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First images of Jill and Shuma-Gorath in Marvel vs. Capcom 3

A couple of Famitsu magazine scans showing Shuma-Gorath and Jill Valentine in Marvel vs. Capcom 3 popped up on the web today. Take a look.


Click images for larger versions

Just because it's been awhile since we've seen both fighters, here's a look at their official artwork again.

Submitted by Sentinel, KingCris, Hajiki, RyKnocks, Benjeezy, Mr_Pavy, mcmmaster, kr3wman, Blaidd, Oroku_Saki, Luna, VideoKid106, thefighter01, Cpt Jack House, Osbjorn, JumpMan33, Elburro129, Flashy, SnakeEyez, Patrick, Teh_5_Point_Ohh, Nonshalont, Shareware, xthedeadrisex, Stockingfan39.

Marvel vs. Capcom 3 lacks spectator and replay save/view feature, for now

Marvel vs. Capcom 3 lacks spectator and replay save/view feature, for now DualShockers.com posted a short hands-on preview of Marvel vs. Capcom 3. The author talks about how beautiful the game looks running in high resolution (and a full frame rate), something that many people viewing online videos have missed out on.

There is some bad news, though. A few of the staples SSF4 players have gotten used to won't be available from the get go for MvC3. Here's a grab explaining a bit more.

When Marvel vs. Capcom 3 releases in just under two weeks, the game will not have spectator mode. Players in player matches with lobbies of up to 8 people will not be able to watch the game taking place as they wait their turn. This is said to be remedied in the very near future, but still. Another feature that players would and should expect is the ability to record and save videos of their matches. This ain’t happening. And this may or may not be remedied (ouch!).

Sent in by SFilp, Cpt Jack House, ArykheartX and RyKnocks.

One of the first Marvel vs. Capcom 3 reviews gives the game a 90%

One of the first Marvel vs. Capcom 3 reviews gives the game a 90% Computer and Video Games caught an early review of Marvel vs. Capcom 3 from the UK magazine GamesMaster, where they awarded the title a 90% score and a Gold Award.

Here's a blurb from the page where they offer a few snippets from the article.

Though it says that new players may have "a hard time following what's going on let alone influence the chaos" the simplified control system always "makes something spectacular happen" so anyone can enjoy it.

Fights feature "a few moments of magnificence per match" thanks to the lenient mechanics but also engages the hardcore fighting game player through "ludicrously complex combos".

Although some might find MvC 3 "too explosive for its own good", the folks over at GM said "they can't get enough".

MarkMan posts teaser pic of another Mad Catz product

MarkMan left this image on his Twitter account showing another product from Mad Catz.


Click image for larger version

Prior to this image being uploaded, MarkMan responded to a complaint about the Marvel vs. Capcom 3 FightStick not being original, and replied with:

Sorry, we can't please everyone. Trust me I wanted to do something new, but things happen. Our next line will be amazing.

It's possible he's talking about the product pictured above here, when he's referring to the next thing in their lineup. After the above comment was made, he added this note.

Fighting Game fans, expect more news in the coming week... I'm out for blood...

Tip from Virtua_Kazama.

Community news roundup for February 2nd

Community news roundup for February 2nd

• A new Super Street Fighter 4 Arcade Edition Battle Point ranking was posted here on the EventHubs forums by Lynaken. Daigo (Yun) has taken the top spot again and has an 85% winning percentage, while Mago (Fei Long) is in second place with a 83% winning percentage. Lynaken has been doing daily updates of this list, so it's worth checking back frequently to see how things are going.

• Destructoid is looking for questions from the community to ask about Street Fighter X Tekken.

• Tsu83 linked up a couple of his older SSF4 combo videos. You've probably seen a number of these combos performed in clips before, but these videos feature some very nice editing and good use of slow motion and zoom effects. Video #1 | Video #2

• A couple of 'stickless joystick' videos were posted on YouTube. The first one from Soujistiks gives multiple angles of one of the products he designed, and the next one from CancersKill is a Rival Schools model.

