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Yang Super Street Fighter 4 AE guide updated

Yang Super Street Fighter 4 AE guide updated The Yang guide on Eventhubs has been updated. All of Yang's special moves, notable normal moves and combos have been updated and incorporated into the guide.

A lot of work went into this guide to ensure the accuracy of the information inside of it. I used the AE Cabinet at University Pinball in Philadelphia to double check Yang's combos. Match footage was also reviewed extensively along with frame data. If you are at all interested in Yang, then this is the number one resource for you. Here's the intro.

Yang is an offense-based character that survives heavily on pokes and dive kicks to punish the opponent's moves. He also has a safe approach with his Mantis Slashes and good mixups with his overhead and command grab. Yang also has two great Ultra Combos and has flexible combo potential with the ability to FADC his Slashes. Combine this with great movement options and Yang's offense is something to be feared.

Yang's weakness is that he doesn't do a whole lot of damage at once. He often has to sacrifice great amounts of meter in order to begin his pressure or to increase his damage output. Yang also has to rely on resets in order to trick the opponent much more than other characters and he doesn't have safe pressure tactics at mid range.

The Yang guide on the forums was used as a base for information as well. Post here if you see any errors in the main guide.

Dark Phoenix normal move counters by Cauldrath

Cauldrath uploaded a video taking a look at how to utilize projectile counters against Dark Phoenix and her normal moves that double as fireballs. Dark Phoenix looks to be the number one character to beat in MvC3, so it's best to incorporate all the anti-Dark Phoenix strategies out there.

Community news roundup for April 17, 2011

Community news roundup for April 17, 2011

• Alioune (a very skilled French player) put together a video covering Magneto's bread and butter combos for Marvel vs. Capcom 3. This video is hosted on the Elive system that European players have started to use due to its intuitive video casting system. Submitted by Frionel.

HypeCast Productions put together a playlist of interviews conducted during the Marvel Madness tournament held in Canada. In the list are familiar names such as James Chen and Marn. Warning, this contains NSFW language.

• To follow up the first bulletin, a Magneto combo video was created and sent in by KenshinTL. In it he covers fly/unfly combos and Hyper Gravitation loops.

• Espada3x3 put together a simple two-minute SSF4 tutorial which shows how to do Chun-Li's Lightning Legs loop combo. Since this opens up high-damage portals for Chun-Li, it may be worth your watch if she is your main character.

• Snooootch uploaded a replay of a Japanese player screwing around with Fei Long's Light Chicken Wing. Don't forget that backdashing to punish the whiff recovery of special moves is an important part of SSF4 footsies.

Air testing out Evil Ryu in Super Street Fighter 4 Arcade Edition

Three new videos were posted today on Air and Kim1234's Youtube channel which shows Air trying out Evil Ryu at a Vancouver arcade. If you're interested in more knowledgeable play of Evil Ryu then check out the embedded matches.

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xShonuffx wins April Marvel vs. Capcom 3 guide competition with Thor article

xShonuffx wins April Marvel vs. Capcom 3 guide competition with Thor article xShonuffx has won the first Marvel vs. Capcom 3 guide competition here on EventHubs with this Thor submission and takes home the $50 prize for April.

You'll find a breakdown of Thor's specials, hypers and lots more information to help you pick up and learn this character.

Another $50 prize will be awarded to the best overall guide for the month of May as well, so you can hit the forums and start working on your submissions now. Also, this competition has been opened up, and now anyone can create a guide for their favorite character(s).

Please use the subject Forum_Username's MvC3 guide for Character. For example, in xShonuffx's case, his post is titled: xShonuffx's MvC3 guide for Thor. This will make it easier to keep track of the guides on the various character sections, as those areas will collect other posts as well, besides guide submissions.

This competition will last for a ways into the future, but the same person who's won once before can't win again for awhile, but later on down the road, an even bigger overall prize will be handed out, and everyone will be eligible for this.

Here's a grab from xShonuffx's Thor guide.

Thor is a mobile powerhouse Tank who is able to deal an insane amount of damage with short and simple combos. He is perfect for players who want a no-nonsense, straight to the point damage dealer. He is a grappler and is able to do his command grab both on the ground and in the air. He is able to fly which is rare for a grappler. He even has an 8 - way dash rivaling even that of some of the faster 8 way dash characters. As of after the Sentinel Patch he has the highest health in the game. His Hypers all do good damage and can be set up for nice DHC set ups. even as a back up or anchor, Thor is a great addition to anyone's team.

Lastly, big shout outs go to Zombiebrian for not only coming up with this idea, but also contributing to the prize package.

Morrigan and Felicia Marvel vs. Capcom 3 combo videos

Tsu83 uploaded a new set of combo videos for Morrigan and Felicia in Marvel vs. Capcom 3. Both clips are around the five minute mark, and run through a variety of stuff. Hit the link below for one more video.

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Super Turbo Saturdays #7: Damdai at MWC 2008

Super Turbo Saturdays #7 has been posted by the Frame-Advantage.com crew. This week, Damdai covers his Midwest Championships 2008 set with the help of Seb.

Shuma and Trish assist glitch in Marvel vs. Capcom 3

ThouArtTheMachine discovered a new glitch in the most recent version of Marvel vs. Capcom 3. It involves Shuma-Gorath and using Trish's assist.

