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Balrog Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 12, 2009

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Balrog (Boxer): Street Fighter 4 Character Guide


Character Overview

Balrog is one of the best characters in Street Fighter 4. He has decent speed, is powerful, has some great combos plus is adept at mixing up his attacks. He even has a solid defensive game to boot.

The ideal situation for the Boxer is to be up close and rushing down the other fighter. To do this you need to break down their defense, but doing so is dependent on the character you're going up against.

All of the fighters have different ways to get Balrog off of them, but you also have various ways to get back inside and mix up your offense with a combination of high and low attacks along with some cheese.

Rog runs into the most trouble against heavily defensive characters who can keep him out. Bad match ups are few and far between for him though, as a recent tier listing has him as the 2nd best character overall.

Strengths
+ Great power — attacks take off a lot of damage.
+ Easy to land his Ultra after a Headbutt.
+ Lots of good combos.
+ Super is powerful and very useful.
+ Running Low Uppercut breaks armor which comes in handy against some characters.
+ Crouching Light Punch is an outstanding move.
+ Super meter charges up quickly because of his style of play.
+ EX-Running Uppercut is freaking awesome because of the combo potential.
+ Pinning him down is difficult because of his Headbutt and Turnaround Punch.

Weaknesses
- Can have problems against heavily defensive players.
- Well-timed projectiles give him trouble.
- Has a solid learning curve. Knowing when and how to properly use his Running Punches takes time.
- Headbutts and some of his Turn Punches aren't safe if blocked which can present problems against some Fireball characters.
- Timing on some of his charge combos takes a lot of practice to learn.

Staying Charged Up

Balrog can keep his Running Punches and Headbutt charged up even while executing some of his special moves.

Because his Headbutt can be executed by going from a down-back to up-back position, the moment he comes out of it, he can launch right into a Run Punch, Super or Ultra.

Also, with his Low Running Punch attacks, you can execute them by going from a down-back to down-forward position and the instant he's out of his Low Running Punch — he can Headbutt, because you're never losing your downwards charge.

This sets up a lot of cheese and unpredictability with the Boxer. He can use his Low Running Punches to advance on his opponent while using Headbutts to go through projectiles and counter moves. Having most of his moves readily available makes him all the more deadly and unpredictable.

Maintaining your charge with the above techniques is very important if you plan on playing Balrog at a high level, so make sure to practice and master your execution of Staying Charged Up.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Important Note: With all of Balrog's Running Punches, the strength of button pressed determines the speed and power of the move.

• Light attacks go the shortest distance and do the least damage, but Balrog will stick his fist out faster giving the other fighter less time to react to the attack.

• Hard attacks go a full-screen's distance and do good damage, but his fist takes longer to come out. Medium is a mix between both moves.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
Running Punch (Dash Straight)
Balrog does a running punch towards his opponent. This move hits at a mid level so even if your opponent is crouching it should still hit them.

The Light Punch version has the shortest recovery time and it should be safe from counter attacks as long as you hit with the end of Balrog's glove. Hard and Medium Run Punches tend to be easier to counter if blocked because Balrog has more recovery time and advances more distance, but the heavier attacks take off more power.

Light
90
Medium
100
Hard
110
EX
110

Joystick Joystick Joystick Joystick
Running Low Punch (Dash Grand Straight)
Like his normal dash, but it hits low. This is a pretty solid move when used in conjunction with his Running Overhead Punch, as you can keep an opponent guessing what's coming next, either an overhead or low attack.

This knocks down when it lands and they cannot do a quick "tech" get up after wards which gives you some time to set up something else, like a Focus Attack.

Light
80
Medium
90
Hard
100
EX
100

Joystick Joystick Joystick Joystick (hold punch)
Running Overhead Punch
*Armor Breaking*
This has a bit of start-up time (delay before the move comes out) but it comes out quickly enough that it can be difficult to know which way to block. Use this with Balrog's Low Running Punch and keep your opponent guessing. This attack breaks Super Armor.

You can also combo into other attacks after landing this with a Linked normal. Here's what to do against certain characters. The information below assumes your opponent is crouching and you're up close.

  • Crouching Medium Punch, Cancel into Headbutt: Abel, E.Honda, Gouken, Guile, M. Bison (Dictator) and Zangief.
  • Crouching Light Kick, Cancel into Headbutt: Akuma, Chun Li, C. Viper, Dan, Dhalsim, Fei Long, Ken, Rose, Rufus, Ryu, Sakura and Vega (Claw).
  • Crouching Light Kick, Cancel into Running Punch: Blanka, Cammy and Sagat.
  • Link into Crouching Hard Kick: Balrog (Boxer), El Fuerte, Gen and Seth.
Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
Running Uppercut (Dash Smash)
A very situational attack. It hits high so the other fighter can crouch under it. If they duck and aren't expecting it, try going into a throw. Even if this does hit, it doesn't knock down.

The Running Uppercut has decent anti-air properties if you have your timing and distances down. Use the EX version when you think you might trade hits.

Some players will throw this out there after scoring a knock down to build up a little Super meter and to quickly gain ground to apply pressure. This works well because the recovery time for this move is fast — and with the Light Kick version — you should never have to worry about still being open after you score a knock down if you want to build a little meter.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
Running Low Uppercut (Dash Grand Smash)
*Armor Breaking*
This will hit crouching opponents, knocks down plus is a armor breaking attack. Another situational move, works well against some characters, especially those who rely on Super Armor — like other Balrog players.

You can use this to push your opponent in the corner to keep pressure on them as well because they fly back a good distance if you land it.

Also should be safe on block if you use the Light Kick version from the proper distance.

Light
130
Medium
140
Hard
160
EX
150

Joystick Joystick Joystick Joystick
Buffalo Headbutt
This goes through projectiles if timed correctly. It's also a very good anti air attack if you're charged up, but use the Light Punch version as Hard Punch will miss some times when your opponent jumps in. One of the Boxer's best moves.

It's important that you train yourself to execute this by using the Up-Back motion. This lets you pull off your Ultra to juggle the other fighter if you hit, and also keeps you charged up to use your Running Punches at a moment's notice.

It may sound like a little thing to execute this move with the Up-Back direction, but it gives you so many more options to use in a match.

This is unsafe if blocked, so you can't randomly throw these out there like you could in Super Turbo. Regardless, a potent and powerful attack.

Level 1
130
Level 3
180
Level 6
280
Final
560

Joystick or Joystick (Hold for 2 seconds)
Turnaround Punch
*Armor Breaking*
Balrog's High Risk High Reward move. It's also known as the TAP. Press and hold all three punch or kick buttons. The longer you hold down the buttons, the stronger your attack will be.

This move will go through projectiles and the start up animation is invulnerable to attacks, the problem is it can be punished if blocked, and the more powerful you get, the easier it is to counter if blocked.

Most players know this, and it can be used to your advantage. Generally the level 1 version isn't easy to counter from long distances (-2 frames if blocked), and you can sometimes bait the other player into thinking there's an opening and launching right into your Headbutt or another attack since you can maintain your charge while doing this move.

This can be a good attack — and a bad one. Against certain characters like Vega (Claw) it works great to counter his Wall Dives, but you have to be careful when and where you use this. Don't try to get too cute with it.

Some players will use the start up animation to avoid cross ups. This actually works pretty well against a few characters.

You can also use this attack to advance some distance without losing your charge which is sometimes helpful. Also if this lands as a Counter Hit, you can Link a Crouching Light Punch after wards to set up a combo.

The Turnaround Punch is really a mixed bag. Some players swear by it, others avoid almost entirely.

EX Moves

Important Note: All of Balrog's EX Running Punch moves can absorb one attack (Super Armor) and follow through and hit the other fighter. You still take damage if you're hit though, but this will regenerate over time as long as you're not hit soon after wards.

