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Blanka Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 12, 2009

205 Comments

Blanka: Street Fighter 4 Character Guide


Character Overview

Blanka is a quick and reasonably strong fighter. He's very difficult to pin down and has some great ways to score damage and play games with his opponent's head.

Players who use him are typically offensive minded and can pull off relentless offensive barrages. But Blanka also has a solid defensive game as well. His EX-Upwards Ball when timed correctly will beat most jump in attacks and he has some good escape moves as well as solid 'poke' options.

Where the Beast runs into trouble is having a few moves that can easily be punished when they're blocked and consistently getting in on defensive players who know all of his tricks can sometimes spell trouble.

Blanka is generally considered to be one of the better characters in the game, and if you prefer a playing a somewhat wild and risky, but also very rewarding style, you'll likely enjoy using this character.

Strengths
+ Great tools to deal with Fireball spammers.
+ Exceptional mobility and good speed overall.
+ Strong character, his moves take off a good amount of damage.
+ Above average stamina (defense).
+ Good anti air options.
+ Very damaging Super move.
+ Mind game master. Because of his moves and speed, Blanka can keep his enemies off guard with the best of them.
+ Great range on his Cross Up attack (Jumping Medium Kick).
+ Not easy to anti air him because of the angle of his jump and range of his air attacks.

Weaknesses
- Doesn't have much variety in his combos. You're going to be using the same ones frequently, which makes you more predictable.
- Several of his moves can be punished if blocked — if they're not used properly.
- His Ultra requires a very high level of skill to use in combos.
- Can have problems consistently scoring damage on defensive players who know all of his tricks.

Hop Trickery

Blanka can maintain his charge for an Upwards Beast Roll even while he's hopping back and forth. The key is to do the Hop from the diagonal down-right or down-left positions. Like so...

Joystick Joystick Joystick or Joystick

This enables Blanka to move all through the stage and get in on his opponent quickly and threaten to do some damage.

When Blanka gets close with his hop, he can either go for a throw or use his Upwards Roll to smack the other fighter if they're attempting to counter. Also getting close quickly with his hop and attempting a cross up works well here too.

It's not difficult for good players to counter Blanka's Hop Trickery — if they know what's coming. So keeping them off balance and not knowing what to expect is a big key when you're hopping back and forth.

Also after you score a knock down, hopping back and forth over the other fighter's body so they don't know which side you'll be on as they stand can work wonders. Not only do they have to worry about which way to block, but you can open them up for a few more throws because they'll be focused on blocking.

After a Crouching Medium Kick, you can Cancel into Blanka's Hop, so this sets up yet another mind game for your opponent. Jump in, either with a cross up or a normal attack, then do a Crouching Medium Kick, Cancel into your Hop to land on their other side and immediately go into an Up Ball or throw. You can be grabbed as you're coming out of your Hop, so you don't want to get predictable here, but this is another solid trick to add to your arsenal.

Cross up with Jumping Medium Kick then Throw or Combo

Blanka has a simple, but effective throw set up in Street Fighter IV. Because his Cross Up move (Jumping Medium Kick) has very good range, you'll often be in a good position to land it during matches.

If your opponent blocks this, you can throw them as you land. They of course can counter this tactic by way of a Reversal or Teching your throw, but you may get a couple of throws in there before they're wise to what you're doing.

When they attempt to counter your throws — start going for your combos. Jumping Medium Kick, Crouching Medium Kick, Linking into Standing Light Punch and Canceling into a Hard Punch Beast Roll works well here. It's a 4-hit combo and a staple of most Blanka players.

When your opponent starts fearing your combos, go again for the throw, constantly keeping them in a loop of having to guess what you're going to do next after you land a cross up attack.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Important Note: With all of Blanka's Beast Rolls, the strength of button pressed determines the speed and power of the move.

• Light attacks go the shortest distance and do the least damage.

• Hard attacks go much further and do the most damage.

• Medium is a mix between both moves.

Light
120
Medium
130
Hard
140
EX
150

Joystick Joystick Joystick (Press Punch Button Rapidly)
Electric Thunder
Blanka sits in one place and electricity shoots out of his body. This move comes out pretty quickly and can be used in combos. It does solid damage when it hits, but the range is terrible.

Outside of combos, this is mostly a, "surprise!" move for when your opponent is attempting to throw you or is trying random attacks, you can sometimes catch them off guard with it.

The punch button used determines the speed, range and power of this move. Light fires out the slowest rate of electricity, does least damage and has the smallest range, but it's easier to execute. Hard fires out bolts much faster and will hit a blocking opponent two or three times, it does the best damage and has a smidgen more range over the Light Electricity. Medium is a mix of the two.

Light
100
Medium
110
Hard
120
EX
110

Joystick Joystick Joystick Joystick
Rolling Attack (Beast Roll)
*Armor Breaking*
This is either a bad or great move, depending on who your opponent is. While you can find some use for your Beast Roll regardless of the character you're fighting against, in some matches you'll be calling on this constantly and in others you'll want to avoid it almost entirely.

The reason why is some characters can punish a blocked Beast Roll without blinking an eye, so you'll only want to throw his out there to punished missed moves and the like.

On the other hand some characters have a really difficult time with this move and you can constantly throw it out there, at least until they have an Ultra meter, to chip away at their life and make them afraid of throwing out random moves.

This attack also works excellently in combos and can be Canceled into your Super at close range.

The Hard Punch Beast Roll travels the longest distance and does the most damage, as such it'll be what you use most often. The Light Punch version travels a much shorter distance and recovers quickly so it can trick your opponent into thinking they need to block when they shouldn't. This opens up the door for you to walk up and throw them, use electricity, etc.

This attack is armor breaking, so you can use it to break any Focus Attacks you see coming.

Light
110
Medium
120
Hard
130
EX
120

Joystick Joystick Joystick Joystick
Backstep Rolling (Hop Back Arcing Roll Attack)
Blanka hops back and then forward at an arcing angle. This move knocks down when it hits your opponent, and can be used as a 'cross' if done from the right range. The problem is it's heavily punishable when blocked and good players probably won't fall for being crossed up by it very often.

Considering the other moves Blanka has, this doesn't have much use.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
Vertical Rolling (Upwards Beast Roll)
When you execute it, you'll fly forward and up, and it's a pretty darn good anti air move when you time it correctly.

The Hard Kick version has quite a bit of range so you can catch unsuspecting airborne players with it.

Light Kick tends to have the best results when your opponent is jumping in on you and is in close proximity, as Medium and Hard Kick Up Balls will sometimes fly right past the other fighter.

This move works wonders when coupled with Blanka's Hop, see the Hop Trickery section above for more information.

Joystick or Joystick Joystick Joystick
Hop
A great move. It's faster than Blanka's normal dash, plus it allows him to keep an Upwards Ball charged up because you can use the diagonally down-towards and down-back positions to hop around.

While his Hop can be stopped if you're not careful with it, tricky players can use this move to constantly move around the stage and keep their opponent guessing which direction they'll be coming from next. This move has massive mind game potential.

Joystick Joystick Joystick
Beast Slide
The range on this is really good, but the recovery time is terrible if blocked from up close. This works wonders against projectiles though — as it travels right under them.

It's another, "surprise!" move from Blanka. Your opponent may not think you can hit them, much less with an attack that hits low from long range, but landing a few of these can really open up other areas of your game.

This isn't an attack you'll want to abuse, but it's also not something you want to forget about either. Random Beast Slides will catch many players off guard and force them to block low more often, and will tame fireball chuckers as well. Just make sure you use it from long range.

Joystick Joystick Joystick
Coward Crouch
You can duck under projectiles with this. Works great and yet another tool you can use to deal with projectile throwers. This will even go under Sagat's Low Tiger Shots.

Blanka will stay down for a period of time unless you press another direction besides down on the joystick, OR you can use his Hop command to quickly get out of the Coward Crouch.

This will also let you avoid some moves, like cross up attempts, but it's not practical because there's a bit of recovery time in which your opponent can land another attack, and considering Blanka has some other good options for anti air... you're probably best off just sticking to this to avoid fireballs.

EX Moves

Light
120
Medium
130
Hard
140
EX
150

Joystick Joystick Joystick (Press Two Punch Buttons Rapidly)
EX-Electric Thunder
Visually this looks like it has more range than it actually has, but it's the same as the Hard Punch version of this attack. It does a bit more damage, but besides that it doesn't offer much. You're probably better off spending your EX meter else where except in some rare cases where you need to do some extra damage.

Light
100
Medium
110
Hard
120
EX
110

Joystick Joystick Joystick Joystick
EX-Rolling Attack (Beast Roll)
*Armor Breaking*
Because of Blanka's speed and mobility many characters will try to control your spacing with their projectiles, and this move will help negate their ability to do so. You EX-Beast Roll does slightly less damage than the Hard Punch Beast Roll, but it travels through all projectiles, including Super and Ultra Fireballs.

While this is a good move against fighters with projectiles, it worthless against those who don't have them. You should always stick to your regular Beast Rolls unless you're trying to travel through a Fireball.

Light
110
Medium
120
Hard
130
EX
120

Joystick Joystick Joystick Joystick
EX-Backstep Rolling (Hop Back Arcing Roll Attack)
An underrated move. The EX version of this attack gives you a lot of mobility in the air, which can create some difficult situations for your opponent because it's not easy to tell which side they need to block on.

Also works well if you make your opponent think you're going to hit them and just miss entirely, land and throw them.

Blanka is invulnerable while he's initially hopping back, so you can use this to blow through some moves and fireballs, and if you meet your opponent in the air you should knock them down if they didn't anticipate this attack.

Also works well as an escape move because of the initial invincible frames. If you're feeling threatened simply fly all the way across the screen.

This is a potentially high risk attack, because if your opponent blocks it, it's likely you're going to be taking some damage after wards. That said, it's still very useful in some situations because it isn't easy to counter if you don't expect it. One more thing to add to your bag of tricks.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
EX-Vertical Rolling (Upwards Beast Roll)
A good anti air and reversal move. Has some frames of invincibility and it does the same damage as the Hard Kick version.

