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Dhalsim Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 12, 2009

142 Comments

Dhalsim: Street Fighter 4 Character Guide


Character Overview

This version of Dhalsim is most like his Super Turbo counterpart, although his normal attacks have changed a decent bit, he's still very defensive oriented and slow.

Dhalsim's zoning game is outstanding. Because of his ranged normal attacks and special moves, he's highly capable of keeping his opponent where he wants them to be.

Strengths
+ His ranged attacks are very good.
+ Very fast Teleport, letting him reposition defensively and set up some offense as well.
+ Outstanding 'zoning' game.
+ Jumping Hard Punch is an excellent attack, which also gives him an 'instant overhead'.
+ Highly useful Super and Ultra attacks.
+ A defensive beast.
+ Solid combos.

Weaknesses
- Poor stamina ranking meaning he takes more damage than most when he's hit.
- Dhalsim would probably lose a footrace to a turtle.
- Can have big problems dealing with offensive barrages.
- His dash is sloooooow.

Special Moves

Light
50
Medium
70
Hard
80
EX
100

Joystick Joystick Joystick Joystick Joystick
Yoga Fire
The Punch button pressed determines the speed and range of these projectiles.

Light Punch goes the furthest distance but travels the slowest. Hard Punch goes fastest, but travels the shortest distance. Medium is a mix of the two. Dhalsim's regular Yoga Fireballs will not travel full-screen's distance, but Light almost does.

Your projectiles travel at a very slow rate of speed compared with other character's projectiles. This helps him with his great zoning game because you can keep a fireball on the screen while using your limbs to keep your opponent away.

You can set up some really nasty scenarios with Dhalsim's Light Punch Yoga Fire and his Teleport because of the rate of speed at which his projectile travels. As a fireball is about to hit your opponent, teleport in closer and hit high or low attack or throw as you come in after it.

If your opponent starts to counter with Focus Attacks, hit them with one of Dhalsim's normals as they absorb the projectile, or simply teleport behind them.

Light
80
Medium
90
Hard
100
EX
160

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Yoga Flame
*Armor Breaking*
Dhalsim's Yoga Flame comes out very quickly now and can be used in combos.

Light
80
Medium
90
Hard
100
EX
100

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Yoga Blast (Upwards Fireball)
This move has a long start up and an OK recovery, but it's usefulness is limited, especially with Dhalsim's better anti-air options.

Joystick Joystick Joystick or Joystick Joystick Joystick Joystick Joystick or Joystick
Yoga Teleport
This can also be done in the air. Dhalsim's teleport has a much faster recovery time than in previous games, and it also comes out quickly.

You can use this move to escape bad situations, or to put yourself in a much better one. It's important to learn the timing of when and when not to use this move, because it's one of Dhalsim's best tools.

Here's a breakdown of where each version will place you when you're coming out of a teleport.

  • Shoryuken motion with 3x punch: Behind your opponent
  • Reverse Shoryuken motion with 3x punch: Mid-screen teleport in front of opponent
  • Shoryuken motion with 3x kick: Right in front of opponent
  • Reverse Shoryuken motion with 3x kick: Full-screen teleport in front of opponent

Joystick Joystick Joystick
Foot Drill (In the air)
Dhalsim's Foot Drill isn't as powerful as it was in Super Turbo. It's more punishable now, and its use outside of a few scenarios is limited.

Most players are only using this to counter Sagat's tiger shots.

Joystick Joystick Joystick
Head Drill (In the air)
This move is pretty punishable. Some players claim you should avoid it entirely.

Joystick Joystick Joystick
Yoga Tower
This move helps you avoid low attacks and some projectiles.

EX Moves

Light
50
Medium
70
Hard
80
EX
100

Joystick Joystick Joystick Joystick Joystick
EX-Yoga Fire
Like the normal version of this move, except the fireball hits twice.

Light
80
Medium
90
Hard
100
EX
160

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Yoga Flame
*Armor Breaking*

Light
80
Medium
90
Hard
100
EX
100

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Yoga Blast (Upwards Fireball)

Super and Ultra Moves

Super
350
Ultra
215-300

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Yoga Inferno (Super Yoga Flame)
This super does really good blocking (chip) damage. And you can do some dirty tactics if you get your opponent to block this in the corner.

It's also an alright wake-up attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Yoga Catastrophe (Ultra Yoga Fire)
This creates a slow moving fireball that does really good block (chip) damage. It has a bit more range than one of Dhalsim's Yoga Flames, but it will disappear after it goes a little ways.

It's possible to teleport behind your opponent to set up some confusing blocking situations with this move though. For example, after knocking down your opponent, execute your Ultra, do a fast teleport behind them and proceed to do a high or low move on the other side or set up a throw.

This set up is much like Urien's Aegis Reflector traps in Street Fighter 3 Third Strike.

Normal Moves

Note this is not a complete list of Dhalsim's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Slide
The Kick button pressed determines the range and power of this move. You can still do Dhalsim's Light Kick slide into your opponent to set them up for a cheap tick throw.

Hard Kick slides are still great at going under projectiles to sweep your opponent.

Joystick (In the air)
Jumping Hard Punch
Great range and damage on this move. Use it often.

Joystick Joystick Joystick
Hook Arm
This is a great anti air move if your opponent jumps in above you.

Joystick Joystick Joystick
Anti Air Knee
Anti-air move if your opponent jumps in front of you.

Combos

This is not a complete list of Dhalsim's combos, just some of the more popular ones.

Jumping Hard Punch, Light Kick, Cancel into Yoga Flame

Back + Hard Punch, Medium Punch Yoga Flame, Yoga Inferno (Super)

Back + Medium Kick, Light Punch Yoga Flame, Yoga Inferno (Super)

Video: Dhalsim Trial Challenge: Street Fighter 4

Video walkthrough of Dhalsim's Trial Challenges in Street Fighter 4. Watch ►

Movie courtesy of Kalelulen4

Walkthrough: How to complete Dhalsim's Trials in Challenge Mode

Going through all 10 of Dhalsim's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.

While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.

If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.