Regardless of if you have Super Armor or not, if a move takes off more life than you have, you will lose the round.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
EX-Running Punch (Dash Straight)
The main use for this attack is blowing through projectiles and limbs. There are countless times in a match where having the ability to absorb a single attack and following through to hit your opponent will be handy, especially against projectile throwers.

This should always be safe on block and it does the same amount of damage as Rog's Hard Running Punch, but it doesn't knock down either.

The Boxer's various EX-Run Punches all have their places in his strategies, but this attack is the most straight forward and general purpose.

Light
80
Medium
90
Hard
100
EX
100

Joystick Joystick Joystick Joystick (hold punches)
EX-Running Overhead Punch
*Armor Breaking*
Much like the Hard Punch version of the move, except with Super Armor and it's slightly safer on block. Armor comes in really handy in pressure situations.

A popular tactic is to do a jump in attack, several Crouching Light Punches and Canceling into this. The slight pause before the Overhead will sometimes make your opponent attempt a reversal. If you hit with this, you can go right into a Linked Crouching Medium Punch to combo them.

Light
90
Medium
100
Hard
110
EX
110

Joystick Joystick Joystick Joystick
EX-Running Low Punch (Dash Grand Straight)
While the main feature is the Super Armor, this has even faster recovery time than the Light Running Low Punch and offers the same damage as the Hard Punch version.

This is a good low attack though, because if you've got an opponent who's consistently blocking high this will make them think twice about it.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
EX-Running Uppercut (Dash Smash)
An EXCELLENT move because after landing it, you can Link into Crouching Light Punch, Link into Crouching Light Kick, Cancel into the Headbutt and juggle with your Ultra.

If you land most of the hits of your Ultra this takes off 449 damage, and it's a very heavy price for your opponent to pay for throwing something out like a Fireball and having Rog blow through it.

This attack can be ducked under though, so you should use it in situations where you'll almost certain you'll land it.

Balrog already has great anti-air options, and this just gives him one more. If your opponent jumps in from a distance, simply use this move and if they hit you before you punch, you'll absorb their attack and nail them for their trouble.

Light
100
Medium
110
Hard
120
EX
120

Joystick Joystick Joystick Joystick
EX-Running Low Uppercut (Dash Grand Smash)
*Armor Breaking*
This is safer on block than the normal versions, and having the benefit of Super Armor are the main features with this EX attack. While it's more difficult to counter this, it's still possible to do so.

Light
130
Medium
140
Hard
160
EX
150

Joystick Joystick Joystick Joystick
EX-Buffalo Headbutt
The EX Headbutt offers invincibility the entire time it's going up, which comes in handy against Meaty moves and when you need a 'get the hell off me' attack.

Still can be punished if blocked or as you're coming down though, and it takes off slightly less damage than the Hard Punch version.

Super and Ultra Moves

Super
345
Ultra
356-519

Joystick Joystick Joystick Joystick Joystick Joystick or Joystick
Super Running Punch or Super Running Uppercut (Crazy Buffalo)
*Armor Breaking*
This is a bit better than most character's Supers because Balrog can Cancel into it from many of his attacks, which is sometimes exactly what you need to K.O. the other fighter after one of his combos. See the Frame Data page for more information on which moves can be Canceled into his Super. It will also go through Fireballs during its start up animation.

The main drawback with Rog's Super is his EX moves are so useful, you may not want to spend the meter on this too frequently. So usually you'll use this to take off the last bit of life from your opponent, and since it's such a damaging attack, you'll see some good opportunities to use it in this fashion.

Also you can juggle with the Super much like you can with his Ultra by holding a Kick button after doing the motion. Fairly handy and powerful move, but again — so are your EX attacks.

This is not safe if blocked.

Joystick Joystick Joystick Joystick Joystick Joystick or Joystick
Ultra Running Punch or Ultra Running Uppercut (Violent Buffalo)
*Armor Breaking*
An excellent Ultra when coupled with Balrog's Headbutt. You can juggle the other fighter by holding down a Kick button to do Uppercuts instead of Straight Punches.

If you're having trouble juggling the other player, here's how to maximize damage based on the other fighter's position. If they are...

  • In the middle of the screen: Just hold Kick the whole way through.
  • In or close to the corner: Kick for first hit, Punch for second, then Kick for the last 3 attacks.
  • In corner, but low to the ground (at the level of your head or farther down): Punch for first hit, Kick for second, Punch for 3rd, Kick for last two hits.

This move will go through Fireballs during its start up animation, but there's a big delay before your Ultra goes into a state where you can hit your opponent with it, so you have to predict or juggle your opponent to land this in most situations.

It's not safe if blocked, so you have to be careful when you throw it out there.

Combos

Jumping Hard Punch, Crouching Light Punch 2x, Link into Crouching Light Kick, Cancel into Buffalo Headbutt, juggle with Ultra
Balrog's Bread and Butter combo. Not too hard to do and you can always leave off the Ultra if you don't have the meter charged up. You can also sub in a Running Punch instead of the Headbutt if your opponent blocks, since the Headbutt will leave you open.

Running Overhead Punch, Link into Crouching Medium Punch, Cancel into Buffalo Headbutt, juggle with Ultra
If you have trouble landing the Crouching Medium Punch, use Crouching Light Kick instead.

Standing Light Punch 3x, Link into Crouching Hard Kick

Crouching Medium Kick, Link into Crouching Light Kick, Cancel into Headbutt
This is a good Meaty combo, handy as your opponent gets up off the ground.

Level 2/3 Focus Attack, Dash, Crouching Light Punch 2x, Link into Crouching Light Kick, Cancel into EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, Cancel into Headbutt
Timing on this can be tricky at first, but start charging immediately for your EX-Running Uppercut the second you input your Dash command.

Jumping Hard Punch, Crouching Medium Punch, Cancel into Hard Running Punch, Cancel into Super
One of Balrog's most damaging combos, but toasts your whole Super bar. Great combo though if you're sure you're going to hit the other fighter.

Turnaround Punch, Cancel into Super
In fights where the Turnaround Punch is a viable move, this can be a nasty surprise for the other player. Takes off LOTS of power.

Crouching Light Punch 2x, Link into Crouching Medium Punch, Cancel into Hard Running Punch, Cancel into Super
A variation on Balrog's Bread and Butter combo, sometimes handy.

Jumping Hard Kick, Crouching Light Punch 2x, Link into Crouching Light Kick, Cancel into EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, Cancel into Buffalo Headbutt, juggle with Ultra
Yes, this combo is nuts but it doesn't do as much damage as you may think because by the time you actually get them into the Ultra you've racked up so many hits they aren't going to take a ton of damage. BUT, this is a fun one to do to show off.

Normal Moves

Note this is not a complete list of all of Balrog's normal moves, just the ones we think are noteworthy.

Joystick Joystick Joystick
Punch Sweep
It's quick, has range and it's a very safe attack. One of Balrog's best regular moves.

Joystick
Standing Medium Punch
Arguably Balrog's best anti air normal. It's fast and has solid range.

Joystick Joystick Joystick
Crouching Hard Punch
Very close to his Super Turbo move, and it's still good against jumping attacks when your opponent is in the right range.

Joystick Joystick Joystick
Crouching Light Punch
This is FAST, and it will stop a lot of tick throw attempts. Plus it's a great way to set up the Boxer's combos. Probably the move you'll use most frequently.

Contributions to this guide by Corner-Trap, Bokchoy, Gootecks, Jay Wang, KWASIA, Rojo, Gorehound, FuguTabetai, Chun Li's Thighs, MOD, YellowS4, Abu, William F Guile and ToOoOomeke.

