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Techniques to make doing moves easier: Street Fighter 3 Third Strike

Last updated on March 8, 2008

20 Comments

Street Fighter 3 Third Strike Guide: Negative Edge

Video explaining Negative Edge techniques and Piano Key Button Presses. Watch ►

Movie courtesy of Thongboy Bebop

Negative Edge techniques

A funny name for a highly useful trick. In short, Negative Edge means that you can do the motion for a Fireball and have the move go off on the release of the punch button — not just when you press it down.

This starts coming in really handy when you attempt to perform a reversal Super move or try to do Links with very strict timing, as it gives you additional chances to pull off the attack.

For example, if you're trying to execute a wake-up reversal Super Art and you press the button too early, you still have another chance to pull off your move on the release of the button. This technique coupled with Piano Key Button Presses can give you six chances to get your move out.

To see a video on how this works, check out the clip on the right.

Piano Key Button Presses

There is another technique to help ease the timing of doing supers and some special moves. The idea is simple, instead of just pressing one button after doing the motion for a Super Art, you roll your fingers across all three punches or kicks to get additional chances at executing the move.

For example, if I do the two fireball motions to perform Ryu's Shinkuu-Hadou-Ken (Super Fireball) and instead of pressing one punch button, I drum my fingers across all three in quick succession — factoring in Negative Edge — I now have six individual chances for a button to properly coincide with the motion and make my super come out.

This wicked sick technique can make your Street Fighter life a lot easier, as Links and Reversals that once seemed near impossible are now much easier to pull off.

Posted by :( on January 9, 2008 at 10:30 a.m. #1

wicked sick :(

 

Posted by story on January 18, 2008 at 12:03 a.m. #2

wow.. thank you so much... i keep asking ppl i play.. how to get better or where to find info.... and they stay silent or tell me to watch replays =(

your guide has helped me so much. thank you

 

Posted by trent on March 4, 2008 at 11:07 a.m. #3

this guide really helped me out.i was wondering y all the ppl i played did the special moves so fast rite after a combo.thx alot.

 

Posted by kariido on April 30, 2008 at 1:36 p.m. #4

Thanks for the effort you put into this guide, it sure has helped me.

 

Posted by statik on May 23, 2008 at 8:23 a.m. #5

I wish the piano key technique worked for makoto's Super Art II - after a choke grab, you have to use one of three kick buttons because the button determines the angle.

 

Posted by E_Hermit on October 22, 2008 at 11:49 a.m. #6

I've been having the same problem with Makoto's FP xx SAII after the Karakusa. Any suggestions?

 

Posted by SolarianKnight on January 16, 2009 at 1:06 a.m. #7

A technique not presented in the article is called the double tap. You basically drum two fingers over the same button rapidly. Take the index finger and middle finger and make a scratching motion on a solid surface; this is the basic motion. A double tap separates the finger movements by a couple milliseconds. Get the middle finger moving before the index finger and you have the idea. Just make sure to get the first finger off the button before the second finger strikes.

This essentially doubles your chances to perform a link properly and makes supers that need a specific button press (e.g. SA2 Makoto) much easier to pull off. As with everything else in life, practice makes you better, but not perfect.

 

Posted by sepulvedajin on January 26, 2009 at 4:50 p.m. #8

that was an aweome tip, seriously helpful!

 

Posted by eTrom on February 12, 2009 at 8:53 p.m. #9

you should rename this section to Advanced Button Mashing. hehe learn some rhythm its not hard :P

 

Posted by Gorek on February 18, 2009 at 8:20 p.m. #10

I don't understand how to do Piano motion:

(1,2,3 = punches or kicks)

A) make movement, press 1, press 2, press 3, release 1, release 2, release 3

or

B) make movement, press 1, release 1, press 2, release 2,press 3, release 3

Which is right?
Thanks

 

Posted by hawx on February 24, 2009 at 1:08 p.m. #11

A) make movement, press 1, press 2, press 3, release 1, release 2, release 3

Then you get 6 chances. With B u would only get 3 kinda if you release them fast.

 

Posted by Gorek on February 25, 2009 at 5:25 a.m. #12

Thanks a lot...
I'll try on sf4 when I'll get a stick ;)

 

Posted by iaaac on May 2, 2009 at 3:18 p.m. #13

lame coments

 

Posted by burntout on May 16, 2009 at 1:17 a.m. #14

wtf is a coment? is it like a meteor/

 

Posted by Jink on May 18, 2009 at 11:47 p.m. #15

Where's the explanation for Charge-partition? Charge-partition is very important in 3S for the characters that have 2sec hold moves.

 

Posted by jjb727 on June 28, 2009 at 10:11 p.m. #16

they should have it here somewhere, no?

 

Posted by vertex on July 14, 2009 at 7:05 a.m. #17

@burntout

whahahahaahaha
a comet
lol

 

Posted by TiNoKus on September 9, 2009 at 10:56 a.m. #18

negative edge had always f***ed me over more than helped me, i wish they had an option to turn that bs off. seriously dude
i'm gettin pissed just thinkin about it

 

Posted by SG on October 30, 2009 at 1:25 a.m. #19

@tonikus
what, how? are you daft?

 

Posted by Dogway on November 5, 2009 at 11:56 a.m. #20

my problem is not about timing the buttons, but doing the 2QC properly and fast at the same time (Ken's SA3). Im playing with a pad btw

 

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