
+ Above average stamina (defense).
No more!
Needs edit.
they idnt fix anything. The ball is on safe as ever and its still slow as hell, and it still has a really low hitboxs which allows u to sweep him out of it1)honda doesnt have this problem 2) he never had this problem in other games. And that whole less recovery on hop is looking lke bs, he is almost exactly the same except for the short ball range nerf and the second ultra.
Take a look around, being almost exactly the same is a GOOD thing.
I like Blanka. I second him for sure and main Guile. Certain characters like Dhalsim are a major pain for Blanka in Super.
Dhalsim, Guile, Bison and Cammy got some pretty good buffs.
Blanka got a little more range on the verticle roll. I'm not sure if he got much else. His cross-up is still nice. I'm not sure if there's really much different from the original SF4 for Blanka. He looks about the same to me, but just didn't get some of the buffs that other characters got.
Overall though, I think Blanka can still be a good player. He's definitely at least middle tier. His challenge is the same as it was in regular SF 4. How to mix up your strategy and not use the same things again and again.
I was a Ryu player up until today. I only picked him. I felt like I sort of hit a wall and just wasn't getting any better, after practicing alot. Today I just said..."f it", and started picking some other characters that I like such as M. Bison, Zangief, Sagat, and Blanka. I figured if I wasn't getting better, i might as well play for the enjoyment of it. I never knew how fun it was to play as Blanka. He's got so many weapons. Blanka's definitely my new favorite as of right now.
Boy, i just read through some of the posts here. SO many haters complaining that Blanka is cheesy. I never complained against Blanka when I used to play againt him. With any character, it takes skill to win. If you can't admit that, it's your own problem. This game is well balanced and pretty much any character in the game can be used at tournament level competition in the right hands. Being beaten by a certain move or tactic doesn't mean your apponent is cheap! It means you weren't able to deal with it, it's your own fault, not the characters fault, not the developers fault.
Sakanade, I'm not an expert and I only recently started maining Blanka, but I do feel like I might be able to help a little with the Gief Matchup. FIrst of all, if he's using meaty crouching HK, hold up on wake up and I believe you'll escape it and possibly be able to land a combo on your way down. The way I usually fight Gief with Blanka is to of course be unpredictable, and try your best to never put yourself in a position to be punished after a blocked attack. This means don't slide except for full distance, don't use the beast roll (flip back roll) unless you're pretty sure you're going to catch him lariating. Also don't even try electric thunder unless you're sure it'll combo, or he's in the air (which probably won't happen much), Gief can end your night with SPD, Super, OR Ultra while you're sitting there with your little lightning bolts. Pretty much, as with any apponent...keep them guessing, get in-do quick damage, and get out again quickly. Now I need some help with some matchups as well. Can anyone give me tips on fighting Guy, Juri, and Ibuki? Those three seem to give me trouble.
When you play on line, it's just an endless stream of Ryu/Ken/Akuma players spamming fireballs, upper cuts and jumping hard kick, crouch hard kick combos... ENTER: the JUNGLE MAN!!!! The only reason why I play Blanca is to teach these pathetic Ryu/Ken/Akuma players a lesson. What's that? my EX ball roll goes through your fireball? What's that, my amazon slide goes right underneath your fireball? What's that, my electricity neutralizes you jumping hard kick, crouch hard kick combo? Too bad loser, there goes your win streak!!!
Guile has a tough time with cross-ups. He can escape from it but most of the time he can't counter it. His flash kick will miss most of the time so it's normally better for him to block or dash escape out. If your in close jump over him with a medium kick so that a flash kick can't connect but your cross up can.
Sakanade...can u neutral jump between the two hits of guiles cr. HK? Haven't tested it myself but it might be worth a try. Of course, then u might get flash kicked if guile is able to cancel into flash kick from cr. HK...questions to consider/ experiment with in practice mode.
Yeah a good Gen is tough to pin down. My biggest problems lately have been againt Ibuki. Can't stand that lame girlish voice "Ibuki...on the scene!"...sigh...And c'mon, she's supposed to be in highschool, wearing those provocatively cut pants of hers...someone's got daddy issues now don't they?
If you do an ex-rolling attack against Abel from full screen (not sure if that matters if it's an ex version or from full screen), even if it lands, he can still ultra you before you can block it... Anybody else notice this? If somebody already mentioned this, my bad.
This page needs updating, he does NOT have above avg defense anymore...fix it!
Hey guys can any of you help me been trying to do the beast roll cancel to blankas super but its really hard can any of you pls give me some tips on how to execute it like what inputs should i do and what to look for thx.
@RedCycloneFTW
Charge back for approximately 2 seconds, press forward and punch, immediately press back, then forward and punch again. Think of it as doing the beast roll twice with out a second charge.
Any strong foes?
Random vs Random?
PSN: OoDemonSeedoO
XBL: GotDemonSeed
Prepare for blanka to become totally useless and to be tiered right next to his buddy dan.
@274
If the ball is totally unsafe on hit without any upgrades to conpensate hes gonna lose alot of randomness. Ie short ball tricks ie. And if ur not green bars dont combo into ball cause now if u blow the link ull prob get ultrad for free.
His Slide is safe on block now and electricity is faster.
@ RedCycloneFTW
And don't forget it only works if the first ball is done from close range. SF4junkie implied it in his/her instructions but it might not have been obvious.
Good stuff and appreciated. But if you're writing a guide don't put something like "Lastly, don't forget that you can cancel into the Hop from certain normal attacks." Let us know what the "certain normals" are.
yea because using blanka is sometimes tricky to use
I can't understand the person who wrote at the guide that "Blanka Ball is one of the most unsafe special moves in the game." That just makes me laugh every time I see it. There are even characters who can't punish this move even on block. And stoping that move without trade is just a miracle.
Blanka is a cheap character to get a grip on and I meant that positively but Blanka like all SF chars is not indestructible and has his own weaknesses that can be taken advantage of. I personally NEVER EVER played Blanka and I got a chance to try him out now cause Blanka was the only SF char my cousin used that got my Chun li running for her stockings, so I gave Blanka a go in arcade edition only reading his moves here and not going into practice/training; I went into arcade mode using multiple rounds at hardest settings and voila I breezed through the cast including Seth with properly timed balls and electricity. But I did find weaknesses but that is for me to further study on...
just picked up blanka. i just learned how to piano (not that good tho still). so i actually can apply offense with blanka now but the fun part is knowing players hate playing blanka cus he's is annoying to play against with all his tricks and it just cracks me up to win with him
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