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Tiers for Ultra Street Fighter 4 Tiers for Super Smash Bros. Wii U

More time spent adding features to Vita Street Fighter X Tekken than porting it

More time spent adding features to Vita Street Fighter X Tekken than porting it Yoshinori Ono had a quick interview with Joystiq.com where he spoke about the PlayStation Vita port of Street Fighter X Tekken, saying that they're spending more time adding in new features and not as much porting the title over. He also goes on to talk about how they could implement the two touch screens.

The major difference between the Vita release and the console version is that the Vita has not just one, but two touch interfaces. "The front, luckily for us, we have the iPhone and 3DS versions of Street Fighter," Ono said, "so we have some experience in doing button inputs on the front screen. We think there are some cool things you can do with that being that it's a multitouch screen; we think there's some way to utilize various finger movements to do cool stuff." That's still being figured out, and Ono teased a further reveal at the New York Comic Con in October.

"The rear panel presents kind of a challenge for us, because when you're playing a fighting game, given the button configuration you're going to have your index fingers on the top and your thumbs on the front," he said. The challenge is, then, avoiding situations in which your fingers move accidentally on the back of the unit. "We don't want a situation where you're accidentally throwing shoryukens because you moved your ring finger in the middle of a bout." He's "not entirely sure" how the rear touch panel will be used.

From the piece, it sounds like Ono will at least being using one of the touch screens on the PS Vita for Street Fighter X Tekken, but it'll be interesting to see if he can come up with an effective use for the back touch panel as well.

Jill and Spencer Marvel vs. Capcom 3 tutorials, Dormammu combos

Some helpful tutorials for Marvel vs. Capcom 3, and a new Dormammu combo video were put out by the community recently.

The first video is a tutorial clip from Jhvidst2 which covers the DLC character Jill, and runs through some nifty setups.

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How to Hit Box: Piano inputs, instant air fireballs in MK9

The Hit Box crew has more instructional videos on how to use their stickless joystick, including basic and advanced piano button inputs, which is embedded below.

Also, after the jump is a clip showing how to do instant air fireballs in Mortal Kombat 9.

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Cross Counter Asia: Running Sets Asia Ep. #03 Zhi vs Gackt

After receiving new audio equipment from Gootecks and Mike Ross, Cross Counter Asia is back with another episode of Running Sets. Zhi takes on Gackt, Singapore's top Fei Long player in a first to five set.

Sent in by Rafael2487, mrminerals and Bitpix.

Daigo vs. Poongko Super Street Fighter 4 AE match: Results, log & stream archive

Daigo vs. Poongko Super Street Fighter 4 AE match: Results, log & stream archive MCZ|Daigo Umehara (Yun) and TH|Poongko (Seth) participated in a Super Street Fighter 4 Arcade Edition concept match hosted by Topanga TV. It was a first to 10 wins set. It has been suggested that there may be more concept matches in the future for Topanga.

The MCZ|Daigo Umehara (Yun) vs. TH|Poongko was often decided by momentum, as when one player gained it, they usually won the round.

You can check out the results, stream archive and a match battle log after the jump.

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Cross Counter: Third Strike Revival at Super Arcade

With Mike Ross in Japan for Super Battle Opera 2011, Gootecks heads to Super Arcade the new home of Wednesday Night Fights for a special episode of Cross Counter dedicated to Street Fighter 3 Third Strike. Gootecks, with the help of Yi "5 Star" Wang, throw a Third Strike tournament.

Tip sent in by dbzdigimon and GoukiRocha.

Kotaku: PS Vita controller can handle fighting games just fine

Kotaku: PS Vita controller can handle fighting games just fine Playing fighting games on a portable device can be an interesting experience, and with Ultimate Marvel vs. Capcom 3 and Street Fighter X Tekken being announced for the PlayStation Vita, people in the community have expressed concerns on just how well these titles will handle on Sony's latest portable.

Kotaku did a concise write up on their site explaining how the controller options on this new device work. Here's a snip.

