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Step Your Game Up with EG|Justin Wong

Step Up Your Game: Chapter 14 - Ultimate Marvel vs. Capcom 3 tier list

Written by Justin Wong
June 4, 2013 at 1:36 p.m. PDT
Hey guys, this time this tier list will consist of the cast in Ultimate Marvel vs. Capcom 3. Now before I start I just want to say this is my opinion on all these characters and anyone can disagree or agree.

In the partner section, the people listed there can be an assist that would be helpful or they can use the assist to help their game. For example: Wolverine loves Tatsu assist but Akuma loves Dr. Doom assist. You might see a lot of Doctor Dooms, Vergils in those sections, just a heads up. =p

I will have a grade system running from S+, S, S-, A+, A, A- B+, B, B-, C+ C, C- and D with S+ being highest and D being lowest.

Hit the link below to check out the list.

Morrigan


Grade: S+

Pros: Amazing defensive normals against rush down characters, Fireball is very good to throw out as a defensive tool, Astral Vision is amazing and very hard for characters to stop the fireballs from behind. Shadow Servant super has high invincibility, Dark Harmonizer assist is very hard to punish, Able to steal meter with her Soul Drain, her unfly is 0 frames which makes it hard to punish her for throwing a fireball in flight mode. Very good air mobility.

Cons: Poor ground mobility and has no dash there, loses if you can bait her to push block which causes her to do a back dash fly. Combos are not very damaging.

Team Position: Point, Middle.

Partners: Dante, Vergil, Dr. Doom, Strider, Hawkeye, Magneto.

Vergil


Grade: S+

Pros: High damage combos, good priority and range on all his normals. Able to nullify projectiles with certain normals that use the actual blade, like st.H and S. Spiral Swords super is too strong and stops momentum from opponent. Devil Trigger boosts all of his special moves and enables him to air dash in the air. Probably the best X Factor 3 comeback in the game. Helm Breaker very strong priority which has the highest success rate for "Happy Birthdays." And Round trip glitch pressure too strong.

Cons: Low health and bad air mobility when not in Devil Trigger. Also relies too much on meter.

Team Position: Middle, Anchor.

Partners: Akuma, Frank West, Dante, Morrigan, Strider, Zero, Dr. Doom, Magneto, Nova, Wolverine.

Zero


Grade: S+

Pros: Amazing close and mid range normals, good air and ground mobility due to his teleport dash. Buster cancel into any special move is very strong to start mixups or keep pressure. Very hard to block his incoming mixups and able to make the game single player. Level 3 able to hit point and assist character.

Cons: Low health, high execution character and loses to strong zoners unless Zero has meter.

Team Position: Point.

Partners: Dante, Vergil, Strider, Dr. Doom.

Dr. Doom


Grade: S

Pros: All three of his assists are amazing, good air and ground mobility. Footdive is very strong to just mash to capitalize off opponent's miss timed combos. Able to spam Plasma beam from full screen. Amazing air throw and OTG conversions with his combos.

Cons: Gets lamed out by strong zoners, very hard to tech throws because if he whiffs a back throw attempt a hidden missile comes out.

Team Position: Middle, Anchor.

Partner: Amaterasu, C. Viper, Dante, Morrigan, Strider, Vergil, Zero, Dormammu, Magneto, Phoenix, Wolverine.

Magneto


Grade: S

Pros: Amazing ground and air mobility, Great anti air with standing Light. Very good air hit confirms and high damage combos. Gravity Squeeze very useful to use in any combo and amazing air throw conversion into combos. Magnetic Blast and Disruptor are very strong tools to keep away.

Cons: Low health and very weak when coming down from Super jump height.

Team Position: Point, Anchor.

Partner: Amaterasu, Dante, Haggar, Morrigan, Dormammu, Dr. Doom, Sentinel, Storm.

C. Viper


Grade: S-

Pros: Very high damage and strong mobility on the ground and air. Her Seismo Hammer spam is very strong against ground characters and also good for assist punish. Her air throw conversion into combos are amazing and her EX moves are very good tools to open people up. Also able to setup unblockable setups with the use of certain assist.

