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Chun-Li Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 15, 2009

210 Comments

Chun Li: Street Fighter 4 Character Guide


Character Overview

Chun Li is mostly like her Capcom vs. SNK and SF3: Third Strike versions, although she has some Super Turbo elements. Her ground game is great, and she has a lot of poke attacks.

Strengths
+ Very good mix up game that will keep your opponent guessing.
+ Foot and move speed are fast, and her normal attacks have good priority.
+ Her move set is very diverse which helps her adapt to most situations.
+ Nice set of poke attacks and excellent defensive ability.

Weaknesses
- Chun-Li does not have consistent anti air options.
- Ultra attack is mediocre compared to the other fighters.
- Many of her moves can leave her open to counter attacks if not executed correctly.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Light
90
Medium
120
Hard
120
EX
150

Joystick Joystick Joystick (Press Kick Button Rapidly)
Lightning Legs (Hyakuretsu Kyaku)
A solid chip damage move still, although the recovery after coming out it can leave you open to certain attacks. This also comes out quick enough that you can use it in some combos.

Chun's Lightning Legs are also good for knocking people out of Focus Attacks. Focus Attacks can only absorb one hit, but Lightning Legs hit multiple times in a short duration, so if you can anticipate a Focus Attack for your opponent — they'll eat some kicks to the face.

Light
50
Medium
60
Hard
70
EX
100

Joystick Joystick Joystick Joystick
Kikouken (Fireball)
This most closely resembles her Super Turbo fireball, and it's a good projectile because of its tricky speed and fast recovery time.

The Punch button pressed determines the speed, range and power of the projectile. The Light version goes almost a full-screen's distance and flies slow enough that you can follow the projectile and throw your opponent after they block it, like Guile.

Hard punch flies the shortest distance, but goes fastest and does the most damage. Medium is a mix of the two.

This move doesn't combo that well, EX version works much better in this regard.

Light
100
Medium
120
Hard
150
EX
200

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Overhead Flip Kick (Hazan Shuu)
Chun Li does the splits in midair and comes down with her legs out, this must be blocked high. It has a very quick recovery time, usually being safe from counter attacks, plus you can use it to go over the top of projectiles.

Your Overhead Flip Kick isn't a high priority attack and most other moves will counter this, so be careful when and where you use it.

Regardless, this is a great pressure/mix up tool. Your opponent must constantly be wary of you coming in with a fast attack that must be blocked high whenever you're somewhat close to them.

Light
200
Medium
210
Hard
240
EX
170

Joystick Joystick Joystick Joystick
Spinning Bird Kick
*Armor Breaking*
Chun Li flips upside down and spins with her legs split to attack the other fighter, and it's not very useful as it leaves you open to counter attacks more often than not. Bleh. The EX version on the other hand...

Joystick Joystick Joystick         Joystick         Joystick Joystick Joystick Joystick
Command Combo Kicks
This series of three moves starts out with Chun kicking midrange and leaning back a bit, the next attack (Medium Kick) with launch your opponent up into the air where you can finish them with multiple juggling kicks.

Note that the last part of the move does NOT require a charge motion and that these moves are only available one after another. So you can't start the first move and immediate going into the Juggling Jumping Kicks.

If your opponent is in the corner you can juggle them after finishing this off with her Super or Ultra.

Joystick Joystick Joystick (In the air)
Air Throw
When you're close to the other fighter in the air, do a normal throw command. This can be a very useful move because it can't be reversed and the range is pretty good. Some think this is one of Chun's best anti air moves.

EX Moves

Light
90
Medium
120
Hard
120
EX
150

Joystick Joystick Joystick (Press Two Kick Buttons Rapidly)
EX-Lightning Legs (Hyakuretsu Kyaku)
More damage and hits than the normal version and you can juggle after landing this.

Light
50
Medium
60
Hard
70
EX
100

Joystick Joystick Joystick Joystick
EX-Fireball (Kikouken)
This version hits twice, comes out faster and goes full screen distance. It's usually best off to use this in combos instead of her normal fireball.

Light
100
Medium
120
Hard
150
EX
200

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Overhead Flip Kick (Hazan Shuu)
Like the normal version, but it does more damage, comes out quicker and knocks down when it hits.

Light
200
Medium
210
Hard
240
EX
170

Joystick Joystick Joystick Joystick
EX-Spinning Bird Kick
*Armor Breaking*
Generally regarded as one of Chun's best moves because of its priority and invincibility. This move does NOT have vacuum-like properties like in SF3, but it's still a great move and can be used to counter some air attacks.

Super and Ultra Moves

Super
340
Ultra
367-510

Joystick Joystick Joystick Joystick Joystick Joystick
Senretsu Kyaku (Super Lightning Leg Kicks)
Not a very good Super, and most players feel like you're better off using Chun Li's EX attacks instead. It does not travel full screen, and if the opponent blocks it in the corner you're wide open to counter attacks. Also if this hits the other fighter in the air, most of the hits won't land, so it's really only effective against grounded opponents.

This does have some use in guaranteed hit situations and combos, but use it very sparingly.

Joystick Joystick Joystick Joystick Joystick Joystick
Housenka (Ultra Lightning Leg Kicks)
*Armor Breaking*
This almost flies a full-screen's distance and goes through fireballs, making it a very deadly to projectile throwers. But like her Super, if blocked it leaves you open to counter attacks so you must be careful.

You can use the threat of Chun's Ultra to keep projectile characters from throwing them out continuously. After one or two hits from this, they'll learn to use different tactics when you have Revenge meter.

Like her Super, don't use this against jumping characters because most of the hits will not land.

Her Ultra has a few frames of "start up" animation before it hits, so work on your timing to counter projectiles. You almost need to predict when they're coming out.

Combos

Jumping Hard Kick, Crouching Hard Punch cancel into EX-Kikouken, cancel into Level 2 Focus Attack, Dash Cancel, Command Combo Kicks
Powerful combo. You can also do just the early parts of this sequence for some good damage if you have trouble pulling the whole thing off.

Crouching Light Kick, link into Crouching Light Punch, link into Crouching Medium Kick, cancel into EX-Kikouken
Solid combo. Easy to confirm you've hit with this and nail the other fighter with an EX-Fireball.

Jumping Hard Punch 2x, Standing Medium Punch, Cancel into Hard Punch Fireball, Cancel into Super Lighting Legs
Pretty solid way of landing your Super in a match, although the damage on this is good even without the Super on the end. Some people prefer a Standing Hard Punch for extra damage instead of Standing Medium Punch, but the Standing Mediums hit twice, giving you more time to charge for your Fireball.

Crouching Light Kick 2x, Cancel into EX-Lightning Legs, juggle with EX-Lighting Legs, juggle again with EX-Lighting Legs (if opponent is in corner)
A great ground combo and a rough price for your opponent to pay for getting hit with a Crouching Light Kick.

Jumping Hard Kick, Crouching Light Kick 2x-4x, Cancel into EX-Lightning Legs, juggle with Ultra if opponent is in corner
A variation on the above combo. Unless your opponent is close to the corner you won't connect a lot of hits from your Ultra, so you're best off not using it outside of this situation unless you only want to take off a small amount of life. You can also sub in pretty much any one of Chun Li's jump in attacks for the Jumping Hard Kick.

Jumping Hard Punch 2x, Crouching Hard Punch, Cancel after first hit into Medium or EX-Spinning Bird Kick

Catch airborne opponent with Jumping Hard Punch 2x, juggle with EX-Spinning Bird Kick or EX-Lighting Legs

Normal Moves

Note this is not a complete list of all of Chun Li's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Flip Cross Up Kick (Kouhou Kaiten Kyaku)
Chun Li flips forwards and kicks with both legs in the opposite direction. If done around sweep range, she will jump over the other fighter's head and cross them up.

Joystick Joystick Joystick
Crouching Medium Kick
Chun's Crouching Medium Kick is back, and still very good. You can use this move to cancel into her Fireball, Super and Lightning Legs.

Joystick Joystick Joystick (In the air)
Head Stomp
The old school Chun Li move is back, and it's not terribly useful, but sometimes a situation arises where it makes sense to use this.

Joystick Joystick Joystick
Backflip Kick
Chun Li flips backwards and sticks her knee out.

Joystick Joystick Joystick
Hop Kick
This makes you hop forward quickly and kick your foot out. The recovery time for this move is very short and you can usually follow it up with another attack before your opponent can counter.

Joystick (In the air)
Wall Jump
When you're close to a wall, press in the opposite direction of it, and you'll jump off.

Video: Chun Li Trial Challenge: Street Fighter 4

Video walkthrough of Chun Li's Trial Challenges in Street Fighter 4. Watch ►

Movie courtesy of Kalelulen4

Walkthrough: How to complete Chun Li's Trials in Challenge Mode

Note: Chun Li has some of the most difficult Trials in the entire game, but going through all 10 of them will give you a pretty good idea what her core combos are and how to use most of the moves.

While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.

If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.

Completing this is one heck of a ride, so if you manage to get through all ten, your execution is outstanding.