Posted by !! on September 26, 2008 at 10:35 a.m. #1

c.LP , c.LP , c.LP , c.MP (or c.MK) , dash punch is a possible combo as well . just a small lag input for the c.MP/c.MK . 5 hits total , jump in will be 6 hits with air punch

 

Posted by kimbo on October 28, 2008 at 6:09 p.m. #2

why isnt there a good and bad list of his attributes?

 

Posted by kimbo on October 28, 2008 at 6:37 p.m. #3

or a strengths and weakness list

 

Posted by William F Guile on December 14, 2008 at 8:29 p.m. #4

I've seen some "Mike Bison" players who can do some really nasty things with this fighter (won't go into it), which is typical of what Mike Tyson used to dish out during his days as a boxer. This of course is without biting off the ear of an opponent. :)

I'm gradually learning him and hoping to get better with him.

Based on what i have seen other people do here are my thoughts

strengths (IMO)
- His attacks do plenty of damage.

- Pinning him down and zoning him will be difficult as he has the turn punch, buffalo headbutt and super and ultra moves which goes through fireballs. Ryu and sagat players have to change their game accordingly as a result.

- His special moves are pretty safe on block and cannot be countered that easily and he can close the gap between himself and his opponent easily.

- EX moves allow you hit the opponent even when hit (as stated earlier)

- Mix up gaming is as deadly as ever.

- He will win when it comes to trading hits most times

Weaknesses (IMO):

- difficult to land the dashing straight and running low punch if your opponent is expecting itas they will likely jump over it.

- Not as agile compared to previous street fighter games.

Can't think of any other weaknesses, so somebody else can fill us in on this

 

Posted by sydney-guile on December 20, 2008 at 11:08 p.m. #5

Don't dash-punch Guile in the corner, Balrog's recovery is slower. His jump attack (I'm usually on receiving end) will go through or trade with Guile's C.HP and flash-kick.

There is no way for Blanker to beat a turtle Balrog... C.HP for anti-air and dash-punch after barrel-roll.

 

Posted by King on January 31, 2009 at 1:54 p.m. #6

Damn, Balrog is a beast. So many armor breaking moves, and all his EX attacks have super armor? Brutal.

 

Posted by dustyAPE on February 1, 2009 at 9:25 a.m. #7

I cant wait to get this game and play as rog. To bad he is not as fast as HD remix boxer.

 

Posted by William F Guile on February 1, 2009 at 4:59 p.m. #8

His EX moves can absorb one hit and he'll go on to nail the other fighter for their trouble. After absorbing a single hitting fireball, doing say Charge Back then DF x 2 kicks or Charge Back then DF 2 x hold 2 punches can lead to the following:

C LP x 2 then headbutt > Ultra

This one is nasty

 

Posted by berwyn on February 3, 2009 at 7:50 p.m. #9

i can't get the charge buffering done from headbutt into ultra. any technical advice? all i do is hold db, then ub + hp, land (still holding back), forward back forward + 3p. no ultra.

 

Posted by William F Guile on February 3, 2009 at 10:02 p.m. #10

Your charge partitioning is good and you are definitely on the right track.

Perhaps you may be trying to execute the ultra too quickly while balrog is still in the air after the headbutt, and if this is the case going Forward > Back > Forward + 3P's the moment he touches the ground may help you.

Try it out and let us know how you go

 

Posted by berwyn on February 4, 2009 at 7:13 a.m. #11

hmm what i do is i hit forward back forward immediately AFTER he touches the ground, in very quick succession. am i supposed to do that before i land and then hit the 3p once i touch down?

 

Posted by BHeaggans on February 4, 2009 at 12:29 p.m. #12

I don't think so Berwyn. Watching Gootecks, Combofiend and a host of others as well as the Japanese, it seems that you have maybe half a second to charge a little more after landing. Every video I have seen it seems that its like they knock the opponent into the air and then a split second later they do the ultra with the kick buttons to get the main hits with the uppercuts.
So maybe you might be doing it too fast.

 

Posted by GunLob on February 6, 2009 at 8:35 p.m. #13

His ULTRA damage really sucks though. Still a beastly character.

 

Posted by julio on February 7, 2009 at 12:47 p.m. #14

Id like to see balrog/boxer vs dudley from sf3.

on youtube check out the videos gigaton punch and blarog N-word boxer 20 anniversary

 

Posted by berwyn on February 9, 2009 at 8:28 a.m. #15

i think i know what's wrong. i'm supposed to do the kick version of his ultra/super. o.O i've been doing the punch versions.

 

Posted by BHeaggans on February 9, 2009 at 9:23 a.m. #16

@berwyn

I said that in my post....hahahahaa
It happens man, but the good thing is that now you know.
Now its time to get ready for the home release coming real soon.

 

Posted by #$%^ on February 17, 2009 at 9:42 a.m. #17

hmmm...i have seen buffalo headbutt to super.

how is it done? is it cancelled?

 

Posted by anon on February 17, 2009 at 10:14 a.m. #18

^^^charge db. do a jab headbutt with ub. This will allow you to keep your back charge. Land, and do f, b, f, p/k. Then start tapping k,k,k,k... When you are doing the super/ultra, tapping kick results in uppercuts instead of straight punches, which will allow you to juggle the falling opponent.

 

Posted by #$%^ on February 17, 2009 at 12:12 p.m. #19

sweet deal bro, thanks!

 

Posted by berwyn on February 17, 2009 at 6:24 p.m. #20

OR alternatively you could just hold the kick button.

 

Posted by anon on February 17, 2009 at 7:49 p.m. #21

^^^even better. Didn't know that. I'll do that from now on.

 

Posted by bernell on February 18, 2009 at 1:32 p.m. #22

it is so sick son

 

Posted by khe on February 21, 2009 at 4:17 p.m. #23

I placed 2nd in the Gamestop SF4 tourney today, which was enough to get to the 2nd round. Used Balrog but I couldn't get the headbutt + juggle Ultra/Super to work. Balrog is a BEAST!

Using the 360 controllers was pretty lame though, but everybody has to use it anyways.

 

Posted by void on February 21, 2009 at 9:25 p.m. #24

forgive me for the noob questions. First off, whats the difference between linking attacks and canceling into attacks. Second, i can't crouch light punch into a crouch medium kick. Third, whats a tick throw. Fourth, any diffences from consol to arcade? And fifth, will the ps3 be the standard for sf4 tourneys.

 

Posted by void on February 21, 2009 at 10:56 p.m. #25

And also, Alot of tht time when I try performing dash upper, I end up doing the sweeping upercut one. Can anyone give some advice on what I should do about this.

 

Posted by ... on February 22, 2009 at 3:08 p.m. #26

RE: Void
Void your probably holding F/D when your doing the Dash upper

Dash upper is done by charging <--(2secs), -->, any kick
Sweeping upper is done the same as Dash upper but holding F/D.
You should only reali do sweeping upper if you want to charge into the buffalo headbutt.

 

Posted by void on February 22, 2009 at 3:41 p.m. #27

I know about that, but it keeps regestering like i'm holding down forward and I don't know why. When I do it with the puch version it registers fine and doesnt confuse it with down forward, but with the kick version it becomes a problem. And can someone please answer my previous questions as well, I've been looking everywhere and can't find anything. Greatly appreciate it.

 

Posted by J-money on February 23, 2009 at 1:49 a.m. #28

I have the same issue when i play on Pad, but playing on stick eliminates the issue

 

Posted by someone on February 23, 2009 at 5:26 a.m. #29

Im refering to Balrog "bread and butter" combo into ultra:
Lp, Lp, Lp , Mp/Mk , Buffalo headbutt , ultra / super .

For the buffalo headbutt, does it matter whether is light , medium or hard punch? ( Most of the time I use Hard Punch )

Then for the final move, do i have to wait for around 1 sec after balrog had landed on ground after executing buffalo headbutt?

