Kara Throwing: Street Fighter 3 Third Strike
Last updated on Dec. 4, 2007
Another one of those techniques that has an odd name, but it's effective none the less. A Kara Throw is when you cancel the animation of a move to throw.
Why you ask? Because it gives your throw extra range. Here's how to do it.
With Q hold back + medium punch and he'll do an uppercut, but before the move actually hits press light punch + light kick to throw. What happens is Q will step forward because of the uppercut animation, and you'll cancel this move before it hits to throw the other person, effectively increasing your throw range.
Other characters like Akuma, Alex, Chun Li, Elena, Remy and Ryu have effective Kara Throws, but one could argue the rest of the characters suck at it and aren't worth the effort to try to learn.
Regardless of effectiveness, here is how to do each character's Kara Throw.
Akuma:
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Alex:
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Chun-Li:
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Dudley:
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Elena:
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Hugo:
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Ibuki:
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Ken:
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Makoto:
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Necro:
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Oro:
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Q:
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Remy:
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Ryu:
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Sean:
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Twelve:
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Urien:
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Yang:
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Yun:
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Posted by bfe February 22, 2008 at 9:36 a.m. #1
Ken's kara is cr.mk
Posted by timmytheturtle March 15, 2008 at 6:59 a.m. #2
Oro's MK kara has even more range than his HK's :)
Posted by Shogster March 30, 2008 at 9:13 a.m. #3
Umm... For Makoto's Karakusa (half circle grab), im not that great at that, how do I it??
Posted by Catalyst March 30, 2008 at 2:06 p.m. #4
Check out the Makoto guide here:
http://www.eventhubs.com/guides/2008/jan...
For more information on how to do Makoto's Karas.
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