I'm going to post this here, and the tier-list section, but there is a new tier-list for 3rd Strike, as of 2009, I guess. Sorry for the lack of the number chart.
Arcadia tier list-
S+ - Chun-Li
S - Yun
A+ - Ken, Dudley
A - Makoto, Yang
A- - Urien, Akuma, Ryu, Oro
B+ - Hugo
B - Elena, Ibuki, Alex
C - Necro, Twelve, Remy, Q
D - Sean
I wonder where is the rest of the character's move lists?
Igi: That tier list is based on recent Japanese tournament standings and results. One could argue that Hugo isn't a B+ character either, but quite a few players have started to catch up to Hayao and YSB's level of play since 2009, being able to beat down Chun players as well(according to Arcadia Magazine's tier list dissection), hence him getting bumped up the list.
Necro can dish out some very damaging combos, but he sucks in the corner, which quite a few characters can take advantage of(even Q).
as stated above, I do love you eventhubs but you could at least ad all characters with their moves. then the users can discuss strategies in the comments until there is more info
Time to bring the Hip-Hop and Drum'N'Bass back to street fighter,3rd strike all the way..
ENTER THE HEAT OF BATLLE!, GO FOR IT!
Here's a video about some history: http://www.youtube.com/watch?v=VoVb8l...
Players to watch for newcomers:
Urien - RX/Messatsu
Necro - PinoAB7/Sugiyama
Oro - Dirty/Thanatos
Alex - KSK/Genki
Ryu - Ruu
Akuma - Jiro
Dudley - Kokujin/Fujiwara
Q - Kuroda/TM
Yang - Roshihikari/KO
Ibuki - Aruka
Hugo - Hayao/YSB
Remy - Pierrot
Ken - Matsuken
Yun guide should be up late in the future that I am working on.
Necro guide that I did is on the way.
Gonna start on Oro.
Still making edits to Dudley.
@ RPGFIGHTER great work. Yun guide is ace. Fingers crossed for a Hugo one.
^ Thank you.
Ahh sorry I will try to find a bud of mine who can do Hugo. Because 12 and Hugo are really the only characters I have no business in doing a guide for.
This might be the best Urien match for learners
http://www.youtube.com/watch?v=HHk-Xk...
Not because it's a beasting but because it has every Urien staple setup beside the corner one we've all seen hundreds of times. It has everything. Aegis as a Shoryuken meatie, Aegis-less corner combos, mid-screen Aegis mixups, using the fireball to keep the opponent in the air for another move. It's almost a showcase by RX.
Question, why does no one use Gill? I keep looking around for some gameplay of him, but I can never find someone who uses him outside of arcade mode play throughs. Is there some unwritten rule to not use him? His he banned, what's the deal?
In every competitive tournament he is banned yes. No one wants to use him because for the most part instead of impressing your friends theres really no point at all and learning him since hes banned in tournaments.
Let me guess, his Resurrection super makes him over powered.
Not even really that.
That one super that aint the meteor is broken.
His normals have insane amounts of priority and his combos are way too powerful and damage heavy.
If you wanna have a playable Gill just use Urien because honestly thats kinda why they made Urien. For the most part they do the same style of poking and combos.
THey need a elena guide i'm trying to use her but i need help please post soon
Where is 3rd Strike online? Does it even have a release date?
In the characters list where is remy? and Q? and the rest?
I think it's pretty obvious that the guides won't be completed any time soon - nobody really cares about 3s right now because there's all this buzz about SSF4 AE and MVC3. At least, nobody who would be respected enough for eventhubs to want their guide cares enough to write up a guide.
I hope that, with the future release of SF3:TSO in 360 and PS3, the remaining guides will be completed. I love 3rd Strike, and there is really good info in this section to let it abandoned.
If you look on the forums you can see plenty of guides that we are still working on. All of the characters WILL have guides its just a matter of when.
Because with 3s its really hard to find info on the internet, while a lot of the Super guides come out faster because its easier to find info.
And yeah with AE/MVC3 on the fore front we will probably wait until 3sOE gets a release and then we will most likely put all of our work into the guides.
So go ahead and check the forums and see what we got. We still need some people to do some other guides too.
Chun Li is my favorite.. If you love Street Fighter... CHECK THIS OUT!!! :)
There's some really good info here. I hope you guys finish the entire cast before 3rd Strike is released over PSN/XboxLive.
Even with 3s:OE its time has past.nothing will change.it won't make it back in evo, and if the online is anything less than perfect it will remain 4gotten.3s is one of the main reasons we went 10 years w/o a new fighter. the removal of the original cast (which is a big part of what makes sf sf.ryu and ken had to be bitched back into NG) and the parry system destroyed everything that made sf what it is.
specials aren't half as useful in controlling space and it favors players with better reactions regardless of how good a players gameplan is.if u cant parry don't bother playing.this is why ST and A3 will always be the best SFs ever made.3s isn't street fighter, its its own fg with ryu,ken,akuma and as guest chars.