Normal: Trial 1 • Towards + Light Punch and Light Kick (Throw) while jumping.
• Down-Towards + Hard Kick.
• Down-Towards + Light Kick.
• Towards + Medium Kick.
• Backwards + Medium Kick, Medium Kick, Cancel into Down, Up + Kick.
• Head Stomp 3x (Down + Medium Kick in the Air).
• Jumping Hard Punch Target Combo (Press Hard Punch twice in the air).
Normal: Trial 2 • Lightning Legs (Mash Kick buttons).
• Fireball.
• Overhead Flip Kick.
• Spinning Bird Kick.
• Super Lightning Legs.
• Ultra Lightning Legs.
Normal: Trial 3 • Standing Hard Kick, Cancel into Lightning Legs.
• Crouching Hard Punch, Cancel on first hit into Medium Kick Spinning Bird Kick.
• Crouching Medium Kick, Cancel into Hard Punch Fireball.
• Standing Hard Punch, Cancel into Focus Attack.
• Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), juggle with Head Stomp 3x.
Normal: Trial 4 • Jumping Hard Kick, Standing Hard Kick, Cancel into EX-Lightning Legs.
• Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Backwards + Medium Kick, Medium Kick, Cancel into Down, Up + Kick, juggle with EX-Spinning Bird Kick.
• Focus Attack, Cancel into Dash, Crouching Hard Punch, Cancel on first hit into Spinning Bird Kick.
• Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Standing Medium Punch, Cancel into Fireball, Cancel into Super Lightning Legs.
• Focus Attack, Standing Medium Punch, Cancel into Super Lightning Legs.
• Jumping Hard Kick, Backwards + Medium Kick, Medium Kick, juggle with EX-Lightning Legs, juggle with Ultra Lightning Legs.
Normal: Trial 5 • Crouching Light Kick, Link into Crouching Light Punch, Link into Crouching Light Kick.
• Crouching Light Punch, Link into Standing Medium Punch.
• Standing Light Kick, Link into Standing Light Punch, Link into Standing Hard Punch.
Hard: Trial 1 • Jumping Hard Kick, Crouching Light Punch 3x, Link into Standing Light Punch, Link into Standing Hard Punch.
Hard: Trial 2 • Jumping Hard Kick, Crouching Medium Kick, Cancel into Lightning Legs, Link into Crouching Medium Kick, Cancel into Super. Hard: Trial 3 • Overhead Flip Kick, Link into Super Lightning Legs.
Hard: Trial 4 • Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Crouching Hard Punch, Cancel on first hit into Spinning Bird Kick, Link into Super Lightning Legs. Hard: Trial 5 • Jumping Hard Kick, Standing Hard Punch, Cancel into EX-Fireball, Cancel into Focus Attack, Backwards + Medium Kick, Medium Kick, Cancel into Down, Up + Kick, juggle with Ultra.

Submissions and edits by Azrael, Jinrai, CFAY and ZombieBrian.

Posted by Xavi on August 30, 2008 at 12:12 a.m. #1

ah! thanks for this info!i really appreciate it.

i might be heading to an arcade site as chun, so this will definently help me out a lot.

again, thanks!

^___^

 

Posted by J312 on October 12, 2008 at 2:24 p.m. #2

So she doesn't have that kick in Alpha where she goes up in the air and kicks upwards?

 

Posted by William F Guile on October 18, 2008 at 7:18 a.m. #3

Nope, which sucks but her normal attacks are still pretty quick and can pack a punch.

 

Posted by ED on November 7, 2008 at 1:30 a.m. #4

So bye-bye Hoyoku Sen and hello crapy Senretsu Kyaku? This charging motion sucks! Things are not gonna be how they were in SF3, huh?

 

Posted by Insect Royalty on November 7, 2008 at 9:35 p.m. #5

Ug....Charging supers are for chumpos like Blanka, why did they have to taint Chun with this awful motion?

 

Posted by Monstro on November 25, 2008 at 12:31 p.m. #6

Uhh... Capcom vs. Street Fighter?

 

Posted by Taz on December 1, 2008 at 12:56 p.m. #7

This is very helpful! In fact, this game reminds me of Street Fighter III: Third Strike. It took me a while to get adjusted to the game, but I love it now.

 

Posted by Prokin on December 22, 2008 at 7:11 a.m. #8

Will she be able to store her super like in SF2?

 

Posted by lang on December 26, 2008 at 7:51 p.m. #9

is Chun Li using Wing Chun fighting style?

 

Posted by tim on January 12, 2009 at 7:19 a.m. #10

another combo:

jump in hard punch X 2, hold down medium kick, then hard punch X 2 then medium/hard super bird kick then juggling kicks(or command combo kicks - i haven't tried this before)
usually after this I try to trip the opponenst, hard kick holding down, then do Flip Cross Up Kick while opponents get up and then follow with hold down medium kick and hard punch x2, by the time u finish all this the opponent will be dizzy.

then do hard kick super bird kick and EX-Hyakuretsu Kyaku then they should be finished.

 

Posted by Zelduck on January 20, 2009 at 1:07 a.m. #11

lol @ the people who don't play her in ST and are complaining about charge motions. Since when are charges hard/worth complaint? If anything they're easier than other motions (unless ur one of those guys who mashes forward and qcf to get a random cancel super in 3S... Sry, normals and specials don't just cancel into supers in IV. Try actually doing only the move you actually want to come out).

 

Posted by loligasm on January 21, 2009 at 8:08 p.m. #12

I think that if they changed it to her super command in 3S, her tier would be a little bit higher; which I would like. Other than that Chun is still worthy.

 

Posted by Wing Chun Fighting Style ! on January 22, 2009 at 9:35 p.m. #13

4 da young who haven't played SF-II n da early 90'z ! Don't trip tie ur shoe laces ! Dis SF-IV has what a tru fightin game should have ! So stay posted like a stop sign & don't wine ! What u get out of dis game is more than u can handle ! 100% is what u'll find n it ! Real talk !

 

Posted by tapoh on January 22, 2009 at 10:58 p.m. #14

To lang, there's no way Chun-Li is using Wing Chun. Waaaaaaay too many kicks for Wing Chun, which is know way more for it's fast rapid punches. Wushu is a better bet I think, and she supposedly started with Tai Chi, but it might just be better to say general "Kung Fu" at this point.

 

Posted by toad on January 24, 2009 at 12:24 a.m. #15

wads armor breaking mean??

 

Posted by Thwomp on January 27, 2009 at 5:04 p.m. #16

Question.

I've seen videos of Chun chaining her EX Spinning Bird Kick into her Ultra by spitting them out into a corner, since the Ultra usually connects in the corner when your opponent is airborne.

Is there a way to pick which way your opponent comes out of the EX SBK, or is it preset (they go out the way they jumped in) or is it totally random and the guys in the videos were just lucky?

 

Posted by tim on January 29, 2009 at 8:41 p.m. #17

that is a godo question, i never used that move before,, usually i wait for their fireballs then hit them cold!

also when ur opponets are doing combos and u are blocking, press down hard kick and u will trip them.. if u get hit that is ok. cuz hard kick does more damage!

try jumping in hard punch x2 and hold down, x2 hard punch then ex spinning bird kick then super, takes out over half their life..

 

Posted by tim on February 1, 2009 at 10:20 a.m. #18

New combo, try this one

Fly in Hard punch X2
Then hold down,

Hard punch X2
medium kick X1
Hard punch X2
commando combo kicks

ex spinning bird kick if at corner

(must be executed Very fast and timed perfectly)

by that time, i would say your opponent will be dizzy..

2nd one , harder to pull off. playing someone but it works on comps perfectly

Fly in Hard punch X2
Then hold down,

Hard punch X2
medium kick X1
Hard punch X2
medium spinning kick
commando combo kicks

finish him off!

 

Posted by chunlilover77 on February 1, 2009 at 5:20 p.m. #19

her thighs gigantic her moves awsome my love for her humongus i have a lot of hope in chunli shes always been 1 of my fav street fighter characters long live the spring beauty CHUN-LI!!!

 

Posted by BHeaggans on February 3, 2009 at 6:51 a.m. #20

@Tim

Do you have a video of this combo in action? I would like to see it. Not saying that I don't believe you but just going off of the information on the game it doesn't seem possible to do but again we still have alot to learn about this game.

 

Posted by @bheaggans on February 7, 2009 at 8:55 a.m. #21

I am playing this in Hong Kong

this combo is usually pulls off in the beginning and also against novice level players of the game.

however when u play against more complicated players/computer or like big boss beth, they are able to block it and do counter on you. so using chun li you have to be very cautious and MUST be RIGHT TIMING.

today i was on fire! i beat ken, akuma then abel! last round of akuma i got perfect!! the finally my gf called me and distracted me and then finally i lost..!

I think most important in playing chun li got two attacking styles, playing a player whom has fireballs and also playing fist fighters.

chun li can not block and always got to be moving and have space to run and space to attack when the opportunity arises. Once chun li blocks against players with combos's, she loses..

against players with fireballs, jump through one, land and shoot fire ball, then when player does another fireball you will be in range to do the hard overflip kick and trip, then jump behind them pressing Flip Cross Up Kick but with hard kick and at the right time and combo again, timing is very important when you do the flip cross up kick,

also use wall jump and press hard kick sticking out your leg this will get some players, also use ex-spinning bird kick for example.

jump in hard punch X4 holding down, light punch, ahrd punch x 2 then ex spinning bird kick, usually ppl try to counter and get sucked in kind of .. then if player blocks, usualy they try to trip you, then as long as u block, u can block it.. u won't be triped then u trip them!

against players use fist more, jump more and after u jump every time shoot a fire ball u can charge in mid air. once u shoot a fire ball jump with it, do the over head kick with it, narrow in, always poke them, light punch, kick, medium kick holding down follow with hard punch X2,

chun li's advantage is she's got the wall jump! also don't let player take control mix up your moves, be a lil jumpy, make sure you are out of range for any good supers, time your over head flip kicks, ex spinning bird kicks also the spinning bird kick is very effective for jumpy players and players whom use fist, cuz they dash alot. and jump around,
spend some money, learn some lessons and eventually you will kick ass!