Normal: Trial 1 • Towards + Light Punch and Light Kick (Throw).
• Backwards + Light Punch and Light Kick (Throw).
• Yoga Spear (Down + Kick while Jumping).
• Yoga Mummy (Down + Hard Punch while Jumping).
• Yoga Tower (Down + All three punches).
Normal: Trial 2 • Yoga Fire.
• Yoga Flame.
• Yoga Blast.
• Yoga Teleport.
• Aerial Yoga Teleport.
• Yoga Inferno (Super).
• Yoga Catastrophe (Ultra).
Normal: Trial 3 • Back + Medium Kick, Cancel into Light Punch Yoga Flame.
• Back + Hard Punch, Cancel into Focus Attack.
• Back + Medium Punch, Cancel into Yoga Teleport.
• Back + Hard Punch, Cancel into EX-Yoga Fire.
Normal: Trial 4 • Light Punch Yoga Fire, Hard Punch.
• Focus Attack, Dash, Yoga Inferno (Super), Yoga Catastrophe (Ultra).
• Yoga Mummy, Yoga Inferno (Super). You need to hit your opponent's feet with your head to give you enough time to combo.
• Back + Hard Punch, Cancel into Light Punch Yoga Fire, Cancel into Yoga Inferno (Super).
Normal: Trial 5 • Down-Back + Medium Punch, Link into Down-Back + Medium Punch.
• Down-Back + Hard Punch, Link into Down-Back + Medium Kick.
Hard: Trial 1 • Back + Medium Kick, Cancel into Light Punch Yoga Flame, juggle with Yoga Inferno (Super).
Hard: Trial 2 • (From full screen's distance) Light Punch Yoga Flame, jump and instantly do a Yoga Teleport, Hard Punch while in the air after coming out of your Teleport, land, Yoga Inferno (Super). Hard: Trial 3 • Down-Back + Hard Punch, Link into another Down-Back + Hard Punch, Link into Light Slide (Down + Light Kick).
Hard: Trial 4 • Down-Back + Hard Punch, Link into Back + Medium Kick, Cancel into Light Punch Yoga Flame. Hard: Trial 5 • Back-Back + Hard Punch, Link into Down-Back + Light Kick, Cancel into Yoga Inferno (Super).

Contributions to this guide by UltraDavid, Reno, FuguTabetai, Lovepig78, Jay Wang, Evil Rahsaan, Sabin, Nohoho and dublo7.

Posted by Marcus AKA War Symbol on September 29, 2008 at 2:15 a.m. #1

Dhalsim is the Man

 

Posted by Paul on November 10, 2008 at 12:27 p.m. #2

Go up against a good Dhalsim player and it's over. The Yoga Catastrophe-teleport cross-up is infuriating.

 

Posted by tictoc on November 27, 2008 at 1:59 p.m. #3

I've been dorkin' out on some Japanese SF4 vids (www.gamechariot.com), and I don't see the "high level" players using the Catastrophe X-up. Hell, they don't even use the Yoga Fire X-up. Is this just out of politeness?

 

Posted by sh1pwr3k on December 21, 2008 at 11:48 a.m. #4

lol idk nuggie traps are frustrating, i dont think a player is making the best of his game if they arent using his x-up traps.

 

Posted by KenyanVi on December 30, 2008 at 1:07 a.m. #5

They do it because they play 100% on frame data and not unpredicted X-ups

 

Posted by SF4-Champ on January 5, 2009 at 4:29 p.m. #6

• Weaknesses •
- Dhalsim would probably lose a foot race to a turtle
- His dash is sloooooow

lawl really is he slow?? i think we get the point,obviously he's slow,this aint a weakness it's just stating the obvious,it's Dhalsim! when wasn't he slow??lol on the other hand i'm glad he's got more tricks up his sleeves,and i'm lovin his new ultra,fookin sweet for set ups and corner traps..reminds me of Oro's super in 3rd strike where it just floats slowly moving forward.

 

Posted by tictoc on January 12, 2009 at 6:38 p.m. #7

excuse my ignorance, but in what way are x-ups not predictable? time your teleport right, and poof your in x-up position...
no, i don't use frame data, so maybe that makes me some kind of noob. i do know, however, that the catastrophe x-up works wonders for me.

 

Posted by London Dry on January 20, 2009 at 8:35 a.m. #8

@ tictoc

I think KenyanVI is referring to your opponent not predicting the cross-up not you yourself sticking it out at random hoping it will cross-up. While I wouldn't agree that the japanese play 100% on fame data they do have a very calculated, safe play style that revolves a lot around footsies, counter pokes and punishing mistakes much more than aggressive, surprise your opponent playstyle. As always there are exceptions so please no one grill me will 5 or 6 names with beastly rushdowns, because even though it would be aggressive play it would still have its basis in calculated risks that generally revolve around frame data. A great example of this type of play is the video posted of the Japanese national tournament within the past 24 hours of me making this post. Dhalsim vs Sagat: safe, calculated and methodical all come to mind when watching the match; it's about zoning and controlling space not surprise. But as always play to your style and strengths.

 

Posted by Serpentine on January 22, 2009 at 9:24 p.m. #9

Is it me or does it list the Yoga Flame motions as HCB? I thought it was supposed to be HCF?

 

Posted by berwyn on January 29, 2009 at 4:43 p.m. #10

nope it is hcb

 

Posted by piruett on February 4, 2009 at 4:33 p.m. #11

I'm wondering a thing about his teleport. While i'm seeing a skill player who plays with Dhalsim on youtube, he teleports to behind his opponent from the ground (if i'm right) and could use hard punch in the air, landing on the ground and then continuing his combo (light kick and yoga flame). Does anyone know if he jumps first very quickly and then teleport or you will be in the air while teleporting from the ground? I'm bad with english, hopefully you understand what I mean.

 

Posted by Gedanken on February 6, 2009 at 2:22 p.m. #12

pirett,

In some magazine it has Dhalsim's telport as shoryuken motion except you roll it in the up-forward direction instead of a normal shoryuken and press either all three punches or all three kicks. This will make it so that when he teleports he will use either the jumping hard punch or the jumping roundhouse kick automatically.

forward, down, don-forward, forward, up-forward is the joystick motion to end teleport with an attack.

 

Posted by Gedanken on February 6, 2009 at 2:24 p.m. #13

To avoid any corrections from my previous post, if you do the motion for a regular teleport (srk motion), you'll get the regular teleport.

