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Dhalsim Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide

Last updated on March 24, 2011

159 Comments

Dhalsim Super Street Fighter 4 Character Guide


Character Overview
Guide by Nyoronoru

Dhalsim is a character that dominates at zoning to an extreme degree. He has options at every range with great anti-airs, projectiles and full-screen punishes with his teleport. Dhalsim also has a massive library of normal and special moves that add up to a good punish game and an even better keepaway game. He also has one of the best Super Combos in the game along with a superb zoning Ultra. While he doesn't do much damage all at once, he doesn't need to because his punishing methods are so good.

Dhalsim weaknesses are that he has no viable "get off me" move, and his Focus Breaker is extraordinarily slow. His dashes are very laggy and his jump is very floaty giving him few escape options. He also has the third-slowest walking speed in the game. These things make him very vulnerable to great rushdown and anti-projectile characters such as Akuma, Abel, Cammy, and Viper.

Strengths
+ Amazing zoning game with far-reaching normals.
+ High-priority normal anti-airs.
+ Has a great teleport for repositioning and attacking.
+ Ultra 1 is the best utility Ultra in the game.
+ Projectile is very slow and hard to avoid.
+ A normal move for every situation.

Weaknesses
- Characters with fast offense.
- Very slow walk speed and dashes.
- Because of his dash, his Focus Attack is almost worthless.
- Floaty jump.
- Wide hurtbox, easier to land combos on.
- No reliable method to escape corners without taking damage.

Special Moves
or
Yoga Fire
Damage
Light
50
Medium
70
Hard
80
EX
100

Properties

Dhalsim's projectile attack, and a really good one. The speed of the move is determined by the button pressed with the startup of each projectile being the same. Most Dhalsim players use the Light version as it is the hardest to avoid and gives Dhalsim the most time to attack after it is on-screen. The Light version travels the farthest distance at the slowest speed before it fizzles out, with Hard being the opposite.

Dhalsim can easily keep up or control projectile battles by using Light and EX Yoga Fires along with a combination of Yoga Tower and standing Hard Punch.

EX Version: The EX version hits twice and does a lot of chip damage for a projectile. It also doesn't fizzle out like all the other Yoga Fires and will keep traveling until it is off-screen or hits the opponent.

or
Yoga Flame
Damage
Light
110
Medium
140
Hard
170
EX
180

Properties

An attack that is reserved mostly for Dhalsim's combos. This breaks armor and knocks the opponent down. If you've successfully landed a jumping attack from Dhalsim this should be your primary combo ender.

The Light version comes out the fastest and is the most-used in terms of combos. The Medium version comes out a little slower but it is safe on block unlike the Light version. The Hard version comes out very slowly but it actually gives Dhalsim a little frame advantage if it's blocked.

EX Version: The EX version comes out just as fast as the Medium version and does more damage than the Hard version. Unless you are really shooting for a KO in your next combo it's probably best to not use meter on this move.
or Yoga Blast
Damage
Light
130
Medium
150
Hard
180
EX
140

Properties

A really slow non-invincible anti-air flame attack. Most Dhalsim players do not even acknowledge the existence of the normal versions of this move as they are incredibly slow and Dhalsim has better normal anti-airs. Light version comes out the fastest, but recovers the slowest.

EX Version: This version on the other hand comes out extremely fast and does a decent amount of damage along with having startup invincibility frames. Since it knocks the opponent down it's also good for setting up a Yoga Catastrophe.

 or   or 
Yoga Teleport
Properties

Dhalsim warps around the screen depending on which buttons you press or direction you choose with the joystick. This teleport starts up really quickly but has noticeable recovery. The list below details where you end up after each motion.
  • Punches, Forward DP: Behind the opponent.
  • Punches, Backwards DP: Half-screen away from the opponent.
  • Kicks, Forward DP: Directly in front of the opponent.
  • Kicks, Reverse DP: Full-screen away from the opponent.
You can use the teleport to either reposition yourself or attack the opponent. To perform the "Instant Air Teleport" where you teleport a little ways off the ground to begin an aerial assault, simply perform this shortcut motion:

 or 

Make sure that you hold up-forward long enough to get Dhalsim to leave the ground. This is good for punishing predictable fireball throwers and it adds extra damage to Dhalsim's combos since you can begin your combo with a jumping attack. Since you are now attacking from the air with Dhalsim your attacks must also be blocked high. Don't attack using this method predictably though, as most players will merely interrupt you with a fast attack of some kind.

Try not to activate the teleport when you are at your maximum jump height. While you can attack while descending most characters can easily punish you and in the worst case scenario they'll be right in your face as you land.

or or
Yoga Spear
Damage
Spear
70

Properties

This attack is kind of slow, but the aerial trajectory change is very fast. The angle isn't too great for approaches and it's also bait for Focus Attacks. Most Dhalsim players use this to go over projectiles such as Sagat's Low Tiger Shots.


Yoga Mummy
Damage
Mummy
90

Properties

This attack is heavily telegraphed and fodder for Focus Attacks and invincible reversals. Most Dhalsim players do not bother using it unless they are attempting a corner escape.

Still, if you do land this move against an airborne opponent you can juggle them with your Super or Ultra 1 before you land.


Yoga Tower
An attack where Dhalsim stands high on one of his legs. This will avoid quite a lot of mid and low attacks along with throws and projectiles. You can cancel the animation by moving your joystick in any direction.

This attack is a really great way to avoid chip damage from projectiles and if you bait a mid or low move with enough recovery time you can get a free throw or Super. Quick examples are Blanka Balls and Honda's Headbutts.

The lower body invincibility of this move doesn't last too long though, so it's best to exit and re-enter Yoga Tower in order to take advantage of the invulnerability.

Super and Ultra Moves

Super — Yoga Inferno
Damage
Super
300

Properties

A Super that you will definitely want to be saving for. It's a fantastic anti-air attack along with being extremely easy to land. You can cancel into this from either a Yoga Fire, a Yoga Flame and quite a few of Dhalsim's short-range normals. Due to its versatility and damage it's probably the best Super in the game.

Another good thing about Yoga Inferno is that it knocks the opponent down right in front of you, letting you set up a Yoga Catastrophe. You can also juggle into this Super if Yoga Catastrophe juggles the opponent in front of you.


Ultra 1 — Yoga Catastrophe
Damage
Ultra 1
215-300

Properties

A slow moving fireball Ultra. It does tons of chip damage, and if you activate it as the opponent is standing up from a knockdown then you can use Yoga Teleport and various high/low normals to mix up the opponent while they are forced to block. You can also use Yoga Catastrophe to reset the zoning situation if you are getting pressured up close. It will force the opponent to retreat and allow you to advance.

Dhalsim is only invincible during the cinematic of this Ultra, not after he begins firing. This means that opponents can throw you out of the startup of this Ultra. If you activate it when the opponent is too close to you, they will merely throw you and make your situation even worse.

Most characters who have anti-projectile EX moves or Ultras cannot pass through Yoga Catastrophe effectively. If you use it after you have knocked the opponent down you limiting their escape options severely. It becomes even more effective if the knockdown was an untechable one such as one from a throw.

If you manage to mix up your opponent effectively and this Ultra lands, then you can hit the opponent with another normal move or your Super as they are falling since Yoga Catastrophe juggles the opponent. You have to be pretty close for this to work though.