One of the things I like about the new handheld is the "click" of its buttons. They're not soft or squishy; you get a definitive click when you've depressed them, really letting you know you've hit the button. The Vita's d-pad has the same feel to it, and for a fighting game this felt great.

Unlike the d-pad on the DualShock 3 (or the PSP, for that matter), which is broken up into four individual sections, the surface of the Vita's d-pad is (as you can see in the pic above) actually joined in the middle, raised from the surface of the handheld and with sharp (well, not sharp) edges. This meant that whipping my thumb around the pad to move my characters and pull off special moves was both fast and, more importantly, precise, the raised sections and "click" letting me know that, yes, I'd definitely just pushed down.

It also meant that no longer was I pushing down one or two of four individual "buttons" to interact with the d-pad. Because they're joined in the middle I could "roll", closer to what you'd do with a stick or fancy control pad. It doesn't match the feeling of using an actual arcade stick, but for a handheld, it feels pretty damn great.

Tip from Rafael2487.

Marvel vs. Capcom 3: Tron Bonne combos, Hsien-Ko tutorial, Wesker setup

Persona created a Tron Bonne combo video for Marvel vs Capcom 3. There are a lot of practical and impractical combos here, just to show off what Tron is really capable of.

Hit the jump to see other videos.

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Capcom's Super Battle Opera 2011 announcements detailed

Capcom's Super Battle Opera 2011 announcements detailed Ryan Harvey posted on his Twitter about the announcements that were made at Super Battle Opera (Tougeki) 2011.

The first announcement detailed two location tests for SSF4 AE v.2012. The first location test will occur during Nagoya Street Battle 30 (this Friday) and in Osaka (Saturday and Sunday).

Capcom also announced new costumes for Super Street Fighter 4 Arcade Edition v.2012 where they showed a preview of Yun, Evil Ryu and Oni. There aren't any previews available in image form yet.

Capcom's third announcement was an official 3v3 Super Street Fighter 4 Arcade Edition v.2012 tournament in Japan.

Tip sent in by a few anonymous users.

Team Evil Geniuses SBO 2011 recap

Team Evil Geniuses SBO 2011 recap Super Battle Opera (Tougeki) 2011 just concluded this morning. Team Evil Geniuses posted a recap and it mostly focuses on EG|Momochi. It also goes into some details from the finals.

Here's a snip to get you started.

In the 32-man bracket, they were matched against Aqua and Slope. Bonchan faced Aqua’s Yang to kick off their tournament, but despite his best efforts, lost to an incessantly aggressive play from Aqua 0-2. Unfazed by his partner’s early dismantling, Momochi looked determined to take both of his opponents down.

Sent in by CoolGrayAJ and Rafael2487.

Super Battle Opera 2011 (Tougeki) results Super Street Fighter 4 AE, Super Street Fighter 2T

Super Battle Opera 2011 (Tougeki) results Super Street Fighter 4 AE, Super Street Fighter 2T Super Battle Opera 2011 is currently taking place in Japan. Several teams traveled over from the United States and other parts of the world to compete.

There is a stream for this event, but it's a pay per view option through Nico Nico Douga, which a lot of people have had trouble signing up for.

You can find the current Super Street Fighter 4 Arcade Edition results after the jump and other details as well.

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Third Strike Revival: Ep. 1 - Timer Trouble

In Cross Counter's latest video, Gootecks and ReNiC take it online with some Street Fighter 3rd Strike Online Edition.

Tip sent in by Afropower, GoukiRocha, and an anonymous user.

Niitsuma is interviewed over Ultimate Marvel vs. Capcom 3

Niitsuma is interviewed over Ultimate Marvel vs. Capcom 3 Dengeki News recently published an interview with Ryota Niitsuma, the producer of Ultimate Marvel vs. Capcom 3. In it, he discusses the newly announced characters Vergil and Iron Fist. He also talks about the changes to X-Factor and Phoenix Wright.

