Last updated on March 8, 2008
Super Canceling is when you cancel one move into a Super Art. For example if I did Ryu's Fireball and while the Fireball's animation frames were still displaying, did another Fireball, I'd go right into a Shinkuu-Hadou-Ken (Super Fireball) if I inputted the moves quickly.
The reason is that the initial Fireball actually counts as the first part of the Super Art Shinkuu-Hadou-Ken (Super Fireball) motion, and doing another one completes the double motion, and the Super Art comes out. If this is all done within the span of the original Fireball animation, you Cancel that animation and go into the the Super Art. Thus why it's called, "Canceling."
This technique can be used to ease the burden of pulling off double motions to execute supers in combos and in other circumstances, plus it's a good way to get in an extra hit or two.
It takes practice to get the timing down, but this is a very strong technique and it's worth the effort.
To view more information on how to Super Cancel, watch the video for this section.
Posted by David on March 3, 2008 at 5:13 p.m. #1
I actually have done this on accident quite a few times while fighting friends. It's a really nice way to pull off an unavoidable super, assuming the first hit connects.
Posted by Jimmy on August 23, 2008 at 12:41 a.m. #2
don't forget to mention the fact that the Super Art(s) loses some damage potential when used in a Super Cancel (not like in Marvel vs Capcom 2 where damage stays the same).
Posted by Edwin on December 24, 2008 at 12:26 p.m. #3
Thanks for the guide
Posted by naabish on February 4, 2009 at 7:01 a.m. #4
Hi,
I have tried to employ the Hadouken -> cancel to Super Art Shinkuu-Hadou-Ken but i miss. I'm looking the video but i don't understand.
I have tried to make down,down-forward,forward + medium punch(holding) and down,down-forward,forward + medium punch(release) but don't work with me.
And if i try down,down-forward,forward + medium punch and down,down-forward,forward,down,down-forward,forward + medium punch i miss 2 times / 3.
Could you give me somes advices please ?
Posted by Skz on February 4, 2009 at 9:05 a.m. #5
try this quickly :
down,down-forward,forward + medium punch and down,down-forward,forward + medium punch
after that, that's just practice.
Posted by phu on March 21, 2009 at 11:03 a.m. #6
i love super combo
Posted by hi on April 15, 2009 at 2:37 a.m. #7
does this apply to sf4 as well?
Posted by Catalyst on April 15, 2009 at 2:39 a.m. #8
Yes, this applies to SF4 as well.
Posted by Roman4328 on June 19, 2009 at 3:37 p.m. #9
can someone give advice on how to ececute kens super art 3 more easier
Posted by saiferoth on September 8, 2009 at 3:46 p.m. #10
@Roman4328
look up the guide for Ken for more info
but if u want to pull it off easier, start off with a cr.LK, cr.LK, and then a SA3
or do a cr.MK and cancel into SA3
its really helpful and like i said earlier, just look up kens guide for super art setups and more
Posted by SakuKyaku on October 4, 2011 at 5:56 p.m. #11
This is helpful, but I might have to throw a little guide of my own together that covers it a bit more in detail....This definitely explains it well, but let's say you have a character like Makoto in 3rd Strike...she can cancel HP into SA2, but if you throw out a dash punch, which is the motion of a fireball (QCF+P), you can't cancel into the super.
Also just a side note, not that anyone cares and I'm sure someone will hate me for this...but although "inputted" is a word, it just sounds weird compared to "input" I keep finding little typos and such every now and then that I wanna fix >w<
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