 

Posted by Serpentine on February 10, 2009 at 2:52 a.m. #14

Hey Gedanken, wouldnt that motion ("forward, down, don-forward, forward, up-forward") make a Yoga Fire come out instead? And itd be EX'd too, wouldnt it? Could you perhaps jump forward and then really quickly input the motion?

 

Posted by megatron on February 11, 2009 at 5:33 a.m. #15

dis dued gangsta 4 rela.....

 

Posted by big balls on February 13, 2009 at 6:10 a.m. #16

U guys suck big balls I would pwn anybody with dan

 

Posted by Mugin on February 15, 2009 at 8:30 p.m. #17

What are Dhalsim's strenghts vs "xxxx(fighterhere)"? :) just kidding but seriously for a second vs M.bison(dictator) it would be match with a lot of teleporting.

 

Posted by dave on February 17, 2009 at 3:49 p.m. #18

dhalsim used to be a fave of mine back in the old days of sf2 CE (mainly due to his cheap stretchy limbs ha ha) but im seriously considering giving him another go again, as im much more into streetfighter than i used to be 15 years ago. also i just wanna kick guiles arse with him cos im sick of guile players turtling in a damn corner the whole time!

 

Posted by j0hn on February 19, 2009 at 9:03 a.m. #19

i wnt work for mee help!!!!

 

Posted by Drgraffin on February 20, 2009 at 2:56 a.m. #20

How the heck do you his trial 3 where it's M. Kick into light yoga flame? I've been trying it for an hour.

 

Posted by mecha on February 20, 2009 at 4:50 a.m. #21

me 2 i cant do it

 

Posted by Jon on February 20, 2009 at 10:40 a.m. #22

"How the heck do you his trial 3 where it's M. Kick into light yoga flame? I've been trying it for an hour"

Same here...can't be done I think...

 

Posted by Mecha on February 20, 2009 at 12:02 p.m. #23

I got it.

It's easy

in stead of just M kick, move back and kick, then to the light yoga flame. it's easy when u got it

 

Posted by Trinidad on February 20, 2009 at 12:35 p.m. #24

Try having him just a just a few feet from a wall when you do it, having him out from the wall means you won't be pushed back, and he will only be pushed back slightly... Worked for me, anyway.

 

Posted by Brandon on February 20, 2009 at 3:05 p.m. #25

I still can't get this challenge. Any other tips?

 

Posted by shwhoaddik on February 20, 2009 at 4:39 p.m. #26

What's up man I am playing wit this guy and I am try to stick wit him but I am getting my butt kicked my bro has been at skool all day and I been playing and he came home and beat me 8 times so I need some help what youtube videos I can look at r something

 

Posted by Mecha on February 21, 2009 at 3:39 a.m. #27

dhalsim is more of a def char. Try to keep your distance.

I have so youtube links, on my other comp i'll post it as soon as possible.

 

Posted by Mecha on February 21, 2009 at 6:23 a.m. #28

sry for the double post, here are the links.
http://www.youtube.com/watch?v=M_WcA5...
http://www.youtube.com/watch?v=KBNmLS...
http://www.youtube.com/watch?v=Nhy3em...

wait till the dhalsim player shows up.

 

Posted by mutton on February 21, 2009 at 7:30 a.m. #29

I've seen the daigo vs dhalsim fight before..but the other two videos were pretty fun, with pretty amusing announcers as well. Much appreciated.

 

Posted by Mecha on February 21, 2009 at 7:56 a.m. #30

I found a youtube channel, with all the trials of characters. You can see the timing and stuff.

http://www.youtube.com/profile?user=k...

 

Posted by RJ on February 21, 2009 at 8:25 a.m. #31

dhalsim is an exciting player. Those teleport strats are amazing. Those videos are great. thanks.

 

Posted by Mecha on February 21, 2009 at 9:21 a.m. #32

Ya, np
I like dhalsim too, I'm still busy mastering him...

 

Posted by sffab on February 22, 2009 at 9:19 a.m. #33

I thought dhalsim suked, until a played a great dhalsim player, online, he kept me on my toes and confused the hell out of me with his teleports

 

Posted by ojisan on February 26, 2009 at 7:15 a.m. #34

For the combo, Jumping High punch, Light kick, Yoga flame combo does it have to be a certain strength of yoga flame?

No idea why but I'm having trouble getting it to work...

 

Posted by Pp on February 27, 2009 at 3:58 a.m. #35

Trial 3 is back+lk to do knee then combo that to yoga flame

 

Posted by Pp on February 27, 2009 at 3:58 a.m. #36

back+mk

 

Posted by swank on February 27, 2009 at 7:19 a.m. #37

what trials are you talking about?

also - can anyone clarify exactly how to do the teleport-behind with headbut?

thanks...

anyother combos out there?

 

Posted by ojisan on February 27, 2009 at 7:47 a.m. #38

Swank

The trials are a mode where you practice some combos or moves which they tell you to.

If you go to the main menu and first go to Challenges, then to trials you'll see what I mean. Good way to find some standard combos (and even some really sweet looking ones)

 

Posted by swank on February 27, 2009 at 8:31 a.m. #39

awesome thanks.

any word on performing the teleporting headbut-kick-flame? or the teleporting fp-kick-flame? i'm having a hell of a time getting the teleport attack correctly...

also a few more questions for the experts:

how do you deal with jumping rushers such as ken/ryu who like to smother and cross over, usually lead/come in with jumping fk, whirlwind kick, or srk? i have a hard time countering the jumping fk ... maybe my back+mp needs some work on timing? once they're close in on you do you df+lk to a throw/noogie?

here's a good little SF4 resource for Dhalsim that I found: http://www.gamespot.com/ps3/action/st...

here's some wicked Dhalsim videos....

SF4: Japan National Tournament - FINAL - RF vs Iyo: http://www.youtube.com/watch?v=ue4G49...

Viper: http://www.youtube.com/watch?v=i_NAKR...
Guile: http://www.youtube.com/watch?v=ziVEJN...
Ryu: http://www.youtube.com/watch?v=Hy9g3D...
Rufus: http://www.youtube.com/watch?v=coY8mA...
Ken: http://www.youtube.com/watch?v=vfS0-s...
vs. Sagat: http://www.youtube.com/watch?v=C-x-qg...
vs. Ryu&Zangeif: http://www.youtube.com/watch?v=Hy9g3D...
vs. Akuma (Awesome Comeback): http://www.youtube.com/watch?v=K8iT8U...
vs. Geif: http://www.youtube.com/watch?v=1Mal1H...