Cons: Relies on her EX moves too much which can cause her to waste her meter if baited. Her normals have no reach so must rely on direct confrontation.

Team Position: Point.

Partners: Dr. Doom, Amaterasu, Dante, Strider, Vergil.

Phoenix


Grade: S-

Pros: Great ground and air mobility. Amazing close and mid range normals. Great special moves. Able to transform and come back to life as Dark Phoenix. X Factor 2/3 so strong which can demolish a whole team with her trap mixups during Dark Phoenix mode.

Cons: Lowest life in the game. Needs 5 meters to become dangerous. Some characters have setups to kill Dark Phoenix after her transformation.

Team Position: Anchor.

Partner: Dr. Doom, Magneto, Wolverine, Morrigan.

Spencer


Grade: S-

Pros: High damage combos and high health. Bionic Arm super is very good to use to counter projectiles or whiffed normals. Wire Grapple with H unscales which then you can loop a couple of times to do massive damage. Good air and ground mobility with his swing wire. Able to kill off a command throw.

Cons: Very hard to make his swing wire safe unless you have an assist.

Team Position: Point, Middle, Anchor.

Partners: Amaterasu, Chris Redfield, Dante, Frank West, Vergil, Wesker, Dr. Doom, Hawkeye, Iron Fist, Iron Man, Nova, Wolverine.

Wolverine


Grade: S-

Pros: Amazing ground mobility. High and low mixups too strong. Berserker Rage improves Wolverines moves in terms of speed and recovery. High damage combos and Dive Kick gives him very strong pressure. Very hard to block left and right mixups due to his Berserker Slash.

Cons: Air mobility not strong, he is 100% offense and doesn't have defense options. Air throws not as strong unless assist is available.

Team Position: Point, Middle.

Partner: Akuma, Dante, Frank West, Spencer, Vergil, Wesker, Dr. Doom, Sentinel.

Amaterasu


Grade: A+

Pros: Very mobile in terms of air mobility with her air dash and stance cancels in the air. Can duck under many projectiles to avoid certain mixups. Her counters are very useful to use and very fast normals to help her neutral game. Also, both her level 1 supers are very useful for support. Her power slash move is a very good projectile to leave on the screen to help her defend against rush down characters. Very strong in the X Factor comeback area.

Cons: Low health and combos aren't the strongest without X Factor. Once X Factor is out then the character itself becomes not as threatening.

Team Position: Anchor.

Partners: Dr. Doom, Firebrand, C. Viper.

Dormammu


Grade: A+

Pros: Very high damage and good air mobility. Able to rush down with his triangle jump H and S which can cross up. Flame Carpet very good to set up. All his supers are very useful. His spells can grant very useful momentum situations. Able to nullify projectiles with his normals that has fire on them.

Cons: Gets rush down on incoming character. Requires meter for a lot of momentum shift, Ground mobility is not as strong.

Team Position: Middle, Anchor.

Partner: Amaterasu, Haggar, Vergil, Dr. Doom, Strange, Magneto.

Firebrand


Grade: A+

Pros: Very good air mobility and ground mobility. Able to prevent people from playing if he lands a hit which leads into unblockables setups.

Cons: Low health and low damage and requires specific characters to make his unblockables work.

Team Position: Point.

Partners: Dr. Doom, Amatersu, Super-Skrull, Storm.

Frank West


Grade: A+

Pros: High health, amazing shopping cart assist, very easy to level up Frank which improves all his normals and super priority. Above average damage combos. Zombies do not count as projectiles which makes him able to play a zoning game.

Cons: If he cannot level up, he becomes a very weak character. Does not have a very fast low which makes his high/low game non-existent.

Team Position: Middle.

Partners: Dante, Vergil, Spencer, Wolverine, Rocket Raccoon, Nova, Super-Skrull.

MODOK


Grade: A+

Pros: Amazing air mobility. Able to run away from X Factor by going to the top of the screen, analyze cubes are very good pokes and enhances his special moves if you want to use a cube. Shield is very strong to stop rush and zoners. EX Jamming Bomb able to mess up opponents directional inputs.

