to discourage him from using it, especially if you end using any follow ups if he crumples.
Lastly Blanka can sometimes interupt your blocked stringed combos using his electricity.
Posted by sydney-guile on January 14, 2009 at 9:20 p.m. #32
Tried a few of those combos on arcade, didn't work as planned.
Back to giving up on Guile for combo work. Two specials and lots of regular attacks, he's still good but hes just not a show-boat comboer.
Posted by William F Guile on January 15, 2009 at 4:56 a.m. #33
I agree, although the combos do look flashy they are usually harder to pull off in the heat of a battle.
Today i managed to pull off a C LP, C MP Sonic boom > dash cancel > throw. The throw didn't count as a hit but my plan was to throw them into the corner (i stuck with the bnb combos most times as i tried to win rather than show-boat). Timing can sometimes be very tight on executing the combos i mentioned, and they are not easy so practise and persistance would be the key.
I'll be trying to practise them more once i get the game on XBOX, I have the Hori Arcade sticks on which to do it..you can do the same if you are getting it for the console..
I managed to sonic boom > dash cancel and cross up with J LK, C MP then Flash kick on an opponent today, but i didn't do this too often as my opponents caught on. I tried that against a Zangief player which was suicide lol as I ended up eating a lariat followed by a meaty crossup . So today i was experimenting a little bit.
I was fortunate enough to play mainly the mid level players as i managed to string some wins together, and get some practise. Focus attacks were what i was using more often, and it paid dividends.
I also played somebody who is on the high level and it was something like 3 wins - 2 wins in his favour. During this time, I got roasted by Abel who i still have trouble against as he is very fast and mobile for a big guy.
But now, I'm practising with Balrog and Abel, but also plan on using Dan and Rose on the Xbox Version.....Although Dan is more the slapstick character rather than a serious fighter.
Posted by sydney-guile on January 15, 2009 at 8:02 p.m. #34
RE Electricity/Lariat through strings, this applies to almost everyone, shotos can DP out. Maybe my timing is off but it's very annoying to be DP midway out of a combo.
Four Ex-booms that land will do more damage than a dash-cancel continue attack combo. It will have less stun but at the end of the day ex-booms suit my play style more. It also helps set up the mentality of being zoned by countering a jump with it (too far for FK or C.HP).
Against Abel, try practicing against comp and not attacking. Soon as he rolls, throw, he cannot counter. Otherwise, high-block so as not to get kicked. Anything else, boom and jump kick. If they're good at EX past boom, just jump HK + C.HK and keep running.
Three characters I spend the entire game running from, Zangief, Abel and Rufus. Great thing is, they can't catch me either (well cept highlevel Rufus). No shame in turtling against grapplers! (They say "all you do is turtle!", you say "all you do is try to grapple!")
The DF.HK into Ex Flash kick looks great, gotta try and make that happen more.
Balrog is great, faster paced than Guile but plays quite similar and is more combo friendly. Just remember overhead (Charge B, DF+P[hold]) chains into C.LK, C.LK chains into headbutt, headbutt chains into Ultimate/Super. Against Guile, a good tactic (that works the first few times) hold back, dash forward (to bait for a sonic boom) and complete Ultimate. Hold back, forward dash, back, forward + punch.
My main place is filled with low-mid levels so I'm going to try Ken now... kara throws are hilarious, combos are easy and great stunners.
All in all, the damage between a J.HK + C.HK vs a five-hit boom combo is minimal, its the extra stun that makes the difference... and since we usually cannot be on the offensive against good players, it doesn't make sense to bother with it except to show off or if you're comp stomping/low level stomping.
Posted by William F Guile on January 20, 2009 at 4:41 a.m. #35
You've made your point there, and I do agree about the damage output using Ex-booms. As for Ex sonic booms, I tend to save one or two super bars in a close game, particularly if it gets to the final round.
using this to dash cancel is of course not a wise move, so it really depends on the situation at the time.
Now its just a matter of waiting for the game to come out on consoles. happy gaming!
Posted by sydney-guile on January 21, 2009 at 2:32 p.m. #36
more on anti-Abel, treat him like Zangief, stay in the air at 3/4 screen away and boom zone. Same with Rufus.
Abel is a bit safer to crossover so feel free to attack and run again.
Posted by William F Guile on January 28, 2009 at 7:51 p.m. #37
not sure how many Akuma players that you have played against, but i seem to be able to handle him pretty well in spite of the number of special moves and combos he has available.
The ones I have played against love to jump in - air fireball or jump away - air fireball and try to set you up with tick throws and combos. Generally it is easy for you to see this coming so I try to J HK and meet him in the air before he can release an air fireball. Even if I trade hits with the fireball, it will hurt him more than it will hurt me.
His S HK is a double hitting spin kicks that moves him forward which i see many akuma players use to apply pressure and set up combos.
Getting too defensive would result in him pushing you into a corner and dishing out combo after combo, so my game plan is to try and knock him out of the air (if he is using air fireballs), and then use lots of LP sonic booms and EX sonic booms and continue to push him back and force him into a defensive frame of mind.
If you know your timing, Akuma will get hit with EX sonic booms on the way down if he tries to keep you away using air fireballs.
Posted by berwyn on January 29, 2009 at 4:33 p.m. #38
or you could EX flash kick him alternatively. it goes through fireballs if timed right.
Posted by sk on January 31, 2009 at 4:45 a.m. #39
man i played with guile and i got my a$$ handed tooo
Posted by CCiNO on January 31, 2009 at 8:47 a.m. #40
Does Guiles Ultra / Super have to be charged? I noticed in the Guile Combo Vid, the guy pulls of a Flash Kick, then immediately goes into the Super (at the 1:40 mark):
http://www.youtube.com/watch?v=lato8F...
Also, I was playing the game in Hong Kong for a month before I came back to the states. They had those mini guides with all the characters and moves listed. For Guile's Super they did not have the * to indicate a charge action for DB.
Has anyone pulled off the super / ultra without charging down back first?
Posted by William F Guile on January 31, 2009 at 6:12 p.m. #41
From past Street Fighter games You would need to charge Down back to execute. However going from Flash Kick to super the motion is like this (same as Street Fighter EX):
Charge Down back > Up forward + K > Down back> U + K
In most matches you won't be doing this too often as you are better off spending you super metre on EX moves and dash cancelling (takes two bars).
Posted by PooJabber on February 1, 2009 at 1:21 a.m. #42
Man SONIC BOOM IN THE ASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Posted by guile on February 9, 2009 at 4:38 a.m. #43
ive been playing a few days now and i am getting better. but at the place i go has a lot of comp. so i cant practice as much as i would like.
also, a lot of sagat and ryu players there. i havent seen many guile players so its hard to learn from and playing such a low tier player is starting to take its toll. i think i might start playing someone else.
Posted by William F Guile on February 9, 2009 at 7:54 p.m. #44
Mate all you need is practice (read the forums too) and I don't think Guile is Low Tier either. Once you begin to learn some of his advanced tactics and learning when to use his normal attacks, then your opinion might change.
I did feel the same way about Guile initially until I was placed under the wing of an advanced player. Guile takes more skill and effort to win, Ryu and Sagat players clearly have an advantage of seamlessly chaining damaging combos (eg Dragon punch > Dash cancel > Ultra).
Winning with Guile does require patience and thinking. Once you get your skill level up, you will find that most of Guiles matches are more than winnable.
Posted by sydney-guile on February 10, 2009 at 4:30 p.m. #45
Not to be an ass, but "I don't think Guile is Low Tier either" and "Guile takes more skill and effort to win, Ryu and Sagat players clearly have an advantage" is clearly contradictory. Ultra comboability, stamina, frame rates and outright damage comparisons make him low tier :)
He's not crap, but he ain't easy to play. Infact, due to his recovery from LP-SB, I think he is the most unapproachable character in the game. However, due to the above factors, he ends up being bottom-tier because you have to play near perfect games to win expert opponents... One Sagat combo = half your life.
(no longer directed at Will)
I've improved my Guile game and its purely thanks to learning to block/tech. Play against people who don't miss 6-string combos, you'll learn to block real quick. Learn your crossover block, then block down. If you see overhead, block up (they all have a few frames warning). Learn to read the incoming throw and tech it.
Also learn to read the wakeup-overhead and ultra it.
Also learn the shortcut to Ultra by swinging a "d" or reverse "d". Read SRK forum.
Also learn to stop attacking and just wait. Seriously. In some rounds, I'll be winning with 10% extra life and I'll happily sit there and wait 20 seconds because that will ensure I don't lose my advantage causing me to chase them and subsequently just dying outright. This will also help stop trading pokes which is against Guile's favour.
No you can't do ultra/super without charging, however you can fit a dash in there with the "d" method ultra/super.
Make no mistake or it will cost you the round. Alternatively, if you want a mistake buffer, play Sagat... arguably, mistakes build your ultra to make you win anyway.
Posted by sydney-guile on February 10, 2009 at 5:13 p.m. #46
Oh and BTW Will, I've been using Boom Cancels. Great for close-up baiting and rushdown. I wouldn't use it on anyone better than me but on people equal level its funny.
Also been practicing FADC air-throw, great for taunting.
I've even managed to air-throw Blanka out of rolls/dash like Gilley. Watch them turtle after an air-throw out of a roll. Hilarious.
Posted by William F Guile on February 10, 2009 at 6:43 p.m. #47
I have also been in situations where I throw out a flash kick on wake and dash cancelling it in case they block it. If the opponent does block it I attempt a throw, although the good players would tech it on reaction on some occasions/
I now only use boom cancelling if i have lead or want to do something unexpected, but I usually do this once in during the match.
Not sure if you agree but if you block your opponents cross up, they usually do one of the following:
- a weak attack then throw attempt-
- straight into a throw attempt
- and like you said an overhead.
- a stringed combo ended with a special move.
more often the case if you block the cross up, they will try for the throw.
but now as the game evolves, I had to change the way i use guile. Another Guile player gave me good advice and ideas during the past couple of months on pushing my gameplay to the next level, one of them is using focus attacks more often from both a defensive and offensive perspective.
Other tips i got were the use of DF+HK and S MK as anti airs and when to use them. S HP was something i never utilised enough, and it is a good normal attack as at hits crouching opponents. But hopefully we will continue sharing ideas.
executing an ultra incorporting a dash (ive seen this before)is used to get out of fireball traps. I'll be getting the game very soon as i have placed a preorder for the XBOX version, so i'll be trying to look at discovering more advanced tactics
Posted by Charlie Gnash on February 12, 2009 at 12:47 p.m. #48
Took me literally 3 days of practice to be able to consistently pull off Guile's super/ultra.
Posted by de bunk da junk on February 19, 2009 at 10:47 a.m. #49
hahahahahahaha 3 days to practice with guiles?
my gawd this is the problem wiv you kids...you lack the skillz to play these games. pretty soon ill see you all resorting to using cheats!
puffs!
Posted by BIG Fluffz on February 20, 2009 at 1:10 p.m. #50
Yo stret fita iz tha bomb
Posted by Riezman on February 21, 2009 at 6:31 a.m. #51
Help me, I have been trying to do his ULtra Combo for more that 3 hours and i managed to do it once
Tell me how to do his Ultra
Posted by wtf???? on February 21, 2009 at 9:09 a.m. #52
why do i seem to be the only one that cant pull off anything other than normal moves?? im pressing and doing everything im suposed to. maybe its just bollocks instructions
Posted by William F Guile on February 22, 2009 at 3:05 a.m. #53
@ Riezman
You must charge Down-back on the stick for around 2 seconds and then move the stick to Down-forward then back to down back then Up + 3K. Must be done in a smooth motion without fail.
Posted by Pegazou on February 22, 2009 at 6:19 a.m. #54
he is the best !!
Posted by guy on February 22, 2009 at 7:31 p.m. #55
what are some tips in his air throw? what do they have priority against? if someone is jumping in with a kick or punch can i throw them anyways?
Posted by William F Guile on February 22, 2009 at 8:02 p.m. #56
If you anticipate a jump in from say sweep range and you bust the LP+LK, you are likely to grab and slam them before their attack comes out.
If your opponent attempts a cross up, you can jump straight up and bust out the the air throw
Posted by Resboro on February 23, 2009 at 3:04 p.m. #57
Can you combo into his super/ultra? I'm trying to link it after a cMK and it doesn't seem to work.
Posted by William F Guile on February 23, 2009 at 7:50 p.m. #58
Thats because it can't be done
Posted by yflow on February 24, 2009 at 10:06 a.m. #59
Resboro:
You can combo into super, but not ultra. You have to be very quick, though.
Also, as far as this page goes, I don't think the timing for the charge moves are two seconds any more. I love playing Guile, and I really wanted to in SF4, but I don't think I'll be able to get him down. It feels like there's almost three seconds now in which to charge. Does anyone else think it's different? A couple of my friends have said the same thing.
Posted by yflow on February 24, 2009 at 10:09 a.m. #60
Another thing:
• Jumping Hard Punch, Standing Hard Punch, cancel into Hard Punch Sonic Boom, hold away and press Hard Punch •
This old school combo still works when your opponent is in the corner, if they're not there, you can get the first three hits any time.
As I recall, it wasn't "hold away and press Hard Punch," but it was towards and Hard Punch. The spinning back knuckle puts more range on it so that he can reach out there and get the hit.
Posted by drews on February 24, 2009 at 11:16 a.m. #61
im having hard time playing with balrog players using guile..any tips you can share ? i think he's too overpowered in this game..
thanks in advance
Posted by William F Guile on February 24, 2009 at 2:58 p.m. #62
Boxer has some moves that goe through fireballs like the headbutt and Turn Punch. EX's moves allow him to absorb a single hitting projectile so be on the watchout for that.
When I use Guile, I use pokes like S HP which has deceptive range and hits crouching opponents. Also use S HK as well which will make contact to the opponent if slightly outside sweep range, as Guile will be stepping forward when he does it.
If really up close, I use poke strings like C LP > S LP > S HP, then I use either an EX sonic boom or normal one. So use plenty of normal attacks when he is up close watch for his tick throws. If he is dash punching you a lot, Focus attacks may help, from memory he only has two armour breaking specials,
I use Boxer as well as Guile so hopefully this helps you out.
Posted by antilleswd on February 24, 2009 at 3:45 p.m. #63
William F (and others),
Anyone on PSN who wants to spar/practice, look me up. I'm using Guile as main and trying to improve my game.
Posted by William F Guile on February 24, 2009 at 4 p.m. #64
my account is LuckyMunky78 but i play it on the Xbox..... look me up and add me and hopefully we'll get some games on
Posted by Slothrox on February 25, 2009 at 4:24 a.m. #65
Hey all.
I'm having real problems beating Guile when i come across him.
I Main Sagat or Ken
Any tips for taking him down?
Thanks
Posted by drews on February 25, 2009 at 8:42 a.m. #66
@ William F Guile
thanks for the tips,it worked with the poke technique..the crouching HK also helps..
btw, im able to pull up this combo during the game:
jumping HP > crouching MP > cancel into somersault + super double somersault producing decent damage.
any tips for consistently doing somersault cancelling ? im doing some mistakes achieving this, any proper timing for it? some cancels into dash motion, most players are doing this ending up with a dirty throw.
Posted by William F Guile on February 25, 2009 at 4:15 p.m. #67
@drews
To do it consistently, do the flash kick finishing with UF +K then quickly do DB > the U + K. must by done smoothly to pull it off. I usually don;t get the chance to use this as Iam using my super metre for Ex moves and dash cancelling.
During online battles and in the heat of battle, I made plenty of fundamental errors and especially vs power hitting characters I paid the ultimate price. Of course, every good player will make mistakes and bad decisions
A good Honda landed the headbutt and the command throw on me when I made basic mistakes, Im hoping to play him again as he provided a good challenge.
Posted by I suck on February 25, 2009 at 5:37 p.m. #68
right when the match starts how do people just throw out sonic booms? like the don't charge. How do you do this?
Posted by guy on February 25, 2009 at 5:55 p.m. #69
im still trying to main guile. im still having problems against good ryu/sagat players and came across a tough match on ken.
my combo abilities are getting better but i need to work on tech-ing throws and being able to air throw much more smoothly.
im getting owned on cross ups and being zoned way to easily.
Posted by William F Guile on February 25, 2009 at 8 p.m. #70
sounds like you need to strenghen you zoning game. remember that you cannot match fireball with fireball with Ryu and sagat over a sustained period.
Posted by drews on February 25, 2009 at 9:38 p.m. #71
@ guy,
the first time i played this game, lots of players are doing crossover moves (eg: zangief, ryu,etc.) and this pissed me off since it's hard to block it.
one effective way to counter is to crouch then hit them with MP, it will make it harder for them to land the first hit as per the advise on this site. hope that helps..
to all,
any ideas how to tech throws ? this is also one of the reason why i keep on loosing challenge games, if my opponent keeps on doing it. not a clean fight for me, just a thought. cheers!
Posted by yflow on February 26, 2009 at 5:12 a.m. #72
@I suck:
They do charge the Sonic Booms. They're doing it while the announcer says "Round 1, Fight," or whatever.
Posted by tommyjesus on February 26, 2009 at 11:15 a.m. #73
is it considered cheap if i just turtle with guile all day?
Posted by DrunkNGulie on February 27, 2009 at 3:45 p.m. #74
The hard thing for me with guile is crouchin lp into sonic boom, into super combo. I can get his super combo into his ultra, but it would really help if i could get that sonic boom to super working. Anyone have some tips?
Posted by Bruce on February 27, 2009 at 5:47 p.m. #75
To "I Suck" aka comment #70
all u have to do is hold back while the countdown to the match is going. Then right when the countdown hits 0 press forward + punch and ull do it right at the start.
Posted by Bruce on February 27, 2009 at 5:47 p.m. #76
To "I Suck" aka comment #70
all u have to do is hold back while the countdown to the match is going. Then right when the countdown hits 0 press forward + punch and ull do it right at the start.
Posted by i suck on February 27, 2009 at 9:53 p.m. #77
oh wow thanks you guys. I feel stupid hahaha I didn't know it was that easy
Posted by Help! on February 28, 2009 at 12:23 a.m. #78
Hi guys, i know this question is abit stupid but how do u cancel from e medium punch into a light flash kick? I cant seem to get the first 3 Hit combo that is stated in this website. Does it mean i hold down den press medum punch n light kick as i move e joystick to the upward position? I always get 2 hit combo as there is not enough charge time after the first air kick.
Posted by Fusiongt on February 28, 2009 at 2:29 a.m. #79
#80 - I'm not sure why the combo says light flash lick instead of medium, since I think it's easier (and more damaging) to quickly go from medium punch to medium flash kick. While holding down + away, once you throw medium punch you should already be doing the motion to up so when you hit the medium kick butto it'll do the flash kick.
Posted by Hmm on February 28, 2009 at 7:45 a.m. #80
Hmm sorry but how do u guys do a super cancel for guile. Example from a normal flash kick into a double flash kick? I seen some videos but i still cannot seem to do it.
Hope that someone would kindly teach me lol
Thanks
Posted by MikeyZeroG on February 28, 2009 at 2:57 p.m. #81
Any air throw tips? I love the air throws, and when I'm facing a weak opponent, I tend to concentrate on them. It's great for taking out Ken/Ryu's spinning kick. I've gotten Ken after a blocked fierce dragon punch, but the timing is difficult -- I need to figure that one out.
Posted by William F Guile on February 28, 2009 at 8:36 p.m. #82
read post 58
Posted by Nemesys_Syndrome on March 2, 2009 at 10:11 a.m. #83
Learn how to charge partition your sonic booms. This may sound a tad bit advanced but it helps greatly and turns Guile into an offensive mix up machine.
By charge partitioning, you can throw sonic booms while dashing forward. Or basically create a neverending onslaught/barrage of punches/kicks and force your opponent into the corner. It's dizzying but very effective.
Hence, the true way to use Guile.
Posted by Noobie on March 2, 2009 at 11:51 a.m. #84
What does cancel into means?
Example : Jumping Hard Punch, Crouching Medium Punch, cancel into Light Kick Flash Kick
Best regards,
Bobby
Posted by ... on March 2, 2009 at 12:29 p.m. #85
cancel means cancel the move animation so that the special move comes right out after the normal attack...
you will know if you have done it correclty because they will not be able to block the combo if you connect with the 1st hit
a nice combo to do is...
Jump FP-->Stand FP--> Sonic boom-->Super Cancel--> Ultra
ultra doesn't do its max damage but it looks reali nice ;)
Posted by Noobie on March 2, 2009 at 1:05 p.m. #86
and how do you cancel your move animation? are we talking about a fodc here?
how do you execute sonic boom-»super cancel -» ultra
sonic boom (back(2), forward+any punch) super cancel(???) ultra (downback, downforward, downback, upforward +3K)
and don't you have to charge 2 seconds for you ultra? how is it possible to connect with it right after a sonic boom...
I'm sorry for being a noob but I'm new to this fighting game and i like it :)
Posted by Noobie the 2nd on March 2, 2009 at 3:06 p.m. #87
yea i was wondering about that also. about "cancel" is cancel mean do the next movie before the punch animation lands or do it right after the punch animation lands.or the punch animation finish? this goes with all the all the combo with "cancel" in it and not fADC
ex. • Cross up with Jumping Light Kick, Crouching Medium Punch, cancel into Light Kick Flash Kick thanks.
and what is the BnB combo.
Posted by Shade on March 2, 2009 at 3:47 p.m. #88
Does anyone know how to do Guile's Flash Kick into a Double Flash Kick? Its on the trial mode and I can't pull this combo off.
Posted by William F Guile on March 3, 2009 at 5:44 a.m. #89
@ Shade
This was already discussed here so have a read of all the posts and you will find it.
@ Noobie the 2nd
BnB is short for "Bread and Butter". BnB combo means its a combo that most advanced players know and like to use frequently.
Posted by de bunk da junk on March 3, 2009 at 6:22 a.m. #90
stop being so f*cking lazy you whiny punks.
READ EVERYTHING ON THIS PAGE AND ASK YOUR PARENTS TO MAKE SENSE OF IT...CONSIDERING THEY AINT AS DUMB AS YOU LOT.
all the questions have been answered already.
if you want too see a FULL GUILE COMBO VIDEO....including the 15 hit combo which is NOT in the challenge mode..
when you make a post just add my name so i know you wanna watch it and ill add it.
GUILES FLASH > DOUBLE FLASH KICK
to do guiles flash kick into double flash kick, or either his super or ultra, just make sure one of your buttons are lk+mk+hk, then do the normal flash kick....
the instance the flash kick is executed,
MAKE SURE YOU HOLD "DOWN" ON THE PAD/JOYSTICK
it is essential that you get into the habit of doing this. your sub-conscious will tell you otherwise, took me awhile to get this in habit too.
so once the flash kick goes press down immediately. as you land, just before THE OPPONENT LANDS, go into the motion of super which is as above.
what i suggest you do first is, go into training, apply super bar as infinite..and pull off as many consecutive supers as you can until you can do it comfortably.
ALWAYS PRACTICE IN TRAINING!!!
Posted by HyperSonicXtreme on March 3, 2009 at 10:02 a.m. #91
GOD his supers and ultras are kinda hard, but I'll get used to it.
Posted by Noob the 2nd on March 3, 2009 at 12:24 p.m. #92
@de bunk da junk
i think u ment to say HOLD the down/back not just "down".
and all the video i have seen when guile do his flash kick into a Super OR ultra he NEVER do a full flash kick and come down and do a super. IT is always right between when he does his flash kick before he goes up in the air then his super come out.
IN other words the super or ultra comes right after hes flash kick come out not when he come down after his flash kick animation ends.
Posted by de bunk da junk on March 3, 2009 at 6 p.m. #93
@ - Noob The 2nd...
Yes. Correction noted. DOWN BACK AS STATED ABOVE.
Now, can i just say, about your flash kick comment. If that is really what you have to say, dont bother playing Street Fighter 4, or pick a character like Ken. Someone simple to get to grips with. Forget about Guile.
You obviously havnt seen many videos of Guile. Nor have you bothered to look for 'Guiles Challenges' videos or something similar.
If you BOTHERED TO READ - THE - SITE - And applied a little logic and common sense (which you clearly lack), you would have found THIS -
http://www.youtube.com/watch?v=23Tkp5...
(In this one he goes striaght into the super after just executing a flash)
AND THIS
http://www.youtube.com/watch?v=lato8F...
(In this one he lands then does the super)
Hopefully this should tell you that....
Once you do the flash kick, you can wait as ive said above and then do the super...
OR
Do the flash kick and immediately follow the SUPER controls and punch the buttons.
NEXT TIME READ THE FRIKKING SITE!!
Anyway, screw Guile, ill kick anyones ass with cheap tactics. It might be boring to you, but my scores go sky high so screw y'all!!
n0000000000bx
Posted by ... on March 4, 2009 at 12:58 a.m. #94
the combo i said is pretty advanced and needs to be practiced quite alot, its done like this....
Jump towards opponent
whilst in the air hold back and down
while u still in the air use fierce punch
as soon as u land use another fierce punch
now press -->(still holding down) and press fierce punch for a sonic boom
then do the 2nd part of the super motion(no charge required because the sonic boom motion you put in counts as a charge to your super)
as soon as your super comes out...
charge your ultra and use it when the opponent is coming down.
...
...
...
Kind of long winded here but you get used to it with practice :)
GUILE FTW!
Posted by Ponder Stibbons on March 4, 2009 at 4:58 a.m. #95
Any good strategies against Ken? Keep on getting my ass handed to me. I think i loose the games when he gets to close to me.
Posted by drews on March 5, 2009 at 12:17 a.m. #96
Hi to all guile experts,
Im having problems being cross overed from aracade mode games. I'm being owned by this mistake. What would be the best defense or escape goat from this ?
I'm using guile as my main character, please advise.
thanks in advance!
Posted by ... on March 5, 2009 at 5:36 a.m. #97
Re: drews
as soon as you get knocked down charge down immediatly
this will then allow u to always do a reversal flash kick
...
cross ups with guile can be avoided with a well timed flash kick, dont bother charging sonic booom as you will lose your chrage.
Posted by Guile Master on March 5, 2009 at 6:48 a.m. #98
I am the master of Guile...
Those who dare to challenge me will always fall,
I will perfect you both rounds...
Okay I'm not that good but I win most fights with him.
Posted by Noob the 2nd on March 6, 2009 at 6:49 a.m. #99
@de bunk da junk
u dumb the 2nd one shows that the other opponets is already up in the air and the normal flash kick hits it. that makes it 1000Xs MORE easy to go up and do the super.
the first video is what i said on my first post to u. the flash kick comes Right after the super Without guile going stright up and coming down..
Posted by rashburn on March 7, 2009 at 1:49 p.m. #100
I am trying to find out if Guile still has the suplex in this one. I've been looking for it but haven't found it.
Posted by ljay103 on March 9, 2009 at 9:56 a.m. #101
that's my ps3 tag, but guile does have his suplex. just press LP+LK together. GREAT FOR TURTLERS!
Tips:
Light Sonic Boom and dash forward
- For people that like to get up and try and counter, jump in with an HK just as the Sonic Boom hits, Crouch MP, Light Flash Kick Cancel, Double Flash
- For people that are smart, crouch+HK and they will think they are safe, but once they get up from turtle, Double Flash Kick their face.
- For more turtlers, just go up to them as they block the Sonic Boom, and throw them across the screen.
Many people like choosing KEN, RYU, AKUMA (GOUKI), these people like to SHORYUKEN as they get up, get close to them so they think you are going to attack and they'll react with a SHORYUKEN, SUPRISE THEM WITH AN AIR THROW, or perform a quick turtle so you block and react with a DOUBLE FLASH for his ULTRA COMBO.
Those that like to play from the far part of the screen and HADOUKEN spam you, use an EX Sonic Boom to demolish them. It comes so fast that no one will know what him em.
Use a barrage of attacks even though they are blocking, hit em high and low to confuse them, they'll eventually let down their guard for a hit.
- Try F+HK, D+MK > F+MP, B+MK, SONIC BOOM, F+HP, dash forward, D+LP x2, dash forward, B+THROW, THEN REPEAT
*Guile requires strategy, so mix it up a little bit, everyone is so wrapped up with their own character they dont know his moves. Do the TRIAL Challenges and learn everybody move's just so you know how to block and counter.
*Find me and add me on the PS3 Version: LJAY103
"Together we can make Guile the most dangerous character in Street Fighter (He's always been dangerous" - Even though the HADOUKEN Players have 4 moves or more, Guile's 2 moves can destroy them!
Posted by LJAY103 on March 9, 2009 at 11:18 a.m. #102
also read the frame data! It is very usefule and you will be able to determine what moves are the strongest and how much time it takes to perform the move, how long the opponent has time to react, and how much time you have time to recover. Guile has a slow recovery time in general, that is why, to make things easier, I suggested that you attack one after another to not only confuse your opponent but to save your @$$ if your opponent is planning a super or ultra attack combo to retaliate.
It's risky, but if you attack like I explained above, his attacks will counter (if timed right), most super combo's and some ultra's.
It is fun to anger the opponent, most of the opponents I played online start to panic. They expect to see a Guile that turtles and sonic booms and flash kick at every opportunity. Change the game, make him an offensive character. Getting close and throwing makes the opponent angry, panic, and perform moves that you can easily block and counter with a throw.
I love playing against AKUMA (GOUKI) players. They love to AIR HADOUKEN and use the FIRE HADOUKEN at their disposal. EX Sonic Boom's, some forward dashes, and some air throws will do the trick. The SECOND you see that punk start up a RAGING DEMON, I dont care how far you are, use Guile's ultra or super combo (if you want to be flashy). If you just like to see them waste it, jump back, holding B and throw a sonic boom in his Face.
I'll come back time and time again to give you Guile fans some tips pertaining to different people.
Posted by ljay103 on March 9, 2009 at 2:08 p.m. #103
i've been receiving comments on another website with people complaining about ABEL, VEGA (Claw), GOUKEN, BISON (Red Dude).
Abel is a good character, and the only advice I can give you is, when you see that dude roll, pop a light flash kick. The good thing about SF4's flash kick is that it starts off LOW and 99% guaranteed hit with a low attack.
Vega is a character that does the most damage in the air. Anti Air tactics is the best way to go. Flash Kick, Air Throw, and D+HP.
Gouken has the hadouken that goes straight and then shoots another diagonal. EX Sonic Boom and some dashes will allow you do some damage face to face.
Bison and Seth, have that teleporting, if you anticipate that they teleport behind you, prepare yourself to either get attacked or you can prevent that by charging up a flash kick.
Blanka and E. Honda, have charge moves as well and need a good charge. They both attack you horizontally which can be prevented by keeping their distance using sonic booms or ex if you want. Blanka has anti-air move which I see is used alot, stop him with a Light Sonic Boom or a Heavy Flash Kick. They light sonic boom will set you up for a nice ground combo. E. Honda is similar.
Everyone else isn't much of a problem as long as you strategize your Guile gameplay. MIX IT UP! If you dont, you'll get defeated.
PS - I would consider SAGAT a "hadouken" player, EX SONIC BOOM to counter his "TIGER". Block his TIGER UPPERCUT, and throw him, he's slow so take advantage of it by utilizing the LP and LK's. BAZOOKA Knee followed by a sonic boom works nicely. D+HK and a sonic works works as well. Dont keep your distance with that guy.
Posted by drews03 on March 10, 2009 at 12:32 a.m. #104
@ ljay103,
thanks for the tips. do you know how to cancel sonic boom then dash quickly ? i saw that in the youtube video, this will be a good technique to add offensive pressure to opponents.
how about with balrog ? any useful tips you can share ? its hard to counter his special moves, fast recovery time. and does decent damage.
Posted by Smurf on March 10, 2009 at 10:36 a.m. #105
For some reason i can not do any combos for any of the characters. I know im tapping the buttons right. Is there some kind of setting that i need to do first. Because this is some bull dude. plz help
Posted by samba on March 10, 2009 at 6:51 p.m. #106
iv been sitting here practicing for super or ultra moves for hours and i havnt even done 1!!....what am i doing wrong?...this is what i am doing..:
BACK&DOWN then FORWARD&DOWN then BACK&DOWN again and then FORWARD&UP and kick (INTO FLASH KICK).....
i do it in a smooth motion and he does the flashkick...but no combo :(
Posted by HELP on March 10, 2009 at 10:29 p.m. #107
I have no idea why, I practiced for a half hour and executed guile's super flawlessly.
I HAVEN'T DONE ONE ULTRA THOUGH. I HAVE NO IDEA WHY IT WON'T DO IT.
It's the same motion except i only have to push the 3 kick buttons at the same time, right?
FOr some reason it doesn't work... :(
Posted by ljay103 on March 11, 2009 at 8:44 a.m. #108
@ drews03
Usually, to cancel anything that has more than one hit, the easiest way to do it is a FOCUS attack, just quickly press MP+MK.
I haven't cancelled a sonic boom yet. I usually use a sonic boom to finish a combo and apply pressure. For instance D+HK, then sonic boom right after. If they block use a F+HP, if they dont block, punish them with a throw or a double flash.
Tips for Balrog (Boxer), well he usually has charge moves and that annoying head butt. With my online experience I haven't seen any experienced (REALLY GOOD) Balrog players, but to defeat him with ease, I over use the Light Sonic Boom and follow it, if he turtles like Blanka, Honda, or Bison, suplex his @$$. The second that you see him block, dash forward and throw him. EX Sonic Booms are lovely because you can anticipate when Balrog is gonna move, use that to keep distance and follow with a deep HK, (crouch) MP, Light Flash, Double Flash combo.
Posted by ljay103 on March 11, 2009 at 8:50 a.m. #109
TO SMURF, SAMBA, and HELP.
D/B (charge), [move forward like you are doing a sonic boom, (D/F)], then quickly go back to D/B, moving into U/F+K.
TIP: I think its easiest to perform it on the D-PAD rather than the analog, the analog makes it easy to slip up.
The ULTRA is the same motion with just 3 kicks. On the PS3 I use L2 (Default). If you mess up the motion you might perform an EX FLASH KICK.
Posted by ljay103 on March 11, 2009 at 9:17 a.m. #110
Match for the night:
Last night I played online against Sagat and Akuma (go figure). I also played Cammy.
Sagat used a barrage of high and low TIGER attacks. When I would jump in they would either TIGER UPPERCUT or TIGER KNEE. Tiger uppercut was used to counter me cause they know that I would be jumping into combo; Tiger knee to either get out the way and change positions. After a sonic boom i'll usually jump kick you to follow it. When I figured he knew what I was doing, I dashed towards the opponent and performed a D+HP.
Akuma Akuma, lots of air fireballs and ground fireballs, the only thing that helped me is countering it with Medium and EX Sonic Booms. Heavy Sonic Booms are too fast and if you mess up you are vulnerable because Guile's F+HP has a slow recovery time. If your opponent loves to keep you away with all that stuff, jump over horizontal fireballs and dash under the air fireballs.
Cammy liked to Cannon Spike as she got up. When you knock her down, get close to her to try and get her to do a move where you can block and counter with a throw.
From my posts you can see that Guile is just an all-around kick-@$$ dude. Simple is the best way to go. He has alot of moves that will fake anyone out: F+HP (after sonic boom), B+MK (when they try to follow you, alternatively you can sonic boom their face), D+HP or Light Flash Kick as they jump in, D/F+HK then D+HK (when they go from turtle position). Like I said earlier, SIMPLE!
I will admit that Akuma's ULTRA got me, but with less than 5% of health, I destroyed Akuma WITH NO SUPER or ULTRA COMBOS. ALL SIMPLE MOVES, and Sonic booms and Flash Kicks here and there. *sigh* Im at work at the moment and I want to go home and PLAY!
OH YEAH! FOR THOSE NEEDING HELP PERFORMING THE SUPERS! ITS A TWO MOTION PROCESS. D/B (1ST MOTION) - D/F,D/B,U/F+KICK (2ND MOTION).
TIP FOR CANCELLING FLASH KICK TO DOUBLE FLASH. PERFORM A FLASH KICK AND QUICKLY MOTION THE D-PAD/ANALOG IN A CLOCKWISE MOTION REALLY FAST ALONG WITH KICK. YOU'LL BE PROUD OF YOURSELF!
Posted by LJAY103 on March 11, 2009 at 9:30 a.m. #111
OK I'VE BEEN READING PAST POST AND SOMEONE JUST GUILE IS LOW TIER. YEAH HE HAS TWO SPECIAL MOVES AND THEY ARE BOTH CHARGE MOVES. BUT "WILLIAM F GUILE" IS RIGHT, TAKES MUCH MORE PATIENCE AND SKILL TO USE HIM.
To be honest, anyone can use ANY character and own. One of my beginning online matches was handed to me by a DAN player. Who would've thought DAN was such a badass? I do use everybody. My favorite is just Guile and Fei-Long, both hard characters to use.
Posted by russelbutt on March 11, 2009 at 10:26 a.m. #112
@ljay103
there's an easier way to pull off guile's super and ultra: DB(charge), DF, DB, UB*
see, instead of going to UF* for the final command input, as long as you enter in any UP command, it will register as a completed motion. i learned this trick back in super street fighter II. it'll make doing his double flash kick feel like a modified quarter-circle forward, half-circle-back motion.
think about it. just try it. ;)
Posted by Azza on March 12, 2009 at 3:24 a.m. #113
Any pointers on how to use Guile to beat Vega and M Bison that are flying claw my head, and flying stompping my head? Very annoying!
Posted by Azza on March 12, 2009 at 3:25 a.m. #114
PS. Flash kicks and MK not working well for me...
Posted by sbw on March 12, 2009 at 10:56 a.m. #115
to Azza- forget flash kick with dictator(bison) and vega. you need to jump back and fierce k or p or air throw(lp+lk together). when you see them coming for the headstomp or wall bounce. Air throw is great to keep them grounded. Once or twice and they'll think twice before trying that tactic again.
make sure to punish vega's roll with a flash kick and dont get into the poking game with him as he'll out poke you with his crouching medium punch. I bait vega into wall bounce's with sonic booms and punish with a jumping backwards fierce or the air throw.
as far as bison is concerned on the ground he's got long strings that he can chain so you need to block and be patient. remember that if you cant punish a headstomp by jumping back, wait til he lands and punish him. I punish his psycho crusher with a flash kick. I can go on but I think this will set you up enough.
Posted by drews on March 12, 2009 at 11:54 p.m. #116
any tips in countering akuma's dive kick ? flash kick wont work here..damn!
Posted by Shadaloooooo on March 13, 2009 at 8:29 p.m. #117
Guile is most likely the most American man on the planet....after Captain America.
Posted by MikeyZeroG on March 13, 2009 at 10:03 p.m. #118
SBW -
Thanks for the tips on how to counter Vega & Bison. I have trouble against the those guys, plus Honda's sumo stomp. Please elaborate on how to counter those moves that hit directly overhead -- I find these characters to be one of the few weaknesses of my Guile.
Posted by Spectro on March 14, 2009 at 7:13 a.m. #119
Would giving Guile a special slam (not a powerful 360, but a right/left HPHK that would hurl opponent into air to set up special/ultra combo) and more power on his fierces and Ultra give him a better balance with his offensive game?
I only ask since it just seems strange to me that Capcom would decrease the overall potential of one their franchise guys...especially since they used Guile during their marketing campaign. I imagined a Guile that is used in the right hands would be a beast.
Hopefully, there'll be more offensive Guile mojo on the future patches.
Posted by Crysalim on March 14, 2009 at 11:48 a.m. #120
Kind of surprised to not see this combo on this page:
Jump in HK/HP, low MP, flash kick > super cancel into double somersault
This is the bread and butter Guile combo to punish fireball spammers and people that you dizzy (which you should be doing with Guile if your mix ups are good)
I play Guile as my main on xbox live, and it is very easy to punish mistakes as him. Practice the super combo until you can do it with your eyes closed, and it will win you many matches, trust me.
Note that you cannot do this with the ultra. ONLY the super will cancel out of a regular flash kick (and obviously you can't do it after an EX, you won't have enough meter)
Other very useful tactics:
LP sonic boom into spinning backfist from close range (you don't have to dash for this, you just need to time the backfist correctly)
Low MK into standing MP on opponent wakeup (this is his target combo, learn it very well as the MP almost always hits if they block the MK) - you can follow this up with a low HK regardless of whether the combo hits or not (the HK will not combo though), and if the roundhouse connects you can do more mix ups on their wakeup.
A good technique to counter people when you're getting up is low jabs. If they connect, keep jabbing until it hits 3 times and then flash kick. If they don't connect, use a sonic boom or backdash and continue your zoning. If someone is trying to wakeup throw you, this will always work, and you get damage out of it instead of teching. Note that if you have a full super, you can easily punish them with 3x low jab, flash kick, double somersault to make them very scared of trying wakeup on you again.
Guile has the tools, you just need to not play him like a shoto!
Posted by Crysalim on March 14, 2009 at 11:57 a.m. #121
A couple things I forgot to mention:
Guile's Ultra will combo off of his Super. The timing for this is very strict, and requires lots of practice, but you can do half a person's life with the following combo:
Jump in HK/HP, low strong, flash kick, super flash kick, ultra flash kick
Do not go for the ultra unless you are confident it will hit, or you will be punished. Reading some other comments, I notice people are having trouble doing the super and ultra, so here's some tips:
It is very important that you sync your kick/3 kicks with the up-forward motion. Unlike other moves, the buffer is not forgiving with this at ALL. The easiest way to know if you're doing this right is to go into training mode and turn on the button input. If you correctly sync your kick with the direction up-forward, you will see it in the notation on the left of the screen.
If your up-forward and kick do not sync, they will show as two separate lines!
If you're trying to do the ultra on a stick, you just need to practice hitting 3 kicks together at once. Again, training mode will tell you if you're doing it right.
As for comboing the super from a regular flash kick, this will take the most practice of execution out of all. The trick with this is to do a flash kick by charging down-back, and using the up-forward direction when you finish charging, along with a kick. The super has a special property that will register the up-forward as the down-forward motion in the super, and from there you just need to tap down-back, up-forward, and a kick to cancel it.
So basically, you're doing this: charge down-back, up-forward + kick, down-back, up-forward + kick
This motion will not work for the super unless comboed after a flash kick.
Posted by Crysalim on March 14, 2009 at 12:08 p.m. #122
Ok, last post, I promise.
If you are trying to combo the ultra after the super, note that you must link it after the super is completely finished, and you land back on the ground. Try to do it immediately after you land, and make sure you started charging again right after the super started.
If you don't get it out because you did it too early, that's ok, you miss a bit of damage. But if you get it out too late, that is MUCH worse, and you will eat a free close combo when you land! So make sure you do it as early as possible, even if you risk not landing the ultra, so you aren't punished.
The ultra is great for when you know someone is going to do wakeup games on you. However, do not let the opponent read you! If you are constantly countering their wakeup game, they will walk up to you and block instead. Make sure to mix up countering their wakeup game, and blocking while doing a tech throw. Note that if you are holding down-back when you tech, you will NOT go into a throw animation if they don't throw you - you'll simply do a low jab or short, which is unpunishable (not if they're doing walk up shoryukens tho)
Most of all, don't give up on Guile because he isn't as easy as a shoto. The game just came out, and shotos are getting heavy play because they're easy, but once the game matures they will become very predictable, and go the way of Cable in MvC2.
When fighting Sagat, make sure you punish those tigers with an EX sonic boom. This will give you time to dash into mid range, where you can then flash kick tigers, or do a heavy jump in combo.
One of Guile's toughest matchups is Blanka. Since Guile is very reliant on mid range pokes and combos, Blanka can very easily predict your move and counter it with either a jump in or a slide. You must play reactively against Blanka - do not attempt to take the offensive unless you fluster them.
Many people are using Dictator now (american M. Bison), and since Guile has to charge down back a lot, you are going to see headstomps. The only 100% way to counter a headstomp is to anticipate it, jump backwards, and combo them on the way down. A simple jumping HK into low HK will do a very decent amount of damage, and they will not headstomp again (if they're smart). Do NOT try to outpoke Bison, as he has the highest priority normals in the entire game! You can reactively low strong or flash kick them, but don't get too aggressive.
Posted by J on March 15, 2009 at 2:16 p.m. #123
How do I cancel the Flash kick into the super (like in normal trial 4)? Whenever I try it my fingers explode. :(
Posted by MikeyZeroG on March 16, 2009 at 2:53 p.m. #124
J, check out the post right above yours.
Crysalim, don't worry about over-posting -- your posts have been awesome. You hit the nail on the head: Blanka gives Guile an especially tough time. When I flash kick Blanka's verticle ball, I get hit too. I also have a tough time against skillful Gouken players -- I've learned not to jump into the diagonal fireball, but any other suggestions would be helpful.
Oh, and skillful Dhalsim players have really gotten the best of me -- I best checkout the Dhalsim faq for his weaknesses.
On the other hand, I always seem to own Zangief -- I just keep my distance, jumping hard kick into his spin move, and anticipate the green hand move with a flash kick (gotta be quick though).
Posted by Crysalim on March 16, 2009 at 5:58 p.m. #125
Thanks, ZeroG. I don't have any good tricks for Blanka unfortunately, but I have started to get a feel for a few things.
I haven't had lots of experience with the vertical ball so I can't talk there, but I've seen a lot of players with impeccable timing of the horizontal arced ball (charge back, forward and a kick)
This move is particularly nasty, because at the right range, it crosses you up! In this game you can't block crossups the same way as in old games - you need to hold forward to block them, and lots of characters can now take huge advantage of this. The only thing I can do against the arced ball is to stay out of the crossup range - either stay farther away, or closer. The range at which it crosses up is roughly halfway across the screen, but each kick goes a different distance. And, like you said, flash kicking these balls isn't easy.
As for Gouken, you really need to zone well against him. Mix up your jab and fierce sonic booms to mess up his timing against the dashing dragon punch move (which goes thru fireballs), and just make sure not to jump a lot, so he can't trick you into getting air hadoken'd. Gouken actually has really crappy normals, so if you can get in close range, low roundhouse/target combo/low strong him all day. You can also flash kick his normals if you read them coming, but be careful not to do it if you're at point blank range, or you can easily be punished. Short flash kick (low kick, in other words) is the only flash kick that is not punishable at the right range. You need to hit them from as far away as you can (about 2-3 Guile character widths away) for the blockstun to keep them locked down long enough for you to land safely.
Dhalsim is someone that you need to anticipate. Thankfully, his slowness helps a lot in this area. Spam low jabs to hit his outstretched limbs, and if your opponent is trying to mix you up with air yoga teleports (this is considered the best strategy for Dhal), just flash kick or fierce/low fierce them on reaction. Don't be afraid to jump at him either, because most of your jump moves will outprioritize his if you time them correctly, especially jumping low kick.
Posted by Crysalim on March 16, 2009 at 5:59 p.m. #126
And yeah, Guile is one of the few characters that can easily handle a Zangief without trouble. One more trick I abuse against giefs is walking up to them and jumping right as they get up (a lot of gief players will try to piledrive you when they get up), and you simply hard kick them on the way down into a combo. After they get wind of this, they will start using lariats instead, so you just walk out of spd range and low hard kick.
I don't have the courage to attempt flash kicking green hands though :) I do a lot of jumping straight up, since gief can't punish this easily at all.
Finally, to the person who couldn't do his super - practice doing regular flash kicks in training mode first. Only after you can do those with 100% accuracy should you try to learn the super. It is the hardest motion in the game, so don't feel frustrated if you can't do it! Also, it may help to learn how to do Blanka's or Chun Li's supers first. They will teach you the timing of the charge back - tap forward - tap back - tap forward and kick/punch motions, and from there you simply need to apply that same exact timing to Guile's motion. Good luck.
Posted by MikeyZeroG on March 16, 2009 at 6:02 p.m. #127
Note that when I said vertical ball, I meant his horizontal arced ball.
Posted by William F Guile on March 16, 2009 at 8:53 p.m. #128
@ Crysalim
EX flash kick the green hand if you are anticipating it, this is provided you have a down-back charge. EX flash kick has invincibility on start up.
if he does the green hand to destroy your sonic boom and is within range, back fist him with F+HP or S HP.
I play Blanka from at least half screen, EX boom him if he does a beast roll and watch out for the ex one
@ drews post #118
if akuma is diving kick you, block and be prepared to tech if he attempts to throw. I usually rush him down as many players will use his HP red fireball.
Posted by sonic buffalo on March 17, 2009 at 12:10 a.m. #129
can anyone tell me how in the hells o you pull off a flash kick into an super double flash imean i can pull off double flash in ultra flash but wtf is the charge window really that short if it is goddamn gimme a step by step on how to pulloff
Posted by ljay103 on March 17, 2009 at 9:43 a.m. #130
@ SONIC BUFFALO
NORMAL TRIAL 4 - If you can do that you can do it with an ULTRA
The trick is when you do the flash kick, IMMEDIATELY rotate the analog clockwise (starting from the top) and when reach the top again, hit all three KICKS.
Posted by ljay103 on March 17, 2009 at 9:47 a.m. #131
Guile has an AIR throw, take advantage of it. Playing against Akuma is a no brainer and is totally easy. As he comes in with his dive kick, D+HP or FLASH KICK or if you can anticipate it, catch him in the air and take him down.
Posted by DBL168 on March 17, 2009 at 6:44 p.m. #132
@ ljay103
I've tried many times to do the normal trial #4's first combo ( jhk,shp cancel into sonic boom ) but just can't seem to get it rite. Is there a trick to do it or a special timing ? Do you need to have the stick to do it or is it possible on the ps3 pad ? also is it easier on the analog stick or d pad ?
Posted by tony_tiger87 on March 17, 2009 at 7:25 p.m. #133
im not sure if this is mentioned above but i thought id be abit extra..
after a FULL focus attack (holdong down MP+MK for the longest possible), dash forward (forwardx2), vertical jump(up) and do a throw in mid air using (LK+LP+back) and if timed right, u shoud do an air back breaker on guiles shoulder..
it looks good and takes a little more life..
Posted by tony_tiger87 on March 17, 2009 at 7:26 p.m. #134
o n heres a link that shows u most of guiles combos.
he is wicked!
http://www.youtube.com/watch?v=lato8F...
Posted by de bunk da junk on March 18, 2009 at 6:48 a.m. #135
@tony_tiger87
i think nearly everyones seen that video because....
eerm, if you even bothered to scroll up and read (which must be really difficult for you)
you'll find this video has been linked a few times.
Posted by tony_tiger87 on March 18, 2009 at 11:10 a.m. #136
yeh i didnt av the time n read all the comments
Posted by ljay103 on March 18, 2009 at 2:12 p.m. #137
@ DBL168
Normal Trial #4:
Jumping HK
D+MP
Flash Kick (immediately after connecting the flash kick, make rotate the ANALOG in a fast counter-clockwise motion+K)
Double Flash Kick
Watch the video on YouTube, his explanation is simple but he shows you what you need to do.
Also, to avoid doing a SONIC boom instead of a Double Flash Kick; (this only applies to D-PAD players) any UP direction + K works fine.
When doing Normal Trial 4 you want to perform the clockwise motion on the analog as fast as humanly possible as soon as the regular flash kick connects.
To do the combo, ANALOG is easiest. I usually play with the D-Pad but for that combo I use the analog. Because im used to the D-Pad, I never use that combo in a ranked match.
http://www.youtube.com/watch?v=FcrLGc...
Posted by DBL168 on March 18, 2009 at 7:03 p.m. #138
@ljay103
thx for explaining that part of normal trial #4, but i was having trouble passing the first one of #4, jhk, shp cancel into sonic boom, i just can't seem to cancel the shp into the sonic boom, is there a timing trick and should i do it on the analog stick ?
Posted by ljay103 on March 19, 2009 at 9:52 a.m. #139
@DBL168
1. Put Dan in the corner
2. Jump in with HK
3. When you connect the hit hold B
4. HP
5. F+HP (for Sonic Boom)
Here's a Detailed explanation from GAMEFAQS.COM
(1) -> [ Jump ] Heavy Kick
-> Heavy Punch
-> Sonic Boom
* (jump-in) (hold B) j.HK > (close) B + HP x F + P
Here you just have to really check how fast you're pushing Back when
you jump forward if you're having trouble with this combo. Basically
you have to be holding Back right when you jump off of the ground
meaning you aren't even off the floor yet and you're holding Back
already. After the j.HK, when you land the rest of the inputs should
be really fast. You shouldn't be pausing at all or you might not cancel
the s.HP into the Sonic Boom.
Posted by ljay103 on March 19, 2009 at 2:14 p.m. #140
MATCH FOR THE NIGHT VS. KEN
Really skilled Ken player. I was Hadouken Spammed for a while and he would anticipate my jump and get me with a jumping HK or a Shoryuken (HP). When I got Ken to the floor he'd mix it up doing a Hurricane Kick or MP,HP,Shoryuken. By mixing it up he would throw me around, throw me across the screen and continue spamming. Well maybe the Ken player was skilled at spamming. ROUND 1 went to KEN.
As the fight started he jumped in and was countered by an EX Flash Kick. Went close enough so he would do a SHORYUKEN that I blocked, and threw him around the screen. Followed a Light SONIC BOOM and dashing forward, as he blocked, threw him across the screen. Blocked yet another SHORYUKEN and countered with a DOUBLE FLASH. Performed some high and low hits using D+MP -> EX SONIC BOOM, F+LK, F+HP, D+LP, B+MK, F+HP, THROW, Light Flash Kick, D+HP. FINISHED WITH ROUND 2 AND 3. Throwing helps out alot.
Posted by MikeyZeroG on March 20, 2009 at 11:08 a.m. #141
As I get more Battle Points (3200), I'm playing guys that are giving me a tough time. Particularly, E. Honda and Vega. If I anticipate Sumo Drop, I can jump back and hit him with a hard kick or avoid it. If I don't have time to jump back, how do I counter it? I get spammed with it and get hit 50% of the time.
With Vega, I can sometimes jump back and counter his dives, and sometimes I can't. Any tips would help. With Bison, I can usually avoid the overhead flaming fist now.
Posted by ljay103 on March 20, 2009 at 11:50 a.m. #142
@ MikeyZeroG
Honda is tricky with that Sumo Drop. I have never encountered it, but I would definitely try a D+HP. A HK Flash Kick gives you good range, just beware of the distance they all jump at because if you miss, you are wide open. You can also try LK in the air. With Bison, I know that an AIR THROW works. I am curious as to why you dont have anough time to avoid it, they are all charge characters.
BTW - Did you ever live in Japan?
Posted by DBL168 on March 21, 2009 at 12:18 a.m. #143
@ ljay103
Thx alot dude, I passed normal trial #4, 5 and Hard trial #1, now working on hard trial #2. Your tips help alot and also I went out and got a fightpad. The pad really helps me alot with the trials and I could do more combos now. When fighting online I realised when both guile and ryu or ken jump in the air and both kick guile loses most of the time... does it occur to you too or is there a way to beat them in the air ? does air throw work against their kicks ?
Posted by jerseyfame on March 21, 2009 at 11:52 a.m. #144
Ive done all Guiles trials and I realize that his moves make sense. Guile is strong fast and has a projectil and anti air attack.
Ken and Ryu need 5 moves just to compete, while Guile has two.
I have allotted over 500 wins with just him against Sagats, Ryus, Kens, Bisons, Chun Li's and Zangiefs who were brutal all because I learned his trials.
MY attacks are so relentless they rarely get a chance to stop blocking and fight back. When they do, they eat my fist.
Using Guile offensively and utilizing his normal moves and air throws makes him virtually unattackable.
Guile is king! Best player in the game! He should be god tier.
Try me if you think Im lying.
Jerseyfame on xbox live.
Posted by Oculus-Orbis on March 21, 2009 at 9:43 p.m. #145
jerseyfame, I don't know about "Best player in the game"
(all things being relative to skill, and such), but the strategy you describe is how I believe Guile is best played.
His DEF-game is wicked, but he has a f'n powerhouse offensive game(especially now with that overhead F+MP)
Guile and Dhalsim have been my mains since 'world warrior'.
Heard many call me a cheater due to my touch-of-death/handcuff FTW combo. lol
Though, due to the garbage 360 pad, I haven't been able to play as him in sf4 seriously yet. When I get my Joystick though, I will seek you out brother.
Posted by drews03 on March 23, 2009 at 9:52 a.m. #146
@jerseyfame
great feedback there using guile as your main character.if im battling with skilled players like ken and ryu, im being owned by crossups leading into life sucking combos.
i fought up with a skilled akuma player keeps on doing dive kick and it keeps me to set up my offensive game.
pls advise for any counter attacks.. thanks in advance
Posted by jerseyfame on March 23, 2009 at 10:39 a.m. #147
simple....drews03
dont play their game make them play yours. You have 99 seconds there is no hurry to punch them in the face!
To beat a shotokan clone all you have to do is be an athlete. Guile has gracefull forward and backflips that can hurdle a projectile while leaving him out of range to get hit with an uppercut or a low sweep upon landing.
Akuma is a jerk and has an air hadouken to boot. So instead of leaping towards your enemy, just walk forward. You will find that the air hadouken passes right above your head. Then squat and use jabs and standing medium kicks followed with low sweeps for a relentless assualt, always have a sonic boom charged to counter any tricky tactics, like "wake up uppercut" or akumas anoying roundhouse kick that hits twice. Flash kick their face from squatting jab position when they try to leap away from your flurry.
Guile is lightning fast and ex flash kick beats all. AN EX sonic boom will stifle his spamming. Remember Guiles super isnt necessarry for him to win. Its just style points so dont focus on it, u can take unnecessarry damage trying to pull it off. Remember your air throw and play patiently, BUT ALWAYS STALKING HIM. Dont turtle, Akuma loves that and will chip u to death. Instead jab, throw and kick your way to victory. Akuma cannot out box the crafty and illusive Guile.
Good luck.
Posted by ljay103 on March 23, 2009 at 11:23 a.m. #148
@ DBL168
An AIR throw works 99% of the time. Make it fancy, make them cringe and do a backbreaker instead of an air slam. Haha once you do that, follow it up with a bunch of ground attacks and make them panic. F+HK, D/F+HK, F+HP, F+MP, D+HK, or just walk up to them and suplex the hadouken outta them. Look carefully before you initiate the LK+LP, when ken or ryu's foot look like they are about to hit guile, initiate the throw and you should be good. Its easiest to work with then they are at their highest point in their jump, you can do that as well.
Posted by ljay103 on March 23, 2009 at 11:30 a.m. #149
@ drews03
like mentioned above, guile is "the man with two moves", everyone expects a sonic boom and flash kick, take em by surprise with the moves I listed above, a combination of low, mid, and high attacks will make them panic. when you are that close to them, they panic because they dont have a charge move to block & counter. They need to motion the d-pad/analog stick to do their move and are afraid that in the process they'll get destroyed. put pressure on them by doing those moves and if they continue to block, hit them with a standing jab which they will mostly block but then continue with a throw, they wont expect it. Just like how i play tekken. when i got people that constantly block, i throw a couple jabs, then i throw them. same concept works in sf4. another thing to add to jerseyfame is while akuma is doing his air fireball, a dash right under it works perfectly, and if you have your D/B charged, get him in the air with a super or ultra combo, maybe dash right under the fireball and hit LP+LK as you come up, if you are fast you'll catch him.
Posted by Twinhawk on March 23, 2009 at 1:06 p.m. #150
HEY jersey and ljay, im relatively new yo SF4 and started the game by using RYU and KEN, but Guile is my ultimatme favourite now thanx to ure little tips, he may not be the fanciest player, but he takes his opponents aggressiveness with a pinch of salt ;) !!!
if u have any tips on how to get his ultra to work a little easier for me, let me know as i find it quite difficult to pull off.
my main tactic is at the beginnning of the ggame, have a charged sonic boom, jumping HP, crouching MP finished with either a swooping kick or flash kick!!!!
real fun to do!!!
Posted by ljay103 on March 23, 2009 at 2:21 p.m. #151
@ Twinhawk
If you are new using Guile and revealing all of your tips, you might get smashed by other people that are reading this forum that aren't Guile players. But if you can mix it up and ALWAYS change your tactics, they cant read you. Just a tip when you post on here.
Great you are using guile, its good to see someone that isn't using a SHOTOKAN CLONE (as someone mentioned above). Dont get my wrong, RYU and KEN are awesome but why not change the game up a little bit. I've played against really good CAMMY's, GEN's, DHALSIM's, and even E. HONDA's. Of course Guile owned em all...but they were good nonetheless. Just a tip: the combos listed in the TRIAL CHALLENEGES are really good.
As for Guile's Ultra/Super, Charge D/B (Motion 1), then D/F, D/B, U+3K or U/F 3+K (Motion 2). Its nice to do it all in one fluid motion. Once you get to TRIAL CHALLENGE (NORMAL) #4 you will learn to do a flash kick cancel into a super. Its hard to explain but there's a guy online on YOUTUBE that is able to explain how to perform this combo. If you look at my other posts you should see a link on how to do this. Once the flash kick hits, rotate the analog stick in a clockwise motion and hit K after you finish 1 complete rotation starting from U or U/F. let mee know how this works for you!
Posted by ljay103 on March 23, 2009 at 4 p.m. #152
@ twinhawk
just a suggestion, when i say mix it up, i mean when the match starts, throw a sonic boom forcing them to cross you up and catch them with an air throw, just a thought =D but that's what i mean by mix it up. Everyone expects a guile player to turtle or jump in with an hk. instead jump in pressing LP+LK you'll definitely get em'! have fun!
Posted by too all guile players out there on March 23, 2009 at 9:01 p.m. #153
i read to all the comments and i ran to a comment that bugs me the most is that SOMEONE mention that guile flash kick come out fast and beat everyone. which makes me sad to hear because i KNOW for the FACT KEN dragon punch go through flash kick. NO matter how fast you can pull it out, if ken use his is dragon punch which most likely be with the Hard button after your flash kick or at the same time, his dragon will go through you. not to mention that ken dragon punch can come out before ken hit the ground after he is kick in the air.
Posted by jerseyfame on March 23, 2009 at 9:41 p.m. #154
And thats why I hate shotokan clones....why is it that Ken can do an uppercut without even touching the ground?? This really grinds my gears and thats why I take such pleasure in dizzying Kens in 5 hits! VERY SATISFYING AFTER A HARD DAY!
lol.
Guile is balanced. He is responsible for his messups and has no cheating instant moves. He has to prepare all his attacks and execute.
A Guile win is worth triple a shotokan clone.
I.....M.....O
over and out.
also there is an even easier way to launch Guiles super but you have to message me on live to get the answer
Jerseyfame
Posted by drews03 on March 24, 2009 at 12:43 a.m. #155
thanks jerseyfame and ljay103.
i saw one video where after doing a focus attack > dash > and using ULTRA. i don't see charging applies here, any tips how to pull it off ?
see link: http://www.youtube.com/watch?v=gN65be...
btw, dagger_g is a solid and one of the best guile player i've seen in youtube so far.
Posted by ljay103 on March 25, 2009 at 8:35 a.m. #156
if you guys didn't know, there is a way to pull off moves which make everything alot easier to pull off combos. you can hold a punch or a kick, do the motion of the move, and then release the punch or kick.
EXAMPLE:
Jump in with HK (HOLD), D/B+MP, U+Release HK - it takes some getting used to but its very useful. Use this method of performing special attacks. It'll help you out on the TRIALS and even IN GAME.
Posted by twinhawk on March 25, 2009 at 8:57 a.m. #157
hey jerseyfame, thnx for the tips pal ;)
ive bin playin with guile for about 4 days now tryin to perfect most his moves.
my friend has bin bison for yrs and i came up against him and reli didnt get embarassed, im managing to kill off his air moves with flas kicks etc.!!!
ill add u on xbl jersey and u caan giv is a few tips pal!!!
Posted by Twinhawk on March 25, 2009 at 8:59 a.m. #158
@ JERSEYFAME
ure friends list is full!!!
add me on either GT: EU Twinhawk
or GT: Twinhawk
Posted by jerseyfame on March 25, 2009 at 9:34 a.m. #159
Friendslist full huh...I gotta do some spring cleaning.
Ill add u twin hawk. and we can spar.
*thumbs up emoticon*
Posted by LJAY103 on March 25, 2009 at 10:12 a.m. #160
anyone play sf4 on PS3?
Posted by EU Twinhawk on March 25, 2009 at 10:14 a.m. #161
here, how do ya do the normal trial 4 first one?
Posted by ljay103 on March 25, 2009 at 12:54 p.m. #162
@ EU Twinhawk
• Jumping Hard Kick, Standing Hard Punch, Cancel into Sonic Boom.
JUMP IN WITH HK (WHILE HOLDING B), HP, F+HP
*YOU CAN CHARGE THE SONIC BOOM WHILE HOLDING B IN THE AIR
Posted by EU Twinhawk on March 25, 2009 at 1:11 p.m. #163
cheers ljay, jersey came on to give me a few lessons!!
i managed to beat 2 kens in a row YEOOO!!!
lol
trials are hard as fuk lol
even the hard trial one for guile is hard, like when i press while crouching the following , they dont seem to link:
LK,MP,HP ????? hard to do i think
Posted by ljay103 on March 25, 2009 at 2:29 p.m. #164
@ EU Twinhawk
easiest way to do HARD TRIAL ONE for guile is to cross up with an LK, D/B+LK, D/B+LP, LK, F+HP
once LP hits, hit MP you'll link it.