The problem I had is not able to execute the ultra. Any advice? ( I saw the previous comment , but still not quite sure. Sry for inconvenience! )

 

Posted by someone on February 23, 2009 at 5:32 a.m. #30

I would greatly appreciate if anyone can tell me the correct postioning of direction when doing this combo. Thx!

 

Posted by ... on February 23, 2009 at 6:04 a.m. #31

the best way to execute the combo is
buffalo headbut... charge d/b for 2 seconds then u/b (so your still holding back) and any punch (light has quickest recovery but fierce knocks them into the air for a longer time) as soon as balrogs feet touch the floor execute the ultra... It always works for me :D

 

Posted by Mr.Green on February 24, 2009 at 8:22 a.m. #32

charge headbut d/b, do headbutt with u/b, keep it still land and do ultra

 

Posted by void on February 24, 2009 at 12:16 p.m. #33

which system is going to be the standard for tournament play?

 

Posted by Calefiction on February 24, 2009 at 2:52 p.m. #34

Im trying to do the Trial challenges and im stuck on #4 i dont have the whole charge thing on lock. Could anyone explain what i should be doing?

 

Posted by kill joy on February 25, 2009 at 2:09 p.m. #35

how do u cancel a move when in a combo

 

Posted by neurosis on February 26, 2009 at 5:40 p.m. #36

i need some serious help for balrog vs. zangief.

ran into some guy earlier today with gief, and as usual i backed away, threw some FPs after whiffed banishing fists etc. but this guy destroyed me with the lariat alone. whenever i see the lariat used much i get a sudden urge (from super turbo) to punish with low dash shorts, and it worked to an extent, until he started getting closer and it felt like i had NO answer to the lariat. it would always hit my dash shorts and headbutts didn't do much either. the dash short would work if he was far away, but he obviously wised up to that fact after the first round. any tips for this matchup? (besides doing an ultra/super starting with uppers seeing as how i don't always have one available)

 

Posted by ... on February 27, 2009 at 1:31 a.m. #37

Dashing upper always beats lariat on SF-Anniversary against 8-stay A.I. ...
Try that

but a decent gief is always a hard fight

 

Posted by insertaliashere on February 27, 2009 at 9:35 p.m. #38

Headbutts will hit the lariat.
I think Lariat will stuff the ultra, though. Happened to me twice.

 

Posted by neurosis on February 28, 2009 at 2 p.m. #39

really? i must be using too weak of a headbutt then. unrelated, but has anyone successfully done his hard trials yet? i can headbutt -> ultra just fine, but i CANNOT get an ex upper off two cr.jabs. it ALWAYS comes out as a dash smash and when the upper actually comes out, my cr.jab after it will be blocked.

 

Posted by Mike on February 28, 2009 at 2:43 p.m. #40

I cant do a single one of his fckin moves. Any tips on doing the type of attacks where u charge backwards than hit forward P or K? I cant ever seem to do them.

 

Posted by halfer on March 2, 2009 at 12:43 a.m. #41

Posted by ... on February 27, 2009 at 1:31 a.m. #37

Dashing upper always beats lariat on SF-Anniversary against 8-stay A.I. ...
Try that

but a decent gief is always a hard fight

espcially when gief running power bomb cancels out all his dash attacks! gief is the anti balrog...

 

Posted by badatgame on March 2, 2009 at 7:50 a.m. #42

Any of bal's moves get through or at least trade hits with blankas electricity/li's kicks/ honda's slap?

 

Posted by insertaliashere on March 2, 2009 at 10:24 a.m. #43

Hmm. I feel like Blanka's electricity has priority over everything but projectiles and sweeps. I'll have to play around in training mode to see what else Balrog can do... but at the moment all I can think of is c.hk. BUT! You have to be at sweep distance. Anything closer and you'll trade hits.
Can probably EX low dash your way through, too.

Dunno about the kicks and slaps. Be careful with Honda's slap, though. He can follow that up with a HK and nail you.

Any tips vs. Guile? It's difficult to bust through his onslaught of sonic booms. I can counter the jump ins and get him with some EX dashes... but that's about it. I can't really think of anything when I'm out of SC. My timing is still rough with Balrog's turn punch.

Tips vs Vega? I get caught out by the Izuna Drop. Tried jumping and catching him in mid-air... but we trade hits.

 

Posted by ... on March 2, 2009 at 12:22 p.m. #44

Vega is simple to beat
you can turtle and buffalo headbutt (boring to watch but effective)
or use your dashing uppers because they have decent priority

Vs Guile...
headbutt through sonic booms then chrage attacks for quick rush down... a good guile player will charge flash kick as soon as he gets floored... you can lure him out whilst he on the floor, by spamming a few Cr.Lp. then block his flash kick and punish
a smart guile player will then not use his flash kicks and should charge sonic booms... if this is the case, a well timed cross up will make him lose his charge or you can just ex-dash attack right through it

 

Posted by Balrog on March 3, 2009 at 12:14 p.m. #45

In response to Mike...You must be very new to street fighter. No worries. Balrog is a pretty simple character once you get the charge thing down. And once you get it, you'll be able to use E Honda, Guile, M. Bison, Vega, and Blanka with ease as well. Make sure you are charging for around two seconds, then, forward and the button at the exact same time. Don't know what else to tell you other than that. Good luck.

 

Posted by L.Blight on March 3, 2009 at 7:03 p.m. #46

Im a bit confused there is a moves that Im trying to do and Im confused to why the move is not coming out like I would like it. Its one of the dash moves and I think its the "Dash Upper" for some reason I cannot seem to get it correct! Any pointers would be very welcomed!

 

Posted by GT lukeydokie on March 4, 2009 at 12:38 p.m. #47

What's up everyone? I use Balrog as my main and I'm have a real problem defeating Akuma players (not sure if I spelled that right) I can't seem to get my combos to hit. If you guys can give me any advice that would be great, thanks alot.

 

Posted by zero on March 6, 2009 at 2:10 a.m. #48

headbutt and turn punch are very effective against akuma.
ex dash punches also work well sometimes.
akuma has very low energy and his UC is really weak.

 

Posted by ojisan on March 9, 2009 at 8:35 a.m. #49

GT lukeydokie - Good akuma guys are tough, but if you're having issues with the fireball spamming (jumping and standing ones) go with the X3 punch or kick to go through (must time it right) or if he's only throwing one blue one an EX Running (any punch) will absorb one hit and punish him. Great thing about AKUMA, is that his stamina sucks.

L.blgiht - If you are charging back and you move to down/forward you will do the "running low uppercut". Try to make sure you are only hitting forward to get the "Dash Upper". They are slightly different and have different properties. The "running low Uppercut" is good as well, it's armor breaking which the "Dash Upper" isn't.

 

Posted by ojisan on March 9, 2009 at 9 a.m. #50

Hey guys, I have a question. I've been using this guy as my main. Something I notice though is that sometimes when I jump in for a combo and it starts out fine, but sometimes, I miss on the buffalo headbutt, seems to be when they opponent is ducking... Anyone else having problems with that? Maybe my timing was off on a couple and i didn't really connect them...

 

Posted by oddbucket on March 10, 2009 at 11:43 a.m. #51

I am trying to figure out how to work Boxer's focus attack into a combo. Any ideas how to sneak in a focus attack?

 

Posted by BalrogWrecks on March 11, 2009 at 1:18 p.m. #52

oddbucket-

My combo is to turn punch through any fireballs if you're playing a shotoscrub.. then a dash straight (which if they're any good they will block), then a crouching hard kick, charge your focus.. its that simple..

Pretty much rush them, knock em down, and focus, just like with any other character.

Although I should mention that his focus reach sucks, so you need to be right up next to them as they get up.