 

Posted by swank on February 27, 2009 at 8:32 a.m. #40

one more thing:

a dhalsim wiki with frame info (not much else)

http://shoryuken.com/wiki/index.php/S...

 

Posted by vertex67 on March 1, 2009 at 4:14 p.m. #41

to do the dhalsim trial 3, you have to press back on the d-pad/thumbstick when doing the m kick so his leg is short, and then do yoga flame EXTREMELY fast. If its not working go FASTER!

 

Posted by ojisan on March 3, 2009 at 6:56 a.m. #42

What's funny, is I can do the jumping hp, b+mk, light yoga flame now. I practiced it for awhile and couldn't get it. Then went back to trying to perfect my Cammy play for a couple days and then last night I went back to dalism and now I can do it.

Funny how that works...

 

Posted by narbi5h on March 4, 2009 at 3:43 p.m. #43

B+FK also works well against jumping opponents.

 

Posted by chesszebra on March 6, 2009 at 9:11 p.m. #44

thx vertex. I watched the vid and figured that was the key. I am going as fast as I can but I think it is still to slow. Sometimes when i go as fast as i possibly can, the second move never fires at all.

 

Posted by anon on March 9, 2009 at 1:04 a.m. #45

concerning the teleport

you do 62369 while standing
wait until you are proper distance above the ground, then hit triple punch/kick
you'll be in the air when you're out of teleport and land almost immediately (if timed correctly).

 

Posted by johnny boy on March 14, 2009 at 10:16 p.m. #46

hey people, is dhalsim a good player to pick for beating ryu/ken/akuma/sagat fans? coz like 95% of players pick these guys and am just wondaring if i should start my quest with dhalsim to conquer! :)

 

Posted by Baldhead on March 15, 2009 at 9:19 p.m. #47

Well, as far as newbie Shotos go, they'll either stay away and bait you with fireballs, or try the jump kick with either a sweep or a shoyruken on the landing. And they use wake-up shoyrukens a lot.

You can poke them between fireballs and force them at you. Master which keep away moves to use when. You could also try teleporting if you predict a fireball, and grab them and toss 'em.

If Akuma is spouting off red fireballs, teleport behind him as he starts up the animation and get a combo off, or better yet, your Super/Ultra.

There are better choices to beat people who use two simple strategies, but Dhalsim is a cooler choice. Do it.

 

Posted by anon on March 19, 2009 at 12:55 a.m. #48

u mean mid air teleport, HP, back MK, light yoga flame instead of teleport into throw

or if you're new, just pull mid air teleport, to HP, to SUPER on landing

before teleports, do a light fireball

pretty much the only punish for shoryuken is a throw

if they're jumping at you, just jump back and do HP/MP/HK or do LK/MK slide and throw them when they land

 

Posted by Zangief 123 on March 19, 2009 at 4:54 p.m. #49

His zoning game is off the charts! Alot of tournament players in Japan use him from the videos i've seen. If you're good enough, it seems like you can pretty much keep anyone at bay. I use Zangief and I played online for about an hour today and only lost once...guess who beat me? I had no chance of penetrating the D. I'll get that skinny freak one of these days though!

 

Posted by jerk on March 23, 2009 at 6:43 p.m. #50

anyone have any advice on how to do dhalsim's 1st hard trial. i cant get passed the f$%^in mk. its not blending in. i've been on this for an hour already and the guy in the video does it in 2 seconds....

 

Posted by jerk on March 23, 2009 at 6:47 p.m. #51

also, as shown above...how do i do a mk then CANCEL into a lp yoga flame?????

 

Posted by Serpentine on March 24, 2009 at 1:32 a.m. #52

b.MK, df, b.LP.
That should get the b.MK cancelled into LP Flame

 

Posted by Dhalsim on March 25, 2009 at 12:08 p.m. #53

I will meditate and then destroy you!

 

Posted by noobie on March 28, 2009 at 3:18 p.m. #54

can any tell me a good wakeup move for dhalsim?
thanks

 

Posted by Serpentine on March 29, 2009 at 2:41 a.m. #55

None, all of his moves have pretty bad startup for a wakeup move and none (except Teleport) have invincibility. So best to block or teleport

 

Posted by ljay103 on March 31, 2009 at 3:57 p.m. #56

PSN: LJAY103

If you are tired of playing RYU/KEN/SAGAT, add me.

 

Posted by kartman on April 9, 2009 at 9:40 p.m. #57

god i hate how slow he falls, i remember i had him with akuma's ultra and usually he'd connect with ryu and ken who falls fast, but dhalsim falls too slow and ended up passing him and getting hit

 

Posted by Shawn on April 17, 2009 at 4:32 p.m. #58

No Kara throw?

 

Posted by Serpentine on April 19, 2009 at 6:12 a.m. #59

Tick throw, LK/MK slide into throw

 

Posted by Monkeykingkong on April 21, 2009 at 12:16 p.m. #60

Does Dhalsim have EX focus cancel on any moves?

 

Posted by asdfs on May 2, 2009 at 12:55 p.m. #61

@61 he might have but its useless because hes sooo slow.. its not worth it

 

Posted by Chemokeule on May 3, 2009 at 11:35 a.m. #62

Hello,
im looking for some Dhalsim players who would like to spar with me. Im a Sagat player. Please contact me, or leave your nick here. My nick is Chemokeule

see ya

 

Posted by ove on May 6, 2009 at 1:56 p.m. #63

Anybody got a tip versus heavily offensive players? I'm still learning dhalsim but while playing online i actually did quite well, except for when I faced a ryu who was on me the entire time.. It seemed impossible to anti-air his constant jump kicks (tryed both hk+back and mp+back)but I just couldn't get him off of me! Anybody got any tips?

 

Posted by niva on May 8, 2009 at 7 a.m. #64

how do i cancell a move?

