King of Fighters 14 Moves

PlayStation All-Stars Battle Royale stage demo montage from Tokyo Game Show

The official Japanese PlayStation YouTube channel has uploaded a montage of footage taken from the PlayStation All-Stars Battle Royale stage demo at Tokyo Game Show. This shows two new stages one is a mashup between Loco Roco and Metal Gear, the other is Sly Cooper and Little Big Planet's Negativitron.
Huge thanks to jtir123 for sending this in.

Dead or Alive 5 - La Mariposa combo video from Gamescom build

EMPER0RC0W has posted yet another Dead or Alive 5 combo video from the Gamescom build v0.75. This video focuses on La Mariposa, where he tries to show off her new running stance and turning around during mid strings.

Weekly event listings September 21 - 27, 2012

Weekly event listings September 21 - 27, 2012 If you have an event you'd like to submit, you can add it into the Events area of the forums or you can send it in via the Contact Us form.

• Dubai: Dubai Street Fighter 25th anniversary tournament at Games 12, September 20 - 22. A live stream will be provided by FrameTrapTV.

• San Francisco, California: Saturday Night Snapback 5.5 and Real Honest Sundays 5.5, September 22 - 23. A live stream can be found on the IPlayWinner Twitch TV stream.

• Seattle, Washington: Seattle Versus End of Summer event, September 22 - 23. A live stream will be available on Twitch TV.

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Svensson responds to Capcom vs. SNK 2's release on Japan PlayStation Network

Svensson responds to Capcom vs. SNK 2's release on Japan PlayStation Network With Capcom vs. SNK 2's recent digital release on the Japanese PlayStation Network, many fans wondered if this would be hitting the U.S. PSN store. They also asked if the game's online play feature would work.

Capcom's Christian Svensson responded to these questions, and noted that:

Svensson: No joke, we just found out about this about a week ago (embarrassingly it wasn't in any product roadmap). The digital sales team is seeing what they can do on our side to get it up since it seems someone in Japan solved a legal issue that was previously a blocker.

To the best of my knowledge, it's a PS2 ROM running under emulation (as Godhand and Maximo also are). No idea what the original matching system ran on but I'd suspect it's no longer functioning. There was no new development/online work done here that I'm aware of (otherwise it would have been on our product roadmaps).

Source: Capcom Unity.

Harada clarifies Namco Bandai's involvement with new Smash Bros., notes Sakurai is running the show

Harada clarifies Namco Bandai's involvement with new Smash Bros., notes Sakurai is running the show To clear up any confusion fans may have had on the direction of the latest Smash Bros. title, Katsuhiro Harada made a few statements recently about the project, noting that series creator, Masahiro Sakurai, would once again be the lead on this title.

Namco Bandai will be helping out on both games for the Wii U and 3DS, handling development.

Harada was asked if the Tekken team would be getting involved, and he stressed that, "Sakurai is directing," but noted that Namco of course has lots of experience making fighters.

Harada added that he would not be saying how the next Smash Bros. title should play, or which characters should appear. Harada was very clear that even though Namco is developing the new Smash Bros. title, Sakurai is in charge of them. This is still very much Sakurai's game.

"We’ll be providing our expertise when asked," said Harada, "but it's not like we'll (the Tekken Team) be making the game."

Namco Bandai noted that developers who might have worked on the Tekken games could be assigned to work on the next Smash Bros. games.

Source: Kotaku Australia.

Street Fighter: Fractured Illusion live action teaser trailers for Ryu and Ken

A couple of short teaser trailers for an upcoming fan film project titled, Street Fighter: Fractured Illusion, were uploaded by L&L Productions.

Luke Watson (Ken) and Lawrence Voelkel (Ryu) are the only two people working on this project, so all of the filming, editing, graphic enhancements, etc. are done by the two individuals staring in these sets. Here's an embed of the Ryu trailer, hit the jump to check out the video they made for Ken.

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April 2013 release date for Injustice: Gods Among Us - high resolution screens

A release date of April 2013 for NetherRealm Studios' latest effort, Injustice: Gods Among Us, was recently revealed at the Tokyo Game Show. It will be released on all three major platforms, the PlayStation 3, Xbox 360 and Wii U during that window.

Also, new high resolution screen shots were put out into the wild, which you can check out below.

Click images for larger versions

You can scope out the trailer that was released yesterday too. Source: CVG, tip from Icejohn.

Dead or Alive 5 receives 36/40 review score in Famitsu magazine

Dead or Alive 5 receives 36/40 review score in Famitsu magazine Noting that the characters have gotten cuter and there's a lot of 'depth' to the replay mode, as it allows you to take photos from any angle, Famitsu magazine in Japan gave Team Ninja's latest effort, Dead or Alive 5, a 36 out of 40 review score.