 

Posted by SFIV CHUN LI on February 8, 2009 at 9:12 p.m. #22

I agree with not likeing the charge input to do chuns firball, I so much prefered the half circle motion. and chun was so close to being perfect, why do they go back in time to the old school inputs after releasing the alpha series and 3rd strike. I don't get it.
I hate chun-li in HD Remix and she is my favourite character, so I can't understand why they do this.

 

Posted by DAIBIJIN CHUNLI83 on February 12, 2009 at 6:28 p.m. #23

I agree with ChunLi lover77, Chun Li is gonna be the queen of sf4 with her Ginormus Thunder Theighs!! I don't see her charge firebal as a problem at all (I didn't like it at first) But try to look at it this way, you have a new found advantage! By being a charge move, the firebal now makes a great counter!! Just look at what having chrge projectile does for a character like Guile. (defense!)
Sagat is my favorite dude in SF...but Chun Lithe Goddess of all Fighting games!

 

Posted by Fighting Style on February 13, 2009 at 12:46 p.m. #24

Chun-Li doesn't use Wing Chun. She seems to use a mix of the main Chinese internal martial arts (Taichi, Xingyi, Bagua) and also wushu.

 

Posted by toader on February 15, 2009 at 8:48 a.m. #25

She does minor damage and try to block all attacks cas her defence is damn low. standing medium kick is a good anti-air just like in SFIII third strike. Play fast with her if you have the opportunity to confuse fighter.

 

Posted by minor damage? on February 16, 2009 at 8:16 a.m. #26

are you serious? CHUN LI can ko a computer in 10 seconds
you know that?

let me show you:

Jump in hard punch X2
hold down hard punch X2
hold down light punch X1
hold down hard punch X2
hold down medium kick
hold down hard kick trip
• Flip Cross Up Kick • with pressing hard punch instead of medium kick like said above.
then hold down medium kick
hold down hard kick trip
after the flip cross kick they will be dizzy
then Spinning Bird Kick using hard kick
then • EX-Hyakuretsu Kyaku (Lightning Leg Kicks) •
10 second KO
try it.

 

Posted by DAIBIJIN CHUNLI83 on February 17, 2009 at 2:11 a.m. #27

Today is the day!!! My Chun Li will break free of her chains and begin her destiny to conquer the world in SF4. Over here, Game stop is having a tournament on Saturday!! I want to chose Chun Li to as my champion cause I love that video game girl. Thank you everyone apart of Event Hubs, both staff and bloggers!! W/ your info I will dedicate myself to this tournament! However, if I win the locale Tournament, thats aLL I want! I may not win the finals and Arcade unit...screw tha!! Daibijin Chun Li83 just wants to kick ass in North C, Rocky Mt, mall store, on 2/21/09!!

 

Posted by mario aveliz on February 17, 2009 at 8:56 a.m. #28

^____________________________^ dude thanx dude

 

Posted by Sycron on February 17, 2009 at 12:09 p.m. #29

I love to play as Chun Li, I can still remember the first time I played street fighter 2 against my older brother who choose Ken and Ryu, I took Chun Li ( maybe because she had the easiest special move by tapping the kick button repeadetly), and then everytime when I went in the arcades....... how many Money did i waste and got the living hell beaten out of me, and in Sf4..... maybe Iam doing something wrong because I don't know well to handle her, the greatest Problem are those closeqaurters combo users, how do I get out of the corner if ryu and Ken keep doing Jump hk crouch down Hk hadoken and then the Dragonpunch if I try to jump, I asked the other Players and they always say the same " spinning bird kick EX" I can,t perform that I mean everytime i try i get the living hell beaten out of me,

 

Posted by any on February 18, 2009 at 1:38 p.m. #30

poke attacks what in her mouth and ass ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

 

Posted by art 63833 on February 18, 2009 at 3:04 p.m. #31

ps3 lets fight... i'll show you how chun li can't win in SF IV againts ken!!!

 

Posted by jose b on February 18, 2009 at 9:26 p.m. #32

Wow these moves are really difficult to pull off or maybe I'm just a n00b :/ any advice?

 

Posted by Johnny Salam1 on February 19, 2009 at 11:23 a.m. #33

Yea, I'm having a ton of trouble adjusting to this Chun Li... Can't rely on jumping in with light kick.... anybody have a good alternative for jumping in with decent priority?

 

Posted by HELP on February 19, 2009 at 4:54 p.m. #34

In one of her normal challenges it wants you to to a kikoken into her super how the hell is that even possible? its jumping fpx2 mp kikoken super. How can that combo since the kikoken is also a charge move any help on this is appriciated?

 

Posted by Minicree (XBL) on February 19, 2009 at 5:52 p.m. #35

Need help on the third challenge room where its asks you to do the jumping hp+hp then the three headstomps (down+mk)

Whats the timing on it its rly annoying lol

 

Posted by raiser1 XBL on February 19, 2009 at 6:10 p.m. #36

same Q as minicree, jesus I tried that for an hour with every timing I could think of, never got high enough to land the headstomps :( That should be a lvl 4 not 3 (lvl 5 is always 2/2 easy normal chain combos)

 

Posted by HELP! on February 19, 2009 at 6:18 p.m. #37

Just hit with the last hit of the D/f hp hp try to hit the bottom of their feet. in the air land jump forward d mk mk mk thats how i did it took about 5 min to finally land. also anyone got an answer to my question?

 

Posted by Hadoken on February 19, 2009 at 9:25 p.m. #38

HELP!:
To execute the kikoken to super you must do this, charge back, forward punch, back, forward kick. This must be done very quickly. Think of it as charging the super and fireball at the same time and excuting the super input at the same time as the fireball input.

 

Posted by awesome on February 19, 2009 at 9:58 p.m. #39

Sweet thanks, man

 

Posted by Wonder Tom on February 20, 2009 at 2:57 a.m. #40

Would anyone know why I.A. Chun-Li is always crouching ? Does she have an advantage of some sort ??

 

Posted by mmm on February 20, 2009 at 12:53 p.m. #41

this game is awesome but so hard

 

Posted by amonimoose on February 20, 2009 at 11 p.m. #42

to clarify #37:
the target combo into head stomp involves 2 jumps. the first jump you do the target combo (FP -> FP in the air), ideally, according to HELP!, you want to hit Dan's feet. You then jump again and do 3 head stomps.

for #40
Chun-li is a charger, so, presumably, AI Chun-li is charging in preparation for either a kikoken or a SBK.

 

Posted by Kelgar on February 21, 2009 at 1:53 p.m. #43

@minicree: I had the same problem, but I just watched a video on youtube and realized that you have to jump again to land the 3 kicks...i'll try it tomorrow
http://www.youtube.com/watch?v=UBfpzN...
at 2:13

 

Posted by Hey Pablo on February 21, 2009 at 2:21 p.m. #44

Simple but funny

Jump in hard punch x2
Crouch hard punch x2
Standing medium punch x2

Ends with a great double bitch-slap to the face!

 

Posted by at hey pablo on February 21, 2009 at 8:22 p.m. #45

that is very funny! let me try that and also see if can end with hard kick and throw in a super. chun li pretty dynamic. i hve won perfect with her before

 

Posted by Matriarch on February 23, 2009 at 12:50 p.m. #46

I hate her ultra. Charge supers/ultras are just rude, my poorthumb are incapable of that motion. Is there an easier way to make that motion? They should have had choices in supers, like in the marvelous 3rd Strike, and given Chun li the option of taking a rotation motion super/ultra.

 

Posted by Chane on February 23, 2009 at 10:55 p.m. #47

HELP!
I need some help with a specific battle set up. I've playd as Chun Li for many years now, and am REALLY good with her... until SFIV. The setup is that I play Chun Li, and a friend of mine plays Cammy... Has anyyone tried this fight? Cammy can stop almost EVERYTHING Chun Li can throw, save the light kick. Can someone help me with a battle plan to put a stop to my friend pummeling the sh!t out of me and just making me feel dumb? Please? I've gone into practice mode and set her to max difficulty to try and learn on my own, but I can never seem to get out of the corner. I've worked in trial mode to build combos, but ALL of them are stopped by Cammy's specials. My brain hurts...

 

Posted by Maldarich on February 24, 2009 at 5:04 a.m. #48

I once saw a beautiful blue bird spinning across the vast expanse of a grey and black sky. If you want to know more you know where to look...

 

Posted by Chane on February 24, 2009 at 7:54 a.m. #49

EX Spinning bird?

 

Posted by Hadoken on February 25, 2009 at 9:17 a.m. #50

Ex sbk is your best bet out of a corner. Cammys cannon spike makes it difficult to jump in so keep blastin kikokens to stay on the offense and try to catch a mistake made by the other player. Also mix in chun's focus attack. I've also found that her crouching mp and hk are useful in pokes and catching the opponent off guard.