Ultra 2 — Yoga Shangri'la
Damage
Ultra 2
450

Properties

An aerial command grab Ultra that catches grounded opponents. This Ultra comes out really quickly, and it's great for catching people who jump in recklessly towards Dhalsim as you can catch their jump recovery with this move.

Just like Yoga Teleport, you can "Instant Air Shangri'la" by doing a motion that ends with Dhalsim jumping off the ground. This gives you the option for a fast punish.



Dhalsim's up-close defense is very poor though, so you will have to be very confident in your ability to keep the opponent off of you in order to give up the usefulness of Yoga Castatrophe.

Combos
Important Note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

Cancel into Light Yoga Flame
2 Hits
180 damage
A short-range punish combo. If you're having trouble comboing from the kick, try to shortcut the half-circle motion by ending on down-back. If that doesn't work, experiment with different motions to make sure it cancels 100% of the time.


Cancel into Medium Yoga Flame
2 Hits
210 damage
A strong close-range punish combo.


Jump

Cancel into Light Yoga Flame
3 Hits
243 Damage
Jump-in combo, usually from a teleport.


Cancel into Light Yoga Flame Cancel into Yoga Inferno
7 Hits
460 Damage
An easy combo to Super.


Yoga Catastrophe, juggle with Yoga Inferno
11 Hits
605 Damage
You probably won't get the full damage from Yoga Catastrophe, but the damage you'll get will be pretty good anyway. The Light Kick only works in the corner.


Notable Normal Moves
or
Anti-Airs: Yoga Knee, Yoga Hand Slap
Yoga Knee is Dhalsim's best anti-air move. The hitbox is huge and will beat almost any jump-in attack. Also, Dhalsim's head cannot be struck during this move.

Yoga Hand Slap is another anti-air for Dhalsim that hits people higher above his head. It's also special cancelable, meaning that most players will cancel this into a Yoga Fire for chip damage.
or
Yoga Foot Taps
Two fast moves for Dhalsim that are some of his few defensive options. The Medium Kick version is special cancelable.

Yoga Overhead
An overhead attack that is best used when performing Yoga Catastrophe mixups.

Yoga Shin Kick
Quick mid-range pressure tool that will safely interrupt dashes. Comes out really fast for such a long-ranged move.

Yoga Top
One of Dhalsim's pre-emptive anti-air attacks. Great to use if someone jumps over your fireball at long range.

Yoga Punish
Dhalsim's best range move. Will temporarily go under projectiles but sometimes the trading of hits is in Dhalsim's favor. Don't be too obvious with this move, and don't use it all the time as the recovery gives opponents time to close in through jumps and dashes.
or
Yoga Low Punish
It's the same move as Dhalsim's Yoga Punish but it's a little slower and hits low. This move is mostly avoided because of how slow it is.
or
Yoga Fast Low
A really fast poke from Dhalsim. Since it is so low to the ground it's hard for the opponent to counter it with their own normal moves. The hitstun and blockstun of the move are short though.
or or or
Yoga Slide
Dhalsim has three slide attacks, with the range determined by the strength of the kick button pressed. All of the slides are unsafe unless performed at maximum distance. Most players use the Light or Medium version to tick into a grab or to avoid a jumping attack. The Hard version knocks down but is really unsafe on block.
or
Yoga Sniper
A great air-to-ground poke from Dhalsim. You can also use this as an "instant overhead" attack by jumping away and immediately activating the Hard Punch, though this is unsafe against some characters.

Any character that has an anti-air move that knocks down should make you wary of attacking recklessly with this move.
or or
Yoga Dart
This is a good attack if you anticipate a long-range jump from your opponent. Simply jump straight up and use this to stop their forward momentum.
Defense and Zoning with Dhalsim
Most of the work with Dhalsim involves putting pressure on with Yoga Fires and standing Hard Punch, and then countering the jumping attacks from your opponent. Try to memorize each normal for each zone that someone could potentially jump in. Standing Hard Kick is good for far-away approach jumps. Jumping Medium Punch is good against floaty characters. As long as you do this you should be able to zone the opponent out. Don't do a whole bunch of unnecessary moves with Dhalsim, because the opponent will take advantage of any recovery no matter how small to rush you into the corner and wipe you out.

If you are having trouble with Focus Attacks, try to teleport behind the opponent and attack them if you see them start it up repeatedly. Another solution and the most popular one is to chain two Light Yoga Toe Taps together. One more trick is to just backdash, although that won't work in the corner. A last resort is to charge up your own Focus Attack to counter theirs, but this is risky as Dhalsim's dash from a Focus Attack is the slowest in the game.

If an opponent is Focus Attacking your limbs to move in, throw out more well-spaced Yoga Fires for them to run into. If they try to Focus through the fireball it gives you a free shot at hitting them with an attack to do quite a lot of damage.

To sum it all up, act according to the situation. Patience is key and as long as you aren't getting hit with unblockable Level 3 Focus Attacks you should be able to find a way to keep the opponent out of close range. Sometimes if you have been shoved in the corner it is completely worthwhile to take a some damage just to escape.

Other Resources and Credit
You can find more information about playing Dhalsim on the Central Character Discussion Thread on the EventHubs.com forums.
Contributions to this guide by Nyoronoru and Oculus_Orbis.

Posted by Marcus AKA War Symbol on September 29, 2008 at 2:15 a.m. #1

Dhalsim is the Man

 

Posted by Paul on November 10, 2008 at 12:27 p.m. #2

Go up against a good Dhalsim player and it's over. The Yoga Catastrophe-teleport cross-up is infuriating.

 

Posted by tictoc on November 27, 2008 at 1:59 p.m. #3

I've been dorkin' out on some Japanese SF4 vids (www.gamechariot.com), and I don't see the "high level" players using the Catastrophe X-up. Hell, they don't even use the Yoga Fire X-up. Is this just out of politeness?

 

Posted by sh1pwr3k on December 21, 2008 at 11:48 a.m. #4

lol idk nuggie traps are frustrating, i dont think a player is making the best of his game if they arent using his x-up traps.

 

Posted by KenyanVi on December 30, 2008 at 1:07 a.m. #5

They do it because they play 100% on frame data and not unpredicted X-ups

 

Posted by SF4-Champ on January 5, 2009 at 4:29 p.m. #6

• Weaknesses •
- Dhalsim would probably lose a foot race to a turtle
- His dash is sloooooow

lawl really is he slow?? i think we get the point,obviously he's slow,this aint a weakness it's just stating the obvious,it's Dhalsim! when wasn't he slow??lol on the other hand i'm glad he's got more tricks up his sleeves,and i'm lovin his new ultra,fookin sweet for set ups and corner traps..reminds me of Oro's super in 3rd strike where it just floats slowly moving forward.

 

Posted by tictoc on January 12, 2009 at 6:38 p.m. #7

excuse my ignorance, but in what way are x-ups not predictable? time your teleport right, and poof your in x-up position...
no, i don't use frame data, so maybe that makes me some kind of noob. i do know, however, that the catastrophe x-up works wonders for me.

 

Posted by London Dry on January 20, 2009 at 8:35 a.m. #8

@ tictoc

I think KenyanVI is referring to your opponent not predicting the cross-up not you yourself sticking it out at random hoping it will cross-up. While I wouldn't agree that the japanese play 100% on fame data they do have a very calculated, safe play style that revolves a lot around footsies, counter pokes and punishing mistakes much more than aggressive, surprise your opponent playstyle. As always there are exceptions so please no one grill me will 5 or 6 names with beastly rushdowns, because even though it would be aggressive play it would still have its basis in calculated risks that generally revolve around frame data. A great example of this type of play is the video posted of the Japanese national tournament within the past 24 hours of me making this post. Dhalsim vs Sagat: safe, calculated and methodical all come to mind when watching the match; it's about zoning and controlling space not surprise. But as always play to your style and strengths.

