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Chinatown Fair: A documentary by Mark Hayes

Mark Hayes has posted his documentary about Chinatown Fair, which was located in New York City. It covers the opening and closing of the arcade, and all sorts of things in between. It includes player interviews with notable names in the community like Henry Cen, Arturo Sanchez, Nerd Josh and Sp00ky, among others.

Tip from an anonymous reader via Arturo Sanchez and Mark Hayes' twitter accounts.

Roundup: Sp00ky on Live on 3, custom SF setup with IKEA desk

Roundup: Sp00ky on Live on 3, custom SF setup with IKEA desk

• Sp00ky, of Team Sp00ky, will be on Live on 3 today, starting at 4 p.m. PDT or 7 p.m. EDT. The show will recap EVO 2011 along with MLG Anaheim, and there will be a preview of the SBO qualifiers held this weekend.

• Lionheart78 put together his own custom SF setup (you can find more images on the right hand side of the page) using an IKEA Desk "MICKE", a DATEL arcade pro controller with Sanwa parts, that's all connected to a 24" Samsung monitor and an Xbox 360. He added that this wasn't complicated to do, and it's comfortable way of playing.

• TwitchTV announced a $1,000 sponsorship of the East Coast qualifiers for Super Battle Opera (Tougeki). This will be streamed this weekend by Team Sp00ky.

• V-Ryu shared some SSF4 AE video tips for Makoto players on how to beat Focus Attacks.

• Imtony sent in the Tokido MvC3 elimination match (part 1 and part 2) from EVO 2011 that happened off stream, which was against Ranmasama from Louisiana and captured by iTorres from SRK.

• On the EVO2k YouTube page a video was posted explaining 'Hype' as it relates to fighting games. This was put together by Alexander Yoon with camera work by Richard Li. Submitted by Rafael2487 and CloudRunner89.

• C-Royd caught up with Big E to talk about the upcoming Summer Jam tournament.

Street Fighter 3 3s OE isn't being rebalanced because of community feedback

Citing feedback from the majority of the players that have been playing this game for a long time, Derek Neal, Street Fighter 3 Third Strike Online Edition's producer, told Destructoid that the new game isn't being rebalanced because of their requests.

This video interview covers other subjects as well, like how they brought in EG|fLoE to test things out and other top players from around the globe for a tournament.

Mentioned by Rafael2487.

Funny and cool moments episode #39 from LiangHuBBB

Sticking to SSF4 AE entirely this time, LiangHuBBB continues his series of interesting and funny moments in SSF4 AE.

Tip from consistent contributor Rafael2487.

Evo2k11: Interview with Doctor Doom about Strider

A video was uploaded to Destructoid's Youtube channel of Jesse interviewing Dr. Doom at the Rio hotel during EVO. Dr. Doom explains how he feels about Strider reentering Marvel vs Capcom and how he went about getting him into the game in the first place.

Tip sent in by Rafael2487.

Street Fighter x Tekken G4 gameplay breakdown

G4 TV has posted a Street Fighter x Tekken gameplay overview on their website. If you are a bit lost on the mechanics of SFxT or want to know more about how the super meter or charged special moves work, then this video is definitely for you. There's also a lot of character footage, so if you're interested in certain characters like Steve, Poison, Hwaorang, Yoshimitsu or Dhalsim then this video showcases some of their abilities.

Evo 2011 World Finals Intros for SSFIV AE and Marvel vs. Capcom 3

The intros for the MvC3 and SSFIV AE finals were uploaded onto MrWizzu's channel. They are very well made and bring the hype right out of the games. The AE video's music was created by Desk and was put together by Seth Mussey. The Marvel vs Capcom 3 video's music was created by RedRapper and also created by Seth Mussey. Hit the jump for the MvC3 intro.

Tip sent in by Rafael2487.

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Top 10 EVO 2011 moments collected by G4 TV

Following up on the EVO hype compilations, G4 has stepped into the ring with their top 10 moments of EVO 2011. The amazing comebacks and performances at EVO are definitely things to be appreciated and there are quite a few moments that were missed in other Top 5/10/15 lists.

Tip sent in by Samhuff.

Top 5 Evolution 2011 hype moments by Maximillian

Maximilian has updated his channel with a video detailing his opinion of the five most hype-inducing moments of EVO 2011. If you want a packaged version of the best moments of EVO, this video is what you need.

Tip from Rafael2487.

Destructoid's interviews with Yoshinori Ono and Seth

Destructoid kept themselves busy at EVO 2011 and gathered up several Capcom staff members for interviews. There's a two part piece with Seth Killian, with additional videos featuring Yoshinori Ono, Ryota Niitsuma and NeoG. Hit the jump to check them all out.

Continue reading »

Ono talks with the PlayStation blog about other crossovers, Street Fighter X Tekken

Ono talks with the PlayStation blog about other crossovers, Street Fighter X Tekken If you'd like to hear Yoshinori Ono's thoughts on a Mortal Kombat vs. Street Fighter crossover game or another title he'd like to, the PlayStation blog has a pretty solid interview covering these details and other stuff like Street Fighter X Tekken on their site. Here's a grab.