• PAX East will be showing King of Chinatown a movie about Justin Wong, telling the story of what it takes to be a professional gamer. Also, FRAG, a documentary about professional gamers, mostly in the PC realm, will be viewable there as well. PAX East runs from March 11 - 13, 2011 in Boston, Massachusetts.

Marvel vs. Capcom 3 basics video tutorial by EuroGamer

EuroGamer has a basic video tutorial for Marvel vs. Capcom 3, walking you through such things as the lifebars and assist systems, but then it jumps to explaining how the Light/Medium/Hard chain combo system works in the game, and touches on air combos.

Very helpful if you're not familiar with this stuff already.

Sent in by JTLaVi4daDOOBEY, Soaquaman, Fawaz and Ourik56.

Super Street Fighter 4 sold 1.6 million copies

Super Street Fighter 4 sold 1.6 million copies Capcom was able to sell 1.6 million copies of Super Street Fighter 4, according to a report by EuroGamer this morning.

The company had originally expected SSF4 to sell 1.1 million copies, but the game outsold their original forecast numbers, which is very nice news.

Capcom had other strong performers in their lineup as well, and overall profits for the first nine months of the year were up 294%.

Part 2: Arcadia's interview with Daigo, Mago & Tokido

Part 2: Arcadia's interview with Daigo, Mago & Tokido Versus City has translated a second part of the interview Arcadia Magazine had with Daigo, Mago and Tokido talking about Super Street Fighter 4 Arcade Edition. Here's a short grab from the page, hit the link to read the rest of the entry.

The other S ranked character is Fei-Long, what are your thoughts? He’s definitely strong but not a lot of players use him compared to Yun.

Mago: Fei-Long really is the strongest, isn’t he? He’s definitely got an advantage over most of the cast compared to Yun and Yang.

Daigo: There’s no mistaking it, right now he’s the best character in the game. No matter who uses him, the damage off of MK Flame Kick x FADC x Chicken Wing has not changed (laughs).

Cody Super Street Fighter 4 guide revised by Nyoronoru

Cody Super Street Fighter 4 guide revised by Nyoronoru The Cody guide here on EventHubs.com has been completely redone. It's gone from sucking balls to being a very helpful and informative piece on how to play this character.

Again, a huge thanks go out to Nyoronoru who wrote this information in an easily digestible format. Here's a bit from the guide.

Cody is a heavy-hitting frame-trapping rock-throwing tank of destruction. When Cody has momentum and traps the opponent at short range they are at his mercy. He has a truckload of options, baits, feints and counters that can meet almost any situation along with powerful attacks that deal lots of stun. His Focus Attack covers great range with its big horizontal hitbox and his projectile has incredibly fast recovery. Lastly he has no problem comboing into his Ultras, adding to his amazing damage output.

Cody's weaknesses lie around his wakeup and mobility. His only reliable reversal is EX Zonk Knuckle and without EX he is completely helpless against rushdown. Cody's backdash is also poor, covering little range and being very slow. In terms of mobility, Cody walks very slowly. This worsens his throw game considerably and hurts all his approaches to begin his damaging offense.

Also, KevinT747 has another informative Cody guide here on the EventHubs.com forums, which has hitbox information on his normal moves and gameplay videos to look over, along with lots of other details.

Community news roundup for February 1st

Community news roundup for February 1st

• After the announcement of the new Marvel vs. Capcom 3 TE FightStick, Mad Catz's MarkMan Tweeted this message: "Fighting Game fans, expect more news in the coming week... I'm out for blood..."

• Capcom-Unity posted the finished Akuma statue images that were shown here on the site a little ways back. The final product is awesome.

• Brian Kasugano posted an advanced Frank West Tatsunoko vs. Capcom combo on YouTube.

EB Games Australia is running a great contest to win a limited edition Marvel vs. Capcom 3 arcade cabinet, but this contest is only open to people living in Australia. Sent in by NewOrleansFrog and Linkin_Park336.