Cons: Gets instant overheated all day, can't fight close up pressure and his close normals are very bad.

Team Position: Point.

Partner: Amaterasu, Dante, Dr. Doom, Strange, Sentinel, Rocket Raccoon.

Nova


Grade: A+

Pros: Great ground and air mobility. His Air H is very good rush down poke and able to use it for defense. Great AA with standing Light and he has an amazing air throw. Energy Javelin very strong projectile to poke with and Gravemetric Shield prevents rush down characters from approaching. Very good overhead with his air dash straight down Light.

Cons: Does not have a really fast low so very easy to see his mixup if you follow this strategy, loses red life to enhance some of his special move and super.

Team Position: Point.

Partner: Amaterasu, Dante, Spencer, Vergil, Dr. Doom, Dormammu, Dr. Strange, Hawkeye, Sentinel.

Strider


Grade: A+

Pros: Amazing assist with Vajara, good air throw into combo conversions, has one of the best Level 3 X Factor comebacks in the game with Orbs.

Cons: Low health and low damage. Mixups are not as strong unless X Factor is activated.

Team Position: Anchor.

Partners: Dante, Morrigan, Vergil, Wesker, Zero, Dr. Doom.

X-23


Grade: A+

Pros: Good ground and air mobility. Dirtnap level 3 unavoidable on incoming mixups. X Factor 2 and 3 very strong and can kill a whole team. Good close normals.

Cons: No mid range normals. Gets zoned out, cannot convert off her back air throws and ground throws. Low health and damage is not as high.

Team Position: Point, Middle, Anchor.

Partners: Akuma, Dante, Wesker, Dr. Doom, Sentinel, Super-Skrull.

Dante


Grade: A

Pros: Good air mobility and ground mobility. Many special moves that can help him fight any match up. Devil Trigger is good to power up the character and regenerates his red life when he is in that form. Good normals to poke with and able to combo due to his low hit stun deterioration moves.

Cons: His combos scale a lot, gets rushed down very easily, anti air normals are not as good compared to the old ones.

Team Position: Point, Middle.

Partners: Strider, Vergil, Dr. Doom, Wolverine, Chris, X-23, Magneto, Zero, Spencer, Frank West.

Hawkeye


Grade: A

Pros: Ground mobility is above average, Gimlet super is amazing to throw out to punish. Able to keep out a lot of characters with the different types of arrows he can use.

Cons: No good close range normals to stop maulers from rushing him down. Relies on Gimlet too much and his air mobility is horrible.

Team Position: Point, Anchor.

Partner: Dante, Frank West, Spencer, Vergil, Wesker, Dr. Doom, Taskmaster, Nova, Sentinel.

Super-Skrull


Grade: A

Pros: Good ground mobility and good ground normals. Command throw very useful to make people flinch. Meteor Smash very useful for mixups. X Factor level 3 comeback ability is very strong.

Cons: Requires too much gambling with his Meteor Smash, gets rushed down very easily.

Team Position: Point, Anchor.

Partner: Frank West, Dr. Doom, Sentinel, Firebrand, X-23.

Taskmaster


Grade: A

Pros: High health and high damage combos, good ground mobility, able to option select throw with Web Swing and Shield Skills, good projectile angles with his arrows. Counter Super has no start up against physical attacks.

Cons: Air mobility not too strong, hard to open people up.

Team Position: Middle.

Partner: Akuma, Amaterasu, Dante, Spencer, Wesker, Vergil, Dr. Doom, Dr. Strange, Hawkeye, Nova, Rocket Raccoon.

Viewtiful Joe


Grade: A

Pros: Small hatbox, Amazing air mobility. Voomerang Spam very strong non charge or charge. V Dodge amazing to use against opponent rush down. High priority on Desperado and Mach Speed super. Viewtiful God Hand is one of the best supers in the game.

Cons: Very little range on his normals and his damage is not as strong. Ground mobility is non existent.

Team Position: Point, Middle.