 

Posted by Balrog Player on March 12, 2009 at 6:29 a.m. #53

I thought it would be worth mentioning here that Balrog's crouching HP is an amazingly effective anti-air move. Turtle with him this way, and when they go in for the throw, hit them with a few jabs to back them off again. If they throw fireballs, use an ex to pound them in the face, then back off again. When they least expect it, land a level four turn punch and they'll go crying home to mama.

 

Posted by Balrog Player on March 12, 2009 at 6:35 a.m. #54

Forgot to mention that the above strategy doesn't work as well against command throw characters. You'll need to be more offensive against them. Keep them at the end of your LP running punch, don't ever get close enough to be thrown. Against Gief's Lariat move, time your dash attacks so they connect as the Larriat is winding down. then dash back again or eat a SP!

 

Posted by Kharlitos Way on March 12, 2009 at 2:28 p.m. #55

Any tips for beating HARD Challenges 4 and 5??? Im surprised I got this far and im having a difficult time completing challenge 4. I dont even wanna know what u have to do for Hard Challenge 5. LoL

 

Posted by neurosis on March 13, 2009 at 7:38 p.m. #56

what's the best way to juggle the ultra after a headbutt in a corner? i think i've done it once on accident, but i've ran into situations where i need that extra damage and miss it because the last 3 punches of his ultra will whiff in a corner juggle.

 

Posted by L.blight on March 14, 2009 at 1:43 p.m. #57

Thanks Ojisan

 

Posted by Balrog on March 14, 2009 at 5:28 p.m. #58

MY FIGHT MONEY!!

 

Posted by dommafia on March 14, 2009 at 9:08 p.m. #59

This guide is great but it needs a strategy section. Balrog is all about strategy and just knowing the moves and their properties is not enough.

---------------------
http://bit.ly/OP80
sf4 ragequit disease.

 

Posted by berwyn on March 17, 2009 at 5:53 a.m. #60

the standard ultra combo is to hold 3k for the first rep, then release for the second, and hold for the rest. you'll hit the fella up, let him come back down, then juggle to the finish. it won't give much of a difference in terms of damage but like you said, it can help finish the guy off if he's low on hit points.

 

Posted by LazyNG on March 19, 2009 at 6:30 a.m. #61

Nothing better than hearing him grunt "FINAL" and then watch my oponents health bar shooot down to nothing.

Ive had a lot of experience by just using his "Punch" moves and having to annex out the "Kicks" to charge up his turn-around.

Anyway for anyone who is doubting that this beast can go through projectiles it is important to remember you have to wait until the very last second (right before the projectile would hit) to pull off the attack.

This includes his Super, Ultra and Turn-Arounds.

His Headbutt has a bit more of a saftey net when it comes to passing through projectiles, but still requires timing.

This is a character that takes alot of practice to get good with, but once you do, you'll love every match you play; especially if your pounding in the face of one of the many Kens out there.

 

Posted by ... on March 20, 2009 at 11:38 a.m. #62

Final turn around punch--> super cancel....
100% on akuma :D

 

Posted by zero on March 25, 2009 at 1:32 a.m. #63

it is difficult to keep 3K being held on arcade machines until the final stage. but it is very easy to do so on console. it is unfair.

 

Posted by Eric on March 29, 2009 at 8:25 a.m. #64

I Am haveing trouble juggling his ultra after headbutt I am only lading one hit of his ultra don't know wut I'm doing wrong please help

 

Posted by Kharl on March 29, 2009 at 1:37 p.m. #65

Eric, After you perform Balrog's Super or Ultra Combo you can chose between straight punches or uppercuts to land on the opponent. When he is about to punch you could either press or hold a kick button for him to throw uppercuts. When you need to juggle an opponent either when they are air born or after a focus attack, hold the kick buttons b4 the he starts swinging to land the hits. This info is repeated many times in this thread. Look over this entire page for some useful hints.

 

Posted by eric on March 29, 2009 at 9:52 p.m. #66

thanks kharl yea i just noticed that this was mentioned thanks for the help

 

Posted by Gutter on March 30, 2009 at 11:38 a.m. #67

To everyone having trouble with Dash Punches, and the super/ultra....
You don't hit the buttons at the same time as the last motion. e.g. charge back / forward / (THEN) button(s)

 

Posted by Kaizen on March 30, 2009 at 8:33 p.m. #68

Correct me if I'm wrong, but can't you hit the buttons at the forward or after.

So charge back -> forward + buttons or
charge back-> forward -> back+buttons.

I'm trying to get used to the latter. So that you're charging again before the moving even comes out.

 

Posted by romainnut on April 2, 2009 at 12:15 a.m. #69

b => f => b + buttons works great for guile's sonic booms, so...

 

Posted by Rogbal on April 5, 2009 at 7:52 p.m. #70

Ah just finished Balrog's hard trials. 4th is ok, 5th was a little challenging but now I've gotten used to his BnB. Make sure you start charging straight after the Dash Upper so your headbutt will come out.

#54 Focus attacks while other opponent is down doesn't work all the time with wake-up shoryukens + armor breaking moves. Focus attacks are usually better used to counter jump-ins.

Btw, does Balrog's ultra register in the corner with any characters?

 

Posted by neurosis on April 9, 2009 at 10:30 p.m. #71

great revisions! i'd just like to add a nasty little reset i was fooling around with regarding his overhead smash. i never even used the move that much until i watched a couple of aojiru videos of him playing.

notice how people love to crouch block when they're eating hits? i mean it's almost like instinct for someone to crouch block after eating a devastating combo. risk takers can take advantage of this by resetting some of his normal bread and butters with the overhead smash!

like let's say you've got ultra and have some ex bars. if you're able to land ONE j.hk (hell even a cr.jab works) you can begin a string of pain.

j.hk > x3 cr.jab xx EX-rush upper > cr.jab > cr.short xx overhead smash reset (preferably an ex overhead for armor) > cr.short or strong xx headbutt xx ultra

that's a lot of damage off a j.hk or a cr.jab. of course the risk is that the opponent could always reversal or poke you out of the reset, but it is a big reward if you land this. i also like using x3 cr.jab for comboing purposes even though i see a LOT of people using the short. i do whiff the 3rd jab sometimes, so maybe this is why people use the short? i guess if you're pushing your opponent too far you could opt for the short instead of 3 cr.jabs. i love how a single move gives balrog a deadly new mindgame.

check the first round of this vid to see what i'm talking about in action.

http://www.youtube.com/watch?v=vEvfb-...

 

Posted by Suleman on April 10, 2009 at 4:18 a.m. #72

"Recent tier list"? I'm gonna need a link for that.

 

Posted by Humprey Rogart on April 14, 2009 at 4:50 a.m. #73

Hi my name is Humprey Rogart. I am Balrog's brother. We used to play games in the woods together when we were young and foolish.

Sometimes he'd wiggle his bellybutton and say "ooh you cheeky boy! hit me in the belly! Go on, right in the bellybutton!"

Oh! The joys, fun little games, alas! We are older now. He has gone off to beat people with his little red gloves whilst I sit at home writing poetry about his bellybutton...

 

Posted by Show me Rog, baby don't hurt me on April 14, 2009 at 4:52 a.m. #74

Rog,

What a great fighter you are.

There is just something so special about his combos that just make my bum bum wiggle to the extreme!

 

Posted by ck on April 17, 2009 at 1:20 a.m. #75

are there any cross up moves for balrog?

 

Posted by Adam on April 22, 2009 at 12:59 a.m. #76

I can't get the headbutt to ultra. Any tips? what am i supposed to do? Am i supposed to hold back right away after the headbutt?

 

Posted by ojisan on April 22, 2009 at 8:12 a.m. #77

Adam

If you read up top they talk about how to "keep charge". If you wanna use Balrog "M Bison" you HAVE to be able to do this.