 

Posted by ove on May 10, 2009 at 12:50 p.m. #65

@ niva
Just input the next move REALLY FAST and the first move will cancel into the second one! :)

Anvobody got any tips for me?? (se post 64)

 

Posted by Oculus-Orbis on May 11, 2009 at 11:21 p.m. #66

@ove
It seems likely that your timing on the MP and HK is a bit off(they work very well).
In fact, if you are using back+MP, you can cancel into a yoga fire, forcing them to block upon landing. Thereby adding even more distance.
But, A lot of Dhalsim's game is about keeping them away so they aren't even close enough to jump kick you.
By using the standard kicks and punches(normals) you can push your opponent to the edge of the screen from any distance.
Personally, I prefer to keep a projectile on screen at all times if possible, because it pressures your opponent into action.
Also, if they are getting in your face, you can always teleport(as long as you're not cornered).

But the best tip I can give, is go to training mode!!
LEARN TIMING and SPACING!
And LEARN YOUR NORMALS GODDAMMIT!!!!! Dhalsim isn't all about Special Moves like other fighters.
And, If you are having difficulties against certain attacks, use the "Record" and "Playback" options in the training menu.
Good Luck.

 

Posted by Oculus-Orbis on May 11, 2009 at 11:31 p.m. #67

Sorry 'bout the dbl-post but...

If anyone wants to play on XBL my tag is:

Oculus Orbis

...If it's Dictator, Sim, Gen, or Dan, then it's me.
If it's Boxer, Fei long, or Claw, it's my friend.

 

Posted by Zondac on May 23, 2009 at 7:16 a.m. #68

Not so slow when you teleport that is.

 

Posted by i on May 24, 2009 at 2:31 p.m. #69

I hope he sticks his penius in my vajinas , mouth , and squirt pussy

 

Posted by anjew on May 26, 2009 at 9:55 p.m. #70

So I am going to report a ??Glitch?? When Dhalsim pulls off his ultra be within grabbing range of him and you can grab through it and not get hit. I just checked it out also and while the timing is a lot harder you can do it against his normal fireballs also. Enjoy

 

Posted by Arjun Yogan on May 28, 2009 at 12:19 p.m. #71

I WAAS SOO HAPPY TODAY, I FINALLY BEAT A GOOD DHALSIM PLAYA.. it was so close, buh he cudnt handle my shoryuken powrs =P

 

Posted by Serpentine on May 30, 2009 at 1:51 a.m. #72

@anjew, #71

Yeah thats with everyones fireballs. if you grab someone, youre invincible for the whole grab animation (only if it connects, obviously). Thats one of the reasons why you dont Ultra from point blank range, they'll just wake up and throw you.

 

Posted by Yogi on May 31, 2009 at 11:56 a.m. #73

Im having trouble with dhalsims third trial, cant cancel the backwards medium kick into yoga flame, watched the video but still cant do it. Any tips?

 

Posted by Serpentine on June 2, 2009 at 2:12 a.m. #74

Go from back MK to down-forward, to back + Light Punch. So youre sorta doing a backwards 'tick' with the joystick. That or you can go from b.MK to QCB + LP

 

Posted by Yogi on June 2, 2009 at 1:45 p.m. #75

Finally got it right, thanks a lot Serpentine.

 

Posted by Sepy on June 9, 2009 at 1:03 a.m. #76

Finally i got it....

 

Posted by R. on June 9, 2009 at 11:21 p.m. #77

Dhalsim, Guile, C. Viper are the coolest characters in the game. Only difficult thing in playing Dhalsim is that you have to have patience and think carefully while playing with him just like with Guile. It takes a lot of effort, technique and skill to master him and the moves. He has gotten from bottom tier to middle tier. Glad to see him move it up a notch. Now if they can only get Guile's power back up and a new special move, then he will become very popular again.

Dhalsim's Yoga flame and Ultra are insane!

 

Posted by dhal fan on June 15, 2009 at 4:19 p.m. #78

Just got an arcade fightstick, loving the dhalsim, but the motion described in #75 seems to work sometimes and not other... does any1 know a really dead set way? Or is that it and I'm just mucking it up... also... does it pay to set the stick to function as a LS or a D-pad?
cheers

 

Posted by JR patch on June 16, 2009 at 8:24 a.m. #79

Can any1 help explain to me the instant teleport to jumping hp combo, what is the joystick motion? Above it says f,d,df,f, uf+ppp should perform an instant jump teleport hp i couldnt get it to work... is it timed as one move?

 

Posted by xnj on June 17, 2009 at 10:14 a.m. #80

JR patch, you basically do the shoryuken motion but instead of ending in the forward position, you go up more so he does a little jump. The jump is barely noticable in the right hands.

 

Posted by JR patch on June 20, 2009 at 3:06 a.m. #81

Got it, awsome! thanks xnj that was a problem for AGES! And you have majorly improved my play! I was having serious trouble getting any use out of teleports, (cept cancelling his back HP with backward teleport) as i was having to do a big slow old dumb jump first and teleporting as i came down!! haha! Now... well...

Combo'd-
L Yoga fire, tele-jump HP, back HP, M Yoga flame cancel, yoga inferno cancel.
9 hits. ^_^

Thanks xnj!

 

Posted by Madness on July 7, 2009 at 9:20 a.m. #82

I think in an update it'd be good to allow attacks after teleport even if you do it regularly from the ground.

I don't even play dhalsim, but by playing Guile i can see that some "nerfs" or just inconveniences to anyone who's not a shoto should be removed.

 

Posted by cd on July 8, 2009 at 7:04 p.m. #83

How do you do a in air teleport?

 

Posted by cd on July 8, 2009 at 7:22 p.m. #84

i eventually worked it out through intense button mashing which was required to do it fast enough to do it in air before i hit the ground.

Now im stuck on yoga inferno whats the easiest way to do this?

 

Posted by deaco on July 12, 2009 at 11:23 p.m. #85

the yogablast is a yoga flame in the air,can the yogaflame/blast take down fireballs?

 

Posted by bmckay on July 16, 2009 at 8:55 a.m. #86

Yoga Flame can take out single hit FBs. EX can beat anything.

Yoga Blast will ONLY take out close air-FBs from Akuma, and even then the trajectory isn't guaranteed, and at that range, you're more likely to hit Akuma than the FB.