Partners: Dante, Frank West, Trish, Strider, Vergil, Dr. Doom, Dormammu, Dr. Strange, Rocket Raccoon, Sentinel, Hawkeye, Taskmaster.

Wesker


Grade: A

Pros: Very good ground mobility and decent air mobility. Able to abuse air gun shot into teleport down all the time. Very fast command throw and good comebacks with X Factor level 3. Phantom Dance good to use for random cross ups. Good OTG conversions off from any hard knock down move and air throw.

Cons: Super scales a lot if activated in the corner, hard to deal with strong zoners and also hard to deal with strong rush down characters.

Team Position: Point, Middle, Anchor.

Partners: Akuma, Chris Redfield, Dante, C. Viper, Frank West, Spencer, Trish, Strider, Vergil, Dr. Doom, Spider-Man, Taskmaster, X-23, Wolverine.

Dr. Strange


Grade: A-

Pros: Book of light Super is very strong, his combos are very strong due to Impact Palm and Faltine Loop. Eye of Agamotto very strong projectile to leave out. Fastest teleport in the game.

Cons: Gets rushed down very easily. Air and ground mobility are not very strong. Cannot handle incoming mixups.

Team Position: Middle, Anchor.

Partner: Dante, Haggar, Spencer, Strider, Vergil, Dormammu, Dr. Doom, Nova.

Akuma


Grade: B+

Pros: High damage combos, good air mobility with Demon Flip Palm, amazing level 3 to counter a lot of invincibile things, above average in terms of X Factor comeback potential. Able to punish assist very well with Beam super. Tatsu assist helps a lot of rush down characters.

Cons: Very low health which makes him hard to use because of how careful you will have to play. No range on his normals and needs meter to make opponent scared.

Team Position: Point or Anchor.

Partners: Wolverine, Spencer, Dr. Doom, Taskmaster, X-23, Rocket Raccoon, Vergil.

Chris Redfield


Grade B+

Pros: Good use of recoil special moves such as the different versions of grenades and land mines. Magnum is very strong to punish assist. High damaging combos and high health character.

Cons: Mobility on the ground and the air not as strong. Needs to get started before becoming effective. Incoming is very weak.

Team Position: Point.

Partners: Dante, Dr. Doom, Amaterasu, Spencer, Jill.

Hulk


Grade: B+

Pros: High damage combos and high health. Has armor on his Gamma Charge and standing H. Gamma Crush super avoids all attempts to chip out Hulk with projectile supers.

Cons: Poor ground and air mobility. Loses to zoners and air throws.

Team Position: Point, Middle.

Partner: Haggar, Wesker, Dr. Doom, Sentinel.

Spider-man


Grade: B+

Pros: Very strong air mobility, able to Spider Zip out of most of his special moves which makes his pressure a lot stronger. Great close normals to rush down with. Good resets with Ultimate Web Throw Super.

Cons: Low health and his chip damage is not strong. Very hard to find a good DHC after Maximum Spider.

Team Position: Point.

Partner: Dante, Wesker, Vergil, Dr. Doom, Iron Man, Rocket Raccoon, Sentinel.

Felicia


Grade: B

Pros: Good air mobility and ground mobility. Air Delta Kick has very high priority. Kitty Helper super is very useful to make strong high/low mixups. Command throw is very strong. Very fast close up normals to keep up pressure. Good use for X Factor level 3.

Cons: Damage is very weak, cannot deal with zoners.

Team Position: Point, Anchor.

Partners: Dr. Doom, Vergil, Haggar, Frank West, Rocket Raccoon.

Haggar


Grade: B

Pros: High health and high damage combos, amazing invincible lariat. Lariat assist is very strong against rush down characters. Jumping Pipe has very high priority.

Cons: Air mobility and ground mobility are very weak, and his supers are not very strong. Very easy to bait his Lariat which causes him to lose life. Very hard to deal with zoners.

Team Position: Point, Anchor.

Partners: Wesker, Hulk, Sentinel, Dr. Doom, Dormammu.

Jill


Grade: B

Pros: Very good ground mobility, good close range normals. Good anti air with her Flash Kick move, Invincible Machine Gun Spray super to use to get out of sticky situations. Feral Stance is amazing for mixup purposes.