 

Posted by womenizer on February 25, 2009 at 3:29 p.m. #51

How do you perform an ultra combo inside her ass? Seriously.

 

Posted by SF4 on February 26, 2009 at 7:22 p.m. #52

How do i beat seth with chun li any suggestions?

 

Posted by Kelgar on March 2, 2009 at 9:42 a.m. #53

hard trial 5 needs a level 2 FA right?

 

Posted by Minicree (xbl) on March 2, 2009 at 10:54 a.m. #54

Just checked and Trial 3 hard is not lightning legs its super

Minicree

 

Posted by Shanic on March 2, 2009 at 7:03 p.m. #55

Chunli Sucks in IV. I like her SF2 mode.

 

Posted by The Long Rod on March 3, 2009 at 8:26 a.m. #56

I ultra combo in Chun Li's ass everyday now Obama is president. Skeet skeet skeet etc. . .

 

Posted by The 7th Number on March 3, 2009 at 3:46 p.m. #57

Is there a trick for Level 3 Hard Trial? I cant seem to get the 2nd part off fast enough.

 

Posted by Lee on March 4, 2009 at 8:05 a.m. #58

Hi,
Is this combo achievable in the arcade? I cant seem to get anything to link after Crouch hard punch x 2.

-combo-
Jump in hard punch x2
Crouch hard punch x2
Standing medium punch x2
-------

Thank for the help

 

Posted by Hawkspear on March 4, 2009 at 12:14 p.m. #59

Hey,
I got a problem with combining spinning bird kick linked to ulti... is there a short cur or alternate way of typing in the commands the way they are? or do i really have to keep on tryin charged SBK and hope that i charge ulti complete while i'm Kickin?

 

Posted by Kelgar on March 4, 2009 at 12:57 p.m. #60

@Hawkspear: charge the SBK with d/b, then realease it with u/b+KK so that you keep the back charge and can realease the ultra as the SBK ends.

 

Posted by Hawkspear on March 4, 2009 at 1:18 p.m. #61

Thaks a lot! now i finally got a nice combo ending that rox ;)

 

Posted by unknown on March 4, 2009 at 6:05 p.m. #62

Just completed her challenge mode.
"Legs Of Legend" is the final title you earn for her. ;)

 

Posted by Phinny on March 5, 2009 at 7:48 p.m. #63

Any strats on taking out Sagat, or any shoyruken user in general as Chun li? I'm having difficulty jumping in to get a good combo.

 

Posted by tim on March 6, 2009 at 7:57 a.m. #64

chun li isn't easy to play in sfiv

i am still practicing with cheap cheap players the combo the hell out of you and winning/losing can be determined by pressed late one button or wrong button..

my hardest guys toplay so far was balrog, rufus, and dhalsim/blanka,

after the croch punch X2 you can link into either super/ultra it works.

my problem now is after teh crouch punch x2 being able to link the overhead flip kick as you know players are crouching down blocking and there is no move they can do before you do the overhead flip kick with Low Kick and can continue to hit them.

i used down medium kick and link into other punches, but beware, there are players taht can get out of it,i lose few matches because of this, i couldn't believe it myself...

i was wondering if you can link the crouching punch into commando combo kick..

 

Posted by chun li's trials in challenge mode on March 6, 2009 at 8:05 a.m. #65

regaridng chun li's trial mode.. the game been upgraded that chun li does the puch twice when u press it once and few other factors.. do you have an updated version..

 

Posted by Slim on March 7, 2009 at 2:35 p.m. #66

Wow, i wish it was as easy as the video makes it look. I'm stuck on the very first move in the 3rd set of normal trial mode. Its a heavy kick to lightning legs and every time I go to combo from the ehavy kick, he blocks the legs and I can't complete the combo. I've tried using l m and h lightning legs and it doesn't make a difference. Can anyone tell me what I'm doing wrong?

 

Posted by Maholic on March 7, 2009 at 10:40 p.m. #67

I'm having a really hard time pulling off charge moves.
How exactly are they done? Like, i know you're supposed to hold back/down, then press -> punch, but it never works. Am i supposed to press -> punch at the same time? or what. It never works for me, and i cant beat anyone without chun lis fireball, so some help would be appreciated.

 

Posted by Miggins!! on March 10, 2009 at 4:54 p.m. #68

Yeah charge moves are easy when you get the hang of them. For Chun Li's fireball, charge back for 2 seconds and then press forward and punch at the same time.

Sometimes the controller you are using can be tricky to get to grips with at first. I use the X Box's analogue stick and if you get the angle slightly wrong the move wont work, so you have to make sure you are pressing forward and punch at the same time and not diagonal down and punch or something like that.

Also some people often try to press the forward and punch part too quickly. You dont want to do it too quickly or the move may not work, but you dont want to do it too slowly either. Try pressing forward slightly before the punch button to see if that helps.

 

Posted by jay on March 12, 2009 at 11:04 a.m. #69

wow great game and chun lii is good

 

Posted by Napoleon on March 14, 2009 at 1:18 p.m. #70

im having a hard time executing the"Crouching Medium Kick of Death" *sarcasm*

 

Posted by Gween on March 16, 2009 at 8:38 a.m. #71

2 Seconds are not ENOUGH!!! DAN blocks TOO FAST!!! HELP!!!

 

Posted by Bykagen! on March 16, 2009 at 1:27 p.m. #72

Gween you have to insult his father and then he will get angry and attack you without blocking. Give it a try.

 

Posted by ajl7519 on March 18, 2009 at 11:20 a.m. #73

Any suggestions pulling off her Ultra on a consistent basis? I just got the SF4 fight pad, but I can't seem to pull it off all the time and it's killing me as I have had opponents dead after the EX SBK or EX CK, but I keep blowing it. I hate using the R2 or L2 buttons on top for the 3 button moves, but I can't seem to find the feel for the 3-button pushes on these. The super is no problem, but I guess I am used to the stick.

 

Posted by Stanlos on March 19, 2009 at 11:02 a.m. #74

Versus Cammy:

I have been able to handle Cammy's by heavy use of fireball and letting them come to me. When they are more than a character away, Kikoken checks their meterless Spiral Arrows (which Cammy's tend to rely on quite a bit). With meter, Cammy gets extra dangerous as EX versions of Spiral Arrow and Hooligan can give kill non EX Kikokens and Hooligan has to directly countered (block gives Cammy a throw).

Also watch your spacing on air to air with Cammy. One of the ones I played and lost to last night won the day with interesting timing on jumping forward HK which beat out my timing for Chun's aerial options. I foolishly kept trying to win that battle when I should have just jumped backward and wall banked or simply stood my ground Kikoken'd.

Also, when Cammy gets knocked down, utilize your Kakukyakuraku into Hyakuretsukyaku. So far only the one Cammy was able to get me. Aggressive FADC Cammy's can be stilled by lightning legs.

 

Posted by DForce on March 19, 2009 at 9:42 p.m. #75

Thanks Stanlos, that helped me, Cammy has been a pain man >.>

 

Posted by Kelgar on March 20, 2009 at 5:40 a.m. #76

I don't get the usefulness of d/f+lk

 

Posted by StoneCold on March 22, 2009 at 9:23 p.m. #77

Can anyone please explain how to cancel Heavy Kick into Lightning Legs? It's one of the challenges and for some reason, I can't cancel it. Using a stick, but mashing the kick buttons did not do it. It's the same problem with E. Honda's punch cancel into Hundred-hand Slap. If someone could explain when and what one should do to cancel properly, I would greatly appreciate it. Thanks in advance.

 

Posted by Chun Li on March 23, 2009 at 6:55 p.m. #78

To J312 :

She does. But u have to chain it. Press Back+Mid Kick, B+Mid Kick, Down, Up, Mid Kick

n.b Down, Up, Mid Kick Executes the move u asked about ;)

 

Posted by Chun Li on March 23, 2009 at 7:01 p.m. #79

To SF4 :

To beat Seth with Chun Li, try using a H Kick + Down to tackle him. Then keep charging and hitting M Punch + M Kick whenever he gets up then Down + H Kick again. He'll get crazy @ some point, and go Medieval on ya; this'll charge up ur Ultra meter. Wait for a chance to have him open and land ur Ultra. Thats how I did it anyway.

 

Posted by Pouss on March 24, 2009 at 2:38 p.m. #80

Hello,
Someone can help me to execute the Special Combo Senretsu Yaku?
I Charge back 2 sec, Forward, Back, Forward and Mid Kick... And nothing... Nothing... Nothing :(. Can't pass the Trial 2 :(. Can u help me plz?

Thanks

 

Posted by dime_x on March 24, 2009 at 10:24 p.m. #81

you guys need to change your description on chuns super...its one of the best supers in the game, comes out in 2 frames and punishes nearly all heavy normal pokes that are blocked. also it DOESNT break armor unless reversald.

 

Posted by 7x11 on March 25, 2009 at 1:12 p.m. #82

@cold stone

What I did was dash close,hk,then mash hk.

Or just dash THEN mash HK.but make sure its right after the dash animation.

:)

Not interely sure if the dash is neccesary,but it helped me.

 

Posted by 7x11 on March 25, 2009 at 1:26 p.m. #83

Ahh..sorry..ment to answer these as well:

@pouss

Try crouching first (diagonal)since you can maintain chunny's posture even if you mess up. Make sure you're holding down for at least 2 seconds, then r,l,r,kick.