The EX-Vertical Roll has a gigantic range, which can be problematic because you'll sometimes overshoot the other fighter. This works well when your opponent is in the right position, but it's not fool-proof. You'll only want to use this over the normal move if you need the additional frames of invulnerability or the crazy (surprise!) full-screen range.

Super and Ultra Moves

Super
400
Ultra
412-600

Joystick Joystick Joystick Joystick Joystick Joystick
Grand Shave Rolling (Super Beast Roll)
Blanka charges up and rolls along the ground at his opponent. You can hold the punch button when you execute this move to have Blanka stay in place, and then release it at the opportune time.

Blanka can Cancel into his Super after an up close Beast Roll or Crouching Hard Punch. In these scenarios his Super does a ton of damage and they're not too difficult to set up, because you can use one of his normal combos ending in a Beast Roll or Crouching Hard Punch and still Cancel into into his Super.

The biggest problem with this attack is his EX moves are pretty darn useful too, so it's really up to the player if they want to have the big damage potential of his Super available as often as possible, or if they'd rather spend his bar on EX moves during the match. This decision often comes down to the character you're fighting against. In some matches steadily using your EX moves is very important, but in others you'd rather have bigger damage potential.

Joystick Joystick Joystick Joystick Joystick Joystick
Lightning Cannonball (Ultra Beast Roll)
Blanka's Ultra is a solid move. It does a lot of chip damage, and like most Ultras in the game, it has some invincibility so you can use it to counter moves, throws attempts and the like.

Holding all three punches after you execute this move will cause Blanka to roll in place, and letting go will make him roll forward on the ground. Most likely you'll have to roll in place for a bit to land all of the hits from your Ultra because it tends to go too quickly and you'll roll right under your opponent if you don't delay it a bit.

Blanka's Ultra can be easily punished after being blocked, so you almost never want to throw it out there unless you're positive it's going to hit or kill the other fighter with block damage.

At close range Blanka's Ultra hits low, but this first hit has about the same range as his Crouching Light Punch — not very far, then it hits high, then low again. This can be tricky to block for new players, but anyone who's had a bit of experience against Blanka will be able to block this with ease.

It's also possible to Link into Blanka's Ultra from a Crouching Light or Medium Kick. So you can combo into it after a Focus Attack or Jump in attack — it's just really hard to do so.

In most matches your Ultra is mostly going to be used as a Reversal and chip (block) damage attack to wipe your opponent out, and again it works really well for this because it takes off a lot of power when it's blocked. You'll also see some experts use it in combos, but this takes a lot of practice and timing to be able to do so.

Hopping into a Ultra or Super

You can incorporate the motion for Blanka's Hop into his Super or Ultra. You start by charging for the move by holding back or down-back for two seconds, then press towards and 3x Kick to Hop, then quickly go from back to forward and press the needed Punch buttons to activate the attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick

This lets you gain ground very quickly so you can punish moves that would normally be out of your Ultra or Super range.

You can also use it to nail an opponent who sticks out a poke or another attack in response to you hoping forward, but if you do not guess correctly, they'll be in a great position to punish you.

Also this motion works if you cross (jump on the other side of the other fighter) with your Hop, just complete the move as you normally would and it should come out even though you're facing a different direction.

Combos

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Beast Roll
You need to hit somewhat late with your Crouching Medium Kick to give yourself enough time to charge up Blanka's Beast Roll. This is Blanka's Bread and Butter combo.

Jumping Medium Kick, Standing Light Punch, Cancel into Light Punch Electricity
Make sure you stop mashing Light Punch as soon as your electricity comes out. If this is blocked your opponent will still be stunned for a bit, which gives you time to stick out another move and make them block a 4th attack as long as you didn't mash too long on Light Punch.

Cross Up with Jumping Medium Kick, Crouching Medium Kick, Link into Standing Light Punch, Cancel into Hard Punch Beast Roll
Good 4 hit cross up combo.

Crouching Hard Punch, Cancel into Super
You can still land your Super after this even if you're at max range with Blanka's Crouching Hard Punch. This is actually a pretty good combo as it does 500 damage total — roughly half your opponent's life bar.

Beast Roll (Close Range), cancel into Focus Attack or Super
This only works at close range and the Beast Roll must land for the subsequent attack to combo.

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Beast Roll, Cancel into Super
You'll probably have to hold the Punch button you pressed when you did the Super so you can let go at the right time to juggle the other player for maximum damage.

Level 2/3 Focus Attack, Dash, Crouching Medium Kick, Link into Standing Light Punch, Hard Punch Beast Roll, Cancel into EX-Focus Attack
Good combo and puts you in a strong position to do more damage if you want to dash out the Focus Attack instead of letting it hit.

Level 2/3 Focus Attack, Dash, Crouching Medium Kick, Link into Ultra
The timing on this is very strict. If you can pull this off consistently in a match you're doing something.

Crouching Light Kick, Link into Standing Light Punch 2x, Cancel into Hard Punch Beast Roll
You can also add a jump in attack to the start of this combo. A pretty good 4 or 5-hitter as the extra Standing Light Punch will often catch people unaware.

Crouching Light Kick 3x, Cancel into Beast Roll
The three Crouching Light Kicks should always give you enough time to get your Beast Roll charged up.

Standing Medium Kick (Close), Link into Standing Hard Kick
Pretty difficult Link, but if you're not charged up, not a bad option.

Normal Moves

Note this is not a complete list of all of Blanka's normal moves, just the ones we think are noteworthy.

Joystick       Joystick (air)
Jumping Medium Kick (Cross Up)
Like his Super Turbo attack, you can use this to cross up (make them block in a reverse direction) your opponent when jumping in. Great hit box on this move, which makes it difficult for the other fighter to dodge your cross attack.

Joystick
Standing Hard Kick (Anti Air)
One of your best anti air normals. It's fast and has solid priority. If you're not charged up for an Upwards Ball, this works in its place.

Joystick or Joystick Joystick Joystick
Rockcrusher (Two-hit Headbutt, Overhead)
An alright move — until you learn you can use it as an an Overhead attack. Hold Medium Punch while you do this, Blanka's Rockcrusher will look nearly the same but it will have a short pause in the animation and it becomes an Overhead Attack that must be blocked high.

This is fairly deceptive because Blanka's normal Rockcrusher (without holding Medium Punch) can be blocked either high or low, but the overhead version gives you another way of pestering the opposition when you're in close up.

You cannot Cancel into other moves with the overhead version of Blanka's Rockcrusher like you can with the regular attack.

Joystick       Joystick (air)
Anti Air Claws
A great anti-air attack when you do not have a ball charged.

Joystick       Joystick (air)
Jumping Hard Kick
A few players have a really difficult time using anti air normals against this attack, which makes it a great jump in move in some matches. It has deceptively good range, it's powerful and you can set up most of your combos with it.

Contributions to this guide by SuperGolden, The Mullah, Tinshi, MAGUS1234, Viscant, ElectricBalls, Mijnjiku and MOD.

Posted by sf333 on August 26, 2008 at 5:51 p.m. #1

thanks dude, you really helped me

 

Posted by CWheezy on August 30, 2008 at 1:12 a.m. #2

Yo, you have Abel instead of blanka in there
"ist of all of Abel's normal moves"

the abel should be blanka

 

Posted by Blanka on September 14, 2008 at 9:45 p.m. #3

ARGHOOOOOOOOOOO!

 

Posted by Nacho_Chz on November 3, 2008 at 3:05 p.m. #4

also want to add to this move:
<<EX-Backstep Rolling (Hop Back Arcing Roll Attack) • >>
you can control where you are landing using the joystick. good cross attack if you control it right

 

Posted by Nick on January 26, 2009 at 1:11 a.m. #5

Under combos you should probably add jumping medium kick, standing jab into electric. just jump in with medium kick and mash low punch for an easy 3 hitter.

 

Posted by sf2 fan on February 12, 2009 at 7:29 a.m. #6

hady guide people, really. very informative stuff. I didn't notice if you perhaps had a feature on the plot of the game? I've been looking all over the place for it and have thus far been unsuccessful

 

Posted by confused on February 13, 2009 at 2:39 p.m. #7

On his super roll i believe u havta <charge> < > punch but its not workin neone else figure this out?

 

Posted by lolol on February 14, 2009 at 11:07 p.m. #8

blanka's for scrubs.

 

Posted by Carlos on February 15, 2009 at 9:59 a.m. #9

• EX-Rolling Attack (Beast Roll) • *Armor Breaking*
An excellent EX move. It goes through projectiles and EX projectiles.

that EX-move sounds great!!!!

 

Posted by Confused Kidd on February 19, 2009 at 5:18 p.m. #10

Conyahz@yahoo.com
Can someone please explain to me how to do these.. like man I never was good at games like these with doing combos and stuff like that, I'm not sure what exactly I'm supposed to be pushing.. and how the hell is it possible to hold left and right at the same time.. I don't understand.
Email me

 

Posted by Joeyc on February 21, 2009 at 11:16 a.m. #11

I have having trouble with the timing of his super and ultra, any tips on the charging ?

 

Posted by jayshwan on February 21, 2009 at 7:16 p.m. #12

the great viscant contributed to this? <3, no homo.

 

Posted by Daniel is MrSvR on February 23, 2009 at 4:31 p.m. #13

Nice job!!

 

Posted by ImPr0v on February 24, 2009 at 7:40 a.m. #14

For the people how have problems pulling blanka's charge moves hes a tip.

When you *charge* simply HOLD LEFT for 2 seconds. Usually it will hold the charge if you keep holding back on the stick opposite of the direction your facing for however long you hold back on the stick. Starting on the left Hold the stick back for 2-4 seconds(Player 1) then tap forward + P for the beast roll. It executes as so...

Holding back on the stick ..1..2..3.4. -->, P, = Beast roll!

so... <-(1)--(2)-, ->, P

 

Posted by killcycle on February 25, 2009 at 4:37 a.m. #15

he has no grab attack?