So anytime you go for a headbutt, make sure that instead of going from Down or Down/back to Up, make sure you're going to Up/Back. This way you're still charged.

Also make sure you wait until Balrog's feet hit the ground before you execute the Ultra. If you do it too early it doesn't register. Timing is important (don't forget to follow the guidelines above on when to press kicks during the ultra).

Practice makes Better (No one is perfect :P)

 

Posted by Adam on April 22, 2009 at 4:17 p.m. #78

Thanks so when i bust the ultra its the kick one?

 

Posted by oijisan on April 23, 2009 at 1:11 p.m. #79

Adam:

Depends, you can initiate the ultra with X3 punches or X3 kicks (I always initiate with X3 punches cause of my pad configuration). That's just to get to the Ultra animation, after that you can choose to press kick, or punch or nothing (when I don't press anything it ends up being punch, but that maybe cause I start with the X3 punches).

I would follow what they say:
# In the middle of the screen: Just hold Kick the whole way through.
# In or close to the corner: Kick for first hit, Punch for second, then Kick for the last 3 attacks.

Usually I go for the second one even when not in corners.

In corners it seems you need to time the ultra a bit later to get all the hits sometimes. Dont' get mad if you miss in the corner happens to everyone.

 

Posted by Adam on April 23, 2009 at 7:48 p.m. #80

okay thanks i dont get what you mean in the middle of the screen hold kick? or corner kick for first hit? what does that mean? so after i bust the ultra i just hold kick the whole time?

 

Posted by andy on April 23, 2009 at 9:03 p.m. #81

I am having difficulties completing trial 4 on normal with balrog(Focus Attack, Running Uppercut, Cancel into Super Running Punch.This is at 3:22 of the trial video. How is the charging done for running uppercut followed by the super? I can complete the the running uppercut but I don't know how to charge and cancel for the super running punch.

 

Posted by ljay103 on April 24, 2009 at 12:52 p.m. #82

@andy

use a level 3 focus attack
dash cancel back (while still holding back)
then F+K
as the hit lands, quickly cancel by pressing B, F+K*

*note - you dont have to do the whole thing again B,F,B,F+K. since you already did B,F while u were doing the running uppercut, just do B,F+K to cancel into super.

take guile for example, you can link a LK FLASH KICK into his SUPER. D/B,U+LK (cancel) D/B, U/F+LK to do the super. or bison - B, F+MK (cancel), B, F+HK to do the super.

 

Posted by Boxer on April 27, 2009 at 5:20 p.m. #83

whats the best way to get past blankas stupid electricity with balrog (boxer) ?

 

Posted by andy on April 28, 2009 at 9:54 a.m. #84

thanks ljay103 (#83). It worked I didnt need to use the dash cancel back.

 

Posted by ljay103 on April 28, 2009 at 12:26 p.m. #85

@andy

glad to help

 

Posted by ove on April 29, 2009 at 4:52 a.m. #86

I think that balrog is a really cool character that also plays great. He is the only one whom I can beat arcade mode on the hardest difficulty setting with without losing a single round.

BUT when I go online with him I bearly win any fights at all.. While playing sagat, zangief and akuma I tend to win more than I lose but with balrog it's the opposite! And because I rearly meet any other balrog players online I can't learn anything from them.

I really like balrog so I would like to stick with him but it is really frustrating that I'm beeing stuck for a month without advancing in the 1000-1200 battle points area..

Is there anyone who has some tips on what to do? Or anyone who has some general tips on learning how to get better? (it seems like playing versus the computer is doing me no good)

All help is appreciated! =)

 

Posted by Balrogmymain on May 1, 2009 at 11:11 a.m. #87

Anyone have tips on how to beat good Abel players? He gives me a lot of trouble due to being a grappler.

 

Posted by jeremie on May 1, 2009 at 1:19 p.m. #88

@ ove
i use balrog too..and when i play online..i win a good amount of fights... what i do is pressure the opponent at all times...and learn which moves to use to get past fireballs (the headbut being one of them)...and know how to pull off those combos that end off with Rog's headbutt so you can cancel that into his ultra....and dont forget his EX moves absorb one hit...so try to abuse it in a good way....

 

Posted by chris on May 2, 2009 at 4:10 p.m. #89

i cant get the buffalo head to violent buffalo fa s**t

 

Posted by jeremie on May 2, 2009 at 10:20 p.m. #90

@ chris
when you are doing the headbutt....the motion is charge down...then release upwards....but hold down/back and release to up/back....
that way when you land....you can complete the violent buffalo command since you are still charging

 

Posted by rog on May 4, 2009 at 2:06 p.m. #91

@Balrogmymain
Abuse c.lp, will stop throws and also practise combos that come from c.lp if you haven't already. The quick punches will push him back out of range just stay on your toes to avoid his roll. Dash backwards is often good as its invincible on start up, same as TAp except that can easily be punished from blocking.

 

Posted by noob on May 4, 2009 at 4:43 p.m. #92

@rog
what is TAp? sorry man

 

Posted by Ognipode ZA on May 4, 2009 at 6:04 p.m. #93

Just want to say thanks for all the info. I was struggling against Giefs with my Balrog, so I came here and to the VS notes to see if I could find help and I definitely did! Tonight, for the first time after reading up on it, I faced a 9850GP Zangief, ( I am only about 2300GP) and I managed to take him down and win the match, thanks to what I learnt here.

You guys rock and thanks for the great site, keep it up!

 

Posted by notes 4 all on May 4, 2009 at 9:09 p.m. #94

balrog is very good character but highly doubtful in the case of him being 2nd best...he has a very stong weekness no one seems to understand... guessing his straight punches is the way to go... FOCUS ATTACK balrog as much as possible he has trouble with them. he does have ways to break the focus attacks but his overhead is very slow you can dash out of it .. and his other attack is the low kick which is what you will be worried about... he also has great moves but his flaw is what should put him lower this is what i think SAGAT 1 ryu 2 gief 3 rufus 4 then balrog 5. ryu has great focus attack and ultra goes hand in hand.... btw balrogs worst match up by my account . sagat vs balrog 6/10 balrog vs ryu 6/10 and zangief vs balrog 7/10 or even 8 in some cases rufus could be a 5/10 even... but most part balrog is good i main him but his weakness to me is apparent.. when i play them online i wonder why i dont get focus attacked much. btw when u have ultra. i believe his best combo into ultra is this ... jumping hard kick then c.Mk c.lk H.headbutt.. then ultra... NOTE: must link . training mode helps.. good day.

 

Posted by chris on May 4, 2009 at 9:51 p.m. #95

man i cant do it. i did guile trial like that but this dont wonna work..

 

Posted by Ognipode ZA on May 5, 2009 at 6:07 a.m. #96

@ Notes 4 All

Balrogs turnaround punch is a focus breaker, so use that if you are getting focussed a lot. Also, a quick dash punch to light punches can interrupt them if they arent fast enough as well. (and you can combo)

As far as his best combo's are concerned , the longer the combo to ultra, the less percentage of damage the Ultra does, so I find that keeping the combo short and sweet keeps it nice and powerful. Check it out with the attack data in the training mode.

 

Posted by notes 4 all on May 5, 2009 at 11:12 a.m. #97

although TAP is a good idea i dont use it TAP much anymore it causes problems and sticking to TAP will hurt you in the long run.people do FAKE Focus attacks and they can dash out of it and leaving you with an unsafe TAP blocked . when balrog does jump ins and does a hard punch someone like ryu can focus attack and hit you.. your jab isnt even fast enough to counter.. and when you dash punch he is slow to recover because he didn't hit you when your focus attacking its like he is missing. so in that case.. if u watch alot of RYU versus balrog videos u see alot of focus attacking and balrog doing very little to counter it. as for combos.. balrogs ultra only does massive damage if its on the ground.. when juggling using medium punch then linking would do more damage than 3 c.lp trust me i tested it and it seems to do well. im not saying balrog can never win against FA but he has trouble with getting out of them consistantly.