PSB: What are some other series that you have considered a crossover with? I know that, in the US, many fans would love to see a Street Fighter vs. Mortal Kombat…

Ono: I actually get a lot of requests for Street Fighter vs. Mortal Kombat on my Twitter feed and elsewhere. I understand why people want it, but it’s easier said than done. Having Chun Li getting her spine ripped out, or Ryu’s head bouncing off the floor….it doesn’t necessarily match. But I’ve had a couple of dream projects in my head for a while, one being Street Fighter X Tekken, which is actually coming true. Another would be a Marvel vs DC game which would be pretty damned cool if we could ever pull it off. I’m a big comic-book fan.

Now if I can get the presidents of those two companies in the same room shaking hands, then we could get something started. I’d love to see that just as a fan!

PSB: It’s got to be tough to combine two radically different fighters; Tekken couldn’t be more different from Street Fighter. What were some ideas you had early on the process that you had to discard?

Ono: There was one feature that we gave up on, but then we brought it back: the Cross Rush combos. When you think of Tekken, it’s always been about aggression and in-your-face combos; dodging a move and then letting the opponent have it. The long Tekken combo strings…we thought, should we put them all in SF X Tekken? At first we thought, should we put them all in there? But if we did, we’d just be making a Tekken game. But we couldn’t take them all out, either, because there wouldn’t be much Tekken-ness left.

So we decided that the Cross Rush would be a good way to mix them together. You have that feel of rapid combos from Tekken, but it still feels like Street Fighter…or more precisely, a bit more Darkstalkers. But it’s sufficiently Capcom-y, so to speak. So the Cross Rush serves as a bridge between the two gameplay styles. It fits in there pretty nicely.

Tip from Fawaz, Knuxpyro56, Rafael2487 and Nyoro.

Sakura, Makoto playable in Street Fighter 4 Volt and patch notes

Sakura and Makoto were added in as playable characters to Street Fighter 4 Volt on the iOS today. Here's a rundown of what was changed.

What's New in Version 1.01.00

• Added two new playable characters Sakura and Makoto.

• Players who cut out during multi matching purposely will receive a penalty. Penalty will be defeat + decrease of BP points.

• Players that frequently dropped out from last 20 matches, might get penalty of limiting the multi play match against one and another. [Editor's note: Yes, Capcom's patch note grammar kicks ass.]

Here are a few screens of Sakura and Makoto in game to get you going.


Click images for larger versions

Mentioned by Alex_MMorales, DMAmul and Nowhereman.

Street Fighter X Tekken's roster is finalized, interview with Ono

Street Fighter X Tekken's roster is finalized, interview with Ono In an article done on Siliconera.com, Ono revealed that the entire roster for SFxT had been decided upon. Ono also talks about possible ports of it to the 3DS and the PC. Here's a snip from the interview.

What about the wrestlers like King? How did you translate his moves into Street Fighter x Tekken?

Ono: "That wasn’t necessarily as hard as you might think. Street Fighter has this reputation for being a game about projectiles, but if you really break down the roster – there are more characters without projectiles that there are with projectiles. There has always been grappling characters who get in your face with punches and throws, so I think wrestling characters fit right in."

"The one thing Tekken does differently is when you knockdown a character you can pummel them on the ground. I think we’re going to replicate that feel using the more traditional Street Fighter inputs. If you get a chance to play the build at Comic-Con, I think you will find King and [Craig] Marduk feel as you would expect them to."

Have you finalized the roster?

Ono: Yes.

Superior Tech #4 - M.O.D.O.K., Deadpool & Amaterasu by Danke

Danke uploaded a new Superior Tech video going over MODOK, Deadpool, and Amaterasu to his Youtube channel. He gives general BnB combos, tips on how to use the characters, and defines their strengths.

Tekken X Street Fighter: Harada fills in on how fireball characters will be made

Tekken X Street Fighter: Harada fills in on how fireball characters will be made Some news regarding Tekken x Street Fighter was posted today on a few websites, and they involve the Tekken series producer Katsuhiro Harada explaining his approach on how to implement fireball characters into TxSF. Here's a snip of one of the articles, and the entire thing can be found on Eurogamer.net.

Harada: "When you look at executing a fireball in a 2D setting, it works almost like a jab. It keeps your opponent where you want them." "When we bring fireballs into Tekken X Street Fighter, there are two different ways we could go. It could be used as something similar to keep your opponent in the place you want, or it could be some kind of a special move or powered-up version of their techniques. We've not decided on what route we want to take with this yet."

Here's a snip from another article. For the entire thing, please hit the link to Siliconera.com.

Harada: "Hmm… trying to recreate Street Fighter into our engine wouldn’t please the fans of Street Fighter or Tekken. Instead, I’ll make this game more Tekken-like," Harada answered in a Siliconera interview. "I’ll probably give Ryu more up close techniques when he’s put into our game. The Tekken characters have a whole lot of techniques compared to Street Fighter so we’ll add more cool moves and variations. It’s still the Ryu everyone knows, but with that added to him."


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