 

Posted by NAYF on February 26, 2009 at 3:50 a.m. #16

My thumbs are already aching after 10yrs off since SF2 on SNES. Fight!

 

Posted by edhavok on February 28, 2009 at 5:44 a.m. #17

whoever thinks blanka sucks, clearly does not know how to play the character. Simply put, hes freaken AMAZING. He can avoid block damage from projectiles by going under them and going through them with some of his moves. Hes very fast and very hard to predict, if you can master this monster, you'll kick some serious ass. Challenge me and find out xbox 360, Edhavok.

 

Posted by WG on March 1, 2009 at 12:06 a.m. #18

hey can anyone tell me how to combo blankas ultra and super? thankx :D

 

Posted by Chanthaboury on March 1, 2009 at 7:21 p.m. #19

anyone who thinks Blanka blows ass needs to challenge me on PS3 Chanthaboury. If u win (which u won't) then he sucks

 

Posted by Bili on March 3, 2009 at 4:37 a.m. #20

Man... That Hard Trial 5 is giving me a hard time, all the others are fairly simple.

@WG, with super, you can cancle into it from a lot of moves, c. mk, c. hp, c. lp etc. with ultra you have to link, but it isnt worth doing in real play

 

Posted by Khaos on March 3, 2009 at 6:42 p.m. #21

I'm having alot of trouble with his Hard Trial 4. Don't suppose any one has any tips other than persistence?

I feel like i'm learning something with this guy every other match but that trial feels ridiculous...

 

Posted by Dima on March 4, 2009 at 11:03 a.m. #22

If you think Blanka sucks in this game.. you probably haven't used many other characters. Blanka only sucks against Sagat, Balrog, Bison, and possibly a few others.

 

Posted by LAWLSTFU on March 4, 2009 at 9:30 p.m. #23

blanka doesn't suck against anyone,could be just because you garbage with him lawl,he owns and can woop any SF character with ease,if played right

 

Posted by CantBlockThis on March 5, 2009 at 3:52 a.m. #24

I'm having trouble figuring out how to block Blanka's ultra - it's not a simple matter of a low block - I must block high for the jump portion of the lightning roll? And then low again? (or can I block high for the remainder of his ultra?).

I'm not a Blanka player but knowing this would be really helpful.

 

Posted by Khaos on March 5, 2009 at 7:31 p.m. #25

Okay I done hard trial 4, that's under my belt now. Hard Trial 5 is kicking my ass though...

Also, its true, it doesn't seem Blanka has any disadvantageous match-ups; save for E.Honda (damned headbutt <_<).

Maybe Cammy also, but I find her annoying and get frustrated, so that's just a bad match for me (using any character...), not Blanka.

 

Posted by HowdoIdoBlankaUltra? on March 7, 2009 at 10:47 a.m. #26

I got this game today and am really confused about doing Blanka's ultra and super attacks, can anyone try helping me out please?

 

Posted by CFC24 on March 9, 2009 at 6:59 a.m. #27

i won't lie i hate blanka, its only because he is so hard to beat. His moves seem so hard to defend against or defend against.

 

Posted by Bert on March 10, 2009 at 9:39 a.m. #28

I cant get past Trial Normal 2!! Jesus Christ... how exactly do I perform the transition from crouch medium kick to rolling attack?

 

Posted by Bert on March 10, 2009 at 9:40 a.m. #29

I meant, Trial Normal 2, my bad.

 

Posted by George on March 11, 2009 at 8:34 p.m. #30

@ Bert,
Charge back down, medium low kick, the immediatly after follow with forward and Hp.

 

Posted by whattheheck on March 12, 2009 at 6:22 p.m. #31

ok... so on trial level 5 hard... jump heavy kick... medium punch.. joystick at neutral.. crouch medium kick is where charge needs to start right? down-back.. then for light punch i'm assuming hold straight back... then cancel into heavy rolling... how the heck do you get the light punch to guarantee? and that medium kick too?

 

Posted by branka on March 15, 2009 at 11:42 p.m. #32

@ whattheheck

the rhythm i found that works is i push MP IMMEDIATELY after jump-in HK, then right after i push MP before it even hits i hold d-b, wait just a little longer to push MK, then standing LP and HP Ball quick. so since its five moves total, my rhythm is fast fast, wait just a split second, fast, fast, fast. hope this helps.

 

Posted by DreamMorpheus on March 18, 2009 at 4:20 a.m. #33

Yeah, there are a handful of characters that can easily punish a blocked blanka ball. Balrog and Cammy are the worst about it. I rock pretty much any character that relies on projectiles with him. (Read, all shotos) Quick, Aggressive, Tricky, and reactive. Hes my favorite character in SF4. (Guile is a close second) If you can time some of those crossups right, you can just rock people. I also love coming JUST short with a ball and popping out electricity. Or just whiffing the crossup roll on a wakeup and popping it out real quick.

Of course, nothing beats being within chip damage of death against ryu, having him pop out his ultra, ducking it and beast rolling for the win. You can also - EX blanka ball, slide under it (SUCH a great move!) or step back blanka ball it.

Honestly, I think he plays a hell of a lot more like a3 than ST. I cant stand ST, it feels like playing SF underwater. Untill they add Necro (we can only hope!) or Oro, hes going to be my go to guy.

 

Posted by MSU ROX on March 18, 2009 at 8:31 a.m. #34

How the hell do I get past Normal 3 Challenge mode?

 

Posted by xclaviclx on March 18, 2009 at 9:18 p.m. #35

How do you do Blanka's ultra after you do a surprise forward and are behind them. I saw it in the video.

 

Posted by M-80 on March 18, 2009 at 10:19 p.m. #36

@Clavic

You hold back and press forward and all 3 kicks at the same time then back foward with all 3 punch 2 do the ultra if u did it at the right distance it will start the move behind ur opponent instead of in front of them

 

Posted by xclaviclx on March 18, 2009 at 10:32 p.m. #37

I tried that but it's not working. I can do the regular forward hop into ultra but hoping behing them just does the f**king head butt. Do you have PSN? If so, what's ur login? Can I add you and can you show me some time?

 

Posted by xclaviclx on March 18, 2009 at 10:38 p.m. #38

Look at this link:

Start it at 1:43

http://www.getyourtournament.com/mult...

 

Posted by de bunk da junk on March 19, 2009 at 4:55 p.m. #39

blanka has a glitch in ths game which is to his advantage.

im sure some people know about this...but its a really really good glitch and possibly a game breaker.

 

Posted by branka on March 19, 2009 at 11:47 p.m. #40

@ de bunk da junk

interesting...mind sharing?

 

Posted by Keats on March 20, 2009 at 7:49 p.m. #41

Ya Street Fighter IV is better then MK but I dont know why half of you say Street Fighter is pure skill considering 90% of the people i play online use Ryu and Ken and crossover, low kick, shoryuken 24/7.

 

Posted by some dude on March 20, 2009 at 8:28 p.m. #42

is it just me or does blanka stun people really easily??

 

Posted by dfsafas on March 22, 2009 at 6:57 p.m. #43

how do u do the last move on normal stage 3

 

Posted by dfsafas on March 22, 2009 at 8:01 p.m. #44

how do u do the crouching high punch into the Ground Shave Roll (Super).

 

Posted by gamero on March 23, 2009 at 2:22 p.m. #45

what's the glitch?

 

Posted by ransome on March 24, 2009 at 7:59 a.m. #46

blanka > guile

 

Posted by JerseyFame on March 24, 2009 at 8 a.m. #47

Blasphemy!!!!!

Guile > Blanka

blanka = poop!

*runs away from stream of angry blanka players*

 

Posted by RanSomE on March 24, 2009 at 8:02 a.m. #48

yeah well your a loser

come see me

Xbox Live:

o RanSomE o

 

Posted by JerseyFame on March 24, 2009 at 8:03 a.m. #49

CHALLENGE ACCEPTED

Ground shave roll is useless.

 

Posted by RanSomE on March 24, 2009 at 8:04 a.m. #50

Double Sommersault = useless

 

Posted by JerseyFame on March 24, 2009 at 8:05 a.m. #51

If u stopped blocking and monkeying around in the corner, maybe I'd respect Blanka...but all Blanka players are the same.

I will mash you!

 

Posted by RanSomE on March 24, 2009 at 8:14 a.m. #52

@JerseyFame

if you'd stop turtling and actually coming at me with your fist's and fight maybe i'd respect guile but all you lot play the same

 

Posted by MarkyB on March 25, 2009 at 8:19 a.m. #53

Having a problem with his 2nd hard trial. I've done the combo 5 times now, it says 4 hit combo which it should be. but it's not clearing the stage. anyone have the same problem?
It's the heavy rolling attack that doesnt register but im using heavy punch and it connects to combo

 

Posted by MarkyB on March 25, 2009 at 8:21 a.m. #54

nevermind i just got it to work. although i did nothing different this time around

 

Posted by Blanka User on March 25, 2009 at 6:07 p.m. #55

To anybody who uses a good blanka. I was wondering does anyone have a strategy to beat a good bison and balrog? Those are the two I just can't really beat consistently.

 

Posted by anon on March 26, 2009 at 12:07 p.m. #56

If you want to beat a good Balrog, chances are they turtle like crazy because they want to charge their headbutt when you jump. They also are expecting you to roll at them so they are waiting to block it and counter with a dash punch. You should do a lp roll and stop short to grab and bite him. Once he learns this strategy he will begin to stay further back so you can't do that any more. You can mix it up by doing a lp roll and jump at him doing a HK and combo him. At the distance he is at right now, you can do a HK back step roll and cross him up. When he's down, cross him up with MK because the only reversal he can do is headbutt which will trade hits if he does it right but it's worth it because it usually does not land. Use your electricity if he tries to rush you. They will back off. Crouching MK is your best friend from a distance because it will stop all his dash punches for executing at ALL!!! Hope this helps.