Posted by EU twinhawk on March 25, 2009 at 5:48 p.m. #165
@ljay
can uexplain tht a little simpler please, im still gettin used to SF terminology.... ;)
Posted by ljay103 on March 25, 2009 at 6:28 p.m. #166
@EU Twinhawk
There is a way to do it, its called a health bar trick. When you land the first attack, wait for a split second, then go for the next attack. The next attack should hit before DAN regains energy.
* Hold DB for 2 seconds, Crouch LK > Crouch LP > Crouch MK CANCEL F + HP
1. Get up close and hold DB
2. LK
3. LP
4. MK
5. Once MK hits press F+HP
As you do 2-4 watch the health bar, you should watch the HEALTH BAR and do the health bar trick.
Q: What's this health bar trick?
A: Hit the opponent and look at the opponent's health bar when you do. You'll see a light appear from the timer that slides towards the character's portrait. That's the timing for when you recover so you need to time your attack so that
your next attack hits right after the light disappears for it to count as a combo, otherwise your opponent will be able to block your next attack.
http://www.gamefaqs.com/console/ps3/f...
Posted by DBL168 on March 25, 2009 at 10:57 p.m. #167
@ ljay103
thx for your tips bro, i've air throwed some ppl tonite and managed to beat a 5000+ sagat with my 2000 guile, i msg him nice game and he got really pissed and replied with a whole page of profanity... lol At the moment i'm stuck on hard trial 3, can't seem to cancel into the flash kick fast enough, any tips on that ? btw i play on ps3 and my psn id is DBL168, add me if you like and gimme some private lessons...
Posted by Jerseyfame on March 26, 2009 at 5:08 a.m. #168
That Sagat player was mad because he lost and felt he should win everytime he picks Sagat. He probably had a transparent offense and no defence. He should curse himself out...with his high priority, ridiculous projectiles, uppercuts and tiger knees.
Sad cus Guile only has two moves. Dudes like him should lose all their battle points at once.
Posted by ljay103 on March 26, 2009 at 7:57 a.m. #169
@DBL168
Im not sure about private lessons, im still in training myself. hahah. maybe we can exchange pointers. air throwing people like sagat is feels great, you have this feeling like you already won. everytime i do a couple air throws, i can tell my opponent gets mad, because they try to jump in, dash, or do whatever they can to get in front of me and throw me, then i'll let em eat a EX Sonic Boom or a EX/HEAVY Flash Kick. So how many points have did you get for beating him? how many points did he lose?
@Jerseyfame dude you are right. hahah sagat has a strong stamina and 4 moves, yeah he's slow, but he can be deadly. i think anyone is deadly under the right hands. but yeah he should curse himself out. "oh look at me, im angry because i cant slide my finger on the opposite side and block. hahaha
damn! i got lost to two ken's last night! they were good players and didn't hadou-spam me. the person had some really good combo's and techniques. im surprised i played a really good E. HONDA also.
Posted by MikeyZeroG on March 26, 2009 at 8:25 a.m. #170
@ljay103
How the hell did you know that I lived in Japan??
Posted by MikeyZeroG on March 26, 2009 at 8:38 a.m. #171
My game has really improved -- I stole 100 BP off a guy who had nearly 5000 BP yesterday (I have about 3400) -- I would have loved to see his face as his Akuma tried to chip damage my Guile with a fireball FTW, but I did my Ultra, passed through his fireball and caught his outstretched hands to land the full Ultra. Moments like that are so sweet.
Two issues I encountered yesterday:
1) I was dominating Zangief, and then he won the next two match-ups by spamming his cross-up move (light punch?) and comboing me -- I had trouble escaping. I usually am able to frustrate Zangief players by keeping away and anticipating the green fist with a flash kick.
2) High-level Dhalsim players are generally just tough, and I need some general tips.
Posted by ljay103 on March 26, 2009 at 9:32 a.m. #172
@ MIKEYZEROG
DUDE, WE WENT TO SASEBO WAAAAAAY BACK IN High School (FOREIGN LANGUAGE FESTIVAL) HAHAHA. I remember you use that screen name 7 years ago.
Anyway, onto your issues.
1) With Zangief, throw an LP Sonic Boom and force him to jump and attempt to cross-up, anticipate by performing an AIR THROW, dont worry cause the recovery time isn't as bad, especially against Zangief. Just to be safe, throw a couple crouching LP's to avoid geting thrown, but quickly do a LK Flash Kick cause if not you might just get spinning pile-drived.
2) Dhalsim players, I cant really answer that one, never encountered any. I think because he is slow, you should take advantage and fight using a lot of LP, LK, HK tactics. Guile's double sweep is good. What works best that i've used against Dhalsim in Arcade Mode (HARD) is the D+MK > F+MP > D+LP > Throw/Flash Kick
Posted by ljay103 on March 26, 2009 at 9:33 a.m. #173
@mikeyzerog
i went to school at KINNICK over in Yokosuka, JAPAN.
Posted by DR Jam on March 26, 2009 at 11:47 p.m. #174
I DID IT!!! Yahoo!!!
Guile is my fave and he is the character that I've completed the whole thing first. Others have come close (Level 4, Hard of course, I'm done with all the Normal Trials).
Now, it's only a matter of time. Like usual, I'll be taking things by bits. The keep is to not try to the point of frustration. Just back out after 10 mins or so of failure, go to another character, or mode.
Posted by TIM THE ENCHANTER on March 27, 2009 at 3:44 a.m. #175
GREAT GAME,UNFORTUNATELY IT'S REALLY TOUGH WITH THE SIX AXIS CONTROLLER FOR PS3 REALLY STRUGGLING WITH GUILE. O.K I'M NEW TO STREET FIGHTER BUT JESUS,THIS IS RIDICULOUS.(COMBO TRIALS ULTRA+SUPER CANCELS)
Posted by MikeyZeroG on March 27, 2009 at 11:50 a.m. #176
@ljay103
I've actually just started using this name -- I made it my Xbox Live name cause my preferred name was in use. We didn't go to school together -- I lived in Nagoya, Japan for a year in college (the year 2000).
Posted by MikeyZeroG on March 27, 2009 at 11:53 a.m. #177
I'm still having trouble with cross-ups. I'm able to block them well, except for Zangief -- he will cross me up with his splash move, and when I block he does a couple low kicks and then grabs me while I forced to block.
The same thing happened in Turbo HD. How can Guile best deal with cross-ups? What is his "get the hell off me move," because in cross-ups they usually jump in close over the flash kick.
This is against fairly high level players -- I've got over 3600 BP, and I'm usually playing guys in their 4000s.
Posted by ljay103 on March 27, 2009 at 1:21 p.m. #178
@MikeyZeroG
wrong mikey then. i knew a breaker named mike back when i was in hs 2000-2004 over in japan.
well about your zangief problem, just hit HK as you jump straight up. dont cross up, you'll get eaten by zangief's splash. a simple U+HK should do it. the only thing about this is that you have to do it as you jump. if you hit HK at the highest point of the jump you'll take some damage.
or
if you super bars in your arsenal the "get the hell off me" move is an EX FLASH KICK which works like a charm. i never had any problems with it.
just keep in mind that zangief doesn't have a projectile but i believe his green hand can absorb it (at least the first one). keep your distance and throw EX Sonic Booms. at least he'll get hit by one of them if he absorbs the first one.
if you throw a LP sonic boom, zangief's jump is quick (he falls down faster), so if you throw a LP sonic boom, the slow speed will make it difficult for zangief to jump over, and if he manages to make it, ensure you have a flash kick charged.
hope these help
Posted by ljay103 on March 27, 2009 at 1:24 p.m. #179
@MikeyZeroG
sorry i didn't read the last part, yeah i have issues with kens and ryu's crossing me up with an HK up close and my flash kicks tend to miss. i have to anticipate the kick, if he looks like he's gonna jump over me, hit me low, then get a combo on me, i hold B+MK. if he doesn't look like he'll jump over me, i'll use the D/F+HK. let me know how it works out for u.
Posted by ljay103 on March 30, 2009 at 9:10 a.m. #180
@MikeyZeroG
I know what you are talking about now, I played a high level Zangief and lots of throwing. The first round got me, Zangief is freaking strong. He did a 360+KK and then I couldn't stop him. The green hand wasn't a problem. I kept my distance, changing the Sonic Booms from LP, HP, MP, EX, HP, LP, etc. and air threw him when I had the chance. Upon wake up, Zangief waits in front and does a Spinning Pile Driver, and its confirmed that the EX Flash Kick is good to go and is really the GET THE HELL OFF ME move.
GUILE WINS!
Posted by ljay103 on March 30, 2009 at 9:14 a.m. #181
you know whats crazy? talking about techniques against other characters, but forgetting what its like when you play a mirror match. GUILE VS. GUILE - tough match. DBL168 was a great match and I thank him for having a couple matches.
Against Ryu, Ken, etc. you can kind of read it, but it seems that EVERY Guile player has their own different technique, and ways of attack. Maybe it shows how awesome Guile is.
I think because I have this mindset, every Guile player I face, I tend to panic. I know Guile is kick-ass in the right hands, but when I face another Guile, its panic all over again cause you know you cant make a single mistake with this guy.
Posted by yflowq on March 30, 2009 at 3:34 p.m. #182
Why is the Knee Bazooka motion shown as forward + light kick? The thing that's good about this move is that you can use it with back + light kick so you can charge while moving forward.
Posted by DBL168 on March 30, 2009 at 11:49 p.m. #183
@ ljay103
Thx 4 the compliment, u were a really good guile player too. But i'm still working on getting better as i can't consistently combo ppl and finish my hard trials. I still have trouble against good bison, blanka, abel, zangief and honda players and really good ken/ryus. I look forward to playing you again so we could improve our game.
Posted by ljay103 on March 31, 2009 at 8:34 a.m. #184
@ DBL168
Thanks! After you left I played against a good Bison and got handed to me, I was searching through other players and found him available again, so I played him and won. The thing with Bison is the whole D, U+K (Headstomp), He'd use the fierce one to make it seem like he's going after you and make you panic into a flash kick, but quickly punch after taking off. so while i was doing a flash kick trying to counter it he was on the floor doing either an EX PSYCHO CRUSHER or a D+HK (Slide). Watch for the teleport too because while he's teleporting he can easily charge an EX move or worse an ULTRA. I conquered the headstomp by keeping my distance and forcing him to use the HK headstomp so he goes faster across the screen enabling me to perform a backbreaker. Keep your distance with Bison, i used sonic booms to control his psycho crusher and scissor kick. When he teleports, throw an LP sonic boom and dash so that you are aligned with it and if he teleports behind you and decides to psycho crusher you, you can dash back and jump outta the way.
Blanka - Pisses me off. EX Barrel Roll goes right through my LP Sonic Boom. If you know him down, and set yourself up to throw, you get shocked as he gets up. You are going to have to play classic guile with him, Sonic Boom to keep distance, EX Flash kick for anti air. Same goes for Honda and Zangief. Try to avoid D+HK with these guys, as they block your sweep they can charge up for an attack during or after your sweeps. D+HP is very useful.
Abel - His roll can be countered with a throw. As he rolls toward you, take him out with a throw. Abel is bad ass, i just dont know how do it, when i get into one of those RAG DOLL throws, my confidence is lost. HAHA. JAB JAB THROW works pretty well against him especially cause as he rolls, he's vulnerable. Use his moves to counter it. Play defensively with Abel.
Ken/Ryu - Those guys all have different techniques so its hard. When you played as RYU, you played different from other people. I play a little more defensively with these guys.
Posted by DBL168 on March 31, 2009 at 11:52 a.m. #185
@ljay103
thx for your tips, sometimes i find that a good offence is the best defence with bison or blanka. I find that dashing after the lp boom or jumping with it to attack with jhk works against bison or blanka as they try to counter with the scissor kick or upward body roll. I still get kicked alot in the air by ken/ryu if i try to air throw them during an aerial encounter. Have you checked out gilley's airthrows/ reversals video on youtube ? he can just airthrow anything. I'm still stuck on hard trial 3 as i can't get the flashkick off fast enough... i want all the guile icons man...
Posted by ljay103 on March 31, 2009 at 1:32 p.m. #186
@DBL168
With some characters, its true! LP BOOM with a F+MK works nice, especially if they attempt a D+HK on you. I'll check out the airthrows/reversals. If he can do it, its probably really possible to do. There are some times where i'll get kicked in an attempt to air throw, but not so much. Its really just anticipation. If you do happen to land that JHK like you said dont forget to add the D+MP, FLASH KICK.
Posted by cat on March 31, 2009 at 6:54 p.m. #187
how come they have given every other characters extra moves, except guile?
Posted by ljay103 on April 1, 2009 at 7:39 a.m. #188
@ cat
i believe everyone got new moves, even guile. even though i dont think its a SPECIAL move, the F+MP is great, especially for turtlers. his target combo is REALLY useful. ok who am i kidding? GUILE IS THE MAN WITH TWO MOVES, he doesn't need anymore! THE LEGENDARY MAN WITH 2 MOVES. i mean you cant really complain, RYU got his FIRE HADOUKEN taken away and now he has to use part of his super meter to do it. there isn't more to say except guile still owns with 2 moves. lol
Posted by ljay103 on April 2, 2009 at 7:38 a.m. #189
i think i need to learn someone else. im sure everyone knows how to do ryu's and ken's super moves. im not expert with them, but i am familiar with their moves. my guile is pretty good and so is my fei long, but im thinking that it would be cool if i learned a rufus or someone unexpected. kind of like in Marvel Vs. Capcom 2 i use AMINGO (well with GUILE and NASH of course) or in Tekken i use MOKU/TETSUJIN, ROGER, LAW. There is no way i'll pick El FUERTE, he seems cool, but his habanero dash pisses me off just looking at it. any suggestions?
Posted by MikeyZeroG on April 2, 2009 at 9:27 a.m. #190
I played against an El Fuerte player, and I was owning him, but he kept doing that splash and he just did it over and over until I was dead - I didn't know how to counter, and I didn't have time to get up and get the hell out of there.
The same thing happened with Zangief -- I usually love playing Zangief -- keep my distance, vary the speed of the Sonic Booms, jump in and combo as he does his spin move to avoid SBs.
But once they figure out they can keep doing the cross up splash, knock me down, and then just do it again and again, they win. This happened the other day -- I owned him first match, got a PERFECT against him second match, and third, fourth and fifth match he kept doing that to me - know me down with cross up and keep doing it.
Flash or Ex flash doesn't work well for get-the-hell-off-me move, because it misses a cross-up and makes him vulnerable. Crouching fierce won't hit in time if their timing is right -- they will hit you with it just as you are getting up.
I know this post makes me sound like a newb, but I'm actually pretty damn good with Guile -- I was 3700 BP before taking a dive, and I've taken out guys in the 4000 (I'm not saying BP proves anything, but still...)
Posted by ljay103 on April 2, 2009 at 11:19 a.m. #191
@ MikeyZeroG
yeah that damn habanero dash sucks, it pisses me off so much that instead of playing defensively, like i said, i hate it so much i go all offensive. i hate the squeaky sound and him running like an r-tard. i punish him for even picking el fuerte with HP/EX/LP Sonic Booms, F+HP, F+MP, F+HK, FLASH KICKS, ULTRAS. ahhhh i hate him more than SETH, i dont know why, maybe i really dont like el fuerte in the game. hahah.
Did you try air throwing El Fuerte? His anti-air throw is nice, but i believe LK in the air can stop that. D/F+HK (guile anti-air kick) works well against that. if he's doing that damn splash, keep your distance and throw LP Sonic Booms hoping he'll splash right into one. i usually wait and block, and right after, jab a couple times before giving him a nice suplex or throwing across the screen. online players suck with el fuerte, or at least i haven't encountered one that good. the CPU is a really good el fuerte. also try jumping back and kicking. guile's strength is when the opponent is stuck in a corner. try to get him in a corner and mixing it up with sonic booms, regular attacks, and throws. hope this helps.
Posted by JerseyFame on April 2, 2009 at 4:42 p.m. #192
Im going to suggest a stoppage of posting Guile startegies here. We are a unique club of Guile players, so dont put it past those annoying hadouken spammers that they come here and study our strategies and go and practice counters for it.
Dont doubt that.
I suggest we keep the Guile strategies general and instead send messages via PSN or XBOXlive on in depth strategies.
I posted a while back some strats on how to use Guiles ground game to beat sagats by exploiting forward medium kick and using pokes to set up sonic booms followed by throws and all of a sudden the Sagats everywhere got tougher....as if they new my forward medium kick was coming after the double jab. My intuition tells me that event hubs is bigger than we think and some cheap hadouken spammers are reading this right now to cure their difficulty with the mighty Guile.
Ive developed a whole new strategy with Guile since then and have been winning consistently. I call it Shin-Guile...I use his moves in a sequence that keeps him safe but also makes him illusive instead of a giant target with two moves. Now he fights more like a fei long believe it or not. Quick strikes and ferocious counter ability.
Ill share the knowledge but not on here.
over and out.
p.s.
I hate KEN RYU SAGAT ABEL AKUMA CAMMY GOUKEN AND THAT CHEESY ASS RUFUS PLAYER FROM CHINATOWN FAIR ARCADE WHO KEPT HEADSTOMPING ME....YOU LOSERS HAVE NO STYLE!!!!!
Posted by ljay103 on April 3, 2009 at 7:32 a.m. #193
@JerseyFame
wow, i see where you are coming from. the only reason i wasn't so worried is that, if they read it, i know it wont be such a huge problem. but you are right, they did get tougher. sounds cocky but they can read all they want, but i think, no no no, i know, GUILE IS STILL UNSTOPPABLE. Shin-Guile sounds pretty neat. LJ_103@hotmail.com see ya
Posted by sonic hurricane on April 3, 2009 at 9:22 a.m. #194
why dont you guys just do what they do? i go on ryu and ken forums all the time. i hit CTRL+F and type in GUILE and see what kind of tactics they have against guile.
Posted by EU Twinhawk on April 3, 2009 at 10:17 a.m. #195
hey guys, here, i just played a zangief and an akuma, for one i cant stand playin against zangief but AMUKMA is suppsoed to be easy, this guy was nearly defeated each time but his ultra even if i am pressing backwords i just cant defend!!!!
HOW DO U DEFEND AKUMA ULTRA?
Posted by sonic hurricane on April 3, 2009 at 10:27 a.m. #196
if he's doing it as you get up, just jump up or jumpr forward. akuma's ultra is unblockable you have to get away or throw an SB
Posted by JerseyFame on April 3, 2009 at 10:33 a.m. #197
You cant defend it...thats why its annoying.
Try being more patient and just leap over it. You would be suprised that even if he is right in front of you...you can still leap over it if you have not input any commands.
Also a trade secret is jab him. He will freeze and probably begin spamming hadoukens in frustration...back knuckle his mouth.
Try it.
Posted by ljay103 on April 3, 2009 at 12:51 p.m. #198
@ JerseyFame
great tip, i agree. i love getting hard hits on those guys. hahah i love D/F+HK, ROUNDHOUSE KICK TO THE TEETH! i had issues with guys spamming the fire hadoukens. an ex sonic boom can do so much and then it still goes for 1 more hit. a fire hadouken is 3 hits, ex sonic boom is only 2. so just be wary when trying to counter that, i simply get away from it. i was on lunch and played an akuma. he was spamming fire hadou's like no other. guile's bnb combo worked well as well as ground attacks.
Posted by Josh on April 4, 2009 at 11:56 p.m. #199
You can link Guiles Super into his Ultra but you have to do his super with Medium kick not heavy kick :D
Posted by ljay103 on April 6, 2009 at 7:56 a.m. #200
WOOOOOOOOOT one of Guile's simple moves is pretty much indestructible. If you mix it up right, they dont stand a chance. Not saying it directly but here's a hint, it looks like its hitting high but will smack a turtler on its head.
Guile's hard challenge trial 2 is so sweet. Worked on a couple people because as they try to HADOU-Counter they get eaten by the jumping HK. *sigh* ITS GOOD!!!!
Posted by sonic hurricane on April 6, 2009 at 11:10 a.m. #201
@ljay103
u r a great guile player, do you know how to use anyone else besides guile and fei? it was great playing against you and i did learn alot. lol i guess my gouki, ryu, and ken need some work.
Posted by ljay103 on April 6, 2009 at 12:54 p.m. #202
@Sonic Hurricane
Its not that they need work, you play really well with them. I've just played so many online matches with them, that I know how they play. You aren't such a bad guile yourself. Be careful with those Hadou's cause with anyone on this forum will know when to counter with a Sonic Boom or even "eat-n-dash" while you are wide open.
Posted by sonic hurricane on April 6, 2009 at 1:34 p.m. #203
@ljay103
thanks 4 gettin' online and showing me a couple things. im sure with practice i can step my game up.
"SOOOOOOOOOOOONIIIIIIIIIIIIICCCCCC HUUUURRRRRRRIIIICAAAAAAANNNNNNE"
Posted by JerseyFame on April 7, 2009 at 10:43 a.m. #204
So I have 4100 battle points and instead of the competition getting craftier and more aggressive. All I face is hadouken spam.
Thats it.
Nothing else. No combos no mystery to their offensive.
Just jump over you, hope to cross u up, uppercut. Thats it.
I cant believe it. Thats all?????
I have yet to fight a Ryu in this battle point range who doesnt hadouken spam and then hope you jump in on him so he can uppercut you and then do his super.
Thats it man. Nothing deeper than that. I fought a Sagat who hid on the other side of the screen just like a noob would...I rung his bell a few times with some deceptive techniques and he retired to the other side of the screen and began spamming all over again. Just like the Ryu or occasional akuma. Nobody has any heart. Noone has any aggression...its all fireballs and running away.
I hope you guys dont put to much value in the battle point system. A good opponent is someone who gives you a match. Not someone protecting battle points by not even fighting you.
Jerseyfame on xbox live...Im not afraid to lose. Im gonna play my game because I believe in my skills. I will not hide from you and believe me. Im going to be the aggressor. The game is street fighter not street hider. Shout out to all Guile players everywhere.
Posted by kreole on April 7, 2009 at 12:35 p.m. #205
jerseyfame, did you ever get my message about removing me from your friends list and sending my new nick the friend request? i don't play with "kreole" anymore. :P
Posted by ljay103 on April 7, 2009 at 1:02 p.m. #206
@ jerseyfame
new players are also doing the same thing. i dont play much but when i do, i do play pretty well. i lost 104 BP to a akuma hadouken spammer about a week ago. i added the person to my friend list and played him again. i was able to figure out the game play and beat him with simple moves.
i got really pissed off last night cause the last two games i played that night were against ken and akuma, there was a ken who had completed all the HARD TRIAL CHALLENGES and had the matches set up at 5 rounds or whatever. my guile destroyed the first two matches. the ken jumped into my ultra at 5% health and right when the screen went to guile's face. it froze and the punk just left the game.
the match against akuma was no cake walk either. lots of hadou's and teleporting then repeating. as i would get close, they would teleport. so i had to anticipate the teleport and ultra or ex flash kick. same thing happened. at the very end of the match, he had like a small percentage of health and backed out.
dont get me wrong, nothing wrong with hadou-players but when it comes down to nothing but spamming, i want to throw my controller out the window, even if i do win.
to be honest, this morning i picked akuma and did the exact same thing to everyone i was playing and won with no problems. it wasn't exciting, the only exciting part is if they get close then a D+MK, raging demon would do the trick. geez it seriously takes no skill to spam.
yeah after losing to a couple spammers with low bp and me losing like 100+ bp, i gave up on the point system. sometimes i'd choose rose just to deflect that $H!T right back to them.
sorry if this is too long, damn jersey, maybe i should get an xbox and we can play!
Posted by William F Guile on April 7, 2009 at 11:32 p.m. #207
for those who like to add me my account is LuckyMunky78 (ensure you put a capital L and Capital M)....like most of you here i have good experience with Guile, but I rarely find myself in Guile VS Guile battles.
Posted by sonic hurricane on April 8, 2009 at 7:38 a.m. #208
@ William F Guile
is that on playstation? or xbox?
Posted by Twinhawk on April 8, 2009 at 10:36 a.m. #209
im still at the trials ere, how do you cancel?
eg normal trial 4 , first combo, ???
Posted by ljay103 on April 8, 2009 at 11:28 a.m. #210
@twinhawk
haha you are still on that? i thought u finished that a while back. ok jump in with HK while holding back and as you land hit HP and once you see dan get smacked, F+MP. When it says cancel, you perform another move before the move is complete.
I guess its easier explaining it in frames (taken from FRAME DATA), LETS JUST SAY for Guile to do an HP (close) takes 5 frames to start the attack, 4 frames to hit dan in the face, and 15 frames for it to recover. That comes to a total of 24 frames to initiate and complete that move. You are going to have to perform the sonic boom at the 9th frame - which is when guile hits dan in the mouth.
Practice: Get in close with Guile and hold D/B, hit LP while you are crouching and then when the attacks lands on dan, complete the motion with F+MP. if you can see a 2 hit combo, you have just successfully cancelled an LP to a SONIC BOOM.
Its like when you see RYU/KEN do a D+MK to HADOUKEN. Thats an example of a cancel. Do you play on PSN? add me at LJAY103
Posted by twinhawk on April 8, 2009 at 12:30 p.m. #211
@ Ljay, no m8, just play on live, i gave up there on trials and just played live lol, i got rather good, mainly bcuz i know how other characters play, i dont reli use combos , im quite conseravtive and counter most ppls attacks with my own :)
Posted by ljay103 on April 8, 2009 at 12:36 p.m. #212
@twinhawk
sounds good, too bad i dont have an xbox. i think short 2-hit and 3-hit combos can get the job done. you know how people play? that's good. im so used to RYU/KEN/SAGAT/AKUMA/GOUKEN that when i play people like HONDA, BLANKA, BISON, SAKURA, and ROSE i have a really hard time playing against them.
Posted by William F Guile on April 8, 2009 at 9:38 p.m. #213
@ sonic hurricane
I have an xbox so if you have it on ps3 then its a shame really.
I was credited on contributions to the boxer guide in eventshub and he is one of my mains as well. Those who like charge based fighters will find Boxer quicker to learn than other fighters.
overall i think Guile vs boxer matchup is an even one, even though boxer was more weapons at his disposal. you can rip most shotos apart once you know when to use his moves and abusable tricks :)....
Guile is solid and he only needs two specials to win.... he is the thinking mans fighter. even if he cannot chain his ultra as easily as others (other than a lvl2 focus attack)all he needs and basic bread and butter combos to win.
Posted by Mistabishi on April 9, 2009 at 1:05 a.m. #214
Hey Guys, Great reading all these discussions points on Guile, I've been playuing with him since the game came out - but im starting to take it more seriously now and need some advice....I havent mastered spitting out BnB combos yet as im still struggling not to automatically hit HK(sweep) after a jump attack. Its driving me mad - i keep telling my fingers not to press the button but it happens 70% of the time!!! ARGH
Has anyone got any good tips on an easy first BnB combo to learn first?
Cheers
Catch me on PSN under Mistabishi
Posted by ljay103 on April 9, 2009 at 7:19 a.m. #215
@ Mistabishi
instead of hitting D+HK when you land. Do Guile's target combo. Even if the block the low MK, 99% chance they wont block the MP. You can also mix it in with MP and Sonic Boom. Hope this helps. If you read post #213 you should be able to grasp the concept of cancelling. Its not that bad but in a nutshell, you have to do the flash kick immediately after hitting MP.
Posted by sonic hurricane on April 9, 2009 at 7:22 a.m. #216
@ William F Guile
Yeah more people play on XBOX. Speaking of that, I got a buddy that wants to go online and doesn't know the first thing about how to do that. I dont own an XBOX so I couldn't answer any of his questions.
1) Where do you create an account on XBL?
2) Do you have to pay for it?
Sorry I know this is all noobie but like I said, I dont own one and he wants to get into street fighter.
Posted by ljay103 on April 9, 2009 at 7:28 a.m. #217
OH YEAH I FORGOT TO ADD, I ADDED BISON TO MY ARSENAL. Its insane, no one knows how to fight against Bison or counter my attacks. I played with Bison for the first time online and got my ass handed to me by Vega. Yeah dont ask how, but everyone else I played didn't stand a chance. Im not bragging but its fortunate that there is a character out there I can use instead of Guile. It seems as if the infamous headstomp has priority over alot of things.
PS: Ken/Ryu/Akuma's Jumping+HK has priority over Guile's HK; Use HP instead. If you catch a someone in the air and knock them back down, beware cause they follow up with their wake up moves ex: shoryuken, tiger uppercut/knee, fei longs fire kick.
Posted by saikotik on April 9, 2009 at 9:49 a.m. #218
@ ljay103
u r a scrub. you talk about tactics on attacking the opponent but when i played you all you did was counter everything i did.
yeah you beat me, but with what tools? sonic boom/jab/uppercut when i jumped in, sonic boom when i throw a hadouken, throw (air)/ultra on a missed shoryuken, jab on a hurricane kick, tech counter when i attempt to throw you. you used no focus attacks or supers.
come to think of it. maybe i just suck. i was kidding about u being a scrub. good game, great guile, think you can give me some tips - i gotta get away from the whole ryu ordeal.
you are pretty good, i was expecting that you would have alot of BP why isn't it up there?
Posted by @ lJAY on April 9, 2009 at 10:07 a.m. #219
YEH , i get tht aswell, i reckon i could defeat a 2000BP ryu and ken as im onli 500BP and sagat, their basically same character, but i find BISON really hard to cope with, aswell as cammy!
Posted by @ Ljay on April 9, 2009 at 10:15 a.m. #220
im onli a 500BP guile, but i beat every single KEN & RYU these days, soooo predictable, i just w8 for them to do their predictable shryouken, then just counter !!!
dude. get on xbox!
SATAT = EASY
RYU = EASY
KEN = EASSSSSSSSSSSSSSSSSSSSSY
lol, I PLAY THOSE GUYS THT MUCH i find other characters hard to beat aswell, eg bison & CAMMY
Posted by MikeyZeroG on April 9, 2009 at 2:43 p.m. #221
I'm excited -- I have my fight stick set to arrive today (FINALLY!). I had it pre-ordered from Amazon. I've been playing Guile ever since Turbo HD came out, mostly because I can consistently do charge moves with the controller, but fireball motion moves are too iffy.
I love playing Guile (I've only met a couple Guile players who give me a run for my money), but now that I my stick, I think I'm gonna give C. Viper a go too. As a kid I loved Ryu/Ken, but I just can't bear to play them with all the Xbox Live players maining them.
I wonder if my Guile game will improve with the stick?? I've gotten damn good with the controller, and LOVE surprising people by pulling off the ultra at the drop of a hat.
That's my favorite part of the game -- catching people with the Ultra. Of course, if it's not timed just right, they have time to block. I HATE when I Ultra while my opponent is in mid-air, but they still have time to land and block!
My FAVORITE thing to do: A fireball character sends a close-range fireball - I pull off the ultra, going through the fireball and just barely catching their out-stretched hands. It looks sweet as hell, and I can imagine my opponent crapping himself :)
THAT'S how you use Guile's Ultra dependably. You anticipate the fireball/special move/jump attack/etc. Most characters save their Ultras for combosmost use it in combos, or just randomly. But Guile's Ultra is a very effective counter move. Sometimes you just get one hit on your jumping opponent, but you mostly have time to recover before they do.
I typically pull the Ultra at least one each match, if not each round -- it's also good to chip damage for the win (though I often use ex flash kick for that).
Posted by jleadership on April 13, 2009 at 7:11 p.m. #222
JerseyFame
I saw your comment about entering the tourney and it's good to see a fellow guile user there. I also stopped disclosing my secrets because people will take them and use the against you.
I really don't care who wins the fight club as long as it's a guile user. I may have something nasty in store for fire ball spammers. Then again I may say f it and use rog.
People really think they are good with god tier characters. Mark my words GUILE will move up the tier list with or without capcoms help.
Until the 25th and (or) the 26th.
Over and out.
Posted by DStroyer4 on April 14, 2009 at 12:09 a.m. #223
Hey fellow Guile players. Now that I've had this game awhile I'm going to throw in my thoughts.
I've mained Guile since I was a teenager. I used to go to arcades all around the Chicagoland area and gamble on SFII:CE. I competed in tournaments, but never won a major one. I wasn't great, but pretty good. I guess what I'm saying is, I know this character backward and foward. There's a lot of dedicated users on here that may disagree. Experts like Gilley might think differently as well. But, to me, Capcom screwed us. Guile stinks. I won't waste anymore time, I'll just tell you why.
1) The Reverse Spin Kick no longer breaks crouching blockers. I've heard a lot of praise for that lame chop in the target combo, but I hate that move. It's weak and has no range. It's only necessary because they ruined the Spin Kick. That move is so slow, it it's become barely functional. This one change has made it much more difficult to pin people down. Since I play aggressively, this particular change really annoys me.
2) The Flash Kick is damn near useless. Shotokans can crush it with a jumping foward or roundhouse. If you do get lucky and trade, it only does normal damage if they land right in front of you. In most cases, the crouching heavy punch is stronger and more reliable. It's very rare for someone to be so bad and so inexperienced that they jump into the Flash Kick's narrow wheelhouse. Only the EX version serves as an adequate air defense. But I sometimes end up trading with that. This move has been devestating for over a decade and it's an insult to us all to see it come to this. Unless
3) The throw damage has been lessened. Now this decision was probably made because of people complaining about being repeatedly thrown. Me personally, I never had a problem with this, nor have I heard compelling reason to change anything. If you let someone walk right up to you and you don't hit them, well, you should lose. But fine, they wanted to lessen the damage. The problem is, the air throw damage. Back in SF II (Guile of course, didn't appear in 3) if you landed 4 or 5 air throws the fight was over. Frankly, I think it should be. Air throw traps take serious skill. This severly hurts his offense, seeing as how the Flash Kick sucks. If they had added a command throw for Guile (command throws can't be tech'd and are much stronger than basic throws) this wouldn't be a problem.
Posted by DStroyer4 on April 14, 2009 at 12:09 a.m. #224
4) Crossups are completely unreasonable in this game. This game has a lot of annoying quirks like SF EX. This is one of them. Now, you could always cross people up. But it wasn't nearly as easy to do. It's like they bugged their own game. You all deal with it. Every shoto is going to do the same thing: spam fireballs and try to cross you up when you get inside. You can tell when something is cheeseball because everyone bases their whole game on it. The problem is that Guile's air defense is so bad, they've changed the jumping arcs to make it much easier to cross people up, and they've made holding toward your opponent to block it very unreliable. I used to NEVER get crossed up. Now, sometimes it's unavoidable. To add another thumb in our collective eye, Guile's crossup doesn't work worth a crap.
5) Guile's Ultra is absolute garbage and you never have a super stored because you NEED the EX moves so badly. Guile has THE WORST Ultra in the game. Now, I won't focus on the command being exponentially more difficult than the other Ultras. It's not important because it just takes practice. Those of us that go back to Super SF II can do it in our sleep. The problem is that it has this weird lag in it's startup. I can't count the number of times I've watched people stare bug-eyed at that piece of trash Ultra while in mid kick only to have it blocked on startup. Then, as an air defense, it just won't do any damage. Don't you love watching Ryu dragon punch you into his Ultra? How about Ken using his Ultra as an air defense and aautocomboing you out of 1/3 of your health? Or Abel juggling you into his ridiculous autocombo Ultra? You get my drift.
Personally, I don't think this was an accident. I don't think Capcom is nearly that incompetent. For some reason, Capcom felt the need to weaken Guile. Don't get me wrong, he's hardly unplayable, but then again, who is? I'm sure you guys saw our reps at Nationals, right? There's no Guile! There's 3 Boxers, a Zangief, a Dhalsim, and even a Crimson Viper but no Guile. It makes me sick. No Americans want to use our character.
This game isn't bad (even though I think Alpha 3 is better), I'm not saying that. I think the changes they made to Dhalsim, Zangief, and Boxer have really helped balance out the game. But, Guile got screwed, bad. And I think we should tell Capcom to fix it. Thanks for taking the time to read this. I look foward to hearing what you guys think.
Posted by Guile Master on April 14, 2009 at 5:08 a.m. #225
I'm so good with Guile that you would pass out before we hit the second round.
Posted by ljay103 on April 14, 2009 at 12:35 p.m. #226
@ guile master
do you play on PSN?
PSN Name - LJAY103
bring out the guile!
Posted by jleadership on April 14, 2009 at 6:50 p.m. #227
Expect me to hit you up ljay103.
Posted by dbl168 on April 15, 2009 at 1:10 a.m. #228
any tips on fighting balrog ?
Posted by ljay103 on April 15, 2009 at 7:36 a.m. #229
@ jleadership
no problem man! i'll be on later on tonight around 10PM PST
Posted by ljay103 on April 15, 2009 at 7:41 a.m. #230
@dbl168
dude sorry about last night, i had husband duties. haha we're still 50/50. yeah i played with bison, tried to mix it up a bit. people are starting to figure out guile. guile is still my main, along with bison! he's pretty beastly. but about balrog. balrog is a charge character obviously and his buffalo head butt is crazy cause like guile's flash kick, he can use it against a ground attack. when using guile, sonic booms to keep distance and force him to jump right into a backbreaker. some people like to cross up with balrog which always gets me, but when i see rog in the air i'll flash kick. when he is full screens distance, mix up your sonic booms. if he goes for the attack go straight into an ex sonic boom. throw as much as you can. later bro!
PS guile's jumping HP has alot of priority, USE IT!
Posted by William F Guile on April 16, 2009 at 1:09 a.m. #231
@ dbl168
Here is a post that I posted on the SRK website recently so hopefully this can help you out as well as others
As a Boxer and Guile player, I seriously believe that a Guile VS Boxer match up is an even one as the fight can go either way. I say this as during a number of online battles I used Boxer and played against another good Guile player who had a solid defensive game. I even fell for some of Guiles old school tricks.
Boxer usually has to take the initiative and stop Guile's zoning game as he will not win this battle if he allows Guile to control the spacing.
Once you get close enough there are plenty of ways boxer can deal out damage with C LP his "go to" move as well as his tick throw setups, however Guile has good range of normal attacks to deal with up close fights if boxer closes in but you have to pick you moment as to what attacks to use.
For all Guile players, if fighting up close watch out for the following:
* HP Headbutt - this will go through fireballs and lead to an ultra so be careful of not getting predictible with sonic booms
* string combo ending with the dash swiing blow (overhead), this will result in a C LK > Headbutt > Ultra (if he has it)
* a blocked string ending with a dash upper is likely to be a throw attempt if the dash upper misses (when you are ducking).
* EX rush punches will absorb single hitting sonic booms and nail you. The EX rush upper is the one to worry about as a C LP > CLK > HP Headbutt > Ultra can be linked from the EX rush upper. I did this to the Guile player I was playing on 2 occasions, but he was smart enough to adjust his gameplay.
* His C HK comes out quick so if you get knocked down, good Boxers can keep you guessing as to what is coming next. He has no cross up so that is one less thing to worry about
Oh I hate the Guile Vs Guile battles, as I find myself playing a hell of a lot differently compared to playing different characters. I win some and lose some on this, and I believe it all comes down to who is more patient.
Hopefully the boxer tips help
Posted by MikeyZeroG on April 16, 2009 at 12:30 p.m. #232
Tip for fighting Dhalsim:
About 75% of the time, Dhalsim players like to throw out a long kick as soon as the round starts. I always do a light flash kick right away on the 1st round (if they're smart, they won't do it again 2nd and 3rd round). It always beats the kick, knocking them down. It feels good cause you know they're thinking, "How'd he know I was gonna do that."
Posted by ljay103 on April 16, 2009 at 12:34 p.m. #233
dhalsim has this nasty combo that i've seen on youtube. still haven't met a dhalsim player online. but the combo starts with a teleport then HP before he lands, then i think it was a LP then B+MK followed by a yoga fire or even an ultra. its pretty crazy. just wanted to add that in there for those that might have issues with dhalsim should they come across him.
Posted by MikeyZeroG on April 16, 2009 at 12:42 p.m. #234
Dstroyer4, I think we played online huh. It was a close match, if I recall.
I have to majorly agree with you on two points:
Guile's Ultra, though not useless, is pretty weak, and I hate the delay. It takes skill to catch a character while he's vulnerable, but sometimes they're STILL able to block it.
I'm still having difficulty with cross-ups. I can be killing a Zangief or even an El Fuerte, and then get trapped in repeated cross-ups and lose. What's up with that?
How do I deal with cross-ups like this? I used to be able to anticipate and block the opposite direction. How do I deal with El Fuerte's repeated splashes? This didn't happen in HD Remix...
Posted by ljay103 on April 16, 2009 at 2:55 p.m. #235
@MikeyZeroG
You can try to avoid a cross up by pressing B+MK and do a Sabot Kick going back. Repeated crouching LP's can stop a cross up but you may get hit with the first one. I try my best to stay zoned as much as possible, when i see a jump i'll throw a couple Sonic Booms here and there. When you see a cross is going to happen, HP in the air usually has priority.
Fuerte's splashes. Like i said in my earlier posts, i dont know what it is about El Fuerte, but i come out aggressive, that' habanero dash is dumb and i hate the sound. i dont like turning off sound because i like to hear guile flash kick people's face. i play aggressively against fuerte, haven't lost yet.
Posted by DStroyer4 on April 17, 2009 at 4:58 p.m. #236
@ MikeyZeroG
Whattup man? I'll send you a challenge next time I see you online.
Those are 2 of the things I'm talking about. Why would they intentionally bug their own game with this nonsense.
For the Zangeif splash, I'm assuming you're having trouble after getting knocked down. Then, he'll try to cross you up for the rest of the round. What I do is focus attack to absorb the splash then release it and chop him across the screen. This technique is even easier with Fuerte since he can't follow up the splash to break your armor.
Every now and then, the EX Flash Kick will land if you time it perfectly.
Posted by MikeyZeroG on April 18, 2009 at 5:51 p.m. #237
@DStroyer4
Yeah dude, Zangief and Fuerte knock you down and keep crossing up. I'm def gonna focus attack next time.
Posted by JerseyFame on April 19, 2009 at 10:27 p.m. #238
Guile pissed me off so much tonight...Im putting Street Fighter away for a few days....I made it to 4700 BP and I started counting mistakes....
My mistakes vs my opponent.
I would make 4 unforced errors and that would decide the match...my opponents would make at least 7 or 8 and my retaliation wouldnt even finish them off...I lost 2 fights with my opponent having zero life. WTF?
Since when does Guile have to hit someone 20 times in a round to defeat them...I am almos flawless with airthrow traps...I have 90% efficiency in landing my airthrow, and I will do 3 in a round and STILL my opponent is walking around....In street fighter 2....2 guile airthrows pretty much sealed the match.
On top of that How does my fierce jump in kick lose to a standing medium punch....but vice versa i lose on that tradeoff...I cannot figure for the life of me how to save myself from crossups without retreating...trying to fight out of it has been unsuccessful 100% OF THE TIME.
I devoted the last two weeks to mastering every tool Guile has...sadly even being able to pull any of his moves at any time...shoto hadouken spam or zangief splash...or worse Gen jump over crossups still destroy Guile...where is my dizzy meter???? How many times do I have to sting RYU before he gets dizzy.
Trying to learn Guile is hard...but I expected a Grand Reward after learning him. I have said it once on the tournament posts and Ill say it again....
NO GUILE PLAYERS IN THE NATIONAL TOURNEY....
Thats no coincidence friends. Thats for a reason. Play Guile because you love his skills...not because you hope to win. A cheeseball rufus headstomp Gauntlet can wipe out weaks of combo training and situation study. Guile is weak. Hands down. The end.
Hey capcom...if you allow Ken to do two uppercuts back to back with no recovery...and RYU can throw you after you block ONE of his jabs...Sagats uppercut takes the same damage as Guiles Super....tell me
whats Guiles glitch...what can he do thats "magic" so I can exploit it...
If you Guys dont answer the verdict will be simple.
GUILE HAS BEEN NERFED
Good luck Guys...winning with Guile only gets harder as you rise in ranks.
JerseyFame 4700BP xbox live
Posted by dbl168 on April 19, 2009 at 10:44 p.m. #239
yo jerseyfame i have some questions to ask u, hit me up noname1689@hotmail.com
Posted by stunforce on April 20, 2009 at 2:07 a.m. #240
My favorite character in the whole game and I've been playing the Street Fighter series since SFII. It seems like he's a little nerfed though. Can Capcom make him a little better in the next game (Street Fighter 5?!)
Posted by St4rgalaqtic on April 20, 2009 at 5:33 a.m. #241
Just pray for a tweak in gameplay in the form of a patch, cause its most likley that you will not see street fighter 5 until your around 40 years old.
Posted by ljay103 on April 20, 2009 at 7:53 a.m. #242
@ JerseyFame
Dude, relax, we all know Guile has been nerfed. I stop cross ups and Zangief's splash with simple moves, LK or LP or HP in the air and its able to stop him. You make a reasonable arguement about Ken's two uppercuts or ryu's throw. You pretty much need to know how they play in order to win, and the only way to do that is seach, research, and scout. It sucks, but i've learned to play against anyone with a Shoryuken because everybody uses them. I used Flash Explosion against a Cammy last night and she had no red in her life gauge, threw an LP sonic boom and she did that little rolly thing in the air then as i blocked low, she did a cannon spike and was able to hit me while i had 10% of health and finished it. I could have done a flash kick, but that was my mistake. the point is, if you cant see red in the life gauge, they just lost! that didn't happen in this case.
Posted by Megan Fox's Ass on April 21, 2009 at 12:44 p.m. #243
Some Guile Vs. Matchup info would be awesome if you guys looked into this! After all, Blankas and Rogs have quite an advantage on ol' Guilly!
Posted by jleadership on April 21, 2009 at 3:40 p.m. #244
Hey Jersey,
I have gone through the same ish and I think they nerfed him on purpose. I love him , but I just can't take him serious anymore.
Try using the rog. After a week or so you will enjoy streetfighter again, trust me. He is easy to use, but there are alot of options with him and personally he is the biggist beast in the game.
Guys: Don't get mad at me for this, but why should you fight an uphill battle when everyone is out performing you in every way. Guile use to be the man but for some reason they toned him down big time. A freaking jump strong puch can knock you out of a flash kick(WTF).
I HOPE GUILES WEAKNESS IS SOMEHOW JUSTIFIED...
Posted by MikeyZeroG on April 21, 2009 at 8:13 p.m. #245
I'm not sure if they're tweaking the players, but the Championship path comes out this week (4/24), so maybe they've heard us.
I've put a lot of time into Guile, and I don't want to quit now. That said, how frustrating is this: Several matches where I'm owning Gen, and then he crosses up, goes into Super, then into Ultra for the win.
Posted by JerseyFame on April 21, 2009 at 10:12 p.m. #246
They could leave Guile the same strength...leave his flash kick weak...and even stick me with that stupid overhead punch in place of the awesome upside down kick that was not crouchable....
but please....capcom please....please....
make Guiles super move the elongated half circle like hd remix....if you make his super easier to do, I will never, EVER complain again....all these shoto clowns would have to back off and respect the flash explosion....but they dont...cus they know just like we know...that super NEVER comes out when you need it....ever. So the crowd us and apply pressure because the move is unreliable and they dont have to worry about it.
Of course I know you wont do this...but my Guile has 5000 battle points in his weakened state. I would have 10000BP if he was his old street fighter 2 self...and I think thats why you guys nerfed him...
Plain and simple Guile players out there, they nerfed him because Guile ALWAYS whooped Shoto ass...WHy do u think they left him out of Street Fighter 3....it was a spiteful way of saying Screw all you guile players that made us shoto guys look like amatuers.
Im pissed about Guiles crappy gameplay but Im proud that I can still manage some wins. Good luck Guile players....you have your work cut out for you.
Posted by dont give up guile on April 21, 2009 at 10:25 p.m. #247
i say this is because i want to woop you guys without trying. its so funny why people are still playing with guile. all guile players out there knows that he sucks and yet try to use him and beat people with it. i can just use ken Med.kick and cross all guiles players out there and combo with hard dragon punch all day and in 2nd round do my supper to make it goes faster. i rarely use ultra because i dont get enough damage form guile players who always get cross up with my 2 easy combo.
i think they try to do a flash kick that dont whiffs ALL the time when i jump over their heads.
Posted by dont give up guile on April 21, 2009 at 10:27 p.m. #248
i ment to say that flash kick allways whiff when i jump to cross them up.
Posted by ljay103 on April 22, 2009 at 11:02 a.m. #249
@ dont give up guile
guile doesn't suck, it just takes an incredible amount of skill to use him. alot of new guile players probably aren't used to cross ups or how to counter em, but it can be done. its painful to watch a ken/ryu/sagat/akuma miss or have their shoryuken blocked, then get eaten alive by flash explosion or simply get air thrown. jersey was right about shoto's getting whooped in SF2. There are alot of good players out there and i think that anyone can be up top with any character. i've seen good dan's, dhalsim's, and whatever but it all depends how you play. once someone figures out your cross up, the gameplay changes and it turns to keep away which forces you to anticipate a jump in forcing you to shoryuken and then get punished for it, cross ups are useless at a good distance for obvious reasons. playing keep away forces you to jump in and getting punished with an air throw or forcing you to dash in and get ex sonic boom'd. so i dunno, maybe you have to play a good guile.
BTW, your med kick cross up can be countered with a LIGHT PUNCH or STANDING HARD PUNCH, and guile has a D/F+HK to knock you out there air. and if you think about doing a shoryuken when you land, you'll only get punished. everyone has played ken/ryu/sagat/akuma like 88% of the time playing online. everyone knows how they function.
Posted by DStroyer4 on April 22, 2009 at 1:35 p.m. #250
@ everyone
As I said before, I've mained Guile since the 90s and I'm telling you, we shouldn't be going through this b#llsh!t. No character should, unless it's some joke like Dan.
@ JerseyFame
Yeah, I just looked at the comments on that other board and saw that you had already made the point that we had zero Guiles in the tourney. Inexcusable. I had 4200BP, lost to a gang of crossups to Gen, Zangeif, and Ryu. Then I switched to Balrog and won 3 matches in a row. I've NEVER used Balrog online. That's how bad Guile is. I can switch to another character and win just by having an effective air defense. Plus, the Dash Straight links to the Super like Alpha 3. Imagine that, being able to store supers because you don't NEED your EX moves. I feel the same way you do. You chip away at someone the whole fight. Have a perfect going on, then they land like one combo and even the fight. It's ridiculous. I start almost every match WAY ahead. If I get knocked down 1 time, they cross me up or some b.s. like that for half my bar. I haven't beaten Rufus in weeks for this very reason. Everyone has some super ridiculous combo except Guile. Even if you watch Gilley's Combo video. Notice, almost none of that sh!t hurts. Plus, the degree of difficulty on most of it is extremely high. All so Ken can cross you up, land, and chain it into a heavy punch and a heavy punch dragon punch. That's like a quarter of your bar. Or what about half the characters being able to link into their Ultras. Everyone has some cheeseball crap they can pull but Guile. Capcom screwed us all. If I had known about this, I would've never bought this game and just kept playing HD Remix.
@ jleadership
I'm starting to think like you. Capcom did this on purpose. I don't know if it's to screw American players or what, but I refuse to believe that they don't realize that the Flash Kick doesn't work and the air throws are weak and pointless. As I stated earlier, I switched to Boxer and immediately started winning. When I used to hoop, one of the techniques I used when training in the summer was to do all my drills wearing winter gloves. Then, when you shoot and handle the ball without the gloves, it feels like you have improved senses or something. You just develop a tremendous amount of control very quickly. That's what using Guile is like. Playing basketball in mittens.
@ ljay103
You know your sh!t. So maybe you can explain this to me.
1) What good does it do chip someone out of the air in the context of Street Fighter? Seriously, is there a single character in this game whose air defense moves are as weak and/or unreliable? I noticed when I switched to Balrog that people don't even try that crossup sh!t anymore. Why? Because they risk getting nailed with that Buffalo Head. Against Guile, the worst that will happen is you trade with the crouching uppercut.
Posted by DStroyer4 on April 22, 2009 at 1:35 p.m. #251
2) Your explaination is what we mean by he sucks. You literally have to be twice as good as your opponent to win with Guile. You have to be able to force him into doing exactly what you want at all times or you will suffer horribly. And sometimes, his priority is so bad in this game, even when you know what's coming you trade or get stuffed. I never had this crossup problem on any game. Not CE, not Super, not even in a versus game. Everyone in this game is either warping through projectiles, or flying all over the board, or chaining into their Ultra (I know Guile can do it, but it's weak as hell and impractical since you need your EX moves so badly), or crossing you up, or all of the above at the same time. That's what we mean by he sucks. It's not that he can't win, it's that it takes an extraordinary amount of effort to win.
Posted by ljay103 on April 22, 2009 at 2:25 p.m. #252
@DStroyer4
1. Well chipping someone out of the air is beneficial because if you can chip them out of the air before they complete their "cross-up" combo, you've just saved yourself from taking a good amount of damage because the cross-ups are easy to do and deal a good amount of damage, especially to guile and his stamina. Guile's air defense isn't great, i'll admit it, but that's the skill part. You are right, it takes much more effort to win because you cant counter as great. For example, someone would think a flash kick is good against a cross up, but really, it sucks because by the time they attempt to cross you up and you do a flash kick, you do a flash kick without even getting close. your back is turned as you land to get punished. Either way, anti-air game sucks with guile.
2. Now I understand what you meant by he sucks. Its like Dan, I think Dan is hard to master and you have to use alot of effort to win. True, you do have to force the opponent to do things. Even if you force your opponent to do things, you also have to know the things they could do, and the things you should do to counter. Priority is horrible as well. Guile's HK in the air is just horrible. I'm used to HK in the air, until I found out HP works really well. Well, i'll give you a strategy I use for cross-ups - and frankly, I dont care if Ryu or Ken players read this cause guile isn't as strong a player as he was, but he is more versatile, but for cross-ups, avoid blocking low because that's how they get you. When they attempt to sweep, jump back while charging up a sonic boom, throw it, and get back in the game. Like I said earlier, Jabs work good, because they like to dragon punch/tiger knee as they land, block high while charging up the ultra just as they land to get the complete amount of hits for the ultra. I know im not really helping to answer your question, but hopefully some tips will help you deal with the cross-ups. U+LK isn't that bad either, if you dont mind trading hits, and i can guarantee that you'll see a dragon punch as you both land. What do you mean by warping through projectiles? Are the doing a FADC and dashing in? If this is the case, mix it up with EX SONIC BOOMS. Yup priority sucks, HP in the air has a lot of priority and a standing LP also. Oh and before i forget B+MK will sometimes get you out of a sticky crossup. If they are dumb enough to try to cross you up in the corner, EX flash kicks will do the trick.
I am starting to add Seth to my online gaming. I've already added Bison and he owns online. Seth is cool cause i like to mimic the way he plays in the arcade mode.
Posted by dbl168 on April 23, 2009 at 8:13 a.m. #253
guys, i'm still working on my hard trial # 3, anyone passed all of them ? any tips on canceling into that last flashkick ? I got the first 4 moves in but can never cancel into the last flashkick... why is it so hard ?
Posted by ljay103 on April 23, 2009 at 1:07 p.m. #254
@DBL168
dude long time no see, even online. ok well to do this one, i did the flash kick with LK. It depends on what kind of kick you have to do.
you can jump in with guile and hit HP then a standing HP but you cant use an HP SONIC BOOM to complete a three hit, you have to use LP SONIC BOOM to finish.
So just like with hard trial #3 i know for sure you cant use HK FLASH KICK. I did it with LK.
Posted by Jerseyfame on April 23, 2009 at 2:29 p.m. #255
I just sat and watched Muteki Guile, Tomo and Kurahashi as well as some even older vids and watched as Guile was able to backknuckle after a sonic boom and also Rolling Sobat after a sonic boom to chain for a two hit. The amount of damage caused was considerable. I watch as his high / low elementary combo did sever damage and then finally his super move which did ridiculous damage.
After watching it...I reflected on my experience with Guile...and charlie. I never, ever felt like I was going to lose. I mean, Ive lost...Im not perfect but I always felt like my opponent played me with respect and that at any given time i could take a match.
More recently on HD remix. I owned with Guile. I felt like I could beat anyone from T Hawk to Sagat, I was unafraid.
Now when I watch people play Guile or watch Street fighter vids on Guile, I dont see any of the Muteki or Kurahashi techniques. the bold in your face sonic boom wars or the swift ground game. Instead I see alot of running away.
Opponents who play guile dont even go for the hadouken spam like they used to...instead they are brave enough to walk you down and jump in on you!!! Jump in...what fool would jump in on Guile in the past.
So I am calling for an evolution Guile players...Im calling for a change. We will have to drastically change Guile gameplay. Sadly we have to abandon the older style and develop a newer one. Frankly I believe Guile can compete even though he is weak...but the best of the best will have to represent. To use this new version of Guile you need infinite patience and you need to be a mind game prodigy.
They screwed us on his skill level...but you can never keep a determined Guile player out of a fight.
Hope for a patch, play for the win.
JerseyFame on Xbox Live
5004BP all with Guile.
Posted by ljay103 on April 24, 2009 at 7:47 a.m. #256
@JerseyFame
dude, its simple guile is just bad ass, so bad ass that they had to definitely nerf him down in stats. i mean, if you can with with 2 moves, you simply just have to gain alot of respect. i mean, i respect the fact that they had to toughen up dhalsim, EVEN DAN! they even added a move to fei long, who was already a formidable opponent but they thought they needed to toughen him up some more and gave him that low kick that flips him over. at least if they were going to keep guile the same, raise up the stats. zangief's stamina is wayyy up there but they compensate him because of his speed. dhalsim is slow as $H!T and they didn't raise his stamina, but i guess its because he can teleport. sagat is slow, and he's strong and his stamina is great.
i do however understand why they kept akuma's stamina low - he'd pretty much be unbeatable with the air fireball spam and fire hadou. 3 different hadou's, hurricane kick, teleport, dive kick, and that jumping other thing similar to cammy's and gouken's. they compensated him?
ryu doesn't have any new moves. you now how to use ex hadou to get it fire. his stamina is great, his attack level is good, his ultra/super can be linked easily. he is one of the main characters of street fighter, BUT GUILE ISN'T?! they put him in the same category as cammy?
rufus, he's a new character i understand, but i wonder how a fat guy like that is so fast and people with a different body type like sagat and zangief are slow as crap. they slowed sagat down cause he was too quick before.
ahhhh what are they thinking? i mean, this is just theory but i believe that guile's new gameplay is going to be tough. for instance, check out the stun stats, he's the same as dhalsim for crying out loud. as far as gameplay goes, to win with guile you have to master EVERYBODY so you know the moves and what you can do counter. NOT ONLY THAT but you have to anticipate everything. i had less than 4% of health left, and this ryu had a little more than 25% of health. i seriously had to anticipate his jump kick, and counter with a flash, i threw a sonic boom and followed with a jump kick and prayed he blocked low just so i can take off 2% with an F+MP. ex sonic booms and an air throw were performed successfully. how ridiculous is that. i mean i finished it with a three hit flash explosion. which knicked him for the win. i was seriously hoping that the last kick as he says "STRIKE!" would seal the deal, and it did thankfully! i understand that he's meant to be a tactical fighter, but with projectile opponents its tough. i know the anime has nothing to do with the game, but they made guile so bad ass in the anime, and as it went along in the SFII, CvS, Marvel vs. Capcom, Capcom Fighting Evolution/Fighting Jam series' it was true, you knew that guile was great. I guess SFIV he became a real wuss.
Posted by Madness on April 24, 2009 at 12:51 p.m. #257
'I don't know why people hate on guile. I mean, look at his weaknesses! Can most of those things even be considered real weaknesses? Most guys lose with him because they became impatient and opened themselves up to attacks that would have been obvious otherwise. There's a reason he's only got 2 moves and that he is easier to dizzy, it's because he's got everything he needs to be beastly once you get past his "weakness" '
Reposted for truth.
Posted by ljay103 on April 24, 2009 at 1:13 p.m. #258
@ madness
that's exactly what we are saying. they toned him down alot cause he's so beastly.
i mean his main weakness isn't his stamina, its not that bad, but his stun is a weakness, and if you have shoto's throwing hadou's or srk's to play keep away, its tough because you risk getting stunned when trying to get through.
his other weakness' are that his special moves dont deal as much damage, which forces you to play as a spammer, and when you do that, your oppenent tends to read you like a book.
i'll be honest, i rarely have any of these problems at all, but im saying for an "average joe" that isn't too good or bad with guile. i mean even really good players have problems, i have them at times, but not too much.
you cant play turtle guile in sfiv, you have to be an aggressive-defensive player to stand a chance. be the aggressor and then anticipate, block, and counter. if you cant guess right, everything else falls apart.
zangief is slow, and is super strong, an HP SPD is almost equivalent to guile's double flash. gief has strong moves and stamina is up there, i think to compensate for his speed.
guile isn't slow, but two moves isn't enough, he doesn't take damage like a champ, and gets easily stunned. if only capcom had a good explanation, i think we'd all stop complaining.
Posted by DStroyer4 on April 24, 2009 at 1:48 p.m. #259
@ljay103
Yeah, you're right. Anything to not take damage. Since I stay spaced well, I almost never get crossed up when I'm standing. It's when I get knocked down. Usually, I won't get hit for the first 20 seconds of a match. After 1000 fights, it's obvious what people are trying to do. But the first mistake, it's basically over. If I get knocked down, it's a crossup festival. Every character I can think of has some reversal that keeps them from being crossed up AFTER knockdowns. That's what makes what they did to the Flash Kick so inexcusable. You don't see Zangief's splash stuffing Ryu's Dragon Punch, do you? And he has a thousand moves. Honestly, I don't think there's anything you can do if Zangief or any shoto jumps such that they land on your back shoulder as you're getting up (regardless whether it's a tech recover or not). Focus attacks only work if THEY screw up and land in front of you. Down+any punch just get's stuffed. And the Flash Kick either get's stuffed or whiffs entirely. Which then you end up eating some kind of ridiculous counter. And don't let me talk about that horrible, slow starting, weak @ss Ultra. I dropped people out of that piece of garbage 3 times in one night. I don't even bother using it anymore. So, any idea how to counter a well-timed crossup? Keeping in mind, NO OTHER CHARACTER has to deal with that.
Posted by ljay103 on April 24, 2009 at 2:31 p.m. #260
@DStroyer4
well for a well-timed cross-up (which by the way pisses me off so much), if you get knocked down and you get up, hold back to block or press U/B+H or LK, chances are they might perform a shoryuken, if not they will attempt it again, at this time meet them in the air and knock em out with an U/F+HP (has priority over U/F+HK - ken/ryu). If they get the first hit, hold D/B even though you get hit and at a given opportunity make them work to cross you up by throwing them across the screen.
Usually for a cross up, they'll get the first hit if you dont block, but chance are they will attempt to hit you low, that's why i say hold D/B, while doing this they try to finish with a hadou or shoryuken. you can trade hits when they do a hadou or you can throw on a missed/blocked shoryuken.
i mean i was saying earlier in my posts, JUMPING HP has priority over their HK and you can perform an air throw. This is right before they cross you up.
If they have already crossed you up you can only BLOCK and HOPE they miss. Ryu's usually cross up and throw or c.lp > c.lp > hadou. Ken's usually cross up then c.lk > c.mk > hadou/srk.
Posted by tom on April 24, 2009 at 2:59 p.m. #261
dude !!!! KEN hard KICK will win most of the time when u go up with guile hard punch. try it and do it. yes guile jump in hard punch will work but if you time it right.
the way u make it sounds that, guile jump in hard punch will always take more priority than ken hard kick which is faults.
have anyone notice if there is a trade with ken hard kick you as guile always take more damage than him no matter if u are the 2nd one to react to ken.
Posted by DStroyer4 on April 24, 2009 at 3:34 p.m. #262
@ljay103
One more thing. By "warping" I meant that almost every character in the game has a moves that go right through projectiles and many of them go right through strikes. I was going to list them, but it's the whole roster.
@JerseyFame
I just watched some videos at http://www.streetfighterdojo.com/sf4/... and now I'm convinced. Capcom did this on purpose. These guys are supposed to be experts and they're struggling to win for the same reasons we're p1ssed at this game.
@ everyone
I'm mad as hell. I keep hearing all this talk about stupid stuff. People want Sagat toned down, more stamina for Akuma, crap like that. Really? That's the problem? I've never been beat by ANY character in this game because that particular character has a special advantage. Never. Really, if you removed Guile, pretty much everyone is balanced. As bad as Gen is, he can chain his Super into his Ultra. And not like Guile where it doesn't hurt. I did that to someone online and couldn't believe how wasteful landing that Ultra was. So, even though Gen is EXTREMELY difficult to master, he does have moves for all occasions. And, he can turn a match around with his Supers.
What do we really get with Guile? We get a series of down grades. Including, in no particular order: decreased jumping distance, neutered cross up in a game where the made it EASIER for everyone to cross you up, neutered Reverse Spin Kick (for a time it was an overhead, now we have that lame @ss chop), neutered Flash Kick (the man with 2 moves now has 1), weak air throws (a prime example of this game not rewarding skill), a useless Ultra, and for some reason below average stun resistance.