 

Posted by niils on July 18, 2009 at 4:54 a.m. #87

hey im very new and atm im doing the trial,
i have a question:
i dont get how to use the yoga teleport. Have I got to press all punsh/kick buttons to the same time or with everymove i do with the stick i move with? When I use right down rightdown: Do I have to put the move-stick back into mid after every move (right-mid-down-rightdown)?
I hope you understood my dumb questions and that you can help me. Thanks

 

Posted by X on July 18, 2009 at 7:49 a.m. #88

@ niils

To perform the teleport you push: Forward, Down, Down-Forward then All 3 Punches or All 3 Kicks.

The stick should be returning towards the middle in order for you to hit Down without hitting a bunch of other directions, but the game will often allow one or two off directions in a motion.

If you're having trouble with it, make sure you can do a Dragon Punch with Ken or Ryu as it's exactly the same motion, just with all 3 punches/kicks instead of 1.

If you can't do the Dragon Punch with either of those characters then go into Training Mode, hit Start (Esc on PC), go to Training Options and turn on Input Data (or something similar to that name, I forget the actual term).
With this option on, the game will display the input it's receiving from you, so you will be able to see if you're hitting all the correct directions and buttons in the correct order. If you're not then you can figure out what you're doing and work on it.

 

Posted by niils on July 18, 2009 at 8:38 a.m. #89

thanks alot i'll try it :D

 

Posted by niils on July 19, 2009 at 4:14 a.m. #90

how fast do I have to do this? i think im too slow cause I push the right buttons but he doesnt do the move =(

sorry for double post

 

Posted by Yogi on July 19, 2009 at 6:58 a.m. #91

You could try the other motion for it. downforward-down-forward+all punch/kick and reverse for backwards tele.

Also, when doing the shoryuken motion, when u hold down u can do a QCF (quartercircle) forward. And make sure u press the button for all punch/kicks. I know a lot of new players try to press three buttons at the same time.

 

Posted by maxso1010 on July 20, 2009 at 2:51 a.m. #92

hey im looking 2 spar with decent dhalsim players.im pretty poor against him and need 2 improve that part of my game i main ryu

 

Posted by maxso1010 on July 20, 2009 at 2:51 a.m. #93

oh im on ps network

 

Posted by duphus on July 26, 2009 at 5:51 p.m. #94

For Trial 1 Hard set it up with the Yoga Catastrophe and teleport behind. Thats how I did most of the Hard Trials.

 

Posted by Dollysim on July 27, 2009 at 3:23 p.m. #95

U want dat with or without CHeeze

 

Posted by YogaPower. on August 19, 2009 at 5:15 a.m. #96

He's incredibly hard to master.Not many people play him because of this.A scrubs can't play Dhalsim and hope winning (unlike the shoto) . But if you're patient enough and learn him .. you're a beast to be reckoned.Usually .. your opponent will get impatient and rush you.

Also learn and exploi Yoga Tower .. It's a very powerful tool that can dodge many attack.

 

Posted by Mr.NUFF on August 24, 2009 at 10:19 a.m. #97

want to train against Dhalsim

XBL gamertag: yaknowhamsayn

NorCal Rufus

 

Posted by Kharazivoid on August 27, 2009 at 12:36 a.m. #98

Dhalsim is one of the best defensive characters in the game he is almost unthouchable

 

Posted by Kharazivoid on August 27, 2009 at 12:38 a.m. #99

and with Dhalsim please don't jump his jumping sucks

 

Posted by Oculus-Orbis on August 28, 2009 at 3:33 a.m. #100

His jumps can be rather useful depending on the situation.

 

Posted by SF4noob on September 3, 2009 at 1:41 p.m. #101

dhalsim owns

 

Posted by Dhalsimfan on September 6, 2009 at 2:24 a.m. #102

About teleporting behind enemies in mid-air. Not sure if this is just my stile, but after teleport, i like to use HP,LK,LK + Down & throw.

I just love to see enemies so cunfused they don't know what to do :D. Tried that mid-air back-teleport with combos first time yesterday so i am still learning, but you should try this out too sometimes :)

Now if i could learn that Yoga flame teleport i could mix these and make opponent even more confused...

 

Posted by Incursion on September 8, 2009 at 7:31 p.m. #103

Deciding to pick up Sim, after watching so Iyo play (WOW). Anyway, I've practicing one of his BnB I've seen many Sim players use (Air Tele. Behind, Back + j.HP (Jumping, or in this case in air), Back + s.MK xx Light Yoga Flame), and I can never get this combo consistent. it connects one out of a hundred time. I believe it deals with the timing when doing back fierce in the air. Is the timing really that strict? Or is there something I've missing? The only combo I can somewhat get more consistently is doing a back + cr.MK instead of standing, but I wish I had the leisure of just being able to hold back the entire time. Any feedback on this?

 

Posted by Incursion on September 8, 2009 at 8:39 p.m. #104

Wow, update on the last post. Just tried it with other characters, and it actually came out quite consistently. I guess is has to do with Ryu, as that was whom I was training on earlier.

 

Posted by Meast on September 15, 2009 at 8:05 a.m. #105

Dhalsim can do it

 

Posted by Oculus-Orbis on September 16, 2009 at 1:33 a.m. #106

I play a pressure Dhalsim at times during matches.
Does anybody else have the issue of Yoga blast coming out randomly/accidentally after LK slide?
It's getting pretty annoying, seeing as that is the ABSOLUTE WORST time for it to pop out.
Just wanted to know if anyone feels my pain.

 

Posted by hat.fm on September 19, 2009 at 4:45 p.m. #107

yea i feel your pain oculus, it tends to happen when i slide then go for a throw

 

Posted by Runner on September 22, 2009 at 10:11 a.m. #108

When I play dhalsim and facing a ryu the first thing they do is jump back and hadoken or jumpforward and do a fast sweep, for me if they jump back and spam hadoken I use the yoga tower, and it takes them a couple of hadokens to realize that its not working so they go in for the sweep as they do I press back Hk and then hard punch when they land and if they change there style then go in for hard punchs and teleports.

 

Posted by yes4me on September 25, 2009 at 5:45 p.m. #109

Character #22 learned. Took 170 times (got 1000cp)
Question:
How do you deal with a Gen who crossover you NON stop? I tried c.MK, c.HK, b.MP, they are all coming out too late to matter... In the end, I had to teleport.