Make sure you're pressing the last right (or left,screen side pending) at the same time as the kick.

@kelgar

Most of the time when I land this,its usually because it wasn't seen coming.

It may not be terribly useful,but sometimes it helps against projectile spammers and when the situation just calls for it.

 

Posted by moogle on March 28, 2009 at 7:28 p.m. #84

Normal Trial 4, Combo 4/6.

Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Standing Medium Punch, Cancel into Fireball, Cancel into Super Lightning Legs.

How on earth do u charge long enuff after the Fireball to do the Super Lightning Legs! I can never get to do it :(

 

Posted by Phinny on March 28, 2009 at 11:22 p.m. #85

@moogle

I'm pretty sure you could use the motion from fireball to continue on to the super lightning legs. Lets use keypad nums for directions (4 for back, 6 for foreward, etc).

Try:

chg4 6+p 4 6+k

And of course to charge for the fireball, you'd hold 4 right when you jump and do the other moves. (you prolly knew that though)

 

Posted by LIl JoJo on March 31, 2009 at 12:48 p.m. #86

Any pointers on dashing forward after a focus attack in to the Ultra/Super?

 

Posted by pina on March 31, 2009 at 6:01 p.m. #87

I don't know whether it's my imagination, but it seems like that chun li does take more damage then other characters?

And does anyone know a solution against Rufus? Each time I want to jump in with a HP, Rufus counters me with a jumping HK, which results in 2xHK mid air so he can juggle me furthermore with the Snake Strike... Each time I'm in the air with Rufus, he ALWAYS wins it with his double HK followed by a Snake Strike. It's SO annoying!

 

Posted by Kai Sensai on April 2, 2009 at 3:32 a.m. #88

man this is crazy thanks for the help i wasn't really good with chun-li i was only use to ryu and ken

Thanks =)

 

Posted by Chun Li on April 2, 2009 at 5:35 a.m. #89

To Moogle,

It's just as Phinny said, u keep holding Bk for 2 seconds, forward+ punch, Bk, Forward+Kick.

Works like a charm ;)

 

Posted by Phinny on April 2, 2009 at 11:58 a.m. #90

@Chun Li ???!!

Oh SHI.. we got the real DEAL here!
how DO you get your legs in that condition?

 

Posted by SSJ3X on April 3, 2009 at 10:29 p.m. #91

For real... those are natural, no steroids there lol.

In all honesty though, she's pretty good, I just need to get the timing down though on the ultra when the opponent is in the air. Not to mention her target combo in the air is useful, though I do avoid using her spinning bird kick unless I'm putting it in a combo.

 

Posted by t on April 5, 2009 at 8:11 p.m. #92

in arcade, timed property, Her ultra goes through a fireball!!

 

Posted by <3 Chun Li's Thighs on April 6, 2009 at 4:32 p.m. #93

#88 Yes, Chun-Li has 900 stamina (300 less than Zangief) so you have to be careful with her. For Rufus, my bet would be to use a lot of pokes and try to Hazanshu to catch him offguard. Watch out for EX Messiah Kick.

#77 There's not much you can do when crouched and blocking than LK except maybe HK but LK > LK > LK > EX Lightning Legs does good damage and is a set up for your ultra.

#64 Jumping in with Chun-Li has to be timed right with characters who wake up reversal(shoryukens/uppercuts). If you hit them the second they start getting up from the floor, the wake up reversal will not hit you and you can combo from the jump in, HK > HK > EX Lightning Legs x2 > Ultra for example.

Also another way is when they are getting up do a diagonal back jump and HK and this will also counter any wake up reversals.

Also, the heavy kick cross up (DownForward HK) when done next to the downed opponent (So when you flip over them you are the furthest away) the kick will hit them but the reversal won't allowing you to follow up with a LK LK EX Lightning Legs.

For mid-level or worse sometimes it works to just walk up to them when they're down and wait to block the reversal and then punish since whiffed shoryukens/uppercuts leave them really open.

Btw, I'm sure you've all heard it before but to those who haven't...

http://www.youtube.com/watch?v=e42UQy...

 

Posted by q nasty on April 6, 2009 at 8:35 p.m. #94

Man I love 2 jackoff 2 chun li hentai I cum all over my floor its not even a bad thing 2 do it helps me play better I love jacking off c viper dose not have hentai out yet but when she dose its over for my dick

 

Posted by YuenZz on April 9, 2009 at 9:08 a.m. #95

Hello, i would like to learn Chun Li, but I can't launch her store skills like Kikouken and SBK...what does the "(2)" before the command list mean? Does it mean I need to push backwards or crouch for 2 seconds before I launch the Kikouken and SBK? I tried to press "backward, forward + punch" or "down, up + kick" but my Chun Li ends up only do a stupid punch or just jump...I can't do the Kikouken and SBK..Somemore I can't do her Super or Ultra...can anyone guide me? I've no PS3 or Xbox, I train on a arcade machine, so expensive ! lol...I know I'm noob can't even do Guile or Chun's special move, but I'm seeking for guidance sincerely, please...

 

Posted by person on April 13, 2009 at 8:19 p.m. #96

are you sure your pressing the last direction and the punch or kick at the same time?

 

Posted by qnasty is not a trolL on April 16, 2009 at 3:29 p.m. #97

me too q nasty

 

Posted by Cannibalistic on April 16, 2009 at 4:40 p.m. #98

her flip cross up kick is done by pressing the HK not MK

 

Posted by Edgy Rhinx on April 18, 2009 at 6:51 a.m. #99

How do I cancel a hard kick?!

Chun Li's Trial 3:
• Standing Hard Kick, Cancel into Lightning Legs.

 

Posted by The Master on April 18, 2009 at 6:56 a.m. #100

The main trick with her is reading your opponent. Against cammy, a good trick would to be jumping when she spiral kicks u them just hk her from above. If your stuck in the corner, use yur ex sbk or block, or grab. Either way, u should be able to control the match. Instill the fear into your opponent and have him start second guessing his own moves. Mixing it up between jabs and throws is a good way to mess with them. Although combos will increase your offensive abilities, when done incorrectly, they may hurt you more than help. So if u want to become good any Chun li or any character, you should learn your basics very well. Only after you have learned to avoid doing unnecessary moves, learned to control the space between you and your opponent, and are able to confuse them through a mix of grabs, kicks and ex specials, should you start focusing on more advance combo techniques.

The Master has spoken....

 

Posted by Assistance Needed on April 18, 2009 at 12:45 p.m. #101

Her Hard Trial 2 is really hard! I get as far as Light Hyaku, then I can't link it into crouch Med. Kick. Can someone please help?

 

Posted by Osanin78 on April 22, 2009 at 8:16 a.m. #102

I am having a prob with Chun-Li's Hard Trail #2 as well. After the crouching Med kick, I can't link the light hyakuretsukyaku to save my life. Any suggestions or tricks to get pass this trail?

 

Posted by Agent koolbreeze on April 22, 2009 at 2:01 p.m. #103

@91
Her leggs are that big because there tumurs, 2 massive 15lbs tumors

 

Posted by New Combo!!! on April 26, 2009 at 8:41 a.m. #104

I was just doing some good ol' Chun-style training and I made a new combo

Jumping Hard Kick, standing Hard Punch, Link into Kikoken, Cancel into Senretsukyaku.

Don't use an EX-Kikoken (duh).

 

Posted by Chun Li on April 29, 2009 at 8:01 a.m. #105

LoL @ Phinny xD

 

Posted by Blackxvii on May 5, 2009 at 12:59 p.m. #106

I disagree with the statement made on the mediocrity of her(chung-li)super and ultra, it's quick and deals good damage

 

Posted by MikeM on May 5, 2009 at 6:50 p.m. #107

For Hard Trial #2, you need to do the bare minimum of button presses to activate lightning legs (it should hit 4 times), then hold down and back to get the crouching MK out and chain to the super. It helps if you do *not* use turbo if using a fightstick or arcade pad.

You can begin the super motion while doing the crouching MK. The super will usually come out if you go down-back, down-forward (kick here), then back, forward, kick. If you watch the video the two chain almost immediately. It's a very hard combo, but not impossible. Practice Chun's #4 Normal Trial to get a good feel for her combo timing. When you can consistently land those combos, the Hard Trials will seem easier.

 

Posted by Fails on May 9, 2009 at 1:59 p.m. #108

Shes a fail she does a ultra on my willy

 

Posted by RODGY on May 9, 2009 at 2:31 p.m. #109

CHUN-LI THE BEST!

 

Posted by RODRIGO on May 9, 2009 at 2:33 p.m. #110

CHUN-LI VERY FAST CARACTER!

 

Posted by RODRIGO on May 9, 2009 at 2:36 p.m. #111

chun-li é uma das lutadoras mais versáteis do game, possui grande variedade de movimentos e boa agilidade, mas é bom investir no ataque e não ficar só na defesa.

 

Posted by rodrigo on May 9, 2009 at 2:37 p.m. #112

chun-li is pretty and fatale!

 

Posted by ripper on May 9, 2009 at 2:38 p.m. #113

Shes a fail she does a ultra on my willy

 

Posted by ed on May 9, 2009 at 2:39 p.m. #114

So bye-bye Hoyoku Sen and hello crapy Senretsu Kyaku? This charging motion sucks! Things are not gonna be how they were in SF3, huh?