I think fixing the Flash Kick is the most important issue. But, you guys might disagree. I have no problem putting the case together for fixing the damage they did to Guile. But I don't know where to take it. Who should I contact? They're making tournaments and stupid stuff like that while Guile remains a disaster. I'm insulted and I'm ready to do something.
Posted by dbl168 on April 26, 2009 at 12:57 a.m. #263
So anyone noticed anything different with guile or other characters after the update ?
Posted by MikeyZeroG on April 26, 2009 at 7:35 a.m. #264
@dbl168
I didn't notice any changes -- I doubt they did any character tweaks.
Posted by phill on April 26, 2009 at 11:37 a.m. #265
hi i just bought street fighter iv on ps3, its the first street fighter game that i have tried. im stuck on charging attacks so far i hav not been able to do even one, im currently trying to do guile's sonic boom but to no success. ive tried like this website has shown by holding left down with either the analog stick or d-pad for 2 seconds which cause my character to head left on the screen and then i let go and tapped right and then punch, it didn't work, what am i doing wrong? im using a ps3 controller by the way.
Posted by tom on April 26, 2009 at 8:47 p.m. #266
@phill
phill sir u are funny. use the analog stick would be my first choice. if u use the d-pad you might have some issue. but you said u hold left and down which cause you guile to move across the left screen which is NOT suppose to happen if u HOLD left and down. you should be crouch down blocking instead if u input that command. either way
start out by just holding BACK for 2 sec and slide your thumb forward then hit punch. dont TAP. or DONT LET GO. /slide it fast forward.
you can also do it by hold down BACK/DOWN (you should be crouching if u do this right) to charge also, to charge both UP and /down moves. just /slIDE your thumb forward punch for sonic boom or UP KICk for flash kick.
if u go online be sure to INSTALL your game into your hardrive. its in the game setting and HIT INSTALL for faster loading time.
p.s guile sucks if u want charge character i suggest anyone except guile and vega.
Posted by JerseyFame on April 26, 2009 at 11:30 p.m. #267
So I played in the WCG....I mained Guile, used him only.
I went 3 wins in a row and lost twice after. The second loss knocking m eout of bracket play.
I have the video and will post soon.
I defeated a tough chun li....air throws traps...target comb mixup....crouching medum punch into ex flash kick. These tactics made me hell on earth for my opponent.
I defeated a Sagat. Crouching medium punch into flash after every whiffed tiger uppercut...patience...air throw traps... superior ground game. Tiger spam was easy to handle.
I defeated a Ryu...I never once allowed myself to get uppercutted into super. That basically forced him to spar with me and my ground game sealed the victory. Patience with well timed air throw traps won me the set.
Then I face a rufus with the head stomp spam...stamding weak punch had a 35% of stopping it from starting...once it started ex flash kick got smashed by ex messiah kick...once it got started and made it to second level after spin....i would airthrow him out of the second half of the messiah kick crossup trap....for little success and low damage against rufus i was defeated after whittling his health down..guile just couldnt stand up to the punishment and didnt hit hard enough to justify how many tims i have to hit rufus to kill him.
Then I lost a close bout with a tricky blanka....the announcer steadily raved aou my air throw traps...so the blanka chose a shorter jump in arc....
flash kick failed me miserably...by trading or getting stuffed all together versus blankas angled fierce jump in kick.
All options exhausted and the fact that his super is dangerous for spacing and his ex roll passes through projectiles...i was beaten in the final round of our series.
I got interviewed and people gave respect...but...
nobody had any advice for my guile...everyone was suprised I played as well as I did and basically sugested attempting to master a different character because Guile had so many weaknesses.
At one point my flash kick got shut down an dthe announcer said "Shennanigans...no way flash kick loses there." I'm not kidding, he said that.
Hey Capcom...do I have to be the best Street Fighter Player on teh planet to win with Guile or are you guys gonna beef him up back to street fighter 2 strength or simply make flash kick dominant again.
Thank you//.
p.s. vids coming soon.
Posted by Oculus-Orbis on April 27, 2009 at 12:28 a.m. #268
"Hey Capcom...do I have to be the best Street Fighter Player on teh planet to win with Guile or are you guys gonna beef him up back to street fighter 2 strength or simply make flash kick dominant again."
I concur. While it seems to be the best incarnation since sf2, He just doesn't feel right. Reduced reach, flash kick priority, no handcuffs(kidding), I had to make the switch to Dictator/Dhalsim instead of Guile/Dhalsim. I guess we'll have to wait for...
'UberMassiveStreetFighterIVPlatinumEpsilonEdition:RapidFighting'
Posted by ljay103 on April 27, 2009 at 8:26 a.m. #269
guile is still the same even with the update, i think i've given up complaining about guile, just makes me even angrier that i have to put twice as much effort to win. i won 3 championship tournaments on sunday with ken, doing nothing but hadou's, srk's, air hurricane kicks, and throws. that's pretty much about it, no ultra's, no super's, no focus attacks.
Posted by ljay103 on April 27, 2009 at 8:36 a.m. #270
@JerseyFame
thanks for representing guile! glad you whooped ass. i dont care who's playing, if they are playing guile, they deserved to be cheered on. like i said earlier, i dont think capcom will do anything to fix guile, i guess we all just have to play twice as hard. im still using guile, i dont care if people on the other end think he's weak or nerfed, i'll show em that guile is not one to be messed with.
Posted by ljay103 on April 27, 2009 at 9:37 a.m. #271
@phill
just a note, for those people who are now just starting to use guile, not to down your gameplay, but i would suggest using another character. even experts that use guile are still having trouble. save yourself the hassle and use someone like ryu or ken. as bad ass as guile is, if you read the above posts, you have to play twice as hard and pretty much master guile, even masters have trouble winning against any other character. if you want to play SFII then guile is your man! like i said, this is not to down the way you play, but save yourself, headache and time and choose someone else. you'll only get pissed off like the rest of us. if you choose the guile path, im sure everyone on here would help you out! and about your charge problem hold back for two seconds and hit forward and punch at the same time. you should throw a sonic boom. guile has two moves and they are both charge moves.
@DBL168
Bro, how can i watch your replay? i haven't tinkered with the championship mode yet.
Posted by phill on April 27, 2009 at 11:24 a.m. #272
kk thnks guys, im starting to get the hang of it now
Posted by ljay103 on April 27, 2009 at 11:39 a.m. #273
@ phill
because LP's and MP's are quite effective, try to cancel them and mix in flash kicks and sonic booms. guile can be frustrating, but if you are determined to use him, we'll help you!
Posted by tom on April 27, 2009 at 12:45 p.m. #274
@JerseyFame on April 26, 2009 at 11:30 p.m. #271
so you finish 3rd from the bottom? i would love to see vids of the video that u won in matches but the video that u lost u dont need to post since we all have seen it 100s of times on online plays.
Posted by jerseyfame on April 27, 2009 at 1:48 p.m. #275
Nah not 3rd from bottom...its like this. First you win out fo your group and then you make it to the bracket.
I finished second in my group but they were going to let me pass since the first place guy was a rufus user. he went 5-0 in my group. I think since I was the only Guile player and I had won 3 straight they were going to enter me into the bracket or send me to a play off with the first place player.
My last loss took 15 minutes to unfold. I won the first set...lost the second...won round one of 3rd set and lost round 2 and 3....playing an opponent so many times is gonna lead to some losses and the Blanka player adapted quickly.
I played as beastly as Guile can play and honestly...I think I would have given wongs rufus trouble. the rufus player who went 5-0 in my group had major difficulty putting me away and if I were to play him again I think I could master the headstomp spam. But shoulda wouldas dont mean anything. I need more stamina and more strength to stand in there and duke it out with a head stomp spammer.
I think my Guile was the only competitive one there...everyone else I saw use Guile seemed to get owned pretty easily. I think thats why the announcer was interested in my matches.
Posted by bewww on April 27, 2009 at 4:43 p.m. #276
im a beginner (compared to you guys)
i used to play balrog alot and gouken now i wanna try to main my first character guile)
but i even fail @ the trial normal section...
at this
Jumping Hard Kick, Crouching Medium Punch, Flash Kick, Cancel into Double Flash Kick (Super).
it all works till i gotta do the double flash kick super
i just cant connect another flash after the one before. what i do wrong? is there a special "load trick?"
when i jump i start to load flash kick and release it after second punch but what then? with super?
thx for help
Posted by Sh1nGuile on April 27, 2009 at 7:07 p.m. #277
I have been playing with Guile for about 15 years. It's nice to see him get some respect on a board. I think Guile can be a beast with practice and the technique. I was getting beat a lot until I went to the practice mode and relearn Guile. Now my game is really improved. I like to use a hunter strategy. I move and slowly with a plan and like my oponent make the mistakes then destroy them.
Posted by Megan Fox's Ass on April 28, 2009 at 2:08 a.m. #278
For f**k's sake, Capcom can have their oh so-beloved shotos total f**k all powerful but they can't do anything with Vega or Guile? If there is ONE thing I could ask for to help Guile's SF4 game it's to make his flash kick have the power it used to. It's WAAAAAY to easy to cross up Guile given he has no REAL cross up himself (c'mon really) AND his flash doesn't do S**T! It can get knocked out by not even a well-timed jump-in that's BULLS**T! Notice I'm not calling anything cheap, it's just that he's so goddamned inferior to every other character in the game it's ridiculous! Where's this so-called "balance" you speak of Capcom? Yeah f**king right! You neuter his number one move, he has more of a delay of his booms, he has no effective crossup, What the hell is he supposed to do, bore his opponents to death because he sucks so much? And he's got a low stun bar to boot? Good f**king work Capcom. S-Kill, I'd LOVE to hear a VALID set of reasons why Guile had his balls chopped off in SF4, oh please do tell!
Posted by dbl168 on April 28, 2009 at 10:13 a.m. #279
@ ljay103
just go to network battle, then go to rankings, change category to replays, then change filter to friends and you should see my replay that i uploaded.
Posted by heatblazn on April 28, 2009 at 11:01 a.m. #280
bazooka knee should be changed to back or forward +lk and use to hop forward while charging
Posted by ljay103 on April 28, 2009 at 12:10 p.m. #281
@bewww
go up beside the trial section, there is a link there to go on youtube. it gives a full explanation. when you do a LK FLASHKICK, ROTATE YOUR ANALOG about 270 degress clockwise and hit LK again. you should be able to do it.
Posted by ljay103 on April 28, 2009 at 12:12 p.m. #282
@dbl168
thanks bro i'll check it out!
Posted by Jerseyfame on April 29, 2009 at 5:50 a.m. #283
Ok...
I have accepted reality. Guile may have been altered for a reason.
I believe that if flash kick could be used as a weapon and a shield, like older versions of Guile, that Guile would be virtually unattackable. Street Fighter 4 plays in such a way that, editing flash kick either makes Guile REALLY vulnerable or unbeatable, I think Capcom chose vulnerable over unbeatable to keep things fair.
I believe that if Guile was as strong as his former self, he would be unbeatable. His combos and attack options are plentiful, bumping up his strength would make him abusive.
Guile has been altered to challenge people who use him. Its a testament to Guile players everywhere. You must evolve your gameplay. Maybe Guile is better than we think, but we refuse to change our gameplay. We want to use Street Fighter 2 strategies and battleplans, and when they dont work we get frustrated and complain about nerfing and broken flash kick. We are also a little upset that our opponents have recieved bonuses, but even Ryu players are complaining a little that they are denied Shin Shoryuken. So we arent the only ones upset.
Guile has been technically changed to make him difficult to master. This is our challenge. We have to rise to it.
Guile strategy guide coming soon.
p.s.
Shin Guile instructions will also be included.
Im going to link this from my own website in an attempt to keep strategy hunters from fishing out our battle plan. See you soon, I have writing to do.
Posted by ljay103 on April 29, 2009 at 7:20 a.m. #284
@jerseyfame
you have your own website? how will this be hidden from strategy hunters? will it require a login and password?
i think im starting to get the hang of SFIV. i seriously didn't know that you had to get 5000BP by the end of the match to have your replay uploaded. finally happened last night though. my first and second matches were against ryu's with somewhere between 1500-3500 and they were tough, and the final battle that i faced was against a poor bison. nothing was timed right and he/she got demolished by guile. my gp isn't too high but im getting there.
guile is forced to have a different gameplay, but i guess its alot of mixups and counters. i swear if i can link that ultra with a D+HP ITS OVER!!!
Jersey, you think i can help be a part of this guide?
Posted by JerseyFame on April 29, 2009 at 8:43 a.m. #285
Sure, we probably think alike in certain situations but everyone will have a different style. My email is Jnealy@gmail.com ....if you have some strats i never thought of toss me some ideas, Ill give you credit when I quote you!
Posted by Madness on April 29, 2009 at 12:23 p.m. #286
Watch this guile video for pure LOLZ if you think he's bad in this game http://www.youtube.com/watch?v=tR53cb...
Posted by ljay103 on April 29, 2009 at 1:22 p.m. #287
@JerseyFame
I sent you I guess, simple tactics and also sent some tactics on playing against, ABEL, AKUMA, BLANKA, BALROG, CHUN LI, and CAMMY.
I'll do C. Viper, Dan, and the rest later. Let me know what you think.
Posted by jleadership on April 29, 2009 at 3:55 p.m. #288
Hey JerseyFame,
I saw your guile this past weekend. He is definitely a stalker.
Lets hope guile is this way because of the story. I don't think Charlie is dead. If so, capcom hasn't really proved it.
I can't wait to see what characters are next in streetfighter 4 Dash or whatever they will cal it.
If you notice, guile is the most unique character in the game.
PS. Capcom,
Balrog is good, but is not guile. Many of us like myself have resorted to the boxer, in witch I am still learning.
S-KILL - You take guiles mojo away from him and tweak Balrog because you couldn't beat Alex Valle back in the days when your main was balrog huh. One of your main objectives was to make balrog stronger, but you forgot about guile. I know you are a PR person, but you mentioned the character development process a long time ago and stated one of your main concerns Balrogs weakness.
Point - You know damn well what you did to guile, or better yet, do what you did for balrog for guile. If not, you can play it off by giving us a sagat powered Charlie in your next streetfighter.
Posted by ljay103 on April 29, 2009 at 4:39 p.m. #289
@jleadership
what do you mean by "stalker"? like a ninja? attacking when you least expect it? oh, nevermind, you meant stalker by some dude obsessively looking for charlie (nash) gotcha.
Posted by jleadership on April 29, 2009 at 7:30 p.m. #290
@ljay103
I was refering to fames play style. Sonic into air throw, constantly staying one step ahead, being very aggressive.
I am decent with guile, but I never new he could be this aggressive. The air throws get them all the time. I have started alternating him with the rog (He is off punishment now)again and I have found this method to be very effective.
After a 3 week vacation from him he is rusty, but I cant help to think I would of done better at the wcg tourney if I used him.
Anyway I, Like Guile , don't think Nash is dead and I think Capcom may surprise us. Remember, Nash is guiles mentor so I am looking forward to something or they can just give him 20% more mojo...
Posted by DStroyer4 on April 29, 2009 at 7:32 p.m. #291
@JerseyFame
Big up for repping Guile in that tourney. You know, I've calmed down a little in the past few days about Guile. And you're right, giving him the SFII Flash Kick would make him unbeatable. On the other hand, Sagat is pretty ridiculous and they don't seem to mind that.
I will not back off of this point, that Ultra is just plain fu#cked up. It has horrible startup, has a bugged juggle (which even when it lands it doesn't hurt), and it doesn't do as much damage as most of the other Ultras. On the realness, your opponent has to make a mistake to land it. You can't really set it up. Now that this game has been out a while, people know that Guile has some serious weaknesses and people attack them maliciously. Plus, they know that they can stay safe as long as they don't make really stupid mistakes. I sent S-Kill a message about it and he didn't respond. It doesn't matter though, they have no reason why they didn't give Guile ANY of the advantages other characters have in this game. So, I'm not mad or anymore. I learned my lesson. Capcom screwed up our character and they don't care.
Posted by JerseyFame on April 29, 2009 at 9:46 p.m. #292
Hey JLeadeship you shoulda said hello!
I was nervous and I think that I will do better in my next tourney...i was shy about launching combos. I may have played TOO patiently...eh well! There is always next time!
Funny thing I lost to "Wall" and he played Justin Wong first in bracket play...so if I woulda won...I would have gotten to spank...i mean play Justin Wong!
Oh and shhhhhh about the air throws already...lol...
STRAT GUIDE COMING SOON!!!
Posted by ljay103 on April 30, 2009 at 7:36 a.m. #293
@jleadership
Ohhhh "stalker" got it. Sorry i seriously didn't get it. just like what everyone's been saying here, Guile is a Beast in the right hands.
Posted by Megan Fox's Ass on April 30, 2009 at 9:58 a.m. #294
Hey DStroyer4, how'd you send a message to S-Kill? Since Capcom is all "oh we listened to fan desires about wanting MVC2," maybe they'll listen to respectful objective fan input on Guile. Just a small thought but I doubt it'll go anywhere. Capcom's too busy beefing up other characters while making others' weaker. Here's a thought : instead of bringing characters down, beef them up!
Posted by Oculus-Orbis on April 30, 2009 at 11:19 a.m. #295
I don't find guile too bad in this game, I only wish they gave him a bit more reach especially in his Back-fist, and crouching MK (I'm an old SF2-ww player). I'm glad they brought back his "High-Kick", though it has an awkward hitbox now.
Posted by bigred on April 30, 2009 at 5:31 p.m. #296
Hey, I know this is probably gonna sound stupid but I've been trying for like an hour now to finish Guile's trial mode and am stuck at 4-5. I can't, no matter how hard I try, pull off the flash kick canceled to double flash. Can anyone plz help me and explain how to do this plz. I've watched the video and it looks instantaneous but I just can't pull it off. Any help would be greatly appreciated.
Posted by bigred on May 1, 2009 at 8:22 a.m. #297
Ok never mind I found how to do it on youtube but thanks anyway. Still a great site.
Posted by tommyjesus on May 1, 2009 at 8:45 p.m. #298
why the hell can ryu jump hk me out of a flash kick...it's bullsh|t.
Posted by ljay103 on May 4, 2009 at 7:16 a.m. #299
AHHHH ok so i am now a G2-E and you are all probably thinking "yeah, big deal". Why do the tournament difficulties go from too easy to TOO Hard. I just played a 3800 GP dude and i killed his zangief with my guile, TOO EASY, then i ended up getting my ass handed to me by a 2189 GP seth. 4 bouts is tough....oh well gotta keep on truckin.
Posted by DStroyer4 on May 5, 2009 at 4:17 p.m. #300
@ Meagan Fox's Ass
I went to http://www.capcom-unity.com, found S-Kill's blog and sent him a message. He never answered me, though. Hopefully he'll answer you. If you take Guile complaints to http://forums.shoryuken.com, they'll probably call you names and sh1t.
@ ljay103
I find matches against Seth are kinda b.s. in general. He's a boss, and it's gonna be like that sometimes. He's supposed to be an amalgamation of a bunch of characters and that's how he plays. Dhalsim's reach, quick projectile, dragon punch, command throw, he's just got a lot of tools. When I see Seth, I hope the dude doesn't know what he's doing. I got on G2-E a couple of weeks ago, but I haven't had time to progress since I've been preparing for finals.
Posted by jleadership on May 5, 2009 at 4:34 p.m. #301
This was a comment made by this guy:
Posted by Smexy Millz on May 5, 2009 at 4:20 p.m. #107
Omg thats true all fat asses do pick rufus.. and pus*ys pick guile because they like to turtle.. everyones main reflects them somehow.. for example i play blanka because i like the aggressive rushdown/mix up playing style... people who turtle are puss*es
I answered it without profanity, but this is what they think of guile users! I wish you could set up lobbies so bad so that we can put this guy through "Guile Hall".
Posted by Dan the Man on May 5, 2009 at 4:45 p.m. #302
I used to only main Guile, then I swapped to Dan. In retrospect, Guile really isn't all that bad. It's really only noticeable at higher levels of play, when it's less about player skill and more about character attributes.
Posted by Jerseyfame on May 7, 2009 at 4:28 a.m. #303
Hey guys the strategy Guide is about 90% finished...its really ind epth and I will post soon. You will be able to download it from www.gdmworldwide.com when its ready...
Good luck!
Posted by Jerseyfame on May 7, 2009 at 4:28 a.m. #304
Hey guys the strategy Guide is about 90% finished...its really in depth and I will post soon. You will be able to download it from www.gdmworldwide.com when its ready...
Good luck!
Posted by ljay103 on May 7, 2009 at 7:55 p.m. #305
sorry guys im back after a couple days but my wife just gave birth to my little baby boy!
i know it isn't street fighter related but once he starts playing video games, he's gonna be the best guile there is!!!! HAHA.
Jerseyfame, i will get those other characters complete, i had a pretty busy week.
Posted by tom on May 7, 2009 at 9:23 p.m. #306
@jerseyfame
so why you post the website if its not even ready. sigh^ to the 3rd power. ooooh good lordy lord.
Posted by jleadership on May 8, 2009 at 6:53 p.m. #307
@jerseyFame
Ha Ha ha, I used to live on baldwin ave, I went to Dickenson HS, ps number 6, and a little vtec.
Dig the page...
I knew you were from jersey city...
Posted by dbl168 on May 8, 2009 at 10:40 p.m. #308
congrats ljay on the mini guile... =P
Posted by Carlo on May 10, 2009 at 6:38 a.m. #309
I main guile n bison, i can exectute his ultra/super like 50% of the time, just wondering if u folks know any easier ways to pull of the moves? atm im doin the qcb,qcf,qcb to 2:00, is there another way hahaha?
when i beat peeps with guile, makes me feel good that i had to work for my win rather than spam moves cuz its easy control and easy cross hitter. recently i started to use bazooka knee, sonic boom n sweep to keep up the momentum against the shoto's, i tend to grab alot in the air too. is there anything u guys can add to help me???
Posted by Swift on May 10, 2009 at 11:41 a.m. #310
@Carlo
How to do the Ultra/Super has already been explained in past post, just scroll up or if your too lazy its post #19 or #55.
One tip is to maintain your charge all the time, always use sonic boom whether its from far or close. This keeps pressure on the opponent. If they try to jump over your sonic boom attemt an air throw or just use c.hp Don't sonic boom when your near a blanka player though. Hope this helps. Good luck!
I main Guile & Balrog(Boxer) btw..
Posted by SOL_willrockyou on May 10, 2009 at 1:28 p.m. #311
I got the game for my 360...maybe iam too stupid but the most times i played the trials, the combos doesn't worked. I tried it so often but the /Jump+HK,to HP,to Sonic Boom/ doesn't work like in the video on youtube! :,(
In my guess: The controller for the 360 is much to slow...sometimes the move works...sometimes not (big problem by playing C.Viper) :(
F### THE UGLY 360 CONTROLLER
(SORRY FOR THE BAD ENGLISH, IAM FROM GERMANY) xD
Posted by tom on May 11, 2009 at 8:40 a.m. #312
@ to all 360 controller
360 analog controller sucks! better using the d-pad ^100% will cause blister to thumbs. some moves with d-pad wont come out like charge back, forward and punch. sometime it register like back, downforward. blah. blah blah need a fight pad or fight stick.
Posted by JerseyFame on May 12, 2009 at 4:50 a.m. #313
I have finished my startegy Guide for Guile. You can view it at Capcom-unity.com. I tested all of this for the last 2 months to make sure my theories were universally correct. Enjoy and please comment back here or at my site on capcom-unity.
Here is the link:
http://www.capcom-unity.com/jerseyfam...
Eventhubs is welcome to repost it here if they please.
Posted by Jerseyfame on May 12, 2009 at 7:32 a.m. #314
Sorry guys....but my guide was so long it broke my capcom hub...i cant even edit it. Im gonna have to post the guide elsewhere....read as much as u want but it gets cut off at the combo explanation!!!
brb.
Posted by JerseyFame on May 12, 2009 at 8:21 a.m. #315
Ok, I finally got the formatting and the link fixed....
http://www.capcom-unity.com/jerseyfam...
There is my new Guide for Guile. Hopefully eventhubs will repost it. I worked hard on it! Enjoy!
Posted by Swift on May 12, 2009 at 8:52 a.m. #316
Haha I think that unfinished guide is already tons of help for most people. It already helped me out. But hey, the more the merrier. Keep em coming.
Thanks Jersey!
Posted by JerseyFame on May 12, 2009 at 9:55 a.m. #317
I think Im done for now. lol. Im going to explore some different techniques I have been working on. Custom combos and such. Hopefully there will be more tournaments soon.
Posted by DStroyer4 on May 13, 2009 at 8:30 p.m. #318
Since I don't use Shotos, I didn't realize that they've been Dragon Punching by hitting df twice and punch - or df, d, df, punch. Wow, how stupid. So, they bug up the FK to the point it barely works but the most invincible move in the game has one of the easiest motions. I've decided that this game is trash. I gave it a chance. I have about 1200 career fights and I hate this game. From the 2600 all the way to the 360 I've never had a game that made me angry. This one, however, pisses me off every time I play. You ask Capcom about Guile, no response. These clowns interview people from Capcom, not one word about it. If they had bugged up the Dragon Punch like that, people would've stormed their offices with pitchforks. They screw over Guile players, as though Guile was EVER more powerful than Ryu, THE GUY THE GAME IS DESIGNED FOR. Alot of you are like, "Well I almost always beat shotos." You know why? Because (for the most part) they suck at the game. They have all the best moves and they use it as a crutch. From the very first version of SFII, you ONLY win with Guile by being BETTER than your opponent. Their were NEVER any shortcuts. They changed him to make sure he couldn't compete at the highest levels. Period. But, at least Sagat is still ridiculous. This is 100% pure garbage.
Capcom got my money, so, they won. But, the worst part is that they won't give us a reason. They've left us to speculate and wonder. "Well, have I just not figured it out? Am I just whining? Were these changes really in the name of 'balance'?" F#ck no! This is just some bullsh!t designed to screw over American players. Yeah, I said it. Well, I'm mailing this game back to them. They can do what they want with it. This game makes me sick to my stomach even when I'm winning. Video games are supposed to be fun. This is not a sport. There's no honor in soldiering on through adversity or, more accurately, playing a game that's totally full of sh!t. Winning even though your FK's are getting stuffed and your Ultra is THE WORST in the game has ZERO value. Anyway, I'm probably the only person this outraged, but I'm done. If you still like this game, by all means play it. I'm glad you guys enjoy it. I wish I could have fun with you. But, nope, I hate this game.
Posted by JerseyFame on May 14, 2009 at 4:27 a.m. #319
Obviously the person above never played me. Ill beat the brakes off of you without even doing my supermove, so I dont care if the move has a terrible motion, with horrible startup and piss poor damage. I guess that makes me talented with Guile. I bet you r a Shoto clone who just tosses hadoukens all day. I'd have a field day with you.
@DStroyer4
Check my strategy Guide. I posted the link in comment #319. Inside, I speculate that if Flash Kick was as dominant as it used to be, the Street Fighter 4 characters with their semi-realistic movement could not handle the move. It would make you invincible. I guess they had to nerf it so people could stand a chance against Guile, unfortunately there was no easy way to nerf the move. It obviously cripples a playing style that people have been working on since 1992.
In the Guide I outline a new way to play and "think" with Guile. Try some of the methods, Im sure you will find the game somewhat fun once again.
I love it personally. I just wish Seth or one of the guys on the inside would address the issue just to let us know they respect the "guile" player community.
Posted by JerseyFame on May 14, 2009 at 11:05 a.m. #320
to the coward above ^^
You're all talk.
XboxLive: JerseyFame
Bring it...otherwise "Go home and be a family man."
Ill play anyone. You can be added to my 1200+ victories clown. Why even look at this message board? Obviously you struggle with Guile...sad because you are struggling with a weakened version of him. SO its obvious you suck.
Ljay and Jleadership where you @!!???
Posted by jleadereship on May 14, 2009 at 1:47 p.m. #321
LAWL
You constantly make remarks displaying your age.
You can't take my guile, or any of the other cast. To make it short and sweet my xbox tag is shrewdgamefiend. Oh what was that, you have ps3 then its brookShomey.
If you are a real man then enter our tourney. Just go to the forum section and sign up for whatever system you rock with. If not, smoke your blunts, drink your beer, and play high thinking you are good when you are not.
In the meantime, I would like to say everyone is welcome to the eventhub tourney just sign up in the forum section...
JLEADERSHIP
Posted by Madness on May 14, 2009 at 10:47 p.m. #322
Maybe it's because i haven't really played Guile since they made the games for SNES, but i'm really not seeing anything too wrong with him at all, infact i think he's FAR underrated even by the people who play him
Justin wong is supposed to be best in america right? Well, he used Guile in high level play, and he's not very good with him at all, but considering how well he did against a high level player when he doesn't know what he's doing at all, i'd say Guile is pretty damn strong.
Posted by JerseyFame on May 14, 2009 at 11:45 p.m. #323
@madness the first sentence of your comment nullifies your opinion friend.
Justin Wong isnt a benchmark for Guile capabilities. Im sure you consider him Jesus when it comes to Street Fighter but where do you draw your opinion from? All the complaints about Guiles gameplay come from experience and research through countless rounds and situation study. Throwing Wongs name around does not counter our educated summation of Guiles skills in this game.
I say main him for a month, only him. Count your wins and losses and discover for yourself how useless his flash kick and supermove can be at times. I consider myself well rounded and extremely skilled with Guile:
4555 BP
G2- E rank in championship (I play one round of championship a day: 2100gp)
1200+wins vs 800+ losses.
How would you know if Justin knew what he was doing? How would you know his opponent was worth a damn? This comment area is lobbying for a Guile upgrade and comments like that are just a setback. No disrespect but, I cant go along with your comment at all.
Cap vs SNK2 Guile would rip this version of Guiles head off and wear it like a dhalsim necklace.
ST Guile would watch and applaud.
So since you havent used Guile since SNES you would have no idea how downgraded he has truly become.
Comment fail.
Posted by JerseyFame on May 15, 2009 at 12:14 a.m. #324
Also i would like to say that not only does my skills at street fighter horrible and disgusting,but my daddy spanks me whenever i lose a game,so then i have to go up to my room and cry myself asleep dreaming that one day maybe he'll finger me instead of spanking me....i know i live a sad life,sorry for crying about it people.
@madness:Sorry i was wrong and you're right,i tend to get excited and start to jerk off to myself teehee.
Posted by JerseyFame on May 15, 2009 at 5:32 a.m. #325
Im famous...I even get fake comments pretending to be me.
awesome.
Posted by Ransome on May 15, 2009 at 9:29 a.m. #326
@Madness
you should have a once over the things you post when you are trying to start an argument
Posted by TruGuile on May 15, 2009 at 1:07 p.m. #327
Damn Jersey, you post a strategy Guide and answer a guys question in detail. Not even dissin the kid and the thanks you get are homo clone comments...if I were you i wouldnt even bother commenting here, its nothing but kids.
@Madness
Jersey is right dude. Guile isnt strong you have to land almost twice as many attacks as the average high tier opponent before you can put them out for the count. Plus Flash explosion is a handjob of a supermove. If you use it as an anti air it only hits 3 times sometimes missing the finishing kick. If you catch someone with it flush, it hurts about as bad as Kens Fierce Shoryuken...waste of time for how difficult it is to pull off.
Posted by Madness on May 15, 2009 at 2:37 p.m. #328
My opinion is that Guile is not gimped, that also seems to be the opinion of people who made THIS very page. I'm saying that YOU think he's gimped because you've been forced to adapt after so long, someone who hasn't become set in their ways will see nothing wrong with him.
You're putting words in my mouth about Jwong and seem to completely misunderstand what i said,sometimes intentionally it seems.Jwong considers Guile weakest in the game, but if that's true how could he do so well using the noob strategy he did during the match? Could a ken or Ryu fighter do the same? Absolutely not. How would i know if he knows what he's doing? Umm..i watched the match, did you? If it's a tournament and the finals, i think he's against good competition, or does just anyone get to the finals these days?
I DO main Guile! Wtf. So far ummm, don't feel underpowered at all,but again that's because i haven't become set in my ways and don't refuse to adapt.
Maybe actually READ what you're responding to sometime,because that's not intended to offend anyone or cause an argument...unless you think that even the people who made this page or designed the game don't know anything about it, because they don't seem to think he's gimped either.
@Truguile
The guide says guile is strong, in my experience he's very strong, and his combos are pretty basic for awesome damage. So, whata re you talking about? You act like he hits like chun-li. The bloody guide says his super and ultra aren't useful, so why even bring that up? Should i go to dhalsims page and bring up near useless moves like yoga spear as reasons for a buff?
Everything i said makes perfect sense, the only part that's childlike is the response when people start huffing and puffing thinking i took their cookies away.
Posted by Wannabe Guile Master on May 15, 2009 at 2:46 p.m. #329
Heya, I'm a Guile player with 12370 GP, And I would just like to point out a few things about this guide.
First things first, great job with compiling it all :D
Now, secondly... There are a few, imo, false facts in this guide. For example, the priority on his attacks are almost none, from my own experience, players can easily hit him during his flashkick, for example, with a simple hit of almost any kind. And his Ultra does TERRIBLY low dmg, the only way to even make it a threat, is if you, luckily enough, manage to mash it pointblank at your opponent. Which is about the only way you'd manage to hit the opponent with it, since he has no techniques to juggle into it. And if you don't make it pointblank, the dmg is almost as much as a regular Flash Kick hit...
With that being said, he's totally a broken character, but why do I play him? Well... Gotta love how neat his Ultra looks like xD
However, his normal attacks are INCREDIBLY good when it comes to mess around and psyche your opponent.
I'll be playing Guile in the upcoming European Tournament :)
Posted by Madness on May 15, 2009 at 2:57 p.m. #330
Just for fun, lets take a look at Guile's "weaknesses"
-Doesn't have as many options for mixing up his offensive attacks as other characters
- His Super move isn't very useful
- Depends a lot of EX moves to win
- Requires a good bit of patience to play
- The range on most of his attacks is not good
Ok, maybe he doesn't have hundreds and hundreds of ways he can attack someone, but he definitely has more options than you'll need to finish someone, and best of all, there's not much your opponent can really do about any of them. I mean, i seriously can't believe i'm arguing with the guy that AGREES that Guile would be invincible if his flashkick was the same...wtf. You wrote a guide stating how crazy Guild could be(accurately i add) and then you come here and bite my ankles because i said he's not gimped?!
Yea, his super move sucks, we dealt with that and moved on. I don't think he really NEEDS the super fancy move considering what he's already got. This is only a weakness if you percieve it to be a weakness.
Depends alot on EX moves? Meh, easy to do, easy to charge, reliable..not seeing a downside really.
Requires patience to play? He always did. It's not exactly a disadvantage to be a calculating, analytical,intelligent player,unless that's not your strongsuit.
Range maybe isn't awesome,but once again i've never felt gimped, and sure as hell don't feel disadvantaged
Posted by DStroyer4 on May 15, 2009 at 3:51 p.m. #331
@JerseyFame
Hahaha! I just read those false messages. Funny stuff. Anyway, back to our regularly scheduled program.
First of all, I read your guide. Man, we play really similar. I STALK people with that jab. st.jab, st.jab, st. fierce -- cr.jab, cr.jab, cr.strong xx FK -- cr.jab, cr.jab throw. You know the deal. All the things you emphasized are the same things I tell people. I get messaged all the time through X-Box live asking for Guile tips. Ending with "I never play like a loser" is very important. People love to profile and pose when they are ahead. Punish it and steal the round. I love it. Plus, our stats are nearly identical. 4000BP, 2200CP and except for 3 fights with
I'm 29, so I go way back to the days of the "Razor Kick". Here in Chicago, it was (and in many circles, still is)the "Blade Kick". Anyway, I go back so far that I NEVER jump in unless I have a sure fire SB block stun cover. Back in the days of CE and ST, most air defense was near invincible. In SF4, it doesn't work that way, but I still only jump to air throw when I'm playing projectile throwers. One thing I would add to your air throw strategy is the neutral jump airthrow. I land on people with the airthrow all the time on jump-ins and mistimed cross-ups. When I used to compete (back when the airthrow hurt a lot), 1/2 the damage I did in tourneys was on airthrows.
Now, enough singing, holding hands, and sh!t. Obviously, your comments on the FK are based in fact. Unfortunately, I think your skill level is causing you to overrate the SF2 FK. It NEVER was as invincible as the DP, and it HAS TO BE CHARGED. Now, we're used to keeping a FK in our back pocket. But, how long did it take you to master that? For me personally, I'm always improving on it. Everytime you learn a new techinque, you have to make sure that you're reverting to downback. Meanwhile, shotos are hitting df, df, punch. In no iteration of SF has Guile been a character you could just pick up and play.
@Madness
I agree with everything you said. I would just like to add is that they mocked us by creating a juggle into the Ultra that doesn't work. It either drops, or it lands for an extra 100 points of damage. It also has p!ss-poor startup. I've had all that b.s. zoom in footage of my opponents leg or arm sticking out, only to have them block it anyway. His Ultra is beyond useless. I can pull it off whenever I want, it's just that 90% of the time a different counter would hurt more. Oh, and to add to the fun, I've been stuffed by a Ken j.foward. Really, stuffing a FK Ultra?!! Hilarious.
Posted by DStroyer4 on May 15, 2009 at 3:54 p.m. #332
Oops, I was agreeing with TruGuile, not madness. I bet that looks confusing.
Posted by DStroyer4 on May 15, 2009 at 4:59 p.m. #333
@Madness
I made a detailed case for how Capcom broke this character already, but I'll not put you through all that. I'll just address your points. First of all, I win all the time without using the FK at all. So, anything's possible, but that doesn't make it right.
Needing the EX moves is a GIANT disadvantage. The reason being is that you almost never have a Super stored. The lists of weaknesses and strengths makes no sense anyway. It says that his Super isn't very useful. That's just plain stupid. The FK is only reliable when you cancel into it from cr.strong. Well, if you could ever store up a super, you could cancel the FK into the super, which does good damage. I'd do it all the time, if I ever had one stored.
Not being able to use the Super dominos into his crap Ultra. Now, back to the FK. People keep talking about the invincible frames on startup. Bull crap. I get that cloud of dust consistently on startup when people jump in on me. But no need to worry, it still has horrendous recovery. That's why I took it out of my arsenal. It really only works against stupidity. Now, what are the ramefications for that? Well, 1/2 his move list just went out the window.
But I count the airthrow as a move, so, what about the airthrow? While the airthrow has high priority, it just doesn't hurt. It used to do command throw style damage. For this game, all normal throws have been scaled down. This is an example of my overall thesis. None of these changes are back-breakers. It's the combination of them that kills Guile. On top of all that other crap, his priority on his normals is not all that great either.
So, in a game where everybody has recieved upgrade after upgrade. Sagat and Ryu (Ryu players often lose because, frankly, they just aren't any good.) have moves for all occasions and nobody at Capcom is nerfing their moves. Nope, their juggling into Ultras. Other characters (rightfully so) like Dhalsim and Balrog got complete overhauls. Yet, for some reason, Guile got a multitude of tools taken away. Any one of the changes they made would've been unwelcome and unnecessary, but not a character killer. But the combination of all the changes means that you shouldn't be able to beat a player of equal skill with Guile. Maybe characters like Rose suck too, but I let those players advocate for their character.
Posted by Madness on May 15, 2009 at 5:24 p.m. #334
? Ok you say that needing EX moves alot is a big disadvantage because you can't use the super, but everyone knows the super sucks so..who cares? Now you're disagreeing that the super is useless...ok, go argue with the guys you just said you were agreeing with then. I'll ignore whatever else you said about the super for now, since it makes no sense to me really for reasons i just explained
Ok, he has 2 moves, and one is more offensive than defensive now, which isn't a huge loss since he already has great anti-air options...and now he has a low kick option too....
There's a reason airthrow doesn't do a ton of damage, do you even understand how cheap that would be? It's already been pointed out that his offensive/defensive strategies leave opposing players with very few options if interchanged, why put everyone else in a position where they are half dead after 1 or 2 moves?
When i watch tourneys, the Guile players lose because they arent very good. If you want to know what i'm talking about, i can link you to vids where guile is played in the noobiest way you can play him, and still almost wins. Ryu and ken don't have that kind of strength like i said, maybe sagat does, but sagat is clearly a noobie character.
It's really only a matter of time until someone with a clue shows up and starts destroying people with a well played Guile, then suddenly everyone tries to copy his style and suddenly Guile doesn't suck anymore. Do we really think capcom doesn't know their own game? I mean if he gets a buff i'm not going to complain, since i'm more than fine without it.
If anything, seth needs a buff and rose possibly to her reflect, but i haven't played rose so...
Posted by DStroyer4 on May 15, 2009 at 6:32 p.m. #335
@Madness
You think I said something somewhere in there that I either didn't say or didn't mean. So allow me to clarify. The super has 1 use. I'm not greedy, that's enough for me. It can be used in combos for good damage. On the other hand, his Ultra is the worst in the game. Nothing in Guile's arsenal justifies that kind of disadvantage. Nobody in the game has as bad an Ultra/Super game as Guile. Zangief is extremely powerful, yet he doesn't get a bogusly useless Ultra.
His anti-air game is terrible. It may be the worst in the game. Yes, if your opponent is bad enough where he's jumping in such that he'll land right infront of you, you can probably punish him badly. But, no one is that stupid. Chances are, he's trying to fly over your head, or doing move that has an automatic crossup. If they time it right (it isn't hard to time this right), they'll be out of reach for the cr.fierce, flying over the FK, and attempting a cr.strong will get you killed (that works in HD Remix, 90% of the time in this game, that gets you stuffed).
Why would the airthrow doing good damage like it's done for a decade be cheap? It was never cheap before. I tried to find someone complaining about SFII airthrow damage on google and couldn't find it. If that's cheap, then why wouldn't command throw damage be cheap?
Anyone losing to an unskilled Guile is terrible. He just is. Guile is not a character you can pick up and play. Never has been. I've seen some clownish tournament footage, I've seen some good stuff, too. Anytime I've seen someone play well against Guile they won EASILY. If you play poorly, you get embarrassed. Then again, if you play like crap against Dan, you'll lose that too.
Posted by DStroyer4 on May 15, 2009 at 6:32 p.m. #336
"It's really only a matter of time until someone with a clue shows up ..."
Here's how I respond to this. This game's been out for a long time. No new discovery from here on out is going to drastically change the way Guile is played. I can't vouch for everyone, but I didn't come to the conclusion that Capcom messed him up lightly. And it has nothing to do with wins and losses. If you're good, you can roll Dan out there and be successful. That doesn't mean that he's a good character. Anyhow, I have no problem winning, it's the way the matches go and specific situations that seem ridiculous to me. I know he's bad because I can switch characters and beat these same people much easier than I can with Guile. My character usage, just so you know, is 97% Guile. So, simply put, I can use a character that I have only rudimentary knowledge of just as well as Guile. What that means is, players that are supposed to be at my skill level only have similar records because they use characters that aren't full of holes. I just went on-line and won a CE tourney with Ryu (I'm in C2-E). My Ryu usage is less than 1%. All I did was things that I've seen people do to me. Yeah, that crap is so easy that I've never practiced any of it, yet I can do it anyway. I even pulled off the great DP, FADC, Ultra. These matches were my FIRST EVER ON-LINE MATCHES WITH RYU! Zangief and Sagat are probably even easier to use. Oh, and yes, I think Capcom knows this and they did it on purpose. I don't know why they did it, but I think they made Guile garbage intentionally.
Posted by Madness on May 15, 2009 at 8:33 p.m. #337
"It can be used in combos for good damage. On the other hand, his Ultra is the worst in the game."
Ok,well like i said it seems you have some people to argue with.Zangiefs weaknesses are well documented..now you're just directly contradicting the guide, if his anti-air game sucks i wonder where everyone else is at...whatever. Reminds me of guys who outright make things up to say noone has any chance of beating sagat. Anyone losing to unskilled Guile is terrible? I trust we have plenty of evidence you regularly win tourneys then? These aren't just any tourneys, they are national from what i know, so if you're better you must be missing out on major money.
I actually use other characters because Guile is almost punishment, simply because his moves and strategies are just easy to do to me. With Akuma or someone else you can choke on a move, make a bad decision and lose to some clown. With Guile there's not really much chance of that happening because his combos are really easy, do good damage..
I could go on and on and on and on. Like i said you sound just like the guys saying sagat is overpowered. I can provide all the evidence possible to the contrary but if Guiles anti-air game sucks and Sagats fireballs are impossible to counter, have fun playing.
Posted by MikeyZeroG on May 16, 2009 at 10:09 a.m. #338
Did someone say there is a tournament? Where do I sign-up? I want to see how far my Guile can get.
Posted by tom on May 16, 2009 at 12:15 p.m. #339
@ MikeyZeroG
YOU lost already without knowing it.
Posted by Zonic Boom )) on May 16, 2009 at 7:21 p.m. #340
Madness you’re totally wrong Guile has some of the best ant air moves blade kick, air throw EX sonic boom. You must really suck you got guile concept all wrong. I agree with you on one point, his super/ultra sucks. Just today matter of fact I got 23 yes 23 wins in a row with guile at Japan Arcade, at an arcade the real test 75% of on line player SUCK. You want to really test your skills go to an arcade if you have one near you. Not bragging but (okay I am bragging) I would say top Guile player in the US. Okay maybe not but to 10 I can guarantee. You want to test, see me at Japan Arcade on Saturdays
Posted by MikeyZeroG on May 16, 2009 at 9:13 p.m. #341
I just owned in a couple of Championship mode tournaments, and I'm feeling really good about my Guile abilities. I even picked Balrog by accident for one match, and I killed the other guy's Balrog. Add me and challenge me -- I'd love to see some other skilled Guile players.
Posted by MikeyZeroG on May 16, 2009 at 9:14 p.m. #342
I should add, the gamertag is MikeyZeroG (360)
Posted by JerseyFame on May 17, 2009 at 11 p.m. #343
Please refrain from quoting me if you are going to misquote me...
"Guile's super move sucks, who cares?"
Thats the dumbest thing to say when making an argument for how good a character is. That sucky super could save me from Zangief crowding, ryu hadouken wake up spamming, akuma jump in death kick, blanka jump in electric game, bison knee pressing, sagat tiger knee spam....the list goes on. Sadly all those pressure tactics are safe because if you block the stun is longer than the startup of your flash kick and they can block what should be an easy punisher, or you die trying to pull it off. Thats terrible. I think game mechanics are what make it a "game" and Guiles game mechanics lack.
So please dont talk to me like I dont know what Im talking about. I put alot of time into that Guide and the techniques are tested and retested in training and in battle. Kara throwing and no recovery moves are the benchmark for shoto wins...Guile has niether and a useless super move...winning is hard.
Fix Guile.
Please read my Guide before challenging my ideas. Thank you.
I am not offending the people who wrote the strats on this page but...i testesd their tactics and found them to be lacking against the tech assaults people r bringing with more "gifted" characters. Guile needs some boosting. Not much but some. Everyone knows it...
Posted by ljay103 on May 18, 2009 at 8:09 a.m. #344
@JerseyFame
#322 - get a PS3 we'll play!
Its weird, there are like 8000 GP players out there that get rocked by a 3009GP (mine) Guile, with the tactics I use. My style hasn't changed, its a lot of ground games. I dont care how good a shoto is, they could never figure it out, even if im pokin the opponent, with enough pokes he's done. Sonic Booms, over head punches, air throws, flash kicks. HONESTLY, it has come to the point where I dont use EX MOVES. People believe that you need EX moves to win with guile. Lately I haven't been using it, beat em till they are stunned, hit em' with a LEVEL 3 FOCUS ATTACK. D+LP > D+MP > FLASH > DOUBLE FLASH = PERFECT! either that or i take about half damage.
Posted by JerseyFame on May 18, 2009 at 10:27 a.m. #345
@ljay
Nice "home run combo"...
but linking low punch into medium punch is hard....even with no pressure the timing is strict. That sounds like a Gilley combo and frankly everyone cant play at that level. I usually start with the D+MP and go from there...adding that low punch is risky because if you dont time it they can block.
Sweet combo though. I found a few new setups....still testing them. Just trashed a 7000GP Akuma with my 2800Gp Guile...All ground game...
Still, if Guile was stronger...how quickly could you dispatch opponents...instead of taking so little damage they can get TWO revenge meters in one round.
That sucks to play against on a daily basis...but the occasional Sagat I get to trash is worth it.
Posted by ljay103 on May 18, 2009 at 10:33 a.m. #346
blah blah blah...
Guile is nerfed, hard to win with him, but everything they have done to tone him down, makes every win more rewarding knowing that you have just whooped your opponent with a character that has been toned down so much, its merely impossible to win.
Turtling doesn't work in SFIV due to special move spamming and FADC's, in which they all do pretty decent chip damage, except for Guile. Dont be that turtle.
Posted by ljay103 on May 18, 2009 at 12:07 p.m. #347
@JerseyFame
seriously, like you have no idea how much i stopped using EX moves, if i have to use one i'll use an EX SONIC BOOM, other than that, i dont even try to touch a flash kick. In a cross-up attempt, i usually waste an ultra in desperation just so i can link a flash to a double flash. i dont know, its something about it that's so rewarding. but try it though, choose to play against a RYU, destroy him till he is stunned using throws, target combos, flash kicks, and focus attack, then yeah D+MP > FLASH > DOUBLE, its sweet. feels good demolishing a 8000+GP character like that and getting a perfect. makes you wonder how they even got to 8000GP? not bragging because im just a 3009GP guile. i hate destroying people with high GP's and getting it taken by an E. HONDA that constantly does sumo splashes, the charge time for that is more than forgiving allowing that fat bastard to spam to his heart attacks content.
AND WHY THE !@#$ DOES BLANKA'S ULTRA TAKE HALF YOUR DAMN LIFE!?!?!?
Posted by ljay103 on May 18, 2009 at 12:24 p.m. #348
@JerseyFame
i agree with you, i would never use D+LP > D+MP > FLASH > DOUBLE FLASH. i have done it on occasions and i spent like hours perfecting the timing in training mode. but in a real game situation, the only time i use it is when i know that my opponent has like less than 2 percent of damage left, and i just chip it away.
Posted by tommyjesus on May 18, 2009 at 10:39 p.m. #349
guile in sfiv is so damn weak.
Posted by Madness on May 19, 2009 at 12:57 a.m. #350
"Madness you’re totally wrong Guile has some of the best ant air moves blade kick, air throw EX sonic boom. You must really suck you got guile concept all wrong."
You're an idiot, that's the exact opposite of what i said. Now i have to go across seas to face "real" opponents? rock on.
@Jerseyfame
I already told you i read your guide, so once again read what you're responding to before you respond. I already told you that i don't know how you could think he's weak using him the way it describes on that page. I didn't even quote you, i quoted the page we're on, have you read that? It basically says his supermove sucks.
We'll see what happens, the creators of the game aren't clueless, and neither are the writers of this page. If he gets a buff, fine. If he's fine right now and just waiting for someone to use him properly, i guess i'll just remember names.
Posted by ljay103 on May 19, 2009 at 7:45 a.m. #351
@ madness
whats with the hostility? there are people that know how to use him properly. the main thing jersey is pissed off about is how it takes SO MUCH EFFORT TO WIN. RYU can cross up D+MK, D+LP, D+LP, HADOUKEN or for those "advanced players" take out the D+LP, HADOUKEN to a SHORYUKEN FADC ULTRA/SUPER/EX SHORYUKEN. see how easy that was? that usually takes half your life? why doesn't Guile have something like that. I've seen Dhalsim Yoga Teleport in the air, come down with an HP, B+MK, slide, yoga fire. EVEN DHALSIM HAS A NICE COMBO. I know that's where Jersey was getting at. If you are waiting on remembering names, im sure JerseyFame, JLeadership, DBL 168, or myself are names you probably have to remember. Until then, Jersey created a Guide to help people use Guile to relieve the frustration of trying to win with guile that may seem impossible.
And to argue your point about his supermove sucking. his super move is nice especially in NORMAL TRIAL #4. Guile's move doesn't suck at all. Yeah they are weak but when used correctly its not bad at all. Yeah, i had experiences when a RYU would jump in with HK and I land my ultra, but he had enough time to block low just as it made contact. Guile's frame start up for the ultra sucks, but that's just my fault and timing on my part. the super has very little frame start up and can knock a player into the air. Simply linking the super from a flash kick does a decent amount of damage. Maybe its just me but i like playing fancy and dont care much for EX MOVES, the only useful one i like using is the EX SONIC BOOM. the EX FLASH KICK is ok, but im not so concerned with getting a hit, when i can just use a normal move to trade hits.
Posted by JerseyFame on May 19, 2009 at 9:15 a.m. #352
@ljay
Dont let that guy get you upset, he is entitled to his oppinion, but i DONT think he listens to the oppinion of others with an open ear. The whole purpose of my Guide is to outline methods that can help you compete against opponents who deal out loads of damage and can dispatch you easily if you are not prepared. Thats the whole point of the Guide, to make you formidable if you are having difficulty and it was also an attempt to make the game fun for Guile players who feel disghusted and upset as to how easily they can be beaten and how few options they have to beat their opponents.
Posted by JerseyFame on May 19, 2009 at 9:26 a.m. #353
@EventHubs
I understand you guys are a network and have loyalty to the BIG names in street fighter, but some of us are very smart and intuitive so please shine some light on our contributions to the community. I submitted my Guide to you guys and while recieve a TON of thank yous from Guile players everywhere stating their INSTANT improvements, you guys seem to ignore it. I hope you dont see my Guide as a counter to the strats you outlined, instead see it as battle tested attack plans that will garner you success. There is alot of complaining done on the Guile message boards but for the most part the complaints are simple and obviously going unheard.
for example, I doubt anyone is complaining about Balrogs amazing combo into super capability and invincible frames on the startup of his headbutt. Gootecks video is a celebration of Balrogs capabilities.
Guile sadly, has none of those tech capabilities to combo into his super and his flash kick can be stuffed at will by an opponent who is willing to risk it. Gilleybaba showed us an alternate motion to make it possible to juggle into Guiles super...but frankly there is no damage done. Even when guiles super lands flush it does about the same damage as Kens Fierce Shoryuken. Thats unnacceptable when the competition you are playing against can crush you with one combo that drains half a lifebar. Im still looking for a reason to FADC with Guile and I cant see myself wasting those EX bars when I need them so badly.
Just acknowledge the Guile players out there by posting the Guide as relevant material or lobbying for a Guile buff...otherwise it isnt really a "game" for us.
You must understand that argument.
Posted by JerseyFame on May 19, 2009 at 9:35 a.m. #354
@Capcom
Guile is one of the Original new age Street Fighters. His character's story is based on the concept that he is smart,fast AND STRONG. He is denoted as being tough to outsmart and tough to take down.
None of those characteristics show up in his current gameplay. He is EASY to dizzy, SLOW to recover and his super move is usually pretty WEAK as far as damage goes...
Thats not Guile at all.
I dont want an easier to do super motion or an automatic setup for his super. That would make it TOO EASY as Guile would say. Just make him tougher and stronger. Dont make this incarnation of Guile the one that everyone remembers. I mean you even gave his moves to Remy in Street Fighter III, how much more can you disrespect the legend?
He is fun to use and tough to beat. But sadly...not in Street Fighter IV. He is more of a cumbersome trial and thats not fun.
truly yours,
JerseyFame
Posted by Madness on May 19, 2009 at 10:16 a.m. #355
@ ijay
The hostility was for the guy who twisted my words and decided it was the very best way to win an argument that never existed, also it's retaliation for what was shown to me when i asked a simple question. I've only had good experiences with him so far, maybe you're just supposed to use his ultra as another player starts up theirs, that way they can't block.
Jersey started getting under my skin because he'd respond to what you said without actually reading it, saying things like "You may think jwong is jesus" or" You should main Guile" or "You should read my guide". It's just really annoying when someone consistantly puts words in your mouth because they can't deal with what you're actually saying.
Posted by ljay103 on May 19, 2009 at 10:27 a.m. #356
@ madness
its understood what you are saying...lol see what capcom is doing? guile users are starting to argue. you know GUILE has the most posts on this website than any other character. i was reading the post you had about justin wong using guile and him being ok with him. guile can be good if you play very technical. when i say that i mean air throw characters that jump, jump in w/ block strings, and throwing again, or counter moves with ultra's/super's. you can do that with anybody you know? guile's options are even less limited with the damage that he deals.
true, his ultra is best used to counter another one, but honestly, how fast can a user pull off that motion in the time before you get hit.
Posted by Madness on May 19, 2009 at 10:45 a.m. #357
@ ijay
I suggested that the reason i don't think he's underpowered, is because this is really the first time i've played with him since the SNES versions. I could show you the match and you might shake your head, because he didn't play technical with Guile or seem to have really any skill with him at all, yet he comes so amazingly close to winning against a premier player in tourney settings.
All he really did was sonic boom and medium kick,just turtling really, most people on this page probably play better. I just found it hard to argue that a player was overpowered when you can have no knowledge of how to use him and still do that well, so i guess it depends on how you look at it
Posted by LJAY103 on May 19, 2009 at 10:59 a.m. #358
@madness
well...comparing him to other games like CAPCOM VS. SNK Series, CAPCOM FIGHTING EVOLUTION, SF EX Series, Marvel Vs. Capcom 2, Street Fighter Alpha 3, Guile was such a beast. They kept him up to par with the SNES version. Almost anyone that used Guile that was skilled, was nearly unbeatable. Then you play SFIV and they toned him down to balance him out and make him beatable.
So you are saying that Guile in the tourney wasnt skilled but still ALMOST able to win correct? Well, honestly I hate watching turtles, I never played that way with Guile. Many believe its the best way, and I wont argue with it, but I dont see the fun in it. Alternately, I play SFII HD TURBO REMIX and its great playing aggressively because they are used to seeing a turtling Guile.
You might think he's overpowered because he ALMOST won with simple moves. RYU can do the same, and i've experienced it in my early matches. When I throw a sonic boom, its countered with a hadou. When I try to jump over i get shoryuken'd. That was my earlier matches and it sounds like the video you saw with Guile was the same way. Justin probably knew how to charge Guile really well and probably counter jump-ins with a flash, air throw, lp, or d+hp. I just dont think he has much power.
Posted by TruGuile on May 19, 2009 at 11 a.m. #359
@madness
Dont try to paint Jersey like he attacked you. read those previous comments he had people flaming him when recently he is number one contributor...now u wanna play victim. You were pretty vocal earlier and made some harsh statements like people r gonna sit there and take that. You keep floating this Justin Wong boat. He is a national champ, him "not playing so well" with someone is like an average player playing his best. That argument doesnt work thats why Jersey refuted it!! Duh!!
Besides..what actual strategy or proof are you using to support this "guile is good" argument? The other guy is bringing facts.
Posted by Madness on May 19, 2009 at 11:18 a.m. #360
@ Tru
That's not what happened. Read, comprehend,respond. See how annoying this is? "Omg i don't know what im talking about or what u sed, but ur wrong!" Jersey didn't refute the argument, he didn't even address it. He thought i was saying something completely different because he also fails to read what he's responding to.
Anyways, back to constructive conversation..
@Ljay
Yea, that's exactly what i thought. Maybe compared to former versions Guile seems alot weaker if you've been playing him all this time, but if you're objective and not comparing him to other versions, he's fine? I could be wrong, and if i am i think the developers will see that they were overboard with their "balancing".
The match i saw was basically the equivalent of a ken fighter just tossing out random dragon-punches(since that's what newbies play him like) and still coming that close to winning a high level tourney final. It was painful to watch for sure, but it's doubtful someone with more knowledge of the character wouldn't have won is what i'm saying.
Only time will tell
Posted by JerseyFame on May 19, 2009 at 12:06 p.m. #361
@madness
wipe your tears man. dont be so sensitive. I gently disagreed with you, I didnt even go in on your scrawny ass, I kept it cool. But since you keep using my name lets review.
"@madness the first sentence of your comment nullifies your opinion friend.
Justin Wong isnt a benchmark for Guile capabilities. Im sure you consider him Jesus when it comes to Street Fighter but where do you draw your opinion from? All the complaints about Guiles gameplay come from experience and research through countless rounds and situation study. Throwing Wongs name around does not counter our educated summation of Guiles skills in this game."
So if you consider the J. Wong comment a ribshot to your pride, sorry but toughen up cupcake. Im not here to lick boots. I want my fav character upgraded. thats my mission. the rest is fodder to me. For anyone who thinks I attack people here check comments #324 n #325 its just friendly convo taken personally by one party.
If I said anything wrong in that paragaph,find it and ill hug you and apologize. I didnt mean to upset you.
So lets stop being wimps for a minute and be honest with each other. Anyone saying that Guile isnt weak in clutch situations hasnt found himself(or herself since we're being sensitive and later i know someone will flame me for ignoring female players)in a clutch situation that often.
But from double backdash distance jump-in distance I dont want flash kick failing. I dont want balrogs headbutt passing through my ultra like it never happened. Otherwise let normal flash kick do the same thing. I dont wan Ken kicking me out of flash kick. I dont wanna be dizzy from taking 7 consecutive hits in a crossup game, when I can land 10 and my opponent is still not dizzy, I dont want my throw whiffing at point blank when Ryu and ken are kara throwing me around the screen. I dont want flash kick taking an hour to recover when EX hurricane has like 1 recovery frame even though Ryu just spun 40 around times. I dont want my super move freezing people in the act of punching me and then when it executes they can block.
No. Fix those issues and give Guile a strength boost to normal. Make the other players have to "respect" Guile. Thats all. Fin.
Posted by JerseyFame on May 19, 2009 at 12:12 p.m. #362
p.s. please stop being so whiny on these message boards lets compare ideas and standpionts as aggressively as we want as long as there is no flaming and namecalling why is anyone getting upset. Cmon man this is street fighter we are talking about, not My little Pony.
Posted by tom on May 19, 2009 at 12:34 p.m. #363
hahahahha jersey fame tells it all.
i dont know what to add but i think he named it all about why they made guile so bad! and why his flash kick take so long to come down compare to hurricane and tiger knee.
i thought maybe one of his super OR ultra should be a charge move like *2back, forward, back forward PUNCH or something.
Posted by Madness on May 19, 2009 at 12:37 p.m. #364
..Why am i scrawny? You're saying i'm crying but you were the one being emotional from the start, that's why nothing you're saying makes any sense at all. Before i read the rest, i hoped you actually read what you responded to this time and said something intelligible.
Strawmen are offensive, noon said jwong was jesus but if you're a super tuff atheist i can see how mentioning anyone above you in anyway causes you to lash out childishly. Did you respond to the ACTUAL argument yet? Ofcourse not, schools not out yet.
Yea, lets FINALLY be honest. Have you watched the video? Do you know who was playing? Do you know how they played? Do you have an explanation for how someone can play so badly and still do that well? No? Shut the hell up then. You made a good guide, and i'm still scratching my head over how you can have THAT much trouble if you play the way the guide outlined.
Did you read the comments on other pages? Assuming reading is your strongsuit, you'd notice that lots of people who play other characters have problems with Guile. To date i haven't seen anyone complaining about how Dan is hard to beat seriously, so why are they having trouble with Guile if he's a joke?
If you can't grow up and respond sensibly then get your big brother to do it, i'm tired of arguing with some kid trying to make fun of me when i have to hold his hand and explain why what he's saying doesn't make sense.
Posted by ljay103 on May 19, 2009 at 1:32 p.m. #365
hmmm i have read the other pages and frankly, some people do have problems with guile, simply because not many people use him effectively. the ones that do use him effectively complain about guile, but they dont realize how "low-tier" he is. people dont usually complain about alot of characters because no one uses them ex. guile, dan, rose. people eventually stopped playing against ryu, ken, sagat, akuma because EVERYONE uses them, and knows how they play.
Posted by TruGuile on May 19, 2009 at 1:32 p.m. #366
@Madness
You just got owned! ahah my little pony! ahaha! Ive seen Jersey play at WCG. He is good and aggressive and he based his Guide off some of the experience he got from that tourney and tested some of his strategies there. Funny thing is, hes a cool dude and he even got interviewed by the host after his final loss and gave props to his opponent. So I dont think he attacked you, I think he just schooled you. You still talking about Justin Wong...like how he plays has any bearing on the facts Jersey keeps bringing up. Guile gets stuffed when he shouldnt and his super is useless!!!!Thats the issue, You dont even know the issue. It was being spoken about before you ever got here and started saying the opposite, just read comments previous to yours. You are being a distraction and basically throwing names around man. You mad!
@Jersey
Yo I dont win nearly as much as I should but your Guide brought me some extra dubs...especially using that Air Throw trap as a fall back game...I still cant get away from crossups. I tried your escapes but I thumb fumble alot. I need an arcade stick!!
I also tried to do that alternate motion Gilley shows on his page but it doesnt come out for me. I blame the xbox controller, hahah!! No seriously I wish he had double quarter circle movement.
It baffles me that you dont use any supers at all! You beat that Sagat at WCG without using it once. I guess we should ignor his super move altogether then huh? That blanka kicked your ass though, lol j/k!