Any1 in here sackriding the top players that say ssf4 is for scrubs are dumb.its your precious 3s that started the scrubby trend! all charge supers changed to motions? why?was the execution of hold back 2 secs, twd,back,twd + atk or flash kick super really that hard? all chars have universal overheads? what's so hard about breaking thru ur opponents defense?at least 2I required u to press d,d + atk, in 3s its only 2 buttons. then there's parry itself. tap fwd or down and u can stop and punish any normal, special or super in the game?with no negatives for excessive use?(can't say grabs cuz u can opt. select) yea that's not scrubby at all.that's why ST and A3 will always be better.
"with no negatives for excessive use?" oh, c'mon -_-
The negatives don't come from the use of itself, but from the intention of using it. It's obvious if you use parry too much you'll get tricked and they will punish you. Parry system is what made SFIII different from other games. Basically almost all attacks can be parried. Did other games has a mechanic that allow you to penetrate super but only open up the chance the counter (only chance)? It's a simple yet deep technique. Parry system also solves the removal of air block.
In this game fireball mostly acts as parry-bait. Super are changed to motion because IT'S OBVIOUS it wouldn't be fair for those who always have motion because of parry system.
And what's wrong with almost entirely different cast? We get fresh story, new library of characters, And potential for new story.
i'm a neither fanboy of ST & A3 nor SFIII but i think this game is just too hardcore for you.
i started playing back on dreamcast,stopped then picked it back up when it dropped on ps2.ive played all sfs since world warrior and the 3 series felt the least like sf.it def shouldve been called something else.the game is far from too hardcore for anybody with half a brain. parry doesn't have any negatives.with things like option-selects,sggk, and being able to extend the parry window by just tapping toward or down w/o pressing anything else there's no real negative. plus it strips the game down to being forced to play footsies with just bare normals and there's no type of truly ranged fighting whatsoever since everything outside of grabs can be parried. zoning with fireballs is also pointless,ppl can jumpin for free since any non grab AA can be parried.parry also favors non charge type chars as u've already pointed out.
parry doesn't make the game hardcore,all it does is promote reckless offense.even the wake up game is riddled with the promotion of reckless offense with ridiculous meaty setups.then u got chars with dumb and/or broken ass super arts.elena can heal herself (healing, in a fg?only 1 char can use? really? ragna in bb is dumb 2 btw),urien can make a 6 hit corner that also reflects fireballs wherever he wants,yun has a super that has the shortest bar in the game (I believe)that let's him cancel all his atks into eachother in any order and gains massive frame adv that literally makes parrying (what ur supposed to use to defend urself by punishing predictable play) obsolete once they start mashing cr.short into free pressure.ur only option is to block and hope ur eye catches the zenpo tenshin.then u get caught and he has "the ender" which leaves him 1 hit/whiff away from doing it all over again.
then there's chun sa2.a super that takes 30%+ dmg and leads to free mixup and she has 2 bars?broken.oh and switching the entire cast is a problem when the majority of the new cast is complete ass both design wise and thru actual play.the alpha series has alpha counter & guard meter,ex series had guard crush (or break can't remember),sf4 series has the focus system.all punish reckless offense and predictable play while having sufficient negatives for excessive use.
@237 then don't play it. More 3rd strike for the fans. 3rd strike built off of what made SF 2 great and added more. And parries require timing, if you mess up a parry you get hit,comboed or worse. You can't mindlessly rush in either. And just cause you can't use your hadouken,hadouken hadouken strategy doesn't mean the game is bad. Plus to do most of the REALLY damaging stuff you have to have good execution (unless you're chun anyway). And the new cast of characters were fresh and interesting. Sf3 was the hardest to play thats why people overlooked it initially but it got such a cult underground following.
Since SF3 third strike online edition coming out, they will update characters that was not in the guide.
@240 - all the III series did was take sf2,gut it of all that made it good,thru a bunch of nameless nobodies in (which only 6 became truly popular) and added parry.that's it.the twins were pallette swaps in ng and normals wise didn't change much in si and 3s.sean started off good just to get shafted at the end.necro is dhalsim & blanka put together.remy is guile with a low sonic boom and a jumpkick move.Q is a slow balrog with a command grab and some slaps.twelve is the dumbest char ever created.such interesting chars.
as far as the whole hadoken,hadoken hadoken strategy not being viable its not even about that really.its the fact that AA's are practically non-existent.depending on the char ur opposition rarely has to worry about jumping in.parry makes certain things too free.and depending on the speed of the atk ur trying to parry u do still have time to block.the game feels very random with a lot of guessing required.there's no solid concrete way to strategically beat a person (thru zoning & spacing).in a lot of instances (especially when top tiers are involved) its whoever guesses right 1st.if 3sOE has color edit ill play it but its mainly fun when not taking it seriously.