 

Posted by Serpentine on January 22, 2009 at 9:24 p.m. #9

Is it me or does it list the Yoga Flame motions as HCB? I thought it was supposed to be HCF?

 

Posted by berwyn on January 29, 2009 at 4:43 p.m. #10

nope it is hcb

 

Posted by piruett on February 4, 2009 at 4:33 p.m. #11

I'm wondering a thing about his teleport. While i'm seeing a skill player who plays with Dhalsim on youtube, he teleports to behind his opponent from the ground (if i'm right) and could use hard punch in the air, landing on the ground and then continuing his combo (light kick and yoga flame). Does anyone know if he jumps first very quickly and then teleport or you will be in the air while teleporting from the ground? I'm bad with english, hopefully you understand what I mean.

 

Posted by Gedanken on February 6, 2009 at 2:22 p.m. #12

pirett,

In some magazine it has Dhalsim's telport as shoryuken motion except you roll it in the up-forward direction instead of a normal shoryuken and press either all three punches or all three kicks. This will make it so that when he teleports he will use either the jumping hard punch or the jumping roundhouse kick automatically.

forward, down, don-forward, forward, up-forward is the joystick motion to end teleport with an attack.

 

Posted by Gedanken on February 6, 2009 at 2:24 p.m. #13

To avoid any corrections from my previous post, if you do the motion for a regular teleport (srk motion), you'll get the regular teleport.

 

Posted by Serpentine on February 10, 2009 at 2:52 a.m. #14

Hey Gedanken, wouldnt that motion ("forward, down, don-forward, forward, up-forward") make a Yoga Fire come out instead? And itd be EX'd too, wouldnt it? Could you perhaps jump forward and then really quickly input the motion?

 

Posted by megatron on February 11, 2009 at 5:33 a.m. #15

dis dued gangsta 4 rela.....

 

Posted by big balls on February 13, 2009 at 6:10 a.m. #16

U guys suck big balls I would pwn anybody with dan

 

Posted by Mugin on February 15, 2009 at 8:30 p.m. #17

What are Dhalsim's strenghts vs "xxxx(fighterhere)"? :) just kidding but seriously for a second vs M.bison(dictator) it would be match with a lot of teleporting.

 

Posted by dave on February 17, 2009 at 3:49 p.m. #18

dhalsim used to be a fave of mine back in the old days of sf2 CE (mainly due to his cheap stretchy limbs ha ha) but im seriously considering giving him another go again, as im much more into streetfighter than i used to be 15 years ago. also i just wanna kick guiles arse with him cos im sick of guile players turtling in a damn corner the whole time!

 

Posted by j0hn on February 19, 2009 at 9:03 a.m. #19

i wnt work for mee help!!!!

 

Posted by Drgraffin on February 20, 2009 at 2:56 a.m. #20

How the heck do you his trial 3 where it's M. Kick into light yoga flame? I've been trying it for an hour.

 

Posted by mecha on February 20, 2009 at 4:50 a.m. #21

me 2 i cant do it

 

Posted by Jon on February 20, 2009 at 10:40 a.m. #22

"How the heck do you his trial 3 where it's M. Kick into light yoga flame? I've been trying it for an hour"

Same here...can't be done I think...

 

Posted by Mecha on February 20, 2009 at 12:02 p.m. #23

I got it.

It's easy

in stead of just M kick, move back and kick, then to the light yoga flame. it's easy when u got it

 

Posted by Trinidad on February 20, 2009 at 12:35 p.m. #24

Try having him just a just a few feet from a wall when you do it, having him out from the wall means you won't be pushed back, and he will only be pushed back slightly... Worked for me, anyway.

 

Posted by Brandon on February 20, 2009 at 3:05 p.m. #25

I still can't get this challenge. Any other tips?

 

Posted by shwhoaddik on February 20, 2009 at 4:39 p.m. #26

What's up man I am playing wit this guy and I am try to stick wit him but I am getting my butt kicked my bro has been at skool all day and I been playing and he came home and beat me 8 times so I need some help what youtube videos I can look at r something

 

Posted by Mecha on February 21, 2009 at 3:39 a.m. #27

dhalsim is more of a def char. Try to keep your distance.

I have so youtube links, on my other comp i'll post it as soon as possible.

 

Posted by Mecha on February 21, 2009 at 6:23 a.m. #28

sry for the double post, here are the links.
http://www.youtube.com/watch?v=M_WcA5...
http://www.youtube.com/watch?v=KBNmLS...
http://www.youtube.com/watch?v=Nhy3em...

wait till the dhalsim player shows up.

 

Posted by mutton on February 21, 2009 at 7:30 a.m. #29

I've seen the daigo vs dhalsim fight before..but the other two videos were pretty fun, with pretty amusing announcers as well. Much appreciated.

 

Posted by Mecha on February 21, 2009 at 7:56 a.m. #30

I found a youtube channel, with all the trials of characters. You can see the timing and stuff.

http://www.youtube.com/profile?user=k...

 

Posted by RJ on February 21, 2009 at 8:25 a.m. #31

dhalsim is an exciting player. Those teleport strats are amazing. Those videos are great. thanks.

 

Posted by Mecha on February 21, 2009 at 9:21 a.m. #32

Ya, np
I like dhalsim too, I'm still busy mastering him...

 

Posted by sffab on February 22, 2009 at 9:19 a.m. #33

I thought dhalsim suked, until a played a great dhalsim player, online, he kept me on my toes and confused the hell out of me with his teleports

 

Posted by ojisan on February 26, 2009 at 7:15 a.m. #34

For the combo, Jumping High punch, Light kick, Yoga flame combo does it have to be a certain strength of yoga flame?

No idea why but I'm having trouble getting it to work...

 

Posted by Pp on February 27, 2009 at 3:58 a.m. #35

Trial 3 is back+lk to do knee then combo that to yoga flame

 

Posted by Pp on February 27, 2009 at 3:58 a.m. #36

back+mk

 

Posted by swank on February 27, 2009 at 7:19 a.m. #37

what trials are you talking about?

also - can anyone clarify exactly how to do the teleport-behind with headbut?

thanks...

anyother combos out there?

 

Posted by ojisan on February 27, 2009 at 7:47 a.m. #38

Swank

The trials are a mode where you practice some combos or moves which they tell you to.

If you go to the main menu and first go to Challenges, then to trials you'll see what I mean. Good way to find some standard combos (and even some really sweet looking ones)

 

Posted by swank on February 27, 2009 at 8:31 a.m. #39

awesome thanks.

any word on performing the teleporting headbut-kick-flame? or the teleporting fp-kick-flame? i'm having a hell of a time getting the teleport attack correctly...

also a few more questions for the experts:

how do you deal with jumping rushers such as ken/ryu who like to smother and cross over, usually lead/come in with jumping fk, whirlwind kick, or srk? i have a hard time countering the jumping fk ... maybe my back+mp needs some work on timing? once they're close in on you do you df+lk to a throw/noogie?

here's a good little SF4 resource for Dhalsim that I found: http://www.gamespot.com/ps3/action/st...

here's some wicked Dhalsim videos....