Posted by Madness on May 19, 2009 at 1:41 p.m. #367
@ Tuguile
None of what he said made any sense as usual, and you agree with him because you also have no reading comprehension. I never said he attacked me, I said buddy has no idea what he's responding to and it's annoying having to educate the kid on the words he's using while he mouths off.
For example,saying that your specific character needs a buff sew badly when i've seen in various instances that he doesn't can easily be considered whining. Your being a nuthugger doesn't change that fact, just like it doesn't change the fact that you still don't have anything intelligent to say.
Posted by JerseyFame on May 19, 2009 at 1:43 p.m. #368
@Tru
First off...can we stop bickering please...now to respond to your comment.
No. Dont ignore his super...just trust that you can land it. Pull it when it needs to be pulled.
When you get kicked out of it or worse yet, you get trumped by another characters EX move like your super isnt active on the screen....come here or go to Capcom-Unity and ask for a tweak for Guile. Till then you are gonna win some and lose some...but sometimes you lose when you shouldnt and thats my problem...not because Im struggling with Guile but because I drop matches I shouldnt. In high level play every round counts...and Guile needs some tweaking before its "balanced" like they claim. That blanka kicked my ass cus he used a short arc to jump in on me and kept shutting down my flash kick. I use crouching fierce in that range now, but it doesnt score a knockdown and has less of a payoff if it doesnt get shut down as well.
Why do you think Im so involved in trying to get him updated? Guile is the man, but just like his title says..."You lose, you leave."
Posted by Madness on May 19, 2009 at 1:47 p.m. #369
@ ijay
I dunno, i've seen on a few other pages players complaining and asking for advice about how to defeat Guile and how hard he is to beat. If the character sucks you just don't see that, and tier doesn't really mean much to me in this game for reasons i'm about to explain. Guile should be excellent against Balrog, but according to the tier list he isn't, and a few more characters should be very good against sagat but aren't. It's just because people haven't learned to use them yet, cammy should be high tier but she's near the bottom for this reason.
Like i keep saying, if he gets a buff that's cool, but i don't see why people need to keep bringing up the super or the flashkick, or saying that Guiles anti-air game sucks. The guy has weaknesses, deal with it or play someone else
Posted by TruGuile on May 19, 2009 at 1:54 p.m. #370
@Madness
ahaha you mad! literally ahahaha If he doesnt make sense how did you read his Guide...u mad! If youre Guile so good then why you even concerned with this thread. You dont need any tips or hints, so dont knock one of the main guys giving them.
@Jersey
I started using that crouching fierce, you dont even have to squat all the way down to launch it. You can just press D+FP and he will do the uppercut. Maybe that will get you more scores with it. That blanka had your number he was using that EX roll and curving it so you didnt know which way to block, haha tricky sh*t! It was a good fight but he beat you fair and square.
Ill go practice that super motion, but Im feeling the guide and dont worry about these haters...if theyre so good they should write their own Guide cus yours rocks...true story.
Posted by Madness on May 19, 2009 at 1:59 p.m. #371
Once again, no reading comprehension, look up the word. His guide makes sense, his arguments don't, cry more. Yea, i came here to see what the site had to say about Guile, unlike you i actually read it. I saw lots of guys complaining about how Guile sucks because you can't play him the exact same way you've been playing him all along. Why are you here? Games not working out how you want so you have to pretend you're winning net arguments?
Posted by JerseyFame on May 19, 2009 at 2 p.m. #372
@Madness
lets try to communicate son,
Balrogs anti air has a ton of invincible frames on startup...
Guile anti air can be stuffed on startup....
Edge: Balrog
Balrog has a move that brings him forward and passes through projectiles for a damaging hit.
Guile must counter or avoid projectiles but cannot pass through them to score.
Edge: Balrog
Balrog can combo into his super a number of ways...that are practical in a fight
Guile cannot combo into his super in a practical safe manner. He has only 3 ways to juggle into his super and they are MEGA difficulty
Edge: Balrog
Balrogs super move will deplete half your life bar if he catches you flush and that means he can pass through a projectile to squash you
Guiles super move is weak...passes through MOST projectiles but if you are at a double dash distance, the first hit connects, your opponent can recover and block the rest.
Edge: Balrog
Guile can kick
Balrog cannot
Edge: Guile.
Balrog is higher tier...the end.
Is that ok? Was it cool for me to say that or do we have to bicker?
Posted by Madness on May 19, 2009 at 2:05 p.m. #373
@Jersey
If you want to communicate with me then go back to the very 1st thing i said to you, and actually try understanding it this time. Noob Guile goes up against pro balrog and almost wins..did i already say that? Did you read it? Can you read this? Do you need a link to the video so you can see what happens and rest your reading muscles?
Why in the hell are you still on about the super? The page said it sucks before any of us could even post..Jeeze man.
If you seriously can't read and understand this, just let me talk to Ljay. I've been saying the same damn thing the entire time and you still don't get it
Posted by ljay103 on May 19, 2009 at 2:08 p.m. #374
@ madness
i haven't experienced seeing a good cammy. she should be low-tier. if you read cammy's page on here, they explain how much trouble she has with guile and that guile is "cammy's bane".
@jerseyfame
i should finish a couple more characters by friday....i sent you c.viper-fei long. make the changes you want to with fuerte if you wish.
Posted by TruGuile on May 19, 2009 at 2:10 p.m. #375
@Madness
You just said...
"Like i keep saying, if he gets a buff that's cool, but i don't see why people need to keep bringing up the super or the flashkick, or saying that Guiles anti-air game sucks. The guy has weaknesses, deal with it or play someone else"
Thats the dumbest sh*t I ever heard. Why would a characters moves be his weakness...WTF?????
Thats why everyone wants him fixed, you nimwit. His super should be something to count on not his Achilles heel...and flash kick should be invincible like Balrogs...I dont care if it gives him unfair advantage...Ryu, Sagat, Akuma and Zangief with his command throws have unfair advantage!!!
AND...
you got schooled again by Jersey with the list of reasons why Balrog is higher teir! You are on a losing streak bro.
Posted by Madness on May 19, 2009 at 2:12 p.m. #376
@ljay
Hahah yea i read that, and it also says her supers and combos are devastatingly powerful, and a bunch of the people posting on that page are talking about how she ought to be high tier. Having a weakness against Guile is an honor imo, and balrogs page says that he has a ton of trouble with more defensive characters too, like Guile.
The page says she's hard to play, like cviper is hard to play, but someone figured out how to play cviper so that's probably the only reason why she's higher tier.
Posted by Madness on May 19, 2009 at 2:18 p.m. #377
"Thats the dumbest sh*t I ever heard. Why would a characters moves be his weakness...WTF?????"
/facepalm. How old are you? It's dimwit not nimwit, it's a small word you should atleast be using properly. His moves are only a weakness because of how you're using them. If someone is crying about how kens fierce dragonpunch isn't invincible it's because they are a noob and haven't learned that it's to be used OFFENSIVELY.
Yea, all those guys are overpowered rite? The games not easy enough, capcom has to dumb it down so guys like you have your cupcakes, just like i have to dumb my posts down.
Posted by JerseyFame on May 19, 2009 at 2:21 p.m. #378
@Madness
because...for all the time i invested in researching and playing Guile at the level I play him, I want his super repaired. Otherwise i will struggle when I shouldnt. I outthink and pressure my opponents. Watching them slip away from me with game mechanics that work in their favor pisses me off. You piss me off because you dont even know why Im arguing with you. You dont even know the matchups. Your pressing me to watch a video, when I live and breathe it. Screw your video kid.Like i said before, it could have been Muteki Guile, it doesnt matter, the facts are facts!!! thats why I cant listen to you. You are telling me to ignore a failing super and be happy I can win. Im saying I play to destroy and when I lose even a round to a scrub because he stuffed a pre planned flash kick or he ex uppercuts me out of Flash explosion, i wanna break my xbox...You make me wanna break my computer with your "one video i watched" theory. get bent.
@ljay
Dude I usually come here to talk strategy and socialize with fellow Guile players but this dude annoyed me, Ill make the updates to the Guide and add them this weekend. Thanks for contributing man...I hope that super gets a fix though...so we can shut these shoto clones down. If i lose I want it on an even playing field. Period. Ill take my loss like a man.
Posted by TruGuile on May 19, 2009 at 2:26 p.m. #379
@madness
nimwit - A slackjawed moron who self righteously complains and whines about "difficult" things.
Look it up A*SHOLE. Now we r talking about Ken...this is Guile forum and the arguments presented are legit except for your "Jason Wong can use him sloppy, so hes good" argument.
Lets see how many tournaments you win. I bet i could destroy your Guile in a mirror match...but I wont even play against a clown like you. Id slap you if i ever saw you for disrespecting son. Watch your mouth.
Posted by Madness on May 19, 2009 at 2:27 p.m. #380
@ Jersey
So the truth finally comes out. His one move sucks, the move they tell you not to rely on, and because you don't listen, this character sucks altogether.
It all makes so much sense now. I mean, why should you have to adapt right? Why should you have to leave that move alone?
It's not a "one video theory", it's that anytime i play guile i sure as hell don't feel weak, and every single time i see a semi competent Guile in competition he wins. That particular video just shows how wrong you are. You and your bandwagon claim the guy sucks if that happened to him, but why is he on the main page right now and why do people feel he's worth interviewing?
Goodluck getting a buff with the argument you just made really, and i mean that, because i don't think capcom is going to be convinced enough to do anything but maybe a minor reduction on the startup of his ultra.
Posted by Madness on May 19, 2009 at 2:30 p.m. #381
@ tuguile
http://dictionary.reference.com/brows...
...The irony is astounding. Umm...when was i "whining" about difficult things? Sounds like you're on my side really.
Posted by JerseyFame on May 19, 2009 at 2:33 p.m. #382
@madness
What do you mean one move????
I been saying his super sucks since february....i dont need eventhubs to tell me that!!! Maybe you do...but I play street fighter for myself I dont live through someone elses video I watched!!! On top of that I never said GUILE SUCKS, you said that chump!!!! I said hes good and Ill show you, so I wrote a Guide to prove hes good...but why should i miss out on the joy of crushing people with a supermove because someone already told you not to use it...youre crazy man!!! You argue for arguments sake instead of agreeing when you know im right.
AAARRRGGG!!!! Where do people like this come from...if he wins the argument he proves me right....GUILES SUPERMOVE NEEDS TO BE TWEAKED!!!
do u listen to yourself????
Posted by TruGuile on May 19, 2009 at 2:37 p.m. #383
@madness = nimwit
youre whining about losing a difficult argument to Jersey who you are proving more and more correct with every one of your words...its guys like you that tip the boat.
You say ignore his super, Jersey says fix it, you call jersey a fool for asking for it to be fixed, when you admit its useless....so how is he wrong for asking for a FIX?????
and noone said Guile sucks around here, maybe some frustrated people from earlier...but Jersey never said that and I damn sure didnt. All we said is he needs a fix...you dont listen and Im done with you. Wipe your mouth you got some bullsh*t on your face.
Posted by Madness on May 19, 2009 at 2:37 p.m. #384
Jersey, his super is one move isn't it? I mean...
Lol i said Guile sucks?! I'm pretty sure i've been saying there's nothing really wrong with him this whole time...so there's that reading comprehension thing again.
Like the freaking supermove is the only downside to his game really and you think i'm agreeing with you for saying it sucks? lol. Whatever man, like i said, goodluck, and thanx for putting a smile on my face.
Posted by JerseyFame on May 19, 2009 at 2:38 p.m. #385
@truguile
Amen, Im done gonna go actually play the game and come up with more useful info, instead of knocking guys who contribute.
Posted by Madness on May 19, 2009 at 2:39 p.m. #386
Truguile
That's not a real word, learn to speak english. The argument is "difficult" because you can't understand anything without it being dumbed down and explained to you.
Grow up, stay in school.
Posted by jleadership on May 19, 2009 at 4:20 p.m. #387
Now kiss and make little guiles.
Posted by jleadership on May 19, 2009 at 9:01 p.m. #388
Does anyone wanna come over tonight n play with me? cause i'm hungry for some d1ck in bum hole!!
Teehee =P
Posted by DStroyer4 on May 19, 2009 at 9:44 p.m. #389
I think you guys need to go back and read the statements your names are attached to. There's so many people pretending to be other people it's hard to follow the argument.
Posted by JerseyFame on May 20, 2009 at 4:50 a.m. #390
@Capcom
One move being weak is more detrimental to a character that has a total of 3 moves than say a character who has 5.
Id like to thank my friends on this page who also brought attention to how weak Guiles Super Move is and how risky it is to pull it. I suggest making the execution of the move much faster and making the last hit of the move, which is the final flash kick, more damaging. If that last kick inflicted legtimate damage the super move would be worth its trouble. That way if you use it as an anti air, there can still be a payoff AND if you catch someone flush with it, you can severely punish them for a major payoff. This will make the gamble of pulling Guiles super move worth the trouble.
Also guile should be extremely difficult to dizzy since he is characterized as being tough and hard to knock out. I believe his Stamina and dizzy resistance should reflect this.
For the record, I have good success with Guile as is. With that being said, I have seen the inconsistencies in his overall game and he is in an uphill battle the majority of the time. Its one thing to dominate an opponent who is unprepared but a talented enemy who pushes a match to the last hit is hard to beat when your super move is a liability and you lose in hit trades while your opponent enjoys the luxury of being able to withstand more damage than you can. In a game where talented players are pushing higher tier characters to their limit, I dont see the potential for Guile "as is" to be that good or formidable. He just cant deal out that level of damage. Forcing Guile to strike so many times, while gimping his flash kick, makes him a punching bag at times. When your opponent makes a major mistake, you should be able to vanquish them with your super move...sadly Guile needs near perfect conditions to land his super, and even when he does the damage he inflicts is mediocre at best. Correcting these things about Guile wont make him unstoppable, it will only make him just as difficult to defeat as a great Ryu or Sagat or Balrog player. Frankly, Guile should be that good. He is one of the original new age Street Fighters(Street Fighter 2) and his gameplay should reflect his experience, toughness and character.
Guile = tier C or D is sad
Guile = tier B is reasonable
Please update for the history of the character and his attributes as a strong, toughman.
enthusiastic fan,
JerseyFame
Posted by Anti Shoto Mojo on May 20, 2009 at 11:29 a.m. #391
I second that.
Posted by Madness on May 20, 2009 at 11:52 a.m. #392
Hmm, you really think just changing the super would do that much for his game? Pretty deep
Posted by JerseyFame on May 20, 2009 at 12:55 p.m. #393
@Madness
Yeah, It will make him have that..."One mistake, you lose" aura, that alot of the other characters in this game have.
Ex #1: Blanka - When he has an ultra you cant be bold in jumping in on him or pressuring him ofr the win. One false move and he can initiate his super, basically freezes you in mid action and crushing 55% of your life bar if he has full ultra.
Ex #2: You can battle a dash cancelling Ryu who is trying to zone you and one foolish jump in, BANG...you are uppercutted and then hit with Metsu hadouken crushing 45% of your life bar. Pretty much a lost round after trying your best to avoid that setup. One mistake, youre out.
Ex #3: Bison...You get over aggressive and go for target combo, Bison initiates super move....starts to chop your life bar away and then BOOM! final chest stomp removes the last large block of life you had left. 1 error, round over.
This is all considering you have lost about half of your bar fighting well in a match against a good opponent and now you are at the "end game" trying to put them away.
If you reverse this situation...its pretty safe to jump in on Guile or "crowd" him ftw. Worse comes to worse they throw a foolish hadouken or something and you initiate flash explosion...then you have a list of negatives...
#1 if they have half life bar left and you catch them in the anti air version, you get a 3 hit that hurts less that a EX hurricane kick.
#2 you land it but your out of range, so you get first 4 hits pushing them back further, they are out of range and block the rest of your super or worse.
#3 you land it flush, but damage done will not make a significant impact on half a life bar. You may only remove 25% of what they had left. Round still going.
I win mostly by playing my regular ground game all the way through, my ultra is a wild card or afterthought. I just want it to be a threat...so that my opponents will have to have that same fear of the "One mistake, you lose" aura everyone else has.
Posted by tom on May 20, 2009 at 12:58 p.m. #394
@madness
YES!, yes it would. and its not JUST his super is its FLash kick also. I hate the idea of EVERYONE has a super and ultra and CAN use it, while GUILE have it and CANT use it.
guile flash kick should have invisible frame at start up. i hate it when i see a Full animation of a flash kick comes out but get stuff because its weak!!.
guile moves are sonic boom and flash kick!> not to mention NO cross up. that low kick jump JUST doesn't work. it whiffs or get BLOCK all the time. if it get block its not a cross up in my opinion.
Posted by Madness on May 20, 2009 at 1:13 p.m. #395
I really think you rely on that move too much. I was trying to figure out for awhile how you weren't dominating with those strategies and like i said yesterday i've found my answer.
Depends how you look at it. You look at it as "One mistake and i lose" and i look at it as "They only have one chance to win".
You guys rely alot on anecdotal evidence, but since you're talking about the super mostly as the reason Guile is underperforming i guess that's safe, as most people will agree that it's subpar.
The same way some people here complain about Guile being knocked out of his ultra, he can do it to others as well, and those people could easily have been getting destroyed the rest of the time by a well played Guile so it's probably even more frusrating
Posted by JerseyFame on May 20, 2009 at 1:20 p.m. #396
@Tom
crossups can be "Psychic blocked" (copyright JerseyFame)
A psychic block is basically walking forward because you know an attack is meant to land behind you...thus you automatically block. I wouldn't attempt to crossup with guile anyway...what do you do after the first hit connects? You gonna jab or medium punch into flash kick? Good luck...you may eat a shoryuken for trying that since they have like no startup for that move.
Yesterday a ken jabbed at me, I initiate super and while the screen freeze for my dramatic animation began I watched as his fist recoiled only for him to instantly start a Super move of his own in the instant between his jab and my super startup. How is that even possible? I just chalk it up and say Ken has "magic". Of course my super got stuffed and I lost that round. The counter and reversal quality plus his high revenge meter made that move devastating to my 55% of life left.
I want Guile to have some "magic" and lets see how far that scrub button mashing gets when we can pull off the same hi jinx. What a day when the tables will turn!
Posted by JerseyFame on May 20, 2009 at 1:37 p.m. #397
@Madness
Noone rely's on ultras unless they play to lose. Thats in my Guide. I think you dont understand where we r coming from at all. If you have an ultra, you should be able to count on it. Like Ryu counts on his, like Ken counts on his...I mean crap like Rose counts on hers.
Unfortunately, I push using the ultra out of my gameplan all together and i dont struggle for the most part, I just realistically know that when I have the chance to put someone away and I cant, its crippling but not defeating. So I win some and lose some hence my 59.98 winning percentage in 2100+ matches.
The power of a Ryu isnt in his hadouken spam or uppercut zoning its in the respect he garners. You know good and well you cant rush him down like a fool when he begins to turtle. The match becomes a trial for you and a patience game for him. You know if you mistime a move or slip up, his ultra is gonna make you a memory. He knows that if he plays his cards right he can rush you down for some heavy damage if he manages to break your defense and he also knows that he can jump in and kara throw or crossup spam because flash kick fails in the short jump in arc range 4 out of 10 times. Lastly he knows chances are you may not pull your ultra and if you do he has a great chance to stuff it or block it. Knowledge is power and the 10,000+GP guys know it.
If opponents had to REALLY respect Guiles Super and flash kick, the match would come down to the better player instead of the guy with the sharper tools. If the game is balanced everyones tool should be equally sharp.
Thats the heart of this debate. I cant really explain it better. If you still disagree, I call a truce. Think what you will, but I know Guile would be higher Tier and more formidable with those changes made.
Posted by Madness on May 20, 2009 at 1:57 p.m. #398
"If you have an ultra, you should be able to count on it."
Well fair enough, i see that, but i'm just saying Guile doesn't need it at all.
I mean i don't know what kind of proof i need. If a Guile is patient and not looking to kill you in one big move, he's no joke and other people certainly respect him or they are soundly defeated. Instead of one option that always works for jumpins, he has many for different situations so that it's not as easy. You have the anecdotes to back you up, i have my anecdotes plus the page we're on, plus about any video i can find the Guile player loses because he did some really dumb things. Dumb things like suddenly forgetting to block ever, trying random jumpins, failing to punish missed moves with...anything, throwing out random flashkicks...
Guile doesn't have a secret sharp knife that he pulls out in the form of an ultra, he seems to just have the advantage over alot of characters up until you get there. But, it's pointless having a super or ultra that do pathetic damage even when they hit.
This is going to be what capcom looks at also. I don't think they are likely to be swayed by anecdotal evidence, because anecdotal evidence may not have anything to substantiate it's validity. They can't look at tiers either, so what will they look at? They can't just throw a bone to anyone who complains about anything, especially if they decide to do research on HOW people lose with Guile and see what i've seen.
I guess i'll keep looking. Not like i'll complain about a buff to the super or ultra, i just don't know if it's likely to happen from what i've seen here and going by my experiences with some developers.
Posted by JerseyFame on May 20, 2009 at 2:12 p.m. #399
The evidence appears multiple times...thats its validity. Its the norm not an anomaly, but i said truce, I cant argue this anymore.
Flash kick shouldn't lose to a jump in when its THE PREMIER anti air attack besides the patented shoryuken, its just uncivilized. You dont see balrogs headbutt losing to anything on its startup, yet flash has openings at the very beginning and the end of its animation. That sucks when you need the move because charging is apart of your game.
Flash Explosion should not be "beatable" by a normal move. It loses to EX messiah Kick EVERYTIME and you can still be jump kicked out of it. Just try jump kicking Ken out of his Ultra...I dare you, go for it!
Lastly it should do some major damage. It has a supremely difficult motion just like Vegas Bloody high Claw but doesnt hurt as badly on average, so the payoff sucks for what should be the Ultimate move in your moveset.
Who can argue with wanting that repaired? Even you said it yourself, you wouldnt complain about an update. If thats true, why work so hard to counter it. Id love to see the look on peoples faces when they get smashed with all the hits of the ultra no matter if they jump in or get caught flush. Id like the look even better if it erased half their life bar for allowing me to land it.
Im sure some of those developers can understand my logic, I know they can. Im not asking for them to create openings for easy juggles or boosting Guiles strength to E Honda proportions...Im just saying please make his special moves "special".
Guile ftw!
Posted by jleadership on May 21, 2009 at 12:06 p.m. #400
Now I have a fan. I haven't posted in a while Jersey, I have been buisy trying to keep the tourneys organized.
It's me we are both from the same part of jersey.
Posted by JerseyFame on May 21, 2009 at 1:02 p.m. #401
I couldnt figure out how to schedule myself for a slot in the tourney dude...btw there is a SF4 tourney this friday at 40 journal square 4th floor...you should come by. Starts at 12:00pm
Posted by jleadership on May 21, 2009 at 4:05 p.m. #402
Damn Work!
Posted by jleadership on May 21, 2009 at 4:08 p.m. #403
Where do you go to find out about these tourneys?
Posted by JerseyFame on May 22, 2009 at 10:57 a.m. #404
Yo Jleadership it was the WTA tourney (Winner Takes All)
It was pretty intense. I remain champion....some more competition would have been nice...my Guile thrashed through these guys pretty handily. Its not a high publicized tourney but there is comp, just not good enought to beat me today, lol.
Posted by Guile Trainee on May 23, 2009 at 1:37 p.m. #405
Heya!
I just wanted to make a short statement for those who plays SF4 online, if you are to really get into it and go for the upper classes, LEARN TO BE CHEAP!
I've been playing in G1 for a few days (I'm Ranked E with 15000~) and I got to say, never have I seen such foul, cheap and overall abusive gameplay... So if you are to compete in the upperclasses on the Xbox360 version, I suggest you start training those cheese tactics...
Posted by Guiladge on May 24, 2009 at 6:48 a.m. #406
Hey, I have been working on the challenge trials, and guiles got 1 sneaky 1 which is a bit of a poser:- his normal mode 4th challenge, the last part, you do a jump HK, MP then charge into flash kick, into super... I mean, I know if u charge then u can cancel into super like with chun li fireball to ultra etc but does charging the flash kick with down back charge the super? Any1 who could give me a hint it wud probably save my thumb from the repetitive stress of trying to charge a flash kick and then a super...
Posted by Madness on May 25, 2009 at 11:28 a.m. #407
Yea ok, about that ultra.....
I just spent some time in practice mode, and i've gotta say it's not half as weak as you guys are making it out to be, and remember this is with REAL numbers and not anecdotes.
When you are flush with another character, or you hit with the full 9 hits, that's 503 damage max, or over half the life of a player assuming he has average resistance(1000 points).
EVERYONE has a slow startup, and that's the key in how you land flush with Guile's ultra. Against Sagat, you can consistantly score all hits if you can execute it as the first tiger knee is about to land ontop of you, Guile has the priority here. Against balrog or feilong, you can start to execute it near the end of their animations and you win them out.
Against a blanka it's must better to knock him out of his ultra using EX flashkick/jackknife, make sure you don't execute it until blanka is about to land ontop of you or you will trade hits.
Blankas ultra only does significant damage if you're hit while he is rolling on the ground btw, so if you're hit in the air it's not going to do very much damage at all unless you get knocked into the rolling part.
So, capcom probably knows that and i wouldn't count on seeing much of a buff to it. Also, if you're having trouble getting a flashkick to"anti-air" someone consistantly, try executing it so that you actually hit with the flash, it's very consistant. If you have no choice but to use the flashkick when a fighter is very deep, use EX flashkick and it should always win out.
Guiles regular flashkick does 10 points less damage than tiger uppercut, so don't say it's weak.
Posted by Madness on May 25, 2009 at 11:34 a.m. #408
Also, i use the madcatz 6 button fightpad, so if i can consistantly do that super when it has the most difficult motion in the game, the instant i need it to counter, the fightpad must offer wicked control.
Posted by Guiladge on May 25, 2009 at 12:19 p.m. #409
Can any1 help me with the last combo of guiles level 4 normal trials? I explained above and its really starting to vex me, can someone who's done this challenge give me a hint about the charging?
Posted by Guiladge on May 25, 2009 at 12:37 p.m. #410
My bad! Just saw the link. Tricky motion, awsome whoever discovered that though... killer move.
Posted by ljay103 on May 26, 2009 at 7:29 a.m. #411
@Guiladge
yeah its pretty sweet, love doing it to guys who cross up or when they are stunned. I usually link a flash kick to double flash, to end the match. if they are stunned, i'll do a FA D+MP FLASH DOUBLE FLASH. ITS AWESOME!
Posted by tommyjesus on May 26, 2009 at 12:26 p.m. #412
someone help me!
i constantly get crossed up and my flash kick gets canceled so easily by a ryu jump in. when i use crouching uppercut, i still get hit most of the time.
any suggestions?
Posted by ljay103 on May 26, 2009 at 3:39 p.m. #413
@tommyjesus
i hate cross ups. not to sound like a jerk but you have to use Guile in a manner that you dont let them get close enough to cross you up.
when they jump over you, immediately hold the direction in which guile is facing. when they jump over, guile will reposition himself and block. standing LP's will either trade or overtake a cross up happy character (ryu/ken etc). jump back and hit HP you will trade hits.
flash kick will work on a cross up, but you will get trade hits. example ryu does a jumping MK, as he jumps, charge DOWN, you'll get hit with a jumping MK, but once you do, hit UP+K. as ryu attempts a crouching LK or LP you will trade hits but also knock him down.
you should also be able to anticipate a cross up and flash kick before he even jumps over you. if timed right, you can get him as he lands to finish the combo.
cross up sucks, but with guile, you will have to sacrifice trading hits if you dont want him to get the full combo.
try doing an AIR THROW as well.
AVOID CROSS UPS ALTOGETHER BY THROWING SONIC BOOMS, JUMP KICKING, AIR THROWING. ZONE ZONE ZONE, IF YOU DONT ZONE, PLAY A NICE GROUND GAME!
Posted by Madness on May 26, 2009 at 7:05 p.m. #414
Anyone have any success with moving slightly forward and then crouhcing jabs to counter a crossup?
Posted by JerseyFame on May 26, 2009 at 7:13 p.m. #415
I find I can handle the crossup by continuing to be the aggressor. Usually they can attemt the crossup because they have knocked you down. The more advanced players know that we are aware of that tactic. So instead of going for the crossup right away they like to take a position.
You have to hold an invisible space in front of you about 1 dash distance hostage.
You have to make them wary of approaching that vacinity. Use backnuckle to command that area then they will have to be resourceful to get into position for a crossup.
Playing this way will minimize crossup attempts. The question is how will you defend that space.
I am not a perfect practitioner of that strategy but I attempt it. Crossup opportunities happen less and less...Im taking away how they hope to win.
They will try and be resourceful but once they start that. They are playing your game. Remember that.
Posted by JerseyFame on May 26, 2009 at 8:51 p.m. #416
New Development on fighting Rufus.
I just beat a decent Rufus today.
i have 3515GP and He had 6168GP.
The fight went as predicted. His game was based around finding a chance to begin falcon kick spam. I used ground game to hold him at bay but eentually he cornered me. My Ultra failed and got trumped by EX Messiah Kick as expected, I only initiated it to trade hits so that he couldnt finish the corner trap combo on me.
but...
Late in Round 3 he attempted the ex messiah again, but this time I did the Super. It completely smashed his EX messiah kick. I went on to win the round and the championship.
Im gonna say that the super beats EX messiah but Ultra loses based on battle tested experience. If ever in the situation I recommend launching your supermove regardless, whether it be ultra or super. Simply because you will trade or MAYBE win your way out of the corner.
Being cornered by Rufus is bad, but you have to remain offensive. Turtling is making it easier for him.
Posted by tom on May 26, 2009 at 10:43 p.m. #417
*Guiles regular flashkick does 10 points less damage than tiger uppercut, so don't say it's weak.*
go and practice tiger uppercut and flash kick at the same time and tell me who will win 100% of the time. better yet do it with tiger knee also and tell me which move is easyer to punish. fool
Posted by Madness on May 26, 2009 at 11:07 p.m. #418
EX jackknife > ex messiah in my experience, it's worked 100% of the time. try it in practice and see if it works for you, it'd be great to take such a strong weapon away from rufus' because they get punished for using it so often.
Easier to activate than super by far, and costs less so it can be done more often
"go and practice tiger uppercut and flash kick at the same time and tell me who will win 100% of the time. better yet do it with tiger knee also and tell me which move is easyer to punish. fool"
Durr...and i thought we were doing soo well with reading comprehension. I never said it had infallible priority you dunce, i said it did basically the same amount of damage from a standstill. What's more, i even explained how to keep it from failing you clown, so stop whining and learn to read. if you want to throw out random moves that get punished go play ken.
Posted by JerseyFame on May 27, 2009 at 4:47 a.m. #419
EX FlashKick is NOT greater than EX Messiah...I have never traded or won when these moves were done simultaneously.
I face Rufus often due and the fight always boils down to him trying to corner and destroy Guile because Rufus CANNOT outlast the groundgame and when I execute my super to counter his EX Messiah it won, the Ultra lost or traded in the last 20+ tries....and Flash kick gets mashed EVERYTIME.
DO NOT TRY TO EX FLASH KICK OUT OF THE CORNER EX MESSIAH WILL DESTROY YOU.
Please see for yourself if you dont believe me. This isnt practice or versus the comp with recorded movements, Im talking about game battle testing of simultaneous startup with over 20 chances of research.
EX messiah has an unbelievable amount of invincible frames...way more than flash kick...so there is no way you are beating EX messiah with simultaneous startup of an EX flash kick. You will lose that battle everytime.
Note: The only portion of Messiah Kick Im sure that flash kick can beat is the SECOND part of the move. Trying to beat the initial portion of Messiah Kick with EX Flash kick is sure to get you trashed for a ton of your life bar. Dont do that.
Im suprised that anyone would say otherwise. Im very suprised.
Also @Madness
I researched the strength of Guiles Ultra and yes it removes well over half the life bar when the ultra meter is FULL...also I had to execute the move flush in front of my opponent so that ALL the hits landed. Which is ideal.
The one thing I went on to further research is...
For Guile to have a complete Ultra bar he must have lost almost 75% of his life in the fight. That means for Guiles super to have maximum effect he must be in a very desperate situation and have saved his ultra to the last possible section of the fight and THEN he must catch his opponent flush, close and without trading or being trumped by one of the oppositions MANY moves that cancel Flash Explosion to do the total 503 MAXIMUM damage points.
Meanwhile Ken, Ryu, Rufus, Sagat and a host of other opponents will do similar damage with half an Ultra Meter and their move is usually guaranteed to spank even when being contested. So again I say...fix Guiles Ultra and Super move...in the usual situations when you actually NEED the move...its pretty useless and weak.
Anyone care to deny?
Posted by ljay103 on May 27, 2009 at 7:49 a.m. #420
@JerseyFame
Hey Bro, did you need me to send that stuff again so you can post it on your site?
Posted by Madness on May 27, 2009 at 11:10 a.m. #421
"EX FlashKick is NOT greater than EX Messiah"
Is practice this flawed? I mean i practiced that about 20 times myself and it won everytime unless i timed it wrong, which doesn't say much at all because even then EX messiah only hits me once for piddly damage. I'll test it again because it's strange it should counter EX messiah 100% of the time for me and none of the time for you, when we are playing the same game.
If the exact same moves in practice are so drastically different from real game situations, maybe it's a glitch that badly needs to be fixed? I'm going to practice it again now, the only way i can see it consistantly failing would be a timing issue
Posted by ljay103 on May 27, 2009 at 12:08 p.m. #422
@madness
i know for a regular messiah kick, it can be countered with guile's D/F+HK and knock that fat bastard out the air.
Posted by JerseyFame on May 27, 2009 at 1:37 p.m. #423
@LJay
Im gonna update it now with your edits...Im also going to add that Guiles Super can defeat EX messiah Kick although his ultra due to the startup lag gets stuffed by EX Messiah consistently. You may trade but you will never win as far as Ive seen in practice or in battle.
@Madness
Im just very suprised Bro...EX Messiah goes to Guiles vulnerable spot during flash kick startup and thats right above his head. If the move came forward I would believe its possible, but that move goes directly into Guiles weak area. It either connects for the full 5 or 6 hits or it trades...I think...because it has never traded for me. My opponents know that I hold a charge so when they see that Im becoming aggressive they go to the Messiah Kick, they know that move trumps almost all lateral attacks. When Im cornered They sometimes even start the messiah while my flash has begun and still trump me...I say avoid flash kicking out of the corner.
Block...be patient...and use your Super if you have it...otherwise i say dash out of corner or trade on purpose to escape but dont rely on flash kick to beat Messiah kick...from MY experience you will lose...EVERYTIME
Posted by ljay103 on May 27, 2009 at 3:21 p.m. #424
@jerseyfame
although timing is really strict, starting the ultra at rufus' highest point before he starts spinning will trade. its like 1% chance, it is possible. you have to practice executing the move like its nothing. but it gets stuffed 99% of the time. but with strict timing and movement, its really possible. but as far as the guide goes, i wouldn't suggest it to anyone. Good catch!
Posted by Madness on May 27, 2009 at 3:28 p.m. #425
I just practiced it again, it's REALLY dependent on distance, but still even if it beats you it does piddly damage unless timing was poor. With just abit of breathing room however, guiles FK seems to beat it out. If you're in the corner however i guess you don't have much breathing room, but it's still helpful to know
Posted by ljay103 on May 27, 2009 at 3:52 p.m. #426
@madness
u were practicing EX messiah kick with Guile's D/F+HK?
Posted by Madness on May 28, 2009 at 2:51 a.m. #427
Oh no, Ex flashkick vs EX messiah. Who wins is entirely based on distance. Close distance, messiah stuffs flashkick for...maybe 10 damage to guile if executed at the right time. With abit of room Guile stuffs rufus for more damage.
Guess you shouldn't try that if you aren't certain though, if you time it wrong you're getting hit for the whole thing. I'll always note the distance i try everything at before i list it in the future
Posted by JerseyFame on May 28, 2009 at 8:42 a.m. #428
I have found no tactical use for Guiles D/F+HK...
I guess its anti air, but based on how much it gets shut down, Id rather block or go for crouching fierce, the cool thing about crouching fierce is Guile doesnt have to crouch to use it.
Press D+Fierce Punch and it will execute...instantly from a standing position. Try it.
Posted by ljay103 on May 28, 2009 at 9:46 a.m. #429
@JerseyFame
when im up close to an opponent i used it as one of my mix up but also risk getting tripped. EX: LP Sonic Boom, follow, F+MK, D+MK F+MP, D/F+HK, D+HP, F+HP, LP, LP, D+HK, LK Flash Kick (if it lands, then I would usually proceed with a Double Flash). Of course now that i posted that, i'm not going to use it, but its a great mix up tool because after the F+MP knocks them overhead you have a good chance at landing the D/F+HK, you can also substitute it with a D+HK.
Posted by sk on May 28, 2009 at 10:09 a.m. #430
Hey guys how do you deal with online honda?! All he does is sumo splash and the torpedo
Posted by ljay103 on May 28, 2009 at 11:57 a.m. #431
@SK
Honda loves to spam that Sumo Splash, and if you block, they will either attempt to do it again or he will do an Oicho Throw, and as you get up, it will be repeated. Throw a mix of Sonic Booms between LP, HP and EX to keep distance. If for some reason he gets close enough, he'll do another Sumo Splash. At this instance, you can meet him in the air and either LP or HP to knock him out. HK and Air Throw will not work. Honda isn't fast at all, but the "torpedo" will be used for distance, especially against a charge projectile character, like Guile. At the right distance, Honda, can punish you with a Sumo Splash, for a wrong timed Sonic Boom.
However, there are very skilled Honda players that have a pretty devastating jump in combo which includes his Hundred Hand Slap to Torpedo (cancel) into Super. Which does a great deal of damage to Guile.
Mainly zone yourself with Honda, and this goes for people that are charge characters with NO PROJECTILE - Blanka, Bison, Vega, Balrog, Gen. Zone also with Zangief. Anyone that doesn't have a projectile should be kept at a good distance. Although Guile's Sonic Boom has a good recovery time. Blanka can do a Backstep Horizontal Roll, Bison can Headstomp/Devil's Reverse, Gen can do the wall jump and Oga Kick you, Vega can set himself up for an Izuna Drop, and Balrog can Whirlwind Punch (Hold PPP or KKK, Release) right through your Sonic Boom.
Posted by JerseyFame on May 28, 2009 at 12:14 p.m. #432
@ljay
I followed your combo with my mind and I dont think you can follow a Guile kick (d/f+HK) with D+HP...he is kicked backwards and up after the Guile kick lands...thats out of range for a crouching fierce...right?
Posted by ljay103 on May 28, 2009 at 1:10 p.m. #433
@JerseyFame
well all of those commands dont link up into a combo, but you are correct, the D/F+HK kicks you back, and because of that, most online players will see that distance and attempt to jump in or cross up, that's where the D+HP comes in. hope that helps.
in my experience, i've encountered cross ups and jump ins after a blocked D+HK, D/F+HK, D+HP simply because Guile gets pushed back, i would then follow up with a D+HP with the anticipation of a jump in.
Posted by ljay103 on May 28, 2009 at 1:22 p.m. #434
many people usually figure out that guile will flash kick after a D+HK. DONT DO IT, unless you figure out during the match that they like to jump in afterwards.
Listed are some things that i've seen or like to do after an LP Sonic Boom
Crouching Blocking Opponent - LP Sonic Boom, then D+HK or F+HP (its risky but you might get the backfist to the mouth to land)
Crouching Blocking Opponent #2 - LP Sonic Boom, keep DASHING PAST the Sonic Boom and before the Sonic Boom is blocked, F+MP to get a 2-hit combo - assuming he doesn't stand up [Done at Full Screen's Distance to give you time to dash past the Sonic Boom - Cannot be done if opponent is between 1/4 to corner distance]
Standing Blocking Opponent - LP Sonic Boom, then F+MP
Standing Blocking Opponent #2 - LP Sonic Boom, jump in with HK, D+MK-F+MP or D/B+MP-Flash Kick/Sonic Boom
Standing Blocking Opponent #3 - LP Sonic Boom, Throw
Jumping Opponent - LP Sonic Boom (to force them to jump over it), then either an Air Throw, Flash Kick or D+HP. DO NOT HK IN THE AIR, YOU WILL LOSE. Depending on timing an HP in the air will do the trick.
Posted by ljay103 on May 28, 2009 at 1:26 p.m. #435
when i say CORNER DISTANCE [in regards to CROUCHING BLOCKING OPPONENT #2] i mean that the opponent cant be at the very very end of the stage.
Posted by Madness on May 28, 2009 at 1:55 p.m. #436
@ Sk
Guiles down+hardpunch has priority against normal sumo splash, obviously you have to time it right. Don't rely on that against EX sumo splash though, best to either block and prepare youself for some sort of throw or get out of the way and then punish.
Throw alot of projectiles and expect to counter the retaliation. If there's no retaliation, that's cool. Make sure you're watching his meter, can keep you from eating it and you'll know how to play based on what he's capable of
Posted by ljay103 on May 28, 2009 at 4:03 p.m. #437
@madness
do you play on PS3?
Posted by JerseyFame on May 29, 2009 at 7:58 a.m. #438
I want to be on the Character Development Team at Capcom...where do I start. I have some great ideas on innovations for Guile and NO i don't want to give him extra moves...well not official special moves anyway.
Posted by Madness on May 29, 2009 at 9:17 a.m. #439
Yea i am, my friend let me borrow his ps3 for awhile so i don't need to wait until it comes out for pc
Posted by tom on May 29, 2009 at 9:18 a.m. #440
he need and extra special move! like since he always using moves like Sonic boom and Flash kick make him have a move that has like a Fast dash or somthing to counter cross up. maybe call it "Flash Step"
how about throw sonic boom while in the air, if not make him have a move that flicks people off and call it Sonic finger.
Posted by ljay103 on May 29, 2009 at 12:27 p.m. #441
@Madness
add me on PSN
LJAY103
Posted by JerseyFame on May 29, 2009 at 1:28 p.m. #442
If Guile was going to have a new move I would want it to be something that would make his ground game even more venomous.
I would like to give Guile a tackle or aggressive grapple that travels 1 and a half dash distance forward:
Kind of like what cyclops has in MvC2
Upon execution he could pass through projectiles and it would have the same property as Abels 3 hit combo since it would absorb a hit if used in an EX version.
Guile would form tackle his opponent grapple and roll around them just like his suplex animation. When Guile takes his position instead of slamming them he could push them forward. Off balance, the opponent will stumble forward at about 1.75 dash distance making it impossible to infinitely link this move. Upon execution, they are crossed up instantly because Guile will be pushing them from behind.
This will allow you to do a number of things:
Sonic Boom (If you held your charge)
Flash Kick (If you held your charge)
Back Knuckle
Rolling Sobat
Dash Forward and begin a combo (although it will give your foe time to turn around, this will challenge your opponent to either block or counter properly, if they block you could choose to throw and now you have an effective "mindgame" to play, but its not cheesy since your opponent could strike you if they chose to attack right away instead of block).
By making the move "painless" (like Goukens reverse throw) until you choose your follow up attack, its not a freebie and absolutely cheesy like Abel and his 3 hit combo that starts with a hadouken motion and is finished by button mashing while holding forward. Instead its another tactical move to add to Guiles gameplay that will break a turtles Gaurd and force a "counterattacker" to be wary of playing the run and hide game with you.
Ill draw some sketches of how the move should execute if you guys would be interested in seeing.
Funny thing is, I bet people would call it cheap when they use characters that have four to five moves already, haha.
I'd like to call it "SideWinder Tackle" to reference the sidewinder missile used on fighter jets.
copyright 2009 GDMWorldwide.com!! Get at me Capcom I get more where that came from!!!!
Posted by Madness on May 29, 2009 at 4:07 p.m. #443
I'd use it
What would the motion be? Maybe downback forward and punch
Posted by tom on May 29, 2009 at 6:08 p.m. #444
i think my sonic finger would still be awwwwwwwwwwesome
Posted by drews03 on May 30, 2009 at 4:35 a.m. #445
anyone here know how to use guile's FADC to ULTRA ?
Posted by SubFocus81 on May 30, 2009 at 12:16 p.m. #446
Nice move Jersey, I would also like to see an alternative grab animation for Guile, say a sleeper hold (military style) around the character then 3 animations of him choking them
Posted by JerseyFame on June 1, 2009 at 4:15 a.m. #447
@madness the motion cant be downback then forward and punch...that would be a sonic boom.
I would think half circle forwards so that you can hold your charge while it executes...
when the move executes and you reverse positions that halfcircle forwards instantly becomes a charge for a flash or sonic boom.
This move would make Guile ridiculous though....haha
Posted by ljay103 on June 1, 2009 at 7:49 a.m. #448
@drews03
yeah, i've used it...
LEVEL2/3 FA Then FF to complete an FADC then perform his ultra, you should be hitting KKK no later than when the opponent is on his/her knees. Any later, you just missed an opportunity.
Posted by ljay103 on June 1, 2009 at 9:46 a.m. #449
@JerseyFame
dude just make it a shoryuken motion. i mean, abel and honda have half circle throws. abel's air throw is a shoryuken motion, rose's air grab is a shoryuken motion. Seeing as Guile has a LP+LK for an air throw, why cant he have that motion to complete it?
*thinking*
BETTER YET! Why not make it like CAPCOM VS. SNK where Guile's super combo is B,F,B,F+K so why not just make it B, F+K. It should be unblockable and to compensate it have a slow recovery if missed, to make it fair. OR you can make it blockable with a QUICK recovery if blocked.
B, F+K is what im sticking with.
Posted by ljay103 on June 1, 2009 at 10:40 a.m. #450
it would be nice too cause then you can follow it up with a sonic boom. maybe even make it similar to a running suplex. if you want to see how bad ass it is...go to you tube and look up DONNIE YEN - FLASHPOINT and watch the fight scenes.
B, F+K to start Guile running, then either press P for a running suplex or K for (to hit low) for a wall tackle similar to the initial move in abel's super.
that would be sweet. if only they could do that. you know what guile does need though? SONIC HURRICANE! they need that like seriously. in MvC2 it was an awesome move.
Posted by DStroyer4 on June 1, 2009 at 12:01 p.m. #451
@drews03
FADC > Ultra is as follows:
FA, f, f, df, d, db, b, ub, KKK
To explain this in greater detail, you start off with your FA. Then, tap forward, let your stick revert to neutral. Quickly hit forward again and half circle away from your opponent. Instead of stopping at back, however, stop at up-back and immediately hit all three kicks. The key to getting this down is that you have to do it very fast. If you have the Ultra motion down, it should be easy for you to learn. It took me about 3 hours of practice to get the timing down for execution in battle. This is probably the hardest single technique to pull off in the game, so don't get discouraged if you can't get it at right away.
Posted by JerseyFame on June 1, 2009 at 2:25 p.m. #452
@Destroyer
I like that input for chaining the super with FADC...I just dont think they payoff is worth doing it.
I like FlashKick into Double Flash...I beat someone in a casual like that via chip damage and it was extremely satisfying.
the motion is db,uf + k,db,uf + k
First you will flash kick and if your input was quick enough you will cancel into double flash.
Posted by JerseyFame on June 1, 2009 at 2:26 p.m. #453
p.s. If Guile had Sonic Hurricane he would be Tier A...Tier B+ the lowest.
Posted by ljay103 on June 2, 2009 at 7:11 a.m. #454
@JerseyFame
but yeah he would be high tier, but would also eliminate the classic Guile Super/Ultra. I like Guile's Super. But imagine the chaining and juggle possibilities with a Sonic Hurricane. insane isn't it? honestly i didn't know about the "the motion is db,uf + k,db,uf + k" i'll have to try it. i usually do the flash kick and spin the d-pad like crazy, it takes patience but after a couple hours, i've been able to get it at pretty much a 100% succession rate.
Posted by Madness on June 2, 2009 at 12:29 p.m. #455
"you know what guile does need though? SONIC HURRICANE!"
A new special move like the one described plus this ultra would eliminate a ton of guiles weaknesses, i can't wait for an update
Posted by DStroyer4 on June 2, 2009 at 1:59 p.m. #456
@JerseyFame
Yeah, I don't use the FADC > Ultra very often either. I only pull it out if I'm way ahead or if I don't think I can win by controlling space. Plus, I haven't found it to be very useful against non-projectile opponents. When I'm lucky enough to have a Super stored, though, I ALWAYS look for an opportunity to back them into a corner and pull out the roundhouse FK xx short Super. It does solid chip damage and even if it doesn't finish them off, it doesn't leave you terribly open to counterattack. The Super doesn't really work that well if you're not canceling out of the FK, but at least it's something. The Ultra really has no practical application. You either have to use some kind of genius setup or have a clown for an opponent. Otherwise, you end up landing 3 or 4 hits for 100 damage which is garbage.
If they hadn't screwed up Guile on purpose, the least they would've done is made his Ultra autocombo like Ken our Gouken so it wouldn't just drop people after the first hit. That's just plain stupid. There's no reason why ANY move should ever drop, not even knock your opponent down, then leave your opponent with a full second window to hit you with whatever they like. I thought the Sonic Hurricane was cool and everything, but if they hadn't done all that buggy sh!t to the moves they gave him we wouldn't even be having this discussion.
Posted by ljay103 on June 2, 2009 at 2:21 p.m. #457
@JerseyFame
sorry to be a pest dude, but i still dont see the update! not that big a deal, but i just wanted it to be complete instead of it just ending at DHALSIM. maybe we can get more feedback and updates on peoples thoughts about the rest of the characters. thanks!
Posted by tom on June 9, 2009 at 10:42 p.m. #458
i dont understand why guile flash kick suck so bad!
Posted by frustrated guile player on June 10, 2009 at 9:28 a.m. #459
damn! i just noticed that most of my fights with shotokans, after i do a cross up > low kick > low crouching punch 2x, it can be countered by a shouryuken, wtf!! how can i complete my combo ? ?
the thing is the crossup won't really stun the opponents (low kick) that's why they're able to counter with special moves. capcom sucks! they're really degrading guile in this released game of SF. too BAD need to shift to either blanka or balrog.
Posted by JerseyFame on June 10, 2009 at 9:43 a.m. #460
@frustrated Guile Player
Dont think of Guile as degraded instead think of Capcom making Guile have a bunch of tech weaknesses to make him a challenge to win with. That will keep you from Hating capcom for Guiles 1 dimensional gameplay.
I still dont understand why Ken and Ryu can still Kara throw. As if they need that help when they have a million tech advantages over most players.
Im still annoyed as to how difficult it is to nail someone with his supermove, meanwhile guys like Ryu, balrog, Ken, Sagat and Blanka for example have completely useful and reliable supermoves.
When they update the game if Guiles gameplay is the same, I will have to say I wont be owning that game for long. Expect a trade in. I dont like hadouken boys and the fun will pretty much be missing for a player like me.
BTW Im still losing to well timed crossups...
Blocking it gets you kara thrown and crouching medium punching or dashing away gets you smashed for big damage.
Anyone know wtf Im supposed to do against that?
Posted by Madness on June 10, 2009 at 10:37 a.m. #461
Yea, i'd really really like to see guiles "combos" connect easier. If i play someone other than guile a simple combo works exactly as it should, with guile it's so inconsistent i dare not use it in real play.
Anyone want to post their expirience with how to beat characters?
Posted by ljay103 on June 10, 2009 at 12:22 p.m. #462
@Jerseyfame
what i usually do is ZONE, you heard me say that a lot but its true. and if the ken or ryu is following you with either 2 jumps or more, jump back, jump back, jump forward and air throw. after being air throw a couple times, they'll get scared to cross up. its true, i faced a ken that would try and cross up, and i would air throw em' especially since they use LK or MK which can be thrown out of. Their HK priority in the air beats an air throw 99% of the time. this ken would then use a HP SRK and i simply catch and air throw. i bet nothing pisses them off more than a guile that constantly air throws. but like i said, if they jump at you instead of dashing towards you, jump back and anticipate another jump, and when that happens jump forward and air throw.
Posted by Madness on June 10, 2009 at 2:03 p.m. #463
Crossups are abit broken still. I mean alot of times shotos are out of crossup range and i'll flashkick them and they'll end up behind me while i whiff, very annoying.
To counter legitimate crossups i usually use rolling sabot forward then possibly a couple of crouching low punches or i block if i think they might use shoryuken, but you have to predict it which isn't hard if you're in a good mindstate, since that 95% of a shotos game agaisnt guile it seems
They really need to fix that crossup bug though, damn that's really annoying.
Posted by ljay103 on June 10, 2009 at 3:35 p.m. #464
i think the cross-ups are fine, just gotta find a way to get out of it or prevent it from happening. if they can be "cheap" and do nothing but cross-ups and still manage to lose to a toned down guile, its pretty embarassing. i know if it happened to me, i'd stop playing street fighter!
Posted by Madness on June 10, 2009 at 5:29 p.m. #465
Yea, im fine with them when they make sense, just not when the guy is too far to cross you up and somehow flashkick lets them go through you to end up behind anyways
Guess since shotos depends so much on crossups, we've got that section of the character guide down
Posted by ljay103 on June 10, 2009 at 8:06 p.m. #466
@jerseyfame
nothing against you dude, i just read what i wrote and it sounds pretty bad. but really though, i just was so fed up with cross ups that i do everything in my power to zone, even if it means to SB SPAM! i'll let 2 in row get by before i start spamming. and to clarify, HYPOTHETICALLY - if i main'd a shoto and lost to a guile that got through all of my cross ups i might as well not play no more because as cheap as i was, a tough guile thats weak or even had to play twice as hard.
(this doesn't make sense at all)
Posted by Madness on June 10, 2009 at 9:34 p.m. #467
I get what you're saying.
It's like they designed tha game for you to win with the characters that the designer all but sleeps with, and then a one armed guy walks up and destroys you win dan.
Anyways, i really want that bug fixed, among other things.
Posted by JerseyFame on June 11, 2009 at 5:23 a.m. #468
I watched Fuson909 play Guile and he really never stops moving. He doesnt win by dominating his opponents with a particular tactic...he just constantly makes the right choice...again and again. I watched him murder a Ryu, Sagat and a difficult and annoying El Fuerte by just constantly making the right choice and seizing the moment.
Unfortunately he didnt reveal any tactics we dont already know...he just plays REALLY well with Guile.
He has even went on to say that once he gets a tournament win with Guile he is gonna switch to Ryu or Abel. I guess because Guile gameplay at his level is extremely taxing and fatiguing.
I feel that maybe Capcom didnt push the envelope with Guiles gameplay engine, instead they "translated" him into Street Fighter 4. If you look at 3rd Strike...he wasnt on the roster...as if he was obsolete in that future. Instead you have Remy who has Guiles moves but with more variety and an extra distance closing move. Maybe we r beating a dead horse, but frankly if Guile had an extra move like "Sidewinder tackle" or dealt more damage....he would be an orgasm to play with in a battle...
I suggest one or the other...an extra move OR more damage dealt. Then I feel he would really belong in this game. Right now I feel like he is just a translation and thats why he falls victim to crossup and kara throw traps and generally gets overpowered. He doesnt even really have a crossup game of his own...wtf?
Still...there is no excuse for the horror that is his super move...they could have programmed it better than it is. Right now its horrendous and thats agreed on by Guile players throughout the world...check the forums.
#1 Its slow
#2 It drops you out of it in an assortment of ways
#3 Poor Damage
#4 Difficult and technically useless motion to execute it
damn.
Posted by Madness on June 11, 2009 at 10:21 a.m. #469
Changes i'd like to see to Guile are:
Annoying bug fixed- If i hit them then i hit them, there shouldn't be a freebie where they safely pass through me for obvious reasons. It's time that we took dumb luck out of the game and stopped rewarding it.
Either flashkicks anti-air priority increased or the recovery lessened-Even dan has one reliable anti-air attack and he's a joke character. Shotos can throw out random dragon punches almost without fear because not only is it high anti-air priority, but it recovers fast as well. We all know alot of noobies play shotos, but no reason to dumb all other characters down. Improving this doesn't break the game as there are still well known weaknesses to the flashkick.
Rolling sobat activates quicker-If it's meant to beat out ground moves, let it consistantly beat out ground moves to punish players for making the wrong choice. It should have a slow startup allowing people who don't know what's going on to hit you anyways.
Second ultra added-They are probably going to do this for other characters anyways, so fix what went wrong with the ultra in the first place. As usual, shotos can play like garbage and still come close to defeating you if they land their ultra, no need to dumb down other characters once again. Sonic hurricane will give guile the fearsom juggling game than some other characters have, as well as a more forgiving motion.
Tighten up combos-These should work as easily as they seem to do for every other character. You shouldn't be in fear of completing your combo because there's a good chance you get knocked out of it and severely punished. To my knowledge, no other character has this fear and this would definitely take care of the supposed damage problem.
Fix ultra he already has- Noone can seem to figure out why the move with the most difficult motion doesn't give a good reward. As it is now, it's more superfluous in a match and not really useful at any stage other than to let your opponent know you can perform it.
To fix this, make it like sagats ultra where the last part will hit multiple times if the first part hits, and do a chunk of damage. Or,possibly like some other characters there could be a movie after the first hit, so that there's no fear of someone getting hit and then escaping. Also, damage should be as fearful as it would be with a full ultra, consistantly like it is for every other character to my knowledge.
Extra special move would be nice after 17 years...but the other changes are more helpful and i'd say they are even demanded since it seems as though Guile was unfairly penalized while other characters were buffed senselessly so that they could be used unintelligently.
And, that's about it for this character really, now you'd have to work on other characters that got nerfed for no apparent reason. Fei long could use a few de-nerfings i hear, Rose could use a buff to make her reflections easier to use.
Posted by ljay103 on June 11, 2009 at 11:08 a.m. #470
i wonder if any capcom guys read this or if the message is brought out to capcom by the middlemen of this website.
Posted by ljay103 on June 12, 2009 at 8:53 a.m. #471
Just a reminder people, JerseyFame updated his guide and added some of my inputs on there.
The inputs I made were Character Specific Matchups against Guile. It includes, moves to watch out for, some tactics that people online have used (in my experience), and things to keep in mind when playing these people
Its not too in depth simply because it usually deals with an average online player. This may not work against advanced players who have a totally different style of gameplay. For example there are guides out there that tell you how to play against a TURTLER GUILE. I would say that it would be "an average online player", but I know if you are reading this, you probably figured out, that it doesn't work that way in SFIV. You have to be aggressive. But back to the topic, this guide will help you alleviate the online players that play the same, AKUMA (GOUKI) - PLAYS KEEP AWAY WITH AIR HADOU'S, HADOU, FIRE HADOU, TELEPORT, REPEAT. RYU - HADOU x 1,000,000, SRK FADC ULTRA. ZANGIEF - GREEN HAND UNTIL UP CLOSE THEN SPD. Things like that are included.
Alternatively you can go to http://www.capcom-unity.com/ljay103/b... and check it out there as well.
If you have any questions or comments, come back here and post them, if you dont have a capcom-unity account.
Posted by drews03 on June 12, 2009 at 4:07 p.m. #472
hi ljay103,
regarding your comment:
"Dive Kick - Old school Guile's tend to crouch block and counterattack. A quick LP will stop this attempt."
should the low jab punch be in standing position ? this also applies to gouken right ?
how about if after blocking high, then do a throw ?
i'm also being hammered by this attack, please advise..thanks
Posted by DStroyer4 on June 12, 2009 at 9:09 p.m. #473
Anyone notice how Madness sounds completely different than he did a month ago? Look at #331 and #333, then look at #467, #474, and #473. I know the board got shut down for spam a little while ago. Clowns pretending to be other people all over the place. But I would like to know if that is the same guy.
Posted by Madness on June 13, 2009 at 3:30 a.m. #474
Uhhh yea, i'm the same guy. I'm sorta kinda gonna sound different when i don't have mouthy randoms saying stupid things to me all the time.
Kindof a shame i even had to post this in response to a deconstructive comment.
Posted by DStroyer4 on June 13, 2009 at 12:55 p.m. #475
@Madness
Here's why I'm confused. You (if that really was you) posted this a month ago:
"Maybe it's because i haven't really played Guile since they made the games for SNES, but i'm really not seeing anything too wrong with him at all, infact i think he's FAR underrated even by the people who play him
Justin wong is supposed to be best in america right? Well, he used Guile in high level play, and he's not very good with him at all, but considering how well he did against a high level player when he doesn't know what he's doing at all, i'd say Guile is pretty damn strong."
A month ago, there were a lot of arguments going on and it got a little confusing. You were taking a lot of sh1t from me and even more from others. JerseyFame seemed to really dislike that statement in particular. But your post in #473 sounds like the same stuff I was saying before that you argued against. You even referenced Dan in your case for why Guile's anti-air game should be IMPROVED. Seriously, it sounds like me. I guess you've changed your opinion, which is cool. I just wanted to make sure that was you.
In #473 you made a long case for what you think is wrong with Guile. You closed with this:
"Extra special move would be nice after 17 years...but the other changes are more helpful and i'd say they are even demanded since it seems as though Guile was unfairly penalized while other characters were buffed senselessly so that they could be used unintelligently."
...Guile was unfairly penalized while other characters were buffed senselessly so that they could be used unintelligently. That's remarkably similar to the last paragraph of post #224.
"This game isn't bad (even though I think Alpha 3 is better), I'm not saying that. I think the changes they made to Dhalsim, Zangief, and Boxer have really helped balance out the game. But, Guile got screwed, bad. And I think we should tell Capcom to fix it. Thanks for taking the time to read this. I look foward to hearing what you guys think."
That last quote is me. See why I'm confused? A month ago, I was arguing with a guy named Madness about the very same details. Now, your posts sound like me, with improved phrasing.
It's hard to read tone in a post, so I just want to be clear. I'm not upset or trying to clown you. If you changed your opinion, that's cool. I do it all the time. I just wanted to make sure that was all you.
Posted by Madness on June 13, 2009 at 4:40 p.m. #476
"But your post in #473 sounds like the same stuff I was saying before that you argued against."
Not really. I mean i don't think guiles flashkick is useless or weak, i don't think he's the weakest in the game, i don't think he's been nerfed to be unplayable, i don't think his anti-air game sucks..etc etc.
I think on the tier list he should be above ken, but what pisses me off most is that ken and ryu have so much going to them that a blind guy can walk up and mash buttons and still almost beat you.
You guys weren't objective, i am. I can see what they did with other characters to keep them from destroying shoto newbies too, you act like it all happened to Guile. Honestly if they even shortened the activation time on crouching fierce i'd probably never even be threatened by a shoto, but it's stupid that they dumbed down characters so newbies would have a chance.
"Guile is king! Best player in the game! He should be god tier."
Believe it or not that's jersey fame from post 144. I'd really much rather have spent time posting about strategies vs other players so that next tiem a tier list is done, Guile would have jumped 6 players up because his users have better strategy and more knowledge.
Posted by tom on June 13, 2009 at 4:59 p.m. #477
guile flash kick is hella weak. now shhhhhhhhhhhut your mouth and do the helen keller and move with your hips. WE all know his flash kick get STUFFED with normal movies, before, middle, and end of the animation. and his sonic boom does 50 damage for low,mid,and hard punch hahahha low damage output.
I think YOU madness just like to argue for the sake of arguing. i wont doubt that you were on a debated club while you were or in highschool.
Posted by Madness on June 13, 2009 at 6:28 p.m. #478
You just don't know what you're doing at all. You're pretty much the only person that thought sonicboom sucked in the other section.
The reason the discussion started to sound intelligent again is because posters who made things up like you vanished.
Posted by tom on June 13, 2009 at 11:28 p.m. #479
yea sonic boom has the lowest damage output compare to others fireball out theret so whats your point.
WE guile players know that guile flash kick sucks major load but you just want to debate it just for the hack of trying to win by saying it doesn't sucks so bad.
you are a person who wants to win an argument every single time even though a person might have a very strong logic. you MADNESS^ try to scrutinize every single word for word Just to find an error instead of dealing with the common fact that guile flash kick sucks!!!!!!!!.
Posted by Madness on June 14, 2009 at 1:12 a.m. #480
Not reading that because i now for a fact it'll all be stupid.
Thanx for luring them back destroyer,too many grownups in the same place gets boring
Posted by drews03 on June 14, 2009 at 11:22 a.m. #481
anyone knows where can i get those alternative costume pack for SF4 characters (eg:guile using charlie's suit, blanka wearing hat,etc.)
Posted by JerseyFame on June 14, 2009 at 12:58 p.m. #482
@madness
Keep my name far away from your mouth. Your no friend.
@Tom @Dstroyer4
Here are some proof of purchases for ass kickings paid out.
I successfully smash fools with way higher rank than me...and my replays are up. But teh truth remains...Guiles super is horrible and flash kick fails at the worst times. I still win but fix my character please capcom...
Dont argue here anymore lets just push our case...we even converted "the hater" to our side and he didnt even thank us for trying to tell him in advance.
pics:
www.gdmworldwide.com/guilepic1.jpg
www.gdmworldwide.com/guilepic2.jpg
www.gdmworldwide.com/guilepic3.jpg
www.gdmworldwide.com/guilepic4.jpg
Posted by Madness on June 14, 2009 at 4:05 p.m. #483
Yea, i see you've reverted back to making absolutely no sense at all.
