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How to Super Cancel: Street Fighter 3 Third Strike

Last updated on March 8, 2008

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Street Fighter 3 Third Strike Guide: Super Canceling

A video overview on how to super cancel. Watch ►

Movie courtesy of Thongboy Bebop

Super Canceling is when you cancel one move into a Super Art. For example if I did Ryu's Fireball and while the Fireball's animation frames were still displaying, did another Fireball, I'd go right into a Shinkuu-Hadou-Ken (Super Fireball) if I inputted the moves quickly.

The reason is that the initial Fireball actually counts as the first part of the Super Art Shinkuu-Hadou-Ken (Super Fireball) motion, and doing another one completes the double motion, and the Super Art comes out. If this is all done within the span of the original Fireball animation, you Cancel that animation and go into the the Super Art. Thus why it's called, "Canceling."

This technique can be used to ease the burden of pulling off double motions to execute supers in combos and in other circumstances, plus it's a good way to get in an extra hit or two.

It takes practice to get the timing down, but this is a very strong technique and it's worth the effort.

To view more information on how to Super Cancel, watch the video for this section.

Comments

Posted by David March 3, 2008 at 5:13 p.m. #1

I actually have done this on accident quite a few times while fighting friends. It's a really nice way to pull off an unavoidable super, assuming the first hit connects.

 

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