SF4: Japan National Tournament - FINAL - RF vs Iyo: http://www.youtube.com/watch?v=ue4G49...

Viper: http://www.youtube.com/watch?v=i_NAKR...
Guile: http://www.youtube.com/watch?v=ziVEJN...
Ryu: http://www.youtube.com/watch?v=Hy9g3D...
Rufus: http://www.youtube.com/watch?v=coY8mA...
Ken: http://www.youtube.com/watch?v=vfS0-s...
vs. Sagat: http://www.youtube.com/watch?v=C-x-qg...
vs. Ryu&Zangeif: http://www.youtube.com/watch?v=Hy9g3D...
vs. Akuma (Awesome Comeback): http://www.youtube.com/watch?v=K8iT8U...
vs. Geif: http://www.youtube.com/watch?v=1Mal1H...

 

Posted by swank on February 27, 2009 at 8:32 a.m. #40

one more thing:

a dhalsim wiki with frame info (not much else)

http://shoryuken.com/wiki/index.php/S...

 

Posted by vertex67 on March 1, 2009 at 4:14 p.m. #41

to do the dhalsim trial 3, you have to press back on the d-pad/thumbstick when doing the m kick so his leg is short, and then do yoga flame EXTREMELY fast. If its not working go FASTER!

 

Posted by ojisan on March 3, 2009 at 6:56 a.m. #42

What's funny, is I can do the jumping hp, b+mk, light yoga flame now. I practiced it for awhile and couldn't get it. Then went back to trying to perfect my Cammy play for a couple days and then last night I went back to dalism and now I can do it.

Funny how that works...

 

Posted by narbi5h on March 4, 2009 at 3:43 p.m. #43

B+FK also works well against jumping opponents.

 

Posted by chesszebra on March 6, 2009 at 9:11 p.m. #44

thx vertex. I watched the vid and figured that was the key. I am going as fast as I can but I think it is still to slow. Sometimes when i go as fast as i possibly can, the second move never fires at all.

 

Posted by anon on March 9, 2009 at 1:04 a.m. #45

concerning the teleport

you do 62369 while standing
wait until you are proper distance above the ground, then hit triple punch/kick
you'll be in the air when you're out of teleport and land almost immediately (if timed correctly).

 

Posted by johnny boy on March 14, 2009 at 10:16 p.m. #46

hey people, is dhalsim a good player to pick for beating ryu/ken/akuma/sagat fans? coz like 95% of players pick these guys and am just wondaring if i should start my quest with dhalsim to conquer! :)

 

Posted by Baldhead on March 15, 2009 at 9:19 p.m. #47

Well, as far as newbie Shotos go, they'll either stay away and bait you with fireballs, or try the jump kick with either a sweep or a shoyruken on the landing. And they use wake-up shoyrukens a lot.

You can poke them between fireballs and force them at you. Master which keep away moves to use when. You could also try teleporting if you predict a fireball, and grab them and toss 'em.

If Akuma is spouting off red fireballs, teleport behind him as he starts up the animation and get a combo off, or better yet, your Super/Ultra.

There are better choices to beat people who use two simple strategies, but Dhalsim is a cooler choice. Do it.

 

Posted by anon on March 19, 2009 at 12:55 a.m. #48

u mean mid air teleport, HP, back MK, light yoga flame instead of teleport into throw

or if you're new, just pull mid air teleport, to HP, to SUPER on landing

before teleports, do a light fireball

pretty much the only punish for shoryuken is a throw

if they're jumping at you, just jump back and do HP/MP/HK or do LK/MK slide and throw them when they land

 

Posted by Zangief 123 on March 19, 2009 at 4:54 p.m. #49

His zoning game is off the charts! Alot of tournament players in Japan use him from the videos i've seen. If you're good enough, it seems like you can pretty much keep anyone at bay. I use Zangief and I played online for about an hour today and only lost once...guess who beat me? I had no chance of penetrating the D. I'll get that skinny freak one of these days though!

 

Posted by jerk on March 23, 2009 at 6:43 p.m. #50

anyone have any advice on how to do dhalsim's 1st hard trial. i cant get passed the f$%^in mk. its not blending in. i've been on this for an hour already and the guy in the video does it in 2 seconds....

 

Posted by jerk on March 23, 2009 at 6:47 p.m. #51

also, as shown above...how do i do a mk then CANCEL into a lp yoga flame?????

 

Posted by Serpentine on March 24, 2009 at 1:32 a.m. #52

b.MK, df, b.LP.
That should get the b.MK cancelled into LP Flame

 

Posted by Dhalsim on March 25, 2009 at 12:08 p.m. #53

I will meditate and then destroy you!

 

Posted by noobie on March 28, 2009 at 3:18 p.m. #54

can any tell me a good wakeup move for dhalsim?
thanks

 

Posted by Serpentine on March 29, 2009 at 2:41 a.m. #55

None, all of his moves have pretty bad startup for a wakeup move and none (except Teleport) have invincibility. So best to block or teleport

 

Posted by ljay103 on March 31, 2009 at 3:57 p.m. #56

PSN: LJAY103

If you are tired of playing RYU/KEN/SAGAT, add me.

 

Posted by kartman on April 9, 2009 at 9:40 p.m. #57

god i hate how slow he falls, i remember i had him with akuma's ultra and usually he'd connect with ryu and ken who falls fast, but dhalsim falls too slow and ended up passing him and getting hit

 

Posted by Shawn on April 17, 2009 at 4:32 p.m. #58

No Kara throw?

 

Posted by Serpentine on April 19, 2009 at 6:12 a.m. #59

Tick throw, LK/MK slide into throw

 

Posted by Monkeykingkong on April 21, 2009 at 12:16 p.m. #60

Does Dhalsim have EX focus cancel on any moves?

 

Posted by asdfs on May 2, 2009 at 12:55 p.m. #61

@61 he might have but its useless because hes sooo slow.. its not worth it

 

Posted by Chemokeule on May 3, 2009 at 11:35 a.m. #62

Hello,
im looking for some Dhalsim players who would like to spar with me. Im a Sagat player. Please contact me, or leave your nick here. My nick is Chemokeule

see ya

 

Posted by ove on May 6, 2009 at 1:56 p.m. #63

Anybody got a tip versus heavily offensive players? I'm still learning dhalsim but while playing online i actually did quite well, except for when I faced a ryu who was on me the entire time.. It seemed impossible to anti-air his constant jump kicks (tryed both hk+back and mp+back)but I just couldn't get him off of me! Anybody got any tips?

 

Posted by niva on May 8, 2009 at 7 a.m. #64

how do i cancell a move?

 

Posted by ove on May 10, 2009 at 12:50 p.m. #65

@ niva
Just input the next move REALLY FAST and the first move will cancel into the second one! :)

Anvobody got any tips for me?? (se post 64)

 

Posted by Oculus-Orbis on May 11, 2009 at 11:21 p.m. #66

@ove
It seems likely that your timing on the MP and HK is a bit off(they work very well).
In fact, if you are using back+MP, you can cancel into a yoga fire, forcing them to block upon landing. Thereby adding even more distance.
But, A lot of Dhalsim's game is about keeping them away so they aren't even close enough to jump kick you.
By using the standard kicks and punches(normals) you can push your opponent to the edge of the screen from any distance.
Personally, I prefer to keep a projectile on screen at all times if possible, because it pressures your opponent into action.
Also, if they are getting in your face, you can always teleport(as long as you're not cornered).