 

Posted by different anon on March 30, 2009 at 11:12 a.m. #57

I main balrog, and I'm moving to Blanka as a secondary character. So I can tell you what gets me... If you're Blanka, try to stay close. This might be contradicting to do against a balrog, but being close really screws him up.

From close up, your options are:
Pressure with electricity (walk up jab to elec.). Balrog has no safe moves close up to beat you. He has to hit you with the tip of his fist, which is hard if you're in his face. All he can really do is jump back HP or HK. Learn to stop your elec. and block + punish.

If you get caught in his jab block strings, spam elec. It'll beat him if his string isn't perfect.

If you see him dash anything, you can either ball on reaction which breaks his dash even if EXed. Don't ball first, make sure he is dashing.

If he dashes from a distance, slide him. The slide hits him before any of his dash punches come out. Be careful though, if it's EXed, you're gonna eat it...

Cross up on balrog is key. There is very little he can do on a good crossup. Best chance he has is to try and hit you with a headbutt, which whiffs most of the time, and you can punish with a slide before he lands.

Whatever you do, don't jump HK him when there is an ultra waiting. I get jumping Blankas 100% of the time when I have ultra waiting.

Most importantly, never, ever ball a waiting Balrog. That's a free lp rush punch at best, and a free ultra at worst...

 

Posted by different anon on March 30, 2009 at 11:17 a.m. #58

forgot to add, stay ducked. His BnB combos into headbutt into ultra whiffs a ducking blanka...

This (as a Balrog player) pisses me off more than anything else in this matchup. Blanka has a weird duck in that his height barely changes, and in the heat of the moment I can't tell if the Blanka I just hammered was ducking or not, so I go into my headbutt only to whiff.

 

Posted by 0357 on March 30, 2009 at 5:36 p.m. #59

I play as Sagat. I've noticed there are alot of very skilled blanka players out there. He is quite unpredictable and hard to keep away from you. Always a challenge to fight blanka!

 

Posted by evilweevle on March 31, 2009 at 9:17 a.m. #60

iv noticed a lot more people playing as blanka since the new tier list came out recently since hes at the top, im having real trouble beating him online his specials leave him very safe if blocked and dont get me started on his ultra!

that being said he seems a v easy character to play as, i got whupped by him and then played a rematch against the same guy blanka v blanka and kicked the other guys ass even though i dont use him at all really and im certainly no slouch at the game using either zan or ken.

 

Posted by Kashanhimura on April 2, 2009 at 12:37 a.m. #61

I am curious to know who all uses an arcade style joystick and who uses the regular gamepad. I've found that I play better with the gamepad, but have the feeling that maybe I should swich to an arcade joystick. What are your thoughts?

 

Posted by Bobby on April 6, 2009 at 10:40 a.m. #62

Personnaly I find the gamepad horrible, espiecially for charge characters. I'm forced to play a button mashing game with the gamepad. I will get a fighting stick for sure but those are really hard to find. I'm still waiting for Hori to refill amazon site.

What strategy do you use with Blanka against a defensive Balrog player. How do you get through? I find it hard to play against a player who turtles.

Best regards,
Bobby

 

Posted by lurk on April 6, 2009 at 11:43 a.m. #63

u actually can't. Its been discussed, if they're both pros of equal skill blanka will go down...hard.

 

Posted by x-s on April 6, 2009 at 4:42 p.m. #64

is there a point in doing the light punch versions of any of the rolls, like which situations does it call for doing the light punch versions instead of the heavy punch ones..if there is any.

 

Posted by help u out on April 6, 2009 at 6:49 p.m. #65

@ x-s use a slow beast ball to fake the other player out, to confuse him, change it up, if you always go medium, he will get used to it, when this happens be prepared to be punished

 

Posted by usa on April 7, 2009 at 9:59 a.m. #66

um..is there a better guide than this?

 

Posted by hot roll's on April 8, 2009 at 6:47 a.m. #67

Just to revise "help u out"'s post, mix up the roll's if your just sitting around with the charge. From full screen, a mp. roll will land you right in front of the opponent, where as half screen, a lp. roll does the same. If your doing a combo, use a hp. roll because you might as well get the most dmg out of the combo anyways.

 

Posted by burningdojo on April 8, 2009 at 12:14 p.m. #68

I finally beat his hard trial 5! I set my medium kick button to turbo. That helped a lot. It took me about four hours to finish the last step. =)

 

Posted by lolo on April 8, 2009 at 10:39 p.m. #69

@burningdojo

Could u explain what u meant when u said u put it on turbo? I didnt no u could do that, how do u put things on turbo?

 

Posted by ljay103 on April 9, 2009 at 2:17 p.m. #70

@lolo

i believe he means turbo on his controller. having turbo set up on your controller can really help out with combos, i personally dont use it but i hear it helps.

 

Posted by lol on April 9, 2009 at 2:57 p.m. #71

@jay103
could u explain what turbo is, how you use it, and what it does?

 

Posted by Kashanhimura on April 14, 2009 at 6:06 a.m. #72

To de bunk da junk,

What is that glitch you are talking about?

 

Posted by ljay103 on April 15, 2009 at 8:52 a.m. #73

@lol

turbo on the controller pad is when you have it programmed so that when you hold a button, it REPEATEDLY presses the button. for example if you program turbo on a turbo controller, instead of having to press JAB a billion times, you just hold the jab button and it does it for u without having to keep on pressing it.

 

Posted by o RanSomE o on April 24, 2009 at 5:05 a.m. #74

Hey who is the best blanka player in the world if there is one

 

Posted by tom on April 24, 2009 at 3:11 p.m. #75

just yesterday i notice that blanka up ball will lose to ken jump in hard kick. and blanka standing hard kick will win some and trade alot with ken hard kick. so why ken hard kick is so powerfull?

 

Posted by o RanSomE o on April 26, 2009 at 6:41 p.m. #76

@tom

cause ken is magic

 

Posted by Boxer on April 27, 2009 at 5:20 p.m. #77

whats the best way to get past that stupid electricity with balrog (boxer) ?

 

Posted by tom on April 28, 2009 at 9:58 a.m. #78

i do know how to HOP forward and use ultra right way way.but i dont know how to hop forward and use beastroll
can anyone help me with this one. i have seen video that some use hop forward and then use beast roll right a way. thanks.

@o ransome i think your right.

@ boxer JUST sweep blanka but dont do it too closed because boxer animation just step back and sweep it where the tip of his gloves hit blanka.

 

Posted by Blankizzle on April 29, 2009 at 12:16 p.m. #79

@Keats on March 20, 2009 at 7:49 p.m. #56

Because they're not actually playing the game the way it's supposed to be played. Don't worry, I too, hate the Shoto-spammers on Xbox Live. (I'm sure 90% of the people who read this will agree with me)

 

Posted by Big J on April 30, 2009 at 9:38 a.m. #80

wow wow.. i enjoy using blanka because he's simply a BEAST man! My skills are really limited and i can't win against turtle players, like those who wait for you to do the first move and they block and hits you back. I always lose to these kind of players when im using blanka. Im more of the offensive type, always love to play mind tricks and putting pressure on the other players. But Im at a loss when facing turtle players. Can anyone give me some good old advice? Thx..

 

Posted by yogi on April 30, 2009 at 12:01 p.m. #81

@ big j

use the hop and throw alot. if you hop on the other side, they will thing you are performing a move, but instead you are ready to throw them.

 

Posted by Big J on May 1, 2009 at 5:46 a.m. #82

I love the hop and throw move. what if the other guy is using blanka too? at first when we VS, i'll win him because he do not know my playing style so he go offensive towards me which is to my benefit. After losing.. he stay at a DISTANCE. really a distance that i cant even get near to him not to mention hop and throw. argh i suck. =(

 

Posted by yogi on May 4, 2009 at 1:09 p.m. #83

@ big j

if the other guy is using blanka, the backstep arched roll is pretty good. and abuse the beast slide cause ITS BEAST! it works very well, and if you got a character jumping back, they wont be able to HK you and by the time they land they'll get tripped up. if you cant get near him, get closer by using the beast slide twice to reach and if he attempts a cross up just hop forward.

 

Posted by DreamMorpheus on May 5, 2009 at 3:22 a.m. #84

Blanka rocks shoto. (Except maybe some good ken players)Therefore, if you play blanka online, you will own with him. The only characters I ever have trouble with anymore are Bison (Dict)(hes REALLY tough for blanka) and Boxer. Thats basically it. Cammys used to give me trouble, but she is usually pretty damn predictable. (It took me FOREVER to consistently remember to block spiral arrow low! Too much A3) I don't think I have been beaten by a shoto (or a sagat) online since the week I picked this game up. I had 1 really good ken matchup that I was lagging really bad on, but that's it. Gouken in particular is laughably simple with blanka. Just stay at mid range and keep sliding his fireballs, it's hilarious.

 

Posted by Big J on May 5, 2009 at 6:21 a.m. #85

Alright.. thxs. I think ill have lesser problems fighting range players. Haha.. I tried a combo yesterday and it's a success. This is what i did, Jumping HP, foward MK, Crouching MK, Hop behide the player, Crounching LP than cancel into LP electricity. All the hits landed and it does pretty decent damage. =)

 

Posted by Smexy Millz on May 5, 2009 at 4:13 p.m. #86

Add me anyone on xbox live i play a very good blanka agressive mix up rush down for the win Gamertags smexy millz

 

Posted by Kashanhimura on May 5, 2009 at 6:57 p.m. #87

Does anyone know about some glitch that Blanka has? What is it exactly?

 

Posted by panda0717 on May 6, 2009 at 10:20 a.m. #88

I find it extremely difficult to block he Ultra or Super Combo up close there a way to counter it? or block it because it is always a sure hit

 

Posted by sf2 vet on May 6, 2009 at 10:23 a.m. #89

@Keats and @Blankizzle
fireball spammers do exactly that because you haven't given them enough reason not to. they will stop as soon as they realize that they leave themselves too open for you to rock em as soon as they throw that fireball. just focus on their pattern and take advantage of their vulnerability during their fireball: 1) jump in for a combo 2) perform an EX move that will go through their fireball and smack em 3) or slide sweep them if you're using an appropriate character.