 

Posted by xavi on May 9, 2009 at 2:39 p.m. #115

ah! thanks for this info!i really appreciate it.

i might be heading to an arcade site as chun, so this will definently help me out a lot.

again, thanks!

 

Posted by jin on May 9, 2009 at 2:40 p.m. #116

So she doesn't have that kick in Alpha where she goes up in the air and kicks upwards?

 

Posted by tim on May 9, 2009 at 2:41 p.m. #117

jump in hard punch X 2, hold down medium kick, then hard punch X 2 then medium/hard super bird kick then juggling kicks(or command combo kicks - i haven't tried this before)
usually after this I try to trip the opponenst, hard kick holding down, then do Flip Cross Up Kick while opponents get up and then follow with hold down medium kick and hard punch x2, by the time u finish all this the opponent will be dizzy.

then do hard kick super bird kick and EX-Hyakuretsu Kyaku then they should be finished.

 

Posted by wing shun on May 9, 2009 at 2:41 p.m. #118

4 da young who haven't played SF-II n da early 90'z ! Don't trip tie ur shoe laces ! Dis SF-IV has what a tru fightin game should have ! So stay posted like a stop sign & don't wine ! What u get out of dis game is more than u can handle ! 100% is what u'll find n it ! Real talk

 

Posted by riper on May 9, 2009 at 2:42 p.m. #119

I think that if they changed it to her super command in 3S, her tier would be a little bit higher; which I would like. Other than that Chun is still worthy.

 

Posted by china on May 9, 2009 at 2:43 p.m. #120

New combo, try this one

Fly in Hard punch X2
Then hold down,

Hard punch X2
medium kick X1
Hard punch X2
commando combo kicks

ex spinning bird kick if at corner

(must be executed Very fast and timed perfectly)

by that time, i would say your opponent will be dizzy..

 

Posted by jin on May 9, 2009 at 2:44 p.m. #121

For Hard Trial #2, you need to do the bare minimum of button presses to activate lightning legs (it should hit 4 times), then hold down and back to get the crouching MK out and chain to the super. It helps if you do *not* use turbo if using a fightstick or arcade pad.

You can begin the super motion while doing the crouching MK. The super will usually come out if you go down-back, down-forward (kick here), then back, forward, kick. If you watch the video the two chain almost immediately. It's a very hard combo, but not impossible. Practice Chun's #4 Normal Trial to get a good feel for her combo timing. When you can consistently land those combos, the Hard Trials will seem easier.

 

Posted by william on May 9, 2009 at 2:44 p.m. #122

Nope, which sucks but her normal attacks are still pretty quick and can pack a punch.

 

Posted by xavi on May 9, 2009 at 2:46 p.m. #123

Nope, which sucks but her normal attacks are still pretty quick and can pack a punch.

 

Posted by rodrigo on May 9, 2009 at 2:47 p.m. #124

legal, suas varias posições de kikouken.

 

Posted by monstro on May 9, 2009 at 2:52 p.m. #125

tornados kicks very efficient and easy!

 

Posted by black on May 9, 2009 at 2:54 p.m. #126

ex spinning bird kick + hoyoko senka

 

Posted by black on May 9, 2009 at 2:54 p.m. #127

chun-li's pussy!

 

Posted by china on May 9, 2009 at 2:56 p.m. #128

ex lightining + ex spinning+ ultra

 

Posted by PUUSSSYY on May 9, 2009 at 6:04 p.m. #129

yum

 

Posted by chunny fan on May 10, 2009 at 2:36 p.m. #130

can i get anyones gamertag--i feel like fighting someone thats good with chun-li.im a chun li pro nd i need competition...
my gt:TNTDESTROYER813

 

Posted by Vilestylez on May 11, 2009 at 3:43 a.m. #131

Anyone have any tips for using chun against someone with anti air i keep getting myself ownd by most turtle characters by throwing out a move and getting tagged by a flash kick etc

 

Posted by MikeM on May 13, 2009 at 3:49 p.m. #132

Vilestylez: I assume you mean Guile, maybe Sagat, Dhalsim, etc.

1. Use your kikkoken. You won't win a fireball war with it, but it's useful for blocking the enemy's projectiles and keeping them off balance. Throw in an EX to mix things up.

2. Focus attacks will soak a regular single-hit fireball. Make sure you don't get hit right away and you'll heal. Use it to absorb an attack while you move in.

3. Your ultra will go through fireballs. You can really punish the other guy by launching an ultra right after they throw a fireball. You can go almost the entire screen and they'll eat the whole attack. Especially useful for when you're down to the last sliver of health and they're trying to chip you to death.

4. Don't always jump in or cross up. Chun Li is fast and can cover a lot of ground to do throws or ground attacks. Standing HK has a lot of range and most of her ground kicks come out very fast.

 

Posted by Slim444 on May 14, 2009 at 1:22 p.m. #133

FINALLY BEAT Chun's trials!!!!! One of the hardest gaming things I've ever done, but the feeling of acomplishment is great!!!!!! Never woulda happened using a regular controller though.

 

Posted by melikai on May 18, 2009 at 7:52 a.m. #134

I'm a pretty good Chun. I'm @ G2-D almost 'C'. @ 4860 GP. I play about 2x a week. I think thats pretty good progress. I need to take time to learn that combo every one has been posting with jumping HK. Also where in the 'S' do you cancel into 'U'. Does any one have any answers for beating blanka. I can only beat the mediocore ones, I also need a more solid solution for balrog. Any tip
xbox gt: Fueur A Gages
French For 'Contract Killer'

 

Posted by Blr on May 21, 2009 at 11:29 a.m. #135

I just finished all of Chun Li's hard trials with regular controller, and I was surprised how "easy" these hard trials were. Maybe it has something to do with the fact that i play mostly Balrog? (another charge character)

 

Posted by Chun Li your mom on May 21, 2009 at 2:39 p.m. #136

This might not be news to anyone but I saw a video where a chun player did jump in hp x 2 to ultra. I had no idea that was possible and although I main chun I usually just use her ultra to go through projectiles and in the juggle combos. The timing is really strict and it's risky on players with an uppercut but it would be extremely useful on a dizzied character when you have ultra meter.

 

Posted by moosie on May 24, 2009 at 5:46 a.m. #137

As with most charge ultras, you can link from a level 3FA into her ultra, easy. You just have to begin the charge while she's in the FA wind up animation. Sometimes it helps to pull it off if you use negative edge for the 3kick button.

Hold down MP+MK
While holding down FA, hold down Back and 3Kicks.
FA executes.
F, B, F + (release 3Kicks).

Obviously this works best if they're dizzied, otherwise you have to be ready to cancel out of it if they're about to punish you during the FA windup.

 

Posted by Chun Fan on May 24, 2009 at 6:59 a.m. #138

Just cracked her hard Trials! Well happy to finally have my chun icon! I agree with blr, once u can play charge, bison, honda, blanka and balrog challenges all make alot more sense! Mind u, not as hardcore as u blr, a normal controller?! that must be hard, I use the capcom fightpad (the chun li 1, obviously!)

 

Posted by Chargi on May 25, 2009 at 2:58 p.m. #139

Did all but 10 Hard Trials with a regular 360 Pad ;)

Chun's were one of the easier though.

 

Posted by Douchebag on May 26, 2009 at 6:56 p.m. #140

To all of those who salivate over fictional females such as Chun-Li and Cammy, perhaps it is time for you losers to talk to real females. You know, put the controller down for a couple of hours and approach some real-life chicks.

 

Posted by Hmm on May 26, 2009 at 9:05 p.m. #141

@ Douchebag

Please continue to be a douchebag- somewhere else.

 

Posted by Doucheking on May 27, 2009 at 10:14 p.m. #142

Lol Douchebag.

 

Posted by Kevin on May 28, 2009 at 5:02 p.m. #143

I have a real girlfriend and I like Chun Li. So what? I live my life and you live yours.

@Douchebag

 

Posted by P Diddy on May 30, 2009 at 9:24 p.m. #144

lolololololololololololololol

 

Posted by IllusionSpark on May 31, 2009 at 8:38 a.m. #145

Best part about Chun-Li is she's fictional so everyone can be with her!

 

Posted by last man on June 2, 2009 at 12:22 a.m. #146

found out chun li's ex lighting leg kicks stop balrog from his wack a** jabs. dont no why i have not been using that move before. i might start using it more

 

Posted by last man on June 2, 2009 at 12:34 a.m. #147

i fight well against blanka i just stay close in. but i dont know how to block his ultra do i block up or down first, none seems to work. i hate blanka. can some one help me out

 

Posted by Blanka=cheap on June 2, 2009 at 10:39 a.m. #148

A good blanka player is tough and his ultra is wacky. From a distance, you block the first hit high and the rest low (he still does a LOT of chip damage even if you block all hits). However in my experience if you're even close to a blanka waking up into ultra you just can't block it, at least not online with lag considered. When blanka has revenge, it's best to stay away when he's waking up.