But the best tip I can give, is go to training mode!!
LEARN TIMING and SPACING!
And LEARN YOUR NORMALS GODDAMMIT!!!!! Dhalsim isn't all about Special Moves like other fighters.
And, If you are having difficulties against certain attacks, use the "Record" and "Playback" options in the training menu.
Good Luck.

 

Posted by Oculus-Orbis on May 11, 2009 at 11:31 p.m. #67

Sorry 'bout the dbl-post but...

If anyone wants to play on XBL my tag is:

Oculus Orbis

...If it's Dictator, Sim, Gen, or Dan, then it's me.
If it's Boxer, Fei long, or Claw, it's my friend.

 

Posted by Zondac on May 23, 2009 at 7:16 a.m. #68

Not so slow when you teleport that is.

 

Posted by i on May 24, 2009 at 2:31 p.m. #69

I hope he sticks his penius in my vajinas , mouth , and squirt pussy

 

Posted by anjew on May 26, 2009 at 9:55 p.m. #70

So I am going to report a ??Glitch?? When Dhalsim pulls off his ultra be within grabbing range of him and you can grab through it and not get hit. I just checked it out also and while the timing is a lot harder you can do it against his normal fireballs also. Enjoy

 

Posted by Arjun Yogan on May 28, 2009 at 12:19 p.m. #71

I WAAS SOO HAPPY TODAY, I FINALLY BEAT A GOOD DHALSIM PLAYA.. it was so close, buh he cudnt handle my shoryuken powrs =P

 

Posted by Serpentine on May 30, 2009 at 1:51 a.m. #72

@anjew, #71

Yeah thats with everyones fireballs. if you grab someone, youre invincible for the whole grab animation (only if it connects, obviously). Thats one of the reasons why you dont Ultra from point blank range, they'll just wake up and throw you.

 

Posted by Yogi on May 31, 2009 at 11:56 a.m. #73

Im having trouble with dhalsims third trial, cant cancel the backwards medium kick into yoga flame, watched the video but still cant do it. Any tips?

 

Posted by Serpentine on June 2, 2009 at 2:12 a.m. #74

Go from back MK to down-forward, to back + Light Punch. So youre sorta doing a backwards 'tick' with the joystick. That or you can go from b.MK to QCB + LP

 

Posted by Yogi on June 2, 2009 at 1:45 p.m. #75

Finally got it right, thanks a lot Serpentine.

 

Posted by Sepy on June 9, 2009 at 1:03 a.m. #76

Finally i got it....

 

Posted by R. on June 9, 2009 at 11:21 p.m. #77

Dhalsim, Guile, C. Viper are the coolest characters in the game. Only difficult thing in playing Dhalsim is that you have to have patience and think carefully while playing with him just like with Guile. It takes a lot of effort, technique and skill to master him and the moves. He has gotten from bottom tier to middle tier. Glad to see him move it up a notch. Now if they can only get Guile's power back up and a new special move, then he will become very popular again.

Dhalsim's Yoga flame and Ultra are insane!

 

Posted by dhal fan on June 15, 2009 at 4:19 p.m. #78

Just got an arcade fightstick, loving the dhalsim, but the motion described in #75 seems to work sometimes and not other... does any1 know a really dead set way? Or is that it and I'm just mucking it up... also... does it pay to set the stick to function as a LS or a D-pad?
cheers

 

Posted by JR patch on June 16, 2009 at 8:24 a.m. #79

Can any1 help explain to me the instant teleport to jumping hp combo, what is the joystick motion? Above it says f,d,df,f, uf+ppp should perform an instant jump teleport hp i couldnt get it to work... is it timed as one move?

 

Posted by xnj on June 17, 2009 at 10:14 a.m. #80

JR patch, you basically do the shoryuken motion but instead of ending in the forward position, you go up more so he does a little jump. The jump is barely noticable in the right hands.

 

Posted by JR patch on June 20, 2009 at 3:06 a.m. #81

Got it, awsome! thanks xnj that was a problem for AGES! And you have majorly improved my play! I was having serious trouble getting any use out of teleports, (cept cancelling his back HP with backward teleport) as i was having to do a big slow old dumb jump first and teleporting as i came down!! haha! Now... well...

Combo'd-
L Yoga fire, tele-jump HP, back HP, M Yoga flame cancel, yoga inferno cancel.
9 hits. ^_^

Thanks xnj!

 

Posted by Madness on July 7, 2009 at 9:20 a.m. #82

I think in an update it'd be good to allow attacks after teleport even if you do it regularly from the ground.

I don't even play dhalsim, but by playing Guile i can see that some "nerfs" or just inconveniences to anyone who's not a shoto should be removed.

 

Posted by cd on July 8, 2009 at 7:04 p.m. #83

How do you do a in air teleport?

 

Posted by cd on July 8, 2009 at 7:22 p.m. #84

i eventually worked it out through intense button mashing which was required to do it fast enough to do it in air before i hit the ground.

Now im stuck on yoga inferno whats the easiest way to do this?

 

Posted by deaco on July 12, 2009 at 11:23 p.m. #85

the yogablast is a yoga flame in the air,can the yogaflame/blast take down fireballs?

 

Posted by bmckay on July 16, 2009 at 8:55 a.m. #86

Yoga Flame can take out single hit FBs. EX can beat anything.

Yoga Blast will ONLY take out close air-FBs from Akuma, and even then the trajectory isn't guaranteed, and at that range, you're more likely to hit Akuma than the FB.

 

Posted by niils on July 18, 2009 at 4:54 a.m. #87

hey im very new and atm im doing the trial,
i have a question:
i dont get how to use the yoga teleport. Have I got to press all punsh/kick buttons to the same time or with everymove i do with the stick i move with? When I use right down rightdown: Do I have to put the move-stick back into mid after every move (right-mid-down-rightdown)?
I hope you understood my dumb questions and that you can help me. Thanks

 

Posted by X on July 18, 2009 at 7:49 a.m. #88

@ niils

To perform the teleport you push: Forward, Down, Down-Forward then All 3 Punches or All 3 Kicks.

The stick should be returning towards the middle in order for you to hit Down without hitting a bunch of other directions, but the game will often allow one or two off directions in a motion.

If you're having trouble with it, make sure you can do a Dragon Punch with Ken or Ryu as it's exactly the same motion, just with all 3 punches/kicks instead of 1.

If you can't do the Dragon Punch with either of those characters then go into Training Mode, hit Start (Esc on PC), go to Training Options and turn on Input Data (or something similar to that name, I forget the actual term).
With this option on, the game will display the input it's receiving from you, so you will be able to see if you're hitting all the correct directions and buttons in the correct order. If you're not then you can figure out what you're doing and work on it.

 

Posted by niils on July 18, 2009 at 8:38 a.m. #89

thanks alot i'll try it :D

 

Posted by niils on July 19, 2009 at 4:14 a.m. #90

how fast do I have to do this? i think im too slow cause I push the right buttons but he doesnt do the move =(

sorry for double post

 

Posted by Yogi on July 19, 2009 at 6:58 a.m. #91

You could try the other motion for it. downforward-down-forward+all punch/kick and reverse for backwards tele.

Also, when doing the shoryuken motion, when u hold down u can do a QCF (quartercircle) forward. And make sure u press the button for all punch/kicks. I know a lot of new players try to press three buttons at the same time.