Admittedly, it's harder to get close to Akuma, but just keep dashing and time your movements with when you anticipate their fireballs.

no one spams me because they'll just lose the round.

 

Posted by Blankaman on May 8, 2009 at 10:03 a.m. #90

I am on a boat.

 

Posted by immortal technician on May 8, 2009 at 1:15 p.m. #91

i don't think you have to block low again after the first hit of blanka's ultra. i usually block the first hit low, and the rest high.

 

Posted by tom on May 8, 2009 at 3:58 p.m. #92

@immortal technician

if have to block low again if blank does his ultra VERY close to you.

 

Posted by Sephiroth417 on May 8, 2009 at 5:54 p.m. #93

Screw Blanka where's Gouken's new Character Guide at?

 

Posted by Prototype909 on May 9, 2009 at 7:38 a.m. #94

Only scrubs play as Blanka. Who wants to fight against some ass hat who just alternates between three moves all match that 90% of the roster can't even punish? No one.

 

Posted by Anonymous on May 9, 2009 at 6:39 p.m. #95

Calling people scrubs has become a substitute for calling people cheap. Prototype909, it's YOU who's the scrub. Blanka is mid tier, for **** sake. Stop crying and up your game. It's pathetic. "Scrub" is a mindset. A scrub will bitch about unfairness, and invents his own rules to play the game. A scrub calls people cheap when they play to win. The only scrub here is you, and yet you'd probably never even realise it.

 

Posted by Blanka on May 9, 2009 at 10:01 p.m. #96

I am cheap, I admit it...

 

Posted by Blanka on May 9, 2009 at 10:03 p.m. #97

... and this isn't my true hair color...

 

Posted by Big j on May 10, 2009 at 6:53 a.m. #98

I would like to post a question about Blanka.

How come when i do the normal combo move on the oppenent and i tried to "Hop" behide and grab him i would normally get hit before i Hop.

I see players Hop over like it's a piece of chicken feet but when i tried.. I just can't get to Hop behide them and NOT to mention that i'm slow. Im pretty fast with my buttons. Hmmm..

why?

 

Posted by Kashanhimura on May 10, 2009 at 8:15 p.m. #99

What is the glitch with Blanka that people keep talking about?

 

Posted by Douchebag on May 26, 2009 at 6:53 p.m. #100

Yeah, when it comes down to it, it is all dependent on the player's skill to counter Blanka effectively. Although I do agree he is an overpowered bastard along with Sagat.

 

Posted by BlahBlah on May 26, 2009 at 10:31 p.m. #101

How do you do Blanka's electric thunder without an initial punch? Every time I try to do it, no matter how fast I input the punch button, he always punches first. I can't get him to do it on command. Any tips?

 

Posted by SFIVfan on May 27, 2009 at 11:20 p.m. #102

im stuck on hard trial 4 jump med kick low med kick electric thunder never comes out whats the best way to land I charge on the jump and the low med kick and still nothing plus Blanka is real sneaky with the Ultra so cool to gave your opponent waiting for an attack than just do a hop and ULTRA

 

Posted by Pulled a blanka.. on May 30, 2009 at 1:33 p.m. #103

Dunno if its any good to any1 but a jHK, cMK, LP, cancel to HP-Beast roll, cancel to super. Its remarkably easy to mash the super on the end of such a straightforward combo, with devastating!
Just practised that combo you're having trouble with too, I charge as soon as blanka's feet lift from the ground, so I tap up-forward and almost instantly hold down and back. While holding down a back I perform the jMK and keep holding, untill almost the instant you touch the MK button for the cMK. It's litterally as you press kick, start sliding your finger forward and the imput should maintain a crouch punch. The rest is just a lightening thumb action. The window to land it is EXTREMELY tight. Patience and practise my friend.

 

Posted by Pulled a blanka.. on May 30, 2009 at 1:43 p.m. #104

Tell you what aswell, the last hard trial combo cancels into an extremely hitting combo with a super cancel at the end... I find this alot harder, though this may be some use to very skilled players...

 

Posted by Blanka on May 31, 2009 at 9:16 a.m. #105

RAOOOR... Would any body like some pancakes?

 

Posted by Cheese on June 10, 2009 at 7:17 p.m. #106

the biggest cheese in this game and sagat

 

Posted by Agreed on June 13, 2009 at 1:54 p.m. #107

I agree with you, blanka is a freakin cheese. Noticed all the americans love him, but the japanese use good characters to the fullest not cheesy characters like blanka.

 

Posted by Madness on June 14, 2009 at 4:53 p.m. #108

I dunno, all the flowchart kens and crossup ryu's that i play online sure seem alot cheesier than any blanka.

You mean to tell me all those ryus and kens are japanese?

 

Posted by Cheese on June 14, 2009 at 8:19 p.m. #109

Japanese or anything, people play cheesy a hell of alot..Ryu and Ken's cross up cheesier than blanka???? Idk what you are saying but blanka is a cheesy character, of course none of blanka playeres are going to have the balls to say it but hey that's life, keep using your cheesy blanka to win.

 

Posted by WtH on June 14, 2009 at 8:23 p.m. #110

so basically what you are trying to say that blanka is the biggest punk in the game? so what about zangief who abuses the spinning lariat, what about ryu, akuma, ken, and sagat who abuse the their projectiles, and E.Honda who is a strength maniac, dhalsim who does nothing but sits back stretches, guile who just sweeps and sonic booms. Seth who can cheese in many different ways? the list goes on, is not about a character being cheesy, its about the player being cheesy, because every character can be cheesy.

 

Posted by Cheese on June 14, 2009 at 8:28 p.m. #111

i seen impressive things with those characters. NOt so much zangief, but blanka? Let's be serious, there is nothing impressive about just doing annoying ball attacks over, and then when you do so called combo with blanka, its a dumb crossup then light punch then electricity..So impressive, blanka is a cheesy ass character and the so called good players, what do they do with blanka thats so impressive? Light rolling attack to stop in front of me and grab me? Blanka is a pussy character for all you people who just love to spam and cheese.

 

Posted by Madness on June 15, 2009 at 11:10 a.m. #112

And ryu and ken are cheese characters for all the players that want the developers to help them win, but still can`t seem to get past kens flowchart to crossup or ryu`s SRK into ultra or crossup.

 

Posted by Jungle Fever on June 15, 2009 at 8:11 p.m. #113

Shotos suck and Blanka was made to show how lame they are. If you do the same the cheesy combos you're just as cheap as any Blanka player. Ken anyone? Ryu's not much better. Forget about Sagat and Akuma. And they're boring. Really, really boring. It seems like the only four characters online sometimes.

 

Posted by True on June 16, 2009 at 12:32 p.m. #114

everyone uses blanka sagat akuma ryu and ken.. yet all they do is cheese with all 5 of those characters. I played several good c.vipers, rufus', and sakuras. I want to see you people play good with different characters, not your cheesy ass blankas or shotos or sagats. All you fagats with blanka sagat and shotos just cheese, especially blanka.

 

Posted by WHAT?! on June 16, 2009 at 12:48 p.m. #115

ryu and ken cheesier than blanka ?? 0_0 is the guy stupid. And MADness? if you cant beat a wack ken who just sweeps all the time then you suck, thats your problem. Blanka is obviously on his own level of cheesyness. Wow ryu and ken cheesier than blanka hahahahaha bullcrap. Obviously you blanka players arent gonna admitt how much you guys love using one of, if the most cheesiest character of the game. You guys suck ballz, try using some other characters like viper, abel, rufus, and sakura( MY CHARACTERS). Then maybe you will some respect instead doing dumb ass rolling attacks and shockinng me. Stupid green fagat

 

Posted by CCheese on June 16, 2009 at 3:52 p.m. #116

lmao your mad funny, got a psn ?

 

Posted by Yeah on June 16, 2009 at 6:34 p.m. #117

my new psn= daiigo, I dont want you having my primary one. No hard feelings

 

Posted by Madness on June 17, 2009 at 3:37 a.m. #118

The thing is that i don't even use blanka, but i definitely would. Blanka players know what they are doing, ryu and ken players just seem to toss out randomness and they can still be fairly effective because the designers gave them so many advantages. There just might be a reason so many people play them, why isn't everyone playing blanka?

For example, ryu can just toss out srk and if you try to hit sometime he can launch you to flowchart ultra. Or he can have some magic during jumpins and your anti-air somehow gets stuffed, that's not skill. You don't even know what ken flowchart is so the prosecution rests...

Rufus can easily be super cheese as well, but i'm not hating. Make sure you have fun in your next blanka match:P

 

Posted by XianHan on June 17, 2009 at 8:04 p.m. #119

When I read a comment thread for a character guide, I expected to see discussions on strategies, not how cheesy is Blanka.

 

Posted by Anti-shoto on June 19, 2009 at 8:53 a.m. #120

Blanka doesn't need as much strategy out of the box because he wastes people right off the bat, awesome character

 

Posted by Smexy Millz on June 19, 2009 at 4:28 p.m. #121

Can most of you stfu about blanka everyone loves to complain about a character they find hard to beat.. blanka players can easily be beat if they dont understand how to play him properly...
The amount of rage mail i receive because of blanka being cheap and having a lack of combo's... First of all he has like two main combos.. rare use for fadc moves unless your doing them out a ball of or C.HP to catch someone by suprise..
A ultra that cannot be easily combo'ed into such as say ryu or sagat's and you stupid f*ckers still complain.. instead of crying about him being cheap learn the match up and what moves can or cannot be punished... shoto's stop throwing out random hadoukens/tigershots and not expect to get a slide because that sh*t doesnt work..
Blanka has problems as well as other characters and has to be cheap as you call him because those are skills built into his moveset and if you dont know how to deal with them then go sell your game and stop crying about it
I have a 85% win rate on xbla with blanka and im not one of those people who just think hes awesome so i picked him ive used him since launch date and im telling you if a player knows all blanka's trick and shananigens then you start to run into real problems against anyone..