This interview was originally in Japanese, but it was translated by myself.

Dengeki: To start off, let's talk about the characters you revealed on the TGS stage.

Niitsuma: The concept behind Vergil was the same concept we used when designing Dante. When producing [Vergil's] original techniques, we made sure to differ him from Dante. Now that our design of him is complete, all that's left is fine-tuning his techniques. You could say "Like Dante, but not Dante" when describing him, as that is the feel we were trying to transmit when playing as him.

Iron Fist, to put it bluntly, is a "Fei Long" type of character. One of his signature techniques is an attack with three different parts, separated by Light, Medium and Hard Attack. Because he can follow up off the ground with this technique as well, I really feel that this makes him an interesting character.

UMvC3 characters were polished quickly despite very little time to work, but I believe the two presentations today show the craftsmanship behind the two recently announced characters.

Dengeki: I was astonished to hear Mr. Hiroaka Hirata (Vergil's Devil May Cry 3 voice actor) was to reprise Vergil.

Niitsuma: That was decided by both the Ultimate Marvel vs. Capcom 3 team and the Devil May Cry team. The final call for Vergil's voice was up to me and the producer [Kobayashi] in the end.

Dengeki: What is your feeling over the choice [for Vergil's voice actor]?

Niitsuma: It was a very smart choice, right? Just perfect! I thought his Japanese voice would inspire a feeling of astonishment.

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Even more Ultimate Marvel vs. Capcom 3 and Street Fighter X Tekken character demos from Seth

Can't get enough of Seth Killian doing character walkthroughs for upcoming Capcom fighting games? Well, GameTrailers has you covered with demos of Iron Fist and Vergil in Ultimate Marve vs. Capcom 3 and Rolento and Lili in Street Fighter X Tekken. Hit the jump for more.

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Shannaro!!!'s Morrigan article wins September Marvel vs. Capcom 3 guide contest

Shannaro!!!'s Morrigan article wins September Marvel vs. Capcom 3 guide contest Shannaro has taken the MvC3 Guide Contest 50$ prize for the month of September with his concise and useful Morrigan article.

Morrigan's team synergy and special move properties are covered extremely well in this guide. Shannaro also includes all of her relevant statistics along with her strengths and weaknesses.

Another $50 prize will be awarded to the best overall guide for the month of October as well, so you can hit the forums and start working on your submissions now. Make sure that if you create a guide, that you do it under the character's specific subforum.

Please use the subject Your_Username's MvC3 guide for Character for the guide header. This will make it easier to keep track of each guide on the various character sections. Also this competition will continue into the future, but a person who has won before cannot win again. In the future a big overall prize will be handed out and everyone will be eligible for this.

Here's a piece from the guide.

It's the same for everyone who can fly; QCB + S. Input the same motion to manually cancel out of it early. Since this counts as a special move, normal attacks can be canceled into it as well. You are not allowed to block and Flight will expire naturally. You are allowed to Fly only ONCE per airborne period. Airdashes can be done as many times as the duration of Flight allows (if airdashes are available).

If Flight is activated on the ground, you cannot do any airdashes unless Flight automatically lifts your character at normal jump altitude (ex: Trish). You are limited to a maximum of THREE special moves in the air. Flight counts, but it also resets the number of special moves you have back to one. In other words, Flight characters should be able to pull off a maximum of FIVE special moves! For example, Morrigan can launch two fireballs which take up two actions, activate Flight which counts as one action but at the same time giving herself the ability to launch two more fireballs. The things you can do during Flight depends on where you activate it:

On the ground:
You can call Assists, perform special moves, and flit around in all eight directions. You cannot airdash unless Flight takes you at the height of normal jumps.

At normal jumps:
You can call Assists, perform special moves, flit around in all eight directions, and airdash as many times as the duration allows. You have the most amount of options.

At super jump:
You can perform special moves, flit around in all eight directions, and airdash as many times as the duration allows. You cannot call Assists.


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