1. I never said you were a friend, posting that just fuels another fight in the making, don't be a drama king
2. How is it "hating" to say that Guile doesn't suck nearly as bad as some of you were making him out to? You're the guy in post 144 right? Were you a "hater" who was "converted"? Shut the hell up, stop being so extremely emotional and childish.
3. Noone was ever disputing or even mentioning that you could beat people online with Guile? But umm...goodjob....
Posted by SUTTERKANE on June 14, 2009 at 7:39 p.m. #484
WHEN WILL THEY UPDATE IT AGAIN?
Posted by tom on June 15, 2009 at 12:21 a.m. #485
let me act like madness and become a person who like to aruge for the sake of aruging and try to win somthing that is obvious to guile players out there about his special moves that is not special.
since he type out "Guile doesn't suck nearly as bad as some of you were making him out to." that means vega top the suckyness and guile suck 2nd. i give you that
and YES madness you are hating guile. YOU dont want guile to become stronger. YOU want him to be weak as he is with his moves. weaker to whatever character you are using to play sf4. YOU probably have a tough time with Turtle character in general so guile is your target that use projectile.YOU enjoy seeing him get cross up to death! and get stuff/whiff while he does flash kick. JUST because you HATE guile or maybe you just suck. you convince yourself that he is good and all this flaws is best for him. no good safe combos, no good cross up with a safe combo to connected, damage output SUCKs, ultra sucks start up time is HUGEmumguest. ultra juggle does little to no damage,on and on and oN! and you have heard all of it and TRY to pretend you heard it the first time JUST to make your arugement stronger and he is STRong.
Posted by tom on June 15, 2009 at 12:28 a.m. #486
i ment to say in the last sentence.
that he is strong which he is not! instead of
^ he is STRong.^
Posted by Madness on June 15, 2009 at 4:08 a.m. #487
Doesn't matter what you meant to say, i'm not about to read it anyways because i've never seen anything you've posted that hasn't been stupid.
For instance, in the 4 seconds i scanned over that paragraph, i saw that you said i suck, but wouldn't i be complaining about how badly underpowered Guile is if that was true? Isn't that what you're doing?
I've stuffed tiger uppercut with guile, and guess who's most likely to stuff my flashkick? None other than...Guile. Then come ken and ryu, and that's really it. Imagine sagat players whine that they get stuffed when they try to anti-air? Because all it really comes down to is timing.
Anytime the more constructive posters want to get back ontrack by posting strategies, i'd love to, but i'm obligated atleast somewhat to respond to people who come out of nowhere to talk BS, atleast until they get too trolly.
Posted by JerseyFame on June 15, 2009 at 5:31 a.m. #488
@Guile players
Trying to stuff a tiger uppercut is the dumbest thing you can do in a fight against Sagat. I dont care if it worked once and you want to try it again...its a dumb startegy and not as smart as trying to stuff Guiles flash kick, which if you are at the right jump in arc, can be done easily and reliably. Tiger uppercut is a strong move and cannot be predicted. So, stuffing it is luck and trying to stuff it is dangerous.
Those pics I posted earlier are defeats of Sagats(the last one is over a Zangief). I beat Sagat easily and often.
You never wanna try and stuff a tiger uppercut. Protect yourself with sonic booms and approach him on the ground and when the opportunity presents itself go in for the kill, be relentless. Use backknuckle to slow Sagats advance, remember your air throw and please...please dont try and jump over tiger shots to get close...thats exactly what Sagat wants...just walk forward like I say in my Guide.
What you do when you get close to Sagat is up to your skill level. I go for block strings and deceptive throws. I also have an ace in the hole for when Sagats get over aggressive. Its essential to punish every one of his mistakes.
If you have never read my guide there is a link above just underneath Guiles combo strategies.
-JerseyFame
Long time contributor...never a hater..unless you play with Ryu, cus then I hate you. lol
Posted by ljay103 on June 15, 2009 at 7:25 a.m. #489
@drews03
if you block a dive kick from akuma, their first reaction is to D+HK you. not all people do this but you want to avoid this dive kick all together. in a worst case scenario, if you get divekicked and you block it, block low cause that D+HK is coming. if you know its coming walk back and do a standing LP or do a D+HP, it'll stop it. same thing with gouken. are you on xbox or ps3?
Posted by DStroyer4 on June 15, 2009 at 10:15 a.m. #490
@everyone
From now on post we should start posting our replay positions. Before I left this morning, my position was #916 under NEW REPLAYS in the TOP filter on the LEADERBOARDS. In case you didn't know, you can scroll 100 spaces at a time by pushing right on the left analog stick. Anyway, I'd like to see what you guys are doing in your matches.
It's a match against Sagat. It's not terribly impressive, but he didn't get a round so I'm satisfied.
Posted by Madness on June 15, 2009 at 10:28 a.m. #491
Thanx jersey, once again that's not what was said. It DOES get stuffed, don't try to stuff it, but pat yourself on the back again.
Just to try and be constructive despite trolls...
Against Sagat i usually back up at first and wait for him to spam tiger shots. If he shoots a high tiger shot, simply duck. Don't waste your time trying to return fire on these, it'll just get you into trouble, chances are he'll take it out of his game completely.
The lower tiger shot is slower on startup and recovery than the high tiger shot, it's about the same as chun li i believe and i've never heard anyone complain of her fireballs. Since you can predict this it's easily avoided, and this is your first jump so you are out of tiger uppercuts range. Some sagats really think that tiger knee is invincible, but the only time it's not punishable is if blocked extremely close and hitting twice so that sagat lands ontop of you but is still infront.
If he uses it to get closer to you, i've actually countered it with flashkick:) Reliably. to be safe, go to practice mode and practice the timing so you master it, do this with any move you're having trouble with. Sagat is extremely vulnerable to guiles quick crouching low punches, and those usually bait him into trying to coutner with his supposedly unstoppable moves, punish him.
I use lp sonic boom on wakeup because then it's safe to jumpin, go for target combo or throw and repeat. Be wary when he gets hy ultra and don't try this, but after all the punishment you doled out he should be close to dead. You can backup and he'll now be wary of throwing fireballs, but lp sonic boom from fullscreen is safe to test him. Waste his EX tiger shots by dodging and then finish him off with an EX. Sagats jumpin game seems to suck against Guile. To date i've only lost one match to a sagat and it's because i was playing horribly and not countering jumpins, i played the same guy minutes later and won 3 rounds straight.
Posted by Madness on June 15, 2009 at 10:56 a.m. #492
Against zangief i usually back up the same way, which is good to see what kind of player they are. some guys use the green glove to approach, and you can again counter that by guiles quick crouching low punches,followed by a crouching medium kick that will leave him too far to effect you.
Zangief sems either frustrated by this or confused, and might jump in, but his jumpin game sucks agaisnt Guile once again and he can be regularly punished. I use flashkick(usually light or EX) to punish this but you may have different luck, go to practice and see.
If you get him doing the lariat just approach and sweep him, i find lp sonic boom is the best tool for finding out how people think. The ONLY thing you really need to worry about during this match other than your own mind is EX green glove, so watch zangiefs super meter and be ready to block this or prepare to get punished bigtime. If zangief is standing over your body and tries an ultra i've reliably stuffed him with EX flashkick,try it in practice and see if it works for you..it should, it's not as though distance is a factor here.
The crossup game on Guile's wakeup isn't in stone, it depends who you're up against. Some guys try to piledrive you and can be punished with EX flashkick, but don't get too confident in that. Sometimes it's just best to jump away and give yourself some breathing room.
This strategy works for me so well that sometimes you can get perfects, or regularly dizzy zangief because there's just not much he's capable of doing if you're doing it properly. Hopefully Guile users put Zangief in their pocket in upcoming tier lists, because the only real opponent here is yourself and they will only win if you let them
Posted by JerseyFame on June 15, 2009 at 1:15 p.m. #493
I start rounds against Zangief with backknuckle...
What the hell is he gonna do about it?
Banishing flat gets stuffed or worst case trades with you getting the better on damage and no knockdown. It really sends a message to Zangiefs that they are not dealing with the "average" Guile.
After that I zone with sonic booms, and catch him with s.RK or airthrow him if he leaps towards me. I dont get fancy with my combo game cus net lag + magic throw range = SPD.
I love seeing them get desperate...when they realize twirling the joystick and mashing punch is not gonna work...epic.
note**
If Zangief is sticking his baby toe out at you with that low kick...MOVE...or you will get SPD. Even though logically he is out of range and nowhere near close enough to land it, he can still glitch grab you for the slam because that poke gave him extra attack length (cheating)...i hate that, so be nimble.
Posted by lareka on June 16, 2009 at 5:24 a.m. #494
@Ljay103
I guess we played against each other in championship battle. Name: Lareka
Posted by SubFocus81 on June 16, 2009 at 7:02 a.m. #495
One major gripe is the recovery time on the FK, compared to DP, TU, and Cannon spikes to name a few its terrible. Making the recovery time quicker would make a huge difference in the FK's usability in 50/50 situations.
(Just my opinion)
Posted by ljay103 on June 16, 2009 at 7:44 a.m. #496
@lareka
please refresh my memory. who were u using? what was the outcome?
Posted by JerseyFame on June 16, 2009 at 8:52 a.m. #497
@subfocus81
I agree with you there, that could make a huge difference in Guiles gameplay and make flash kick alot safer since its many weaknesses are apparent...
in the meantime learn to use low kick flash kicks...you dont advance very far forward and in block string situations its very safe...unlike fierce kick flash or ex flash which moves you up and forward into punishment range.
It took me alot of time but eventually ive trained myself to lay off the fierce flash kick until I can definitley confirm it...otherwise I use low flash kick all the time after a block string.
Example
J.RK > c.lp >s.lp >c.mp > lk Flash kick
Since Im just going for pressure and my jumping round house was blocked, basically stopping this combo in its tracks...i can rail out this combo and end with flash kick that could possibly land if the opponent gets over aggressive to respond, but if they continue to block I will be safe from most attacks, especially Dragon punches and spinning pile drivers.
try it.
Also you can Focus cancel the flash kick > dash forward > throw...it really causes a brain malfunction in most opponents to see Guile do that. lol
Posted by lareka on June 16, 2009 at 10:37 a.m. #498
@ljay103
I cant remember the outcome, i`m always using guile.
We probably played a G3 match.
Posted by sonic hurricane on June 16, 2009 at 11:19 a.m. #499
@ljay103
dude wtf you doin' postin on here?! ur not any good, ur so cheap its not even funny, i dont even know why you bother to play here. your guile sucks cause he's so cheap!
Posted by Madness on June 16, 2009 at 11:32 a.m. #500
Yea, we should all play flowchart ken and crossup ryu, those are the only characters that aren't really cheap.
Anyways
Against Blanka
He might start off with his slide if he's anticipating your sonic boom, or he could start off with a roll. Obviously you could go either way here being offenssive or defensive, but regardless lp sonic boom when the match is actually happening is once againa great way to test and zone him.
Make sure you don't perform sonic boom against him too close or you'll catch a slide, but from just out of range you can punish him if he tries to slide, so try and bait him. When he has super meter be wary of his EX roll and give yourself time to recover. Even if he passes through it initially, you'll have time to block and he has a good chance of landing on it as he comes down
When he switches sides jumping back and forth i've been able to stop him with low jab so far, but alot of blankas look to throw so if he gets too close be wary.
If he uses his ultra from far away, slow sonic boom can cancel it. If he uses it close enough that he can land on you after his jump, you can blow clean through it with EX flashkick as he's about to hit you. If he's really really close, i suppose you don't have any choice but to block and then punish with a flashkick after he is done, so try not to be too close when he gets his ultra meter.
Ofcourse, you should go to practice to perfect the timing of this counter
Posted by ljay103 on June 16, 2009 at 11:57 a.m. #501
@ lareka
hmmm i'll check it out, i have a feeling it was a finals match....
@ sonic hurricane
look man, i would've thought you were more mature than that. at least a "gg" or something, but to come up here and tell me that im no good, and that im cheap is uncalled for, if you lost, you lost. there are people on this site that beat me, but you dont see me going around the forums telling people they are cheap and that they are no good. something is wrong with that. maybe you should just go practice or something, that's what i do when i lose, i dont go around and talk crap to people.
just a tip, i was cheap and it was easy cause you kept jumping in. you jumped in, and i flash kicked...isn't that the appropriate counter? its not my fault you are readable, why dont you brush up your game before you talk smack?
Posted by Deepsix on June 16, 2009 at 12:04 p.m. #502
Who was he using to jumpin? Couldn't have been a lucky ryu or ken obviously
Posted by ljay103 on June 16, 2009 at 12:37 p.m. #503
@deepsix
he used a bunch of people, guile, akuma, ryu, and sagat. with guile i forced him to jump in and capitalized everything he did cause obviously i know how guile works. with akuma, i got through his spamming and air threw him as he finished the final frames of his air firball. he changed it up and started teleporting where he would go to the other screen. i pursued and followed up. with ryu, hadou spams didn't work and i guess that's what ticked him off cause i didn't receive a chip from that, as i approached to get in close, he LP SRK'd and i blocked and continued to box until he was stunned, did a level 3 FA, then flash to double flash. he had a little bit of life left and i threw him. i pretty much took a chip damage from an SRK but that was it, he didn't touch me after that. he rage quitted, sent me messages, and now is talking trash here.
Posted by lareka on June 16, 2009 at 2:22 p.m. #504
i sent a friend request to you ljay103, ur PSN is ljay103, right?
Posted by Deepsix on June 16, 2009 at 2:30 p.m. #505
@Ijay
What do you use to get in on a hado spamming ryu? How do you consistantly anti-air him assuming you're not using airthrow?
What did he do as sagat and how did you counter?
Posted by jleadership on June 16, 2009 at 2:37 p.m. #506
What is guile supposed to do with two moves.
LJAY is not cheap, he is using the tools that he has witch is not much.
You jump in on a charged guile?
Posted by SubFocus81 on June 16, 2009 at 2:53 p.m. #507
@JerseyFame
Yep thanks for the tips, I have been using LK flash more recently, I'll practice that combo you mentioned too.
Posted by jerseyfame on June 16, 2009 at 4:11 p.m. #508
@subfocus81
yo i meant c.lp > c.lp > c.mp > lk flash
if you dp a s.lp u will lose your charge
also practice flash kick cancel dash into a throw...its dastardly.
Posted by jleadership on June 16, 2009 at 5:14 p.m. #509
Thats the only possible thing to dash cancel his flash kick into, that would be worth it.
I lost my patience with guile and have been with the rog and Gouken(Mostly the rog).
After the battle opra show down, Ono is going to make an announcement regarding another street fighter title. Hopefully Capcom has been viewing all street fighter forums and can see what they have to address as far as Guile is concerned.
Posted by jerseyfame on June 16, 2009 at 5:57 p.m. #510
damn u gave up Guile?
Im addicted to his combos and move set. Its a love hate...when he does some stupid sh*t like get his ultra stuffed or drop someone out of the ultra, I scream at my flatscreen and consider breaking my xbox....
but when my combos are working and my game is fluid...im very satisfied and having alot of fun.
Im currently trying to master the wickedly sinister:
dash > super
The input is strict but landing it once against a real live opponent will make all this practice worth it.
Posted by William F Guile on June 16, 2009 at 6:29 p.m. #511
The motion of the Dash > super or Ultra is quite easy, now i found that you can backdash > ultra but this is far more difficult so go to the SRK site and you will find some info on this.
Its been a while since i last posted here as i have been using Mike Bison and El Fuerte quite a bit more. The S HP or B HP is s godly move and hits crouching opponents and most good Guile players are using this often and it works well as an anti-air against most of the cast.
The link combo i like using are C LK > C LP > S LP > S HP which will net you some solid damage.
If you can spare to super metre, you can even dash cancel the B HP to continue your offense. there are so many other possibilities that I am still experimenting with
The combo below requires 3 EX bars but nets you some solid damage although some of you prefer to preserve you super metre for EX moves:
C MP > EX boom > FADC > C LK > C LP > S LP > S HP. (you can add a J HK or HP at the start)
You have to watch Dagger_G's Guile and see how dangerous Guile can be.
Posted by DStroyer4 on June 16, 2009 at 10:03 p.m. #512
@jleadership
I'm not surprised you've been using Boxer. People that I beat (usually badly) send me messages all the time like "Man, you must really be dangerous with 'rog." Or, "You should switch to Balrog." I don't use him at all. Old school Guile players do a lot of boxing, that's why so many people use him. A lot of the Guile users quit on him in the beginning. Guile is like Boxer-lite. Less priority on air defense, slightly worse ground game, takes WAY more damage, and most notably, he can't set up his Ultra worth a damn and Balrog has easy setups. I know how you feel, because I didn't play this game for a month because I was so sick of blocking cross-ups. Now I'm back playing it again because even though I know they screwed us on purpose, I feel like an even bigger sucker having a $60 game I don't play.
@Deepsix
Cr. fierce, cr. fierce and cr. fierce some more. Ryu users are, in general, terrible at this game. They're similar to Sagat users, but Sagat is much cheaper and therefore, more dangerous. Even the G-2A Ryu's I've seen do the same crap over and over again. Spam fireballs and hope you jump in like a clown so they can DP>Ultra you. Stay on the ground unless you have SB cover. Cr. fierce on their jump-ins and Hurricane Kicks, hold foward to block the crossups. Nuetral jump airthrow is also one of your best friends against all characters. Hope that helps.
Posted by Madness on June 17, 2009 at 12:11 a.m. #513
Against Balrog
Ok, this might be too good to be true, but if it is true then it's HILARIOUS
I heard that standing fierce or back and fierce can kill alot of what balrog can do, but timing can be iffy and you don't wanna give up alot of damage to this guy, so i tried the crouching lp.
Successful....100% of the time, and you don't even need to time it, you can just sit there and mash and if he runs in to try and hit you with any of his super moves he's getting stuffed clean. but options don't stop there, that would just confuse and/or frustrat him so maybe you can jump in or do bigger damage.
You can actually throw him out of these moves it seems if you want, or if you are really daring and not fearing lag, crouching mp to flashkick or EX flashkick, or flashkick by itself as that will stuff his ex moves along with the throw
This should really do wonders for keeping him on the outside, wondering what he should do, and getting annoyed by lp sonic booms. If he's farther back it's probably alot easier to flashkick him if he jumps in too.
Ofcourse, don't too trigger happy upclose without considering the headbutt, which i don't know much about atm but will update. Chances are he'll be so confused you won't need to worry nearly as much as you normally would
If all of this is accurate, it could be possible to put balrog in your pocket next to zangief, go to practice and try it out, and then try it in real matches and feedback so we can update
Posted by SubFocus81 on June 17, 2009 at 1:01 a.m. #514
Does anyone have any tips on a good wake-up strategy?
I find when I get frustraighted towards the end of a round I will foolishly start to wake-up FK, I suppose it's the same bad habbit as L HK - but having some good wake-up options would be a good thing to put together.
Posted by lareka on June 17, 2009 at 2:47 a.m. #515
It's not much but i have a tactic to add. I have watched many guile videos but i haven't seen in any that a guile player makes his ultra whenever an opponent is jumping on him. I mean, when i'm sure of a flash kick hit on opponent, if my ultra bar is ready, i make my ultra and punish him for jumping on me. Also I do my ultra often to Balrog when they come from long range with charging punchs, I catch them on their way with my ultra. BAM !
I'm sure most of you already do that but doing that consistently is a great tactic.
By the way i would like to discuss anything about SF4 on msn if you have. My id is : ademdemirdag@hotmail.com
Add me and let's talk SF4.
Posted by Lareka on June 17, 2009 at 4:32 a.m. #516
By the way, Do anybody know if Guile has a win quote that says: "Go home be a family man" in sf4 ? I unlocked nearly all of the win quotes, missing 1 or 2 but didn't see that one.
Posted by SubFocus81 on June 17, 2009 at 8 a.m. #517
Yeah I think its quote no.2 or 4.
If anyone wants to spa add me on XBL, just mention this site. My XBL tag is SubFocus81 (Im in England, and mainly play during the late evenings)
Posted by DStroyer4 on June 17, 2009 at 8:18 a.m. #518
@Madness
Basically, you heard right. The st. fierce is probably Guile's most universally reliable move. It sometimes trades on wakeup DP's, it beats many of Abel's specials, has some air defense capability, links with itself, and well, it's just great period. For all of the problems I have with Guile, this move is borderline unfair. Against Blanka and Chun-Li, it will often whiff because they're so low to the ground. Other than that, it's useful against everyone. As you said at the end, though, care must be taken to not get hit with the Buffalo Head. Good Boxers won't let you stuff them all round with the st.fierce. If they have an Ultra, they'll be itching to catch you with the Buffalo Head. But, in general, mixing in the st. fierce whenever you're in range (or close to within range since you'll often catch people as they try to jump in on lift off) is safe and doesn't leave you open to sweeps the way f.fierce does.
Posted by LJAY103 on June 17, 2009 at 11:46 a.m. #519
@ deepsix
"What do you use to get in on a hado spamming ryu?" - Sonic Boom, jump over w/ the preparation to air throw, if he shoots another hadou, then i'll absorb that and put pressure and dash in close so i can box with him. mixing up attacks with standing and crouching jabs then target combos, double sweeps, sonic booms, jumping over, a messed up looking kara throw.
"How do you consistantly anti-air him assuming you're not using airthrow?" - most of the time i'll use HP, because it hits over ryu's HK. you will fail if you try and have an HK fight in the air. but you want to avoid any attacks except an air throw, that will get them most of the time if timed right. if he jumps and attempts to cross over block the other way and counter with a sonic boom or throw, the worst that will happen is he may tech you, but no harm no foul.
"What did he do as sagat and how did you counter?" - sagat would D+MK > Tiger Knee, just countered with an LK Flash Kick throw sonic booms, sagats i faced, usually FADC and absorb it, when it happens i'll jump over and throw him on the other side and pursue to attack.
Posted by sonic hurricane on June 17, 2009 at 12:31 p.m. #520
i jumped in on a charged guile with the intent that he was going to miss. usually when you attempt to cross up guile and he does a flash kick, it misses most of the time, so that's what i was expecting. i was guile and lost horribly to his guile. i dont know what happened. for everything that i did, he had something for.
@Ijay sorry dude, i was just frustrated and angry, you arent cheap, im aware he has 2 moves, but you make it seem like he has so much more. your fu**ing flash to super looks great.
anyone else have problems with Ijay? rofl, i dont know how to beat him...sorry Ijay i just want to get a match on you. i know Ijay isn't a character or anything, but dude, your gameplay with guile is crazy. i suck with fei, but i almost had you on the third round. i would say im pretty good with ken, but you took him out quick. so do i need to switch characters? maybe a fuerte would take you out nicely. we'll paly again if u can accept my apology, i'd like another match.
Posted by LJAY103 on June 17, 2009 at 1:46 p.m. #521
@sonic hurricane
apology accepted, glad to have a rematch. im flattered enough that you are asking people how to defeat me. hahah dont even worry about that. i can be stopped. BOLACKO's (PURPHAZE) Cammy is tough. LAREKA's Guile is pretty good that it was close..and i am still not able to beat AZNFLAVOR. He used Ryu on me last night, and i couldn't follow through to get him. He is unstoppable with Sagat, his Ryu, i thought i had a chance, but looks like i need more practice. Everyone needs practice.
Posted by Madness on June 17, 2009 at 4:27 p.m. #522
I find ryu alot harder to defeat consistantly than sagat personally.
Just that my options never consistantly work against ryu when he jumps in, to the point where it seems like dumb luck because another guy will do the exact same thing and it will never work.
Next time i play i'm going to see if it's possible to interrupt that mk to hadoken combo shotos use with light flashkick or ex flashkick, that should take alot of options away
Posted by jleadership on June 17, 2009 at 4:58 p.m. #523
I have only defeated azn 2 times in my sf career. His Sagst is Brutal, But he isn't even flashy at all. He breaks you down by getting you frustrated then you are out of your game completely.
The best way to beat him is try to control the pace because once he takes that from you you can forget about it. Hey lj, I would like to go at it again, I wasn't focused. You play guile really good and I need the practice in stead of doing the champ mode. Last nite azn had me in situation were constantly crossed me. I started to adjust, but what can gouken and rog do against croos-ups.
I hope you can help me out.
Posted by DStroyer4 on June 17, 2009 at 5:52 p.m. #524
@Madness
Against Ryu, I find that if I don't jump (I rarely jump in anyway) they get nervous because they end up backed into a corner. Now, all he can do is helicopter to safety (most people don't know how to do that) or jump-in. I'm not close enough for a cross-up, so I've got my finger on the fierce. Because of the bs net lag, you need to be EARLY with the cr.fierce. Otherwise, shotos will stuff you. It seems random because it is. Characters that need pin-point timing to be effective are hurt the most by Capcom's network. If you know a jump in is coming, FA is fool-proof.
A blocked cr.forward can be countered with a FK (any button) if the shoto follows with a fireball. At the very least, you get a positive trade. If you EX FK, your invincible frames will pass right through the fireball. I do that in almost every match. I've landed my Ultra in this situation before too, but sometimes it doesn't work. I think the timing on that is extremely tight. Also, if you're connection is right, you can counter a blocked shoto cr.roundhouse with a FK and there's nothing he can do about it. Beware of lag, however, it won't work if there's the slightest bit of lag.
Posted by ljay103 on June 17, 2009 at 5:58 p.m. #525
@madness
if you are crouching but not blocking, mk will hit you but you can trade hits when the hadou comes with an LK flash kick. it'll knock you back and ryu in the air, giving you time to plan your next move. alot of trial and error.
@jleadership
wow ur awesome, i haven't beat him once. i had 2 ROUNDS in the whole time i've played him. agreed, not flashy at all, but effective, TOO EFFECTIVE. his gameplay forces you out of your comfort zone, i need to learn that with guile. change pace? with the tiger shots and HK's that's pace enough. tiger shots have enough recovery time that when you think you can jump in, you get HK'd, when you get in close by not jumping, you'll be tiger uppercut'd or D+MK>tiger knee'd. anytime you want to go, we'll go at it. i main guile, and pretty decent with everyone else. when you see me use rog, i use rog like i see him play online. i dunno, im not that good, but i do mimic the players i encounter. maybe because i can read techniques quick.
with rog, dont let a cross up happen. is he using sagat and D+MP in the air, then throwing as he lands? or is he doing a shoto cross up? if its a shoto cross up, its a little difficult cause if u keep your distance, you'll get fireballs. keep pressure on him using B, F+LP, keep him on the ground. if he attempts to do the BnB combo, D+LK, D+LK, D+MK, Hadou. you block a D+MK, counter with a headbutt .
Posted by jleadership on June 17, 2009 at 7:15 p.m. #526
He was using ryu when I beat him, but damn those shoto cross-ups were what he was doing. He's got the hit box perfect. I dash - i'm kicked in the neck. I 'm ready to counter, I get thrown,I tech, I get crossed and then thrown again.
Gouken -I keep pressure on him with jab hados to keep him off me. If he lets me charge my jab hado, then I ex flying fist,to another to juggle hopefully pushing in the corner.
to a hurricane kick. Be carefull, the guy is a robot meaning you land a nasty combo, save it for the kill because he will never give you that chance again. The minute he gets inside it's over, so the best strat is to keep him away from you because he will do everything in the book. He is the most consistant player I have played yet.
If he even smells your weakness he will exploit it over and over again, now you are out of your game. Again, figure out a way to take the pace from him and keep that momentum...
Posted by JerseyFame on June 17, 2009 at 7:27 p.m. #527
I played a great Bison today. He used Bisons diving punch to perfection. I played miserably since I was using my Hori EX Fight Stick. I couldnt block correctly and at times I was hunting for the right button. Im so automatic with the xbox 360 controller it isnt even funny.
Now Im relearning the game. If anyone wants to try me feel free.
My username on xbox live is JerseyFame.
Also, I managed to beat that Bison so Im getting better as we speak.
Posted by Madness on June 17, 2009 at 8:06 p.m. #528
"Because of the bs net lag, you need to be EARLY with the cr.fierce. Otherwise, shotos will stuff you. It seems random because it is."
Ahh i see. I was really, really getting pissed off because buddy would jump in, i'd knock him out of the air and he'd land in a sonic boom, then try to jump in and it'd work.
Doesn't matter that i knew before we even started playing that this wss going to happen, because that's all ryu really does, it still worked to the point it looked like skill. Another guy does it and ends up dizzy...
Meh, maybe next time i can air throw and just not give him time to BS me. Maybe i'll practice that crouching mk to hado counter tonight
Anyone try the balrog counter yet?
Posted by lareka on June 18, 2009 at 2:25 a.m. #529
@jerseyfame
I ordered Hori fight stick 3 for ps3, is it really hard to adapt to it ? If that's the case, i would go for player matches for several days instead of losing stupidly in ch. mode.
@ljay
Hope to play with you again soon. I need to improve my offensive game, now i only can beat players that are less skilled than me or players with the same skill. I can not force players that are higher than my skill b.cause my offensive game isn't that good. I can only punish opponent's errors in a way.
The network was poor between us, 1 out of 5, it didn't affect me much, i didn't feel the lag, you ?
Posted by SubFocus81 on June 18, 2009 at 3:17 a.m. #530
@JerseyFame
Added on XBL.
Yep it took me a while to get the cr.Fierce timing down online, you have to be careful as it will trade mainly unless youi are super quick.
Baiting people for free air throws is also a good mixup strat I use, especially against shotos. When you are just outside sweep range and both of you are in netural crouch position, the average player will atempt a junp in, you can anticipate this and get a free airthrow.
Posted by ljay103 on June 18, 2009 at 8:05 a.m. #531
@jleadership
his spacing is ALMOST perfect, i played against him last night after you got offline, got handed to me 6 times in a row but air throws got rid of those cross ups. my gameplay is to avoid those crossups, but a missed flash kick or getting knocked down is the perfect opportunity to get crossed up.
with his ryu i think i can stand a chance, but that damn sagat. dammit. if you keep away from him, you will get projectiles thrown at you forcing you to get in close or die by chip.
i seriously want to know whether or not a fightstick will improve my game, i mean im not horrible with a d-pad, in fact i prefer it. lol i just want to borrow one to see how well i do. i played SFIV on XBOX and that gamepad seriously throws me off. i want to use the d-pad but its so close to the analog, i end up doing other moves or not blocking right.
@lareka
you can only get better by playing new people because of their different gameplay. i did notice that you are pretty defensive with guile. its effective to a point, you almost killed me. hahah but no i didn't feel any lag. that's what i dont understand, my signal strength is 98%, the wireless is in the same room with the PS3.
Posted by JerseyFame on June 18, 2009 at 11:33 a.m. #532
@ lareka
Its hard because of the way I play. Im very deliberate with my hand motions and i dont do any of the shortcut inputs.
At times I will be blocking low and want to swing the controller toback so that I can block high, it will feel like I did that, but I will still be stuck in the corner of the gate and thus continue to block low. Mistakes like that open you up for major damage. Its very frustrating.
I feel like playing in championship mode is going to make my learning curve faster. I dont want to baby myself and play a bunch of player matches...I might as well dive right in...thats just how I roll.
Since we have postponed Guile startegy to talk about others Ill introduce a new Guile combo that may be overlooked.
Crouching fierce into flash kick.
Impossible to do on the xbox controller, i can do it with 65% consistency on my Fight Stick. Just charge down and as you press up slide your fingers across fierce punch and roundhouse kick as fast as you can. Its a damaging two hit that doesnt suffer from damage scaling to much.
Try it.
Posted by sonic hurricane on June 18, 2009 at 2:07 p.m. #533
im having trouble with hard trial 4...any tips?
i can get to the EX FOCUS ATTACK but then i cant finish with the ultra. im usually pretty good at executing it, but still have issues completing.
Posted by lareka on June 18, 2009 at 3:27 p.m. #534
Thanks for the tips.
Playing with guile needs extreme concentration. Whenever i lose my concentration and patience play , i start making dumb things and mostly lose the round or the game.
By the way 2 f**kers pissed me off when they taunted me as i was dizzied instead of attacking. I was losing to both of them at that moment and i won both game by 2-1. Don`t ever make a guile player angry !!
Posted by tom on June 18, 2009 at 4 p.m. #535
they are not laughing at you. they are laughing at guile low stun bs. and maybe you got stun because of silly cross up over and over? if im ryu and i am able to cross you up over and over to make you dizzy. i would taunt myself to death also.
Posted by ljay103 on June 18, 2009 at 4:01 p.m. #536
i hate getting frustrated and mashing buttons and taunt by mistake, then get a nasty message after i lose saying that "[i] shouldn't taunt if [im] not any good"...i guess its not a nasty message, but sucky nonetheless
Posted by DStroyer4 on June 18, 2009 at 6:51 p.m. #537
@JerseyFame
That's a st.fierce xx FK. Check the damage in practice mode. I used to do it in SFII and even though it's easier to do now, I still can only consistently pull it off after whiffed moves and blocked Ultras, things like that. Any time I have a charge, blocked DP, d, b fierce xx u FK. It's very similar to cancelling st.fierce into a SB.
@sonic hurricane
Make sure you hold charge db RIGHT AFTER the EX SB. Hold your FA long enough to get a crumple. f, df, d, db, b, ub KKK. If that didn't cover it, post EXACTLY what's happening when you can't get the Ultra.
@lareeka
tom is right. It isn't your fault they made Guile extremely succeptible to cross-ups and gave him a weak @ss stun meter. It's ridiculous how they did him. Capcom treated him like he's Vega or some garbage character like that.
Posted by lareka on June 19, 2009 at 10:06 a.m. #538
Here is a video of SF4 tournament where a guile player makes dash and performs his ultra. He makes it very efficiently and helped him to win the round. Check it out :
http://www.youtube.com/watch?v=jqJ1dK...
Posted by Jerseyfame on June 19, 2009 at 2:43 p.m. #539
@dstroyer4
I really think Capcom made Guile technical so that we wouldnt get immediately board and that he wouldnt be unstoppable...if you think about it all the other characters have pretty useless normal moves while Guiles normal moves can win you a round alone!!!
I think they gave him weaknesses to keep us honest and to keep him from being unstoppable.
Just think if they made flash kick invincible like Balrogs headbutt....who could try and attack us???
Posted by tom on June 19, 2009 at 4:27 p.m. #540
well im scared of balrogs headbutt and not guile flash kick. so that make it OKAY?
they should make flash kick invincible like balrog because Unlike headbutt flashkick CAN not juggle with anything. and if you guys says that flash kick juggle with ultra or supper then for that to happen is IF you can get a JUMP in opponent because a standing opponent wont go high enough for a juggle and WE all know a Juggle ultra is a piece of crapo. other then that the TIming of the juggle is wack! you will miss more than landing it. its MIND boogling why it whiffs so much!!
Posted by Jerseyfame on June 19, 2009 at 5:15 p.m. #541
Yet and still...I f*ck people up with Guile consistently...
especially Sagats with uber Gamer Points...Just look for yourself!
http://www.gdmworldwide.com/guilepic7...
Posted by Jason on June 19, 2009 at 10:46 p.m. #542
Does anybody have any good anti-crossover attacks for Guile? I can't seem to block or counter crossups from ken, Ryu, Akuma to save my life.
Posted by Jerseyfame on June 19, 2009 at 11:40 p.m. #543
@jason
You have to psychic block...thats a term i use when Im describing the act of walking forward or towards your opponent when they are attempting to jump over you. It causes you to automatically block the crossup attack.
You will need to master this against difficult Gen's and Zangiefs....when they go for the crossup game you are pretty much finished unless you can block and escape.
Posted by Lareka on June 20, 2009 at 2:24 a.m. #544
Against Zangiefs i use a pretty effective tactic. I start with sending booms until they come near me. They mostly come from air, I continue to send booms and attack by jumping. Anyway, when he's on the ground. I wait for a second in front of him then I jump back of him. They mostly get up and try to grab me but they can not because i was already on the other side. Hopping from one side to another consistently make them frustrated and breaks their rhythm.
Posted by Lareka on June 20, 2009 at 2:29 a.m. #545
@jerseyfame
Good job on taking that G2 A Sagat. I took down a 14k GP guile and 12.5k Sagat yesterday as well. Sometimes i really get into form and force my limits but some days i play like sh*t and even lose some games that i shouldn't by looking into the level of play of my opposition. By the way i just have 3.4k GP at the moment.
1 more thing: Do you guys have some familiar foes that you fought against in Championship mode more than 5 times ? There's a G2 B guy who plays blanka and el fuerte i played against him 5 times. Now i'm leading 3-2. Knowing your opponent is key to the victory, isn't it ?
Posted by tom on June 20, 2009 at 9:51 a.m. #546
so how do you DASH then do the ultra?
so how do you fadc taken one fireball then do the ultra?
this trick looks very efficetive. i tryied to focus attack dash forward then i preform df,d,db,uf+kkk and it didnt work so anytips?
Posted by drews03 on June 20, 2009 at 10:54 a.m. #547
damn! got whooped by a skilled dhalsim player in the arcade @ the mall.
any tips on how to win fights with this super poke char ?
comments:
- he can teleport so fast and attack while you're blocking in his projectile. (how to defend this?)
- can utilize his ultra/super for decent cheese damage.
Posted by drews03 on June 20, 2009 at 10:54 a.m. #548
damn! got whooped by a skilled dhalsim player in the arcade @ the mall.
any tips on how to win fights with this super poke char ?
comments:
- he can teleport so fast and attack while you're blocking in his projectile. (how to defend this?)
- can utilize his ultra/super for decent cheese damage.
Posted by lareka on June 20, 2009 at 2:15 p.m. #549
@tom
for dash then ultra you should do: Charge DB. F F , D,DB,B,UB + KKK
For fAcd then ultra u put MK MP before F F i guess.
Posted by SUTTERKANE on June 21, 2009 at 4:46 p.m. #550
DO ANYONE HAVE A CLUE OR AN IDEA WHEN CAPCOM IS GOING TO UPDATE SF4? GUILE NEEDS A 6 ON POWER AND SPEED! THEY NEED TO CHANGE THE MOTION OF THE ULTRA AND SUPER TO CHARGE BACK 2SECONDS AND THEN F,B,F.THAT WOULD HELP ALOT! I LOSE 2 MANY G2 FINALS DUE TO THE MOTION SOMETIMES!
Posted by SUTTERKANE on June 21, 2009 at 4:54 p.m. #551
HOW MANY POINTS DO YOU NEED 2 HAVE 2 UPGRADE 2 B-RANK AND A-RANK? AN HOW MANY RANKS THERE IS?(MY POINTS IS 6444)
Posted by TOM on June 21, 2009 at 8:51 p.m. #552
the start up time of his ultra is huge. ken can block even whiffing on a Hard DP!!
Posted by lareka on June 22, 2009 at 6:46 a.m. #553
@ljay103
good, competitive games ljay. I lost both games narrowly by doing mistakes at the end. Hope to play again soon.
Posted by ljay103 on June 22, 2009 at 7:37 a.m. #554
@lareka and everyone else i played this weekend
all great and challenging matches i just wanted to apologize for the times where Guile was not in motion, during the match, my son is crying so i have to tend to him. but thank you for not destroying me in the process. thanks!
Posted by tom on June 22, 2009 at 9:52 a.m. #555
dont let your son play sf4. interdose him to sf2 or 3 :)
Posted by ljay103 on June 22, 2009 at 12:36 p.m. #556
@ tom
haha he's 7 weeks old...he usually watches me play. he'll usually start crying on a missed ULTRA or if i lose. he gets upset if i win without an ultra or super. i guess he likes the flashy background. its way too funny, cause he'll cry if the sonic boom doesnt hit the guy. funny little guy....
Posted by Lareka on June 22, 2009 at 1:12 p.m. #557
Hehehe
Posted by JerseyFame on June 22, 2009 at 2:06 p.m. #558
Ok Guys....this has to be said.
"I want to personally retract all of mys tatements claiming Guile needs a buff."
I am man enough to say that because my research has lead me in so many directions and mys kills have increased so greatly from knowing ALL the matchups and the potential of each character, that my Guile has leaped in ability.
I think we were just frustrated because we are in situations we have never faced before. That is because we are playing a NEW game. Guile is very gifted and we need to upgrade our game to match hios potential...
Watch this video and lets change this forum to conversations about block strings and combo startups...no more bitching about Guiles difficulty level...if they wanna make Guile hard as f*ck to use...then we r gonna step our game up...
gentlemen...please watch this match.
http://www.youtube.com/watch?v=AFiIVJ...
Posted by ljay103 on June 22, 2009 at 3:02 p.m. #559
THIS GUY IS INSANE!!!! I THINK I JUST CAME IN MY PANTS!!! GEEZ!!! WHAT A SUPERIOR WAY TO DESTORY RYU! OH MAN, IM BOOKMARKING THIS VIDEO. CAN THAT GUY PLAY OR WHAT?! lol, give me about a week or 50 and i'll start playing like this dude! G1 WELL DESERVED!
Posted by jleadership on June 22, 2009 at 4:10 p.m. #560
You can dash out of a crouching round house also. Thats a great combo starter.
fadc out of a flsh kick is good in clinch situations were you just want sike your opponent out, get him to whiff, and smack him with an ultra.
About that vid: I never thought about following my target combo with a fierce then a sonic.
Houstin we have a problem, sombody is getting ready to move uyp the tier list...
Posted by SUTTERKANE on June 22, 2009 at 4:31 p.m. #561
QUESTION-IS THERE A SUCH THING AS PLAYERS SLOWING DOWN THE GAME AFTER THEY LOSE A ROUND? THE REASON I ASK IS-TODAY, WHEN I WAS PLAYING A COUPLE OF SAGATS AND RYU PLAYERS-AFTER I WON THE 1ST ROUND THE GAME SUDDENLY STARTED SLOWING DOWN!SO I WOULD LIKE TO KNOW-IF THIS IS POSSIBLE?
Posted by JerseyFame on June 22, 2009 at 5:21 p.m. #562
@ jleadership
I was always at a loss of what to do after target combo as well..I always kind of backed of to start my volley all over again...but I should have kept the pressure on.
Also you may want to double up your standing fierce punches...the block stun keeps your opponent from instantly retaliating allowing you to throw another standing fierce which connects often for me.
This is not to be confused with the backnuckle...be careful and dont press forward ot get punished!
Posted by Madness on June 22, 2009 at 5:23 p.m. #563
What was the result of it slowing down? Did you still win or were their jumpins magically more effective?
Posted by SFIV fan on June 22, 2009 at 11:48 p.m. #564
if you have a ps3 you can push the PS button, it often makes lag and maybe even drops. I figured it out during player matches and never pushed during ranked or champion fight , it sucks that ones unsportsmanlike ( is even a real word?) can spoil the experience for anybody and definitely needs to be adressed in the update.
Posted by lareka on June 23, 2009 at 1:35 a.m. #565
@jerseyfame
This guy is one of the best guile's i've ever seen. Oh man.
B HP > dash cancel
i'll try that.
Posted by herro! on June 23, 2009 at 2:25 a.m. #566
Hello!
I've been maining guile for a little while now, but I could never link the fierce punch into EX Flash at all. Could anyone explain this to a newbie Guile player?
Thanks in advance.
Posted by JerseyFame on June 23, 2009 at 10:53 a.m. #567
To cancel crounching Fierce into flash kick I find that you need an arcade stick.
The input timing is so strict it seems impossible to do on a xbox controller.
Just charge down and slide your finger from fierce down to roundhouse kick while swinging the joystick up and the link should occur. Its very damaging for a two hit and you get buku style points for landing it.
although, crouching medium punch into flash kick is a more reliable link and can easily be done on an xbox controller...
I was unable to link crouching fierce to flash kick until i got my arcade stick. Now its reliable.
mainly i suggest you practice the "home run" combo
jump in (fierce kick), standing fierce (charge back), sonic boom, standing fierce (while pressing forward at a distance or back when close)]
That combo is mean.
Posted by lareka on June 23, 2009 at 12:43 p.m. #568
I just discovered another way to land ultra or super. We- guile players- use crouching HP to overhead attacks from opponents. I charge down DB and do D HP when opponent jumps in then, while he is in air, i go for my ultra. I did it many times in training , i don`t know if it will work in a competitive game. The timing is crucial, you gotta initiate ur ultra while the opponent is in air after our C HP
Posted by ljay103 on June 23, 2009 at 1:47 p.m. #569
after stunning an opponent i do a full FOCUS ATTACK then DASH DASH D/B+MP x U/F+LK , D/B U/F+LK
NOW WHEN I DO IT, RIGHT AFTER THE MP HITS, THE OPPONENT JUMPS BACK! WTF IS THAT?! I USED TO DO THAT I SWEAR, IM NOT CRAZY.
maybe that happened after the SFIV update after the ruined Fei Longs Infinite. DAMMIT! its really not a big deal i can still FLASH to DOUBLE FLASH, but the D+MP really made it sweet!
Posted by SUTTERKANE on June 23, 2009 at 2:01 p.m. #570
THANKS FOR THE REPLY! I LOST A FEW AND WON INSPITE OF THE SLOWDOWN.BY THE WAY,IS DHALSIM STANDING KNEE INVINCEBLE? PLEASE MIND THE SPELLING. I MADE IT TO THE G2 FINALS TODAY AND LOST TO THIS PLAYER PLAYING WITH DHALSIM. NO MATTER HOW WELL TIMED MY JUMPING F.KICK OR F.PUNCH WAS THE KNEE JUST REPEL ME!
Posted by Madness on June 24, 2009 at 8:29 a.m. #571
Not invincible just a reliable anti-air, sometimes an empty jumpin works against those i find as it gives you more time to block and counter without getting hit, depending on distance ofcourse
That one guy is really fun to watch, though even he lost to a basic ryu with lag on his side
Posted by JerseyFame on June 24, 2009 at 9:46 a.m. #572
I set up a list of Goals for Guile in the next few weeks...
these are like achievements I want to accomplish...lol
"lightning flashes"
Land a dash into ultra
"Double Up"
Land two crouching fierce punch cancels into flash kick in one fight
"Dirty Dog"
Cancel a flash kick and dash into a throw for the win
Lol I'm gonna get all these in one championship series!!! haha stay tuned!
Posted by SUTTERKANE on June 24, 2009 at 11:36 a.m. #573
THANKS! ONCE AGAIN FOR THE REPLY! JUST GOOD OLD FASHION FAKEOUTS!!!
Posted by lareka on June 25, 2009 at 3:30 a.m. #574
i got my hori fighting stick 3 today. Damn, i didn't think it would be that hard to adapt to it. I have to check input on training mode to figure it out. I couldn't execute guile's ultra after 30 tries...
It seems i have more than a week to adapt to it.
Posted by JerseyFame on June 25, 2009 at 9:55 a.m. #575
@lareka
there is an alternate motion you can do to execute the super with the Fight Stick...
Its a reverse tiger knee motion.
Here is a video...
http://www.youtube.com/watch?v=7m3wc-...
Posted by jerseyfame on June 25, 2009 at 12:19 p.m. #576
This would help a lot . Thanks mate
2 guys kicked my a*ss so bad in my first 2 games with stick. I switched back to pad. I`ll try to adapt to stick with my second account.
It`s really hard to adapt to.
Posted by lareka on June 25, 2009 at 2:46 p.m. #577
sorry the post up there is my post . Lol, i did not notice i wrote jerseyfame until now.
Damn it`s so hard to get used to that damn stick. I don`t know if i should try to mod the stick by putting and octagonal gate. I remember playing SF 2 arcade with octagonal sticks in my childhood.
It looks like it will take hell of a time for me to adapt this thing.
Posted by JerseyFame on June 25, 2009 at 3:51 p.m. #578
Yeah I modded my controller to have an octagonal gate here is why...Sometimes during the fury of the match the arcade stick will change position in your lap or the table you are resting it on. The square gate becomes a hindrance in that case because you can accidentally get caught in the corners, and this when you want to walk backwards you will instead crouch or if you want to crouch you will accidentally walk backwards...its very annoying and can cost you matches.
The octagonal gate allows you to "feel" the difference between back and down +back this charging sonic booms and changing directions quickly can be safely done without worry of getting caught in the corner of the square gate.
It will make the fightstick feel was more "familiar" than it does stock.
Posted by lareka on June 26, 2009 at 1:34 a.m. #579
It costed me matches mate. I accidentally jumped forward when trying to make forward + punch for sonic boom so many times.
Octo gate seems better for me as i always need to feel comfortable by easily making back , down back. Is it hard to mod it ? I saw a post in shoryuken forum that explains how to mod the stick. I never have done it before and i'm not good at those kinds of things. I'm worried about fcking the stick up by trying to mod it and it would become completely useless. LoL
Posted by tom on June 26, 2009 at 5:40 a.m. #580
i became much better with the stick! my moves comes out more often now exspecaily the ultra. focus attack into ultra is nice. and i Never able to pull it off on my analog stick just because my thumb is not fast enough.
for balrog i became god!! head butt into ultra is 100% but juggle for max damage is kinda tricky. i dont know but i love it.
oh yea fadc is sweet!!! so much easilyer now,
Posted by lareka on June 26, 2009 at 6:25 a.m. #581
i hope i can get used to it like you tom.
I can execute % 90 of guile's move with the pad accurately. I can not make flash kick cancel into super with d-pad and % 20 of the times when fail when i try to do his ultra thus i can not punish my opponent in some situations. It was my 1st day with the stick, and it didn't go very well. I feel better in executing ultra with stick but i play with % 20 capacity when i play with stick. Practice awaits me...
Posted by JerseyFame on June 26, 2009 at 11:07 a.m. #582
I'm still tryin to wrap my head around focus attack --> cr.medium punch xx Flash kick
I don't get how that's done...doesn't the dash nullify your charge and thus make the flash kick impossible?
Posted by tom on June 26, 2009 at 1:34 p.m. #583
@jerseyfame
yea i dont know how they able to dash forward and ultra
but if you just focus attack and make them crumple you should able to land the ultra quite easy.
i practice and practice the dash forward then ultra and the focus attack absorbed one fireball dash forward and do ultra in training mode and cant seem to do it. i might be to slow or there MUST be a trick to it.
@lareka
the flash kick cancel into super is now SUPER easy with stick. that move for sure is easiler on a stick :)
Posted by tom on June 26, 2009 at 1:38 p.m. #584
oops nvm i read that wrong. yea focus attack then dash in cr.Mp cancel to flash kick i havent tried. i always just crumple them with FA then flash kick if i dont have super/ultra
Posted by ljay103 on June 26, 2009 at 2:43 p.m. #585
@Lareka
my favorite move - FLASH TO DOUBLE FLASH
CHARGE D/B, U+K, D/B, U/F+K
either that, or you can rotate the d-pad in a 360 motion during the flash kick
http://www.youtube.com/watch?v=FcrLGc...
Posted by lareka on June 26, 2009 at 2:57 p.m. #586
i do the move with that buttons , yeah. But i can`t do it with d-pad. I am using blanka at the moment and i play it pretty good with stick. Once i master the stick with blanka i`ll return to my beloved guile.
Posted by SephirothClone on June 26, 2009 at 3:39 p.m. #587
Of course you guys have already known about the dash to ultra, which I can pull off, yet timing is strict. The other scary method to players is walking forward then ultra. Charge D/B, forward for a second no more, then do the 360 move around KKK. Its a quick motion to see guile take a step forward then super or ultra. Scary stuff for opponents. You guys probably already know that though.
Posted by Madness on June 26, 2009 at 7:59 p.m. #588
Ahh,had a ryu swearing his head off at me today over the microphone, that's honestly what makes this game great.
"$^%^%^$&^&$& every guile player is a &^&$($* why don't you come to me!!?!??! you all turtle ^$(*$&&$ you *&^^#)$)!!!"
Guile can scarcely even turtle in this game, don't know how he doesn't know that by now, and he's the one who suddenly decided to throw nothing but fireballs in the last round, probably hoping i'd jump in.
Hopefully everyone here makes a ryu or ken swear their heads off often, it's like music
Posted by Jerseyfame on June 27, 2009 at 8:49 a.m. #589
Any body wanna explain the timing of focus attack into cr.medium punch XX flash kick?
Every time i dash forward after the focus attack i cant get the flash kick to follow the medium punch.
Posted by SUTTERKANE on June 28, 2009 at 6:28 a.m. #590
IM JUST CURIOUS. WHAT RANKING ARE YOU'LL ON? THIS IS TO ALL GUILE PLAYERS! IM ON G2 8623GP ON PS3
Posted by lareka on June 28, 2009 at 7:33 a.m. #591
I'M on ps3 psn tag- lareka- 4256 or sth like that G2D.
Nowadays i play with my other account in g3 to adapt to stick
Posted by SUTTERKANE on June 28, 2009 at 12:17 p.m. #592
I NEVER WAS GOOD WITH THE ARCADE STICK! GOOD LUCK TO YOUR TRAINING TO PERFECT YOUR SKILLS WITH IT! I PREFER A REMOTE ANY DAY!
Posted by Deepsix on June 28, 2009 at 3:17 p.m. #593
The way people complain when they lose because of Guile's anti-airs is disturbing.
"Omg use something other than flashkick!"
Yea, because using sonic boom to break armor is a good idea. Makes me wonder how bad people will whine is he's de-nerfed, really bothers me.
Posted by DStroyer4 on June 28, 2009 at 3:37 p.m. #594
@Jerseyfame
As I understand it, the charge preceded by a dash is only held for the Super motion. In other words, it is probably not possible. You'll see in some videos the FADC >> Flip Kick >> cr.strong xx FK. Problem is, it's a link and therefore, very unreliable. I suggest you use two jabs after the FA, that gives you enough time to charge the FK. Plus, there are no links involved.
Posted by tom on June 28, 2009 at 7:25 p.m. #595
1)Okay i am able to pull off focus attack cancel dash farward then ultra.
with the first move I dont know why but i would say 50% of the time when i want to dash forward it instead take a step back and ultra wont preform.
2) with only just a simple dash forward then ultra
WITH this one the animation wont do the full dash. its like fake step or like guile is standing up and go back down before he does his ultra.
i tried both way dash then ultra *which works but no FULL animation of dash. And dash wait for the animation to dash then ultra. <<<< this one wont work for me.
any suggestion?
Posted by Jerseyfame on June 28, 2009 at 7:25 p.m. #596
@Dstroyer4
it doesnt really seem possible, but Ive seen it done so many times...there has to be a way. thats the ultimate punisher...it hurts and causes a knockdown which gives you advantage...instantly.
Posted by ljay103 on June 30, 2009 at 12:49 p.m. #597
@JERSEYFAME #591
dude i have the same problem now. BEFORE the update, i was able to stun an opponent, LVL3/FA, D+MP, U+LK, DOUBLE FLASH. NOW after the D+MP, the bastard does a small backflip into standing position, making it impossible to link the LK Flash Kick. I think it was cause of the update. But believe me, it was possible. If you are asking about timing, the second that Guile makes contact, U+LK.
Posted by SUTTERKANE on July 2, 2009 at 11:13 a.m. #598
WHATS UP WITH RUFUS? HES 400 TO 500LBS AND SO FREAKING FAST! GUILE FIGHTING HIM IS HARD TO BOOT. HIS DIVE KICK IS RIDICULOS AND HARD TO STOP; UNLESS YOU BLOCK AND GET THROWN! CROUCHING JAB IS USELESS. FLASH KICK MIGHT TRADE HITS OR GET KNOCK OFF COMPLETELY. HIS SPECIAL MOVES HAVE MANY FRAMES OF INVINCABILTY AND EVEN GEOM HAD TO FIGHT WITH GEN TO DEFEAT THE GUY IN HIS VIDEO. WHEN WILL THE GAME BE BALANCE?! HE SO BIG AND GUILE IS SMALL AND SLOWER THAN HIM. WHY! IM PROBALY FRUSTRATED BCAUSE I DONT FIGHT TOO MANY RUFUS UNLIKE OTHER CHARACTERS IN THE GAME. I HAVE NO REAL PATTERN ON HIM,UNLIKE OTHERS IN THE GAME! PLEASE TYPE ANY REAL WEAKNESSES! THE ONLY WEAKNESS I SEEN - IS TO KEEP AWAY FROM HIM WITH S.BOOMS AND PICK YOUR SHOTS! IM THE AGGRESSIVE TYPE WITH GUILE! PLEASE FORGIVE ME FOR HOW LONG THIS IS!!!!
Posted by ljay103 on July 2, 2009 at 1:23 p.m. #599
@sutterkane
makes sense...that's the best way, zone with sonic booms, keep a flash kick charged, know when to poke, try to airthrow that fat $H!T during a dive kick.
Posted by tom on July 2, 2009 at 4:21 p.m. #600
ummm Rufus weakness IS BLANKA try it.
Posted by Madness on July 3, 2009 at 9:27 a.m. #601
Go to practice and experiment with moves that can consistantly counter the dive kick, and get the timing down. I'd do it myself but won't actually own the game till the seventh.
There HAS to be some way to counter it consistantly and reliably, and i'm guessing that once you take that out of his arsenal you'll get much closer to being comfortable playing against him
Posted by Jerseyfame on July 4, 2009 at 7:37 a.m. #602
@sutterkane
use back knuckle...that keeps him in check upon approach. If he starts leap spamming and dive kicking you can air throw or STANDING jab....not crouching. You are going to need to be able to develop good blocking skills as he attacks often and his patterns are in the twenties...meaning he has all types of ways to follow his dive kick so i sugest back dashin and/or trading with him using the standing jab.
you can be aggressive with rufus until he gains an EX bar...then he can EX messiah kick. Thats unstoppable by normal means and can even stuff your super move...so like ljay said...pick your shots...dont get frustrated...you are using the most technically sound character in the game with Guile...but you have to be responsible for perfecting him.
Posted by DSP on July 4, 2009 at 4:51 p.m. #603
You bunch of scrubs, keep backing away firing your sonic booms while i bring the pain with Blanka.
turtles...the lot of you, go back to viva pinata!
Posted by Madness on July 5, 2009 at 1:41 p.m. #604
Hey DSP, you play a mean Dan, he should be your main
Posted by Lareka on July 6, 2009 at 3:47 a.m. #605
DSP
You are coming here and blaming guile players who have only 2 special moves. Only 2 , damn it ! And we still kick ur as*ses even though Guile became weaker in this series. Because we are players. Not cheap as* fighters. You can not win with guile if you don't play it well. I saw many standart, bad players who got ranked up thanks to capcom.
Posted by lareka on July 6, 2009 at 3:49 a.m. #606
But it's not the case with guile. You gotta play well to win with him. Or your opponent should play bad for you to win.
Posted by JerseyFame on July 6, 2009 at 11:25 a.m. #607
@Lareka
dont respond to him...for the most part Guile cant win at a high level unless he is aggressive...DSP has no idea what it meants to main Guile...lets focus on making ourselves better and less on avoiding his baseball slide spam with Blanka...lol...you know he does it.
Also i just ranked up to G2-B with Guile...you guys have to cancel your normals here and there...the more you do in a round the better you are playing...
Dont give up on Guile! Keep getting better!
Posted by lareka on July 6, 2009 at 2:20 p.m. #608
thanks mate
i would never give up on him !
We`re bound in souls. I am now g2 c with 5400 points. Coincidently another blanka told me i suck after i raped him in the final. I told him he sucks more because he lost , lol. I can`t understand people.
If you lost, GET LOST ! Don`t open your mouth...
Posted by B0BBYD1G1 on July 6, 2009 at 2:25 p.m. #609
lmfao at some of the strategies. "I start off with a backfist against gief, what is he going to do?"
Posted by MikeyZeroG on July 6, 2009 at 5:52 p.m. #610
@B0BBYD1G1
Maybe starting off with a backfist against gief is laughable, but this works literally 95% every time: Start your first round off against Dhalsim with an immediate FK. All Dhalsim players -- even high level ones -- throw out a limb at the start of the round. It makes you look psychic.
Notice that they don't do it the following rounds.
Posted by jerseyfame on July 6, 2009 at 8:54 p.m. #611
@B0BBYD1G1
have you ever even tried it?
Stuffs banishing flat and standing fierce kick from Zangief...unless you start rounds with spinning lariat...and ID LOVE IT IF YOU DID!
Seems like you arent doing you research...its a tendency stopper. Not a gameplan.
MikeZeroG explained it pretty well.
Posted by SUTTERKANE on July 6, 2009 at 10:41 p.m. #612
I TRULY RESPECT YOU'LL- FOR STICKING IT OUT WITH GUILE IN HIS REGULAR SAYIAN FORM! MANY GUILE FIGHTERS HAVE TURNED TO ANOTHER CHARACTER BECAUSE THEY KNOW GUILE IS WAY WEAKER IN THIS GAME! YESTERDAY, I GOT TO G2 RANK-A AGAINST A BLANKA PLAYER! HE WITH RESPECT SAID;GREAT GAME CONGRATS! I PLAY EVERY OTHER DAY! HOPEFULLY, I MAY FIGHT YOULL IN A ROUND ON G2! KEEP UP THE GOOD WORK!!!!!!!!!!!!!!!!!
Posted by Madness on July 7, 2009 at 9:14 a.m. #613
Most of the strategies are pretty good, more advanced than the strategies i've seen anywhere else, but they need to be since Guile is the thinking mans character, aside from dhalsim who requires thinking but can play pretty much the same way against anyone.
Although i don't like to start the rounds with random moves, the dhalsim one seems like it could work more than the others.
Posted by Madness on July 7, 2009 at 4:58 p.m. #614
Ok, seeing that vid on the fron page made me want to post a ryu or ken matchup strategy in my experience, through playing and observation.
Ryu essentially seems to be a 2 trick pony. Either he's trying to bait you into giving away damage by jumping in at the wrong time, or he's jumping in himself trying to cross you up or hoping he gets lucky enough so your anti-airs don't work.
I start off the round analyzing what he will do as usual. If he jumps in, make SURE you activate crouching fierce early as some of these guys seem to abuse lag to win. It'll knock him out of the air and you can score a lp sonic boom afterwards. Once hit with that, some ryus again try to jump in hoping to get lucky because of sonic booms recovery time. Luck is inconsistant, so sometimes it actually works depending on the connection, but if lag isn't on his side then you rinse and repeat.
If you'd rather not chance it, you might be able to airthrow,rolling sobat forwards, or simply block and get ready to tech a throw because he will be frustrated and desperate for damage. If he starts the round with hurricane kick, either FK or crouching fierce will do, easy. If he starts with hadoken, create fullscreen distance and continue to read him. Challenge his fireballs, but don't get into a war, you want to jump one and then at midscreen you're going to need to be far more cautious about jumping in, and a rolling sobat hits clean over his popular crouching mk, which gets you into "boxing range" which is a good thing with Guile.
Sometimes the ryu misjudges your reflexes and tosses a hadoken within punishment range, possibly to push you back so you are set up for either of his 2 strategies. Learn to read the startup of the hadoken so you score a jumpin combo and punish them for this mistake.
Ryu's seem to like to sit outside of poke range and wait for a crossup opportunity. once they jump you can use a rolling sobat forward, and you'll land before they do so you can use a crouching jab combo to score some damage, or you can slightly move back and crouch fierce to prevent this also, or airthrow them if they are really predictable(such as in the corner).
The main thing against Ryu is to be patient and calm enough to judge which one of his 2 tricks he's trying to set up, and put your mind in the mode to counter it ahead of time since they can rely on lag or nerfed anti-airs.
Remember, they NEED these things to work in order to beat you, so don't get impatient or overconfident and throw the match away, force them to make the mistakes and take advantage of lp sonic booms superior recovery time. Ryus who are constantly anti-air'd lose focus quickly and get angry.
Ken is the same way with crossups, alot of ken players seem to rely on your being too offensive so that they can take advantage of the dragonpunch or ultra. Punish focus attack canceled srk's with flashkick, learn to see kara throws coming and a good idea if you throw often yourself within that range
Posted by Joel N. aka JerseyFame on July 7, 2009 at 9:58 p.m. #615
You guys need to rethink your advice. Your telling people to play like robots.
You have to recognize and adapt to what your opponent is doing...not what Ryu (for instance) is doing. Ryu is the character but its the HUMAN controlling him that you are up against.
The strategies I suggest in my Guide are ways to beat the HUMANS behind the characters you are facing. Humans are slave to tendency...for example Back Knuckle to start a round versus Zangief is a great tendency stopper. Faking sonic booms by throwing random standing fierce punches cause Blanka players to go to their tendency, which is baseball slide...you are free to counter their misstep not because random punches beat Blanka, instead they exploit the TENDENCY of most Blanka players.
Those who have trouble absorbing my sometimes outlandish suggestions are probably tendency players themselves. Creativity is a major part of playing Guile correctly. You have to avoid being predictable, so that the human opponents you face cannot find and exploit YOUR tendencies. This will lead to all kinds of openings that never seemed to be there before.
I believe grasping this concept early is responsible for my tournament and casual success with Guile.
This forum would be more on par with the shoryuken.com Guile forums if we posted more combo instructions and reference videos. We also need to ignore the randoms who interrupt our discussions with contrary comments that have no value in bolstering your Guile play.