My advice to you crybabies is to check the blanka thread on srk and read the strategy and match up tips thread and you will see he suffers in alot of match ups... If i find someone hard i study them... go to training mode and find out what attacks can be focused, punished and reversal'd.. before balrog was a problem until i went training mode and realised you can focus his dash punches =O
My gamertag is the same as my name used on here so if your upset about me telling most of your to go f*ck your mums you little crybaby p*ssyholes then we can do this
Learn the match up.. stop crying simple

 

Posted by wow on June 19, 2009 at 9:13 p.m. #122

that guy # 122 just explained it all, blanka neeeds no strategy. I rest my case

 

Posted by lol on June 20, 2009 at 7:35 p.m. #123

yeah he really did, then this idiot writes a whole essay as if we give two craps about what he has to say about his beloved blankda. Get over it man, even the pros say this guy is an annoying ass character, why cant you people just grow some balls and just admitt you play with a punk ass character.
"Blanka doesn't need as much strategy out of the box"
You are truly right my friend lol

 

Posted by Madness on June 22, 2009 at 5 p.m. #124

Shoto strategy is to whine to capcom to get everyone who isn't a shoto nerfed, their movements dumbed down, and activation and recovery times reduced.

Blanka players know what they are doing, shotos look for luck and game mechanics to get their wins

 

Posted by mhm on June 23, 2009 at 7:43 a.m. #125

yea sure, you mean besides abusing rolling attacks and electricity, you kno what you are doing? And besides doing a light roll to grab me? So your saying shotos players, pick shotos because they can use luck? Wtf? So out of all the top contenders in sf4 name the one who uses blanka. I said top contenders so dont give a little girl like DSP or the japanese player named black mamba. Luck..let's see you face daigo or choi, your the one that will need luck. I play as rufus and guile, I think I need some luck to beat you cheesy ass blankas

 

Posted by stfu on June 23, 2009 at 8 a.m. #126

all of you need to stop bitching, I main dan, so all you blanka fags and ryu ken n sagat fags, just shut up. I have bad matchups and I win and lose, all you people need to stop. You will have to fight spammers like blanka,sagat, akuma, and ryu. Then there is the gay ass turtle players like guile and balrog. I lose alot, so what, I play for fun, thats obviously why I main dan, its hard to fun when you play 98% pussy ppl, I have only played 7 great ppl in this game. Two were viper players, one sagat, one ken, one bison, one ryu, and one sakura. So if everyone were to play real good instead of real, I wouldn't mind losing all the time, but of course I live in america where we are all ignorant and just cheese. Can't wait to visit Japan in August =).

 

Posted by h on June 23, 2009 at 8:03 a.m. #127

madness says he doesnt play as blanka but yet can't seem to hop off blankas dick

 

Posted by Madness on June 23, 2009 at 8:52 a.m. #128

If i didn't play Guile i'd play blanka, it's noones fault that you're not smart enough to come up with a strategy against him and want him dumbed down so you can beat him with shotos.

Go ahead and name drop like little girls, we ALL know how cheesy crossup ryu and flowchart ken are online. If you were half decent players, why would you be crying? I beat blanka all the time with a nerfed Guile who blanka is supposed to have an advantage over.

 

Posted by stabicron on June 23, 2009 at 9:56 a.m. #129

Sorry to say as I only rarely have problems with blanka, but he is a retarded char. Spam ball and electricity to get to high ratings.

 

Posted by who on June 23, 2009 at 11:35 a.m. #130

who the hell said anything about beating him with shotos. Im pretty sure they described what characters they play as, they never specifically said ryu and ken. So once again hop off blanka's dick. ( By the way I main E.Honda and Cammy)

 

Posted by Madness on June 23, 2009 at 4:28 p.m. #131

Only shotos cry about how "overpowered" anyone who beats them is. Capcom gave them tons of advantages so little kids like you who don't know left from right can still jump online, win, and hence still play the game.

Stop switching names to make it look like you've got friends, if you can't figure out how to beat blanka stick to megaman.

 

Posted by Really on June 23, 2009 at 6:39 p.m. #132

Really only shotos complain, I've beaten blanka plenty of times, I simply called him a cheesy bitch along with several more characters, and you decided to suck blanka and shotos. I only switched names twice jackass. And by the way if you dont think blanka is cheeey or you dont main him, why do keep putting in your remarks, and if you put it in a remark in, maybe you should stop saying shotos since not one person mentiooned but you. Blanka is a cheesy ass character, thats what im saying, I lose to him and I beat him, along with every character in the game. Its a damn game, I just wanted all the ppl who main blanka to understand he is a cheesy ass character but you dont, your busy complaining about shotos, so go on their threads and talk crap like im doing on blankas thread, it does make sense since im on his page.

 

Posted by Lol on June 23, 2009 at 7:38 p.m. #133

i think both of you both need to realize this is a game, even though both of you have good points. It all remains the same, you say you hate blanka, the other hates shotos. I bet both you arent even that great great at the game, I am on the guy who mains dan side. Lol. How about you learn how to beat the cheesiest character in the game, and how about you learn how to block cross ups, and then you two should just player sf4 with each other instead going back n forth on a blanka thread lol

 

Posted by Smexy Millz on June 24, 2009 at 4:55 a.m. #134

I just dont understand why people would come to a blanka thread to talk crap about him... sure hes cheesy but thats how hes always been people need to stop crying about match ups and learn to play.... the funny thing is i main blanka but sub sakura and still beat people so its not just blankas crap im relying on its skill learn the match up or put your money where your mouth is and stop crying.. i swear to whatever that guy up there is called but the internet is full of scrubs who whine about things when they find them hard to deal with.. what makes me laugh is blanka is not even top tier

 

Posted by Madness on June 24, 2009 at 8:26 a.m. #135

Blanka isn't even that popular either, which is what you'd expect if he was overpowered cheese.

Instead most of what you really see is ryu or ken. *shrugs*

It's really tempting to play blanka sometimes, it looks so fun

 

Posted by Smexy Millz on June 26, 2009 at 2:39 p.m. #136

Playing blanka is fun all i see are ryu's and sagat's in championship mode along with balrog and geif.. oh wait yes there all top tier ¬_¬ people complain about blanka because they rarely play him enough to know what can and cannot be punished.. you know what scrubs do when they get upset and find something they cant overcome.. yes thats right they complain loooool add my gamertag: Smexy Millz im always up for a good match..

 

Posted by DenmanFalcon on June 26, 2009 at 6:57 p.m. #137

OPEN CHALLENGE TO ANYONE IN THIS BLANKA ROOM!!!!!!!!!!!
Im on xbl, gt is denmanfalcon
I'm a G1 Zangief n im training my Gief to overcome my amazonian adversary. Let me know you're from here, i'll take everyone here one by one. Respect to you guys but i want to see how i measure up against u guys.

 

Posted by Smexy Millz on June 27, 2009 at 4:18 a.m. #138

Gonna add you now ;)

 

Posted by XsaintedsinnerX on July 5, 2009 at 11:46 a.m. #139

All you one trick pony noobs there atacks other than shock,horizontal ball, and sliding trip blanka can be a good char but you guys make him one of the most anoying to fight.Your not good its hilarious to knock you out of the blanka ball and watch you always trip or ball again imediately.Im not complaining,just asking for a little diversity.

 

Posted by Smexy Millz on July 6, 2009 at 2:18 p.m. #140

I love the way everyone goes around throwing the word noob about acting like there godly on this game... all im saying is blanka isnt a combo based character elec, vertical, horizontal and ex rainbow roll are the only useful attacks and hop, slide, c.hp, c.mp, S.Mp, S.Lp and S.Hk (anti air) are his most useful normals simple as..

 

Posted by DenmanFalcon on July 6, 2009 at 5:15 p.m. #141

Im man enough to admit when i lossed. I locked up with S Millz n he got me 5 -3 in his favor. I'll give him his props n wait for that rematch lol.

 

Posted by Smexy Millz on July 8, 2009 at 5:09 p.m. #142

Yeah that match was sick still lol as i said most of these people are mouth on here... denmanfalcon it would be a miracle if anyone even challenges you from here

 

Posted by DenmanFalcon on July 9, 2009 at 8:31 p.m. #143

@Millz
I agree this room is lifeless. You are the Vanguard of the Blanka's in this room. I've taken on challengers in my room who have asked for matches against Gief.
Nevertheless, i will still work on improving my Gief against Blanka.

 

Posted by Zwergi on July 10, 2009 at 6:16 a.m. #144

Hi i buyed the game 2 days ago.I dont know how i can charge with blanka,can anyone help me please?
I use logitech Rumblepad 2 on PC to play.

Thanks for answers

 

Posted by .. on July 10, 2009 at 5:01 p.m. #145

How can I add him if he has xbl and I have psn, ever thought of that s millz? Anyway I main blanka, im trying so hard to get people to shut up.. Blanka has a bunch of tricks of sleeves, believe it or not he actually does have combos but not alot and not flashy. I am only G2-B, im not saying im the best blanka player, but I get frustrated when people pound on blanka as the "cheesiest" character in the game..Just look at dhalsim, good character, but I dont see him doing crazy combos all the time. Blanka is a good character, sf4 is the most balanced game so any character can win, just learn your match-ups.

 

Posted by Kashanhimura on July 12, 2009 at 8:06 p.m. #146

Hey #147 what's your psn id? I'll add you. I'm liquidsword. I'm trying to hone my Blanka skills. Used to the controller but bought the real arcade pro 3 to get used to it and hopefully be better. Love to hear any tips you might have for blanka.

 

Posted by lghkljcvm on July 13, 2009 at 7:18 a.m. #147

Use of Blanka = shockingly bad player...
get some skill and use a real character.
anyone can win with such a broken character.
really needs nerfing...
major ****-up on Capcom's half - disappointed ¬.¬

 

Posted by Lol on July 13, 2009 at 9:21 a.m. #148

This guy cant be serious, blanka broken? Blanka is an awesome character who da hell do you use then ?