Seth talks about Marvel vs. Capcom 3's roster selection

Seth talks about Marvel vs. Capcom 3's roster selection Newsarama got some nice quotes from Seth Killian offering reasons why certain roster members were included — or dropped from the selection process in Marvel vs. Capcom 3.

Seth seems to be a bit more open about things now that most of the roster is known, giving details as to why certain fighters made the final cut.

If the reasons why specific characters were removed and others kept interests you, read over this. Here's something to get you started.

"When you look at characters like Ghost Rider, and Iron Fist, and Black Panther, those are great characters but it's the backstory that makes them. From a gameplay point of view they're all just punchy dudes. We didn't want you to be able to say, 'this guy is just another one of this guy but a little faster or with a different fireball'. So that was the final pass" that Capcom took off the Marvel list.

"So Taskmaster wound up pretty fun cause we could take a little from a lot of characters. Super Skrull was another that came up like that, we originally had all of the Fantastic Four on the roster, and coming up with gameplay for Invisible Woman was, you know..."

Urien Street Fighter 3 Third Strike fan art contest winners

A little while back Capcom started asking fans for artwork showing Urien, Remy and Twelve for Street Fighter 3 Third Strike Online Edition.

The first batch of winners were posted today, here's a look. You can find links below the images to each artist's Capcom-Unity pages.


Click images for larger versions

Also, the producer of the game talks about why these three specific pieces were selected on Capcom-Unity, so head on over to read more about them.

Spider-Man vs. Zero Marvel vs. Capcom 3 showdown

Spider-Man vs. Zero Marvel vs. Capcom 3 showdown A Spider-Man vs. Zero Marvel vs. Capcom 3 showdown spotlight is up on Marvel.com, written again by the always informative Sumoslamman.

As with past articles, this breaks down the characteristics of these fighters, some history and things of that nature. Here's a snip.

Spider-man's Play Style: Spider-Man is all about getting up close and personal and he has a multitude of ways to close the distance and apply pressure. You can use his Web Zip to get in close and it can be cancelled for surprise attacks. His Spider Swing helps immensely in block strings and beefs up his already impressive pressure game; it can be comboed into and out of for some awesome punishing/pressure power. And when your opponent jumps to escape your spider smackdown, use the Ultimate Web Throw, an unblockable grab that catches airborne enemies, for huge damage!

Zero's Play Style: Zero has some sick normals that hit multiple times, are special-cancellable and lead to very big damage. Because of these multi-hit normals, Zero has a surprisingly efficient pressure game. He also has a host of projectiles that help to balance out his arsenal. Once you get in, you can launch your foe for big damage, use his X-Buster to relaunch, and then destroy with a hard-hitting OTG hyper.

LiangHuBBB's Super Street Fighter 4 comeback compilation episode #8

If seeing players make comebacks in Super Street Fighter 4 is your thing, LiangHuBBB has created another compilation of matches for you to watch.

Tip from Freaknik2128.

NeoEmpire's Marvel vs. Capcom 3 interview with Seth Killian

NeoEmpire's Marvel vs. Capcom 3 interview with Seth Killian NeoEmpire caught up with Seth Killian to discuss many Marvel vs. Capcom 3 topics, ranging from the strategy guide, DLC fighters and the net code. This is a very informative piece, definitely something you should read. Here's a grab.

Fear4TheHero47: Will DLC characters have story modes, endings, and challenges/missions as well?

Seth Killian: Yes, yes, and yes :)

Taj: I was wondering if you could comment on how the game’s net code is? Is it an improvement over Super Street Fighter IV?

Seth Killian: The MVC3 netcode was done by the same engineers that did Super SFIV. Of course I haven’t been able to play it “in the wild” yet while everyone else is online too, but the tests have all been solid, and there are some nice added touches like better algorithms to determine other players’ true connection quality and avoid slow connections, and of course “rage-quitter hell.”

NeoEmpire's site has been going up and down this morning, so if you have trouble getting in at first, try the link again after a few minutes.

Tip sent in by OrionStars and Yasir.


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