 

Posted by chris on May 5, 2009 at 8:01 p.m. #98

i did trail normal 4 in like 2 minutes thanks jermie

 

Posted by jeremie on May 6, 2009 at 8:30 a.m. #99

no problem chris
im glad i was able to help

 

Posted by LOL@LAWL on May 9, 2009 at 12:31 a.m. #100

let me guess...you get destroyed by Rog 24/7?

 

Posted by LOL on May 9, 2009 at 1:07 p.m. #101

i suck at guesses?
well you totally suck at spelling...how old are you? 13? you seriously need to shut up

 

Posted by P3N1S on May 17, 2009 at 8:57 p.m. #102

I can do the headbutt into ultra on controller and arcade stick every time I try it. B1TCHES SUCK MY DEEK!

 

Posted by hugo on May 18, 2009 at 5 p.m. #103

soy biien verga

 

Posted by stabicron on May 20, 2009 at 12:45 a.m. #104

All I have to say is his hits really shouldn't be hitting close to as hard as giefs. Especially considering he has a lot more mobility.

Seriously though there is very little that can counter balrog, he can be that bad. You don't dare jump in half the time because of the headbutt -> ultra/super crap and walking towards him makes you eat punches. You also don't dare play Focus games with him with all of his jab spamming.

 

Posted by ove on May 25, 2009 at 6:58 a.m. #105

Is the last combo mentioned in the guide infinite?
(EX-Running Uppercut, Link into Crouching Light Punch, Link into Crouching Light Kick, EX-Running Uppercut... )

 

Posted by jeremie on May 25, 2009 at 9:28 p.m. #106

@ ove

not really...cause it uses EX meter....by the time you do a 4th EX-Running Uppercut...you cant really continue that combo...

 

Posted by ove on May 26, 2009 at 9:54 a.m. #107

Haha, ok! Didn't think about that ^^

 

Posted by Rogster on May 26, 2009 at 3:32 p.m. #108

Notes 4 all: L2P lol

 

Posted by hellraiser 6677 on May 26, 2009 at 7:24 p.m. #109

can balrog finished his super move combine his UC, as I knew dhalsim can combine though...makes the health bar really deduct a lot of it...

 

Posted by Swift on May 27, 2009 at 11:28 p.m. #110

C.mp then hard punch headbutt. Great dmg for 2 hits, works well when opponent makes mistakes... like missed shoryukens and etc

(You can also add Ultra or Super after the headbutt if you have it)

 

Posted by NEW BOXER on May 28, 2009 at 12:54 a.m. #111

i AGREEW/#98- "POKING" IS NOT SOMETHING YOU WANNA KEEP THROWING AT THESE KNARLY sf PLAYERS!! keN fEI, gUILE, ETC
CAN KILL YOUR TAPS. BEST TO FAKE TAPE W/ DELAY HP/MK W/ SPECIAL. iF THEY HUG THE GROUND HIT EM W/ A MID ATTACK...

LOOKS LIKE i GOT A NEW BOXER!

 

Posted by flip Balrog on May 29, 2009 at 1:01 p.m. #112

another completely unbalanced character that makes SFIV so uneven
He has the fastest jab in the game which combo into a special move which combo into Ultra/Special - BS
he has 2 special moves that link into eachother (Overhead-c.mk->Headbutt)
He has a combo that uses 2-3 special moves, although it requires EX
His bad matchups are rare, and he has moves to destroy any situation
Virtually only good projectile characters have any chance

 

Posted by Swift on May 29, 2009 at 10:17 p.m. #113

What's your point? You call him unbalanced just because he can juggle with his ultra? Why wouldn't he have the fastest jab? He is a boxer right?

So if a character can juggle into his ultra he's already considered an "unbalanced" character?

 

Posted by Jeremie on May 30, 2009 at 1:35 p.m. #114

thats like saying almost everyone is unbalanced....
cause last time i looked....alot of the street fighter cast can juggle into their super or ultra....
its just a matter of knowing how to play

 

Posted by zag on May 31, 2009 at 6:38 p.m. #115

trouble with honda cant do anything with the flying headbutts

 

Posted by tom on June 9, 2009 at 10:30 p.m. #116

@ zag

Block HIGH and after that you can do anything to him. dash. throw. jap whatever you want.

you can either jump backward with Hard punch if you want to get out of it. i can just picture you just downback the whole game. which is sad.

honda headbutt is easily punishable when you block it.

 

Posted by Final blow. on June 10, 2009 at 1:46 p.m. #117

If you charge balrogs Turn punch for long enough, He goes up to Final blow(10) If you link it to super it does 866 damage.
On its own it does 560 damage
Lol

 

Posted by q on June 10, 2009 at 1:49 p.m. #118

how long is long?

 

Posted by Final blow on June 10, 2009 at 2:08 p.m. #119

For ages. ONly use it if you can get by on balrogs punches alone for 30 seconds. A huge investment, but worth it when akuma throws that fireball...

 

Posted by EternalRyu04 on June 20, 2009 at 8:29 p.m. #120

Whole bunch of HD Balrog videos here. Some G1 games too.
http://www.youtube.com/user/morydees34

 

Posted by maddog on July 6, 2009 at 6:03 p.m. #121

you know who i miss? DEEJAY xD there never was a more racist character in the history of gameing. the big smile and the huge bright white teeth and the stereotypical win quotes, awh good laughs. go capcom

 

Posted by grapez on July 11, 2009 at 5:01 p.m. #122

the ultra after headbutt P/K tutorial listed here doesnt seem to be the most efficient one. For situations where you wont hit the corner, i believe Kx2, P, Kx2 does better. also when youre in the corner, it should be Px2, Kx3. The only one thats listed correctly is the one where youre about one screen from the corner and thats K,P,Kx3

can anyone tell me what they think?

 

Posted by dragon on July 12, 2009 at 3:01 p.m. #123

i cant do balrogs 3 hard trial because i cant connect the medium punch.any help???

 

Posted by Dimebag_jimmy on July 16, 2009 at 5:14 p.m. #124

Whats the best way to counter fast crossup cheese from, Shoto's, Chun Li and Blanka?
My biggest weakness.

Cheers fellow Rogs :D

 

Posted by Madness on July 23, 2009 at 3:02 a.m. #125

Deejay is based off of billy blanks....can't really say that's racist when he's really like that

Except the 'mon' thing

 

Posted by idiot on July 24, 2009 at 10:14 p.m. #126

the best wat to counter cheese?

USE A GRATER :O

 

Posted by tidestick on July 28, 2009 at 11:53 p.m. #127

if you get crossed up best way to get out is dash forward or dash backward

 

Posted by idiot on July 29, 2009 at 10:44 a.m. #128

OR USE A GRATER

 

Posted by badman on July 29, 2009 at 1:30 p.m. #129

suk my cok!!!

 

Posted by rashjab34 on July 29, 2009 at 3:17 p.m. #130

balrog k.o. all comers.he is shadoolo

 

Posted by Blanky on August 2, 2009 at 12:14 a.m. #131

Deejay can't be racist. He is Billy Blanks except being Jamaican.

http://en.wikipedia.org/wiki/Billy_Bl...

And Billy Blanks was a big time martial art champion (7th degree black belt) with a number of B movies to his name... besides creating Tae Bo. And he does have a great big smile. :)

 

Posted by seto on August 7, 2009 at 7:59 a.m. #132

question, which is the best headbutt to use to follow up with an ultra? Its so annoy how sometimes I miss and I just don't get why.

 

Posted by God on August 7, 2009 at 7:03 p.m. #133

You must be retarded to use Balrog.