Basically, do a corner combo with Shuma and reset the opponent. Then as they recover in the air, call out Trish and do an air throw with Shuma into/onto the trap. After she throws the trap out, she will leave the screen as usual, but once they get hit by the trap, she will immediately reappear on top of them.

In this state, she can be hit and killed but not used as an assist or snapped out. It appears that the only way to bring things back to normal is to do your cross-over combo (Assist 1 + assist 2).

Submitted by Oroku_Saki and Marleyklus.

Cross Counter: Super Street Fighter 4 AE release, Marn vs. Gootecks in Marvel vs. Capcom 3

A new episode of Cross Counter is up on YouTube. This features a run down of the home version of Super Street Fighter 4 Arcade Edition's announcements along with a Marn vs. Gootecks Marvel vs. Capcom 3 match.

Super Street Fighter 4 AE details on balance, version select & Spring Fighter stream

Super Street Fighter 4 AE details on balance, version select & Spring Fighter stream Team Sp00ky is streaming the 2nd annual Spring Fighter Tournament in New York, which Capcom's Seth Killian is attending. The console version of Super Street Fighter 4 Arcade Edition is at the event as well.

Arturo Sanchez and Sp00ky mentioned that the console version of Arcade Edition has the same balance changes as the version in arcades right now. There were some suggested balance changes, but they were held back. Also, you can select between Super Street Fighter 4 or Arcade Edition when starting the game.

For a live look at the stream, hit the link below.

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Marvel vs. Capcom 3 Doctor Doom combo video by PsYcHoCI2usHeI2

PsYcHoCI2usHeI2 posted an incredibly long and very detailed combo video for Doctor Doom. This runs up to 19 minutes and features extensive notation, making it a very handy reference video during combo practice.

The tip form was blank, so please make sure you fill out the field with your username if you want to be credited.

Desk releases post-patch Marvel vs. Capcom 3 video

Desk uploaded a new video showing off the changes caused by the recent patch to Marvel vs. Capcom 3. This is a memorial video of sorts.

Tip from Shffl and Rafael2487.

New 3v3 Japanese Super Street Fighter 4:AE tournament footage

KeNzo just posted a series of Japanese SSF4:AE tournament footage on his channel.

In it he includes players like KOG and Uryo who tear apart the competition. Be sure to subscribe, as KeNzo tends to update with this kind of footage regularly.

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Updated: Official patch notes for Marvel vs. Capcom 3

Updated: Official patch notes for Marvel vs. Capcom 3 Updated: Official patch notes were added into this story.

Jvenom23 pointed out that Marvel vs. Capcom 3 received a patch this morning, and it is a 2 megabyte download on Xbox Live. Here are the official patch notes from Capcom-Unity:

• Fixed bug where a cross counter and X-factor activation would cause Ryu to float if using the B or Y assists.

• Fixed bug involving snapping out Zero during the activation of his Shadow Clone, which was disabling control.

• Fixed bug involving the hit time for Captain America's Shield Slash against Ryu, Amaterasu, and Hulk, which was allowing an unintended combo.

• Fixed bug for displaying more than 128 victories in a game lobby.

• Fixed bug involving Haggar blocking an attack in the air, immediately after using the Hoodlum Launcher.

• Fixed bug for displaying consecutive victories over 99 in Player Match.

• Fixed bug that allowed an infinite combo by Amaterasu against Taskmaster (Standing), Amaterasu (Standing or Ducking), Zero (Standing), and Shuma-Gorath (Ducking). Bug fix involved Amaterasu's Solar Flare attack (x5) and Power Slash combo.

• Fixed bug where Spencer's Bionic Maneuvers would cause Viewtiful Joe and Arthur to be stuck in the ground, when used as part of a combo with Haggar's Rapid Fire Fist.

• Fixed bug where Spencer's Bionic Maneuvers would cause the damage to display incorrectly, when used in a combo with Haggar's Steel Pipe and Rapid Fire Fist.

Earlier, it was reported that Amaterasu and Captain America's infinites were removed, and that Zero's Shadow Clone automatically disappears when he performs a snapback. The latter of which was shown in this video by UnrealEnTiTy0. You can see the Amaterasu infinite no longer works in this clip, created by kingdhoward and pointed out by Boba.

Svensson does huge fan Q&A session about Super Street Fighter 4 Arcade Edition

Svensson does huge fan Q&A session about Super Street Fighter 4 Arcade Edition Capcom's Christian Svensson made a ton of posts about Super Street Fighter 4 Arcade Edition on the Unity Boards recently, covering both the console of PC versions. Topics mostly touch on non-gameplay aspects, like how the DLC costumes will work, what channels the game is being released through and things of that nature.

Interesting stuff regardless, hit the link below for a heck of a lot more information.

Will all the super and ultra costume packs be in the PC version of SSF4 AE, or as paid DLC again?

Svensson: All costumes will be available separately as paid DLC.

Will there be a lower price for PC SF4 owners?

Svensson: We may do something like this with some of our digital distribution partners. I'm still mulling it over.

Is July the fixed time frame for release on the PC? — Hingis

Svensson: It is barring some problem with the tail end of development. It's been being worked on for quite some time now but the console versions had to finish before it could be wrapped up. Thus the slight lag.

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