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E. Honda: Street Fighter 4 Character Guide

Last updated on Sept. 19, 2008

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E. Honda: Street Fighter 4 Character Guide

• Additional Content • Frame Data

Character Overview

Honda is most like his Super Turbo counterpart. He does a lot of damage in this version, and you can kill your opponents quickly if they let their guard down, unfortunately it seems like his Hundred Hand Slap range has been decreased quite a bit, and his mobility and speed — like always — leave a lot to be desired.

His Ooichou (Command) throws are exceptional though, and Honda can get quite a few wins when he can set these up consistently.

Strengths
+ Very powerful character. He does a ton of damage
+ Ooichou throw is one of the best command grabs in the game
+ Some very effective chip damage moves
+ His stamina (defense) is excellent, meaning he doesn't take a lot of damage when hit
+ Super and Ultra attacks are great anti-air options

Weaknesses
- Still has a difficult time getting through fireball traps
- He's slow
- Outside of a few moves, he doesn't offer much in the way of mobility
- Doesn't have consistent anti-air options unless you have Super meter
- Has a difficult time beating turtling (defensive) characters

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick (Press Punch Button Rapidly)
Hyakuretsu Harite (Hundred Hand Slap)
The punch button pressed determines the speed and power of this move, and the number of hits. Light is the slowest and does the least damage, while Hard does the most damage and is faster.

It doesn't quite have the range it once did, which is really unfortunate. It still does good block (chip) damage though.

Joystick Joystick Joystick Joystick
Super Zutsuki (Flying Headbutt)
Honda's Headbutt is back, and it's still pretty effective. It will beat out most other character's body moves like Blanka's Beast Roll, M. Bison's Psycho Crusher and the like. Also useful for chip damage.

This attack is mostly safe when blocked, so use it often to frustrate your opponent.

Honda's Light Punch Headbutt is still a good wake up attack too, and can be good anti-air if timed correctly.

Joystick Joystick Joystick Joystick
Super Hyakkan Otoshi (Sumo Splash)

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Ooichou Nage (Throw and Butt Smash)
Still dirty and cheap, and something you want to use all of the time. This is one of the best command throws in the game, and one of Honda's best moves.

You can set up this tick throw with the following:

  • Crouching Light Punch
  • Crouching Light Kick
  • Standing Light Punch
  • Standing Light Kick
  • Two Crouching Light Punchs
  • Cross up Splash (Down + Medium Kick in the air)

When you start Ooichou throwing your opponent a lot, they're probably going to try jumping to escape. When this happens, charge up for an EX-Sumo Splash to knock them out of the air and set them up for the throw again.

If you don't have meter, use a Jumping Hard Punch attack.

EX Moves

Joystick Joystick Joystick (Press Two Punch Buttons Rapidly)
EX-Hyakuretsu Harite (Hundred Hand Slap)
You can hold left or right on the joystick while doing this to move forward or backwards, like Honda could in Super Street Fighter 2.

Joystick Joystick Joystick Joystick
EX-Super Zutsuki (Flying Headbutt)
A pretty good anti-air attack. You have to time it so that Honda's head hits the fighter on the way down though.

This move has higher priority than the normal version.

You can also use this against people who like to cross up attack. Simply hold back on the joystick and when they cross you up, press two punch buttons, it will make this move come out and likely surprise your opponent.

Joystick Joystick Joystick Joystick
EX-Super Hyakkan Otoshi (Sumo Splash)
The EX version of this attack hits on the way up and on the way down. It's a pretty effective anti-air attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Ooichou Nage (Throw and Butt Smash)
The EX-Ooichou throw has more range and does more damage than the normal version. It also works well as a wake up attack (when you're getting up off the ground).

Because of the added range and damage, this is arguably Honda's best move.

Super and Ultra Moves

Joystick Joystick Joystick Joystick Joystick Joystick
Onimusou (Super Flying Headbutt)
This is an excellent anti-air Super. It's easy to land and do mega damage with it when an opponent jumps in.

This also goes through projectiles.

Joystick Joystick Joystick Joystick Joystick Joystick
Super onimusou (Ultra Flying Headbutt)
Like Honda's Super, his Ultra is also very effective against opponents who jump in, and it goes through projectiles as well. Since Honda is so powerful, his Ultra takes off quite a bit of damage.

Combos

This is not a complete list of combos, just some effective ones.

Focus Attack, Ultra or Super
Simple combo, but really effective. Hit them with a crumpling Focus Attack and then go right into your Ultra or Super.

Normal Moves

Note this is not a complete list of all of E. Honda's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Overhead Attack
This move is a little funky, but it's one of the few ways Honda can play a mix up game.

Joystick (In the air)
Jumping Hard Punch
A pretty good jump in attack, but it's great for making your hitbox smaller to jump over projectiles.

Joystick Joystick Joystick (In the air)
Jumping Splash
Still an effective cross up move, although it may take you awhile to get used to the new range on this.

Contributions to this guide by The Mullah, Rojo, JoeMasters, CoolWater, Dime_x, Gerjay_2001 and CoMeBaCk386.

Posted by blackpoewr on October 12, 2008 at 12:56 a.m. #1

ehhhhe

 

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