 

Posted by Chun master on June 2, 2009 at 10:48 a.m. #149

Some more tips vs blanka. Pressure with kikoken when blanka is far away but don't be predictable in your timing or he'll ex roll through it easily. When he comes in close don't use kikoken or he'll just slide under it. It's extremely hard to cross up blanka because of his electricity so I usually don't cross up blankas much if at all. When you have revenge chuns ultra will connect after you block a horizontal beast roll. If you get the timing just right the entire ultra will hit. Nasty. All in all it's best to play a really defensive chun against blanka make him come to you and punish his mistakes.

 

Posted by Diego on June 9, 2009 at 6:09 p.m. #150

trial 3 chun-li

Standing Hard Kick, Cancel into Lightning Legs.

it's impossible.

 

Posted by @ Diego on June 10, 2009 at 7:54 a.m. #151

Just jump in with hk before you do the hk xx legs. This gives you an opportunity to tap hk more so the the legs will come out. Also make sure it's the close hk, the one where she sticks her knee out and not the far standing hk roundhouse. And if you're having trouble with the button presses map hk to an easier button say like on the ps3 controller changing hk from r2 (trigger) to the X button. Hope this helps.

 

Posted by Diego on June 11, 2009 at 5:23 p.m. #152

i will try....

 

Posted by Diego on June 11, 2009 at 8:35 p.m. #153

yeah, I Did !

but....
in same level, the last knock ...
Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), juggle with Head Stomp 3x.

which's the trick?

...in ps3, you need have 6 fingers in each hand to play with chun-li e vega

 

Posted by @ diego on June 12, 2009 at 2:13 p.m. #154

For the target combo to headstomps hit the opponent in air with hpx2 then chun lands jump back up and stomp the falling opponent.

 

Posted by Chun Li player on June 14, 2009 at 4:44 p.m. #155

Try this for Chun Li's Hard 3...
Add a crouching LP in between the 2 moves. Thats how I did that trial.

You can link the Crouching LP after the flipkick if you got the spacing right & it lets you charge the super more.

Its also cancellable I believe.

So its Heavy Flipkick,Crouching LP cancelled into super

 

Posted by Lucy.Elfenlied on June 17, 2009 at 8:51 p.m. #156

I'm new to Eventhubs, hi. Ive been playing Chun Li for a week now almost, and i win 80%+ of my vs matches. I do not have this game, i play in arcades. Played SF4 for a while now, but i learned Chun Li really quickly. She is a solid char and here are some strategies to using her:

Ground play: throw fireballs occasionally, keep defensive with EXSBK and pokes/standing kicks/sweep. Saving (focus?) cancel a lot to bait stuff, but not when u know its risky, and THROW, A LOT! tick throws, random empty jump throws, walk up throws. Flip kick + sweep at givin times.

Air play: Neutral jump hard kick is amazing! The other jump hard kick is decent, not great for AA, medium or light is better. Use her airthrow when u can. Neutral jump at random times with safe distance for provoktion (not when ryu has super!) and safety reasons, can always land and throw/combo). Air target combo is good if u can hit it, go in EXSBK blah blah blah.

Combos: If u got ex bar, use bnb combo everytime u can! crouching LK x 3 (or crLK,crLP,crLK) and ex legs. Solid, low hitting combo. Good damage, pretty easy to hit with, very easy to do! Opens path for more juggling for example another ex legs, in corner add an EXSBK or ultra. Jump in target combo(hold down) cr.HP/cr.MK and medium SBK(standing oppenent only)/EXSBK. Good dmg combo, medium sbk risky though, but can mix-up after. Dont push ur luck, use seldomly. Often use command cross up kick when opponent getting up then into watever, dont get too predictable however. If u find urself getting punished for it (like wake up shoryus) then know when to stop.

Lucy ~ Loving Chun Li and her mix up game, stopped using my Ryu mostly, shes too fun!

 

Posted by tim on June 25, 2009 at 4:02 a.m. #157

ok, players with cheap combos, like they jump on you and keep pressing their buttons and u just need to keep blocking???

well. NO!!!!! how do you get out of it!! especially with ryu, ken, or akuma?? well the answer is.. simple!

press lots of times Low Kick or Ex lighting kicks..! thought of it that?

tim

 

Posted by Lucy.ElfenLied on June 26, 2009 at 2:45 a.m. #158

Well... u could anti air them if u anticipate the jump in.

I finally got my dash ultra down, useful against hado spammers from full screen

 

Posted by Kyle on June 26, 2009 at 10:39 a.m. #159

For Chun Li it is good to use her low kick while jumping in to do crossups usually work
Use fireball to close in on opponents to use a grab or hard sweeping kick
Against Zangief i find it beneficial to just play cool......mix hard punch and both low and high hard kick to keep them guessing, also with the use of the fireball they have no choice but to block or jump in, when they stop spinning u can hammer them with a ahrd punch, has to be timed rite
This combo is easy enuff and does lots of damage

jump in
hp x2
crouch
hp x2
to medium spinning kick
if ur opponent is foolish enuff they will try to attack u afterwards so either grab or ex lightning kicks

if u want to play PSN : RedBattousai

 

Posted by Lucy.ElfenLied on June 26, 2009 at 2:13 p.m. #160

If i am correct, i am pretty sure there are a few characters (Guile, Abel, C.Viper, Bison, Chun Li) who Chun Li can NOT juggle a *FULL* ultra in the corner after Ex Lightning kicks. This has proved to be quite annoying to my game considering most of these characters are difficult to catch when shooting a fireball due to quick recovery or dont have a fireball at all. But ofcourse theres still ways to catch them with a full one in other situations.

But if u do try to juggle them in corner, it will hit a couple of the starting kicks, so if u need that damage to win the match, go for it!

 

Posted by Combo on June 27, 2009 at 9:51 a.m. #161

Jump in target combo, crouch heavy punch, cancel into medium spinning kicks, cancel into super. gg

 

Posted by Lucy.ElfenLied on June 27, 2009 at 11:19 a.m. #162

That is a good damage combo, but chances are you never really will save the meter for it. Plus jump ins like that are risky against shodos, but such a combo can work in some situtations. I usually use jump HPx2 to anti air and juggle with ultra, rarely for jump in combos, but i do sometimes.

 

Posted by shannaro!!! on June 27, 2009 at 11:04 p.m. #163

Her Thunder Thighs are sooo deadly. I wish that Capcom did not reduce her tenshoukyaku into a taget combo. If Chunners would've had an anti-air, she could have been a much stonger character but not really cheap at the same time.

 

Posted by Lucy.ElfenLied on July 1, 2009 at 4:29 a.m. #164

yea i think Chun needs a better anti air options, especially one that hits upwards, but too bad! Gotta stick to what we have and own!

Havnt gotten a chance to play Chun in the last little while >.>

 

Posted by shannaro!!! on July 1, 2009 at 8:40 p.m. #165

Thunder Thighs!!!!!!!!!

 

Posted by Lucy.ElfenLied on July 3, 2009 at 12:28 a.m. #166

Wow, today when i was at my friend's house playing some championship mode on his xbox, i ran into a really good Chun with my Ryu. I was suprised i got totally rushed down and stunned really quickly. Then i got desperate and did some fail shoryus...sigh, such a noob thing to do. Ofcourse, my execution is not as good on console, but dam, he/she was good!

 

Posted by tim on July 3, 2009 at 9:09 a.m. #167

second tip of the day, when chun li gets tripped when she is getting up there are players whom are really cheap and start attacking you, so what do you do?????/

do the ultra! timed right, will go through their punches and hit them!!! amazing isn't it!

have fun

 

Posted by Jaf on July 4, 2009 at 7:59 p.m. #168

I found out that her Ultra fully juggles in a mirror match and even against Cammy if the TIPS of her kicks hit the other character. You just have to be a bit farther when setting up her Ultra.

 

Posted by qqum on July 9, 2009 at 3:40 p.m. #169

- Super and Ultra attacks are mediocre compared to the other fighters

are you kidding? you can take out half of your opponent life bar with one ultra :s

 

Posted by Shaymes on July 9, 2009 at 4:18 p.m. #170

I have Problems with the 1st part in trail 3 im to slow or what is my problem??? i tried about 5000 times with low med high and fast kicks. can i get a hint?

 

Posted by Lucy.ElfenLied on July 11, 2009 at 12:52 p.m. #171

@qqum
It is mediocre, even though it can do really good damage, the chances to use it is farely low compared to others(unless your just a noob who uses ultra when ur near death and hope it kills). Ultra isnt bad, but the super is pretty bad = =" Both are hella unsafe on block.
@Shaymes
try jumping in and pressing kicks in mid air so you a get a few/5 kick commands to activate lightning kicks and then when u hit the floor just do the medium and continue to press the buttons for her lightning kick.

 

Posted by Nobody on July 12, 2009 at 2:20 p.m. #172

Got the same problem like <b>Shaymes</b> can't pull off trail 3 part 1 [Hard Kick + HaykuretsUyaku = Lightning Leg Kicks)

I don't know about Shaymes but I got the PC-Version. I got decent controller and have no troubles to pull of even harder combos... but not this one...
Have no idea whats the problem she even does the move right but the cpu blocks it so it seams to be too late??? Slowly start to think of a bug... Did anyone pull that one off with a PC?
If so PLEASE enlighten us!

 

Posted by XKL1 on July 14, 2009 at 1:38 a.m. #173

I did this move yesterday on PC.

It didn't come right off, but I had to try and try and try.

Hint: really fast input of the command, and pull the stick to the left towards Dan.

After some time you will manage this move.