 

Posted by yokum3 on July 13, 2009 at 7:01 p.m. #149

Blanka is a great character. Even some of the best Street Fighter players in the world have trouble with him.

 

Posted by Truth on July 14, 2009 at 10:51 a.m. #150

Shoto players are such huge whiners, they get everyone else in the game nerfed because they wantt everything easy.

 

Posted by sean on July 14, 2009 at 8:46 p.m. #151

ok so i am having a hard time doing charged characters ultra and supers :(. I just don't understand how you're suppossed to do them. I'm not a noob, i'm a charge character noob! GO RYU AND SAGAT!!! I'm trying to learn how to use blanka cause he has some amazing mind games!

 

Posted by sean on July 14, 2009 at 8:53 p.m. #152

what's flowchart ken btw?

 

Posted by Blanker on July 16, 2009 at 8:17 p.m. #153

@ Sean
Blanka is the king of mind games. To do the super/ultra just practice. It's just like it says. Charge back (downback) then forward back forward real quick. You'll get it soon. When you can pop it on people unexpectedly it's so, so good. BTW sucky players suck no matter what character they play. Blanka's every shoto's worst nightmare :)

 

Posted by Akuma on July 18, 2009 at 2:34 p.m. #154

Thank you, I will practice defending the previously thought (by me ) unblockable ultra at close range.

 

Posted by ?? on July 18, 2009 at 10:36 p.m. #155

Blanka is every shotos worst nightmare? No way, blanka's ball can be stop with so many normal moves of any character. That stupid light ball so you can grab me is predictable, his ultra is usually done on wake up if you are closer, or just close in general, so I can just do an ultra or an anti-air move. The electricity is good when I jump in, but other than that its just annoying as hell. That ball that he can cross you up with is useful aswell, but only for so long. I noticed blanka players also use alot of ex moves so just bait them to use those moves and you will good. The only thing that I like about blanka is his x'sK move where he can go through you, but they usually grab when they do that, ultra , or just do it again. He's not dat hard to play as or beat

 

Posted by Help on July 22, 2009 at 8:36 p.m. #156

I would like to face some blanka's on psn, I need to learn how to beat him with my 3 mains

 

Posted by gpc on July 27, 2009 at 12:52 a.m. #157

someone asked bout flowchart ken? it was new to me too so i looked it up...lol

http://www.halolz.com/2009/03/02/ken-...

 

Posted by someguy on August 1, 2009 at 9:52 p.m. #158

people who use blanka are pathetic. he's too good compared to everyone because most people can't punish him when they block his moves. that's the only reason people use him because clearly he has advantages

 

Posted by Frushmushusu on August 2, 2009 at 3:26 p.m. #159

To you who whine about Blanka being too powerful: he's not. He's only very different from many other characters. He's a good beginner character since novice players don't know how to counter everything in his bag of tricks. When facing off against an opponent who is used to Blanka, fighting as him will be MUCH, MUCH harder, because you can no longer rely on your opponent being too confused to counter. He can still be good, though, it will just take more strategy.

New players just think Blanka is strong because flowchart Blanka is much stronger than flowchart Ken.

 

Posted by Madness on August 2, 2009 at 4:39 p.m. #160

No such thing as flowchart blanka since his whole style of gamplay revolves around being unpredictable.

I've also found he's very hard to win with higher level as by then everyone knows your basic tricks. These guys are just complaining about basically anyone who beats them, always wanting nerfs

 

Posted by Im Blanka on August 4, 2009 at 2:09 p.m. #161

Blanca is the best POINT!!

 

Posted by Xyjiryo on August 5, 2009 at 10:28 a.m. #162

Lol @ being able to link his ultra off of cr. mk

 

Posted by lol at someguy on August 12, 2009 at 11:14 p.m. #163

"people who use blanka are pathetic. he's too good compared to everyone because most people can't punish him when they block his moves."

You have no idea what you are talking about.

I love the new wave of players in SF4 that think people who use characters they cant beat are "pathetic".

Blanka gets completely shut out at major tournaments. There is a reason for that. Instead of going into cry baby mode try actually learning the match up.

 

Posted by Madness on August 13, 2009 at 11:17 a.m. #164

Blanka can destroy fireball spammers if he's good so that's why most complainers are shotos.

http://hornyyoshi.deviantart.com/art/...

I created a different account to play with him today

 

Posted by Frushmushusu on August 14, 2009 at 6:14 p.m. #165

"No such thing as flowchart blanka since his whole style of gamplay revolves around being unpredictable."

Maybe more so than others, but novice Blankas follow very predictable patterns just as skilled shotos can perform very impressive mix ups. For example, if I'm playing Ryu (as Madness said n00b shotos whine about Blanka), many Blankas will eventually waste meter on ex-ball to go through a hadouken at long range. At mid-range, they will slide as that too goes under fireballs. At endgame, baiting a wakeup ultra has 80 % success rate as it does insane chip damage and most decent or worse Blankas just can't resist it (and are not used to people reversing on it).

Above Blanka, which I call flowchart and you can call scrub or w/e, is crazy easy to beat, but ONLY if you know how to punish all his standard stuff. Punishing Ken DP is more straightforward than punishing the ball -- most new players just blocks and lets Blanka get chip and pressure for free, while a blocked DP gives ample time for retalliation. Plus his slide is annoying as hell if you aren't used to poking him out of it.

My advice to those having trouble is to find someone who are decent with Blanka and ask him to spar with you. That way you can get used to the way he plays and realize that when you lose it's not because he's a cheap char, it's because you f-ked up your counters or simply got outplayed.

Meh, just my two cents on why new players may consider Blanka to be broken when he's obviously not..

 

Posted by Blanker on August 15, 2009 at 6:28 p.m. #166

As Frushmushusu said, Blanka can certainly be beatdown by people who know the match up well. I main him (G2C) and when I play against someone who is much higher ranked, they often serve me. Ahh...
For me, he's just so much fun to play as. I've loved him since the original SF2. Who can't love a monster-man who shocks people and bites them in the neck?

 

Posted by yes4me on August 23, 2009 at 11:04 a.m. #167

I am going to try Blanka for 2 days but I know very well how to beat him and I don't see Blanka as a treat at all. My ratio versus Bison/Vega/Guile/Balrog are the worst, but I have no problem beating blanka or chunli. However playing Blanka could be quite nasty =(

imo he is mid/low tier.

 

Posted by yes4me on August 23, 2009 at 3:27 p.m. #168

ok it is been a few hours and I think I can say in more confidence that Blanka is midtier thanks to his huge damage and quick mobility.

 

Posted by nomoreryus on August 24, 2009 at 3:35 a.m. #169

i dont understand why. But when i go for the cr.forward into ultra for some reason i get super instead of ultra. No matter if i press all 3 buttons manualy or i press 3x punch. What the hell does that mean lol. DO i have to do it faster? slower?

 

Posted by Mr.NUFF on August 24, 2009 at 10:17 a.m. #170

looking to train against Blanka

XBL gamertag: yaknowhamsayn

main: Rufus

im in NorCal

 

Posted by Frustrated... on August 24, 2009 at 3:18 p.m. #171

Frushmushusu, Perhaps he isn't a broken character, but he's still bloody retarded to play against...
since almost all characters lacks any kind of punishment tool for his rolls, you are most of the time guessing what he'll do and hope that just that poke will stop him. Saying that you just have to do "that and that" to stop or punish is just plainly stupid, well sure, you CAN do a poke or any other move to actually stop him during the rolls, but come on, we're not all japs raised in a dungeon for the sole purpose of training for fighting games... no offence. Most Blankas I've met are just laying in a corner or shocks...
My mains are Sakura and Ken.
XBL: Pontus 0 - 16000~ GP

 

Posted by hobohitman on August 24, 2009 at 11:36 p.m. #172

@frustrated

Seriously, just stop lol. Abel,akuma,ryu,BALROG,dhalsim,seth,chun li, rufus,cammy can all punish the ball. ANd im sure im missing some. Not to mention u can seriosuly mash jab and beat the ball.

 

Posted by Frustrated... on August 25, 2009 at 4:54 a.m. #173

So you're saying that you can out tech a Blanka? Would love to see that.
What I wrote was about how you can barely read and counter/punish a Blanka... and why are you writing Balrog in caps, shouldn't he be able to? he can dash and hit someone at full screen quite fast...
And Fyi, there are 25 characters in the game... not 18...

 

Posted by hobohitman on August 25, 2009 at 6:05 p.m. #174

@frustrated

Who said there was 18? ANd i highlight balrog cause he can beat everything blanka does, and along with dhalsim and seth can hit blanka after a ball on block and on HIT. THat would be like dping someone, hiting them and geting hit for free every time, so if u think blanka geting hit after connecting a ball is fine then im sure hiting u after a connected dp would be ok. Ken and sakura has the tools to deal with blanka, its just not free. Its not like ur useing vega, hes one of the matchs that blanka can just put it in cruise control and win most of the time.

 

Posted by lmc on August 26, 2009 at 3:32 p.m. #175

blanka is annoying as hell, but I have to admitt, I rather play blanka then ryu,sagat, and balrog. Those three are great characters but when you play online all people do is cheese. Whatever happen to people using skill to play a game? Nowadays most people just cheese cheese and more cheese. I hate ryu sagat and balrog players online, they are possibly the most annoying people in the whole dam game.

I play as everyone, but my fav are abel and bison

 

Posted by hobohitman on August 27, 2009 at 8:46 a.m. #176

@imc

Honestly. i was just playing with ryu and was amazed with his bs. Hes just so dam easy to use, he has so much proirty, he does alot of dmg and he has so many options its retarded. RIght off the bat im doin 2x cr strong into sweep and taking off like 200 dmg lol. Its truely sicking. But yet im over here trying to link cr forward into ultra with blanka like a moron while i can me geting free ultras off of trading dp LOL. Im starting to hate this game.