Cons: Poor air mobility, low health character, OTG damage is very low.

Team Position: Point, Middle.

Partners: Akuma, Frank West, Dante, Chris Redfield, Viewtiful Joe, Dr. Doom, Iron Man, Rocket Raccoon.

Rocket Raccoon


Grade: B

Pros: Very hard to hit due to his size, Log Trap is a very strong special move, his Rocket skates are good mobility tool to use on the ground and air. His traps are very useful for setups and he can use his burrow setup to avoid many things. His Mad Hopper (trap) super is amazing.

Cons: Very low health and damage is not high. Does not have good normals to rush down with.

Team Position: Point, Anchor.

Partner: Amaterasu, Dante, Felicia, Frank West, Zero, Dr. Doom, Dr. Strange.

She-Hulk


Grade: B

Pros: High health and high damage combos. Command throw leads into stun which can be used to tag a character in. Good air throw super which cannot be blocked, and good air throw conversions which can lead into combos.

Cons: Gets zoned out very easily, Normals not as strong, and mobility is not as strong.

Team Position: Point.

Partner: Haggar, Strider, Spencer, Dr. Strange, Sentinel.

Shuma-Gorath


Grade: B

Pros: Mystic Ray very good projectile to clear up the screen. Good mid range normals such as cr. Medium. His level 3 cannot be blocked by incoming characters.

Cons: Poor ground and air mobility, low health and mid screen combos not as effective.

Team Position: Point, Anchor.

Partner: Amaterasu, Morrigan, Dr. Doom, Wolverine.

Storm


Grade: B

Pros: Amazing air mobility. Can stay in the air with floating. Hail Storm can punish assist and Elemental Rage very good punish against many characters. Able to jump cancel some of her normals to continue pressure.

Cons: Low health and low damage combos. Hail Storm can be avoided by super jumping.

Team Position: Middle.

Partner: Akuma, Dante, Wesker, Dr. Doom, Sentinel.

Trish


Grade: B

Pros: Good ground and air mobility, good mid range normals with her air dash H and her crouching M. Able to zone very well against rush down characters with her double jump, and her Hopscotch and Peekaboo trap. Able to use her Round trip super to make certain mixups unblockable depending on the team.

Cons: Low damage, OTG is not very strong, Round Trip is not useful unless you tag. Loses to stronger zoners very easily.

Team Position: Point, Middle.

Partners: Amaterasu, Dante, Spencer, Vergil, Wesker, Dr. Doom, Nova, Rocket Raccoon.

Captain America


Grade: B-

Pros: High damage combos, decent ground mobility, Shield Slash is very good to make people flinch when it comes back. Charging Star is very good to throw out to stop people from starting any type of zoning.

Cons: Shield Slash does not go full screen, air mobility is weak, normals are not as strong and takes too much risk with the Charging Star.

Team Position: Point.

Partner: Akuma, Haggar, Strider, Vergil, Wesker, Dr. Doom, Nova, Sentinel.

Deadpool


Grade: B-

Pros: Good anti air with standing Light and S. Great Trigger Happy angles and able to cancel into teleport for continued pressure. Quick Work combos unscale, good ground mobility and air mobility with his ninja stars and pineapple bomb.

Cons: Teleport the 3rd time and you explode which causes a hard knockdown, low health and combos not easy to pull off. Level 3 very hard to land.

Team Position: Point, Anchor.

Partner: Dante, Strider, Dr. Doom, Dr. Strange, Hawkeye, Sentinel, Taskmaster.

Iron Man


Grade B-

Pros: Repulsor blast very strong to use as a poke, good air hit confirms and his level 3, Iron Avenger, is very strong.

Cons: Ground normals are very weak and launcher is too linear which makes it miss too often. Air dash is very weak compared to other character's air dashes.

Team Position: Middle.

Partner: Dante, Magneto, Dr. Doom, Wolverine, Wesker.

Ryu


Grade: B-

Pros: High damage combos, Shinku Hadouken Super is very useful to punish assists, Denjin mode super changes his super animation which can be useful. Decent mobility on the ground.

