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Super Street Fighter 4 AE: Highly useful and practical Fei Long option selects

Goodpart created a video for Fei Long players showing option selects you can perform after an untechable knockdown. This video isn't too complex and it's highly useful for all Fei Long players. Also the techniques within are used all the time by top players Mago, Fuudo and Naruo. Fuudo in particular used one of these techniques to make the comeback against Poongko at EVO 2011.

Sent in by bksama.

Super Street Fighter 4 AE: Kazunoko says that Yun has no bad matchups

Super Street Fighter 4 AE: Kazunoko says that Yun has no bad matchups Air posted on his blog today that eLive|Kazunoko, the #1 ranked Yun in Japan has made a complete matchup number rundown. You can read some of the more interesting point balances below and you can catch the complete list on Air's writeup.
  • Zangief 6-4
  • Barlog 7-3
  • Seth 7-3
  • Akuma 8-2
  • Fei Long 6-4
  • Gen 8-2
  • Dee Jay 7-3
  • Juri 8-2
Before it might have been a bit unusual to say that Yun has no bad matchups (or even matchups) so leave your thoughts below. Tip from an anonymous submitter.

Cross Counter Live with Laugh, Zhi and Ryan Hart

Cross Counter Live with Laugh, Zhi and Ryan Hart Updated: The archived episode is now after the jump.

Mike Ross and Gootecks have returned again this week for another episode of Cross Counter Live on TheStream.tv. Tonight's guests will be Laugh, Zhi and Ryan Hart, who will all be talking about Canada Cup.

Of course all these guys will be on competing teams at Canada Cup. Mike Ross is on Team USA, Ryan Hart is on Team Europe, Laugh on Team Korea, and Zhi on Team Singapore.

For a live look at the action, hit the jump below.

Continue reading »

Seth demos Rocket Raccoon and Frank West for GameTrailers

Seth Killian did another Ultimate Marvel vs. Capcom 3 demo showing off the new characters Rocket Raccoon and Frank West over at GameTrailers. Unlike the other demos he did this one basically him doing commentary on some actual matches instead of training room.

Tip sent in by Alex_MMorales.

Ryu and Sentinel's alternate color details for Ultimate Marvel vs. Capcom 3

This week GameSpot details Ryu and Sentinel's alternate colors in Ultimate Marvel vs. Capcom 3.

GameSpot has writeups detailing each color for those interested in the background behind each one. You can also catch a sample of the colors below.


Click images for larger versions

Tip sent in by foreverbadass, J., D-Shadow and Chaos, Alex_MMorales, Dedemaru and an anonymous reader.

Collection of all hyper combos in Ultimate Marvel vs. Capcom 3

Tisatonic has uploaded a video onto YouTube showing all of the hyper combos for the new characters in Ultimate Marvel vs. Capcom 3.

Tip sent in by Alex_MMorales.

More Frank West & Rocket Raccoon Ultimate Marvel vs. Capcom 3 gameplay videos

A handful of new Ultimate Marvel vs. Capcom 3 gameplay videos featuring Frank West and Rocket Raccoon hit the interwebs recently. The level of play in the last two clips is not stellar, but you get to see more of what these guys are capable of.

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Why Ultimate Marvel vs. Capcom 3 is coming out 9 months after vanilla? Seth responds

Why Ultimate Marvel vs. Capcom 3 is coming out 9 months after vanilla? Seth responds Many people have had some unkind things to say about Capcom releasing Ultimate Marvel vs. Capcom 3 nine months after the initial title was made available. They've often questioned why the company would do this, and Seth Killian stepped up to the plate to handle some of these complaints, in a recent conversation with EuroGamer. Seth pointed out that...

"Marvel is a big company that has their own schedule of licenses with windows," Killian explained. "They have a huge impact on things like that. To have the wide range of characters we've been able to have in the game...

"We have the license for this specific game, but other companies outside of Capcom have licenses for other Marvel games that impinge. So we have to find specific times where we're able to release products. It's on the Capcom side and on the Marvel side."

Asked why these updates weren't offered via DLC, Killian responded with:

"Japan is still very much not a DLC market. DLC sales in general in Japan are vastly lower than they are here, even with popular games. DLC is not as much of a going concern. And online gaming in general is a lower adoption rate. The percentage of people playing any given title online in Japan is much lower.

But all isn't lost, as Seth mentioned that these comments have been heard by the MvC3 team.

[...] It's a piece of feedback from the Western side at least we've been very clear about, saying there's a lot of talk saying we would like to have this as a DLC option rather than a disc based release.

"Of course there are people here who still like the disc based release, collectors and people who just appreciate the disc who are worried if they're not able to go online then the game won't work.

"There's some from both camps. It's a developing process for Capcom."

Submitted by Alex_MMorales.

