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Chun Li: Street Fighter 4 Character Guide

Last updated on Aug. 24, 2008

5 Comments

Chun Li: Street Fighter 4 Character Guide

• Additional Content • Frame Data

Character Overview

Chun Li is mostly like her Capcom vs. Street Fighter and SF3: Third Strike versions, although she has some Super Turbo elements. Her ground game is great, and she has a lot of poke attacks.

Strengths
+ Very good mix up game that will keep your opponent guessing
+ Foot and move speed are fast, and her normal attacks have good priority
+ Her move set is very diverse which helps her adapt to most situations
+ Her poke attacks have good range and priority

Weaknesses
- Chun Li does not have consistent anti air options
- Super and Ultra attacks are mediocre compared to the other fighters
- Many of her attacks can leave her open to counter attacks if not executed correctly

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick (Press Kick Button Rapidly)
Hyakuretsu Kyaku (Lightning Leg Kicks)
A great chip damage move still, although the recovery after coming out it can leave you open to certain attacks. This also comes out quick enough that you can use it in some combos.

Chun's Lightning Legs are also good for knocking people out of Focus Attacks. Focus Attacks can only absorb one hit, but Lightning Legs hit multiple times in a short duration, so if you can anticipate a Focus Attack for your opponent — they'll eat some kicks to the face.

Joystick Joystick Joystick Joystick
Kikouken (Fireball)
This most closely resembles her Super Turbo fireball, and it's a good projectile because of its tricky speed and fast recovery time.

The Punch button pressed determines the speed, range and power of the projectile. The Light version goes almost a full-screen's distance and flies slow enough that you can follow the projectile and throw your opponent after they block it, like Guile.

Hard punch flies the shortest distance, but goes fastest and does the most damage. Medium is a mix of the two.

This move doesn't combo that well, and you're usually best off using her EX-Fireball for consecutive hits.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Hazan Shuu (Overhead Flip Kick)
Chun Li does a quick flip and the does the splits in midair, this must be blocked high. This has a very quick recovery usually being safe from counter attacks, and it goes through projectiles, but it has a weak priority and most other moves will counter this. Be careful when and where you use it.

Joystick Joystick Joystick Joystick
Spinning Bird Kick
Chun Li flips upside down and spins with her legs split to attack the other fighter, and it's not very useful as it leaves you open to counter attacks more often than not. Bleh. The EX version on the other hand...

Joystick Joystick Joystick         Joystick         Joystick Joystick Joystick Joystick
Command Combo Kicks
This series of three moves starts out with Chun kicking midrange and leaning back a bit, the next attack (Medium Kick) with launch your opponent up into the air where you can finish them with multiple juggling kicks.

Note that the last part of the move does NOT require a charge motion and that these moves are only available one after another. So you can't start the first move and immediate going into the Juggling Jumping Kicks.

If your opponent is in the corner you can juggle them after finishing this off with her Super or Ultra.

Joystick Joystick Joystick (In the air)
Air Throw
When you're close to the other fighter in the air, do a normal throw command. This can be a very useful move because it can't be reversed and the range is pretty good. Some think this is one of Chun's best anti air moves.

EX Moves

Joystick Joystick Joystick (Press Two Kick Buttons Rapidly)
EX-Hyakuretsu Kyaku (Lightning Leg Kicks)
More damage and hits than the normal version and you can juggle after landing this.

Joystick Joystick Joystick Joystick
EX-Kikouken (Fireball)
This version hits twice, comes out faster and goes full screen distance. It's usually best off to use this in combos instead of her normal fireball.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Hazan Shuu (Overhead Flip Kick)
Like the normal version, but it does more damage, comes out quicker and knocks down when it hits.

Joystick Joystick Joystick Joystick
EX-Spinning Bird Kick
Generally regarded as one of Chun's best moves because of its priority and invincible animation frames. This move does NOT have vacuum-like properties like in SF3, but it's still a great move and can be used to counter some air attacks.

Super and Ultra Moves

Joystick Joystick Joystick Joystick Joystick Joystick
Senretsu Kyaku (Super Lightning Leg Kicks)
Not a very good super, and most players feel like you're better off using Chun Li's EX attacks instead. It does not travel full screen, and if the opponent blocks it in the corner you're wide open to counter attacks. Also if this hits the other fighter in the air, most of the hits won't land, so it's really only effective against grounded opponents.

This does have some use in guaranteed hit situations and combos, but use it very sparingly. It does decent chip damage.

Joystick Joystick Joystick Joystick Joystick Joystick
Housenka (Ultra Lightning Leg Kicks)
This almost flies a full-screen's distance and goes through fireballs, making it a very deadly to projectile throwers. But like her Super, if blocked it leaves you open to counter attacks so you must be careful.

You can use the threat of Chun's Ultra to keep projectile characters from throwing them out continuously. After one or two hits from this, they'll learn to use different tactics when you have Revenge meter.

Like her Super, don't use this against jumping characters because most of the hits will not land.

Her Ultra has a few frames of "start up" animation before it hits, so work on your timing to counter projectiles. You almost need to predict when they're coming out.

The chip damage on this move is also pretty weak.

Combos

Jumping Hard Kick, Crouching Hard Punch cancel into EX-Kikouken, cancel into Level 2 Focus Attack, Dash Cancel, Command Combo Kicks
Powerful combo. You can also do just the early parts of this sequence for some good damage if you have trouble pulling the whole thing off.

Crouching Light Kick, link into Crouching Light Punch, link into Crouching Medium Kick, cancel into EX-Kikouken
Solid combo. Easy to confirm you've hit with this and nail the other fighter with an EX-Fireball.

Normal Moves

Note this is not a complete list of all of Chun Li's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Crouching Medium Kick of Death
Chun's Crouching Medium Kick is back, and still very good. You can use this move to cancel into her Fireball, Super and Lightning Legs.

Joystick Joystick Joystick (In the air)
Head Stomp
The old school Chun Li move is back, and it's not terribly useful, but sometimes a situation arises where it makes sense to use this.

Joystick Joystick Joystick
Backflip Kick
Chun Li flips backwards and sticks her knee out.

Joystick Joystick Joystick
Flip Cross Up Kick
Chun Li flips forwards and kicks with both legs in the opposite direction. If done around sweep range, she will jump over the other fighter's head and cross them up with this attack.

Joystick Joystick Joystick
Hop Kick
This makes you hop forward quickly and kick your foot out. The recovery time for this move is very short and you can usually follow it up with another attack before your opponent can counter.

Joystick (In the air)
Wall Jump
When you're close to a wall, press in the opposite direction of it, and you'll jump off.

Submissions and edits by Azrael, Jinrai and CFAY.

Posted by Xavi on August 30, 2008 at 12:12 a.m. #1

ah! thanks for this info!i really appreciate it.

i might be heading to an arcade site as chun, so this will definently help me out a lot.

again, thanks!

^___^

 

Posted by J312 on October 12, 2008 at 2:24 p.m. #2

So she doesn't have that kick in Alpha where she goes up in the air and kicks upwards?

 

Posted by William F Guile on October 18, 2008 at 7:18 a.m. #3

Nope, which sucks but her normal attacks are still pretty quick and can pack a punch.

 

Posted by ED on November 7, 2008 at 1:30 a.m. #4

So bye-bye Hoyoku Sen and hello crapy Senretsu Kyaku? This charging motion sucks! Things are not gonna be how they were in SF3, huh?

 

Posted by Insect Royalty on November 7, 2008 at 9:35 p.m. #5

Ug....Charging supers are for chumpos like Blanka, why did they have to taint Chun with this awful motion?

 

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