
As a beginer balrog player, i have some notes, and recomendations for people:
Take advantage of your C.HP. This will make people think twice about randomly jumping in on you. Also gives good stun+damage. This has high priority against most skills, however avoid characters with lots of range. Example is Sakuras J.HK or zangiefs J.HK.
Against Blanka: his cannonballs have high priority over turning punches. If he throws it out there, just defend, and quickly running punch him as he is going to the ground. You can also turtle by using C.HP or stadning medium to frustrate him even more.
Against ken, ryu, akuma: Don't start rushing him yet, test the waters before you decide your moves. If a fireball is coming at you, turnaround punch and see how prepared they are. If they counter this by shoyruken, you may have a tough fight. If you are in the right range, you can avoid the double hit punch barlogs glove will hit the tip of him.
Against Zangief: this can be a tough and rewarding fight depending on their skill. watch out for lariats, they will go through EX and running punches. J.HP into him while zangief is in laryiat is safe(when the range of your punch is at maximum. While you are jumping back, and he miss the lariat, you can hit him with J.HP.
His running stance into a grab is easy to avoid. Jump back and hard punch him, or in ex, do C.LP after the J.HP.
If he tries to advance you, time your running punches in an off tempo, to try to get some hits. However, i think it's possible that zangief can grab you after the dash punch; I am not sure yet. When in the corner, don't rush punch him; he will easily grab you. Instead, try grabing him or J.HP him if hes in lariat. you can also sweep him when he is vulnerable after green glove attack and the lariat so watch out for that.
Against Guile: watch out for reversal flash kicks. They are killer and can go through EX moves. If you can bring him down to a lower health than you, just turtle, and light headbutt his fireballs. When he does his double sweep, you can use your ultra after the first sweep, or you can ex him. Take advantage of those times as many noob guiles use this move alot.
Combo: If you can land this, this does a lot of damage and stun:
J.HK, Standing H.K, Link into Standing L.P, cancel into running punch(any version).
Instead of doing EX when they are stunned, just use this combo.
You can also do a light punch and cancel into ultra, but that is extremely difficult to do.
this guy nickname (and i mean story wise) should be ''hadoken eater'' or something like that, seriously this guy is a beast against missile throwers, he just nullifies their gayness and turns it into pain
Ultra 2 (Dirty Bull) Setups Video
http://www.youtube.com/watch?v=eFhG0z...
I fully agree Ultra 1 is superior but here are some early ways to get a slight edge in landing Ultra 2. I hope we'll find more as time goes on!
has the headbutt juggel to ultra changed from all 3 punches to all 3 kicks or am i trippin?
Aside from Bison. Balrog is my first character of choice though it took me the release of 4 to really like using him. My friends hate it when I pick him. This guide helped me quite a bit so thanks to those that contributed to this page.
What the timing for his 19th trial? headbutt to super...
I can do it with ultra so easily, why is it any harder with super?
ok, oh my god, finally; i just found out I have to hold down the kick buttons. lol. sorted first try.
I can never connect the head butt to U1. What is the trick? I can connect dash punch to super but never head butt to U1. It doesnt even come out. Any ideas on good set ups for U2?
Anyone feel like playing random vs random?
PSN: OoDemonSeedoO
XBL: GotDemonSeed
@Meety i totally agree with that physical strength solves everything
@SF4junkie i dont know if you have figured it out by now but, when you headbutt you also keep the back charge so you can perform your ultra 1 and when your ultra 1 comes out its he does a series of straight(p) and uppers(k) (p,p,k,k,k) is going to help you land most of your ultra. sorry if this didnt help that much but try your best and have fun
For people having trouble with Rog's ultra, I'll explain a concept.
In order for Balrog to juggle his opponent from Headbutt to Ultra, you need two charges in succession. So, how do you maintain your charge for the ultra?
Hold down+back, when you headbutt, keep your joystick pressed towards Balrog's backside. Letting go of the joystick negates your charge, which means no ultra. Once your feet hit the ground and you're maintaining your back charge, perform forward-back-forward+PPP to get the ultra out. HOWEVER, in order to maximize damage on the juggle, you need to hold a "kick" button, otherwise the ultra will drop him after one or two hits.
For this combo, it's essential to keep your joystick towards Balrog's back at all times, and do not let it go. Letting it go means the ultra simply won't execute since it has to be charged. Holding the Kick button gives ultra full damage from a juggle state. ;)
Does anyone have any advice regarding *how* to do the Dirty Buffalo? I bought the game the other day and it's awesome, but the actual movements for doing the move are proving extremely difficult. I can't stop Balrog from just jumping away from his opponent instead of actually doing to move. Any help would be appreciated!
@Reyapollo
Since a full 720 motion has an up in it you'll always jump during the motion unless you're in a position where that is impossible. try imputting the 720 in the air and pressing 3 punches when you land, then you can practice doing the 720 while you dash forwrad. A good Zangief player can buffer the 720 motion during any attack check out some Gief replays to see how they pull it off while attacking.
Also Dirty Bull is not a good ultra everyone uses Rog's U1 but if you have fun usig Dirty Bull than that's all that matters.
i always feel like this should be said: you can charge balrogs dash punches before the match starts. just hold back as it says READY FIGHT. no one ever does it and it makes me feel bad when i hit with my super in the first frame of battle
ERROR ERROR ERROR!!!
You can jump out of Balrogs Ultra 2 after the freeze.......
I've seen a few videos where a dash punch (running straight) can do the armor breaking animation when someone focuses, can anyone tell me why this happens?
@through silence i guess it just breaks within the few start up frames of a focus move......or prolly ur seein the turn punch instead....
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