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Ono talks with the PlayStation blog about other crossovers, Street Fighter X Tekken

Ono talks with the PlayStation blog about other crossovers, Street Fighter X Tekken If you'd like to hear Yoshinori Ono's thoughts on a Mortal Kombat vs. Street Fighter crossover game or another title he'd like to, the PlayStation blog has a pretty solid interview covering these details and other stuff like Street Fighter X Tekken on their site. Here's a grab.

PSB: What are some other series that you have considered a crossover with? I know that, in the US, many fans would love to see a Street Fighter vs. Mortal Kombat…

Ono: I actually get a lot of requests for Street Fighter vs. Mortal Kombat on my Twitter feed and elsewhere. I understand why people want it, but it’s easier said than done. Having Chun Li getting her spine ripped out, or Ryu’s head bouncing off the floor….it doesn’t necessarily match. But I’ve had a couple of dream projects in my head for a while, one being Street Fighter X Tekken, which is actually coming true. Another would be a Marvel vs DC game which would be pretty damned cool if we could ever pull it off. I’m a big comic-book fan.

Now if I can get the presidents of those two companies in the same room shaking hands, then we could get something started. I’d love to see that just as a fan!

PSB: It’s got to be tough to combine two radically different fighters; Tekken couldn’t be more different from Street Fighter. What were some ideas you had early on the process that you had to discard?

Ono: There was one feature that we gave up on, but then we brought it back: the Cross Rush combos. When you think of Tekken, it’s always been about aggression and in-your-face combos; dodging a move and then letting the opponent have it. The long Tekken combo strings…we thought, should we put them all in SF X Tekken? At first we thought, should we put them all in there? But if we did, we’d just be making a Tekken game. But we couldn’t take them all out, either, because there wouldn’t be much Tekken-ness left.

So we decided that the Cross Rush would be a good way to mix them together. You have that feel of rapid combos from Tekken, but it still feels like Street Fighter…or more precisely, a bit more Darkstalkers. But it’s sufficiently Capcom-y, so to speak. So the Cross Rush serves as a bridge between the two gameplay styles. It fits in there pretty nicely.

Tip from Fawaz, Knuxpyro56, Rafael2487 and Nyoro.

Sakura, Makoto playable in Street Fighter 4 Volt and patch notes

Sakura and Makoto were added in as playable characters to Street Fighter 4 Volt on the iOS today. Here's a rundown of what was changed.

What's New in Version 1.01.00

• Added two new playable characters Sakura and Makoto.

• Players who cut out during multi matching purposely will receive a penalty. Penalty will be defeat + decrease of BP points.

• Players that frequently dropped out from last 20 matches, might get penalty of limiting the multi play match against one and another. [Editor's note: Yes, Capcom's patch note grammar kicks ass.]

Here are a few screens of Sakura and Makoto in game to get you going.


Click images for larger versions

Mentioned by Alex_MMorales, DMAmul and Nowhereman.

Street Fighter X Tekken's roster is finalized, interview with Ono

Street Fighter X Tekken's roster is finalized, interview with Ono In an article done on Siliconera.com, Ono revealed that the entire roster for SFxT had been decided upon. Ono also talks about possible ports of it to the 3DS and the PC. Here's a snip from the interview.

What about the wrestlers like King? How did you translate his moves into Street Fighter x Tekken?

Ono: "That wasn’t necessarily as hard as you might think. Street Fighter has this reputation for being a game about projectiles, but if you really break down the roster – there are more characters without projectiles that there are with projectiles. There has always been grappling characters who get in your face with punches and throws, so I think wrestling characters fit right in."

"The one thing Tekken does differently is when you knockdown a character you can pummel them on the ground. I think we’re going to replicate that feel using the more traditional Street Fighter inputs. If you get a chance to play the build at Comic-Con, I think you will find King and [Craig] Marduk feel as you would expect them to."

Have you finalized the roster?

Ono: Yes.

Superior Tech #4 - M.O.D.O.K., Deadpool & Amaterasu by Danke

Danke uploaded a new Superior Tech video going over MODOK, Deadpool, and Amaterasu to his Youtube channel. He gives general BnB combos, tips on how to use the characters, and defines their strengths.

Tekken X Street Fighter: Harada fills in on how fireball characters will be made

Tekken X Street Fighter: Harada fills in on how fireball characters will be made Some news regarding Tekken x Street Fighter was posted today on a few websites, and they involve the Tekken series producer Katsuhiro Harada explaining his approach on how to implement fireball characters into TxSF. Here's a snip of one of the articles, and the entire thing can be found on Eurogamer.net.

Harada: "When you look at executing a fireball in a 2D setting, it works almost like a jab. It keeps your opponent where you want them." "When we bring fireballs into Tekken X Street Fighter, there are two different ways we could go. It could be used as something similar to keep your opponent in the place you want, or it could be some kind of a special move or powered-up version of their techniques. We've not decided on what route we want to take with this yet."

Here's a snip from another article. For the entire thing, please hit the link to Siliconera.com.