They also happened to mention the gameplay, too.

Dead or Alive 5 (9/9/9/9, 36 points out of 40): Team Ninja's latest fares about as well as you'd expect, and Famitsu's reviewers certainly know what readers are expecting. "I like how the characters have gotten cuter," one begins, "along with the rest of the graphics. It can be hard to keep up with the speed-oriented battles, but the more time you put into it, the more reward you get out of it. The sheer depth of replay mode, which lets you take photos from pretty much any angle you can think of, is astounding."

"The presence of holds allows you to turn the tables on the battle even while being attacked," began another editor who wasn't so smitten by all the sexy characters. "All the explosions and mayhem you can cause in each stage is impressive, too. I get the feeling you don't have as many moves at your disposal as other 3D games these days, but in terms of preserving gameplay balance, you could say that there isn't a needlessly huge amount."

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Guitar case gun, trashcan, paint balloons, pie hats and more new Tekken Tag Tournament 2 items

Looking for new customization items for your Tekken Tag Tournament 2 characters? Namco Bandai released a new trailer showing off a ton a new items at Tokyo Game Show 2012.
Video from Tekken Channel, sent in by SJFox.

Injustice: Gods Among Us - Tokyo Game Show 2012 trailer

NetherRealm Studios just released a new Injustice: Gods Among Us trailer at Tokyo Game Show 2012. While nothing new is shown, a ton of different cinematic supers are shown.
Sent in by JesseRobles.

New Street Fighter X Tekken PS Vita trailer and screenshots

At Tokyo Game Show 2012, Capcom released a trailer and a few screenshots for Street Fighter X Tekken on the PS Vita.

Street Fighter X Tekken is set to release on October 23, 2012 for the Vita, hit the jump to check out the screenshots.

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Back dash cancel tutorial for Tekken Tag Tournament 2 by Aris

Aris from Avoiding the Puddle is back once again with new Tekken Tag Tournament 2 tutorials. In this set of videos he shows off to do the back dash cancel on both player 1 and player 2 sides.
Check out the video for player 2 after the jump.

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NYCFab vs. Anakin first to 10 set in Tekken Tag Tournament 2

Arturo "Sabin" Sanchez has uploaded a first to 10 set of Tekken Tag Tournament 2 featuring NYCFab and Anakin. Fab is best known for his Steve, Bob and Miguel play and has traveled internationally to compete multiple times. Anakin is one of the most solid players on the Atlanta Tekken scene and contributed to the Prima Tekken Tag Tournament 2 guide.

In this set NYCFab plays Bob / Miguel and Anakin plays Jack-6 and P-Jack.

Street Fighter X Tekken Mobile released today on iTunes, on sale for $2.99

Capcom released Street Fighter X Tekken Mobile for the iOS devices today on the iTunes store. This is currently on sale for $2.99, but normally costs $4.99 and is a total of 533 MB in size.

Click images for larger versions

If you own an iOS device, do you plan on picking this up? Leave a comment below on why or why not.

PlayStation All-Stars Battle Royale will run at 60 FPS on both PlayStation 3 and PlayStation Vita

PlayStation All-Stars Battle Royale will run at 60 FPS on both PlayStation 3 and PlayStation Vita Daryl Allison, the producer at Bluepoint Games who is developing the PS Vita version of PlayStation All-Stars Battle Royale, wrote a blog over on PlayStation's official site which details their mission to create the full PS3 experience on the Vita. Here he discusses a few topics including the frame-perfect connectivity and gameplay, graphical experience, the game's frames per second and more.

It’s been awesome watching the R&D behind recreating the PS3 version’s high-quality graphics on the PS Vita. We could not settle for a reduced graphical experience – no one should! – so we set off on a journey of crazy problem solving for each character, environment and effect. Bringing the very best out of this portable platform has led our team at Bluepoint to hit back with a combo of high-end math and old-school dev tricks. It hasn’t been easy, but we’re doing it, and all with the game blazing at 60 frames per second. PlayStation All-Stars makes you believe that with PS Vita you have a PS3 in the palm of your hand.

It’s one thing for the graphics to impress. It’s another to ensure the PS Vita provides the genuine experience for fighting game fans. We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and “the awesome” remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls. It’s important that there are no advantages (or disadvantages) due to the different hardware – no network lag, no input lag, so PlayStation All-Stars on PS Vita must be — and is — tuned to have the same tight gameplay responsiveness. From button press to character action, the quality of fighting is upheld to PS3 standards. We also take advantage of both SuperBot and PlayStation being in California – Bluepoint is in Austin, Texas – working with them to tune network code and optimize bandwidth, to deliver the best possible online experience.

Tip sent in by Green_Squiggly.