Seth, Arturo Sanchez talk about females in community & games

Seth, Arturo Sanchez talk about females in community & games Recently, at a New York University, a dialogue was opened up about the treatment and portrayal of females in the Street Fighter games and community. Capcom's Seth Killian and Team Sp00ky's Arturo Sanchez both addressed the subject in detail and Kotaku posted a good portion of the dialogue.

Here's a healthy copy and paste to get you started.

Matt Parker, game designer and teacher: "On the streams, I've heard, when a female player is competing things like 'I'd do her' and things like that on a stream. That's super-alienating to females. I like females. I like Street Fighter. I'd like them to like each other. I don't understand why this is there and I think it really does hurt the community, which otherwise is very embracing and very open."

Seth Killian, Capcom: "I'll take that one on the chin, and then [gesturing to Arturo] you can chime in. Japan's a very different place [laughter from the crowd] Set your cultural wayback dial to, like, maybe '50s?"

Parker: "But Street Fighter II didn't have that."

Killian: "Well, we didn't have the technology. [laughter from crowd] to zoom in on the buttocks."

"For better or worse, it's easy for me to get inured to that kind of thing. It's the same thing with violent games. When you've been playing them for a while you sort of don't see it. That doesn't make it not a reality.

"On the community side, I'm actually pretty encouraged, because, as you mentioned, outside of the gender lines it's probably the most inviting community in the world, and not just in games. It's all social classes, all races. Everything. Sexual preference. Every spot on the dial. But women have been sort of... I've seen it changing quite quickly in a more embracing direction toward women over the last few years. But it's sort of one of those tipping points—this is just my feeling, I don't have any numbers behind this—there are certainly a lot more women at fighting events now than there used to be. Probably 10 times as many? So it's getting there.

Tip from Rafael2487.

Marvel vs. Capcom 3: Last minute vanilla Spencer combos by Desk

A last minute vanilla Marvel vs. Capcom 3 video mostly featuring Spencer was put together by Desk. Make sure you stay put until the end for a buggy bonus combo.

Emailed in by Rafael2487.

Why We Hate You Episode 7 "ChickenWing Nightmare"

A new episode of Twisted Jago's show Why We Hate You is up from FingerCramp. In this episode Jago goes over Phoenix Wright and Nova in Ultimate Marvel vs. Capcom 3, the Gem system in Street Fighter X Tekken and a small version of the tutorial for Fei Long in Super Street Fighter 4 Arcade Edition.

After the jump you can see the full Fei Long tutorial.

Continue reading »

Street Fighter X Tekken: Pandora mode could be cut

Street Fighter X Tekken: Pandora mode could be cut Destructoid was able to catch a few words with Seth Killian from Capcom about Street Fighter X Tekken.

Here is what Seth had to say.

Pandora [mode] right now I would say is pretty weak-sauce. I would not activate it. We're still playing with it and trying to figure [it] out... This is not the final form.

We're going to try to make Pandora more interesting or just cut it, I'm not above cutting it even though we just announced it.

Sent in by an anonymous reader.

Character themes for Rocket Raccoon and Frank West now available

Character themes for Rocket Raccoon and Frank West now available If you'd like to hear a sample of the character themes for Rocket Raccoon and Frank West in Ultimate Marvel vs. Capcom 3, you can either navigate over to the official site or you can grab the .mp3 files below.

Each file is a little under 1.5 megabytes in size, and contains about 1 minute and 30 seconds worth of the character's song. Here are the links.

Submitted by ultimatekd, Flashy, Alberrytales, alex_mmorales, BigSharkZ, mummy_burns, pruitt10, AsterRhodes, AsterRhodes and a lot of anonymous readers.

Preview of menu changes in Ultimate Marvel vs. Capcom 3

Jmoonies posted a video doing a walkthrough of the changes to the menu system for Ultimate Marvel vs. Capcom 3. He shows a nice visualization between vanilla Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3.

Tip sent in by Mythos.

Possible to not select any gems in Street Fighter X Tekken

Possible to not select any gems in Street Fighter X Tekken Elaborating a bit on the gem system in Street Fighter X Tekken, Capcom special adviser, Seth Killian, spoke about some of the ins an outs on this controversial feature with Gamasutra.

Killian mentions that gems will be balanced against each other, and just because someone buys the special edition, they will not have an advantage over other players. Also, he adds that it's possible not to select any gems before a match, but there isn't a no gems option which locks them out of play.

This is a really good write up if you're interested in more details about the gem system. Here's a snip.

The Money Specter

How players will be able to get gems has also been a major topic of player discussion, with rumors suggesting microtransactions or grinding will be necessary.

"At this point we're still sort of figuring that stuff out," says Killian. "The game comes with some gems, some of them will be available as preorder bonuses and things like that." Some may be available packaged with DLC, as well.

"There's also worry about this guy [that] has more money and buys the special edition -- will he have an advantage over me?" The answer, says Killian, is no. "The gems, in the way we've approached them, are balanced against each other."

"If one gem has a bigger damage bonus, it has harder activation conditions."

Tip from Dashxero.


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