Next character: Balrog

 

Posted by @ all on October 3, 2009 at 11:03 p.m. #110

Seriously I cannot for the life of me get the bmk to lyi for some reason. cbmk to lyi i get everytime but thats not what i need to do on the trials.

 

Posted by @110 on October 3, 2009 at 11:09 p.m. #111

I meant bmk to lyf to yi.

 

Posted by yes4me on October 4, 2009 at 3:39 a.m. #112

I know BMX... it is a bike... eh... sorry I can't help. I can't understand your question.

 

Posted by @ on October 6, 2009 at 2:57 p.m. #113

bmk = back medium kick
lyf = light yoga flame
yi = yoga inferno

 

Posted by cowboy_soultaker on October 7, 2009 at 3:34 p.m. #114

trial 1 on hardmode, right?

practice canceling light yoga flame into yoga inferno, that will help teach muscle memory and show you how fast you gotta be to get the cancel.

next practice getting your bmk to lyf to come out. this link is a timing thing, and it's not likely spamming it will get it to come out. once you get the yoga flame to come out it's just a matter of time to get them all working together. it takes practice.

one thing you might try is, there seems to be a shortcut on the player 2 side (i couldn't get it to work on the player 1 side). you don't have to do the hcb, just hit forward and back. even without the shortcut, i found this a lot easier to do on the player2 side. (i.e. me on the right side, opponent on the left). good luck.

 

Posted by @114 on October 7, 2009 at 10:34 p.m. #115

yep hard trial 1. Lol the only hard trial 1 is cannot seem to do. I can get the yoga flame to inferno. It's the back med kick to yoga flame I cannot seem to get. Thanks for the advice. i will try it and post results sometime later.

 

Posted by KidD on October 12, 2009 at 1:18 a.m. #116

That like me cowboy it seems to be much easier to work on player two side than the other just takes practice I guess.

 

Posted by LOLHAHLOL on October 14, 2009 at 10:01 p.m. #117

Ok so I finally did hard trial one. Turns out all this time, I wasn't even doing yoga flame and wasn't using the correct input for the move. HAHA. Anyways finally realized that and then popped out all five trials.

 

Posted by RE: Combos on October 15, 2009 at 12:34 p.m. #118

In your Combo section, you have this listed:

"• Jumping Hard Punch, Light Kick, Cancel into Yoga Flame •"

That is NOT a Dhalsim combo. Don't try it in a game, folks.

 

Posted by Megatonbeef on October 20, 2009 at 11:12 p.m. #119

I just played against a true yoga sniper, those are such long drawn out fights really builds the tension.

 

Posted by Sim-snipe on November 7, 2009 at 5:22 a.m. #120

If anyone wants to play my sim XBL- WalksWthThunder send me a fight request.

Also if you want to up your tele-mixup game instead up UF-Hadoken motion PPP to go be hind them for the HP-MK-L flame do same motion but kkk to HP (inair) the medium punch cancel into tele back to where you came from it is great to mix things up and land a 2 hit combo. I would like to add some VS. character notes in here but I'm not sure in how I would get them posted on the site. Any suggestions???

 

Posted by TyphooMantis on November 10, 2009 at 4:43 a.m. #121

I was just thinking of doing character vs notes for Dhalsim since theres no info on the net. Obviously on eventhubs they have one for Ryu (like he needs one) but few guides for other characters.

I've been playing Sim for a while now, and I've gained a bit of experience, hes reasonably good at handling higher tier fighters...but runs into a bit of trouble from the lower ones. If anyone one else has any notes please feel free to add on here, Us sim users gotta stick togerther ;)

 

Posted by TyphooMantis on November 10, 2009 at 5:08 a.m. #122

Ryu - Ahh SF4 invincible poster boy...Surprisingly this is probably one of Sims easier match ups!

Sims B-HK is a fantastic anti air & snuffs out any of Ryu jump in attacks. Most Ryus need to jump in to start thier combos, not possible with Sim.

Yogo Tower evades his firballs and EX versions.

For those who jump back into the corner trying to start thier endless fireball spamming, simple jump over just as they throw thier fireball and simply tag them with HP. They fall for it everytime, this works wonders because it eliminates part of thier zoning game and if in the right range you can jump back and AGAIN hit them with ANOTHER HP, so its much like a two hit combo. Needless to say they'll think twice at fireball spamming!!

During the course of the match most of us would spit out yoga fires. This Ryus chance! first depending on the range he will try to jump over them and simply hit you with HK...since sim has slooowww recover on his Yoga fire. Or (be careful) hurricane kick through them which is one of the ways Ryu which try to get in close, you have to make sure he is not to close to you.

Occasionally zone him out with HP and MK be careful not to get light SRK. If he does hurricane kick you and you manage to block teleport once he finishes as he'll either try to throw you or SRK afterward...Be careful as he can do another Hurricane after the previous one to hit just as you teleport away! Read his pattern and adjust accordingly.

Cont...

 

Posted by TyphooMantis on November 10, 2009 at 5:22 a.m. #123

Also another trick for Ryu players who get stuck into fireball spamming patterns, is to Instant Air teleport HP behind them OR in front of them and start the MK - Light yoga flame combo plus Yoga inferno, or if to difficult to pull of just Instant HP - into headbutt or B - HK combo...As always be carefull because Ryu can STILL reverse SRK through this so timing is everything!

Back MK is a good poke an can counter (plus can be cancelled into Light flame/Yoga fire) some of RYUs normals but don't get to predictable as we all know the ever loveable SRK is coming.

Also DO NOT, I repeat DO NOT get cornered get out at ALL costs!! I'll stop there...

Its a basic fight do lots of poking, keep your distance, if he crosses you up use back MP, teleport on wake up, Yoga Catastrophe if he keeps jumping in. Shoot YogaF and follow up with Instant Air HP combos. And basically Frustrate Ryu so he has to come to you captilising on his mistakes!

 

Posted by n0-Ha'doh' on November 22, 2009 at 5:19 a.m. #124

Happy birthday Dhalsim

 

Posted by 125 on November 23, 2009 at 8:44 a.m. #125

Does Dhalsim strike anybody else as a huge prick? Everytime I read his win quotes he's got some kinda holier-than-thou attitude and either an unnecessary personal insult or some really terrible advice.