-Joel
Posted by Madness on July 8, 2009 at 1:37 a.m. #616
"Humans are slave to tendency"
Maybe that's why strategies in this area are based on what a human usually does and is capable of doing with that character, thanx.
Posted by Artemis on July 8, 2009 at 11:30 a.m. #617
@JerseyFame
Thats where High level play comes in. You will notice the most talented players have a huge bag of tricks and don't just repeat the same common tactics that you expect. Thats why some Ryu's will be 3500gp and then others are 35000gp.
The higher guys have developed a more complex "game" than the lower guys who are still learning. So retaliating with "textbook" moves may get you destroyed against and opponent who isnt going to operate like you usually expect.
I like your Guide, its full of good ideas. And Backknuckle versus Zangief is pretty safe, lol. I tried it two rounds in a row and he pretty much couldnt do anything about it. Thats funny.
So I find your advice on being creative very important. That will boost people to an even higher level of play instead of making them redundant and "slave to tendency".
I have read some of the strats on earlier posts and I do see a leaning towards advice for people.
Posted by Artemis on July 8, 2009 at 11:33 a.m. #618
to be very "robotic" with their counters to certain attacks, so what do you think about you Guide now since its been posted for a while. Do you think you need to update it?
Posted by Truguile on July 8, 2009 at 11:38 a.m. #619
Im back bitches!
@jerseyfame
Yo jersey I see these fags r still playa hating on you...but I know you still killin em out there, I saw your replay and you trashed that Zangief with a perfect in round two!! And YOU DID BACK KNUCKLE TO START BOTH ROUNDS!!! hahaaha
Street Fighter is so sick letting you watch replays of people now online. We need to have a match, also I like the way you used back knuckle and air throw to pretty much take away all that Zangiefs options...dope ass replay, congrats on the G2-B status, I know you hardly get to play cus Im on all day and I only see you online like once or twice a week!
Posted by B0BBYD1G1 on July 8, 2009 at 2:04 p.m. #620
@jerseyfame
sticking that out will generally get you SPD'd against a good gief who's fast.
add me tonight and I'll look for you, we'll play
Posted by JerseyFame on July 8, 2009 at 6:16 p.m. #621
@B0BBYD1G1
You dont respect frame data.
You talk as if you can see and counter a well placed spinning Back Knuckle if you're 'fast'...
I dont believe you can "see" a move that has 5 frames of startup coming and counter especially when the game runs at 60 frames a second.
SPD's have 2 frames of startup...there is no "seeing" it. So it wouldnt matter if I was fast, if the move starts I am victim unless I was anticipating it and ALREADY avoiding it.
so, you validify my point...
its the unexpected that creates openings. So I stand by my opening move against Zangief, it works because people dont expect it. They are preparing for a Sonic boom or jump in, since those opening moves are the natural TENDENCY of a Guile player.
this discussion will undoubtably make Zangief players more aware of my opening move...but teaching a valuable lesson in gameplay development was worth the effort.
p.s.
I dont get to play street fighter as avidly as I would like, its more of a privilege as my schedule is hectic. If you happen to see me online send a request I will accept.
Posted by Madness on July 8, 2009 at 6:44 p.m. #622
Random pokes are what causes the so-called "magic" to happen where you get spd'd from across the screen, not exactly cheating.
Posted by artemis on July 9, 2009 at 8:30 a.m. #623
@jerseyfame
You didnt answer my question. Do you believe your guide needs an update?
Posted by drews03 on July 9, 2009 at 11:18 a.m. #624
hi fellow guile players,
how do we get the alternate costumes for guile ? eg: charlie's suit like what's GEOM is currently using ? do we need to pay for this ? please advise, thanks!
Posted by B0BBYD1G1 on July 9, 2009 at 12:40 p.m. #625
@jerseyfame
i dont believe in frame data? why because zangief's command throw is a 1 frame startup and he needs to have your hitbox available to throw you. By throwing your arm out there with an early poke you're asking to be thrown and you're counting on him start advancing at the beginning of the match. Im glad it works for you, im saying in higher level play, you will get punished for it.
also, validify? thats not even a word.
I play with several very high level players offline and Im a g1 guile, so Im talking from experience with what I've experienced.
the fact remains, that any players get command grabbed by gief with random pokes, no matter who they play. If you believe frame data proves they can't retaliate you're wrong, because its about the hitbox extension as well.
http://forums.shoryuken.com/showthrea...
Posted by B0BBYD1G1 on July 9, 2009 at 2:04 p.m. #626
also, you'll soon see that things like...
""Dirty Dog"
Cancel a flash kick and dash into a throw for the win"
dont work in high level offline play, I know this because playing on XBL you start to use these things. They're lag tactics, but dont apply in the real game. I got punished severely for using this in offline play.
I played a very good guile last night whom I tried this trick on a few times and got punished with a flash kick or had my throw tech'd.
Posted by JerseyFame on July 9, 2009 at 4:19 p.m. #627
You must have gone over and read the shoryuken forum because youre regurgitating oppinions they have already stated, such as canceling normals doesnt work in offline play. Nooone said cancelling a flash kick guarantees you a throw, those of us that cancel normals and flash kicks do it because we want to...and we feel like we are pushing our game to an even higher level when we catch foes unaware with it, hence me calling it an achievement. "Dirty dog"...it is so dirty when you pull it off.
No reason to explain my intent anyway, you dont care about that. But calling a tactic laughable is laughable since no two people play the same in my world. So i chose to defend it.
now back to more important things...
Its not about "definites", its about creativity. Canceling flash kicks into throws is a great idea when youre opponent does not expect you to do it. Situations include...doing safe distance low flash kicks that they cant punish...when you do a flash kick in close and they block, they will be so eager to crush your mistake that the cancel will completely mind f*ck them. This wont work on everyone. But it MAY very well work and could save you. You could back dash or hold your focus to absorb their retaliation and punish as you please, you dont HAVE to go for the throw.
Cancelling is far more useful to non charge characters, but it does make your Guile even more confusing in the eyes of your opponent. You can open your playbook to cause confusion and fear in your opponent. The throw after cancelling is the beginning there is so much more available to you.
I dont care about ranks. As I dont think that matters when the system gives you points and does not subtract any for losses. Its meaningless to me...with enough time everyone can be 999,999gp...but I guess you need me to believe you are good, although I never accused you of being otherwise. Try not to take my comments so personal. I just dont like people shortchanging Guile and his options so I always try to inspire creativity with my ideas.
#2 SPD has 2 frames of startup not 1.
#3 You cannot "see" a back knuckle and then counter...fact
once youve seen it you are either being hit by it, or blocking it. Predicting it is another thing...good Zangiefs can predict your tendency and dial up a throw if they feel they are in back knuckle range. Of course I could just go to another option and be creative and punish their whiffed throw.
Thats what Im all about...options. When you guys "program" yourself to believing one playstyle is perfect...your tendencies will sooner or later get you beaten.
Posted by JerseyFame on July 9, 2009 at 4:26 p.m. #628
@Artemis
Since I published that Guide I have never played arcade past the second character, my player fight requests are overwhelming. Most people who call me out message me and say they want to test my game...
I have gotten alot better since writing it and have developed a more intricate battleplan based on my different opponents. My guide was never a player to player guide...its more of a Guide on how and when to use Guiles different moves. Thats eternal...rolling sobat is always gonna be a good "reflex" hadouken stopper for instance since it can stuff the startup of that particular move. Its up to the player to mix these moves up and use them to create wins. I dont think I need to update it, but Larry posted a great player to player Guide and he may want to add some new ideas since competition has changed and developed new tactics.
All in all I think his ideas as well as mine can sit for a while longer until an update occurs...which I doubt.
Thanks for reading bro.
Posted by Madness on July 9, 2009 at 4:26 p.m. #629
"If Zangief is sticking his baby toe out at you with that low kick...MOVE...or you will get SPD. Even though logically he is out of range and nowhere near close enough to land it, he can still glitch grab you for the slam because that poke gave him extra attack length (cheating)...i hate that, so be nimble."
Post 495. You know he's right, so why argue? Noone is "programming" themselves, and if that's what you consider matchup strategies to be then you're a hypocrite because you did the exact same thing.
Posted by JerseyFame on July 9, 2009 at 4:44 p.m. #630
@madness
Your my favorite person here because you actually read my posts. Undertsanding them is your weak point. But I still like you...
comment 495:
That was me being sarcastic about how the game can consider Zangief closer to you by him sticking out that poke and with out you doing anything you can be thrown that way. So I suggest you fight or flee, dont just sit there and block.
Its good advice, I even do it against the dummy in training with zangief and its pretty funny. I think its low medium kick or something.
I call it cheating because I call every glitch grab cheating...especially Kens kara throw. But all in all it isnt cheating if its in the game...its just something else for Major to deal with. Also Id like to ask?
What the hell are you even referring to with the hypocracy statement? I never said Bobby was programming anyone to do anything, I was and always was defending my opening move against Zangief as generally safe since they have to know its coming to counter it, and lets be honest most people dont, I opened a round against an Abel player with back knuckle and lo and behold he walked right into it...hahah
I guess I just have balls.
My comments are my ideas they arent directed towards you or Bobby for that matter who has refrained from namecalling and thats why I accepted his friend request.
So, if you want to be in the discussion just contribute...dont disect my statements, since I wasnt talking to you anyway for you to do so, instead add something of relevance yourself.
p.s. I was also being sarcastic about liking you, because I dont.
ok...feel free to flame away. =)
Posted by truGuile on July 9, 2009 at 4:57 p.m. #631
@madness
jersey never gace a matchup strategy...
telling someone to move because that low poke kick from the Russian can turn into a throw, is GAME advice...not a matchup strategy...you are an assh*le. You just like the sound of your voice.
Nobody dissed your bullsh*t advice for fighting ken n ryu...meanwhile everyone knows that sh*t already...jersey just trying to show you some new ideas you may never have tried and you just hating as you always do.
@BOBBYDIGITAL
High level dont mean sh*t...Daigo or Justin wong is just a man when the announcer says fight...its all about being unexpected cus then they cant figure you out...but chances are they will figure you out anyway lmao!
Posted by JerseyFame on July 9, 2009 at 5:04 p.m. #632
@drews03
You need to download the classic pack...you get costumes for fei long, blanka, Guile and someone else I just cant think now...actually for a cheaper overall price you can download the costume bundle and get everyones alternate costume.
You watch GEOM too? He's good although alot of people preach against cancelling normals like he does.
Posted by Madness on July 9, 2009 at 5:24 p.m. #633
I've watched you complain about how you couldn't counter crossups, how you wanted capcom to buff guile so he has a move for crossups, how kara throws are "cheap", how zangiefs spd range is "magic" or cheating, and i never said anything up till now.
You're constantly posting after whatever i say,misreading it and trying to bash it so that you feel better about yourself. You must have known you were "hating" when you made that post, which is why you chose to modify your name and you still won't admit to what you are doing.
Character matchups are usually stretgies for what x character can do against y characters tendencies(duh), so what's the point of acting as though they are "robotic" when you're the guy who starts off with a certain move regardless of who might be playing?
"When i play ken against zangief,i start off with shoryuken, what's he gonna do!?!" Riiight.
It's really obvious post 617 was directed at me,so take the advice i gave you in post 485.
Posted by Madness on July 9, 2009 at 5:36 p.m. #634
@tru
Uhh yea, he sorta kinda did give quite a few matchup strategies, good thing you know what you're talking about as usual. It's text and i can't hear my own voice, growup.
Jersey tried to diss it indirectly after his strategy was criticized, he just doesn't like to be open about it. If everyone knew that already i wonder why noone posted it instead of complaining about how badly guile sucks now. You don't know what "hating" is, neither does jersey, it's when you jealously bash something for no reason because it makes you jealous, so i wonder why you're talking to me.
Yea,high level was a big deal before someone outranked buddy, then all of a sudden it means nothing? A typical ryu strategy isn't going to work against Daigo because he doesn't need a careless jumpin to set up ryu's hurt, all he needs to do is hit you.
I've never, ever come across a ryu like that online, and chances against coming across that are pretty slim, so obviously there's a difference between the best in the world and some guy who picks up a joystick a couple of times a week. Who knew?
Posted by tom on July 9, 2009 at 9:34 p.m. #635
Hi madness i see that you still like to argue for the sake of agrueing. if i tell you a dime is worth more than a penny you would say "NOPE 11 cents is worth more" and argue from there.
ONE, you love to hear yourself talk, or two you LOVE JUST TO debate and try to win even though it make you a arst wipe.
oh yea you suck.
Posted by JerseyFame on July 9, 2009 at 11:11 p.m. #636
@madness
This is getting gay bro...i dont even read your posts. I stopped along time ago. I just skim the debates and convos and look for my buddies and what they are talkin about. I didnt even read your ken ryu strategy post. Larry's ideas said enough and they all pretty much discuss the same topics. I could care less what you posted. Why would I be jealous? EventHubs posted my strategy guide...how could your synopsis of a ken and ryu fight make me jealous?
You sound a little too involved for the age group Im trying to trade ideas with. I wont respond to any further comments from you, its really sad you think i would insult your ideas...I just want people to be open to starting a round against Zangief with a Back Knuckle because creativty is why we play...I never even thought of you once...i saw your comments as basically "side talk", I didnt even bother to read most of them.
You pretty much blurred the lines of a good tactic philosophy debate between me and BOBBYDIGiTAL
get a grip man, this is embarrassing.
@TOM and @TruGuile
Dont let him get you upset dudes...stay focused on the topic, only acknowledge when he says something relevant.
btw...I didnt think my opening move proposition was criticized, I thought it was challenged...and I defended my point guys. Tell this kid to grow a pair.
Posted by JerseyFame on July 9, 2009 at 11:15 p.m. #637
@Guile Players
I find that cancelling normals does "brain st*n" alot of people. You just cant use it often. It has to be something you hold in your back wallet, like a trump card. Maybe a corner pressure situation presents itself and the opportunity to cancel a pressure flash kick arises...your opponent would be at a great disadvantage and probably freeze up once you cancelled the move...long enough for them to get thrown.
Kinda like you force them to commit to blocking..and then take advantage of that commitment.
Posted by eitook on July 10, 2009 at 7:47 a.m. #638
man... i just love the buoyant spirited comments in this page
Posted by Madness on July 10, 2009 at 10:14 a.m. #639
You don't read my posts but coincidentally you post after them to criticize them...not all of us are 10 years old. There might be a reason you decided you needed to edit your name in that post and it's pretty hard to believe that was coincidence since you're always trying to twist my words.
EX:post 490 where you try and pretend i said to stuff tiger uppercut, when really i just pointed out that it can be stuffed because one of your fanboys likes to pretend guile is worse than he really is.
It's clear you got defensive when one of your strategies was laughed at. Don't lie so much because the evidence is there for anyone who wants to read it, a couple of kids swearing who don't know what's going on won't change that.
Don't hide behind the posts of children, or complain about how something is "cheap""magic" cheating" etc etc etc when you set yourself up for it to happen. Grow a pair.
Posted by truGuile on July 10, 2009 at 11 a.m. #640
@madness
That didnt even make sense...you're reaching. And we are sick of your bitching man...for real. The fact that you go back to comment 490 just shows us you have know life. And you still havent contributed sh*t that we didnt already know...
@Jersey
Yo I cant get the cancel of normals to work!
What punches or kicks can you cancel? I try to cancel back knuckle and nothing happens. I cancelled a low sweep and you cant do anything after, whats the purpose?
Posted by AWBLOTS on July 10, 2009 at 11:12 a.m. #641
@Madness
you seem to cry at jerseyfame a lot and it kinda is like a no life status when you are calling back a post that happen almost an entire month ago anyone concur
Posted by JerseyFame on July 10, 2009 at 11:40 a.m. #642
@tru
Stop instigating. Please bro.
Canceling isnt "automatic" there is no promise of a score after the cancel. Its more of a creativity thing. Like, you mix up your combos to the point where you arent even finishing them, your normal cancelling half way through them to create variety and confuse your opponent. This is very important when facing an opponent several times back to back like tourney play.
Watch Geom Modinside...people criticize his play style but honestly he is almost impossible to decipher. His videos are a testament. Watch his attacks closely and you will be able to see which normals can be cancelled.
Here is a video that looks like Geom is gonna lose...and then he gets creative. Watch all the intricate cancels.
http://www.youtube.com/watch?v=EDW0VA...
Posted by @artemis on July 10, 2009 at 1:47 p.m. #643
@jersey
thanks for the reply.
Cancelling normals is a waste of two stocks...I dont see it helping Guile as much as it would help Ryu or Sagat for that matter. Id rather keep my EX bars for sonic boom or flash kick.Although if I was able to pull off similar combos as the vid you posted i might consider cancelling normals.
Posted by Big fluffz on July 10, 2009 at 1:52 p.m. #644
Yo you guys that follow jersey around have no lifesman, everytime he says anything you guyz gotta sign on to jump on his nutz after anyone can see what he did
pleez, we're not all idiots here so if evidence is a bad thing that shows you're all liars maybee u need to finish school before you wrri about games yo.
Its sorta strange you guys always show up whenever he needs you still, just lurkin waitin to mouth of or somethin
Posted by lareka on July 10, 2009 at 4:14 p.m. #645
@eitook
eitook has great guile guys ! We played a few times against each other in championship mode. They were always close.
Posted by Madness on July 10, 2009 at 4:33 p.m. #646
Goodjob posting on a fake account tru, we're all at your level on understanding so no way we'll notice. Providing evidence that took less than a minute to dig up indicates no life? Ok, i guess that makes sense since you only post here nuthugging some guy you never met.
The post made perfect sense e-thug,and character guides contribute more than you coming here to kissup all the time.
Posted by SUTTERKANE on July 10, 2009 at 8:17 p.m. #647
DID THIS MESSAGE EVER SHOW UP-- MATCH DIDNT CONCLUDE PROPERLY AND AFTER THAT-- IT SEND YOU BACK TO THE 1ST ROUND OF THE CHAMPIONSHIP?!!!! IF YOULL KNOW WHY THAT HAPPENS I WOULD TRULY APPRECIATE IT A REPLY! IT TAKES ALL YOU POINTS UP TO THE FINAL AND ERASE IT AND MAKE YOU START ALL OVER FROM SCRATCH....
Posted by tom on July 10, 2009 at 11:29 p.m. #648
yea its call LIFE. "Sh$t happens" it happens to most of us but let me guess you playing on Ps3 like all of us that have that message here and there.
Posted by lareka on July 11, 2009 at 2:46 a.m. #649
It happens . Used to happen often in the past to me, nowadays not much. I am still not sure why they didn`t fix that problem. I mean Capcom...
Posted by Madness on July 11, 2009 at 2:16 p.m. #650
http://www.youtube.com/watch?v=RZKhWx...
That vid pisses me off because buddy pats himself on the back for it and just....doesn't even think for a second that he didn't deserve to win.
The lucky jumpins and lag tactics are exactly what i described
Posted by eitook on July 13, 2009 at 6:30 a.m. #651
@lareka
hey good to see you in here! do you post at the SRK guile forums? i enjoyed our matches on CP especially the bit where I ate an ultra for trying to rush you down.. lol
Posted by JerseyFame on July 13, 2009 at 9:46 a.m. #652
Next time you guys think about breaking your arcade stick or punting your xbox out of the window...just remember..
everyone loses....
http://www.youtube.com/watch?v=6sh-1o...
Posted by Madness on July 14, 2009 at 1:47 a.m. #653
Just want to hear some opinions, since according to some people Guile is the weakest in the game, so we should have a good perspective on what's broken and what isn't.
Who is overpowered to you?
Who is underpowered?
What would you do to balance the ENTIRE game?
Just curious
Posted by Madness on July 14, 2009 at 2:04 a.m. #654
Ok, saying seth is overpowered is a joke to me. You have to be hell on wheels as a player to be consistantly threatening to everyone with this guy, so how they can even nerf him anymore is beyond me. I don't understand how people play online but have difficulty beating the computer, if they are saying the computer is overpowered.
I wouldn't say sagat is overpowered, just a little bit "dummy friendly". I say, take down his damage abit, and lengthen the recovery and startup of low tiger shot by a few frames, and the recovery of tiger knee by a few frames, and he's fine.
Who's underpowered? Most people who aren't shotos got nerfs out of the blue. I'd be more than fine with guile if they improved his flashkick to the point where it was naturally a reliable anti-air, and made his combos ore reliable in the heat of battle, that's about it really, althought it's kinof hard to justify so many nerfs
I'd give cammy and rose overheads, de-nerf fei long, give vega the percentage of damage that sagat lost maybe, lessen startup time on his roll for one.
Make the motions of certain moves revery back to HD remix, sortof strange non-shotos should have to work harder. Rose can reflect fireballs easier so i can laugh at spammers calling her cheap. Cammy's spin knuckle could be fast enough to actually counter fireballs. Dhalsim can attack after regular teleport. Dan....maybe more combos? He's actually underrated imo..
Sakura have a better fireball
Posted by Oculus-Orbis on July 14, 2009 at 2:51 a.m. #655
I don't know if you guys know this, but it's a fact that Boss-Seth has higher stamina than Playable-Seth (and who knows, maybe other special attributes). It's not just the AI, he has a distinct advantage.
Playable Seth I don't find too bad. I mean, if they weakened him any more, the match would instantly end.
"Round one...FigK.O.!!!"
As for Sagat, I don't find he's OVERpowered, just very powerful.
Underpowered: ElFuerte, Fei Long, as well Vega could stand to have a useful roll.
If Dan had his rolling taunt, he would have power to rival Sagat.
And...
Guile needs more handcuffs.
Posted by lareka on July 14, 2009 at 5 a.m. #656
@madness
i personally don't believe guile is the weakest character in sf4 or one of the weakest. I just think a guile player have to play well to win the games. It is not the case with some characters. For example i lost to some sagats who were less skilled than me. His damage output is crazy imo. 2 HK 1 tiger uppercut = guile's ultra. But does that mean he is overpowered ? I don't know, he is just quite strong let's say. Also I get frustrated losing to Zangief players where i do much more but lose, whereas they do less and win thanks to Gief's high stamina and damage level. But i don't complain about it. It has to be like that. When i choose guile, i choose to force myself to improve, maximize my gameplay, force myself to win games that i'm in underdog position. Even though guile has less reliable flash kick and only sonic boom as special attack , i remember rounds that i won just by air throws and normal moves.
@oculus
I dont agree that El Fuerte, Fei Long and Vega are underpowered. Their hits do less damage probably but that doesn't mean they are weak.
Tiers are important surely but the player skill determines the victory in SF4 usually, not Always.
@eitook
No i don't post there mate, just here. Hope to see you again in CH games.
Posted by Jerseyfame on July 14, 2009 at 8:13 a.m. #657
@lareka
Exactly...when you pick Guile, you are choosing to use the most difficult to win with character in the game. No shortcuts, you have to straight up win the fight.
Thats fun at times...that sucks at times.
Sucks worse for the cocky high level opponents you beat. And that makes it all worth it.
Posted by omg on July 14, 2009 at 9:54 a.m. #658
I think guile players are the biggest whiners in SF4, that's all I ever hear from them.
Posted by JerseyFame on July 14, 2009 at 10:01 a.m. #659
I think you main Sagat and stand on the other side of the screen and throw tigers until your fingers bleed.
The fact that u r in our forum shows you get beat by Guile all day anyway and you're looking tips.
Posted by Truth on July 14, 2009 at 10:54 a.m. #660
Shotos are the biggest whiners in any streetfighter game. Anyone that's not a shoto needs a nerf to them, and capcom is forced to deliver because there are so many of them
Posted by Madness on July 14, 2009 at 1:40 p.m. #661
@lareka
Yea, that's definitely not my opinion, just some of the guys that show up at big tournies regularly.
With me, I find i can't think of a time i lost with Guile that i wasn't playing horribly,unless my opponent was clearly better than me.
If i know the matchup and play properly, i win and i don't feel as though i'm at a disadvantage because i picked Guile,ever. For months i've been looking for videos to prove that wrong so i can see other peoples experiences, but yea the guys who lose with Guile were playing horribly for whatever reason, be it lag or not knowing the matchup etc etc.
Yea, sagat is abit too dummy friendly right now. If you can do a fireball that seems to be atleast 70% of what you need to know. It's fine that they want newer people to play, just don't punish anyone who didn't go shoto.
Posted by Kasp3r on July 14, 2009 at 1:43 p.m. #662
personally there is no gimped or underpowered characters in sf4. theres just characters who you attack with, and others who must be played with anticipation and defence. Guile is a defensive character. you must watch the other player and play on his mistakes.
Guile is not weak and i very rarely loose.
Posted by SUTTERKANE on July 14, 2009 at 7:18 p.m. #663
I AGREE WITH LAREKA! IF I LOSE-ITS BECAUSE I PLAYED BAD OR MISS ALOT OF HITS I SHOULD OF GOT. MY OPINION ON BALANCING-I BROUGHT THE STRATEGY GUIDE AND THE STATS JUST DONT MAKE SENSE! ITS SIMPLE;IF 1 CHARACTER WEIGHS 190 AND SPEED IS 4 AND ANOTHER WEIGHS 187 AND SPEED 6 THATS A PROBLEM.AND IT WOULD BE NICE 2 CHOOSE WHAT SUPER AND ULTRA MOTIONS WE LIKE IN A GAME.I PREFER THE OLD OPENING GAMBIT MOTION FOR MY SUPER AND ULTRA!
Posted by SUTTERKANE on July 14, 2009 at 7:52 p.m. #664
? HOW MANY TIMES DO YOUR OPPONENT TRYS TO THROW YOU IN A MATCH? THE MOST I SEEN WAS 6 ATTEMPTS. THERE SHOULD BE A COST 2 PERFORM A THROW. 1 EX BAR{JUST MY OPINION}.
Posted by Jerseyfame on July 14, 2009 at 9:40 p.m. #665
Nah i disagree, throws are throws...you can throw as much as they do. You just need to think throw at the right time. An opponent who lacks an anti air should get tossed around the stage when they hop over your or dash in close. Against the guys with instant uppercuts and such, you have to have the reflex for the situational throw.
I didnt always "think throw" and I would get tossed often especially against guys like Bison. Bison players are very throw happy. The more you play the more your reflexes will tell you to "throw". Sooner or later you will start teching those throw attempts that used to catch you off gaurd, simply because you thought throw at the same time your opponent did because the situation called for a throw.
This is one of those things you cant practice, it just comes with experience. Once you develop the reflex those throws wont be suprising anymore.
Posted by tom on July 14, 2009 at 10:40 p.m. #666
street fighter 4 has died down.. Mafia war is the shi
itz now.
Posted by Madness on July 15, 2009 at 2:55 a.m. #667
If there was a cost to throw then rose and cammy would get screwed even worse, to the point they can't attack at all.
Throws can be annoying yea, so if you want to tech throws just go for one at every possible opportunity when bussy is in range, ESPECIALLY against desperate players.
Sagats really panic as soon as you're anywhere near them, expect them to throw because they love the cheese. Ryu players jump in and throw because they are desperate for damage,same with kens.
Obviously characters with no overhead need to throw you
Posted by SUTTERTKANE on July 15, 2009 at 3:10 a.m. #668
I UNDERSTAND YOULL POINT! SINCE THE GAME INST BALANCE ENOUGH.TRYING TO PREDICT A THROW CAN COST YOU A MATCH OR 2.PLUS,THANKS 4 THE INFO ON CAMMY AND ROSE! I DIDNT KNOW THEY DIDNT AN OVERHEAD ATTACK! I JUST ASSUME EVERYBODY HAD 1.I DONT FIGHT 2 MANY ROSES AND CAMMYS!
Posted by Madness on July 15, 2009 at 3:36 a.m. #669
I've never fought a rose myself, but like i said earlier it's in my best interest to know about other characters and how they work.
That way there's less chance of "omg wtf do i do?!?!" when someone picks them
Posted by lareka on July 15, 2009 at 4:16 a.m. #670
Thanks to Shoto players we don't see many Roses, Cammys or others. I will note it down sometime for how many matches consecutively i played against Ryu or Ken in ch. mode...
I have 6550 points in ch. mode and i only faced 3 Rose players yet. 4 Dans, not more than 12 Cammys, 15 C.vipers, 15 Sakuras, 10-12 Rufus players and not more than 15 Seth players in PS3.
Posted by lareka on July 15, 2009 at 4:18 a.m. #671
I wish we were able to see it in the stats. I believe % 75-80 of my opponents will be the sum of Sagat, Ryu, Ken, Akuma, Gouken against other 20 characters. How dramatic.
Posted by LOScarcity on July 15, 2009 at 10:03 a.m. #672
Hey i'm trying to learn guile.If anyone has 360 add me so that i can play another guile player and learn.
you all sound like you guys are elite guile players
Posted by LOScarcity on July 15, 2009 at 10:18 a.m. #673
ohh and do you guys have a tip for me..i can't seem to focus attack dash and do his air grab...
any tips???
Posted by B0BBYD1G1 on July 15, 2009 at 11:27 a.m. #674
If you focus attack and get a crumple, you want to neutral jump and make sure to hold back and hit air throw(lp + lk). Holding back and air throw is the backbreaker air throw which has more vertical range. The other air throw which actually throws has more horizontal range. Also, you need to time it correctly, and the timing is pretty late, basically on the descent, you need to do it when guile's feet are just about at your opponents head level if he was standing(keep in mind they're crumpling from the FA).
practice it in training and you'll get it. It looks great but I think its a waste of a free attack unless you're using it to throw them backwards into the corner.
Posted by Oculus-Orbis on July 15, 2009 at 11:34 a.m. #675
You have to do the backbreaker as the air grab(back+throw)
FADC(forward dash)
neutral jump(up)
back+throw before you hit the ground.
I can add you, but guile is not my main.
Don't get me wrong, I know how to use him, but I play a "world warrior" style guile(aggressive mix-up, focus on Dizzies, corner traps).
So, if you don't mind old-school tricks...
Posted by JerseyFame on July 15, 2009 at 12:47 p.m. #676
I like to follow a focus attack crumple with a three hit, possible four hit combo for the dizzy/stun value.
Combo is as follows.
FA >> dash >> back+Roundhouse (upside down kick) >> back+medium punch >> sonic boom or EX sonic Boom
You have the possibility to add a low sweep after the sonic boom if they are in range.
Its a very sleek cool looking combo that does decent damage and has good stun value.
You must remember to keep your charge from the upside down kick to the medium punch. You have to initiate the medium punch as Guile hits the floor from the upside down kick not before or it wont combo.
After 2 or three tries in training you will get the timing. Opponents usually give a "WTF?" reaction if you can follow it with the low sweep and then you can begin your crossup game.
Posted by JerseyFame on July 15, 2009 at 1:08 p.m. #677
here is a great example of this combo being done with different variations vs different opponents...
http://dic.nicovideo.jp/v/sm6826628
just press the giant play button to watch.
I havent been able to use all the variations. the one i posted in comment #678 is the one I stick to.
Posted by Artemis on July 15, 2009 at 1:19 p.m. #678
^^ cheers thats a fancy combo.
Im gonna try it later. Too many combos to remember for Guile as is. Im gonna have to practice this for days before it becomes something i can do automatically.
Posted by LOScarcity on July 16, 2009 at 2:12 a.m. #679
Thanks for the help guys.
Dang you guys answer quick and are helpful.
@Oculus-Orbis - if your on just shoot me an invite, i like to play alot of good players.
Posted by drews03 on July 16, 2009 at 11:44 a.m. #680
@ jerseyfame,
i've been doing this combo before as per sean gilley's video on youtube.
problem encountered: sometimes good shotokan opponents can hit you with a shouryuken right after the roundhouse kick(upside-down), before initiating the crouching MP..
*so if that's the case i either do a throw or bait them after the roundhouse upside down kick.
Posted by JerseyFame on July 16, 2009 at 12:13 p.m. #681
They shouldn't be able to break free of that combo since Street Fighter 4 has no combo breaker system. I believe you are not getting the link at times, which happens often with that damned tricky medium punch. I prefer standing medium punch (close) since it lessens the chance of you missing the combo. The crouching medium punch is very peculiar...trying to link low punch to medium punch is super hard to do in the clutch, the timing is very strict.
I do agree with baiting shotos to do random shoryukens though...that completely breaks down their gameplan when they cant predict what you are going to do correctly. Most online shotos have a difficult time being creative on the fly. They like to find a tendency and abuse it.
Have you ever tried "plinking"?
Posted by drews03 on July 16, 2009 at 6:43 p.m. #682
jerseyfame,
plinking ? ?
Posted by JerseyFame on July 17, 2009 at 9:39 a.m. #683
@DREWS03
Posted by JerseyFame on July 17, 2009 at 9:57 a.m. #684
plinking is a euphamism for the sound that occurs when you piano tap the inputs...
Plinking takes advantage of how if you press any two punch buttons or kicks you get the stronger of the two automatically. Example: if you press low punch and strong punch at the same time you get strong punch. even though the input will be low punch + strong punch.
Its very cool but I cant get it to work correctly all the time...
Theory says that if you want to link light punch to medium punch easier you should press:
light punch then press medium punch + light punch in a 1, 2 fashion not simultaneously.
when you press medium punch to light punch you should do it like a piano tinkle meaning, press medium then light like a milisecond after...the sound that creates is "plink"...hence the name plinking.
Its supposed to take advantage of the frame data and allow you an extra frame to link light punch to medium punch.
here is the in depth explanation...but dont get too excited for some reason Guile is one of the only characters that this technique isnt consistent for...but Ryus and kens can reap all the benefits...as usual.. -_-
www.forums.shoryuken.com/showthread.p...
try it in training with guile n tell me what you think...
i got it to work a few times but i just generally stay away from c.lp > c.mp > ex flash kick or sonic boom
I start with medium and link from there because its just stupid how hard it is to get low punch to combo into medium punch...I did itin the trials but never knew why id did or did not work. It seemed random.
Posted by SUTTERKANE on July 20, 2009 at 5:04 p.m. #685
?IS ANYONE ON G1 YET? IM AT 14000GP!AND HOW COME WHEN YOU CLICK ON ANOTHER DIALECT, THEY DISCONNECT FROM THE FIGHT?
Posted by ljay103 on July 21, 2009 at 3:23 p.m. #686
just moved into a new house, sorry it took forever, but im back!
Posted by Lareka on July 22, 2009 at 5:54 a.m. #687
Welcme back ljay103. Moving to a new house is always exhausting. Good thing you are done with it now.
To all guile players; which outfit do you use ?
I used to pick color 4 - blue- of normal outfit. Nowadays i switched to alternate costume, and i pick color number 5 - white jacket and blue pants -
What about you ?
Posted by Madness on July 22, 2009 at 9:29 a.m. #688
So far i use that bionic commando skin, until they get something better
Posted by tom on July 22, 2009 at 9:53 a.m. #689
JUST say ONE player using guile IN EVO and he was able to pull of STANDING roundhouse cancel into EX flashkick !!! HOW DID HE DO THat. i cant do it..
Posted by JerseyFame on July 22, 2009 at 10:34 a.m. #690
@Lareka
I stay with alternate costume #3 red jacket! When Im playing player matches against my buddies I wear the grey jacket, lol it means Im not in kill mode. haha
@Tom
Its easy d,fwd+roundhouse kick hold the downward charge and then execute an EX flash kick...
easy stuff. No tricks needed, not even a cancel.
Posted by JerseyFame on July 22, 2009 at 5:58 p.m. #691
BTW did anyone notice that in the Guile forum, there are more post than any other forum by a longshot.
To me it seems that Guile may be the most popular character...not RYU so much.
Posted by Lareka on July 23, 2009 at 5:05 a.m. #692
I noticed that too.
Guile may not be the most popular character but it is the one which is loved most by the users of it.
Posted by JerseyFame on July 23, 2009 at 5:35 p.m. #693
@Lareka
I had the pleasure of playin Geom ModInside last night for 7 battles.
He beat me 7-0.
...but he did compliment my Guile often saying I was very clever and aggressive. He is a really cool guy. His Guile is automatic. He turns one of your errors into huge damage. So I had to adapt and react quickly , all the while being very brave to keep the pressure on and force him to break his guard allowing some openings for myself. I was not able to punish with as much damage as he could inflict on me so I never could quite put him away. I won like four or 5 rounds and almost won like twice, but he always found a creative way to escape my block strings and then trash me for huge damage.
It was a privilege. I dont see any flaws in his game. He would sonic boom cancel into super at will and had no problem linking low punch to medium punch to keep me on guard while resetting his offense. Amazing to play against.
If Guile had more stamina and inflicted slightly more damage Geom would be unstoppable due to his ability to chain together high damage combos.
Im practicing sonic boom into super right now.
Posted by Lareka on July 24, 2009 at 9:11 a.m. #694
I watched a few videos of him and i really like his guile as well. Unfortunately i don`t have Xbox 360 to fight with him or you. One day I hope..
Posted by ljay103 on July 24, 2009 at 10:14 a.m. #695
so check this out JerseyFame:
Charge D\B, U\F + LK > D\B, U\F +LK - Flash Kick to Super
Same thing goes for Sonic Boom
Charge D\B, U\F + LP or MP > D\B, U\F +LK
Posted by jerseyfam on July 24, 2009 at 12:13 p.m. #696
@ljay
I like those shortcuts, ive been doing d/b, f,b +punch(sonicboom), u/b +k
it works well. I just always lose composure when its time to use it in a match.
Like I always say, "You cant master Guile until you master yourself."
Posted by tom on July 26, 2009 at 1:38 p.m. #697
Gilley (Guile) in EVO was amazing but did you guys notice that HE had a hard time doing the upside down hardkick into a combo :(..
http://www.ustream.tv/recorded/182550...
Dagger_G guile is also Amazing he able to put pressure at the corner.
NOW can anyone find me a video where guile can keep pressure on a SHOTO?
Posted by Lareka on July 27, 2009 at 3:26 a.m. #698
Link doesn't work mate, can't watch it.
Posted by tom on July 27, 2009 at 9:46 a.m. #699
it works! click on it < from my workplace and from HOME so it must be your computer. or the other way is to go to eventhubs and backtrack to live stream evo and just scearch guile or gilley
Posted by tom on July 28, 2009 at 9:08 a.m. #700
http://www.ustream.tv/recorded/182550...
i dont get it then. i just click on it and it works..
Posted by Madness on July 28, 2009 at 10:56 a.m. #701
Yea, the other day while fighting a sagat i kept on getting a tiger uppercut out of my target combo. I ended up baiting the guy and that worked because he ended up taking more damage compared to the one overhead hit he would have taken, so it was nice.
In this game they gave the shoto motion the nod, so you can spam it if you're in a jam and if there's even a fractions delay in your opponents combo they get knocked right out of it, and needless to say guile is likely to have slight pauses in combos that allow this to happen. Huge advantage i know, and they are STILL complaining. Don't know about spinning piledriver? I know if you try and punch him while he's gonna do it he can grab you, but breaking combos isn't nearly as reliable as everyone breaking your combos with the shortcut
Posted by JerseyFame on July 29, 2009 at 3:57 p.m. #702
I heard that Guile has a Kara throw. I want to know how to do it. The Kara throw is about the only thing that can destroy my gameplan. I just cant safely defend when they can throw me from a mile away. Once they see that I have trouble with it, thats all they do. COnventional Ryus and Kens rarely defeat me. I just lock them out and punish their errors too well. When I pour on the aggression they usually cant handle it. So first chance they get they short arc jump in throw some jabs and then throw me. Even though Im nowhwere near them. It sux.
Im almost to G1 and this is happening more and more as I gain points and move closer to the 15000gp mark.
Posted by . on July 30, 2009 at 1:14 p.m. #703
Most karathrows sucks, the range on like Ryus karathrow compared to his normal throw is almost nothing, and you can still tech them.
Posted by JerseyFame on July 31, 2009 at 5:06 a.m. #704
The ability to tech the throw doesnt mean you can do iy easily. The Ryus Ive been playing throw me from so far away I wouldnt even think to tech it.
Posted by Guil3 on August 1, 2009 at 2:04 p.m. #705
guile kara throw:
Standing Heavy Kick
Standing Medium Punch
Standing Light Punch,then Light Kick
you can cancel these normal moves into throws, thus making it a kara throw
Posted by Madness on August 4, 2009 at 9:02 a.m. #706
Anyone else got some more matchup specific experience strategies??
For me atleast, Guiles strength and weakness is with the knowledge of the matchup,I don't believe he has any character specific weaknesses himself unlike the other characters.
The more we know about whoever we face, the higher tier guile will be in addition to getting past exploits they use for our character like crossup etc
Posted by ljay103 on August 4, 2009 at 11:38 a.m. #707
played some pretty tough guile's last night. wayy too intense. i played a guile that plays exactly like i do, except with much more turtling (4800+GP). i could not stand it. great player though. i should've been able to read him like a book but i became dash happy right into flash kicks to the face.
with only 4700+ GP i was able to destory four 10,000+ GP guile's (and a ryu) with ease. i think when they see my title "SONIC FLASH" they automatically think im a chump and maybe they pick someone that is their secondary to main. oh well.
@ jerseyfame
so check this out, i read your comment on you having trouble with the shortcut i told you. easiest think to do is to do it on a stunned opponent. STUN > FADC LVL 3> FLASH (LK) -> DOUBLE FLASH (LK) OR you can do the DOUBLE FLASH (MK) and JUGGLE WITH A FLASH EXPLOSION...too fancy but it does the trick.
Posted by jleadership on August 4, 2009 at 11:55 a.m. #708
I agree madness,
He has no real weakness. His normals out-prioritize most attacks. Flash kick IS usefull, JUST CAN'T GIVE IT AWAY FOR FREE. He's not my main, but I have come to realize he is a thinking mans character. With experience he will move up and when people master him or learn all of match ups he WILL be unstoppable.
Experience is the issue. You have to have a lot of it a know every characters/persons tactics. Not expected to know all but study everyone you play and you will pick up on the habbits that people have...
Posted by Madness on August 4, 2009 at 4:16 p.m. #709
I..honestly hate playing against guile. Unlike the other characters you can't really break down move by move and what to do when, because no 2 guiles really play the same due to the reliance on normals as opposed to specials or ultra setups.
If guile gets his recovery reduced and priority boosted for flashkick he'll be such a beast, but i really don't want all the jokers that play other characters to jump onto the bandwagon and start playing him once it's "easy"
So, anyone got new strategies? I picked up once against rufus and bison...i played a sagat yesterday and when i beat him he started playing gen and i was clueless.
Posted by Charlie on August 4, 2009 at 11:46 p.m. #710
Guile is definitely underestimated in SF4. He is great at demoralizing the enemy. A couple of air throws and the game changes. His normals have high priority and can shut down any offense if played right.
And thanks to JerseyFame, that guide helped a lot.
Posted by JerseyFame on August 5, 2009 at 7:25 a.m. #711
I am not trying to sonic boom into super anymore. The motion is to deliberate and trying to pull it in a match against an opponent who isnt standing stillis dangerous. Instead I like to cancel my crounching medium punch into super. I have a very reliable motion for it that give me a 88% execution rate and lands about 50% of the time.
I corner my opponent or crowd them on wakeup. The crouching medium punch is a very likely punch to land due to its deceptive range and priority. Canceling it into the super makes it devestating. I think its a very effective way of landing guile super.
Posted by William F Guile on August 6, 2009 at 5:32 p.m. #712
And then land an ultra after the Super. using the LK version is easier to connect. This will demoralise your opponent
Posted by JerseyFame on August 7, 2009 at 6:29 a.m. #713
You are right William,
That's when you can go for the throat with combos and pressure. opponents will fold like notebook paper.
Posted by wselak on August 7, 2009 at 4:38 p.m. #714
that super to ultra is the nastiest combo in the game if you can hit it... i havent been able to land it yet but im praticing and losing matches at the same time.
@ ljay103: i hate when people turtle the entire match id rather put the sticks down and lose then to fight someone like that. its all about fair play with me i fight how i think is fair and competive even if i come out on the losing end. by the way that combo to super you put on me was impressive i should pratice it. (alot)
Posted by tom on August 8, 2009 at 8:56 p.m. #715
Is it JUSt me OR THAT super into ultra connects ALOT more ONLINE then offline. and what i notice is that down Hard punch doesn't come out fast as it suppose to be. YOu have to press it like 1 to 1 1/2 sec earlier than offline for it punish jump in opponent.
Posted by William F Guile on August 9, 2009 at 5:51 a.m. #716
Landing a Lvl 2 Focus attack then dashing forward and do the following:
C MP > LK Super > Ultra. (DAMAGE Scales back)
you can do a C MP > SB > LK Super > Ultra ( THIS ONE IS EXTREMELY HARD!!).. i would imagine the hype and excitement if somebody pulled this off in an actual match.
I always reserve my bar for EX moves and dash cancelling but still worth knowing the above.
Posted by toalan on August 9, 2009 at 12:38 p.m. #717
Guile is a very balanced character, he can be aggressive or be a defense counter fighter. To me his best strength is the ability to follow up his sonic boom with a backfist or a stabkick, his normals can cover good ground and is pretty safe since there is a short recovery time.
Usually there are 2 types of fighters which I encounter; aggressive or defensive.
Shotos are mostly aggressive, they tend to pull out the special uppercut like it is going out of style. I typically will not stand and trade strikes with aggressive shotos, usually I zone them and follow up my sonic booms with a stab kick, often 2 or 3 stab kicks. If I feel like putting on a bit more pressure, I will use F+MP and usually follow it with a sweep. If they jump I will try to air throw.
Defensive fighters are tougher to deal with, but usually F+MP is able to break through and trip them up. I tend to be very agressive against defensive fighters with my normals. Typically you can chain out normal strikes, non combo type strikes, one after another with very little recovery time to get countered. Guile's normal strikes seem to be very fluid and can keep an opponent in the corner and be unable to mount a counter.
I never throw with Guile, I am an old school SF2 player where throws are considered cheap. I also can not do the ultra or super with the DPAD. I have a hard time with combos since the 2 second charging for the specials is pretty ass and requires too much timing for my liking. I still am able to win most matches with guile, even without the fancy stuff Guile is a very powerful, quick, and unpredicatable fighter.
Guile is able to be a threat at all distances. Up close you can poke your enemy, flash kick, F+MP, throw. At 2-3 character distances you can backfist, stabkick, flashkick, and sonic boom. At even farther distances you can sonic boom and dash in. Up close there are much better fighters than Guile, from afar there are much better fighters than Guile, at 2-3 character lengths Guile is probably one of the better fighters. Overall there is no fighter that is as balanced from multiple distances than Guile is. His versatility ability to adapt is superb.
Most opponents are caught off guard by Guile since it is tough to combo with him, and what combos you do with Guile do not look very impressive. Chunli and akuma can put together amazing looking combos that look like they can crush a horse, but they do not do much damage. Guile can do a 3 hit combo and do the same amount of damage in a shorter period of time, by the time my opponent realizes how much health he has left he is either already or mostly dead.
If Guile had more poking priority, better flash kick priority, and a slightly shorter charge time for specials, he would be a supreme fighter.
Posted by MikeyZeroG on August 9, 2009 at 2:25 p.m. #718
Tolan, if you refuse to throw in this game, you'll never advance to a high level. There are times when you know your opponent has the opportunity to throw, and you have to tech throw. Of course, if your opponent didn't go for the throw, you will throw him. Does that make you dishonorable?
This isn't SFII; throws are necessary. In general, they don't take off a huge chunk of the meter, and there aren't many cheap throw scenarios.
Also, Guiles air throws are super satisfying and fun.
Posted by MikeyZeroG on August 9, 2009 at 2:30 p.m. #719
Problem characters for my Guile are Gen, Vega (sometimes) and El Fuerte. Gen's cross-ups can be rough. Vega can be hit or miss -- I often destroy him, and I esp. like to air throw him for intimidation.
Yesterday I played a very highly ranked Vega, and not only did he beat me, but he threw away his claw in the last match. I'd never seen that move before.
Posted by Jerseyfame on August 9, 2009 at 7:58 p.m. #720
I find Gen and Able to be the matchups that give me trouble. I can go into the zone on able because he can escape my rampage by simply rolling...Gen just frustrates me to no end. Either I am crushing a Gen player or I am losing severley. I have lost my last few matches just experimenting to find which normal can stop the crossup parade. I havent found it yet. Its best to focus absorb the crossup and dash escape and re zone. Or try to take offensive. But just blocking and hoping to retaliate wont work. Gen cowards will do the crossup for 99 seconds if you let them. They dont care to mix it up, they are playing to win.
Posted by Madness on August 11, 2009 at 9:16 p.m. #721
Guiles crossup is awesome against other guiles, which is no surprise. It's good against sagat too actually but you have to make sure his magic auto-targetting doesnt work, so yuo need to time it right, but they hate it.
Against ryu it's not that great because his auto-target SRK is the greatest(ofcourse) and it hasnt happened to me but you could probably get ultra'd from that attempt. There are actually quite a few characters it's decent with, good for landing extra hits, not the devastation that anyone with a really good crossup is using it for.
A slight life advantage with guile can play games with your opponents head, because he can be so patient
Posted by JerseyFame on August 12, 2009 at 6:18 p.m. #722
Against Balrog the crossup become your most effective weapon.
It forces him to lose his lateral charge, meanwhile you are protected from his headbutt charge since the headbutt can only strike in an up+forward manner.
After he blocks the crossup lk, it is generallys afe to attempt a throw. If he becomes wise to that you should crossup and began a combo like cr.lk (3xs) + standing fierce.
You can cancel the standing fierce if blocked and attempt a throw. Balrog is difficult to fight straight up toe to toe. You should outplay Balrog, trying to over power him will get you destroyed by players who are good at linking his attacks into an ultra. If you deny Balrog from landing his ultra on you, its a fight in your favor and uphill for him.
I am finally G1 status as of today. Its been an interesting journey maining Guile. I believe the next character I attempt to play at a high level is M. Bison. He is also technical and wont be much of a transition since he is charge based as well.
Guile has taught me that keeping calm and carrying on will lead to multiple victories. He is the only reason to play Street Fighter 4, all the other characters witha few exceptions are generally glitch happy, stupid 3D sprites.
Posted by tom on August 12, 2009 at 10 p.m. #723
he he M. bison headstomp and the other flying thingy gets own by guile jump back air throw.. i beat soo many M.bison that keep on spaming headstomp and all i do is air throw them.
yea but i do lose to a good bison that use /standing fierce kick x2. <<<< this Normal move alone does a good chip damage.........
Posted by Madness on August 14, 2009 at 4:53 a.m. #724
Played my first rose just now, man i have a TON of respect for that player. I expect roses are gonna be harder than sagats simply because the player has to be so much better just to use them
Noone seems to have a strategy against them because so few show up, but i guess alternating speeds of sonic booms are effective when whittling her down.
Against headstomp i just walk back or forwards and then hit them. Devils reverse can get them hit by a slow sonic boom or crouching fist
Posted by drews03 on August 14, 2009 at 7:58 a.m. #725
hi guys,
just got my first championship win in G2 level match. fought with a good sagat player.
guile tips:
- standing fierce and target combo (crouching medium kick, >mp) is one of the best tool against fighting sagat.
- avoid too much jump ins for good sagat players, this will favor them during the match. you can jump in a neutral position to prevent further cheese damage in his fireball.
- to prevent tiger knee trap, need to backdash and be patient, and look for another opening.
- guile start up combo will not work after cross up, hit with low kick and pause for a while, most of them will use tiger uppercut and do the BnB combo. if charged, use ULTRA!
hope this helps.
Posted by Madness on August 15, 2009 at 5:06 p.m. #726
Stuffed ex tigerknee with a bunch of crouching lightkicks today...interesting. Guiles flashkick outright stuffs tiger knee with just abit of distance(if he's trying to close in on you using that option), and i remember in practice it was a positive trade worse case scenario
Anyways, to leave that matchup alone, i've found that flashkick actually stuffs rufus' infamous divekick if predicted, which is easy because a ton of them constantly spam it. If you have a bar, wait till the divekick is deep and then execute so you get both hits and free damage anytime they jump. Now all they have is EX messiah, so bait them to use it with lp sonic booms or pretending you're about to get in their face, and last time i practiced it, after the first part, you can flashkick them out of EX messiah as they are about to put in their options(lowattack,overhead attack,flipkick), so that pretty much shuts them down right there as either they are afraid to mount their two best options for offense, or they get damaged for free anytime they do.
Then just zone with sonic boom, react accordingly when they absorb(maybe?after all the damage you've caused) or they jump(free airthrow or crouching fierce)
That's my experience with him
Posted by Oculus-Orbis on August 18, 2009 at 11:33 a.m. #727
Yo JerseyFame, is it cool if I add you on XBL?
I want to train with as many good players as I can
(Preferably those better than me).
Especially characters that don't as often, get played(like Guile).
XBL: Oculus Orbis
Dictator, Dhalsim, Gen
Posted by JerseyFame on August 19, 2009 at 7:12 a.m. #728
@oculus
Add me at your own risk. i play to win and never take it easy. Im not a sore loser though...so I think it balances out.
I dont think there is "better than" or "worse than" in Street fighter. I think players should rank themselves on experience.
The more you know how to handle a tough situation the less damage you take. the less damage you take, the longer you hang around, the longer you hang around the more you win.
See you online.
Posted by JerseyFame on August 20, 2009 at 4:07 p.m. #729
I cant respect you giving up. You have every right to complain about the fact that Guile is very limited in comparison to the mayhem the other characters can cause.
The limitation is not ability!!!
Its player demand!!! Let me explain before you quit.
#1) Ryu can uppercut even if you dont input the motion correctly. There is a video on event hubs that shows how stupid that input can be and he will still do the uppercut.
#2) most characters have a setup for their ultra. Like Rufus who has about 4 ways and Ryu who has about 20 ways. Hell, even Gen can Super to Ultra pretty easily once you get the timing.
#3) Other characters have an extended life bar in comparison. Guile has average to below average health if you consider the main rotation of characters, and he has horrible stun.
Those examples show that you do not have to be precise to use the other STRONGER characters, you dont have to be extremely defensive, since their life bars and stun are forgiving and to land your "comeback" or "revenge move" your opponent has to do something very stupid.
With that said everyone will have to acknowledge that you are using the more technical and more handicapped fighter.
Bottom Line:
When you beat one of those Tier abusing players...you are super pro and pretty awesome to play Guile at such a high level.
If you lose, its not really all that bad since they had a huge advantage over you in the first place.
So keep playing and keep earning respect, feel free to curse and spit and scream and pull your hair out also....but dont quit.
Posted by SUTTERKANE on August 22, 2009 at 12:11 a.m. #730
WHO IS THE WEAKEST CHARACTER? GUILE OR VEGA? MY OPINION-- ITS GUILE. BECAUSE VEGA SPEED AND THE INVINCABLE FRAMES ON SOME OF HIS MOVES: GUILE CANT MATCH UP 2! I KNOW HES WEAK LIKE GUILE WHEN IT COMES DOWN TO HEALTH AND POWER,BUT I FEEL HE HAS THE ADVANTAGE! AN DONT FORGET HIS REACH!
Posted by SUTTERKANE on August 22, 2009 at 8:48 a.m. #731
SO WHO IS THE WEAKEST CHARACTER- GUILE OR VEGA? I AGREE WITH J.FAME! I'LL BRING IT BACK THE NEXT DAY! I'LL GIVE IT A ONE DAY CHANCE! LATELY, I HAVE BEEN SEEING A INCREASE OF GUILE PLAYERS ON PSN! IS THEY HARDCORE GUILE PLAYERS OR THEY JUST WANT A CHALLENGE?
Posted by Madness on August 22, 2009 at 10:22 a.m. #732
Havent heard too many people saying they hate playing against vega, Guile constantly has people saying they hate playing against him or that he's annoying. Vega can do well but when you see him on the select screen you're basically thinking "free win"
Posted by Madness on August 23, 2009 at 2:48 a.m. #733
Just played geom modinside on the pc version....pretty crazy, 13 hit combo with guile?!
Think i gave him abit too much respect, certainly wasn't myself until the final two matches,afraid to look at my win percentage now, maybe i should just...stop caring about it?
If i can say something for his weaknesses though,it's that he doesn't anti-air much, and he's vulnerable to crouching fierces as he likes to crossup ALOT. I gained the advantage when i kept him at a distance and cleared my head enough not to be baited so easily upclose, which is completely unlike me, but upclose he can put insane pressure on you.
I can say with all confidence that he's using guile to his absolute full potential, it's really something playing agaisnt him rather than seeing him in videos. However, you'd probably do alot better if you just played him liek a regular guile rather than almost being in awe and giving him far too much respect
Not many offensive options my ass, even el fuerte isn't that confusing, or seth
Posted by Madness on August 23, 2009 at 2:49 a.m. #734
Oh, also, his over offensive nature makes him quite susceptible to the crouching double roundhouse, which is doom against anyone else
Posted by Naizak on August 23, 2009 at 4:44 p.m. #735
its me or sf4 on pc network is very laggy?
Posted by Madness on August 23, 2009 at 9:10 p.m. #736
I'd say it was you, because since i've been playing i went back to my friends last weekend to play on ps3, and 3 bar connections were so incredibly laggy that i was getting knocked out of lp lk combos, pretty bad.
On the otherhand, last night i was playing geom with a 2 bar connection and there was no noticeable lag at all, and we are on opposite sides of the continent
Sometimes i do find that it lags alot in championship mode though, maybe just because alot of guys like to cheat by creating lag.Sagats and ryus seem to like creating lag so you can't counter them as well or get hit by their random BS
Posted by trialsarehard on August 26, 2009 at 10:23 a.m. #737
the video explaining how to do the last combo of the 4th trial "has been removed by the user" it says. PLEASE someone explain how to flash kick to double flash. i have finished every character's normal trials except guile's!
Posted by JerseyFame on August 26, 2009 at 2:43 p.m. #738
@trialsarehard
Its very simple...do a flash kick twice in a short amount of time.
The double flash from flash kick allows for the motion of the flash kick to count as part of the motion for the double flash...i know its hard to believe but it is that simple...the hard part is getting the timing down and not mashing the buttons
simply charge down back + up and kick (flash kick....then immediately press down back and up forward and kick again. You have to do it almost at light speed.
the down back upfwd (twice) is a substitute for the zig zag motion required to launch a double flash. When u get it to work you'll be very pleased.
Posted by JerseyFame on August 28, 2009 at 10:59 a.m. #739
@sutter
I dunno where he is, I dont know him like that.
@everyone
I have a confession to make...
I disconnected from a match today. =( I have a 0% disconnect rate as I would rather lose a match trying to solve one of my weaknesses than disconnect and miss out on the learning experience. Since G1, I dont feel the same. I feel like weakness is what makes the game suck...there is nothing to discover...Dashing Straight from Balrog is UNPUNISHABLE, weak tiger knee is UNPUNISHABLE, Chunli's Reverse flip kick is UNPUNISHABLE (on guard), RYUS flying HURRICANE KICK is UNPUNISHABLE, Gen can cross you over a billion times and its UNPUNISHABLE, Kens weak SHORYUKEN is UNPUNISHABLE, Sakuras weak spinning kick is UNPUNISHABLE, if Blanka does his ultra next to you or in corner its UNBLOCKABLE, Akuma can run away from you for 99 seconds if he wants, Dhalsims sliding kick on the floor leads to a throw NOTHING YOU CAN DO BUT TECH ITS UNPUNISHABLE, Bisons weak wheel kick is UNPUNISHABLE, Zangief can throw you if you attack him making his blocked low pokes UNPUNISHABLE.
What Im saying is almost everyone in this game is cheating in some way...except Guile.
So...Im playing an Abel today in G1 he had a much higher rating than me...I believe he was better by 10000gp. Im outsmarting him and playing very intelligently with the required piano genius input execution on my arcade stick that Guile requires to do his moves correctly(meanwhile Shoto players enjoy the luxury of literally being able to bang on their joystick and still pull of detailed combos)...the round is almost over and he knocks me down...
uh oh..
I predict crossup kick and focus it and back dash to safety...unfortunately Guiles back dash is so short that I wasnt safe and he did a crouching fierce...first hit missed as i was backdashing, second hit knicked me and launched me...he starts his ultra and destroys my lifebar for 85%...I die.
Round 2 I avoid him completely and play a total defensive match with offense here and there...he makes a vital mistake...he goes for crossup kick, I WAIT UNTIL HE IS ALL THE WAY OVER ME TO START MY ULTRA FTW, it executes while his foot is still out and he is nowhere near the ground...but when the move starts, the game magically teleports him behind me so that I connect for 1 hit and it isnt a knockdown, Im still kicking and he starts his Super...I disconnect. I couldnt take it anymore.
Had to confess....sorry to that player. Its not his fault Guile is so handicapped and raped in this game.
Posted by jleadership on August 28, 2009 at 12:39 p.m. #740
Jersey continue the fight.
Balrog - you ever try target comboing his straight
Ryu - Fierce upper cut his hurricane kicks
Gen - Look for him to switch stances when he goes for his move dash and and back fiece
Sukura - BLOCK it and back rouhouse her.
Ken - empty jump in - block - and throw in oppisite direction to cause confusion
Blanka - ex flash kick out of his ultra
Akuma - NO NO NO he cant run and his teleports arent alway safe if you smack while he is going into the animation
Bison - his wheel kick can be stuffed with back fierce or wait for his animation to finsh fierce - fadc -combo
Gief - Play him safe. Don't give him the oppertunity to low poke you.
Secret to guile: understand all other charters.
Take a break from him.
Posted by Madness on August 28, 2009 at 12:52 p.m. #741
@sephiroth
Maybe pressing the home button? From what i've heard. I've played sagats that do it as soon as you are in the air so that they can counter you, or ryus who do it as you try to jump over their random super. As far as i'm concerned,that's the equivalent of knocking the control out of someones hand in real life, ACTUAL cheating.
The only things that are truly unpunishable maybe are really things that are executed in high lag situations. I'm only playing guile at like...25% of his ability tops and as long as i know the matchup i won't usually have trouble..except for flukey ryu jumpins.
Posted by Madness on August 28, 2009 at 1:05 p.m. #742
Weak tiger knee can be stuffed by flashkick believe it or not, ryu too, or you tech a throw after and it's a deadend. Chuns flipkick may be unpunishable on block, but thats her ONLY advantage against guile,she has no jumpin options and her groundgame sucks against him as well. you can empty jump,block her only anti-air, and then punich her as well. Flashkick can stuff sakuras spinkick,ex flash can trade with blankas ultra,back fierce is awesome against bison after target combo...
If you know the matchup then alot of characters feel useless against guile, balrog included. Toss a boom and no matter what he does, you can blast him and then repeat because sonicboom recovers so quickly
Posted by JerseyFame on August 29, 2009 at 7:07 p.m. #743
I beat a G1-B zangief and finished in top 300 in championship points. My replay is up. Find it.
I had to be psychic to win. But I will say this. I feel like a real macho guy because Im winning with Guile. So maybe his disadvantages make him worth playing. Maybe if he had the same advantages these super cheese characters have, it would defeat the whole point...
naaaaaaah!
Fix GUILE!!!!!!!!
Posted by Madness on August 30, 2009 at 10:56 a.m. #744
@Jersey
You realize that if someone wanted, they can complain about quite a few of guiles attacks that are safe if the opponent blocks them...right? Jleadership realizes that to counter some things you don't block and wait also.
Whatever, complain about that all you want i guess. Like i said quite awhile ago, we really should be updating and comparing our experiences with other characters weaknesses if we want to improve, since that's guiles strength and stop worrying about a buff
Posted by IncendiaryTurnip on August 30, 2009 at 11 p.m. #745
@Jersey
What's your channel name? I tried putting it in YouTube and found one that matched your name, but the content was completely unrelated. I wanna see ur mad skilz
I wouldn't mind it if the next installment didn't give Guile a juggle option into his Ultra, but I'd greatly appreciate it if they made it so that it juggles better as a consistent anti-air, so your opponent doesn't have to be grounded in order for it to score full damage. That way his meter would be much more respectable, and you could bait a jump in all day.
Posted by JerseyFame on August 31, 2009 at 7:26 a.m. #746
@incindiary
Im on the replay boards for xbox live. I have a total of 11 replays with Guile. My most recent was versus a G1-B zangief who i beat in a tough battle.
Look for JerseyFame. Im in Top 300 around 280 or so. If you cant find me add me as a friend and then you can filter unto you see my name.
SDS Overfiend is an excellent Guile player btw and reveals that patience is still his deadliest weapon. Try and get a match with him too if you can.
Posted by JerseyFame on August 31, 2009 at 8:12 a.m. #747
@everyonewhohatedonme
Remember a while back I suggested opening matches against zangief with a backknuckle...all u trolls took it as a chance to discredit the awesome that is my playing style. Well looks like the boys over at Shoryuken are just catching up to my idea...here is a quick post. Go over there and check the Guile video thread for the convo....
check it:
"Originally Posted by BlitzJS
Just trying out my video camera on my phone so here is my replay on PSN in a G1 final versus a Gief. Quality is pretty terrible.
http://www.youtube.com/user/blitzjs
You got away with some dangerous booms - one of the giefs down here ex flats through the bulk of my fast booms and then it's all over (cross-up bollocks). Specifically dangerous ones are:
* boom that gief lands into
* close-range wake-up booms
I use a little more b.hk action as I get a good yield from that shiz.