 

Posted by maxso1010 on July 20, 2009 at 2:51 a.m. #92

hey im looking 2 spar with decent dhalsim players.im pretty poor against him and need 2 improve that part of my game i main ryu

 

Posted by maxso1010 on July 20, 2009 at 2:51 a.m. #93

oh im on ps network

 

Posted by duphus on July 26, 2009 at 5:51 p.m. #94

For Trial 1 Hard set it up with the Yoga Catastrophe and teleport behind. Thats how I did most of the Hard Trials.

 

Posted by Dollysim on July 27, 2009 at 3:23 p.m. #95

U want dat with or without CHeeze

 

Posted by YogaPower. on August 19, 2009 at 5:15 a.m. #96

He's incredibly hard to master.Not many people play him because of this.A scrubs can't play Dhalsim and hope winning (unlike the shoto) . But if you're patient enough and learn him .. you're a beast to be reckoned.Usually .. your opponent will get impatient and rush you.

Also learn and exploi Yoga Tower .. It's a very powerful tool that can dodge many attack.

 

Posted by Mr.NUFF on August 24, 2009 at 10:19 a.m. #97

want to train against Dhalsim

XBL gamertag: yaknowhamsayn

NorCal Rufus

 

Posted by Kharazivoid on August 27, 2009 at 12:36 a.m. #98

Dhalsim is one of the best defensive characters in the game he is almost unthouchable

 

Posted by Kharazivoid on August 27, 2009 at 12:38 a.m. #99

and with Dhalsim please don't jump his jumping sucks

 

Posted by Oculus-Orbis on August 28, 2009 at 3:33 a.m. #100

His jumps can be rather useful depending on the situation.

 

Posted by SF4noob on September 3, 2009 at 1:41 p.m. #101

dhalsim owns

 

Posted by Dhalsimfan on September 6, 2009 at 2:24 a.m. #102

About teleporting behind enemies in mid-air. Not sure if this is just my stile, but after teleport, i like to use HP,LK,LK + Down & throw.

I just love to see enemies so cunfused they don't know what to do :D. Tried that mid-air back-teleport with combos first time yesterday so i am still learning, but you should try this out too sometimes :)

Now if i could learn that Yoga flame teleport i could mix these and make opponent even more confused...

 

Posted by Incursion on September 8, 2009 at 7:31 p.m. #103

Deciding to pick up Sim, after watching so Iyo play (WOW). Anyway, I've practicing one of his BnB I've seen many Sim players use (Air Tele. Behind, Back + j.HP (Jumping, or in this case in air), Back + s.MK xx Light Yoga Flame), and I can never get this combo consistent. it connects one out of a hundred time. I believe it deals with the timing when doing back fierce in the air. Is the timing really that strict? Or is there something I've missing? The only combo I can somewhat get more consistently is doing a back + cr.MK instead of standing, but I wish I had the leisure of just being able to hold back the entire time. Any feedback on this?

 

Posted by Incursion on September 8, 2009 at 8:39 p.m. #104

Wow, update on the last post. Just tried it with other characters, and it actually came out quite consistently. I guess is has to do with Ryu, as that was whom I was training on earlier.

 

Posted by Meast on September 15, 2009 at 8:05 a.m. #105

Dhalsim can do it

 

Posted by Oculus-Orbis on September 16, 2009 at 1:33 a.m. #106

I play a pressure Dhalsim at times during matches.
Does anybody else have the issue of Yoga blast coming out randomly/accidentally after LK slide?
It's getting pretty annoying, seeing as that is the ABSOLUTE WORST time for it to pop out.
Just wanted to know if anyone feels my pain.

 

Posted by hat.fm on September 19, 2009 at 4:45 p.m. #107

yea i feel your pain oculus, it tends to happen when i slide then go for a throw

 

Posted by Runner on September 22, 2009 at 10:11 a.m. #108

When I play dhalsim and facing a ryu the first thing they do is jump back and hadoken or jumpforward and do a fast sweep, for me if they jump back and spam hadoken I use the yoga tower, and it takes them a couple of hadokens to realize that its not working so they go in for the sweep as they do I press back Hk and then hard punch when they land and if they change there style then go in for hard punchs and teleports.

 

Posted by yes4me on September 25, 2009 at 5:45 p.m. #109

Character #22 learned. Took 170 times (got 1000cp)
Question:
How do you deal with a Gen who crossover you NON stop? I tried c.MK, c.HK, b.MP, they are all coming out too late to matter... In the end, I had to teleport.

Next character: Balrog

 

Posted by @ all on October 3, 2009 at 11:03 p.m. #110

Seriously I cannot for the life of me get the bmk to lyi for some reason. cbmk to lyi i get everytime but thats not what i need to do on the trials.

 

Posted by @110 on October 3, 2009 at 11:09 p.m. #111

I meant bmk to lyf to yi.

 

Posted by yes4me on October 4, 2009 at 3:39 a.m. #112

I know BMX... it is a bike... eh... sorry I can't help. I can't understand your question.

 

Posted by @ on October 6, 2009 at 2:57 p.m. #113

bmk = back medium kick
lyf = light yoga flame
yi = yoga inferno

 

Posted by cowboy_soultaker on October 7, 2009 at 3:34 p.m. #114

trial 1 on hardmode, right?

practice canceling light yoga flame into yoga inferno, that will help teach muscle memory and show you how fast you gotta be to get the cancel.

next practice getting your bmk to lyf to come out. this link is a timing thing, and it's not likely spamming it will get it to come out. once you get the yoga flame to come out it's just a matter of time to get them all working together. it takes practice.

one thing you might try is, there seems to be a shortcut on the player 2 side (i couldn't get it to work on the player 1 side). you don't have to do the hcb, just hit forward and back. even without the shortcut, i found this a lot easier to do on the player2 side. (i.e. me on the right side, opponent on the left). good luck.

 

Posted by @114 on October 7, 2009 at 10:34 p.m. #115

yep hard trial 1. Lol the only hard trial 1 is cannot seem to do. I can get the yoga flame to inferno. It's the back med kick to yoga flame I cannot seem to get. Thanks for the advice. i will try it and post results sometime later.

 

Posted by KidD on October 12, 2009 at 1:18 a.m. #116

That like me cowboy it seems to be much easier to work on player two side than the other just takes practice I guess.

 

Posted by LOLHAHLOL on October 14, 2009 at 10:01 p.m. #117

Ok so I finally did hard trial one. Turns out all this time, I wasn't even doing yoga flame and wasn't using the correct input for the move. HAHA. Anyways finally realized that and then popped out all five trials.

 

Posted by RE: Combos on October 15, 2009 at 12:34 p.m. #118

In your Combo section, you have this listed:

"• Jumping Hard Punch, Light Kick, Cancel into Yoga Flame •"

That is NOT a Dhalsim combo. Don't try it in a game, folks.

 

Posted by Megatonbeef on October 20, 2009 at 11:12 p.m. #119

I just played against a true yoga sniper, those are such long drawn out fights really builds the tension.

 

Posted by Sim-snipe on November 7, 2009 at 5:22 a.m. #120

If anyone wants to play my sim XBL- WalksWthThunder send me a fight request.

Also if you want to up your tele-mixup game instead up UF-Hadoken motion PPP to go be hind them for the HP-MK-L flame do same motion but kkk to HP (inair) the medium punch cancel into tele back to where you came from it is great to mix things up and land a 2 hit combo. I would like to add some VS. character notes in here but I'm not sure in how I would get them posted on the site. Any suggestions???

