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Super Street Fighter 4 Arcade Edition v2012 replays featuring ProudStrawberry, Ryukichikun, LeviStrauss1829, ACE E I RI N and more

YogaFlame24 continues to upload excellent Super Street Fighter 4 Arcade Edition v2012 online replays. These matches include such players as Keike Desora, ProudStrawberry, Ryukichikun, LeviStrauss1829, ACE E I RI N and plenty more.
Hit the jump to check out the rest.

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Fuudo performs a voiceover for a Virtua Fighter 5: Final Showdown commercial

Sega World Italia uploaded a new video of EVO 2011 SSF4 AE 2012 champion Fuudo talking about the upcoming release of Virtua Fighter 5: Final Showdown to home consoles this Summer 2012. Fuudo describes the pull of Virtua Fighter 5 to him and briefly discusses some of the balance changes.
Submitted by an anonymous tip.

Excellent Adventures of Mike Ross & Clakey D - Season 5, Episode 9 - Street Fighter X Tekken: Bring Me In

Cross Counter's Excellent Adventures returns today with a continuation of the ClakeyD and Mike Ross pair play on Street Fighter X Tekken. While the team synergy is questionable, the tactics they employ mid-match are quite entertaining.
Submitted by Rafael2487.

Japanese Third Strike selected scenes featuring MOV, Vanao, Tominaga and more

Agtool has uploaded the 9th video in his series of Third Strike selected scenes that show off some interesting and skillful maneuvers by top players such as Tominaga, Mimora, Vanao, Roshihikari, MOV, Kuroda and more.

As a bonus, many of the moments contain extremely hype Nuki commentary. Kokujin also gets destroyed by an unblockable setup early on in the video.
Submitted by Ryukenden Hayabusa and Djinn.

Updated: Mileena live action trailer for Playstation Vita Mortal Kombat 9 release

Updated: The full version of the Mileena/Kitana Mortal Kombat 9 PS Vita trailer has been added into this story.

MKFan786 has uploaded a live action trailer this time featuring Mileena and Kitana. This trailer is to promote the Playstation Vita version of Mortal Kombat 9 that will be dropping on May 1, 2012.
You can check out the full live action trailer for Kitana here.

Alive and Well - SSF4 AE v2012 combo video, Tomo Ohira and Jeff Schaeffer play Hyper Fighting and Renic vs. Red_Venom in SFIII 3S OE

Smileymike101, Snoooootch and myself all contributed to creating a Super Street Fighter 4 Arcade Edition v2012 combo video that aired at Texas Bar Fights 8. This video is meant to explore the changes in v2012 and break the limits of typical combo ideas.
Hit the jump for more.

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Ultimate Marvel vs. Capcom 3 mega roundup: The Week of UMvC3 day 5, Tron Bonne Beacon Bomb tutorial, multi-character combos and more

Maximilian uploaded the latest episode of his The Week of Ultimate Marvel vs. Capcom 3 series.
Hit the jump for more.

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Street Fighter X Tekken mega roundup: All Tekken characters team combos, King tutorial, Cole comboing after Super Art and more

We have a ton of great Street Fighter X Tekken videos for you today. Jadeshikonapan is back with another Tekken character combo video this time showcasing combos for each team on the Tekken side of the roster.
Hit the jump for more Street Fighter X Tekken videos.

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Ono wants to spearhead social and mobile gaming, use them as a means to broaden fighting game genre

Ono wants to spearhead social and mobile gaming, use them as a means to broaden fighting game genre Published a little ways back, The Guardian had a long and in-depth interview with Capcom's Yoshinori Ono. Instead of discussing specifics, this piece looks more at the philosophical approach and the future of what Capcom wants to do with fighting games.

Ono covers the origins of the Street Fighter franchise, and mentions with the current crop of titles that it's getting more difficult to balance things. He adds that it's important to build a roster of varied play styles and personalities, as they want to keep things as diverse and compelling as possible.

The discussion also spills over into social media, as they want to use more social features to broaden the genre. Here's a snip to get you going.

"At the time, Takashi Nishiyama, who was my senior at the company and now the President of Dimps worked on a number of games, including Spartan X before coming to Capcom," he explains. "As a game designer, Nishiyama-san always had wanted to create that type of fighting genre. Street Fighter 1 could be considered the first modern day fighting game."