Cons: Loses to runaway, needs to rely on assist to get in and air mobility is not as strong.

Team Position: Point.

Partners: Akuma, Dr. Doom, Sentinel.

Sentinel


Grade: B-

Pros: Normals have armor, his flying S is very good to poke with. Hard Drive super is useful to get out of the incoming mixup. X Factor 3 very strong to comeback with.

Cons: Low health, gets instant overhead by everyone and is such a big target.

Team Position: Anchor.

Partner: Akuma, Haggar, Dr. Doom.

Chun-Li


Grade: C+

Pros: Very good mobility in the air and ground, able to jump cancel out of some of her normals. Lightning Legs very good priority and also a good assist. Also, her TAC infinite is reliable.

Cons: Very hard execution character, not a lot of damage without the use of assist, X Factor is very hard to control with her.

Team Position: Anchor.

Partners: Wolverine, Dr. Doom, Vergil, Magneto, Sentinel.

Ghost Rider


Grade: C+

Pros: Good far range chain normals like jumping S, standing H and crouching H. Good use of X Factor Cancel into his level 3 command throw super and has high health.

Cons: Ground and air mobility is terrible, gets rushed down and loses to all teleport characters.

Team Position: Point.

Partner: Dante, Frank West, Vergil, Dr. Doom, Hawkeye, Taskmaster, Super-Skrull.

Iron Fist


Grade: C+

Pros: High damage combos, great ground mobility. Good close and mid range normals.

Cons: Poor air mobility, hard to convert air hits. Doesn't get anything from super jump height. No scary lows which makes his high low game not strong.

Team Position: Point.

Partner: Akuma, Spencer, Strider, Dr. Doom, Strange, Sentinel.

Thor


Grade: C+

Pros: High health and high damage combos, good command throw.

Cons: Poor ground and air mobility, cannot convert on air throws. Very slow normals.

Team Position: Point.

Partner: Amaterasu, Dr. Doom, Sentinel.

Arthur


Grade: C

Pros: Many types of projectiles that can be used to cover many parts of the screen. Level 3 can be used for "Happy Birthday" purposes. Very strong with the X Factor and Armor Upgrade super position.

Cons: Low health, mobility in general is very weak and very hard to land clean hits with him.

Team Position: Anchor.

Partners: Dante, Deadpool, Taskmaster, Nova.

Nemesis


Grade: C

Pros: Easy high damage combos, good resets with his command throw. Has armor on his standing H which can lead into good "Happy Birthday" situations.

Cons: Level 3 is very hard to land, gets rushed down very easily and air mobility is non-existent.

Team Position: Point.

Partners: Strider, Haggar, Hulk, Dr. Doom, Frank West, Wesker.

Tron Bonne


Grade: C

Pros: High damage combos, good priority on her air dash H and S.

Cons: Gets rushed down very easily, air and ground mobility are mediocre, not able to zone with her projectiles.

Team Position: Point.

Partners: Amaterasu, Dante, Vergil, Dr. Doom, Iron Man, She-Hulk, Sentinel.

Phoenix Wright


Grade: C-

Pros: Good durability on his evidence items, Maya Shield is very good to gain evidence. Once Turnabout mode is activated his H becomes a very strong poke.

Cons: Very bad ground and air mobility, very bad normals, evidence is not guaranteed to gain, very hard to land turnabout mode.

Team Position: Point, Middle.

Partners: Dr. Doom, Spencer, Rocket Raccoon, Vergil.

Hsien-Ko


Grade: D

Pros: Able to jump cancel some of her normals, able to reflect projectiles, armor super buff very good to help her Pendulum assist, making it highly very effective.

Cons: Poor air mobility and ground mobility, very low damage combos, X Factor not strong, able to run away from her very easily.

Team Position: Point.

Partners: Amaterasu, Wolverine, X-23, Spider-Man.


Create your own “Wong Factor” comebacks

Justin Wong is a member of Evil Geniuses, you can find more information about this organization at http://www.myeg.net.

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