 

Posted by TyphooMantis on November 10, 2009 at 4:43 a.m. #121

I was just thinking of doing character vs notes for Dhalsim since theres no info on the net. Obviously on eventhubs they have one for Ryu (like he needs one) but few guides for other characters.

I've been playing Sim for a while now, and I've gained a bit of experience, hes reasonably good at handling higher tier fighters...but runs into a bit of trouble from the lower ones. If anyone one else has any notes please feel free to add on here, Us sim users gotta stick togerther ;)

 

Posted by TyphooMantis on November 10, 2009 at 5:08 a.m. #122

Ryu - Ahh SF4 invincible poster boy...Surprisingly this is probably one of Sims easier match ups!

Sims B-HK is a fantastic anti air & snuffs out any of Ryu jump in attacks. Most Ryus need to jump in to start thier combos, not possible with Sim.

Yogo Tower evades his firballs and EX versions.

For those who jump back into the corner trying to start thier endless fireball spamming, simple jump over just as they throw thier fireball and simply tag them with HP. They fall for it everytime, this works wonders because it eliminates part of thier zoning game and if in the right range you can jump back and AGAIN hit them with ANOTHER HP, so its much like a two hit combo. Needless to say they'll think twice at fireball spamming!!

During the course of the match most of us would spit out yoga fires. This Ryus chance! first depending on the range he will try to jump over them and simply hit you with HK...since sim has slooowww recover on his Yoga fire. Or (be careful) hurricane kick through them which is one of the ways Ryu which try to get in close, you have to make sure he is not to close to you.

Occasionally zone him out with HP and MK be careful not to get light SRK. If he does hurricane kick you and you manage to block teleport once he finishes as he'll either try to throw you or SRK afterward...Be careful as he can do another Hurricane after the previous one to hit just as you teleport away! Read his pattern and adjust accordingly.

Cont...

 

Posted by TyphooMantis on November 10, 2009 at 5:22 a.m. #123

Also another trick for Ryu players who get stuck into fireball spamming patterns, is to Instant Air teleport HP behind them OR in front of them and start the MK - Light yoga flame combo plus Yoga inferno, or if to difficult to pull of just Instant HP - into headbutt or B - HK combo...As always be carefull because Ryu can STILL reverse SRK through this so timing is everything!

Back MK is a good poke an can counter (plus can be cancelled into Light flame/Yoga fire) some of RYUs normals but don't get to predictable as we all know the ever loveable SRK is coming.

Also DO NOT, I repeat DO NOT get cornered get out at ALL costs!! I'll stop there...

Its a basic fight do lots of poking, keep your distance, if he crosses you up use back MP, teleport on wake up, Yoga Catastrophe if he keeps jumping in. Shoot YogaF and follow up with Instant Air HP combos. And basically Frustrate Ryu so he has to come to you captilising on his mistakes!

 

Posted by n0-Ha'doh' on November 22, 2009 at 5:19 a.m. #124

Happy birthday Dhalsim

 

Posted by 125 on November 23, 2009 at 8:44 a.m. #125

Does Dhalsim strike anybody else as a huge prick? Everytime I read his win quotes he's got some kinda holier-than-thou attitude and either an unnecessary personal insult or some really terrible advice.

 

Posted by DhalsimSucks123 on November 24, 2009 at 2:07 a.m. #126

Dhalsim has got to be one of the worst characters throughout the game, I'm sure a snail is quick than this yoga d**k wad.
PS
Dhalsim sucks.

 

Posted by Andy on November 27, 2009 at 7:44 p.m. #127

I agree, dhalsim is a pussy kunt who cant fight for sh*t: jump back HP, yoga teleport, jump back HP, yoga teleport....and so on. Ken owns all!

 

Posted by NIck on December 4, 2009 at 4:16 p.m. #128

Ken is for people who has no imagniation and just rush into a game.. They should be out bullying people in the school yard. That is what Ken players is good at.

 

Posted by That 'sim on December 7, 2009 at 6:57 p.m. #129

I love Dhalsim because he's one of the few characters that can out-zone almost anybody. I dont mean just being evasive either. A great 'sim player can dictate the pace and control his opponent to the point of frustration. You just have to be patient. Learning to play Dhalsim well made me a better SF4 player as a whole.

 

Posted by )II22OO6 on December 8, 2009 at 5:32 a.m. #130

That 'Sim you're right, playing as Dhalsim for a while does make you a better all around player because you have to play smart to win with him. You cant just rush down and hope to get lucky with jump in combos all day like alot of players do. I've played with Sagat, Ryu, Balrog, E. Honda, and Gief mostly in SF4 but recently decided to make 'Sim my main character. Since then I've lost ALOT due to his high learning curve, but it's worth it because I'm learning alot and having alot of fun. Anyway, the reason for my post is to see if any good Dhalsim players can help me with a few questions.

1. Would anyone mind posting all of Dhalsim's win quotes here in order (1-10)? Or tell me where I can find a list of them on the internet. Also colors (screenshots)

2. How the heck do you beat Vega with 'Sim? I can't land anything on him, he's so fast!

3. Is the yoga blast any good? I can sometimes land a clean yoga blast at the start of a round when they jump in, but man, the window of hit frames seems awfuly small! Do good 'sim players use this move alot or just stick to his aa normals?

4. When an apponent is in close, hovering before you get up, what's a good bb for wake up? It seems like alot of online players know that 'sim doesn't have any strong wake up moves so they take advantage of that fact with meaty combos and throw mix ups! I can land a few jabs sometimes but it's like rolling the dice whether or not they'll hit my jabs with a special move or something strong. It seems like teleport is the only safe escape plan, but i seem to get pummelled when I re-appear more often than not. Any tips?

5. What's the best punisher move (or combo) to do after a whiffed or blocked special move from your apponent? I feel like I'm punishing with weak normals so much and it hardly takes any health off my apponents and that's really hurting me in the long run.

Thanks!

 

Posted by OII22OO6 on December 8, 2009 at 6:17 a.m. #131

Never mind about the colors, i found those here on this site! Still curious about win quotes though.

 

Posted by Orwyn on December 13, 2009 at 4:53 a.m. #132

Lol at Andy, all ken does is uppercut.

 

Posted by BigFleccs on December 19, 2009 at 2:48 p.m. #133

Napkin1 is a great Dalsim player

 

Posted by gt on December 30, 2009 at 11:49 p.m. #134

Questions asked by OII22OO6 :

Keys
-------------------------------------------------------------------------------------------------------------------------
Q=Question | A =Answer

J=Jump | FP= Fierce Punch | FK= Fierce Kick | MK = Medium Kick | MS = Medium Slide
-------------------------------------------------------------------------------------------------------------------------

Q: How the heck do you beat Vega with 'Sim? I can't land anything on him, he's so fast!
A:
1. Zone him out with fireballs and when he goes for an air throw jump and kick him with FK
2. Bait him into jumping in the middle of the screen then jump at him with FP, and once you land use crouching FP and then standing MK and then jump back and FP.

Q: Yoga blast any good?
A:Nope don’t use it at all

Q: Sim any wake up moves?
A: If opponent is really close do a throw, watch out for uppercuts.

Q: What's the best punisher move (or combo) to do after a whiffed or blocked special move from your apponent?

A:1. the best punishing move for an upper cut use crouching FP followed by standing FK (“this first two will combo”) followed by crouching MS (“medium slide will usually catch them off guard”) followed by standing MK and jump back and FP.
OR
2. crouching FP followed by MS(“this first two will combo”) and then grab opponent.