 

Posted by asdf on August 9, 2009 at 12:35 p.m. #134

i eat FIGHT MONEY

 

Posted by Rohit on August 12, 2009 at 7:24 a.m. #135

how to cancel into something

 

Posted by asdf on August 15, 2009 at 11:32 a.m. #136

to cancel into something....you neeed to eat fight money first

 

Posted by Kamano on August 23, 2009 at 9:52 p.m. #137

I'd love to see a list someplace just for completion's sake of the amount of time it takes to charge each level of Rog's TAP. For whatever reason this info seems to be impossible to find anywhere. The frame data for each level is great, but I'm curious what kind of time periods I'm looking at for each level of the attack.

 

Posted by Mr.NUFF on August 24, 2009 at 10:14 a.m. #138

looking to train against Boxer

XBL: yaknowhamsayn

I'm in NorCal. I main Rufus. HOLLA!

 

Posted by ??? on August 24, 2009 at 4 p.m. #139

@ kamano

i charged it to about the final level.....and it took about the whole round to charge

 

Posted by ericalie manlucu on August 30, 2009 at 6:44 p.m. #140

good girl

 

Posted by boxer lover on September 1, 2009 at 1:58 p.m. #141

o god I just met the noobiest boxer ever...he said I was cheating because I did headbutt to ultra..."One move at a time mate..how can you do the ultra while I am in the air"...Im suprise that guy made it to G2 lol

 

Posted by SF4noob on September 3, 2009 at 1:24 p.m. #142

balrog owns

 

Posted by yes4me on September 9, 2009 at 2:42 a.m. #143

I am starting to play the boxer and unlike "boxer lover", I am already at G1, then I made a new character name and got back to G2... but I haven't really tried Balrog. He seems like an interesting powerful character that take some time to learn.

 

Posted by Lucy.ElfenLied on September 15, 2009 at 4:21 p.m. #144

Balrog is hella fun and powerful. He like automatically moves up a tier in online matches as well cause of his easy execution lol. Definitely has a good amount of mixups to choose from.

@yes4me
G1 on pc has like nobody ever, im just going with player matches now, you can find a lot of better players that way.

 

Posted by Pumpkin Bomber on September 15, 2009 at 10:16 p.m. #145

Sorry Honda Players. This just in, from Gootecks' Tweets. Activating Rogs Super with a kick button makes it hit 1 frame sooner. This makes Honda's ex-HB and Akuma's cr.RH punishable on block.

 

Posted by Lucy.ElfenLied on September 16, 2009 at 4:30 p.m. #146

Thats interesting, nice to know. Will come in handy sometime for sure

 

Posted by Painkiller on September 18, 2009 at 5:19 p.m. #147

@145

Thanks, I made a akuma player a sad panda today...

 

Posted by Pumkin Bomber on September 26, 2009 at 10:36 a.m. #148

OK, new developments this week.
Startup frames
Super activate with P = 9f with K = 8f
Ultra activate with PPP= 11f with KKK = 10f

Ultra activate with PPP/KKK then hold K = 8f !!!!!

Since holding K with be an Uppercut, the opponent would need to be standing.

Lots of new applications for this. Try OH Smash to Ultra and far standing Jab to Ultra. Sweet!

 

Posted by nunk on September 29, 2009 at 10:16 p.m. #149

cant do head butt in bread and butter combo

 

Posted by yes4me on October 1, 2009 at 9:59 p.m. #150

Character 24th learned. Took 129 times to earn 1000cp.

So what did I learn from that short gameplay? He is easy to use once you get the hang of remembering which keys to hold on the keyboard. His pokes are very fast, his moves are also very fast, great antiair, easy to setup the ultra and super. Good damage, not good at wakeup and no answer against crossovers.
Overall, he is definitely top tier.

PS: Next character and last one Vega.

 

Posted by 99centMcFury on October 6, 2009 at 6:55 p.m. #151

Balrog is the best player in the game if you don't believe just asked Dudley in 3rd strike he was the best in that game, anybody with gloves and no projectiles rule my boi....lol (honestly my hardest opponents to fight against is flying over head player like blanka, bison, and vega haven't really figure out how to avoid them...i'm an escape artist i try to get out of moves instead of blocking them...any tips plz.

 

Posted by 99centMcFury on October 6, 2009 at 7:04 p.m. #152

My Ultimate combo jump in fp...(c)lp,lp,lp, ex dash upper x 3 after the 3rd one (c)lp,lp,lp, fp headbutt...then "there's no escape"!!! 21hits ULTRA COMBO!!!!

 

Posted by Balrog sucks on October 12, 2009 at 5:28 a.m. #153

Do people who play as balrog actually enjoy playing the game? He's the most boring character to play, but because he's very very easy to play and does a ton of damage, bad players get good results with him. I'd rather have fun then win matches with his boring move set.

 

Posted by pooplooser666 on October 13, 2009 at 4:39 p.m. #154

@153
sounds like to me.. YOU SUCK! GO HOME TO YOUR MAMA! Balrogs the man, learn to defend or better yet, just give up! hahaha!

 

Posted by 99centMcFury on October 13, 2009 at 7:03 p.m. #155

people who say balrog sucks is b/c they always losing to him that how i see it...anybody wants to prove me wrong my ps3 username is mr99centMcFury hit me up for fun and give me my fight money lol

 

Posted by file66 on October 15, 2009 at 2:45 a.m. #156

Don't forget that his jump up df+hp and db+hp will cause him to move forward or backward in the air.

You can use this to fine tune your spacing and really zone your opponent.

Vs. Any Shoto: use this to adjust spacing -- at the right range a jump in with hk stuffs uppers hard. Also good for baiting the upper, then punishing.

Vs. Any player: will sometimes catch players by surprise when they think you are out of range. Can also help to avoid anti-airs -- like a juke move of sorts.

Fun to spam over and over in a mix up game:
Am I in range? Will I use low jab? Will I use the awesome jumping punch?
Will I throw? Will I overhead?

Also, keep in mind that using db+hp sets you up for run punches
and head butts. Using df+hp will get you prepped for just the head butt.

You can combo into lp+head butt from the jumping punch.
If you are meaty enough, you can get the cr+mp
Most of the time I combo into cr+hk for the knockdown and reset.
Rinse, repeat.

MY FIGHT MONEY!

 

Posted by MINDSWElfkdfIDN on November 6, 2009 at 5:13 p.m. #157

Huh I learned for the first time you can hold 3 punches or 3 kicks to go through hadokens. Learn something new everyday haha

 

Posted by Megatonbeef on November 10, 2009 at 12:32 a.m. #158

You should see how much ridiculous damage Boxer does when you charge it all the way. It's so much cooler when he yells FINAL! Using that in a match would be way to hard though, unless you fought for the whole round without kicking.

 

Posted by Tricky on November 10, 2009 at 10:26 a.m. #159

A little trick I don't think i saw mentioned here.

Focus Lvl2+ -> TAP -> Ultra
will juggle

MK+MP for focus, immediately after Focus, Dash Back or forward, and begin charging downback, release tap, then input ultra.

Works on most, but timing is abit of a challenge.

 

Posted by Adjacent on November 11, 2009 at 8:13 p.m. #160

Balrog should have a bonus skin where he has a face tattoo.

 

Posted by dj.nunk on November 17, 2009 at 4:31 p.m. #161

how do you time the headbutt in the bread and butter combo with a controller

 

Posted by chango on November 18, 2009 at 11:35 a.m. #162

man balrog is a strong guy, he is even good as a ryu killer, the only thing i dont like about him is his focus attack, its so short and its not even good as anti air the hitbox on the top doesnt exist they should fix that to actually make him overpowered and let there be at least more than 2 overpowered players in the game

 

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