But was Nishiyama inspired by the likes of Karate Champ or Yie Ar Kung Fu? "It was more influenced by popular Japanese manga," says Ono. "From what I heard, it was never Nishiyama's intention to go out and make a better game than what was already out there, but rather to make his own ideal game as a designer. But anyway, those special moves were really hard to do in the original Street Fighter, so they didn't come out very often. I remember Nishiyama-san told me he once got upset at the development team and shouted, 'If these are really special moves they gotta come out when you need them!' "

Sent in by BlackoutSigma and Kreative Mente.

Critic review roundup of recent major fighting game releases

Critic review roundup of recent major fighting game releases The fighting game genre went through a long drought with very few major releases not that long ago, but ever since Street Fighter 4, players have seen a number of big named titles pop up.

For the most part, these titles have been fairly well received, with critics offering a good amount of praise and gamers supporting them with their hard-earned money.

To recap what we've seen over the last few years and offer a general perspective of how well they've been received by reviewers, we've compiled a chart listing 18 major releases and their MetaCritic scores. Hit the jump to check it out.

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Terrible motion control implementation for PC Street Fighter 4, followed up with bad Photoshop

Motion controls are often regarded as a bad idea on games that aren't specifically built for them, and most fighting game players will tell you, extremely precise controls which give you complete access to everything without barriers are key.

Apparently doing minimal market research on the subject, AIWI enters the fray and has created their own set of motion controls for the PC version of Street Fighter 4, using a touch screen phone or their custom controller. Check out the video below of this sucker in action.
Not content to let a terrible thing stand on its own, AIWI took it a step further, and did some ridiculous Photoshopping of the character portraits, because if you're going to do something extremely crappy — you better go all the way.

    
Click images for larger versions

There's also an image showing how this catastrophe controls, on the right.

UGO rounds up the best Street Fighter tattoos

Showing A LOT of love for the franchise, UGO rounded up a number of people who dig the Street Fighter games so much, they got some permanent artwork done on their body. Below you'll find a sampling of the best tattoos UGO could track down.

         
    
Click images for larger versions

Tip from Rafael2487, via Capcom-Unity.

Japanese streamed AE 2012 and SFxT tournament Mix Up Night #2 featuring Gamerbee, Uryo, Dath, CANTONA

Japanese streamed AE 2012 and SFxT tournament Mix Up Night #2 featuring Gamerbee, Uryo, Dath, CANTONA Japanese Osaka tournament Mix Up Night #2 is happening now with a nice feature list of players including CANTONA, Uryo, Gamerbee, Dogura and more. If you can read Japanese the brackets for Arcade Edition 2012 and Street Fighter X Tekken are linked for you.

Hit the jump for the stream. Super Street Fighter 4 AE 2012 is first followed by Street Fighter X Tekken.

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SSF4 AE 2012: Kazunoko and Nuki (Seth) face off against Naruo (Ryu) in a set of great matches

KAO TV and SMOAI2010 have presented us with new YouTube uploads of highly skilled players Naruo, Kazunoko and Nuki facing off against each other in sets. Since Ryu and Seth are both tool-based characters who have lots of options at their disposal for offense the matches go back and forth with great intensity.

Watch as several important tactics get applied on the go such as whiff punishing, tactical anti-air buffering, cross-cut dragon punches and range-based confirmation for punishes and tricks.

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Skullgirls soundtrack has an iTunes release on April 24, 2012

Skullgirls soundtrack has an iTunes release on April 24, 2012 Square Enix Music confirmed today that there will be a release of the Skullgirls soundtrack three days from now on iTunes. They also wrote up an extremely comprehensive review about the composers of the game and the best tracks.

If you're a music enthusiast of any kind it's definitely worth reading the full review given its detailed description.

The main theme of the game, composed by Vincent Diamante and Michiru Yamane, titled "The Legend of the Skull Heart," is quite a creative tune, despite its length. Kahori Yamane, known for her contribution to the Castlevania: Symphony of the Night soundtrack, lends her operatic vocals to the tune, giving it a bit of a gothic tone. As the theme progresses, it definitely gets much more energetic and Castlevania-esque with pumping synthesizers and wailing guitars.

However, I think the moment that made me smile the most in this piece is how it opens and closes as if being played on a film reel. Diamante's "Forgotten Moments" is an instrumental arrangement of the main vocal theme, "In a Moment's Time," that gives it a bit of a solemn tone with its slow tempo and brass focus in the melody line. While I prefer the vocal theme, this is a beautiful take on it.

Submitted by two anonymous contributors.

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