Also, try opening against Zangbeef with a back-fist for sh*ts and giggles - you'd be surprised at how often you'll get a freebie. Oh, and after hitting with a back-fist, try another one - it's insane how often that works."
I try to tell u guys that eventhubs posted my strategy guide for a reason...I understand the difficulties and perils as well as Guiles few advantages very well. Trust in Jersey.
Posted by kasp3rx on September 1, 2009 at 7:11 a.m. #748
@jersey
i dont have a problem beating them. i played 7 matches yesterday, 3 sagats, a chun li, 2 kens and a Ryu. i lost to the chun li and 1 of the kens, the rest i beat. my complaint is, ive had enough of playing the same characters using the same tactics over and over. so until they sort something out (which is very doubtful) il be playing it much less.
Posted by crazychillz on September 3, 2009 at 1:41 a.m. #749
hey if anyone is still talkin about strats, i wanted to offer an option for cross up defense.
with shoto players, anticipating a cross up after a knockdown and blocking isnt enough to let you escape from the inevitable low medium kick to fireball chip damage or the second cross up attempt to throw or whatever.
if you anticipate a cross up, walk forward (as if you were blocking the cross up) and hit medium kick for a reverse sobat. Guile will auto turn around if they are above him. It'll hit shotos right in the back and you have just charged up for a sonic boom.
it has helped me out
Posted by Truguile on September 3, 2009 at 3:31 p.m. #750
@jersey
that crossup sobat dont work...they have to be idiot shoto for it to work. If they time theier crossup correctly you have to block. You aint got time to do that.
You should focus dash away or just block the whole damned thing. just be smart and tech the throws...but Ryu has dhalsim range on his throws so u may never see the throws coming till its too late.
Posted by Madness on September 4, 2009 at 8:26 a.m. #751
@Crazy
Yea, that's the kind of thing this board needs but don't think that works, can't see it happening on a wakeup. But, i do know that sobat is good for avoiding crossups when you are on your feet, but only if you predict it
Got any matchup advice?
Posted by JerseyFame on September 5, 2009 at 1:02 p.m. #752
standing MK may have a purpose...a very logical purpose that can change Guiles gameplay greatly.
Im still researching. df+HK Im not sure how to use it yet. Ill work on that after I finish testing standing MK.
Stay tuned.
Posted by crazychillz on September 5, 2009 at 9:02 p.m. #753
I don't think it works on non-shotos besides Bison because shoto jumping arcs are different (high but not far). I can only get it to work when I predict it, so it has to be done early. I don't want to sound like it's the only option.
The reason why I like it is because if it's so late that I can't use it to counter, I'm already blocking in the correct direction for a x-up. It's just a lot more reliable than guile's down-fierce uppercut on x-ups because that option wont let you block against an air attack. You have to either hit them with it or get hit. This option is more like block it or hit them.
I use it when I play my friend's Akuma/Ryu who is a G1-C. I'm sure everyone is different but it has helped my x-up game because my option isnt to just block anymore. For x-ups i use this move around 30% of the time for either a hit or BOTH players missing (since the sobat sends him AWAY from the opponent and x-up).
So TruGuile you are right in that you can either block/focus dash away, but this is an option you can use once in a while that isn't totally defensive.
Jersey I hope you'll have more success with standing MK than me because I tried that too. that's what led me to the slightly safer sobat.
Posted by drews03 on September 7, 2009 at 11:26 p.m. #754
team,
anyone knows how to pull up the ULTRA done by GEOM on this video (final part to kick chunli's ass) ?
please advise. thanks
http://www.youtube.com/watch?v=YqYb_O...
Posted by JerseyFame on September 8, 2009 at 10:23 a.m. #755
@drews03
That my friend is dash into ultra...The most difficult move Guile can do. Super risky it will almost always catch an opponent off guard because you just dashed so there is no way you could have a charge...right?
wrong.
To do the move charge (down + back) the press (forward 2xs), you have to be clean if u press (down+forward) or (forward 3xs) by accident you nullify your buffer.
after you dash while Guile is still in his dashing animation you roll the joystick from (forward) allllll the way back around to (up+back) and boom! you dash ultra.
In my humble oppinion Geom is an execution master and he uses the xbox 360 controller which makes handling Guile a ton easier. If you are not an expert at doing every single one of Guiles moves naturally and with correct timing, I dont suggest you try this in the clutch. Its not reliable unless you have put in some dedicated practice to being automatic.
Posted by JerseyFame on September 10, 2009 at 5:23 p.m. #756
@drews03
chill he probably plays Rufus or Akuma or Ryu or Seth or Balrog or Abel or...pretty much not Guile.
The thing about this board is we all are experiencing the same thing at the same time, so we relate.
Alot of people who check this board cant relate to the casual gamer experience with Guile. It involves alot of annoying scenarios.
Where else are we supposed to complain. We still use Guile and still win. We just hate the BS sometimes. Im glad I have this message board to release my steam onto.
Oh by the way...has anyone successfully dashed into ultra for the win. lol. I wouldnt dare try it. G1 is so full of spammers and crossup cheesers. I stick to the normals and counters as well as some good execution. I win some I lose some...but I promise if Guile is this week in the next game...im bringing it back.
Posted by yes4me on September 11, 2009 at 2:11 a.m. #757
Done learning Guile, the character #18 I tried.
It took me 125 times to get 1000cp (the same amount of time it took me with Ken). This character requires lots and lots of patience... which is difficult for some people who like to turtle, but then face Guile who turtle even more.
Posted by JerseyFame on September 11, 2009 at 11:35 a.m. #758
The Ultra sucks. I use it when Im getting crossed up and it knocks them out of the air. But then sometimes it even fails at that and hits them once with no knockdown and I get raped. I sont even thing about using my ultra unless im sure my opponent is stupid. Otherwise I used my normals to win.
sad.
Posted by drews03 on September 11, 2009 at 1:04 p.m. #759
i just use guile's ULTRA for retaliation, (eg: when blanka initiates his ULTRA for cheese damage, you can then counter ULTRA, the same with chunli baiting for guile to boom.)
nonetheless, the ULTRA is not useful for your offensive game, except for his SUPER. i hope on the next release they can add the sonic hurricane which can be used as a link from fierce punch ,and it can also be used as a wake up surprise for crossup spammers, IMHO.
CAPCOM, fix the game! wake up!
Posted by Madness on September 13, 2009 at 8:58 p.m. #760
Yea, gouken is a decent character. Wonder why i don't see air parry more often, that's a crazy good move
Posted by Madness on September 17, 2009 at 1:29 a.m. #761
Whaaaaaaaaat, just playd a gen 5 games and learned a ton about the matchup, almost a master i think. Sure am glad i've gotten that out of the way,seemed like a toughie
Posted by JerseyFame on September 17, 2009 at 2:26 p.m. #762
standing medium kick beats Chun lis flip kick flat out. The move only inflicts damage when she touches the floor. If you can reflex MK you can stuff that move. Fact, Gilley backs it up.
If she throws a slow bubble and you block, there is no counter. Guile must absorb the damage and resulting crossup situation or low roundhouse kick thats probably coming.
damn.
Posted by Madness on September 18, 2009 at 1:42 p.m. #763
I don't care about stun rating,but it's not really sensible why ryus normals do more damage than guiles....guile should CLEARLY be physically stronger.
Also, the health should be where blankas is while blankas should be where balrog/sagat etc is. Yea..shotos have combo breakers, everyone has to deal with it.
To balance that out they should make it so that you can consistantly flashkick ryu out of his crouching middle kick to fireball, see how they like it. Or just increase the frame advantage on block for guiles crouching midkick...point is that they should keep things even.
Posted by new2guile on September 24, 2009 at 4:34 a.m. #764
Ok I just need a little verification, i think ive found a pritty good combo/string of attacks. so you start of (guile) you jump hard kick to crouch hard kick then as soon as they get up you reverse throw or whatever (throw them behind you) then just as they get up jump hard kick to crouch light punch X3 to light flash kick. I think it adds up to 614 damage (i was versing ryu. and his ultra is only 503 i think? am i right????
Posted by JerseyFame on September 24, 2009 at 1:15 p.m. #765
All I want is for Guile to be a maniac. I want to whip peoples ass not poke them to death and hope i can find an opening.
What if they give Guile some sick juggles or just increase his damage output? What if?
Sonic Hurricane....thats a dream.
Posted by JerseyFame on September 24, 2009 at 7:03 p.m. #766
Once again. The sonic Hurricane will greatly increase Guiles ability to be a threat you have to respect. But before you celebrate...
what if:
They make sonic hurricane have an hour long startup like flash explosion...
They make sonic hurricane weak like flash explosion?
They dont increase his ability to take damage?
They dont give him any more strength and he still hits like a girl?
They dont repair flash kick?
Will you still be happy about an added ultra?
Posted by tommyjesus on September 25, 2009 at 12:11 a.m. #767
the new ultra would be nice but flash kick needs to fixed. i think that's one of the most important changes that needs to be done.
Posted by Madness on September 25, 2009 at 12:51 a.m. #768
If they gave him even a few of the things listed in that thread on shoryuken(which is reasonable) he doesn't even need a damage increase.
Still, not any reason why his normals do less damage than ryu. I'd like to see ultras matter abit less in the update, no reason someone should be rewarded so heavily for getting their ass kicked imo. Ultra and supers should be for flare and spice, they shouldn't be the deciding part of any match
Posted by Loscarcity on September 25, 2009 at 8:53 a.m. #769
Guys any tip on playing against Bison(dictator)?
i use guile and can beat most characters except i have problems with fighting Bison.
Any advice would be great!
Posted by Sephirothclone on September 25, 2009 at 10:46 a.m. #770
@ Madness Post #862
I completely agree with you on supers and Ultras. Just the fact that supers pause on start up and Ultras break away from the camera alone tell you its meant for flash and showmanship...huh. Guiles Somersault Kick should be fixed, but but normals should be first because...there normals...there basic moves, there used more commonly and should be have priority over speacials, then supers and ultras.
Just the fact a shotos jumping HK goes through damn near anything should be put into question, then fixed. Guile has alwas been portrayed from all media as being so tough and rugged that he alwas fights the strongest characters Alone in combat(SFII Movie...he lost to Dictator,but he fought him alone unlike Ken and Ryu working together. And SFII V were he beats the living s**t out of Ken and Ryu, with little effort, and takes on and beats Zangief at the end of the series)
Guile is the American badass in all forms of Capcom media of SF...until SFIV and well...no hes not. I have my reasons why, and that would take forever, but atleast give him some of his old glory back, AT LEAST SOME.
Posted by Madness on September 25, 2009 at 10:49 a.m. #771
Airthrow devil reverse or lp sonic boom and then crouch fierce if he tries to land ontop of you
-With the headstomp,simply walk backwards and then fierce him, or walk forward and throw him. The stomp will ALWAYS miss if you move
-Scissors can be stuffed with back fierce on startup,making it an excellent idea to do that after target combo
-Psycho crusher can be punished with anything
Zone with lp sonic boom alot and protect your offense, his crossups are easily dealt with if you recognize what it looks like.If your jumpin whiffs, try to throw him immediately, jumpins are fairly safe if an lp sonic boom is around. Cross him up occasionally to keep him confused
Posted by Loscarcity on September 26, 2009 at 2:18 a.m. #772
@ sephirothclone
just a basic strategy against him..his head stomp and scissor kick are annoying, especially when they spam it..
A very agressive bison is also a problem for me.
@ madness
thanks alot.. Great advice, that covers most of what I was looking for.
Posted by tom on September 26, 2009 at 3:19 p.m. #773
yea i Have no idea in countering bison c.mk into scissor kick when bison just spam in and knock you into a corner. Im pretty sure his low scissor kick is NOT punishable. and if you try to use a flash kick after the scissor kick he 1! will block it or 2! he will press c.mk after the scissor kick and STOP anything that guile moves will try to do and punish with scissor kick again. Bison normals are very good!
Posted by JerseyFame on September 27, 2009 at 4:26 p.m. #774
Sometimes you want to trade to escape a corner trap for Bison. he has ambiguous jump ins that will cause you to block in the wrong direction. I suggest focus dashing out of the corner or even launching your ultra and going for the trade so that you can reset.
Im sorry I dont have any aggressive tactics to escape a good Bisons corner trap. Guile is poor in that aspect. So sometimes try to trade hits for a knockdown reset. Then learn from the experience and dont get cornered the same way again. Be brave against Bison. He can be beaten, sometimes easily.
Posted by JerseyFame on September 27, 2009 at 11:45 p.m. #775
I have also been mixing Guile high kick into my game as of late. I use it when opponents hop fireballs late. Like if you throw a mid screen distance sonic boom (slow) and your opponent waits before leaping to clear it.
If you quickly tap df+Roundhouse Kick He will instantly go to the animation for Guile High Kick. You dont need to crouch all the way before you do it. It is a command normal. Understanding that and the timing required for it to land you can use it to effectively zone your opponents like Sagat does with his standing Roundhouse kick.
It does not have any where near the same priority but it works and it also trumps Zangief Spinning Lariat. Its a helpful move if used wisely. The more I use it the more I notice my opponents fear of quick jump ins. I have even finished the combo into EX flashkick. That combo appears in the trials for Guile.
btw Ive switched to White jacket from Red since Ive started using this move.
Posted by JerseyFame on September 28, 2009 at 8:22 p.m. #776
btw ...
till this day, and Im G1 now, a long way from where I was when i first made this comment...
I still start rounds against Zangief with Back knuckle...wtf is he gonna do?
Posted by Sephirothclone on September 28, 2009 at 10:10 p.m. #777
SUPER STREET FIGHTER IV!...yee! Now if Guile gets that update next Spring in Super...oh boy. He might, MIGHT just be increased due to fan reaction from SFIV. They confirmed T.Hawk and Dee Jay, and a new character named Juri. Overall, the update is to have 8 new characters...which it might just have my man Charlie(Nash) in there for fan service.(Ill admit it, I like Charlie over Guile...alwas have, but Guile's my go-to guy in Charlies place.)
But anywho...just had to say that, and here's to beefed up Guile come Spring 2010. If he ain't...then well...Capcom's gonna lose alot more fans from SFIV, not that they haven't lost alot of fans already.
Posted by Madness on September 28, 2009 at 11:12 p.m. #778
Guile and vega were the only 2 characters of the last arcade that weren't really competitive, so they sorta owe it to people to fix them. Guile is still pretty strong as far as online is concerned though, can't wait to see a list of balance changes if that ever gets made
Is charlie really that different from guile? :S
Posted by Sephirothclone on September 28, 2009 at 11:43 p.m. #779
@ Madness
Honestly...no lol. Just personnal perference. Im happy with guile, and yes he is workable online. Guile, in my opinion, is balance compared to his other game variations and the other SFIV roster, it's the shotos and whatnot that need some snippets here and there. I know hes lost a great deal of his former glory, but I like playing him as underdog in a match in SFIV. He may not have the intimidation in this game, but he can suprise those who lose to him. making that win oh so more better.
Posted by Madness on September 29, 2009 at 1:27 a.m. #780
Yea i just never got into how charlie looked, stood, or fought in any of the games, i'd rock that style in real life though.
Online guile can do sooooo well without using his ultra or immicks that ryu has. They better buff all the other underpowered characters too or else guile will be God tier if they fix everything they took away, which would almost be impossible
Posted by JerseyFame on September 29, 2009 at 11:52 a.m. #781
If flash kick owned in all jump in situations and Flash explosion couldnt be beaten by normal moves and had a respectful startup Guile would already be God Tier.
But the turtles would win...not those of us that play aggressive.
So they kind of trained us in a way to be athletes with Guile and be hunters for damage in a way.
Fixing flash kick alone makes him tier b.
Fixing his ultra makes him tier A.
Making him stronger makes him tier S
and making him have a better stun and stamina makes him God tier.
Eat that Sagat. Cus I won you now with Guile...imagine if your stupid elbow jump ins couldnt work. lmao at Sagat.
Posted by Madness on September 29, 2009 at 12:46 p.m. #782
They'll probably fix sonic boom and flashkick, that alone would make him tier a in my experience depending on what they did with other characters, because now noone could jump in EVER as flashkick, airthrow and crouch fierce already stuff just about everything if timed properly
With a new ultra that'd put him close to S if not there,depending on how you connect it. If they extend his range and up his damage then that God tier easily...any buffs other than that (once again depending on what they do with other characters) and everyone who picked sagat ryu and ken will flock to guile, which i don't want
They have to buff other underpowered characters considerably just to keep guile under control if they give him back even half of what he lost
Posted by Sephirothclone on September 29, 2009 at 4:10 p.m. #783
Now that I think of it, do you guys like the fact that if they do give Guile the proper updates, and he does come A or God tier, do you really want that bandwagon effect? Do ya? I feel a cold wind coming on.
We all know he has his limitations in this game, and it's an uphill battle, but Guile has come along way from the games release. The boards were crying for him until around May when people were finding more of what he can do, and now people have layed off it considerably.
The same goes for the lower characters. People are adjusting and figuring more out to the game, and even if with the limitations guile has, Im happy with him. I agree he needs adjustments, but be careful what you wish for.
And, if they do give him all the tools needed, do you like the fact you might have to rethink his stradegy altogether, now that youve all come acustomed to in SFIV?
Im curious, thats why. If they do change things, so will his play style...maybe.
Posted by Kasp3r on September 29, 2009 at 11:54 p.m. #784
Super Street Fighter 4 is releasing T-hawk and some other girl. Hopefully they release a update aswell to fix some characters.
Posted by etrotman on September 30, 2009 at 12:43 p.m. #785
I don't want him anywhere near God tier. ALl that does is take away our credibility. Few sagat players get credit because they play sagat. He just needs a few minor tweaks, heck if they take away how ultras are gained, and reverse it for giving damage instead of receiving it, and give him one realistic way to chain his ultra, he's set.
Posted by JerseyFame on September 30, 2009 at 6:54 p.m. #786
@etrotman
If you reverse how the revenge meter works...half the playing community will never win a match. They need to get stomped out before they can fight back. Capcom new that. Especially for us Guile players who are extremely good at blocking and controlling space.
I bet the shoto players would cry bloody murder if they changed the game that way.
Posted by Madness on October 1, 2009 at 2:05 p.m. #787
"do you really want that bandwagon effect? Do ya? I feel a cold wind coming on."
No,that's what i've been saying. Right now i love the fact that guile is a thinking mans character that you can't just pickup and win with. His anti-airs are great but you can't just toss them out there so alot of people think they suck when the fact is they are about the best in the game, aside from those that can juggle.
No arcade release? Now they HAVE to normalize links or else it's the same as not having links for guile, but they have to buff all the other characters too or else flowchart guile will be the norm.
Posted by remy1337 on October 2, 2009 at 5:02 a.m. #788
why is it so hard to link jabs to a med. punch,cant do it for tha life of me!!! but i see a lot of people doing it.
Posted by JerseyFame on October 2, 2009 at 9:24 a.m. #789
@ Remy
The problem is because that is a 1 fram link, So you basically have 1/60th of a second to do it. There really is no shortcut. You have to "feel" it.
This is one of the main challenges in using Guile.
Posted by Family Man on October 2, 2009 at 9:43 a.m. #790
I agree with most of these suggestions, but if he became anywhere as good as that, all of the idiots would jump on to him.
Only thing I'd want is the old flash kick back.
Posted by Madness on October 2, 2009 at 11:42 a.m. #791
The man is named Guile for a reason, the first sf4 was a trial to see if we have the aptitude to use the most wiley man in the game
Posted by faeral on October 2, 2009 at 11:53 a.m. #792
@ Remy
p-linking helps an insane amount with guile's links, which as JF said, are 1 frame.
http://forums.shoryuken.com/showthrea...
standing fierce should be added to the guide. it's too good.
Posted by JerseyFame on October 2, 2009 at 5:10 p.m. #793
@#889
How are you going to beat rufus spam or Ryu magic with just normals. This isnt 1991 and these guys dont have recovery time anymore. I dare you to try the old school moves...just try sweeping balrog out of one of his dash punches.
Things arent the same and Guile needs some new tricks. Not too mention, have you been hitting the weights recently because you hit like a girl now Guile. No offense but its true.
Posted by remy1337 on October 3, 2009 at 7:59 a.m. #794
is there a way to anti-air M.Bison's head stomp,it seems to have priority over everything i do!!!
Posted by Madness on October 3, 2009 at 11:47 a.m. #795
Just walk backwards or forwards. You can airthrow the devils reverse clean, but you may not be able to tell the difference between that and the headstomp. To cure this, walk backwards or a careful forwards everytime he activates one of these moves.
If it's a headstomp, he'll be giving up damage each and everytime he uses the move, so he'll probably take it out of his arsenal altogether and do the devils reverse instead. If it's the reverse, then he might hit your boom on the way back and if he flies towards you, your crouch fierce knocks him out
In the air, bisons headstomp is crazy,but outside of that it's harmless
Posted by @894 on October 3, 2009 at 11 p.m. #796
Yeah there's pretty much no way to anti air his headstomp. It'll beat you fk clean and trade with your chp if ur lucky. Your best bet is to dash back and punish. I believe you can jump back air throw him out of it too.
Posted by remy1337 on October 4, 2009 at 6 p.m. #797
yall been a big help so far,so thanks all. But i have another BIG problem. BLANKA!!!! I just cant beat him,he's the main reason i keep losing big points, i just lost 100+points against a 300 point BLANKA!!!! I cant stand that dude
Posted by JerseyFame on October 4, 2009 at 8:46 p.m. #798
@deepsix
I have over 3000 wins with Guile alone in my player data. G1-E rank with 18,100 pts, with a 57% win percentage.
I am very used to winning and i have a deep understanding of Guiles normals and that why I comment hear. I am an experienced voice, a tournament player, I dont want to throw hadoukens and I hope they adjust my favorite character.
Actually, i know they will. Because Ryu got a bionic strength, skill and speed increase in this game. Damn he's awesome now.
Posted by Madness on October 5, 2009 at 8:45 p.m. #799
I was wondering how the hell blanka got so high in tiers...there must be a ton of bad players online because i would ave bet the farm that he'd drop.
Ok, here's what to do against blanka, can't name all scenarios but all i list will probably be enough
At the start of any round just block low and prepare yourself for a jumpin,his hop, or his slide. Crouch fierce is great against blankas dropkick jumpin, which will probably be what he uses if he's not trying to cross you up. A well timed lk flashkick or EX flashkick stuffs all his jumpins clean also
If he's trying to confuse you with hops just toss out jab combo, he won't be able to grab you unless you are really late.
If he's got meter and is either crouching or walking backward, he's trying to bait a boom. Pretend like you're going to use one and when he does his EX roll, jump backwards with an attack and go into whatever combo you like. Crouch fierce>rainbow roll. When he has his ultra make sure you give him some room, enough so that he'd land ontop of you if he activates his ultra.
From this distance, you can EX flashkick him right out of his ultra every single time. If he crosses you up it's no biggie really, because he's a charge character there's not much he can do to stop your block besides a throw, so be ready with either a tech or a jab combo.
I think that's about it
Posted by JerseyFame on October 6, 2009 at 10:28 a.m. #800
@The guy above me
The situation you describe as "so be ready with either a tech or a jab combo." is why he is so high tier.
Blanka forces you to guess and if you are incorrect he can dizzy you easily and his ultra comes into play because of the confusion he causes. Basically when he has an ultra meter you have to stop being aggressive and give him space. So smart gameplay against Blanka involves retreating and running away at a certain point because you cannot reliably block his ultra at close range, at times its unblockable.
This is why he is top tier. Once player realized that advantage they began to win more often and once the community realized that advantage they began to run away from Blanka. So if a character can easily dizzy you, cross you up, jump through you, slide under your projectiles, roll through your projectiles, and Ultra you at will at the right distance...
he becomes Top Tier. Simple as that. Im not suprised, but I am a little insulted that Guile is near bottom tier and he is one of the all time greats in the Street Fighter Canon. I hope they fix that.
Posted by @899 on October 6, 2009 at 10:44 a.m. #801
"From this distance, you can EX flashkick him right out of his ultra every single time."
Lol, yeah you must be playing terrible blankas. The good ones I play never throw out an ultra like that.
Posted by Jleadership on October 6, 2009 at 11:20 a.m. #802
Guile is a beast, but I can't use him to his fullest yet:
http://www.youtube.com/watch?v=8jIoyK...
Posted by @902 on October 6, 2009 at 1:29 p.m. #803
Lol I didn't that good blankas link their ultras even though they should. But NO (not a single one) good blanka will throw out random ultras at a distance where they can be hit out of it. Wake up crosses, punishes etc but they dont throw them out without guaranteeing as least a chip.
Posted by Madness on October 6, 2009 at 1:33 p.m. #804
Wakeup crosses are the only way blankas consistantly land their ultra, the ONLY way.
As yet i've never come across a blanka good enough to do that online, but even then if he does it one round, you look for it the next round and simply backdash when the guy rushes at you and has ultra.
There's always a solution,wheteher or not you want to find it is your choice.
Posted by @904 on October 6, 2009 at 1:33 p.m. #805
"block three ways"
I'm pretty sure you only have to block low followed by high.
Which is two and the timing isnt even hard so blankas ultra is NOT unblockable.
The thing about the ultra is it has a quick start up so if youre in the middle of an attack say even a normal low short. If you break that link and blanka pulls a reversal ultra you wont recover in time (even though you can recover in time before most other ultras get you). That's the deal NOT UNBLOCKABLE, but a bitch when you break a link poke at the worng time etc...
Posted by @908 on October 6, 2009 at 1:41 p.m. #806
"Wakeup crosses are the only way blankas consistantly land their ultra, the ONLY way.
As yet i've never come across a blanka good enough to do that online, but even then if he does it one round, you look for it the next round and simply backdash when the guy rushes at you and has ultra.
There's always a solution,wheteher or not you want to find it is your choice."
the reason you have never come across any good blankas is because you are probably a weak player who plays weak competition.
@909
at very close range you must block low, then high, then low again. You are wrong in you assessment of how to defend against blankas ultra. Thats documented.
Posted by @Artemis on October 6, 2009 at 2:20 p.m. #807
Ok so from what I'm reading you're post 911. Not trying to start anything here (cause I very well could be wrong), but could I see that documentation or could you please explain when you have to block low for the third block?
Posted by @918 on October 7, 2009 at 10:38 a.m. #808
When you are face to face with blanka...point blank range as Jersey calls it, you must block low first, then high, then low again. With internet lag its difficult to get it right at times, but it can be done. When you have space between you and blanka, you only have to block high then low.
In G1 there are a few Blankas who jump in with a charge, low poke and go right into the Ultra from the low poke so if you happen to block the low poke and stand to guard the high roll, you will be stunned and get hit by the ultra. You need to block low again, then high, then low again.
Blanka has alot of options and his mind games hurt Guile who must guess whether to tech or fight out of the crossup game. Very high advantage on Guile when blanka is played correctly. If Guiles flashkick could nullify the deep crossup it wouldnt be a problem, but the removed the property from flash kick and gave it to his ultra and super. Which at times will fail you do to the direction of the charge.
This is why Blanka is ranked so highly, Guile isnt the only character who has the same problem.
Posted by @927 on October 7, 2009 at 2:06 p.m. #809
Are you sure? I have never had to block low after I blocked the high hit.
Posted by Deepsix on October 7, 2009 at 5:25 p.m. #810
I was going to say yesterday that you can see a definite pattern here if you look for it.
Guile is a good character that takes a ton of work to use really, and like everyone else i agree that blanka is far too high on that list, he's just not nearly that strong after you learn his tricks.
I mean hell, even on that list it says it's only a 6-4 matchup, and even the seth and sagat matchups are regularly winnable if you know what's happening, and seth and sagat are supposedly overpowered
Posted by Madness on October 7, 2009 at 7:11 p.m. #811
Yea, that's the reason after that last post buddy did under his real name there was no point in responding.
Anyways, here is a matchup of a high level blanka vs a guile that actually knows what's going on
http://www.youtube.com/watch?v=0O1vHt...
He knocks blanka out of the ultra multiple times, and clutches the win in the third game by countering the EX ball like i said.
Just fyi, if a blanka crosses you up and then hits you with a poke, the first hit of the ultra will knock you back far enough so that you can get atleast one hit in with the ex flash kick when he tries to land on you, and there is actually a fair bit of time that you can spend blocking low and not get hit, so the amount of lag that would have to be present in order for that to be an excuse means you shouldn't even be playing.
And there's no such thing as an overhead ball/roll.
Posted by high play? on October 7, 2009 at 10:17 p.m. #812
that was a high play blanka? .... NOT!. He didnt EVEN try ONE cross up move, using MK!! all i see is that he keep on getting punished by guiles ex flash kick when he tried to jump in with HK.
and yes you are right about this statement.
"And there's no such thing as an overhead ball/roll."
im not sure who said that but from what you said i think HE ment to say that you can cross up with roll ^ opponent on a wake up* or a backstep roll^on the backside^.
Posted by @934/935 on October 7, 2009 at 10:37 p.m. #813
The blanka player had solid normals and combos. His poor execution in missing many links allowed guile to punish him.
However, 935 is correct in that played much more aggressively and put more pressure on guile. Also his usage of his ultra was really bad. Used to 4 times. Three times from a range too far away to do any good. Got kicked out of it twice and the third time he lucked out since guile dashed forward. The final time he did it on opp wake up and was the only decent use of his ultra.
Posted by @937 on October 7, 2009 at 11:01 p.m. #814
"against guile he is good with cross up MK"
Yep but not just blanka. From what i've seen anyone with a good+ cross up game can pressure most guiles pretty effectively.
Posted by Madness on October 7, 2009 at 11:01 p.m. #815
Ok 935, i'll get you his user ID and you play agaisnt him and make a video ok? It's epheezie and he's on xbox, make sure you make a video because it'll be interesting to see what name you use.
http://www.youtube.com/watch?v=6DV2vI...
That's the same guy vs a guile that...didn't exactly know the matchup, the difference is obvious.
And buddy, whoever he was, said that when blanka crosses up and pokes you low, he lets go of low block to block the "high roll" and there's not any such thing at that distance. If he tried the rainbow roll you can clearly just knock him out of it.
Blanka is a decent character but he excels against people who are either new to fighting him or...just don't know anything. Last year around this time blanka was a hotshot because the game was newer and noone was used to his tricks, now most people have adapted so the fact that the video is old means nothing.
I'll bet his win pecentage is higher than 57% also, so i really don't know what "high level" is supposed to mean if he's not good. I could post a mizuteru vid, but he's mostly just a turtle, although he is hilarious
Posted by @939 on October 8, 2009 at 6:41 a.m. #816
If it's the same blanka as the last vid, he's playing much better than before. Much better pressure attacks, pacing, movement, spacing and especially ultra usage.
Regardless if he knew the match up or not this guile was not very good. If he didn't constantly throw out random clps and cmps he would not have gotten hit by many things. If fact I'm almost sure he was in the start up of th clp when he got hit by the first ultra. Also wake up ex-flashes aren't gonna get you anywhere but knocked down again.
Posted by @939 on October 8, 2009 at 11:19 a.m. #817
The high roll dude was talking about is probably the high roll part of the ultra since that was what was in question at the time. You didnt read the post well. You have a tendency to do that.
The topic was comboing into blankas ultra and the crouching low kick to ultra that decent blankas use in the high G1 rank and SG rank.
That prompts you to block the low kick tick, then you have to block low again because of the ultra start up, high again for the high roll portion of the ultra, then low again. So the high roll dude spoke of was the high rolling portion of blankas ultra. You probably didnt see that when you were thinking of your response.
Dude you fight the wrong battles. Why so serious, you seem to wanna prove you know more in your posts, but what difference does it make if you know more, especially when you are hasty and abusive to the other people who post here?
Posted by @945 on October 8, 2009 at 3:04 p.m. #818
While it is true that the rolling part of blankas ultra hits mid and can be blocked both high and low, since its good to have a down charge when using guile you might as well block low.
Posted by JerseyFame on October 12, 2009 at 4:03 p.m. #819
oh i forgot my facebook!
www.facebook.com/joel.nealy
So yo, when are you guys gonna contribute something to the community like a strategy guide or umm maybe some videos...you know...the stuff I do?
I look forward to seeing all the great media you guys post up!
Im gonna be at the capcom club night in NYC, who else is coming???
Posted by JerseyFame on October 13, 2009 at 8:39 a.m. #820
Also...It may be good to start round 1 vs Sagat with a jump in combo...
Sagat players have a reflex they cant fight and thats tiger spam....they usually start round 1 with a tiger shot because they expect guile to start with a sonic boom...after watching Geom I have changed my round one opening move vs Sagat...I jump in for a deep meaty combo...
So check out my unorthodox opening moves...
vs. Zangief I start the round 1 with Spinning back Fist
vs. Balrog I start my round 1 with a sonic boom
vs. Sagat I start round 1 with a jump in combo
and vs Ryu or Ken I sill start round 1 with a squat and wait for that roundhouse opening then flash kick them straight to heck.
Remember being unpredictable is the key to being decent with Guile.
Here is video support of what I have been explaining in Sagats case.
http://www.youtube.com/watch?v=PsAc0n...
Please watch Geom, he isnt a scrub like some of the guys here trying to make you play like a robot, he takes risks.
Posted by JerseyFame on October 13, 2009 at 12:05 p.m. #821
@SutterKane
http://www.youtube.com/watch?v=Nrv1K8...
pay attention to the Guile player, he owns the whole team and the last guy he fights is el fuerte...watch how he handles it.
Also Fuerte has no recovery moves...and he can wash and repeat the tortilla belly flop...its unfair since guile does not have the same luxury...so you cant technically beat him...you have to win via mindgames...Guile is getting fixed soon...so no worries in the long run
Posted by Madness on October 13, 2009 at 8:40 p.m. #822
Against fuerte, once you get down you have to listen for an audio cue of what he might do. If you hear the "schew" that happens when he is running by you, hit a crouch fierce and it knocks him out of it
Bait his walljump and airthrow him, use only airthrow when in the air near him. When he gets his ultra, watch your boom and try to bait it, you can airthrow him out of it if he didn't catch you landing from a jump, or tossing a boom, so keep that in mind.
If it's your typical joker that just does nothing but try to cross you up on knockdown with the bellyflop,you can focus him out of it and punish accordingly.
Learn the players style and adapt to it. Although these counters are move specific, most players have their own unique style so it would be foolish to treat them all the same way. That should be obvious but *shrugs*
Posted by Artemis on October 14, 2009 at 10:44 a.m. #823
@madness
how can you focus him out of the belly flop trap? Tts ambiguous so if you absorb with focus and dash or allow the reflex attack to occur, you leave yourself open to being destroyed all over again if you guessed wrong. Or he could just go for the overhead throw which you will not have time to evade if you have initiated a focus attack.
I think I understand what you are saying but you gotta remind the players that its ambiguous. If thats the case you cant use that as a go to solution. But it may help you to try and do it here and there, you still need to escape the range of those attacks to be truly safe. The focus attack cant really save you from bellyflop spam. I think being stationary is exactly what a fuerte player wants and focus attack = stationary.
@sutterkane
do what Fuson did in the video Jersey posted. Throw multiple booms. As long as a boom is on the screen he cannot start his attacks, unless they are EX. When he is very close, even a pro like Fuson got caught in the traps, so learn from that and play some mindgames. Focus dash backwards or forwards for no reason just to create confusion. Jump backwards and then immediately hop forwards so that he cannot put a bullseye on you and anticipate your position. Also, relax. Fuerte is annoying and thats part of his strength. Even if you play him well he could bait you and go for his ultra and erase your lifebar. So keep the mindset that, he has some stupid quirks, and you will get caught by them. Focus on playing smart and win or lose, you will have leveled up your game.
Fuerte either gets owned by Guile or Guile gets owned by Fuerte in my experience, the fights are never chessmatches, just alot of running around and alot of evading.
Posted by Madness on October 14, 2009 at 5:50 p.m. #824
......You realize that i said to do that if he's doing the crossup spam right? Clearly the grab doesn't cross up....
If he does that and you focus you get a free shot, possibly a free ultra.
If you throw random booms and you jump randomly with fuerte have fun getting hit with ultra
Posted by Artemis on October 14, 2009 at 6:55 p.m. #825
....you realize that if fuerte wants he can decide not to crossup. Im just saying you cant call the focus attack the answer to the crossup spam because the reason the crossup spam works is because Fuerte players mix in that little slide...they mix in the throw and THEN go back to belly flopping on you ambiguously.
You just dont know what to do afterthe focus because you have to anticipate and wait. Being stationary is how he is going to whoop you.
Tell me you see that logic?
Also...who said random booms...from a safe distance you can throw a slow boom...leave it on the screen and try to follow it or use it to control his space. The key is throwing the boom from a safe distance, then using it as insurance for your approach to Fuerte.
Listening for his foot squeek is not going to help you. Every move he can do from the running attack starts with a foot squeak...so if you RANDOMLY crouching fierce you are asking for a thrashing, trust me man.
Safety first. Yoshiwo's Guile is a good reference...safety first.
Posted by JerseyFame on October 14, 2009 at 7:14 p.m. #826
Not so fast Artemis...
Yoshiwo also has trouble with a good Fuerte. Look for yourself.
http://www.youtube.com/watch?v=BSnTEU...
Fuson did the best against a good Fuerte in my eyes...check my earlier vid and compare.
Just realize keeping that boom on the screen helps you but you better know how to keep the pressure on when you get close...otherwise ur gonna get owned.
Facts are facts in the end. Guile needs to be able to deal with being crossed up. If he didnt have to GUESS which way to block and could play a reflex game like Ryu or Sagat who are cheaters in my oppinion with their magical COMBO BREAKER uppercuts....meanwhile street fighter doesnt officially have a combo breaker system.
What good is a combo into ultra and higher stamina if he still cant escape the age old crossup trap? Street Fighter 2 Turbo Guile had a way to handle crossups universally...
The Flash Kick. It hit u if u were above him. I want that back.
Posted by Madness on October 15, 2009 at 2:42 a.m. #827
Read, comprehend,respond. If he's doing the crossup spam that can only be one move...and the slide would still get focused anyways so wtf?! After the focus he's going to crumple if you timed it properly...i'd say he was at a disadvantage then...
The bit about audio cues was a suggestion directly from dagger g, maybe you've heard of him? Depending on what language you're set at, the dive and throw makes a different sound as soon as he leaps. If he makes the sound you might crouch fierce, if he doesn't you could focus.
Yoshiwo guile isn't my style personally, but really no two guiles should play the same since most of his game relies on normals.
Posted by JerseyFame on October 15, 2009 at 10:31 a.m. #828
The overhead grab from Fuerte has similar properties to Cammy's hooligan throw. He doesnt necessarilly have to land RIGHT on top of you for it to "get" you.
So keep that boom on the screen and dash behind it to make an approach. When retreating or charging a boom thats when you are at disadvantage to get grabbed by his throw, as the videos show, because Guile moves slowly and you are tipping your cards, your opponent will know you are charging for a boom. So Fuerte will begin sizing you up for that throw.
I say remain mobile, Artemis told you that being stationary is bad and that is true. You need to dash about the stage, sorta like what you would do vs Abel. Keep your feet moving. I really dont know what to tell u besides that...
Fuerte has no recovery moves so its not like you can block and then immediately punish, you do have to be a step ahead and anticipate. I love playing off of reflex and applying pressure. So I say if you do score a knockdown against him, go for a crossup game of your own but dont be predictable. The elf has many advantages against you...but if you remain calm and keep a boom on the screen you can play your game. Just dont get frustrated, thats what they want.
Posted by JerseyFame on October 15, 2009 at 3:30 p.m. #829
@sutterkane
If they do that, the game will be too easy...like what Guile says after you win a fight with 81% health or more...lmao!
The truth is if they make everyone have the same weaknesses and disadvantages as Guile, we would out play everyone because we have adapted a playing style that surpasses Guiles disadvantages. We would be almost unbeatable to the rest of the crowd out there.
I cant wait till SS4...if they improve Guile and remove some of the nonsense that he has to deal with, this game will be ALL skill.
Posted by zombiebrian on October 16, 2009 at 3:19 p.m. #830
Im cleaning up please dont use this place for chatter just for useful comments about the guide I got a little under 1k of comments to go through and delete the crap dont add any if you want to bitch whine discuss players take it to the forum please. thanks
Posted by AloneGoliat (ps3) on October 17, 2009 at 6:27 p.m. #831
you have to see this guys, its amazing, but weird, and im not sure about its verasity, take a look, this guy is doing 15 hit combos, and still look like he can get a couple of links more. i need your opinion about this. http://www.youtube.com/watch?v=lato8F...
See you.
Posted by AloneGoliat (ps3) on October 17, 2009 at 6:35 p.m. #832
Ill try those up anyway, and hopefully ill bring you resultd jaja, this video is really usefull. hit me up any time, theres my psn upthere.
Posted by BEST on October 17, 2009 at 9:03 p.m. #833
I main Ken. Just thought i drop by and say that i smash on guiles 80% of the time i match up with him. The problem with guile is that he has one style and one style only. I have a lil trouble playing a skilled guile but other than that he is garbage. I am in g1 with 37,100 gp with a 72% win ratio. Who wants to defend their guile come meet me up. GAMERTAG............B3stoftheBest............for the 360. Call my bluff and you will see. BEST OUT.
Posted by @833 on October 18, 2009 at 11:52 a.m. #834
You got a PS3?
Posted by JERSEYFame on October 18, 2009 at 10:10 p.m. #835
@BEST
I THINK I PLAYED YOU AND BEAT YOU ALREADY...
You kept going for crossup and I used it against you...u were pretty easy to beat once I saw that your whole game was based on crossup pressure.
You were right about having trouble with good guiles...cus you do.
Posted by BEST on October 19, 2009 at 2:50 p.m. #836
LOL u didnt beat no one but a scrub ken. Ur guile is scrubby just like u come challenge me. gamertag.................B3stoftheBest...............call my bluff
Posted by JerseyFame on October 19, 2009 at 8:10 p.m. #837
Why dont u meet me on the 22nd in NYC at Fight Club for Capcom...
Ill mash u in front of the entire community.
Posted by BEST on October 20, 2009 at 8:12 a.m. #838
Why dont we fight today and ill record and put it on youtube so the world can witness today. SCRUB
Posted by JERSEYFAME VS B3stoftheBEST on October 20, 2009 at 8:57 a.m. #839
DO IT. I want to see how guile beat or get beaten by the all mighty DP and Hard kick of ken. Please do more than 1 match. like best of 5 or somthing!.
Posted by Deepsix on October 20, 2009 at 9:09 a.m. #840
I'm in the crowd wanting this to happen today and with a video,it'll answer alot of questions
Posted by JerseyFame on October 20, 2009 at 5:05 p.m. #841
Im online right now...
Tuesday, 8pm
Posted by BEST on October 21, 2009 at 11:19 a.m. #842
pss u wasnt online. Come today, wednesday, 8pm................gamertag for xbox..............B3stoftheBest.................
Posted by anon on October 21, 2009 at 1:25 p.m. #843
this fight should be very interesting. never seen jerseys video replays
Posted by @JF and Best on October 21, 2009 at 5:11 p.m. #844
Um... Are you two in the same time zones cause it seems you are missing scheduled meetings. Just a thought since there's no est, pst etc.. after your times.
Posted by *sigh* on October 21, 2009 at 6:30 p.m. #845
geez there's so much drama in this room.....
Posted by Guile is fine the way he is! on October 22, 2009 at 1:50 a.m. #846
Okay, maybe change his ultra so that it can be combo-ed into (and yes, I realize it can be done with a super, but damage scaling ruins it overall), but that's it!
Standing fierce is just great!
Posted by zombiebrian on October 22, 2009 at 11 a.m. #847
theres no point trying to moderate these comments your obvously not gonna stop acting like little girls. I hope catalyst gets rid of this....
Posted by zombiebrian on October 22, 2009 at 8:35 p.m. #848
yea. Im a dork. killing would solve the problems /riiiight. im so smart
Posted by SUTTERKANE on October 23, 2009 at 8:43 a.m. #849
I JUST LOOK AT THE SSF4 FOOTAGE. DEEJAY IS GOING TO BE GOOD,REAL GOOD!! HIS EX CARNIVAL KICK WILL HAVE TO GO. IF THEY DONT GIVE ALL CHARGE CHARACTERS AN EX MOVE THAT STUN ON HIT, IT WILL HAVE TO GO! IT WOULD BE AWESOME IF GUILE EX FLASH KICK WOULD DO SOMETHING LIKE THAT, BUT I SERIOUSLY DOUBT IT!! I REALLY LOOK FORWARD TO SEE WHAT IMPROVEMENTS THEY WILL MAKE TO GUILE. I REALLY HOPE FOR 1- THAT THEY SLOW DOWN HIS WEAK SONIC BOOM LIKE IN HD REMIX. LIKE I SAID BEFORE, DEEJAY IS GOING TO BE A BEHEMOTH. JUST GO CHECK OUT THE FOOTAGE AND SEE FOR YOURSELF!!(HE ALREADY NEEDS TO BE NERFED, JUST FOR THE EX CARNIVAL KICK).
Posted by tommyjesus on October 23, 2009 at 10:25 a.m. #850
sounds like everyone is getting major buffs next game.
sagat even supposedly got better.
hopefully guile's flash kick, ultra, and damage output have all changed.
Posted by URsoDead on October 23, 2009 at 4:30 p.m. #851
Best, I played you and beat you. You one the first round, and when I took it from there. Your Ken is very high pressure, and your fancy with your dash cancels and stuff, but ultimately you lost.
Posted by well.. on October 23, 2009 at 10:18 p.m. #852
so much for talking crap......if he wanted to spar with a guile player, then that was wrong way to do it..
Posted by JerseyFame on October 24, 2009 at 9 a.m. #853
I went to fight club NYC and saw some exclusive Super Street Fighter gameplay and got to meet some greats of Capcom.
Me and Seth Killian
www.gdmworldwide.com/seth.jpg
Me n Sanford the MVC2 Beast!
www.gdmworldwide.com/sanford.jpg
I even have some video footage....ill upload soon.
Posted by @853 on October 24, 2009 at 11:19 a.m. #854
You get that match with Best yet? The people are waiting to see one of you guys get beaten down.
Posted by BEST on October 24, 2009 at 8:37 p.m. #855
no we havent played yet so im still waiting. And not only him but any guile player that think he bad. Like i say i smash on guile 80% of the time. CALL MY BLUFF.
Posted by Th3 Jok3R J on October 24, 2009 at 10:21 p.m. #856
Hello Guile players im a Vega player and im now making Guile my second and soon DeeJay will be my third
Posted by guile on October 26, 2009 at 2:37 a.m. #857
guile is NOT ok the way he is. i dont know what you're talking about.
he also doesnt need a way to combo into his ultra. what he does need...
fix his flash kick's hit box and make the opponent float higher on hit.
atleast 15% more damage
make the cr. jab ~ cr. strong atleast a 2 frame link
the ultra needs to have a faster start up by atleast 1 frame if not 2 and it should be a cut animation like giefs or Kens.
those are the things i want most..
Posted by Madness on October 26, 2009 at 11:20 a.m. #858
To see what i want you can just go to gilleys post on SRK, he needs quite abit of work done to his normals then he wouldn't even need his ultra in this game.
Sakuras crouching punch does more damage than guiles did you know? Crazy
Posted by JerseyFame on October 27, 2009 at 11:11 a.m. #859
Dear Eventhubs
I think in your list of Guiles best anti air attacks, you should include Guiles DF+HK.
I have been FORCING myself to use it and yes it fails often but it does trade at times and sometimes wins flat out.
It unreliable but it does psyke opponents out and they become wary of it. Which can only help.
Also...
crouching medium punch is a bad idea if youw ant to avoid crossups. It just does not work. Ryu and Ken players have pretty much mastered the crossup game...the medium punch trick is not going to help whatsoever. I think that it is bad advice to tell people to use it to avoid crossups.
Sincerely,
Jerseyfame aka Mr. Justtryingtohelp =)
Posted by remy1337 on October 28, 2009 at 7:41 p.m. #860
me,i just make this off tha top of my head,yeah....im trying to get that bread.
Posted by MrFlashKick on October 30, 2009 at 1:34 p.m. #861
I will be putting this BOOT in yall ass again Next Friday.
Posted by DO IT! on October 30, 2009 at 3:26 p.m. #862
REPOST
Posted by JERSEYFAME VS B3stoftheBEST on October 20, 2009 at 8:57 a.m. #839
DO IT. I want to see how guile beat or get beaten by the all mighty DP and Hard kick of ken. Please do more than 1 match. like best of 5 or somthing!.
Posted by Big Matt McGarthy on October 30, 2009 at 10:38 p.m. #863
Are YOU READY?..Are YOU READY?..*Claps Hands* LETS GET IT ON!
Posted by Hmm on October 30, 2009 at 11:36 p.m. #864
The air grab should be instant! I'm tired of inputing an air grab as soon as I leave the ground and it comes out to be a jumping short -_-
Posted by JerseyFame on October 31, 2009 at 2:07 a.m. #865
Geom ModInside schooling all of you scrubs on how to use Guile vs Balrog.
Bow to the master.
http://www.youtube.com/watch?v=KcogeI...
Posted by ChiYeuMinhEmThui on October 31, 2009 at 6:07 a.m. #866
ddsdsasadas
Posted by MrFlashKick on October 31, 2009 at 12:40 p.m. #867
See me soon PS3
Posted by Madness on November 2, 2009 at 5:45 a.m. #868
LK super is the only thing that can punish the straight punch apparently
Posted by tom on November 2, 2009 at 8:29 a.m. #869
thanks jerseyfame for finding that awesome video of guile!
i want to point out that some of grab wont work after the punch or turn punch onlnie because of his LOW pokes after it is blocks. it seem his low poke will stop your grab although you block it.
Posted by JerseyFame on November 2, 2009 at 10:03 a.m. #870
Yeah Balrog is the only person that can stop the walk up throw...any other character can approach you and through you before you ahve time to retaliate. Its a mindgame.
Even when i expect people to do it and press a punch when they walk up, if you are not quick enough you get thrown.
Balrog however can jab you at the last possible second because he has the fastest jab in the game.
Another advantage for the ridiculously overpowered boxer.
Posted by MrFlashKick on November 2, 2009 at 11:58 a.m. #871
PS3 will be putting the boot to ya this THUR.
Posted by siktir on November 5, 2009 at 6:30 a.m. #872
sie lan oç lar işe yaramıo
Posted by jerseyFame on November 5, 2009 at 6:05 p.m. #873
Wheer are all the trolls, where are all the smack talkers...
ya know the people who contribute sooo much?
Yeah I thought so...once again I bring all ye Guile faithfuls a great video from the Sensei, the Master Geo Mod Inside.
This video is called how to completely destroy Blanka.
Enjoy!
http://www.youtube.com/watch?v=mlWbRz...
Posted by Deepsix on November 6, 2009 at 8:35 a.m. #874
After weeks he attempts to cause a fight again, while dodging that ken player
Posted by @873 on November 6, 2009 at 7:55 p.m. #875
Your j seems smaller this time around. Are you feeling okay? Coming down with something?
Posted by Hey All on November 6, 2009 at 8:02 p.m. #876
How come in all these post, there's no mention of Dieminion's Guile? Certain one of the best usage of normals and sb zoning I've ever seen.
Posted by afghanmuscle on November 8, 2009 at 4:59 p.m. #877
@BEST
im a guile player in g1 and i like a match against u. psn name is afghanmuscle
Posted by Kratos122 on November 8, 2009 at 11:48 p.m. #878
Anyone want to guess as to what new Ultra Guile will get in SSF4? I hope you can combo into it, whatever it is.
Posted by SUTTERKANE on November 9, 2009 at 7:35 a.m. #879
YESTERDAY, I MADE IT TO G1-C. I WENT AGAINST A SETH IN THE FINALS! I GOT AGGRAVATED BECAUSE OF HIS SPEED AND KEEP AWAY TACTICS. WHAT I MEAN IS-- ONCE HE GOT THE LEAD WITH MORE LIFE THAN ME, HE STARTED RUNNING! AN THATS WHATS SO FRUSTRATING. THEY NEED TO FIX HIS FLASH KICK FOR REAL. THAT FALLING DIVE KICK IS WICKED AND ON TOP OF THAT - GUILE NEEDS SOME TYPE OF DASHING SPECIAL MOVE TO CLOSE THE GAP AGAINST PLAYERS WHO USE SETH,AKUMA,AND DHALSIM. DASHING AND FADC IS FINE BUT DANGEROUS! THEIR KEEP AWAY GAME IS TOP NOTCH AND WHEN YOU GOT THEM PINNED, THEY TELEPORT ACROSS THE WHOLE SCREEN AND THEN ITS RINSE AND REPEAT! FIX THE FLASH PERIOD AND GIVE HIM SOMETHING TO CLOSE THE GAP IF THEY DECIDE TO RUN...
Posted by BEST on November 9, 2009 at 2:07 p.m. #880
yo afgan, u wont be able to touch me with ur weak ass guile. I only have a 360
Posted by Megatonbeef on November 9, 2009 at 5:47 p.m. #881
Guile's best or only stratagy for fighting players who run away is using the jab Sonic Boom. After that you can follow behind it or dash twice and actually be inside it. You'll set up some nice traps with low or overhead hits or throwing. Then if you see them port you jump back to get in thier face.
Posted by n0-Ha'doh' on November 9, 2009 at 5:49 p.m. #882
@ Kratos122. Guiles new ultra will be Sonic Hurricain from cvs2 and mvc2, it would be a simple combo after an fadc flash kick just like Ryu.
Posted by JerseyFame on November 9, 2009 at 11:44 p.m. #883
How can Guile combo into sonic hurrican after a flash kick dash...it will be impossible tp regain your charge.
It should work like balrogs headbutt into ultra, where u can cancel your recovery animation from a flash kick into it.
That will be the only feasible way.
Or hit confirm from sonic boom into it.
Thats going to be just as difficult as going from sonic boom into super flash kick now.
He needs to be able to hit confirm into it cleanly from df+RH or from crouching fierce into it.
I wonder how they have improved Guile if at all.
Posted by @883 on November 10, 2009 at 12:20 a.m. #884
Charge down back, flash kick while continuing to hold back, focus attack forward, forward, back, forward, triple punch.
I assume thats what #882 is thinking it is similar to how you do Chun-li's ultra after a focus attack.
Posted by JerseyFame on November 10, 2009 at 10:29 a.m. #885
If the input for Guiles "gamechanging" update is that difficult...whats the point.
The problem with Guile right now is that his imputs are impractical and challenging. SO not only are we playing against opponents with stronger and more efficient characters we also have to fight "ourselves" and our execution.
It should be just as easy as Balrogs headbutt into ultra or there is no reward, Guiles main gameplay problem is that you have to not only concentrate on the task at hand like Ryu, Sagat, Akuma, Gouken, Balrog, Rufus, Zangief, Abel etc...you have to also concentrate on your inputs to be half as effective as these guys who are banging on their controllers and getting the expected results.
You know its reall hard to put the brakes on a sonic boom into super because the input timing is so strict you have to be so quick. Its difficult to "see" that you missed your hit confirm and stop the combo. If you hesitate by "watching" for the hit confirm you will probably not complete the combo as the window to cancel is so small for Guile.
He needs a simple df+hk into ultra...like how rufus can standing roundhous and "see" it connect and still have time to launch his ultra.
Dont be fooled into thinking that giving him sonic hurriocane will make him better. He needs better inputs and more intuitive setups to improve his overall gameplay.
just that simple.
btw...why is everyone anonymous?
Posted by Madness on November 11, 2009 at 12:12 p.m. #886
-2 frame link from crouching lp to cr mp, 2 frame link from standing jab to standing fierce
Justification: Some combo ability will be a HUGE step towards balancing the damage deficiency guile seems to have which is unjustified and part of the reason people consider him a crippled character
-Hitbox and recovery change to flashkick
Justification: He has 2 freaking moves, not exactly a huge reason why one of them has such gaping weaknesses.Shorten the recovery time enough so that he recovers quickly as he lands on the ground, as everyone else does instead of sitting there waiting for huge punishment.
-Flashkick does 100 damage at it's maximum height
Justification:Another minor damage change that isn't exactly overpowered. It's balanced since from what i know, Guile can just run and set up his ultra after his anti-air move hits
-Flashkick hits abit behind him like his ultra does
Justification: This used to always happen, why change it now that crossups are easier than ever?
-Cr fierce does 100 damage all the time
Justification: Yea we know it's a great move, but why doesn't it do more damage if you take the time to use it properly? This is another good place to sneak some damage in. Noone should be thinking "lol one lucky jumpin and it's curtains!" against Guile. Playing dumb should have greater consequence
-Sonic boom damage at 70,recovery changed to lp boom
-Length of jumping roundhouse increased,crossup properties on jumping medium kick
Justification: Once again, a nerf to normals in addition to a nerf to a guy with 2 specials is too much, he needs to be more like he was in other games. In addition, it's abit strange that the character most vulnerable to crossups doesn't have a very good crossup of his own.
-Bazooka knee recovery improved
Justification:Noone should be punished for landing a move
-Normal moves that are in the air cannot be thrown and hit with low attacks
Justification: It makes no sense that someone can hit you with a low attack while you are jumping over it, it should act as regular air attacks do in this way. Sobat could hit low attackers to punish them for guessing wrong and level-up guiles footsie game, which he depends on alot for obvious reasons.
-Crouching midkick activation shortened to 5 frames
Justification: Another improvement to a normal he needs that was good in other games
-Back and fierce/standing fierce combos after target combo
Justification:More damage for Guile instead of a little poke that only amounts to 80 damage.Target combo is a great idea but it doesn't really go anywhere in terms of options, and since guile needs damage it'd be great to finish what was started here
-Airthrows have juggle properties
Justification: This just looks soo right and would allow guile to take real advantage of juggle properties in this game as other characters do, while still being 100% original and not overpowered
That's what i really want changed
Posted by SUTTERKANE on November 11, 2009 at 1:40 p.m. #887
I AGREE WITH JERSEYFAME AND MADNESS. I WOULD LIKE HIS OLD JUMPING FIERCE KICK,WHY, BECAUSE WHEN JUMPING OVER HADOKENS AND TIGER SHOTS, YOU CAN PUNISH THEM INSTEAD OF THE KICK STOPPING RIGHT IN THERE FACE!
Posted by Madness on November 11, 2009 at 3:52 p.m. #888
I'd also like the stun gauge to remain the same in exchange for 50% more health. I only get stunned when playing against a seth player, or just playing really badly, so increasing the stun meter doesn't make a difference, i've never seen a video of any competent guile player constantly being stunned either.
Raising the health on the otherhand would be a huge improvement, and because of the low stun rating it'd be balanced because guiles defense will actually be as good in the next game, as they THOUGHT it was this game
Posted by tom on November 13, 2009 at 10:22 a.m. #889
Have anyone mention the setup for guile throw where you throw out a Low punch sonic boom wait for the opponent to jump and throw them back to the sonic boom just to see your opponent just pass threw your low punch sonic boom?
Im just saying that if you are able to lure your opponent to jump over and air throw back to the sonic boom it should connect and do extra damage.
Posted by SUTTERKANE on November 13, 2009 at 3:05 p.m. #890
I AGREE TOM! HE HAS NO JUGGLE GAME. I WOULD LIKE IF THEY WOULD SPEED UP HIS CROUCHING ROUNDHOUSE AND LET IT COUNT AS A 2 HIT MOVE!! I GET CANCEL ALOT OUT OF IT!! ALL I DO KNOW IS HE BETTER BE FIXED ALL AROUND AND NOT JUST 1 OR 2 THINGS.
Posted by dude on November 13, 2009 at 10:24 p.m. #891
i wish he could chain c.mk to flash kick/sonic boom
Posted by p on November 14, 2009 at 2:31 p.m. #892
if they put his sonic hurrincane that perhaps would make him better
also to do his jump kick to stand firce to sonic boom that only work on arcade stick becuase i use normal ps3 d-pad and it doean'y come out even i to the pre-chare tech can some please answer this pleae
Posted by remy1337 on November 14, 2009 at 7:09 p.m. #893
what does it mean when somebody calls a character "broken"?
Posted by Vilolent Lucidity on November 14, 2009 at 8:44 p.m. #894
It means they're too good due to highly abuseable tactics among other things.
Posted by @892 on November 15, 2009 at 1:36 a.m. #895
There shouldnt be a problem with that combo on ps3 pad, but if there is, maybe charge back as soon as you jump? or maybe after fierce punch press forward and punch at same time.
Posted by hh on November 15, 2009 at 1:39 p.m. #896
here shouldnt be a problem with that combo on ps3 pad, but if there is, maybe charge back as soon as you jump? or maybe after fierce punch press forward and punch at same time.
thanks for the help buddy
Posted by SUTTERKANE on November 16, 2009 at 1:45 p.m. #897
? DO GUILE HAVE ANY INVINCABLE FRAMES WHEN HE DOES HIS ULTRA OR SUPER? BECAUSE I SAW GEOM FIGHT A KEN AND NO SOONER THAN HE DID HIS SUPER ;THE KEN PLAYER DID A DRAGON PUNCH BEHIND HIM AT START UP!
Posted by spinal on November 16, 2009 at 6:55 p.m. #898
omg this char is the most commented :D
well alot of ppl is sad about how bad this guy is here...
idont even know how to start, but his ultra piss me of i cant belive the times that sh@t fails, it doesnt work as anti-air at all, and is hard to get all hits right.
Posted by SUTTERKANE on November 17, 2009 at 7:04 a.m. #899
WHO IS THE BETTER CHARACTER IN STREET FIGHTER 4? GUILE OR BALROG? PLEASE BE HONEST! I KNOW ANY CHARACTER IN THE RIGHT HANDS CAN BE A BEHEMOTH BUT OUT OF THE 2- WHO IS THE BEST? AND WHY?
Posted by MikeyZeroG on November 17, 2009 at 11:24 a.m. #900
My Guile always has an easy time against Balrog.
Posted by MikeyZeroG on November 17, 2009 at 11:27 a.m. #901
I play Guile with the original 360 controller. I tried the stick, but I was too impatient to wait for my hands to unlearn the controller. I can pull off Guile's Ultra consistently with the controller.
HOWEVER, I wish the D-pad were more flexible, and that the whole thing wasn't so bulky. I'd love to play with the original SNES controller.
*** Is there any type of converter that would allow me to play with the SNES controller on the 360? ***
Posted by FINALLY on November 17, 2009 at 9 p.m. #902
It's back kids, sonic hurricane!!
SSF4 GUILE VIDEO http://www.youtube.com/watch?v=P3ALwK...
Posted by @901 on November 18, 2009 at 1:15 a.m. #903
not that i know, i heard of 1 for pc but never for 360
Posted by SUTTERKANE on November 20, 2009 at 11:47 p.m. #904
ANYBODY WHO SAY STREET FIGHTER 4 IS BALANCED GOTTA BE SMOKING CRACK!!! IF YOU CAN JUSTIFY IT THEN I SAY GO PLAY WITH GUILE AND SEE HOW MANY NEGATIVES THAN POSITIVES YOU HAVE. GUILE IS NOT NERFED, HE'S BEEN DECAPITED!!!!
Posted by tom on November 21, 2009 at 8:01 p.m. #905
dagger g Might be the best guile i have seen. he made mike ross E. honda look like a scrub ken. dagger G did lose one round to Mike ross but only because e. honda Trades benefits mike ross i dont know if it because guiles takes more damage on the trades or that guile just have low hp and e. honda just have more. but other than that dagger G just continue to knock e. honda out of the air.
Posted by arcade on November 21, 2009 at 11:36 p.m. #906
please capcom just speed Flash Kick (Somersault Kick) up a bit and an a increase ( a little bit) defense
Posted by arcade on November 21, 2009 at 11:36 p.m. #907
please capcom just speed up Flash Kick (Somersault Kick) a bit and an a increase ( a little bit) defense.
Posted by Mac on November 23, 2009 at 5:59 p.m. #908
Ok I think I can be one of the best guile players in the world. I need to learn some fundamental tricks, such as long combos, I dont get the canceling process. Please do tell. Try me and get some flask kicks also (mac copasetic) Xbox.
Posted by Madness on November 28, 2009 at 1:12 p.m. #909
LOL you are a joke Mac ill eat you for breakfast
Posted by Madness on November 28, 2009 at 3:03 p.m. #910
ok who is this guy? ^^ that is not me lol
Posted by hh on November 30, 2009 at 6:12 a.m. #911
GUILE IS NOT NERFED, HE'S BEEN DECAPITED!!!!
so true
Posted by anon on December 2, 2009 at 1:16 p.m. #912
^ If you made the decision to play a low tier char, dont complain about how much they suck.
Or if you do complain, pick up sagat
Posted by hh on December 2, 2009 at 2:49 p.m. #913
he has been nerfed ithink they need to power him up a little
or just add a easier super or ultra e.g sonic hurricne
Posted by JerseyFame on December 2, 2009 at 4:40 p.m. #914
@ anon. agreed. thats why im oficially putting guile down and getting ready for Deejayyy!