 

Posted by Hello? on January 7, 2010 at 12:32 a.m. #135

putting in my 2 cents to the above statement on yoga flame. I only ever use the EX version as it comes out quick. It can catch people trying to cross-up from up close. but don't even bother with it if they're trying to jump in from mid- to far- range just stick to FK, BackFK, BackMP, BackMK,JumpMP, JumpLK, for anti-airs

also i have a question, is there some trick to teleporting immediately after jumping? it'd help me infinite times to figure that out.

 

Posted by Sim FTW on January 7, 2010 at 10:10 a.m. #136

You do the teleport immediately after jump by F,D,D+F,F+U+ PPP/KKK
Do it fast enough.

 

Posted by Hello? on January 8, 2010 at 12:04 p.m. #137

so you do it almost like its one command then? shoot, going to have to practice that

 

Posted by keldorn87 on January 9, 2010 at 1:13 p.m. #138

start at F,DF,D,DF,F,UF + KKK/PPP but remember, its REALLY important to do that motion as 1 smooth motion BUT after the UF, let your stick go back to the NEUTRAL position before you press KKK/PPP so...

F,DF,D,DF,F,UF (NEUTRAL/CENTRE)+ KKK/PPP

you can alter the timing then, and allow for IAT that are inches off the ground or much higher!

 

Posted by Hello? on January 13, 2010 at 12:11 p.m. #139

omg thats awesome and completely what i needed. Thanks Keldorn man i appreciate it

 

Posted by try this on January 16, 2010 at 11:12 p.m. #140

Easy way to do slide xx super:

2, 3, 6, 2, 3+lk, 6+lp

For IAT just end the teleport in uf/ub, all about the timing.

 

Posted by skinny puppy on February 25, 2010 at 9:35 p.m. #141

dhalsim is the man, im glad he is not used by many people

 

Posted by Jason on March 3, 2010 at 6:20 p.m. #142

No one has the balls to. I see over 80% of the opponents I play choose Ryu.

 

Posted by dhalsim68 on April 14, 2010 at 6:14 p.m. #143

after i decided to play with dhalsim, not only have i found that he is a monster in the right hands, but also i've improved my game in general....it made me understand sf4 much more.

One thing....i see high lv dhalsim players using a technique that is very usefull...when they use b+mp as an anti-air move, they link it to a yoga fire.

I can do this without problems at training mode, but when i try to pull this out in an actual fight it never comes out.

Is there any tip for doing this easily?? thanks

 

Posted by TheParryIsPro on May 24, 2010 at 8:43 p.m. #144

well i have the same mentality as the IAT's make it one smooth motion like i do it B+MP,D/B,D,D/F,F+LP...So its like doing a forward half circle but when you start press MP and when you end Press LP. I played sagat in vanilla so his kara kness and shots were like this. I hope this helps dhalsim68

 

Posted by Ragnarok on June 4, 2010 at 10:28 a.m. #145

'Sim is really a monster in the right hand. Although i just started using him today i can see that there's is alot of potential in him. I use B+HK for anti air follow by YF and Ultra 1 + Super for anti air is really a good way to punish oppenent who jumps in at you. But there is a problem that i face today though... whenever an opponent is near me i always use LP to poke them follow by LK and i'm lost and do not know how to continue from there. Guys any suggestion on what can do when the opponent is near you beside teleport???thanks will appreciate any suggestion given Cheers ^^

 

Posted by Tommy on June 5, 2010 at 3:46 p.m. #146

@ 145
I usually poke with two standing lks while holding back into a standing lmk into a f yoga fire and that backs them off.Im still new to 'sim as well played him for about a week.But he is really good.

 

Posted by Drippy_Nozzle on July 22, 2010 at 1:06 a.m. #147

From the combo's section in the guide above, I belive unless I am mistaken that Jumping HP, LK, Yoga Flame is not infact a combo. The Yoga Flame does not have quick enough start up, and can only cancel from bk MP/MK/HP or crouching bk MP/MK (please correct me if I am wrong).
It is possible to combo into Yoga Inferno (super) from bk LK (I haven't tried but pressumabley you can, you can definately super cancel bk cLK as its in his trials).

 

Posted by IDS_dhalsim on July 26, 2010 at 12:09 a.m. #148

drippy nozzle. Im 95 percent sure u cant combo b.lk to super. but u can combo lk slide to super. You can also combo crouching b.mk to lp flame.

@145
You dont want to be near your opponent no matter what... but incase they do get near you block and be ready for the tech grab. Watch their movement and predict what they are gnna do. You can lk slide to super... u can B.mk to flame to super, and you can teleport back. You want to stay away from your opponent at all times. look out for b.mp AA and B.hk. you can also look out for EX flame using lk and mk this is another decent AA but it costs some bars. i find this great against a predicted rufus jumpin, and sometimes its worth using the a bar in certain situation.

a little zoning tip: lk and mp are 2 great pokes. use these and watch out for jumpins. if ur in the right range you can whiff a mp or lk and still have enough time to AA.

 

Posted by IDS_dhalsim on July 26, 2010 at 12:16 a.m. #149

i just realized my post had so many grammatical errors lol. but anyway, this info is coming from a player that has played dhalsim for over a year. I figured out a lot of this stuff by watching Iyo play. Watch good sims and try to put yourself in their shoes. Imagine what you would do in a certain situation, and watch what they do, then figure out why they did that move.

 

Posted by SF4junkie on September 14, 2010 at 12:41 a.m. #150

Any strong foes?

Random vs Random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

 

Posted by DougQuaidHauser on November 14, 2010 at 5:24 a.m. #151

Just started using Dhalsim recently to add some variation as an interesting character.

Im having trouble canceling his standing light kick into yoga flame. You have to hold back to activate the short kick then forward into the yoga flame motion, just does not feel intuative and does not cancel for me?

Not being able to do this means I can not do the BnB dhalsim combo, would help my play greatly.

 

Posted by Oculus_Orbis on February 1, 2011 at 4:53 p.m. #152

@ DougQuaidHauser

Back + Light Kick CANNOT cancel into Yoga Flame.
You must use Back + MEDIUM Kick.

 

Posted by PwnDizzle0 on March 22, 2011 at 4:45 p.m. #153

Dude Dhalsiimmm iss BEAASSSTT!!!! He's my main in ssf4!!!!

 

Posted by Arcade on March 26, 2011 at 10:59 p.m. #154

Hi,
for the dudes that complain of air teleport don't press all 3 buttons to fast when your at the Back - Up joystick position or the forward - Up position! u will get a ground teleport!

because in SF4 first frames of jump are cancelable by ground moves! make sure u press after 4 frames;)

 

Posted by NZBison on June 24, 2011 at 12:57 a.m. #155

yea dhalsims the man

 

Posted by pnoyphenom on August 18, 2011 at 9:38 p.m. #156

anyone good players out there?? psn pnoyphenom add me up fam!!! and yeah i do agree that playin sim will make u definitely a good player over all eheheheh

 

Posted by KingGorilla on November 11, 2011 at 9:36 a.m. #157

@#156 nag lalaro ka ba ng MvC3 or UMvC3 add mo ako AssP0P yan pangalan ko

 

Posted by pnoyphenom on November 16, 2011 at 2:50 p.m. #158

@king gorilla di tol I don't play that ssf4

 

Posted by pnoyphenom on November 16, 2011 at 3:41 p.m. #159

@king gorilla di tol I don't play that ssf4 lang laro ko

 

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