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If Smash Bros. was made by Sega instead of Nintendo

Ever wondered what Smash Bros. would look like if it had been made by Sega instead of Nintendo?

Xamoel on DeviantArt did and created some fancy screenshots of what the game could look like with a ton of different characters and stages.

Hit the jump to see more.

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Big Two #50 stream featuring Ultimate Marvel vs. Capcom 3, Tekken Tag Tournament 2 and SSF4 AE v2012

Big Two #50 stream featuring Ultimate Marvel vs. Capcom 3, Tekken Tag Tournament 2 and SSF4 AE v2012 Updated: The results and stream archive have been added into the story. Sabin also filmed some off stream Super Street Fighter 4 Arcade Edition v2012 matches from the tournament which have been added into the story.

Tonight's Big Two #50 is being streamed again tonight by Team Spooky from The Next Level arcade in Brooklyn, New York.

They will be streaming Ultimate Marvel vs. Capcom 3, Persona 4: Arena, Tekken Tag Tournament 2 and Super Street Fighter 4 Arcade Edition v2012 over on TwitchTV.

Brackets will be available on Next Level's Challonge.

Hit the jump to check out the stream.

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NerdJosh Guilty Gear XX Accent Core Plus stream matches

With the release of Guilty Gear XX Accent Core Plus yesterday on Xbox Live, Team Spooky's NerdJosh sent in some matches he had played on stream. There is a little under 4 hours and 30 minutes of great footage here.

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Nariko, Raiden, Evil Cole and Sir Daniel character walkthroughs - PlayStation All-Stars Battle Royale

Omar Kendall stopped by the GameTrailers studio to do a few character walkthroughs for PlayStation All-Stars Battle Royale.

In these videos he shows off some new stages along with going over Nariko, Raiden, Evil Cole and Sir Daniel. Hit the jump to see more.

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Canada Cup 2012 weekend tournament preview

Canada Cup 2012 weekend tournament preview Canada Cup 2012 is going to feature an amazing amount of talent this year. There are three separate streams being ran, and a ton of great competitions, most notably a 5v5 Super Street Fighter 4 Arcade Edition v2012 tournament that should be insanely hype, with a $5,000 bonus pot on the line. All told, there's over $20,000 in prizes up for grabs.

Players from all over the globe will be flying into Canada to compete this weekend, including key competitors from Evil Geniuses, Mad Catz, Razer, Western Wolves and other competitive gaming groups.

For a breakdown of what to expect, hit the link below.

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Trophy list for PlayStation All-Stars Battle Royale

A trophy listing for PlayStation All-Stars Battle Royale surfaced recently. There are 55 total, 45 bronze, 8 silver, 1 gold and 1 platinum trophy. Check out the images below for a full breakdown.

Hit the jump for a couple more images.

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Dawgtanian: Street Fighter X Tekken's system changes most impacting & potentially dangerous, crucial that every possibility is considered

Dawgtanian: Street Fighter X Tekken's system changes most impacting & potentially dangerous, crucial that every possibility is considered Offering a bit of insight into the methodology used while tweaking Street Fighter X Tekken, Capcom's David "Dawgtanian" Hinds recently hopped on various stories here on EventHubs to respond to feedback from the community, and shine the light on subjects related to the balance updates that will be coming in December.

He covers topics like Pandora, recovery being added to rolls, community feedback on the time over issue and much more. Hit the jump to read everything.

I had a feeling this thread of comments would produce the most feedback!

Making system changes are the most impacting, and potentially dangerous thing we can do to the game, it's crucial even the smallest change is made with consideration to every possibility.

You all know I love to use Pandora, it's how I even got into this game. I like the idea of a mechanic that doesn't guarantee success just because you activate it, and when you do succeed you'll feel you truly earned it. Just because it is tricky to use, it doesn't mean Pandora is useless, and every day I've played this game so far, I've always gotten one round at least with Pandora.

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Tekken Tag Tournament 2 title update coming in November, will have character data changes

Tekken Tag Tournament 2 title update coming in November, will have character data changes Katsuhiro Harada relayed that Namco Bandai has another update for Tekken Tag Tournament 2 in the works, which will be coming in November 2012.

We'll [have a] Tekken Tag Tournament 2 title update in November. We completed update data & characters data. They are under examination with debugging in Sony Computer Entertainment and Microsoft now.

Harada later added that this update is specifically for the console version of the game.

Street Fighter X Tekken v2013 patch notes part 4 - System and Pandora changes, Alisa, Bryan, Christie, Jack-X, Lars, Lei, Kuro and Pac-Man

Street Fighter X Tekken v2013 patch notes part 4 - System and Pandora changes, Alisa, Bryan, Christie, Jack-X, Lars, Lei, Kuro and Pac-Man A new blog covering changes made in Street Fighter X Tekken v2013 to the Tekken portion of the cast was just posted.