Posted by BEST on December 3, 2009 at 12:17 a.m. #915
i know that guile is a low tier character but i think its on how good u are. Any character can beat anyone on any given day. I personally think guile sucks but i seen some people play him with some good skillz. Well honestly i beat guile about 90% of the time i match up with him. Im in g1 with 65,000 gp and if anyones guile think they bad bring it on.............gamertag...................BestoftheB3st..............come if u want to lose
Posted by joey boy on December 3, 2009 at 10:15 p.m. #916
i think guile is a great character. i can pull off the somersault to double somersault with ease. his quick recovery from sonic boom makes him dangerous
Posted by charlie boy on December 3, 2009 at 11:42 p.m. #917
Guile needs to be destructive like in the past when he had some many ways to dizzy and destroy anybody back in the day when I was young I killed ryu alot cuz of guiles 4 hitter quiter lol and it combo back into his super its possible now but its hard as hell
Posted by guile ftw!!! on December 4, 2009 at 6:29 a.m. #918
Nothing's wrong with Guile, you all are just terrible.
Posted by Charlie boy on December 4, 2009 at 4:08 p.m. #919
@ jersey fam lol thats why DJ was created because Guile was so good dj was the perfect counter for it lol and I may use him but we will c or I may pic Adon
Posted by JerseyFame on December 7, 2009 at 7:15 a.m. #920
people are faking comments again...
I havent commented here since I have started training for the WCG tourney in NY at The Samsung Experience on December 12th and December 13th.
I have not quit Guile and I find him to be the only technical character in the game. All the other guys are childs play since they have "Go To" strategies. Guile does not have that, he must adapt and play based on his current opponent.
Truly technical, the only frustrating factor is risk vs reward. Guile players are asked to risk it all and execute perfectly, when other players are just asked to play.
If Capcom fixes this general issue in the next game you will see alot more Guile players and he would most likely be Tier A.
Posted by jleadership on December 7, 2009 at 4:36 p.m. #921
Gouken is technical also, you really have to know what the hell is going on.
NY team will be there so train hard. I won't make this one and mind you Santhrax, Joe, Justin, and Flash will be there to.
Train hard as you can and watch that damn Vortex...
Posted by JerseyFame on December 8, 2009 at 5:28 a.m. #922
Im going to bring them a disciplined game. That means all the fights will last just about 70 or 80 seconds and the tournament environment will work to my advantage.
Also I know what is possible going into these matches as most of what Guile can do has been explored as well as the other characters. So I wont get frustrated when Ryu or Sagat starts their bullsh*t.
I just want to put on a good show like I did the last time, I went (3-2), and I will return here and share the footage.
Posted by Charlie boy on December 11, 2009 at 1:17 a.m. #923
@Jersey good luck homey and Guile liker lol be patient wait for mistakes hold a charge in the fight and u should win show them what Championship edition was all about
Posted by etrotman on December 11, 2009 at 7:58 a.m. #924
I still don't want them to make guile a tier A character. When I see a sagat or ryu player, they really don't garner a lot of respect from me unless they are one of the top WORLD players... However when I see a gen or el fuerte player Beasting on people that really impresses everyone. I agree they need to fix things about many of the lower tiered characters, but I don't want them to make them like ryu or sagat who have bnb ultra combos that are easy to setup. If they would reduce the amount of damage ultra do and make them reward based (you get rewarded with an ultra for kicking butt instead of getting your butt kicked), that would make ryu and sagat a lot less powerful. Also if they made the game consistent by giving everyone an easy way to juggle an ultra, that would balance things out. This way you don't have to worry about giving characters new abilities that may unbalance the game even more.
Posted by super on December 12, 2009 at 6:53 p.m. #925
just make guile ultra be a weapon to punish people not to START to look cool and get blocked..
Posted by sadi on December 13, 2009 at 3:36 p.m. #926
to do his jump kick to stand firce to sonic boom that only work on arcade stick becuase i use normal ps3 d-pad and it doean'y come out even i to the pre-chare tech or sonic boom just after i punch it just doesbt work
Posted by CCrawford311 on December 13, 2009 at 6:07 p.m. #927
Guile's most consistant anit air attack in online play is his light flashkick. I have used it against beginners who feel like that they can do the jumpkick sweep combo. I have noticed that lots of players don't use his standing flash kick combos. They are extremely effective against players who like to use dragon punches and tiger uppercuts often.
Posted by sadi on December 14, 2009 at 6:32 a.m. #928
his standing flash kick combos how do u do those i didnt know u cud combo falsh kick from standing up
Posted by dleegill on December 14, 2009 at 12:32 p.m. #929
Been using guile a while, ahh i rhymed! Ahem.
Ive also been reading this eventshub section for guile since it went up and seriously would liek to thank all you guys for the tips.
Im looking for some PC players to help tone my skills and show me some stuff. My GFWL tag is davidleegill.
Posted by CCrawford311 on December 14, 2009 at 8:24 p.m. #930
It takes a great deal of timing. After you charged down for the recommended time (2 seconds) you need to quickly tap any punch button before the flash kick motion. It's a great two in one combo. The timing is easier with a joystick than controller. His most damaging Standing flash kick combo is
standing fierce to double flash (forward kick) to Ultra Flash. It will take off 60% damage off of Zangief's life bar. He can use them in jumping combos as well.
Posted by sadi on December 15, 2009 at 4:56 a.m. #931
is that with all his combos like jump kick to stand firce to sonic boom cuz it doesnt come out i nomrmally have to had another ounch the weak to combo and most of the time it get blocked so when i play with guile i dont combo alot except when i get opening to attck
Posted by anon on December 15, 2009 at 4:59 a.m. #932
anyone know how to do guiles focus dash to ultra and can it be done with ps3 dpad
Posted by Nikhov on December 16, 2009 at 8:52 a.m. #933
So they used Roy Mustang from that full metal alchemist show to do guile's voice.
Posted by Cuttyb87 on December 16, 2009 at 3:58 p.m. #934
@anon u need to charge down while ur holding the focus attack it works great on a level 3 then when ur opponet crumble u do the ultra like normal it should connect no problem try training mode first tho to get the timing down
Posted by lol on December 18, 2009 at 10:55 a.m. #935
@ etrotman
you said Qoute " If they would reduce the amount of damage ultra do and make them reward based (you get rewarded with an ultra for kicking butt instead of getting your butt kicked), that would make ryu and sagat a lot less powerful."
YOUR statement is WRONG, this is why. GEt this we all know that sagat is strong already. One DP, ONE Tiger knee and one poke can take your HP down hard. NOW rewards him for an uultra for doing sick damage to guile will make HIM EVEN more powerfull.
do you understand why your thinking is REALLY dumb. sagat players wants this. do damage to you then ultra your ass and get PERFECT everysingle time. while you just sit there and just take it with no COMEBACK because you cant jump on a sagat.
Posted by Madness on December 19, 2009 at 9:56 a.m. #936
If they just buff the ultra and then call it a day, guile is going to suck in the next game. If they are smart, they are going to spend the most time adjusting his normals so they can combo easier and cancel into specials. Adjust his frame data, as well as returning the reach of his kicks, and guile will be exactly where he should be while not being a brainless character
Posted by crazychillz on December 20, 2009 at 10:01 a.m. #937
has anyone played the new SSF4 as guile? Have they already changed him a little bit in the early builds? I would love some news
Posted by MikeyZeroG on December 21, 2009 at 11:15 a.m. #938
I signed up for the NewEgg tournament, and it turns out my first match is against Justin Wong. He is going to kill my Guile...
Posted by etrotman on December 21, 2009 at 12:49 p.m. #939
@lol and madness,
Lol , it turns out your comments are the "dumb" ones. Go watch Modinside on yourtube and see how often he jumps in on Sagat with Bnb combos. Better yet, see how often he wins against sagat. Maybe it's your play style definciency that causes you to struggle with that? My highest percentage of wins come from Sagat players. Those are my gimme fights. The only time they win is if they are very proficient at his ultra setups. Very frustrating to get someone down to 35%, and yer still at 80% and then turn around and do an ultra set up for for 50% damage. Which goes back to why I said you change ultras in the first place.
I stand behind my ultra statements. And for those that misinterpreted (madness), i'll explain it again. You nerf the ultra, but change how the ultra is gained, have it power up by players dealing damage instead of getting damage done to them. Then nerf the damage it does so no one ultra combo can totally turn the tide of a game. The way I play guile, I am usually ahead most of the fight.
Posted by etrotman on December 21, 2009 at 4:18 p.m. #940
#935, inexperienced player, the one that said you can't jump on sagat..... Like I said, Sagat is one of my highest percentage wins. I jump in 3 to 4 times per fight on a sagat, one of the reasons I can beat him so easily. Don't believe this is true? Meet modinside....
http://www.youtube.com/user/MoD1ns1d3...
Change the way ultras are done, guile's game goes up substantially. If you watch the rest of the series on mod vs. this sagat or any sagat, you'll see that mod wins most of the time, and the times he loses is because of an ultra combo set up. Take that away and sagat is owned 70% of the time. Make 'em EARN their ultras or minimize the damage it does by half. Or better yet remove damage scaling from normals and have it only scale on ultras and supers.
Posted by JerseyFame on December 21, 2009 at 9:20 p.m. #941
you are making a big mistake arguing with Madness...he is a hyper-troll.
I been posting Geoms stuff here for a while...I even played him a few matches.
He wins by being spontaneous...but its not the only thing. His execution is flawless and he NEVER misses his opportunities.
In a match I might miss 5 chances to score damage. Just from fumbling my input or being indecisive and missing the window.
I have almost 3000 wins regardless...
Guile is horrible in this game...Guile players have just shown dedication and a strong will to win. Our opponents have the easiest game to play...and we have the hardest by far.
SSF4 better satisfy my hunger to destroy...otherwise Im bringing the game back. I cant play "run away and hope for the best" Guile anymore...just aint fun.
plain and simple.
Posted by Sephirothclone on December 21, 2009 at 9:46 p.m. #942
Wow...when was the last time I saw a JerseyFame post? Haha...I like reading your stuff. You use LOGIC, compared to most players, and I'm for logic...you know, helps the credability.
See this:http://iplaywinner.com/
Shadow...Charlie Nash might be in the SSFIV. Holy hell I loved Charlie. Ex flaming blue Booms and flaming Somersault Shells...whew. Ultra probably has his right eye glow blue, simliar to Juri's Left eye going purple...Im sorry, this is the Guile thread...had to mention though, if the source is true.
If Shadow isn't in, we still got Guile. If he is better equiped for SSFIV...all the hard work Guile users have put of with already...will make the next installment a cake walk. (But don't hold your breath...)
Posted by Charlie boy on December 22, 2009 at 1:59 a.m. #943
@Jerseyfame honestly the best Guile I seen is a player that can rush down and maintain a charge at times the lp punches strings give the two second I need for the hit confirm sonic boom or the flash kick . its cool to back away and bait ur opponents with a basic anti air but its hard to fight f their projuectile is way better.
Look at some vids of old Guile dominate in SF2 or Charlie on Alpha thats how Guile should came in the game but he was toned way down lol needs to get buffed up
That Sagat was cool but he should spam more tiger shots to frustrate Guile thats my prob with Sagat they play keep away and spam and when long drawn out matches I can beat most people with Guile but Sagats give me probs tho
Posted by etrotman on December 22, 2009 at 8:20 a.m. #944
@JerseyFame
Troll or not, my logic is very sound, you can't troll your way past sound logic. You are not right to argue with my logic against Sagat. ModInside himself said he has no problems with a Sagat fight. Sagat is a relatively easy fight compared to most other high tiered characters and even some mid tier characters. And if you look at that video you posted of ModInside vs. Sagat, you will notice he jumped in on sagat several times and his win percentage is very high (like mine against Sagat). I was told just a few posts ago (#935 to be precise "you cant jump on a sagat.") this is not. Funny I do that quite often, and apparently so does one of the best guile players in sf4 world wide. The specific bnb is Jump HK cr mp sonic boom.... all day on Sagat.
Posted by etrotman on December 22, 2009 at 8:38 a.m. #945
Again, I am not up for much guile improvement. I am not Not saying that he needs NO tweaking, it’s just that I don't believe he is inherently flawed more than any other character.
I am for overall GAME improvement. That mostly revolves around consistency in the ultra area (why some ultras only do partial damage etc etc and why some characters have no or infrequent juggle or ultra opportunities). Again, changing how the ultra is measured (by giving damage instead of receiving) and reducing its damage would go a long way for game balance. Sagats and Ryus live for that. Look at ModInside's and dagger_g wins. of the 100s of games I’ve viewed what u will notice is the majority of the damage comes poke by poke, grab by grab. For the majority of the time you don’t see any combos doing more than 25-30%, and that may be just once or twice in a 3 round game. Contrast that to ryu or sagat who don’t touch them for most of the game until they get the opportunity for an ultra set up for 50%+ damage. reduce that opportunity and most sagat and ryu will be normalized. Look at some of diago's matches, most every round he has an ultra combo, which almost makes you believe he gets hit intentionally just to have an ultra handy. Many people save their super for the same reason.
The reason many characters are high tier and others are not revolve around the inconsistencies of the ultra. If you reduce the chance for a ryu or sagat player to set up a juggle OR give the rest of players the same amount of opportunities for juggles, the playing ground would be far more level.
Start at the ultra system, it will give less risk in making mistakes and making guile or another mid to low tier character over powered. There are two general approaches, 1) Minor character changes and MAJOR game dynamic and/or system changes. 2) Major character changes and minor game/system dynamic as is. From my point of view game major game dynamic changes pose less risk in making yet another God tier character and nerfing a slew of other characters. World of warcraft is a perfect example of this, every time they change one class (akin to a character change), they end up making another class(character) over powered.
Posted by SHUT up etrotman on December 22, 2009 at 10:01 a.m. #946
Giving SOMEONE ULTRA an SUPER is WAY WAY STUPID. if a RUFUS do damange to you early and then give him ULTRA plus hes already bulding up his SUPER metter already is JUST dumb!!
LET me ask you this SIMPLE question. Would it be fun to give someone Ultra when they land a couble of Bnb combos on you *while they are also bulding up a super meter* and THEN finish you off with THE ultra!! it doesnt make any sence.! this wont be balance at all! the person that lose its lIFE first is now have to turtle even more so it doesnt get hit with an ULTRA!!!!!!!!!!!
Posted by etrotman on December 22, 2009 at 12:29 p.m. #947
@ #946 "SHUT up etrotman"
Foolish one, you would not build a super meter while gaining an ultra in my proposed system. In that case you nerf the super meter damage substantially whereby it doesn’t do significant damage in comparison to the already reduced ultra.
The scenario you illustrated (guile getting beaten down quickly) often does not happen because Guile is a defensive character by nature (you hear people complain about turtling guiles often, no?)who can be incidentally used as a strong offensive character. This means most character do NOT do damage early on, so they would not gain an ultra or a super. If the super damage was nerfed in comparison to ultra and gained for TAKING damage, it results to the same net affect. You DO NOT get beaten for dominating a match, instead you win more often for dominating a match.
#946 Think before you speak, OR ask questions. also spell check would be nice......
Posted by JerseyFame on December 22, 2009 at 3:23 p.m. #948
Risk vs Reward is the name of the game:
What does Ryu risk for throwing out a weak SHoryuken?
Not much, its a high priority move and there is a very low chance a normal move or special can stuff it altogether. SO the risk is low...
What is the reward?
Well he can get petty damage...
or hit confirm it cancel and ex hadouken you...or hit confirm cancel and ultra you...or hit confirm cancel and super you...
for HUGE damage.
So his risk vs reward is very small...
ON THE OTHER HAND
What does Guile risk when doing a flash kick...
Alot...it can be stuffed altogether by almost every character in the game...if it misses the recovery time is so long that your opponent can make an error ...recover and still punish you...
WHat is the reward,,,
petty damage...a knockdown...but if you cancel there really isnt much you can do except dash out of the way of danger...
The risk vs reward in this game is very uneven from Guile's standpoint and thats why he is a weak character...
simple...risk vs reward.
Posted by etrotman on December 22, 2009 at 4:18 p.m. #949
@JerseyFame
You are just re-wording guiles lack of a juggle game.
In street fighter 2 hyper fighting guile had similar problems with flash kick (risk vs. reward) minus the priority problems, yet capcom and the tournament players at the time ranked Guile #1 tiered (we know the reasons why I wont rehash).
The issue of guile being stuffed is trivial in the sense that as you become more experienced; his flash kick rarely gets stuffed. Even sagat's elbow doesn’t stuff me anymore because I know at what point to execute it. it hits 80-85% of the time, stuffed maybe 2-5% of the time.
Which leads me back to the fact that ultras and juggles are the reason why many characters are unbalanced, not necessarily the individual character moves.
Posted by Madness on December 22, 2009 at 11:49 p.m. #950
-Etrot when the hell did i say any of that? You sure you read anything properly? I don't know how you play, but getting normals and specials buffed for guile would do LOADS more than just a simple combo to ultra, i like that guile actually has to fight instead of playing crappy like ryu and then relying on idiot proof super setups and ultra setups. If everyone can land their ultra like ryu it takes down the integrity of the game and it becomes a turtle fest, it makes far more sense to buff other areas of a characters game.
-Jersey still whoring for attention i see, get yourself a life. I barely post anymore and you're STILL whining at me from months ago.
Posted by Madness on December 22, 2009 at 11:59 p.m. #951
@etrot
Ahh ok i apologize, turns out there actually was a guy that posted as "lol" and you responded to him in regards to sagat matchup. If we had an ultra powerup by doing damage instead of taking it, then it just makes a fight more one-sided. The ultra's are meant to balance a fight but in the case of some characters (sagat,ryu,rufus) they went overboard.
I'm not concerning myself with the ultra like i said, i'm crossing my fingers that guiles normals will be ALOT better in the next game.
Ways they could do this are
-Faster startup crouching mk,upside down kick, atleast by 2 frames.
-More block stun on his hits(probably going to be done to lessen defensive playing)
-More range on his kicks(cr mk,jump roundhouse,cr lk
-More range and 10 more damage on his throw
-standing fierce cancels to specials, cr mk cancels to specials
-target combo goes into standing fierce
-cr jab has same properties as his standing jab
He needs a ton of work done to his normals, fixing ultra alone is just lazy
Posted by etrotman on December 23, 2009 at 1 p.m. #952
@madness
Ultras wouldnt make it more onesided because you would be already dominating your opponent to gain it, If you need a 50% move to win after getting your butt kicked, that says something to me. Most fighting games are geared this way, this is not foreign. Why should I have to turtle after I sufficiently whooped this mans arse? Ever stomp the daylights out of a blanka, just for him to pull that hard-to-block-online-ultra bs?
The only case for me wanting to keep the ultra system "as is" is if they make ultras build up over the course of 2 rounds instead of 1. That would make the first round more about your skill with normals and specials, and the second and third rounds a free for all. This concept of ultras being gained over multiple rounds is not foreign as it often takes 2 rounds to gain a super.
Other than that I stick to the concept of having ultras be powered up by giving damage, and reducing overall ultra damage. (Or give everyone the same out of juggle opportunities to perform ultras).
I like your ideas except for the fact I think it would make guile TOO strong like in the early sf2 days. I want to see Guile more of a mid to high tiered character, but not an exclusively high tiered charactered. The higher your tier the lower the credibility unless you are playing at the absolute elite level.
I'd like to see Guile remain a character that is not easy to pick up because his simple 3 hit combos are hard to execute. He is more of a thinking man's character, and if he is easily played, then more people can abuse him like ryu or sagat is now. I understand your point that you want it to be easy to execute combos, but I think you have weigh that against wanting half your player base to be guiles like it is with ryu. I like the fact that its actually difficult to combo lp to mp -> sonic boom. Separates the boys from the men. Fixing just his normals and those "tweaks" you suggested has very potentially damaging affects on overall game balance. Why? Because when you fix one character you must fix them all. When you fix more characters, more mistakes and game balance happens. You weaken one or multiple characters, and then make another character over powered.
Notice that Ryu is hardly ever under powered and his movement base hasn't deviated very much over the past 20 years or so.... They dare not risk changing ryu too drastically in risk of upsetting the fan base and causing their flagship character to become obscure. How often will Disney put Mickey Mouse in that type of situation? Hence Ryu is usually a "safe" character to play. Capcom would rather change the game engine the mess with ryu's game movement it seems. I think the same should go for guile and other characters. If you tweak character's to the point where they aren't recognizable whats the point? Change the game to suit the characters with minor character adjustments. Don't change the characters to suit the game.
Posted by etrotman on December 23, 2009 at 1:01 p.m. #953
@madness
continued...
Things I would change individually on guile:
I do agree that his sonic boom doesn't take off much damage, and his normals combo execution are just a tad to rigid, but that just makes me practice more. I also think he stuns too easily. I'd give his flash kick a tad more invicibility as jersey fame mentioned. His air throw is awesome, i hope they don't touch that, it has some serious priority.
I would want to see his upside down kick force a similar block for opponents as his forward MP does (like it used to in sf2).
some notes on your suggestions..
- Standing fierce cancels to sonic boom already
Posted by Madness on December 23, 2009 at 2:45 p.m. #954
@etrot
Blanka doesnt concern me because if you totally understand his ultra there's not much of a way he can connect it, and if he tries he could get hit by your ultra, but what you said fits more into sagat/ryu because bad players are rewarded for being beaten badly because of their easy ultra.
In another article seth is talking about improving offensive options, and that's exactly what my changes would do. Guile wouldn't be ultimate with those changes, he'd just be closer to how he was in other games, and he hasn't been incredibly dominant since like...92? Easier links just makes it harder for mashers to punish you for attacking, DEFINITELY reasonable as online will be the theme for the next game. This guile isn't recognizable to people who have played him before, his kicks always had more range, he did more damage, he had better defense, his sonic booms had the same recovery time, i'm not being unreasonable.
All characters are getting buffed, standing fierce can't cancel to specials, only super.
Posted by Madness on December 23, 2009 at 2:53 p.m. #955
I wouldn't change the invincibility of flashkick so much as i'd change the hitbox. I believe it has the same amount of invinc. frames as SRK and look at the difference. Guile needs more buffs than most characters because he got more nerfs, that's how i see it. Vega is around as bad(most pro's consider him better) but he could go from where he is now to broken and brainless with just a couple of changes, guile isn't like that at all.
I'm fine with his stun the way it is really, i think increasing it might be a waste of a buff as i understand what they were thinking when they made it this way. 50 more health would be more useful than more stun, but that's just a luxury change. Ultras should do less damage only if they are almost guaranteed to be used (sagat,rufus,ryu). Characters who only have 1 or 2 ways to land should ahve there's do more damage. If game mechanics were adjusted as i mentioned in the other article, turtling to avoid ultra would be lessened.
Players won't flock to guile because he's still a thinking mans character, but you'd just get more of a reward for making the other player do what you want him to. Notice i don't propose we give Guile an instant answer to a crossup, it wouldn't be like ryu where you can mash and be random and be rewarded for it.
Posted by ... on December 23, 2009 at 11:33 p.m. #956
There should be an option to turn off the ultra/super system. Street fightin' old school style!
Posted by hh on December 24, 2009 at 1:53 p.m. #957
does any1 use the 1 button focus cancels i dont bt i found out today that u can
Posted by JerseyFame on December 24, 2009 at 8:23 p.m. #958
#1 hop off my shaft...you know who im talking to. yeah you.
#2 Fixing Guile is simple.
Risk vs Reward buddy...I can use all of Guiles moves accurately because of practice. Its a new game so the moves are different. That comes as no suprise since these are 3D cgaracters not sprites...
I met Seth at the event in NYC on Greene street. And when he mentioned characters will be improved...the room erupted with people screaming...
"What about Guile? - Whats Guile gonna get???"
Seth laughed and showed little concern almost as if the question was annoying to him...and said..
"Yes even Guile will get some improvements."
plural....improvement(s)
I dont care about the link garbage...because why should my game center around crouching jabs...
There should be numerous was to mount offense...this game has trained Guile players to look for jump in chances or dash in jab chances...
Weak!
Most of the upper tier characters in this game have power move chances...ways of creating offense basead around strong opening moves...so we technically nerf ourselves in an attempt to create offense.
Understanding that logic is hard for some who cant see the forest for the trees.
If they make it so that you can create offense from your lk crossup...or from a standing roundhouse kick...or from the KNOWCKDOWN your EX sonic boom should cause (it doesnt and thats sad)...
You would have greater options. If FlashKick had less recovery you could use it more offensively instead of defensively...you could create offense from it. Like how Ken creates offense from his lp shoryuken.
More ways to create offense = more offense = more damage
Risk vs Reward...Guile is weak because our chances to create offense are slim...we play timid and calculated games while our opponents are releasing the hounds of hell on us from all angles..
I talked to Seth a little more about Guile improvements and he didnt reveal anything much. I honestly believe we must face facts.
Guile is hard to use
Ryu is not...(even gave him shortcut motions...wtf??)
It is this way to please fans...most of them love Ryu...thats the way it is man.
Posted by chickenwings on December 25, 2009 at 10:02 p.m. #959
@958
easiest way to fix guile is to make him more like turbo/hdr. Improve his normals,flash kick(proirty and recovery are freakin terrible) and everything will take care of itself.
ANd as far as ryu goes, in my mind hes close to broken(honestly, how much better is sagat, seriously). When compared to ken,akuma hes better in almost everyway. That extra +1 on hit and block is the difference between him beating/trading or eating a combo. And then theres all the other game play mechanics that are in his favor like shortcuts,fadc,auto guard(that allows him to mash dps for free) auto correct and bigger reversal windows. Theres no reason he should have been so much better then ken, there basicly the same character.
Posted by Madness on December 25, 2009 at 10:55 p.m. #960
Easiest way to fix guile, in short, is to remove all the nerfs they gave him in this game. To know what those are i'd have to get into more detail, hopefully someone in a position of power realizes what's wrong
Posted by Lareka on December 26, 2009 at 3:13 a.m. #961
Wow
Guys you still do argue about Guile. It's been nearly a year.
Merry x-mas to y'all
Posted by Santa on December 26, 2009 at 5:36 p.m. #962
Ho, Ho, Ho. I'll bring you a guile with a jab that does 1200 damage if you guys are good next year.
Posted by sonic boom on December 27, 2009 at 11:21 a.m. #963
peps keep talking about ways to improve guile why nt just make him like he was in capcom vs snk 2 and choas he was a abolute beast not even ryu or sagat cud touch him in chaos and in both games i think if i remember right he was god or near god tier but even with his nerf in this game i think he is awesome
Posted by JerseyFame on December 27, 2009 at 10:21 p.m. #964
Fixing Guile is as easy as 1 or two frames being made faster.
That easy.
Flash Kick faster recovery
EX Sonic Boom - knockdown
Normals - greater range more damage
combos - 2 frame links instead of one...
meet Hyper Guile.
Posted by chickenwings on December 28, 2009 at 12:59 a.m. #965
leting him air throw after a fadc'd flash kick would also be nice. As it stands right now fadc is kinda useless for all the chargers.
Posted by The dude on December 28, 2009 at 8:22 a.m. #966
Wtf, one post buddy says that he doesn't care about guiles ability to combo off of a jab, then he posts that he wants 2 frame links instead of one? What does he think Guile sets his offense/combos up with?
:S wow, maybe someone is stealing his name cos that sure sounds stupid, or i guess that's why people in the main area hate him
Posted by Charlieboy on December 28, 2009 at 9:45 a.m. #967
The game engine is not for Guile after playing Snk VS Capcom 2 u can flash kick and its no trade I put my homey ( no lie) in the corner he was blanka , honda and Ryu and I just sonicboom sonic hurricane and the only reason y he killed Guile was because I f'd up final explosion lol. His Ryu beat me cuz of the shinku my Ryu beat him and he was like "damn y guile suck on 4 now" I responded I don't know the moves are their but its not the same lol
Hyper fighting Guile was a monster I seen Tomo play Guile and it was very disgusting
Posted by lawl @ 966 on December 29, 2009 at 5:57 p.m. #968
Madness is that you?
*hug*
Posted by cmon guys on December 29, 2009 at 6:03 p.m. #969
@966
Nah u didnt get the point. His post was logical...
"Why have your entire offense be based on a jab..."
I like the ideas he presented like how other characters can use power moves to initiate offense. I think the post u r wasting everyones time criticizing is him basically saying if you want Guile to NATURALLY be better withought changing his moves would be to make his combos easier and lessen his recovery time. They dont contradict they build off of each other.
@968
JerseyFame is that you?
Way to take the high road man...that guy hates you. Saw you at WCG tourney, why didnt you stay to compete? Also I liked that freestyle you did for the cameras...dope.
Posted by Madness on December 29, 2009 at 8:33 p.m. #970
Mandatory sign-ins please. If someone creates more than one account to pat themselves on the back, you know what's up
Posted by Madness on December 29, 2009 at 8:45 p.m. #971
Oh, and in spirit of the season, http://www.youtube.com/watch?v=p3SNj9...
That's soooooo broken,but atleast if this is real they know he needs alot
Posted by hahahha on December 30, 2009 at 4:39 p.m. #972
T"Y Madness!!!! i like what im seeing!. i love the Flash kick FADC into FLASH KICK AND the Chip damage to Sonic boom.! 50 damage for sonic boom right now is not cutting it!.
Posted by chickenwings on December 30, 2009 at 8:29 p.m. #973
THe problem with that vid is that a side from the sonic booms not needing a charge he looked how hes supposed to look. Flash into flash was good and the chip on sonic boom was good. He only has 2 moves, theres no reason either of them should suck.
Posted by jereyfame on December 30, 2009 at 10:19 p.m. #974
Fake video...
Take it from someone who has seen SSF4 in person.
The ultra bar was orange and its supposed to be green in the new game.
This is Beta Testing with the charge requirement turned off.
If Guile played like this, it would be the end of Street Fighter and all the loser newbs would spam sonic booms like hyper fighting.
I didnt see anything revolutionary. Those combos were not impressive because of the charge requirement being turned off.
This is a testing phase video so they really didnt show you much except for the nice chip damage caused by sonic booms...that was different.
Posted by Madness on December 31, 2009 at 12:18 a.m. #975
Yea turns out the vid is for a pc mod....that guile would rape though, damn that is funny. But yea, that was broken, but it made me laugh in real life and probably will again when i watch it in a second
Posted by geese on December 31, 2009 at 6:07 a.m. #976
tp improve guile they cud improve his knee bazoka making in faster and go futher so that he he combo of it more easer and perpahps continusly or somthing like that
Posted by twinhawk on January 1, 2010 at 8:51 a.m. #977
im just back on sf4 and using guile. i can do his moves at the drop of a hat but what are the easiest and most simple effective combos??
4 or 5 hits?
Posted by mr superbad on January 1, 2010 at 11:53 a.m. #978
what the hell does charge mean in the game when your playing as gulie
Posted by Twinhawk on January 1, 2010 at 12:33 p.m. #979
@mr superbad
charge is holding back or down as u have to charge to do his moves. like back for 2 seconds then forward punch or down for 2 seconds then up kick... i think thats what u mean
Posted by Madness on January 1, 2010 at 12:56 p.m. #980
Easiest way to do his links is to link a standing jab to a crouching mp, instead of doing crouching jab to crouching mp, i guess that's as "easy" as you're gonna get with guile
Bnb that the japanese use most is his jumping roundhouse to cr mp canceled into flashkick. There's really no such thing as easy combo's with Guile right now, but standing jab to cr mp is the only 2 frame link you have, and if you cancel to sonic boom and then dash you can easily rack up the hits
Posted by no easy combo! on January 2, 2010 at 7:46 p.m. #981
no easy combo.. beside the 2 hit .. that is if they whiff just c.mp then flash kick.. beside that ... GOODLUCK on the 1 frame hit on c.jap into c.mp <<< GOOOODLUCK again!! Plink the heck out of it if you can..
Posted by JerseyFame on January 3, 2010 at 9:04 p.m. #982
Easiest combo would be
Jump in RH with charge >> crouching medium punch >> Flash kick
That combo is beyond satisfying and results in a knockdown.
If you hit confirm the jump in roundhouse the rest is automatic.
If they block the roundhouse jump in, just finish the combo with a sonic boom instead of a flashkick ( if you held downback charge, like you should)
The sonic boom will net you some chip damage and a good position to begin attacking again...
ill stop before i end up talking strategy...then we would go off topic.
Posted by RE: Capcom Fight Club on January 7, 2010 at 10:03 p.m. #983
No love for Guile there, seems like Capcom really doesn't give a shiet about him.
SONIC BOOM FOR LIFE!
Posted by Sephirothclone on January 9, 2010 at 9:13 p.m. #984
Updated SSFIV Guile: charge back 2 sconds, then forward, back, forward 3PPP: Sonic Hurricane. Looks like it slowly moves forward until it touches it's opponent. Does 6 hits. Damage might be 330 to 380.
Faster cr. MK.
Faster start-up for Super. Faster animation as well.
Greater damage. Pokes seem to do better damage as well.
HP Sonic Boom has better recovery.
Everything else is in question for now. Here's to SSFIV Guile.
Posted by Madness on January 9, 2010 at 11:36 p.m. #985
Wait..those are ACTUAL changes he ALREADY got?? Looking good, don't see why the hell his super needed a faster startup as it was already 3 frames...i'd REALLY like a 3 frame jab instead
Faster cr MK is boss though:D
Posted by crazychillz on January 10, 2010 at 9:25 a.m. #986
yeah I thought his c.mk looked faster in those videos and did more damage. Thanks for confirming Seph I was pretty pumped to read that. More opportunities for that overhead yeah?
is his f.fp backhand faster too?
More damage from his normals, sonic hurricane, slightly faster pokes (I won't complain that his range isn't what it used to be)...guile FTW
Posted by Madness on January 10, 2010 at 10:02 a.m. #987
I'd like the range on a couple of kicks to be restored..i cringe everytime my foot goes through someone elses and then i get hit
Posted by geese on January 11, 2010 at 5:18 a.m. #988
ancan anyone give me tips on how to beat el fuetue with guile i have the most problem fighting this dude
Posted by etrotman on January 11, 2010 at 7:39 p.m. #989
Madness,
I said blanka's ultra is hard to block online. If you look at some of the best players on you-tube, they seem to get nailed being too agressive on blanka when his ultra is up.
Also you said standing fierce doesnt combo to specials? I've been doing fierce fierce(not crouching) sonic boom since '90. Guile is pretty recognizable to me from the old game, the only thing I had to get use to is his dash, which I love. To compensate for his weakened flash kick, his air throw superiority has compensated for that.
I still think that juggles are the whole reason for the mismatch with guile. Maybe ssf4 while balance that out, but my issue to this day is getting nailed by juggles and not having one to return with unless I flash kick them "just right".
I hear what you are saying about crouching medium punch, but a slight change like that will have every ryu player switching to guile if they can easily do his combos..... I can actually get cr lp cp out about 75% now on line..... One good thing about the short time frame with the cr mp is i've learned to stop the combo midway before the crouching mp, let them whif a special, then super or ultra them. After they get one of those they tend to let you finish your combos :)
Characters that can dominate me:
Zangief
Rufus
Abel
Characters I trade back and forth with:
Ryu
Chun Li
Blanka
Balrog
Bison
Gouken
Character's I can dominate:
Sagat
Ken
Akuma
Posted by etrotman on January 11, 2010 at 7:47 p.m. #990
A good Gen and El Fuerte can give head aches too....
Sakura, Rose, Dan might as well be non exists...
People are starting to get pretty decent with Vega... he's not as easy to beat any more. I think he's way more gimped than Guile is, his Ultra Just SUCKS. However his Super works....
Viper is a 50/50 thing, she can only get me if she has a good cross game going...
Honda can beast, he gets me 6/10 times..
Fei Long you can zone and air throw pretty easily...
AN agressive cammy can be difficult at times... Same with an an agressive Bison, but I've learned that air throwing Bison minimizes too much of a rush down Bison ... forces them in to the scissor kick game which you can counter all day... they are forced to jump....
Posted by etrotman on January 11, 2010 at 8:06 p.m. #991
Noticed something.
The guile Thread has around 1000 comments.
Ryu 1050....
Vega 654....
Bison 300..
Everyone else 100-200..
That tells me people are dissatisfied with two popular and once powerful characters (Guile and Vega). So much so that the comments outranks the characters of flagship character (overpowered) Ryu.
Capcom take notice.....
Posted by ^ on January 11, 2010 at 9:13 p.m. #992
Not to mention, the admin had to come in here and reduce the amount of comments before because there were too many
Posted by Sephirothclone on January 12, 2010 at 12:27 a.m. #993
The thing about the demo of SSFIV was...it's speed. Because it really is sped up, and everyone and there mother too agreed, was because of the speed, no one was REALLY sure about SSFIV Demo. That's why I said at the bottom, that alot of things are in question...like Flash Kick(didn't really feel any difference)things felt better due to the faster engine, so everyone felt the same. I only got 2 games in at LVFC.
I played a Ryu and Sagat(Whuppy...big suprise)and Guile just felt more right to me. 2 games is not enough to really fill the void though. But the tweaks to Ryu and Sagat you guys have heard about might have had something to do with it as well(if you don't know, everyone said Ryu hadou's felt weaker, and Sagat player's said he felt toned down in strength with less Health...same BS combos and setups though) so I don't know really...
But I liked what I played. He did feel like most of his moves were sped up by 1 frame(which most Guile players really want to begin with, without being over powered of course). The demo was roughly 3 weeks old or more from what I heard, so alot could have been changed already.
The News thread said Capcom is near done(probably come end of January)so we'll see, right?
Posted by Madness on January 12, 2010 at 7:47 p.m. #994
@etrot
It's really not hard to block online.If you block the first hit low, it will be like a full second before the second hit can get you if i recall correctly, and if there's that much lag you shouldn't be playing. You're talking about CLOSE fierce which isn't the same thing as back fierce or standing fierce, those don't cancel.
If you can get off a 1-frame link online...i don't know how you could find blankas ultra hard to block..it's literally 60 times slower. 2-frame link isn't an I-WIN button so a ryu player isn't going to start destroying people because of that and start maining guile.
Anyways, in the vids i noticed that they reduced the recovery time for the bazooka,almost so much that it looks like it can combo, and they also reduced recovery for flashkick just abit...
Oh, the game was sped up? NM then
Posted by Captain Guile on January 12, 2010 at 11:10 p.m. #995
Hello its the Family Man and I just wanted everyone to know I know have the Sonic Hurricane as my second ultra......however capcom still hates me because im American if i saw seth killian in person i would cr.mp into flash kick on his ass but anyways thank you all for telling capcom to make me better and pick me when you play online...... because i have cool quotes like......um........"Waging combat with you has made me stronger for that I thank you" cool right also I have cool taunts like um #3 BRING IT! and um #1 come on so yea captain guile United States Air Force out! SOOOONIIIIIC BEWWWWM
Posted by Jerseyfame on January 12, 2010 at 11:46 p.m. #996
The ultimate combo would be cruching medium punch into Guile High Kick into air throw...then you could leap from there into lk crossp and then jap > crouching medium > to sonic boom...
then you could dash forward...
oh wait what am i doing? Im fantasizing about an aggressive guile...
we will never get that.
Trust me all these bonuses they are giving should have been in the normal game...with everyone elses updates...these simple fixes wont satisfy...
game changer:
easy link from low punch to medium punch...
the world of hurt would open up...
Posted by truguile on January 12, 2010 at 11:58 p.m. #997
Yo that video of guile constantly throwing sonic booms is hyper corny..
if he ever played like dis i would quit streetfighter!
Posted by Jerseyfame on January 13, 2010 at midnight #998
Tru...thats a beta developers video..they turned off guiles requirement to charge, if you look up at earlier comments i said that..
what the hell r u doin up?
Posted by truguile on January 13, 2010 at 12:07 a.m. #999
@jersey
you are always opportunistic man...guile gonna be cool.
to many people want him fixed, they r def gonna hook him up!
you online now?
Posted by jerseyfame on January 13, 2010 at 12:08 a.m. #1000
Im gonna start my xbox up...
p.s. FIX GUILE...ALL THE WAY...DONT HALF ARSE IT!!!
ok im done..
Posted by remy1337 on January 16, 2010 at 7 p.m. #1001
gilleybaba said in one of his youtube comments "I might do some combo tutorials around December maybe. I've been busy with crunch time at work putting the finishing touches on God of War 3" so is gilley part of the team making GOW3?
Posted by Guile. on January 18, 2010 at 1:52 a.m. #1002
Let this beating be a lesson.
Posted by friedpork on January 18, 2010 at 7:11 p.m. #1003
I have a question concerning guile...
How often do u guys use the st.mk as an anti-air??
So far i have concluded that the st.mk is great against any shoto's jumping roundhouse, balrog and honda. I was just wondering if there are more uses for this pretty godlike normal.
Posted by jerseyfame on January 20, 2010 at 1:23 p.m. #1004
I wouldnt call standing medium kick godlike...it trades almost all the time against jump ins..
it only serves as a way of causing confusion against shotos who jump in and suddenly get kicked back. You still absorb their hit, but it discourages their jump ins because they get hit in their attempt...another "not worth it" guile attribute.
It does beat hurricane kick clean though and is pretty cool looking when it does.
All in all I hope Guile has some goto normals that work when used correctly and actually cause opponents to play just as hard as Guile players have to play...otherwise the developers just got lazy again with Guile and made yet another game that caters to the scrubs.
Posted by Madness on January 20, 2010 at 6:15 p.m. #1005
I used back fierce instead at that distance. Not that great against shotos, but excellent against chunli,gen, balrog if timed properly,abel sometimes, viper
I just can't get used to the "meh" kindof damage that standing midkick does so i usually use something else.Atleast if you trade with standing fierce the damage doesnt suck as badly
Posted by geese on January 21, 2010 at 2:30 p.m. #1006
using the unbeatable airthrows the other day and got hate mail so happy guile for life
Posted by JerseyFame on January 22, 2010 at 3:39 p.m. #1007
2925 wins so far...
2200 losses...
Thinking about retiring with a 55.75 win percentage.
I think Ill start playing again when the new game comes out. I am realizing most of my losses come from mistakes caused by unnatural game mechanics.
I always fall for the no recovery move traps like..weak shoryuken > weak shoryuken...the second one gets me because i tried to punish the first.
or
weak hurrican kick into shoryuken...i try to punish the hurrican kick and get hit instantly by the shoryuken.
or
slow fireball > super fireball...
I hop over the first fireball only to land on the super fireball...
Stuff like that always gets me because its just so unnatural for moves to have no recovery...kinda annoys me.
Well, next game maybe Guile will have an awesome setup that I can use to create offense...
*fingers crossed*
Posted by aggressive guile on January 22, 2010 at 4:17 p.m. #1008
everybody complains about guile not being aggressive, but thats because you guys don't know how to use him, im in g1a with guile and guess what i never turtle, i make ryus turtle.
Posted by Deepsix on January 22, 2010 at 7:20 p.m. #1009
"slow fireball > super fireball...
I hop over the first fireball only to land on the super fireball..."
Pretty much nothing you can do about that at any level
Posted by geese on January 23, 2010 at 3:44 p.m. #1010
with guile is better to play with a ps3 d-pad or fight pad or stick cuz i paly with d-pad and som e the combos dont work i think it is cuz of the chrage time with d-pad take longer for combo like jump fice crouching medium to flash kick even though i pre charge is it me or pad
Posted by ^ on January 24, 2010 at 4:21 p.m. #1011
It's you.
I do it both on the 360 and ps3 controller with no problem.
Posted by geese on January 25, 2010 at 2:18 p.m. #1012
then how do i sought this out
Posted by ^ on January 27, 2010 at 6:12 p.m. #1013
Common problem I had was inputting the command too early. Try slowing down your execution, especially with the jumping fierce > cr. strong > flash.
Keep doing it over and over, and you'll get a "feel" for it. As with the st. jab x3 > st. fierce, etc.
Posted by etrotman on January 28, 2010 at 2:25 p.m. #1014
@1008 - aggressive guile,
yer dead wrong, I've played a few guiles here and they are far from turtles. If you see a main guile with 50k+ (a few guys here with that) championship points, you cant get there turtling. Props to afghan muscle.
Posted by Madness on January 28, 2010 at 4:30 p.m. #1015
Wow i played afghan muscle the other day actually, he has really good 1-frame link usage and he is a very good guile. Was a great match, wish i had footage
Posted by g1Aryu on January 30, 2010 at 7:23 p.m. #1016
i played against afghan muscle actually he is by far the best guile i fought, he never turtles
Posted by BEST on January 31, 2010 at 11:18 p.m. #1017
@ all guile users........I play on xbox 360 and almost destroyed all guiles. I have a 72 win percentage and i am in SG. Guile is like a low tier character so whoever mains with him good luck. I feel for u guys cuz when u play a decent player u have to work extra hard. How do i know cuz im good and i see they have to work to win. There is one guile that i havent played yet and I know he can beat me his gamertag is............GeomModinside........check him out on youtube. I main Ken and even tho he has a bad recovery on fireball he still shoots it faster than guile.
Posted by Nystan on February 1, 2010 at 11:44 a.m. #1018
GeomModinside is by far the best guile i have ever seen
Posted by Jerseyfame on February 1, 2010 at 10:39 p.m. #1019
Geom has perfect execution...and he knows the counter for every situation...
he handles:
spam
cornering
turtling
kara throwing
Ultra Fishing
rushdowns
and smack talk well...
in his videos he seems fully prepared for every situation and is a step ahead of his opponents often. Other times he is just doing the right things o avoid trouble.
I am nowhere near as disciplined. I am aggressive and I use normals well. But when I face cheesy tactics and people who rely on game mechanics to counter my patience and defense...i lose often. In straight up games...Guile in hiself is a huge challenge, the perfect 2D fighting style.
Posted by shrewdgamefiend on February 2, 2010 at 6:08 p.m. #1020
Dagger g is the best guile. and why didn't you come to Jersy city beat down last friday. The only guile I saw there was the guy that won the last one.
JC stand up
Posted by mr superbad on February 3, 2010 at 11:12 a.m. #1021
seriously i do not get what charge means because my god damn instrusction manual that i got with the game is in french someone please tell me what charge means! :(
Posted by Jerseyfame on February 5, 2010 at 1:21 p.m. #1022
There was no Jersey City beatdown?
gtfoh....no way.
Posted by geom is crap on February 5, 2010 at 1:57 p.m. #1023
http://www.youtube.com/watch?v=xRIflO...
Posted by drews03 on February 6, 2010 at 1:38 a.m. #1024
who wants to fight with my guile ? ? .add me in PS3, spidey023. it's time to kick shotos.
Posted by shrewdgamefiend on February 6, 2010 at 7:39 a.m. #1025
Jerseyfame:
http://forums.eventhubs.com/viewtopic...
Yes there is and its every month. I want to see you there this april after super drops.
It's jleadership man. My gouken did pretty good, but if you are not in the top three, you didn't do good. It's at 445 central ave JC, NJ.
Daminion
Mariodood
smothviper
sixbuttons
Amongst many others were there. I will add you today, i need help with good guiles. : )
Posted by Wow on February 6, 2010 at 10:09 a.m. #1026
why is the most difficult character in the game also the among the worst? I have lost all motivation to master guile now.
For what? To play some scrub that can own me with half the effort i use in almost every game just to pull off my basics?
Posted by shrewdgamefiend on February 6, 2010 at 10:21 a.m. #1027
@WOW
Yes he is hard to use but onece he is master he is a beast.
Posted by In all fairness... on February 6, 2010 at 2:17 p.m. #1028
Vega is BY FAR more worse off than Guile; but speaking as a Guile player myself, he is fairly limited.
Then again, all this means is that you have to adapt to a more precise playing style. If not, go play as the "better" characters. Guile is a man's character.
Posted by myleash on February 6, 2010 at 10:24 p.m. #1029
great guile players out there
i have the game in ps3 if u guys have it in there add me my gamer tag is "myleash" so we can play and i would see how i should improve my playing style with guile... thanks!
Posted by myleash on February 6, 2010 at 10:28 p.m. #1030
just to let u guys know, i'm having trouble dealing with gen, balrog, vega, bison, blanka, abel, c.viper and el fuerte players...cuz alot of them have cheap moves and at the same time strong damage like multiple hits i really hate those!!!
Posted by Ben on February 7, 2010 at 2:12 a.m. #1031
if you see a sagat dont even fight just dc or quit
everything you have sagat has 500x better
your going to record an instant loss
thre is nothing you can do
Posted by Madness on February 8, 2010 at 11:16 p.m. #1032
http://www.youtube.com/watch?v=6pjO-E...
Dunno if Guile is better than vega...even vega has a vortex and does better in tournies believe it or not.
Posted by GUILE on February 9, 2010 at 1 p.m. #1033
Listen up, soldiers! It has just been confirmed that Capcom is in fact man enough to buff me. They went home and became family men, and made me even more of a family man in turn. Remember...when in doubt, I Sonic Boom!
Posted by geese on February 9, 2010 at 2:26 p.m. #1034
plinking doea work 4 the ps3 d-pad
Posted by twenty971 on February 9, 2010 at 7:43 p.m. #1035
Capcom should just do improvement on Guile's throw game to make him better on close range.
Posted by JerseyFame on February 11, 2010 at 7:27 p.m. #1036
That option select video on the main page explains alot why I have difficulty punishing SHoto errors...they basically can defend three different attack situations with one button combination.
Shotos are have godlike potential in this game.
in SSF4 i really hope Guile has potential...it seems like learning Guile at a high level still comes down to matchups and execution...there is no ultimate gameplay style for him...he just has so many weaknesses and so few attack options.
There just needs to be more...CvsS2 Guile had beastly potential...SF4 Guile is basically stock.
Posted by chargemovestroubleme on February 11, 2010 at 7:36 p.m. #1037
I've read the whole thread and continually read about normal Trial#4 with the flash kick to double flash, and I just cant get my head around it.
for the whole rotating thing (I can't watch videos on youtube, not to mention the video has been removed) do you mean you rotate from D to U?
and I just cant grasp how theres possibly enough time to throw in the double flash after landing that first flash kick, dan hits the ground way too fast. :/
Posted by ^ on February 11, 2010 at 10:06 p.m. #1038
Rotate 360 after the first flash and hit kick again...
Down Back (CHARGE), Up Forward, Forward, Down Forward, Down, Down Back, Back, Up Back + Kick.
...or do the up forward motion again after the initial flash.
Down Back (CHARGE), Diagonal Forward + Kick, Down Back, Diagonal Forward + Kick.
Personally, I feel the former works more often than the latter.
Hope this helps.
Posted by ^* on February 11, 2010 at 10:09 p.m. #1039
...or do the up forward motion again after the initial flash.
Down Back (CHARGE), Diagonal UP Forward + Kick, Down Back, Diagonal UP Forward + Kick.
Posted by crazychillz on February 12, 2010 at 10:37 a.m. #1040
wow sonic hurricane looks siickkk, fists shaking with power.
i see juggle opportunities
Posted by crazychillz on February 16, 2010 at 1:27 p.m. #1041
apparently guile has some "better properties and pokes" but will still be "low tier"
there it is...
Posted by Sorry Fellas on February 17, 2010 at 1:05 a.m. #1042
From what we saw yesterday, Guile is still garbage. But one thing I did notice, his cr. forward has better range and speed. Hop kick and knee lunge have better recovery times. Forward fierce has slightly better range. Everything else is pretty much the same.
Posted by Jason on February 17, 2010 at 1:35 p.m. #1043
So, they didn't fix his Flash Kick? I'll still get stuffed by bull$#!* air moves?
Posted by tommyjesus on February 17, 2010 at 3:11 p.m. #1044
how the FU<K is flash kick still garbage. i want to slap capcom in the face; it's effin' simple to change.
Posted by Jerseyfame on February 17, 2010 at 10:39 p.m. #1045
Guys if you fix flash kick...and give Guile more damage...how will any of these lag abusing, grab happy, easy setup needing scrubs win...
Its the ultimate playing style...awesome normals, flash kick mayhem and sonic booms...u would never be able to beat Guile if they didnt weaken him like they have.
Guile is the most original and dynamic street fighter with the perfect style since 1991...its just fact.
They had to weaken him so tha the other characters can stand a chance logically if you got out in front and had the lead with Guile noone could rush you down. So they HAD to break the flash kick.
Posted by Real TALK on February 18, 2010 at 1:08 a.m. #1046
You know, the way he is going....they might as well take him out of the game. Seriously, they're just making a mockery out of him now. It's painful to watch, and I've been maining this mofo since the beginning!
Posted by flash kick on February 18, 2010 at 9:41 a.m. #1047
I only wanted him to have slightly better normals, and an ST style flash kick.
I can't just throw out a flash kick whenever I want! It has to charge first through planning and strategy, yet it isn't nearly as good as a shoryuken?
you shouldn't get stuffed by jump ins when it's normals v. flash kick
Posted by Mike on February 18, 2010 at 8:41 p.m. #1048
I don't play Guile all that much, but it's pretty obvious that Guile could easily go from mediocre to a defensive god if they made his flash kick too good.
Still, you'd think they would come up with some way to make it better without making him too strong.
Posted by WHAT?! on February 18, 2010 at 11:13 p.m. #1049
Dude, the shoryuken is better than the flash kick in every way. Flash kick doesn't need to be "Too good". It just needs to be good. It's clear that you don't play Guile that much.
Posted by COME ON CAPCOM on February 19, 2010 at 12:11 a.m. #1050
I don't even want buff or w.e. All I want is for his flash kick to be FUNCTIONAL.
Posted by tommyjesus on February 19, 2010 at 4:35 a.m. #1051
i want know why capcom hates guile so much; it's painfully obvious.
i think jerseyfame might be on to something.
Posted by Jackson on February 21, 2010 at 1:20 p.m. #1052
@1049:
He's saying Flash Kick could easily be too good if they wanted to make it that way. They just don't want to for some reason.
Posted by Quake on February 22, 2010 at 1:36 p.m. #1053
#1051 capcom doesnt always hate guile. The old guiles are godlike.
Posted by skinny puppy on February 23, 2010 at 4:14 p.m. #1054
why are all you people complaining about guile, i think he is fine the way he is, i beat people all the time with guile. i also lose alot but thats what you get for play with a low tier character, im gald he is low teir, if he was to good then everyone would use him. look the flask kick does suck but you dont even need it if people jump in use down fierce, thats it. i only use the flash kick after a down medium punch conects or if they or doing a focus attack. yall are a bunch of wieners.
Posted by Madness on February 23, 2010 at 11:40 p.m. #1055
Apparently guile got a stamina buff, better normals, and his flashkick goes farther?
Posted by cuttyb87 on February 25, 2010 at 10:05 a.m. #1056
I wont to play guile again like in hyper fighting but maybe those days are over if he has the remy dive kick that can go over fireballs I would be so happy and maybe some chain combos he would be way better
Posted by WTF on February 25, 2010 at 1:50 p.m. #1057
CE GUILE FTW
Posted by sonic booms on February 25, 2010 at 10:27 p.m. #1058
will his SB recover times be the same now?
Posted by SUTTERKANE on February 26, 2010 at 2:04 p.m. #1059
GUILE PLAYERS- I POSTED A COMMENT ON THE LATEST SETH INTERVIEW. I WOULD LIKE TO KNOW; IF I'M RIGHT OR WRONG! HONESTY IS ALWAYS APPRECIATED.
Posted by cuttyb87 on February 27, 2010 at 1:32 p.m. #1060
CE guile was gd like and u had a good chance in beating A sagat player lol now if I fight Sagat I get so worried and I try to beat him wit normals I rarely do SB's
Posted by Jerseyfame on February 27, 2010 at 4:09 p.m. #1061
The new tier rankings have Guile in the "worthless" tier...
this is an embarrassment to the Franchise.
I would have never invested so much time into Guile if I knew he would suck so bad.
Posted by ANGRY FAMILY MAN on February 27, 2010 at 4:39 p.m. #1062
I dont get it, guile is one of the original "world warriors", one of the basic characters; and now in SF4 he is one of the worst characters. WTF CAPCOM WFT IS WRONG WITH YOU!? which is the point of making guile so bad being one of the most populars characters of the franchise??? in that case he shouldnt be even considering for sf4
Posted by Madness on February 27, 2010 at 4:49 p.m. #1063
I really hope guile got that stamina buff. If he got that, and better "footsies" which means he'd have better normals, i'm pretty happy right there even though he should have gotten massive mange increase as well, and boom recovery unified...and flashkick recovery reduced...and the hitbox changed.....
Man i just hope capcom wasn't blind. Guile must be seths mos hated character judging from how he reacts everytime he's asked about him since last year this time
Posted by WTF on February 28, 2010 at 8:45 a.m. #1064
Tier lists mean nothing...relax fellas.
Angry about it? Step up the Guile game and put him on the map.
I do in my neighborhood, and will continue to do so in Super.
SONIC BOOM FOR LIFE
Posted by Jerseyfame on February 28, 2010 at 10:52 a.m. #1065
@1064
son...u relax. Just cus you beat dudes on your block doesnt mean Guile is a character with any interesting gameplay.
He is boring and his moves dont work, so he is frustrating against decent opponents.
This is caused from the backlash of the early 90's where a good Guile player would get out in front and dominate after that because you could not rush down Guile.
It was impossible to jump at him or jump "with" him because his moves were so awesome.
Flash kick = domination
Air throw = domination
Sonic Boom = domination
They could not give Guile the same properties because newbs would all quit after being owned with Guile constantly.
fact. Seth knows this but cannot say.
Posted by charlieboy on March 1, 2010 at 7:37 a.m. #1066
@jersey fame ur right back n the day guile was destructive but what kills me now is how come he doesn't have the same defense like ryu or ken? Isn't he an army man lol
Posted by Jerseyfame on March 1, 2010 at 12:33 p.m. #1067
By allowing Guiles flash kick to be stuffed, you opened the door to Shoto heaven.
Spamming fireballs never seemed more rewarding than now...
Thats what you want the game to be like, fine. Just be prepared for SSf4 to be a rental. Im not buying the bullcrap.
If Dudley is good, fine...ill play...but Guile better be the truth or you guys suck.
Posted by Qorn on March 2, 2010 at 10:59 a.m. #1068
I think Guile is the most retarded character ever. His hair is just plain ugly and his lack of character in the story is just annoying. They need to replace him with Charlie because they would basically have the same move set, but charlie is a more interesting character.
Posted by charlie boy on March 2, 2010 at 5:16 p.m. #1069
@Qorn man u must be new to this seen or something watch CE Guile and comeback to the page
Posted by @ Qorn on March 2, 2010 at 7:05 p.m. #1070
let me guess, sf:alpha 3 was the first sf game you played?
Posted by ... on March 3, 2010 at 1:02 a.m. #1071
damn with this ppl.
tier lists... sigh.
i dont really see where is the problem. im not a pro and obviusly i cant use tier lists, theres much more to learn for me. i play guile and at least i dont think hes crap even vega and dan are cool ive seen alot of ppl using low tiers in g1 and sg.
Posted by lol on March 5, 2010 at 3:16 a.m. #1072
worst matchup for guile is akuma a pro guile player will have difficulties beating a crappy akuma player who always spam air fireballs and g4y rushdown.
Posted by Jerseyfame on March 5, 2010 at 9:36 a.m. #1073
Guile cannot have the same qualities in Street Fighter 4 because the game is 3D now...so its fluid and the framerate is steadier.
That being said if his flash kick OWNED like it was supposed to...the characters in this game wouldnt stand a chance if you got out in front in a match.
If you could pull shennanigans like back to back flash kicks in the same fashion that Ken can do two safe shoryukens...we would piss on shotos everywhere because we could bait and punish or have a safe move of our own...instead they stripped him down so that the gameplay style of all the other characters could actually damage Guile.
If he was straight up Guile, normals in tact, damage in tact, and less recovery for his flash kick (which would allow you to use it tactically, like blankas different rolls or Sagats safe tiger knee) he would be a major roadblock and deter people from the game because Guiles everywhere would be owning these scrubs.
Seth said this game is Newb friendly...so a Major figure just told you this game is a scrub fest...
Guile is S tier on a different chart...the chart that says:
Character Mastery Difficulty:
S Tier - Guile
So scrubs enjoy your tick throws, kara cancels and safe specials..(wtf is a safe special?) And your endless links or invincible go to strategies (Abels roll, Fuerte Shennanigans, Seth a-ssholery, Ryu magic, Sagat safety net, Akuma Shennanigans and dumb links, Rufus dive kick spam and easy setup for ultra, balrog overpowered "my jab beats everything" garbage, E honda "Im gonna spam a charge move while u cant" sumo drop garbage...the list goes on)
Guile has no shennanigans and when I beat you online...u just got owned fools.
Fix Guile or face shame capcom.
over.
Posted by guilefan on March 5, 2010 at 8:26 p.m. #1074
http://www.youtube.com/watch?v=oq0ALm...
check it out, nice vid with guile. sick comeback for an intro
Posted by Madness on March 7, 2010 at 4:33 p.m. #1075
"Leak Info:
Guile's normal have been buffed but sonic boom is now slower. EX hits once with less damage. Flash kick still has same priority as well as first ultra. Second ultra can combo after a flashkick FADC."
There's no way capcom is THAT dumb......
Posted by Doppler on March 7, 2010 at 6:36 p.m. #1076
I saw some very very very pussy guiles online....
they are so bored
guile needs to be more ofensive
Posted by tommyjesus on March 8, 2010 at 6:51 p.m. #1077
i destroyed another guile online so bad he had to disconnect before i perfected his ass in the second round. what a pussy. interestingly, he had more cp than me (11k to 10k).
Posted by tommyjesus on March 8, 2010 at 6:54 p.m. #1078
to the "leaked" info: a slower boom and a weaker EX sonic boom? the ex sonic boom is weak as sht already.
Posted by JerseyFame on March 9, 2010 at 10:23 a.m. #1079
These cant be real updates. The community overseas and in the US has been lobbying for EX sonic boom to be a knockdown
JUST LIKE EVERYONE ELSES PROJECTILE
That would make Guile alot better. Ex sonic booms that cause knockdowns and more damage wil create more opportunities for offense for Guile.
Capcom would not do the exact opposite.
Posted by tommyjesus on March 10, 2010 at 3:39 a.m. #1080
i think we were expecting too much for guile.
seems like capcom gave us a giant eff you to the guile fans.
Posted by ether on March 10, 2010 at 4:25 a.m. #1081
Another video of ingame clips from grimorie
http://www.youtube.com/watch?v=CLr9PM...
check it out
Posted by MadnessFamilyguile on March 10, 2010 at 6:53 a.m. #1082
Like i said, and as most real guile users should know, most Guile changes will be subtle.
Mrwizard isn't going to notice if normals start up or recover 1 frame faster, hopefully they gave him ryu-like links because that would be a HUGE buff that wouldn't be easy to notice after 5 mins play from someone who doesn't main Guile.
Hitbox changes would also be hard to notice from someone elses point of view
Posted by JerseyFame on March 10, 2010 at 6:25 p.m. #1083
i just uploaded a new replay via xbox live....go watch me own this coward ryu player...
he tick throwed and crossed up only he had no fighting tactics.
Posted by MadnessFamilyguile on March 10, 2010 at 11:20 p.m. #1084
It turns out Guiles known "buffs" so far are nerfs to other characters. Alot of characters have had their "DP" moves nerfed, apparently ryus lp srk constantly trades..like guiles.
Rufus has to work more to do damage, like guile. Sagat takes more damage and has limited pressure, taking more damage from guiles hits. zangief is apparently at 1100 health now, lariat got nerfed...
This is ALL without knowing what's been done to Guile's normals, it's looking pretty damn good.
Posted by lareka on March 11, 2010 at 6:22 a.m. #1085
@Jersey
Where you are living in US ? I'm coming there for 3 months
Posted by JerseyFame on March 11, 2010 at 8:53 a.m. #1086
@lareka
The infamous Jersey City
Posted by crazychillz on March 11, 2010 at 9:09 a.m. #1087
i actually wouldnt want EX-boom to knock down. I don't really like guile's attack options on opponents' wake-up. His cross-up isnt very good and besides that you just have Sonic Boom that is totally safe.
i like that it's a 2 hit non-knockdown because you can throw in a f.fp or fp afterwards. and it gives time for pressure.
Posted by JerseyFame on March 12, 2010 at 6:07 p.m. #1088
@1087
Youre gonna wish you had that knockdown when all the new game mechanics kick in and you get ultrad for landing your ex sonic boom. Yeah they buffed everyones weapons and made Guile worse...Im asking for something petty like knockdown on ex boom. If im close enough let me combo it....if im far let it knock my opponent down so i can apply pressure...otherwise the new cast and new movelist of everyone else is gonna kick our ass or frustrate us to the point of "un fun" gaming.
Posted by crazychillz on March 15, 2010 at 12:41 p.m. #1089
good guile news
http://www.capcom-unity.com/ask_capco...
Posted by MadnessFamilyguile on March 15, 2010 at 7:34 p.m. #1090
http://www.shacknews.com/onearticle.x...
Posted by WTF on March 15, 2010 at 11:38 p.m. #1091
Still maining the Family Man and all, but Seth's comments on Guile actually lowered my expectations of him (which I didn't think was possible).
Pretty much translates to "meh, he wasn't meant for this engire, deal with it"
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