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Step Your Game Up with EG|Justin Wong

Step Up Your Game: Chapter 15 - Reading your opponent

Written by Justin Wong
September 1, 2013 at 9:26 p.m. PDT
There will be times when you will fight someone completely brand new, and you do not have the data on how to deal with newly fought opponents.

This chapter will talk about on what kind of things that you can do to figure out what type of opponent you will be playing against.

At a tournament not everyone you come across will be a top player, good player, average player or even a bad player. How can you determine what type of player is a "Johnny Doughnuts?" Now if you think about what the highest level of players can do, they usually have the following qualities.

1. Amazing execution.
2. Amazing anti airs.
3. The ability to Option Select.
4. Space control with footsies.
5. Able to differentiate from frame traps and tech traps.
6. Tight block strings.
7. Able to confuse the opponent with wake up options.

Now, not every player in the tournament has these qualities and even the average/good players will maybe have half of these qualities. When I play against someone I don't recognize, I will do the following to see how to categorize a person I never fought before.

1. If they have the ability to anti air sneaky jumps.
2. If they can option select my wake up back dash.
3. How good their footsies are.
4. And how often do they wake up with a move or backdash instead of blocking.
5. And how often they get hit with the same frame trap.

If they get hit with any or all of these things will help me determine what kind of strategy to use — in terms if I have to respect my opponent, or if I can just bulldog my way to victory.

Also, if the player is able to counter example 5, that should give you the idea that you need to approach things with a little more patience.

Most players can anti air decently, but if they do not know how to option select or play footsies and you have the superior footsies, the match is already heavily in your favor.

In this case you would not need to worry about going in 100% offensively, and instead you can play a mid-range game which minimizes the risk of you getting "randomed out" by someone who you think that "should not beat you."

I use Rufus who is a heavy offensive character with dive kicks, but the way I play him is different from how anyone would think.

Before I decide to bulldog my opponent with dive kicks and tick throws, I play a mid-range game with my crouching heavy kick and standing medium kick and do low dive kicks to gain space control and to see if my opponent can react to it and punish my dive kick.

Once I land my first crouching heavy kick, I will walk up to my opponent and see if he will wake up with a special move or back dash and because of that data — that will determine if I can bulldog my opponent or should I wait and gather more data before applying a plan.

During this duration, I make sure my defense is heightened so I can inform my opponent that I can anti air all the time and also play a better footsies game than my opponent.

The only time you should step it up a notch is if the player you are fighting can perform all 5 of those examples. Then it comes down to the match ups, overall player's skill, and little habits that you can obtain.

For example: My bad habit up to this day is that I love abusing crouching heavy kick with Rufus but certain players will take advantage of this and focus a lot at mid-range instead.

Every player even if they are a top player, will have a bad habit that is hard to spot, but once you spot it, you can take advantage of the situation.

Most importantly, if you guys understand which qualities you are lacking, focus on that and try to perfect it so players will have to respect you!


Create your own “Wong Factor” comebacks

Justin Wong is a member of Evil Geniuses, you can find more information about this organization at http://www.myeg.net.

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