 

Posted by Secret on July 14, 2009 at 5:06 p.m. #174

As bad as her Ultra is, I find it most useful when you have the other player on the wall...
If its a projectile character.. wait for "move" to come out and as soon as that frame of (eg. Hadouken) comes out, pull out your ultra. You'll go right through it.

Or, use some of the trails combo of ultras (I try to avoid her special if at all possible... Ex Legs / Ex SBK > Super IMO)
Jump in with her target combo to that move that kicks em into the air > Ex Legs > Ex SBK > Ultra

Freakin hard to pull off since your charging down and back at the same time... but since I was a Guile user... I managed (somehow) to do it lol

 

Posted by Lucy.ElfenLied on July 15, 2009 at 3 p.m. #175

Chun Li's ultra is good IMO, no doubt about it. It really depends if your opponent will allow you to get this "attack animation" opportunity from them. Good players will try not to!

 

Posted by Tentenfan on July 25, 2009 at 8:57 a.m. #176

Her Ultra makes a great wake up game if timed correctly. I've used it once or twice online. Works wonders!

 

Posted by papatoyx on August 4, 2009 at 8:31 p.m. #177

noobie here can't find the right timing to do this
"Backwards + Medium Kick, Medium Kick, Cancel into Down, Up + Kick." , any advice?

 

Posted by Hashan997 on August 8, 2009 at 3:28 a.m. #178

I cant undestand whats da meanin of thiz..

< >

Cn sm1 plz help me

 

Posted by yatta-chan on August 9, 2009 at 3:29 p.m. #179

@ Hashan
It means to charge back for 2 seconds then press forward and the button specified.

 

Posted by shannaro!!! on August 11, 2009 at 9:39 a.m. #180

Chunners need to pop up more often online. "Sometimes" is just not exciting!

 

Posted by Cookie on August 18, 2009 at 4:58 p.m. #181

For some reason, it seems like other people can use kikouken faster than me...

 

Posted by L on August 19, 2009 at 11:20 a.m. #182

maybe they are all precharging? as in back(2), forward, back, punch. starts charging your second kikouken faster.

 

Posted by mr.NUFF on August 24, 2009 at 10:21 a.m. #183

want to train against Chun

main: Rufus
xbl gamertag: yaknowhamsayn

in NorCal

 

Posted by Curori on August 24, 2009 at 11:16 a.m. #184

There really needs to be a little section about connecting her Hazan Shu > c.HP > c.LP, I find that combo helps quite a bit and not too many people know about it.

 

Posted by scribe on August 25, 2009 at 6 a.m. #185

@ papatoyx
the easiest way is to do back+mk, down+mk, up+mk.
the second hit has to connect (even if it's blocked) otherwise the last part won't come out

 

Posted by fred on August 27, 2009 at 8:31 a.m. #186

can some explain wat the dash cancel is for, some one told me it is to link moves together

 

Posted by fred on August 27, 2009 at 8:39 a.m. #187

when they say cancel into, say for example cancel into ex legs you jus pressing ex kick or u have to dash or focus ?

am new to this

 

Posted by Relentless on August 27, 2009 at 12:57 p.m. #188

Theres a slight mistake btw, it says the Hop Kick is done by pressing down-forward and MK, in fact its HK.

 

Posted by Relentless on August 28, 2009 at 5:09 a.m. #189

No wait, ignore what I said :S

 

Posted by Seymoure Butts on August 28, 2009 at 6:31 p.m. #190

It's so funny how so many people forget about Chun's ultra which goes through fireballs. Late game, jump back and chare and 90% of the time,theyll throw something at you. :)

 

Posted by Blue Lightning on September 1, 2009 at 7:44 a.m. #191

Hey, I have a doubt. I've seen some people cancel standing HK and HP into an EX SBK. How did they do it? Is it charge partitioning like in Third Strike? Can I just hold down, let go of it for a moment while I do HP or HK, instantly hold it back down and then press up in time to cancel the attack? How does it work?

 

Posted by scribe on September 1, 2009 at 10:10 p.m. #192

@fred
in general "cancel into" refers to cancelling the last frames of animation in the move.
eg. ryu's crouch mid kick cancel into hadoken. You cancel the last frames of the mk into the hadoken.

Focus cancel or Ex Focus Attack refers to cancelling into a focus attack.
eg. Chun can do an EX kikoken and cancel into a lvl2 FA then dash foward to continue the combo.

Focus Attack Dash Cancelling is when you cancel a move then dash out of the focus attack before releasing it.
eg. Ryu can do an uppercut, then focus attack and dash out of the FA, then ultra while the opponent is still in the air.
Hope this helps

 

Posted by win on September 9, 2009 at 3:28 a.m. #193

how can I Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Standing Medium Punch, Cancel into Fireball, Cancel into Super Lightning Legs? I have a problem when I need Cancel 2 times, how can I do that in gamepad? thanks.

 

Posted by yes4me on September 19, 2009 at 1:36 p.m. #194

ChunLi character #21 learned. Took 161 times to earn 1000cp (as usual in G2 on PC. There are virtually no game to play in G1)

More games are required to be able to decide if she is solid mid tier or top tier. but in conclusion she is good and easy to learn. Contrary to what the faq above said, I have not too much problem with people jumping on me.

Side note: This is my first time playing her. In SF3/CvS2/MvC2/MvC1/CvS1, I didn't like to play her. I have not played SF2.

 

Posted by gabrielle on September 22, 2009 at 12:14 p.m. #195

a chun -li e muito chata mais oque eu encontro nela ela é bonita e as magias mas como o gen e malvado e vingativo resolvo usar a cammy com o especial cmo se fosee a primeira ela e lindonaaaaaaaaaaaaaaa

 

Posted by kiyomi on September 26, 2009 at 9:11 p.m. #196

question, hopefully an answer will arise. having trouble with the kikouken cancel into her super... what's the input for that? i have a logical guess in my mind, but can anyone let me know? i'm doing trials and trying to pull off the "Jumping Hard Punch Target Combo (Press Hard Punch twice in the air), Standing Medium Punch, Cancel into Fireball, Cancel into Super Lightning Legs", as you've stated.

 

Posted by kiyomi on September 26, 2009 at 9:17 p.m. #197

sorry for the double post, but my guess was correct (kikouken/fireball counts as the first forward for the super). it's just annoying to pull off on this controller. x_x

 

Posted by Nyeem on October 1, 2009 at 3:44 p.m. #198

I hope she get's back her Alpha kick that was my favorite.

 

Posted by padlover on October 6, 2009 at 12:24 p.m. #199

hard trial number 2, cant do the light flurry of kicks after crouching medium kick. i use a ps3 pad, so damn hard

 

Posted by 99centMcFury on October 6, 2009 at 7:09 p.m. #200

My Ultimate combo(corner trap) jump in Fp twice, land (c)lk,lk ex lightning leg, then ex spinning bird kick, then ultra!!! ( during ex lightning leg kick hold dwn and when done up and 2kicks).........or jump in Fp twice, land then that 3rd hit kick combo where she kicks up in the air..land ex spinning bird kick to ultra. :)

 

Posted by 99centMcFury on October 6, 2009 at 7:16 p.m. #201

A good mix -up bread and butter throw works everytime do like 2wice a match...start that 3 chain upward kick combo which is the back mk,mk...but after the second mk do a ex focus cancel dash in THROW!! Thats a crowd silencer if you finish them that way lol (don't do it to much good oppenents will tech throw out of it)

 

Posted by Violent Lucidity on October 11, 2009 at 6 p.m. #202

Hard Trial 2 makes me butthurt.

I don't know how many times to hit the kick for lightning legs to stop in time to link into a second Cr.MK.

 

Posted by Harima on October 14, 2009 at 1:03 a.m. #203

#203

Its 4 hits, count them slowly and don't slam the buttons frantically or you'll get a mk lightning kicks instead. And get ready for the c.mk after the 3rd hit.

Its really hard for me too, I've linked the c.mk part, but I can't get the super in there. I can do it outside the combo though.

-_- practice, practice

 

Posted by drew on October 28, 2009 at 2:07 p.m. #204

anyone wan2 train with me? chuns?

 

Posted by zombiebrian on October 29, 2009 at 10:32 a.m. #205

Im up for playing more chuns bad or good on xbl

gt - Zombie Brian

 

Posted by braces on October 29, 2009 at 11:12 a.m. #206

any chun li players with a ps3. optimus01

 

Posted by Bigfleccs on October 29, 2009 at 12:29 p.m. #207

Yeah I'm a Chun Li fighter I'll be back fighting online next thur or fri. (ps3) bigfleccs i accept fight req. I'm a good fighter. LOL i also play with guile, ryu, sakura, and rose and rufus. Rose and rufus im still getting them in shape. sakura slightly rusty. NEXT THUR FRI you'll see me takin points.

 

Posted by Harima on November 2, 2009 at 11:18 p.m. #208

# 205
Zombie Brian hit me up

GT: Alchemaga

I won't add you though, cause I just did inventory on my friends list and don't want to make the same mistake and add a bunch of people I won't play with ^_^

 

Posted by BigFleccs on November 3, 2009 at 2:44 p.m. #209

I said thursday but tomorrow nite seems good.

 

Posted by Bigfleccs on November 9, 2009 at 2:24 p.m. #210

The rust has gone.

 

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