This has details for Alisa, Bryan, Christie, Jack-X, Lars, Lei, Kuro and Pac-Man. If you missed parts 1, 2 or 3 make sure to check them out as now all the characters in the game have been covered.

Hit the jump to check out the details.

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Street Fighter X Tekken patch 1.07 notes

Street Fighter X Tekken patch 1.07 notes Earlier today we posted about some stealth changes in the Street Fighter X Tekken patch 1.07 which enabled Cross Play on the PSN. Dubindoh, on Capcom-Unity gave us the full list of changes to the current patch for the PlayStation 3 and PlayStation Vita version of the game.

Lei

Combo limit on Orchid Palm (M) has been adjusted, and also number of times it can hit has been decreased.

Blanka

Push back on hit/block from Electric Thunder (L, M, H, EX) when hitting from behind has been adjusted.

Christie

Christie's jump startup properties have been fixed to be the same as other characters.

Bryan

Combo limit on Fisherman's Slam (M, H) has been adjusted.
Fisherman's Slam -> Atomic Throw -> cr. LP xα combo no longer continues.

ChrisG leaves FingerCramp, joins After Glow Elite and announcement of new show

In a new video from FingerCramp, ChrisG announced that he is leaving FingerCramp and joining Team AGE (After Glow Elite).

This puts PDP's full current roster of Team AGE at ChrisG, Snake Eyez, Knives, Fanatiq, Vangief, Flash Metroid, Fab and Arario.

Hak then announced a new show from FingerCramp called Trapped in The Vortex, where they will go over the different vortexes in Super Street Fighter 4 Arcade Edition v2012.
Tip sent in by EastLDN and DimmuMaiden.

Stealth change to Bryan in Street Fighter X Tekken's Cross Play patch

Stealth change to Bryan in Street Fighter X Tekken's Cross Play patch It seems with the Street Fighter X Tekken patch on PlayStation Network that enables Cross Play between the PS Vita and the PlayStation 3, that a few stealth changes has been made to the game.

KeithVanHorn from the GameFAQs forums initially noticed that Bryan can no longer connect a standing HP into a HP Fisherman's Slam when the opponent is in the air. This claim has been backed by a few other members since the initial post on the forums.

Have you noticed any other changes since the patch came out earlier this week? Let us know in the comment section below.

Yeb, Wolfkrone, BrolyLegs, DMG|iPeru, JaycetheAce and more Super Street Fighter 4 Arcade Edition v2012 ranked matches

PikachuAkuma has once again uploaded a great set of Super Street Fighter 4 Arcade Edition v2012 ranked matches from Xbox Live. Today's set features Yeb, Wolfkrone, BrolyLegs, DMG|iPeru, JaycetheAce and many more.

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Guilty Gear XX Accent Core Plus available now on Xbox Live Arcade

Guilty Gear XX Accent Core Plus is now available on Xbox Live Arcade.

Set at 1,200 Miscrosoft Points ($15) and a 949 MB download. If you're unsure about picking up the game, you can download the demo that will let you play as a few of the 25 characters in total.

If you're new to Guilty Gear and need an in-depth tutorial, check it out here.

Note that we will have move listings for the game here on EventHubs shortly.

Snipeclips' Ultimate Grappler Guide on EventHubs - an informative read for all skill levels

EventHubs user Snipeclips put together a great guide to using grappler characters in fighting games and posted in General Discussion section of our forums. This guide is meant for players of all skill levels and goes in-depth on various topics such as how to properly utilize the grappler style, general strategies and more.

Below is a bit from Snipeclips' guide to get you started.

If you have played huge, slothful characters in fighting games, then you might not find this new. We all know how grapplers work nowadays, being suitable in close combat and patiently waiting for another grab. You must have seen pro players play as grapplers in any game you think of. Then you might know that their best tactic is to grab/not grab as much due to the nature of the opponent consistently being aware of how dangerous a grab can be. This means that the opposing player has to guess and react correctly or else they are done for. The point I’m shedding light upon is that grapplers are threatening the second the match starts to the very end because of the player’s utilization of the character.

Just having a command grab in your arsenal is ominous enough to frighten the other player, so unless your foe is fidgety, continue to play as if you don’t have a command grab, and spring it out when they expect it at the very least. You cannot keep using the same tactics all the time thinking that it will work the minute you execute it, so as a player, you must mix it up and uphold the offensive. In many games there are grapplers with SPDs that are much more damaging than others, such as Zangief’s SPD. It is only there for the raw damage, since there are not a lot of plans to exploit the adversary’s wake up. T. Hawk’s SPD carries out the same intention and more, with his light SPD leaving the opposition in front of you for a 50/50 cross up that can, with precise timing, overcome 3 frame reversals.