 

Posted by drak on August 28, 2009 at 11:10 a.m. #177

i bet all these guys telling how cheap is blanka uses sagat, ryu or gief ^_^

Stop whining about blanka and learn how to beat him. Most of people on pc online don't even know how to block blanka's ultra -.-

 

Posted by Smexy Millz on August 30, 2009 at 6:52 a.m. #178

Did i just hear people say blanka is overpowered loooooooooolllll fcikjwanmfixabxvebmnkn what idiots omg

 

Posted by cutyb87 on August 31, 2009 at 8:37 p.m. #179

Blank doesn't give me no probs at all I got a system I can beat him with any shoto trust me
BTW I main RYU
PSN cuttyb87

 

Posted by flub on September 1, 2009 at 8:25 a.m. #180

Blanka riding a whale? WTF?

 

Posted by hobohitman on September 7, 2009 at 4:24 a.m. #181

cutyb87 prob just turtles and mashs dp when u get near him. Ryu is freaking fool proof. If u can get up in the morning and dress urself u can learn his basic bs.

 

Posted by jm21 on September 8, 2009 at 1:41 a.m. #182

blanka is the only charge character i like using but now ppl know his tricks it can be difficult especially against a good akuma.if you want a challenge main fei long like i do despite the frustration i'll persevere very satisfying beating ken with fei or blanka.

 

Posted by dell57 on September 18, 2009 at 6:33 a.m. #183

blanka back plus hard punch is a savior it da best anti air and best move when you are in the air.it stop saggot lean forward jumpings and trade hits sometimes.but u win da damage.it stop zangief spin punchs, bison ex head stomp.even rufus ex over head kick.found out play saggot by accident today.i g1 and now am finally winning on regular after learning da timing.i now dont turtle.i jump straight up over fireball ,wait for da idiot to jump in hp all day.it even stuffs shyruen.jump up forward immediately press down n back plus hp. lol.

 

Posted by Alonegoliat (ps3) on September 19, 2009 at 7:14 p.m. #184

Im agree with #126; there are alot of cheap idiots playing online, so fukin many that, actually thats why i started to play Sagat, so even if my rival is cheap and im getting my ass kiked, im still have health to recover, and predict their stupidly repetitive game, so i can punish them for being so frikin cheap. im not gonna lie, im an amazing defending-counter player, Im one of the few people that wins win a rating of ABA almost every fight HIT ME UP ANYTIME TO FIGHT A FLAWLESS SAGAT... In conclusio; Blanka, Ken and Ryu are the easiest characters to use, of course Sagat is overpowered, but his WAY to slow in generall, and his moves are easily punished when missed. Now u crybabyes need to start considering, bison as another cheap character, hes amazingly fast, he has an amazing dash, and alot of bread and butter combos, one of the strongest ultras, and he has a weird skill to grab people, for me, bison is the king of the crap fighting with that stupid head stomp, that takes almost 1/4 of your health when is an EX. But face it, Blanka has the best priority in the game. Sorry about the long post<.< im bored lol.

 

Posted by Alonegoliat (ps3) on September 19, 2009 at 7:21 p.m. #185

BUT THERES NO SUCH THING AS AN AUTOMATIC CHARACTER, so stop sending crapy mails when you loose, and go practice... Hit me up, i insist people, itll be intersting.

 

Posted by Delucifer on September 19, 2009 at 7:33 p.m. #186

#184

you are wrong in so many ways fool

 

Posted by hobohitman on September 22, 2009 at 8:58 p.m. #187

Blanka changes for sf4 dash

Standing strong punch from ssf2hdr

Crouching forward has more range (Again like hdr)

Standing fierce is faster

All Blanka balls are a pinch faster, jab,strong,fierce ball all go the same speed(which would be as fast as fierce). Ex ball is a pinch faster then the regular ball. It is now SAFE on hit. and it cannot be thrown.

Beast hop is more like hdr, faster, more distance and has lower foot invincibility.

Amazon river run has faster start up.

THis is all he needs. The only otehr thing i would want is the bites from hdr but that would mean either they make it a commando throw or they give everyone there holds from hdr.

 

Posted by hobohitman on September 29, 2009 at 4:30 p.m. #188

o yea, and the ball can NOT be sweep. it should be over low kicks like in hdr

 

Posted by Jungle Man on October 1, 2009 at 5:43 p.m. #189

Blanka is cool because he's the one character that doesn't throw projectiles, but yet still matches up well against projectile throwers. My favorite character is Honda, but he's worthless in this game against projectile throwers, especially Dhalsim and Akuma. So I switched to Blanka. He has more tools than honda, and he's faster. I love fighting Dhalsim players who arent' used to Blanka; when they teleport into me, I just electrocute them.

 

Posted by hobohitman on October 1, 2009 at 7:31 p.m. #190

honda imo doesnt need much to be up to speed.
He needs something to get through/absorb fireballs.They should give ex headbutt ex armor like balrogs rush punch, so he can absorb fire balls.

His fierce hands need to bring him forward alittle like hdr and ex hands should automaticly push forward, non of that control it on ur own bs.

But splash needs to be adjusted so it comes down faster and has alittle wider of a hitbox.

Ex ochio throw needs more dmg.

Those few right there would bring honda up to a more competitive level imo. Im sure honda mainers would know better.

 

Posted by CB on October 2, 2009 at 1:41 p.m. #191

I wish blanka treated me cool and not like another girl in his crew.

 

Posted by @191 on October 3, 2009 at 11:10 p.m. #192

That's just how he rolls.

 

Posted by Obeast on October 6, 2009 at 6:05 a.m. #193

Add this to the Coward Crouch:

In addition to the hop, you can link into the vertical and horizontal balls as well as electricity straight from the Crouch without having to stand up again, it's just a matter of mastering when to input the command. I'm fairly certain you can do the same with his Super and Ultra as well, just haven't tried it yet.

On it's own, the Coward Crouch is a fairly simple move. It's something that's best when you add it to all the other moves in your bag of tricks. For example, against a fireball thrower, keep Coward Crouching his fireballs. Then when he's used to it, go into an EX horizontal ball straight from the crouch to catch him by surprise and keep him guessing.

More so than any other character in the cast, Blanka plays more like a Tekken character in that it's more about mindgames and positioning rather than linking a whole bunch of hits into a giant combo.

 

Posted by cowboy_soultaker on October 6, 2009 at 5:48 p.m. #194

blanka needs nothing.

 

Posted by @194 on October 7, 2009 at 1:58 p.m. #195

maybe a chest waxing

 

Posted by cowboy_soultaker on October 8, 2009 at 2:32 p.m. #196

rofl, touche'

 

Posted by hobohitman on October 8, 2009 at 9:21 p.m. #197

People that dont understand the match think he needs nothing. In all the sf games hes in u can not SWEEP THE BALL. It AlWAYS went over low kicks, but now it doesnt. The super auto fliped to the correct side in otehr games. Here it will throw u over me and have me roll the WRONG WAY.

In reality the stuff the blanka needs isnt improvement, its just fixes that should have been in the game from the begining. All the stuff i asked for is in hdr right this moment.

 

Posted by cowboy_soultaker on October 11, 2009 at 11:43 a.m. #198

I'm just pokin fun. Vega's wall glitch needs fixing too.

your ball should hit if it's linked, I think. If it's not then i'd say that definitely needs fixing.

the special, if I'm reading right, jumps over the opponent, and if this happens in other games, it will change direction and head back the way it's came, toward the opponent? getting your ball sweeped is a crime against physics, but doing a forward roll, then reversing the rapid spin to go the other way is too. But, I may be misunderstanding your comment, if so I apologize.

 

Posted by linkintoultra? on October 21, 2009 at 12:37 p.m. #199

It's complete b.s. that you can link into blanka's ultra from a crouching lk/mk right?
Is there any way to combo into his ultra besides L2/3 Focus Attack?

 

Posted by linkintoultra on October 24, 2009 at 5:09 a.m. #200

link into ultra from a crouching lk/mk is legit. however, it's a 1 frame link an therefore insanely hard to do in a match.

you can combo his ultra of a jump back hk of you're in the corner.

 

Posted by hobohitman on October 24, 2009 at 4:42 p.m. #201

Blanka doesnt have an ultra combo, and hes fine without it. It does alot of dmg and it does ALOT of chip dmg. Its fine the way it is. U just have to be alittle more creative in how u use it.

 

Posted by blanka isnt a wanka on October 25, 2009 at 10:28 a.m. #202

the funniest thing is using blanka's ultra when they are jumping at you (or a missed shuriken). double hitting ftw.

ill admit, i probably play cheap;
i always seem to try and push my opponent back in the corner with river run from the start, then i try to control the game from their, with best/back step/vertical rolling.

also with non-fireball fighters i like hop trickery, so i can bait my opponent into my own corner, and then ending up cornering them.

i probably am playing him wrong coz i don't use too many combo's, but then again iv only just finished hard trial 2

 

Posted by dashman on October 29, 2009 at 4:48 a.m. #203

can some 1 help me on blanka hard trial 5 ive been on it for 2 days ifought i done it 4 times but it didnt resgister it said 5 hit combo but nothing happedn please can some 1 help me

 

Posted by @dashman on October 29, 2009 at 8:03 p.m. #204

it propably didnt do a feirce beast roll and did a jab version instead. This is because when you release the jab button to press feirce it registers the jab button again. Try doing the final hit Fierce beast roll without releasing the jab button.

 

Posted by lulz on November 3, 2009 at 4:17 p.m. #205

i just read all the arguments about people saying blanka is cheap. Wow people you really must suck. i mean holy sh it. You guys just gotta chill out and have some fun. I also read someone saying learn a real character like rufus or sakura. HAHAHAHAHAHAHA! your a tard fool. Rufus is so easy to play as all you gotta do is ex massiah kick and ta dah you win. and sakura is just a c*nt i have never lost to that shisty bi**h. Just cut the bull people learn your matchups and your fine. street fighter is a game of chess learn your charecters weakness and overcome. Quit the bull poo and have fun. And Blanka is amazing your just sad that you suck. Death to Sagat ad ken ALL HAIL THE JUNGLE KING!

 

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