 

Posted by DhalsimSucks123 on November 24, 2009 at 2:07 a.m. #126

Dhalsim has got to be one of the worst characters throughout the game, I'm sure a snail is quick than this yoga d**k wad.
PS
Dhalsim sucks.

 

Posted by Andy on November 27, 2009 at 7:44 p.m. #127

I agree, dhalsim is a pussy kunt who cant fight for sh*t: jump back HP, yoga teleport, jump back HP, yoga teleport....and so on. Ken owns all!

 

Posted by NIck on December 4, 2009 at 4:16 p.m. #128

Ken is for people who has no imagniation and just rush into a game.. They should be out bullying people in the school yard. That is what Ken players is good at.

 

Posted by That 'sim on December 7, 2009 at 6:57 p.m. #129

I love Dhalsim because he's one of the few characters that can out-zone almost anybody. I dont mean just being evasive either. A great 'sim player can dictate the pace and control his opponent to the point of frustration. You just have to be patient. Learning to play Dhalsim well made me a better SF4 player as a whole.

 

Posted by )II22OO6 on December 8, 2009 at 5:32 a.m. #130

That 'Sim you're right, playing as Dhalsim for a while does make you a better all around player because you have to play smart to win with him. You cant just rush down and hope to get lucky with jump in combos all day like alot of players do. I've played with Sagat, Ryu, Balrog, E. Honda, and Gief mostly in SF4 but recently decided to make 'Sim my main character. Since then I've lost ALOT due to his high learning curve, but it's worth it because I'm learning alot and having alot of fun. Anyway, the reason for my post is to see if any good Dhalsim players can help me with a few questions.

1. Would anyone mind posting all of Dhalsim's win quotes here in order (1-10)? Or tell me where I can find a list of them on the internet. Also colors (screenshots)

2. How the heck do you beat Vega with 'Sim? I can't land anything on him, he's so fast!

3. Is the yoga blast any good? I can sometimes land a clean yoga blast at the start of a round when they jump in, but man, the window of hit frames seems awfuly small! Do good 'sim players use this move alot or just stick to his aa normals?

4. When an apponent is in close, hovering before you get up, what's a good bb for wake up? It seems like alot of online players know that 'sim doesn't have any strong wake up moves so they take advantage of that fact with meaty combos and throw mix ups! I can land a few jabs sometimes but it's like rolling the dice whether or not they'll hit my jabs with a special move or something strong. It seems like teleport is the only safe escape plan, but i seem to get pummelled when I re-appear more often than not. Any tips?

5. What's the best punisher move (or combo) to do after a whiffed or blocked special move from your apponent? I feel like I'm punishing with weak normals so much and it hardly takes any health off my apponents and that's really hurting me in the long run.

Thanks!

 

Posted by OII22OO6 on December 8, 2009 at 6:17 a.m. #131

Never mind about the colors, i found those here on this site! Still curious about win quotes though.

 

Posted by Orwyn on December 13, 2009 at 4:53 a.m. #132

Lol at Andy, all ken does is uppercut.

 

Posted by BigFleccs on December 19, 2009 at 2:48 p.m. #133

Napkin1 is a great Dalsim player

 

Posted by gt on December 30, 2009 at 11:49 p.m. #134

Questions asked by OII22OO6 :

Keys
-------------------------------------------------------------------------------------------------------------------------
Q=Question | A =Answer

J=Jump | FP= Fierce Punch | FK= Fierce Kick | MK = Medium Kick | MS = Medium Slide
-------------------------------------------------------------------------------------------------------------------------

Q: How the heck do you beat Vega with 'Sim? I can't land anything on him, he's so fast!
A:
1. Zone him out with fireballs and when he goes for an air throw jump and kick him with FK
2. Bait him into jumping in the middle of the screen then jump at him with FP, and once you land use crouching FP and then standing MK and then jump back and FP.

Q: Yoga blast any good?
A:Nope don’t use it at all

Q: Sim any wake up moves?
A: If opponent is really close do a throw, watch out for uppercuts.

Q: What's the best punisher move (or combo) to do after a whiffed or blocked special move from your apponent?

A:1. the best punishing move for an upper cut use crouching FP followed by standing FK (“this first two will combo”) followed by crouching MS (“medium slide will usually catch them off guard”) followed by standing MK and jump back and FP.
OR
2. crouching FP followed by MS(“this first two will combo”) and then grab opponent.

 

Posted by Hello? on January 7, 2010 at 12:32 a.m. #135

putting in my 2 cents to the above statement on yoga flame. I only ever use the EX version as it comes out quick. It can catch people trying to cross-up from up close. but don't even bother with it if they're trying to jump in from mid- to far- range just stick to FK, BackFK, BackMP, BackMK,JumpMP, JumpLK, for anti-airs

also i have a question, is there some trick to teleporting immediately after jumping? it'd help me infinite times to figure that out.

 

Posted by Sim FTW on January 7, 2010 at 10:10 a.m. #136

You do the teleport immediately after jump by F,D,D+F,F+U+ PPP/KKK
Do it fast enough.

 

Posted by Hello? on January 8, 2010 at 12:04 p.m. #137

so you do it almost like its one command then? shoot, going to have to practice that

 

Posted by keldorn87 on January 9, 2010 at 1:13 p.m. #138

start at F,DF,D,DF,F,UF + KKK/PPP but remember, its REALLY important to do that motion as 1 smooth motion BUT after the UF, let your stick go back to the NEUTRAL position before you press KKK/PPP so...

F,DF,D,DF,F,UF (NEUTRAL/CENTRE)+ KKK/PPP

you can alter the timing then, and allow for IAT that are inches off the ground or much higher!

 

Posted by Hello? on January 13, 2010 at 12:11 p.m. #139

omg thats awesome and completely what i needed. Thanks Keldorn man i appreciate it

 

Posted by try this on January 16, 2010 at 11:12 p.m. #140

Easy way to do slide xx super:

2, 3, 6, 2, 3+lk, 6+lp

For IAT just end the teleport in uf/ub, all about the timing.

 

Posted by skinny puppy on February 25, 2010 at 9:35 p.m. #141

dhalsim is the man, im glad he is not used by many people

 

Posted by Jason on March 3, 2010 at 6:20 p.m. #142

No one has the balls to. I see over 80% of the opponents I play choose Ryu.

 

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