Advanced parrying techniques: Street Fighter 3 Third Strike
Last updated on Dec. 18, 2007
This video showcases two impressive examples of advanced level parriers. The first example shows a player correctly anticipating his opponents' attacks and parrying them while the second shows a player baiting Chun Li into using her Houyoku Sen super art and punishing her after wards. Watch ►
Movie courtesy of EventHubs.com community
Soon after playing against opponents who've mastered the concepts of basic parrying, you'll find a strong need to be able to mix up your game to keep them off guard. After all, if you sweep five or six times in a row, chances are you're setting yourself up for an easy parry bait and eating a large damage combo.
So good players mix it up, by using moves that must be parried high or low and adding in throws and a variety of tactics to keep the other player off guard, and top players know this and anticipate these mix ups by attempting to parry and punish them. Advanced level parriers are some times called, "mind readers," because they seem to know what's coming before it happens and then they parry and counter it, but in reality it's much more simple. They've seen these tactics before and are simply countering them.
Advanced parriers will also bait you into doing attacks they can easily parry and then counter attack you for big damage. For example they'll wait outside of throw range and repeatedly tap down to parry low and midrange attacks. If the opposing player attempts to sweep or use a midrange attack, it's an easy parry for the other player and they can them jump into a big damage combo.
When most players feel pressured, they'll tend to counter-attack without thinking about it — an advanced level parrier counts on this, so they parry and punish.
Section edited by Pherai, Mariodood and Bedfast Emperor

Posted by omnipotent kuma on January 7, 2008 at 5:32 p.m. #1
Daigo... doing what he does best. I've oft wondered how best to practice the timing for parrying. I suppose practice makes perfect, but my games are often played against the same person who has adapted to my fighting style. After fight 50, he has adapted to me and I find it hard to break... gotta get a guide for that.
Posted by Chase on January 15, 2008 at 11:28 p.m. #2
Thanks. This guide really helped me understand the idea of "safely" attempting a parry. This site is very useful altogether thanks a lot guys.
Posted by Alizenike2005 on April 18, 2008 at 8:38 a.m. #3
This guide is excellent. Great video examples and explanations. Thank you for your time and effort on putting together a wonderful strategy guide.
Posted by Pat2 on November 25, 2008 at 10:02 p.m. #4
talk more about option selects too!
Posted by rayza563 on December 23, 2008 at 10:16 p.m. #5
Hay!
I play SF III online on 2df and i have beed reading this and it seriously helps me out a lot. I have gotten better already and am starting to beat the really good players every once in a while.
http://2dfighter.com/
Please people join and play it is heaps of fun.
Posted by 3rdstrknewb on March 3, 2009 at 9:50 a.m. #6
I just got Hyper Super Street Fihgter II for PS2 and it took me long time to getto gill as akuma not being able to parry. I must of played over thirty matches. These vids will be great help, thanks for uploading.
Posted by artha14 on July 18, 2009 at 5:46 p.m. #7
I play on 2DF also this site has helped men and I'm starting to get better.
Posted by mrpuddinpop on August 11, 2009 at 7:32 p.m. #8
I agree a section about option selects would help many people still don't know what they are or exactly how to do them
Posted by Chow on September 7, 2009 at 10:36 p.m. #9
The premise behind an option select is extremely simple.
You do a move a certain way, c.Jab+c.Short.
What will happen is if the other person attempts a throw, you'll tech it.
If not, you'll throw out a c.Jab.
There are two options available in that situation and the game selects the one that fits. (Option select)
For several characters with command grabs that are HCB P/K, you can use Option Select PARRY.
Instead of using a full on half circle, you hit Forward, Down, Back, Punch/Kick.
This allows two parry options, a forward parry, and a crouching parry. If the person attempts to hit you out of your command grab, you'll parry and complete the grab. If not, you'll just grab.
In all honesty, option select is a tool that doesn't come into play much.
That being said, when it DOES come into play, it usually looks extremely impressive. It seems as if you read the opponents mind and parried on reaction.
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