Harada: "Hmm… trying to recreate Street Fighter into our engine wouldn’t please the fans of Street Fighter or Tekken. Instead, I’ll make this game more Tekken-like," Harada answered in a Siliconera interview. "I’ll probably give Ryu more up close techniques when he’s put into our game. The Tekken characters have a whole lot of techniques compared to Street Fighter so we’ll add more cool moves and variations. It’s still the Ryu everyone knows, but with that added to him."

Desk's SFIV: Vanilla Was Awesome! combo video

Desk uploaded the EVO combo video that was created by Error1 and himself to his YouTube channel. The combo video premiered Sunday July 31st 2011 at EVO. It's quite impressive like most of Desk's work, and it gives you a sense of nostalgia when you look back and watch just how ridiculous Vanilla was.

Tip sent in by Chauvinist948.

Offcast's complete EVO Redemption Suite JTV archive

Offcast has complete archive footage of the Redemption Suite matches up on their official channel now. A bunch of the highlights include team battles between Japan, Korea and America along with FT4 (first to four wins) matches between BrokenTier|Latif, Fuudo, TTC|Gamerbee, Shiro, RF, cc.coL|Filipino Champ, MCZ|Mago, and more.

You can find more archives of earlier Redemption Suite footage on their official channel.

Tip from Oroku_Saki.

Roundup: Yun Genei-Jin glitch, multiple combo videos

Roundup: Yun Genei-Jin glitch, multiple combo videos

• CLxJames has continued his Demon Armageddon application video series with Part 2 here. He lists mostly punishes that can be done as predictions against common defensive or offensive tactics.

• Bluecheeseftw shows off what happens if Yun lands a Level 3 Focus Attack against an airborne opponent while in Genei Jin mode. Also sent in by Emperor_Cow.

• LowTierLegends put together a beginner's video guide to Megaman in MvC2 titled the Project Megaman Tutorial. sent in by JWAciaRes.

• IzumojinX continues his combo videos centered around the older fighting games involving Marvel and Capcom with his latest entry focusing on X-Men vs. Street Fighter.

• C5ONUTUBE went ahead and created a set of trial combos for Oni in AE. Some of them are important bread and butter combos, so this is a good reference for some Oni links.

Marvel vs. Capcom 3: Newest Dante combo video by Isedelica

Incredible Dante combo master Isedelica is back with a new look at Dante in MvC3. Uploaded on the breatol channel, Isedelica shows some great tricks and stylish combo extenders with DHCs and nicely timed assist calls.

Tip from an anonymous poster.

Cross Counter: Ultimate Marvel vs. Capcom 3 at Comic-Con feat. Clockw0rk and ShadyK

Cross Counter gives their rundown of the video below.

Gootecks and Mike headed down to San Diego Comic Con to check out the newly announced Ultimate Marvel vs Capcom 3. Along the way they bumped into Clockw0rk and Shady K who gave their impressions on the latest build of the game. Heated words are exchanged! Scores are settled!

Tip from Max.

NerdJosh shares She-Hulk Marvel vs. Capcom 3 tips on G4TV's Fighting Words

The latest episode of G4TV's Fighting Words brings on Team Sp00ky's NerdJosh and he talks about some tricks and tactics with Marvel vs. Capcom 3's She-Hulk.

Niitsuma thinks Mega Man X iteration would fit best in Ultimate Marvel vs. Capcom 3

In an interview at EVO 2011 with Ryota Niitsuma, he was asked if had to choose one of the Mega Man incarnations to include in Ultimate Marvel vs. Capcom 3, who would he pick? Ryota stated he feels like Mega Man X would be the best fit from a fan popularity stand point, when talking recently with Destructoid.

Battle designer NeoG also gets in on the action and they discuss a lot of general stuff about the games. Pretty decent interview.

Tip from Alex_MMorales.

Balrog: Behind the Glory YouTube version

In case you missed it at EVO 2011 or just want to watch it again, ChubbyBoyFilms has posted their Balrog: Behind the Glory short film to YouTube. It follows Balrog's journey through his childhood, his boxing career, and his involvement with Shadaloo.

Mentioned by SAMURAI and Rafael2487.

Cross Counter Asia interviews Fuudo

Prior to winning EVO2k11, Fuudo was interviewed by Cross Counter Asia's Zhi. The interview is extremely well done, and you can tell that Zhi will be showing up more due to his mastery of many languages. The interview mainly goes over how Fuudo prepared for EVO, his thoughts on other competitors, and a few other miscellaneous things including the origin of his name.

Tip sent in by neoWhite, Rafael2487, SAMURAI, and Von_Kunlun_BOOF.

Balance changes for Super Street Fighter 4 Arcade Edition titled 'Version 2012'

Balance changes for Super Street Fighter 4 Arcade Edition titled 'Version 2012' On Capcom Japan's website they stated the upcoming balance changes for Super Street Fighter 4 Arcade Edition will add a few extras words onto the already long title, making it "Version 2012."

Besides making it more of a chore for blog authors to type out, this update will add several balance changes to the game, and it's due out in the fall or winter time. You can check out previously reported details here.

Ono also mentioned that a location test for the updated version will be held in major Japanese cities towards the end of summer. Yoshinori also reiterated on Twitter that this is just a retune and won't be a new game.

Spotted by Me9alodon_High, Royta, xtherisingsunx and Ether, via AndriaSang.


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