Another one of those techniques that has an odd name, but it's effective none the less. A Kara Throw is when you cancel the animation of a move to throw.
Why you ask? Because it gives your throw extra range. Here's how to do it.
With Q hold back + medium punch and he'll do an uppercut, but before the move actually hits press light punch + light kick to throw. What happens is Q will step forward because of the uppercut animation, and you'll cancel this move before it hits to throw the other person, effectively increasing your throw range.
Other characters like Akuma, Alex, Chun Li, Elena, Remy and Ryu have effective Kara Throws, but one could argue the rest of the characters suck at it and aren't worth the effort to try to learn.
Regardless of effectiveness, here is how to do each character's Kara Throw.
Alex's Hk Kara throw sometimes gives you negative range depending on the timing ><
If you sort of Plink the Lk and the lp it gives you extra range.
@Jesus Crust: Defying the tier list is the fun part, its more thrilling in my opinion (;
at#11 and #12. Play on a stick for gods sake. When i learned how to kara back in the days it took me like 10 minutes. You don't have to breath, eat and s**t Street Fighter to do this. You have to have a bit of interest in really learning the game and obviously you don't.
| Name | Viewers |
| GodsGarden | 2,189 |
| PJS Winning | 218 |
| Game Versus (Japan) | 121 |
| Green Arcade Korea | 101 |
| Pandax Gaming | 68 |