whats funny is that they have a guide for Sean and not for other chars like Hugo, Q and damn, they don't even have Yun
@237 knows very little to nothing about the game he's hammering and shouldn't be taken all that seriously and frankly is on of the reasons this great web site it called event-scrubs. Not like I'm saying at all you need to be a walking encyclopedia of knowledge in game in order to spit hate on it, everyone's entitled to thier opinion. But when your so opinionated and know so little its offensive. The EX series was @ss, A3 was the dumbest game in existence after the discovery of crouch canceling, Elena's healing super is absolutely useless in high level play, AA grabs in third strike by and large aren't good. ect ect....sigh
My point is really experience the game before you trash it and watch some high level matches, see how deep the game is and play it beyond a day one scrub level yourself. AA parry games are almost completely no in the picture because the one in the air is at a disadvantage, parry mechanic or not. There's alot more to a game than what you see on the surface. Otherwise on the surface alone nothing Capcom puts out is worth playing with that mindset.
No Yun guide? I wanna get better with Yun, and I was surprised to see no guide for him, Ibuki, or Q.
^ agree, if you guys have the time could you please upload a Twelve character guide?
@#251
I'm currently working on a Yun guide. I'm hoping to get it done before 3SOE is out. I haven't gotten a lot done yet but you can visit this thread to look at the progress.
@251 and anyone else asking...
There's an extremely well done Urien guide posted on the 3s forums. I'm not sure why it's not up here yet, but this is the link.
http://forums.eventhubs.com/viewforum...
Go here for new 3s guides, hopefully I can work on putting them in the main site.
Also. If you lurk in the SF3 forum I made a few mini guides for a lot of characters so feel free to check that out.
I will be trying to get back into soon on making multiple guides. Just want to work on the Dudley one though since he is my main. But yeah that link is where a lot of 3s goodness will be spewing out hopefully soon.
Great guide, but I noticed it's missing a Gill page. Also, the alternate colors that require using the start button don't work in the 360 version. Are they even there?
@257 Gill is basically a op version of urien or rather urien is an unbroken version of gill with some altered commands
http://ensabahnur.free.fr/Baston/inde...
plus the extra colours are the ones which they stripped from the orignal and half of the new colours in the colour packs are them. Lame i know.
Also i lol'd hard at the guy who thought gill was op just because of ressurrection, guys combos and even normal and special attacks does a tonne of damage, 70% damage super arts, amongst other reasons. His only redeemable weaknesses are that his hitbox is large and that some of his normal attacks are slow, and even those can be avoided
3s is the best 2d possible best fighting game ever released, or atleast imo anyways
@258 so any of the costumes that need to use the start button are not included in the game as of now(on the xbox of course) cause obviously the 6 regular buttons give u the first six and the one where u press jab forward and fierce works so im guessing just the ones that need start arent in the game at all?
@259 I could be wrong but yeah, i think they've stripped them from the game.
i think they're 8 altogether as my friend plays pad on ps3 and said that L2/LT and R2/RT also give him a different kit (for us stick players i think we'd have to assign the extra 2 buttons as 3 punches and kicks or maybe hit jab forward and fierce and vice versa for the kicks). I always thought the game needed a random button but sadly its sacrificed kits for it :( I dont know why they didnt just add a extra symbol on the player select screen instead
im conused as to why this game gets so much love. i mean it seems so unbalanced and parrying seems kinda cheap in this fighting game.
well parrying actually seems to balance it so that even characters like hugo can win with good parrying. its not like you can walk up and parry every move its actually pretty hard.
A final goodbye to SC2, SFAE, COD:2, LOL & UM Vs.CAP! THE biggest LANBASH in MIAMI, will be hosted 12/9/2011!! $$CASH$$ prizes,music,food and more! REGISTRATION is going on NOW! www.cbtlanparty.com. MORE than 100+ registered already! Dont miss out, go now! More information on facebook & twitter @cbtlanparty!
A final goodbye to SC2, SFAE, COD:2, LOL & UM Vs.CAP! THE biggest LANBASH in MIAMI, will be hosted 12/9/2011!! $$CASH$$ prizes,music,food and more! REGISTRATION is going on NOW! www.cbtlanparty.com. MORE than 100+ registered already! Dont miss out, go now! More information on facebook & twitter @cbtlanparty!
why isn't this on the front page's game guide slection anymore?
Finally had a chance to download this. LOVE IT. those complaining about it really should just get over the fact that it's a bit different and try and see it for it's good qualities. I missed it back when it came out and I now get a second chance which is awesome! But I for one love that it has it's own feel and game mechanics that set it apart. I may not be good at it but so what, I enjoy it and that's the point of a video game anyway. I honestly think it's every bit as good as street fighter 2 and 4. But hey... please capcom... give us street fighter (1987) for ps3. it feels wrong to have a collection of 2,3&4 with no 1! really it's worth at least a $5 download and all hardcore sf fans will buy it. I know it has clunky controls but hey it's the genesis of the greatest fighting game franchise in history so can we at least get an offline standard emulation for 5 bucks or so? I mean u can get fight night round 4 for 5 bucks online... I rest my case.
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