2 p.m.
Exclusive gameplay footage of SF4
Videogamer.com has posted four exclusive videos of Street Fighter 4.
The videos are nice because they're fairly high quality with Seth Killian narrating, and they discuss the move set of Abel, Crimson Viper and Rufus.
This is good stuff.
1:25 p.m.
Patch coming for SSF2THD Beta
Capcom has announced intentions to patch the beta version of Super Street Fighter 2 Turbo HD Remix Beta. Here's what Rey Jimenez, the producer on the project, had to say:
Just wanted to drop everyone a line that we're working on a patch and it will have several fixes for the open beta. I'll be dropping details shortly, but the overall experience in the beta will be vastly improved.
Although they previously said they would not patch the beta, I'm glad things were able to fall into place for them.
I'm assuming that either Microsoft or Capcom was able to find a way around resubmitting the game without, "it costing a fortune."
It's nice to see that the previous walls that were keeping them from improving the beta are being circumvented, and it does bode well for the final release of the game meaning that they could patch problems after release.
2:56 a.m.
El Fuerte's alternate costume, more this Friday
The official Street Fighter IV development blog was updated recently with an alternative costume image for El Fuerte.

On the blog they go on to mention that more costumes will be revealed this Friday, and that M. Bison's (Dictator) alternative outfit will be pretty surprising.
2:03 a.m.
Capcom releases official Comic Con schedule
Noticed on Capcom-Unity.com that they've posted their full schedule for this year's Comic Con.
Here's a few of the highlights.
Street Fighter IV Tournament
Be one of the first to play the final arcade version of Street Fighter IV straight from Japan! Think you're good enough to take on all challengers? Throw you name in Capcom's literal boxing ring and join in on our twice-daily SF4 Tournaments to win fame, cred and prizes such as the limited-edition Chun-Li statue signed by producer Yoshinoro Ono himself, or a fully-loaded AT&T smartphone with Street Fighter Eternal Challenge already loaded! Tournaments run daily at 11am and 3pm, but you must sign up first thing every morning to get a chance to play.
Celebrity Appearances and Free Stuff!
It wouldn't be a convention without some famous people and a ton of free schwag, and the Capcom booth will be delivering on both fronts! Kristin Kreuk, star of Smallville and the upcoming Street Fighter: The Legend of Chun-Li, will be gracing the Capcom booth with her presence, along with Udon artists Adam Hughes and J. Scott Campbell. Producers of Street Fighter IV, Yoshinoro Ono and David Clislip, will also be on hand to chat, and we can't forget Mega Man and Bionic Commando! Both heroes will be roaming the convention floor ready to mingle with fans.
You can check out the full entry here.
2:35 p.m.
Street Fighter Club recap and photos
Spotted on Capcom-Unity.com that BigMex posted a recap from the Street Fighter Club recently held in Los Angeles.
This is a pretty cool overview of the event, and you really have to hand it to Capcom for doing so much to reach out to their fans.
They paid for soda, pizza and having ten Street Fighter 4 machines set up. It simply doesn't get any cooler than that.
Here's a quick blurb from the story.
So how does it play? It plays fast and relatively tight. It's not ZOMG TOO fast like the 1UP editors would have you believe. The players, including myself were busy figuring out the hit boxes on the characters and where this fell in regards to SF II and SF III.
There was a lot of eye candy on some levels and layers of details on the Chun-Li stage (as it was the longest stage in production) where you can almost lose yourself staring at the details.
There were some nuances to figure out yet and the whole EX, Saving thing is very strange. Mr. Ono went in trying to balance the game for everybody with his unblockable attacks but what I think happened is he found out a way to make top players dominate the scrubs even more.
Only time will tell how players adapt to these new moves.
Thoth also wrote his impressions from the event.
2:13 p.m.
SF4 follow-up review and interview by Scott Popular
Although you might feel it's waaaaaaaaaaaaaaaaaay too early to post a review of the Street Fighter 4 arcade release, Scott Popular has been playing the location tests for a long time.
If there's a guy that knows more about this game that doesn't work at Capcom, I'd be surprised. Also Scott conducts a Q&A with Capcom's own Seth Killian, and includes a brief summary of all of the characters.
This is a pretty darn good article when all is said and done, although the grammar and formatting aren't the best thing you'll ever see. Here's a healthy chunk.
Now that I have played SFIV, I feel pretty damn good about the game. I was a bit apprehensive about the whole 2.5D, the return of the original 8, and no parries. But this is a different game compared to the other SF game. For you, what are the slight and obvious things that make SFIV stand apart from the other games in the SF series?
The first thing that jumps out is the look of the game. It has a really strong artistic style that stamps it as uniquely Street Fighter, instead of just another random 3D game going for photorealism in unrealistic situations, or a lot of funny hats.
The game also really has a ton of details. In addition to all the tiny gameplay features that hardcores work hard to discover, there are also a lot of really great graphical flourishes that just take a loooong time to notice, because you’re staring at the on-screen action.
The thing I am also really liking about SFIV as a hardcore player is the aggression of the game. Between very dangerous focus attacks, new cancel options, ultras, and even throws, SFIV is shaping up to be a real slugfest. Meter also charges REALLY slow if you try and sit on the other side of the screen and spam specials, so if you want to power up you’re better off mixing it up than running away.
6:25 a.m.
Dan and Fei Long confirmed for SF4's home release
Capcom's Japanese Street Fighter 4 page was updated today with two pieces of artwork featuring Dan and Fei Long, officially confirming that both characters will be in the home console releases.
Here's what the new artwork looks like.


And on a completely unrelated note, Capcom added a few more wallpaper images for you to check out here.
6:08 a.m.
GameSpot hands on with SF4 and screenshots
GameSpot has posted a hands-on preview of Street Fighter 4 from this year's E3.
The article has a few nice little bits of information, here's a blurb.
When playing the game for the first time, it's easy to draw comparisons between it and the Street Fighter III line of games, and the Street Fighter EX line of games.
The game's pacing seems to resemble a cross between the later EX games and a slightly slower version of the Street Fighter III series (namely the last one, Third Strike), while it also has forward dashes that move a pre-set distance (rather than free-running) and uses counter-able two-button throws using the jab (light punch) and short (light kick) buttons, like Third Strike.
Also StreetFighterPro.com posted quite a few screen shots from Capcom's booth, showing both SFIV and SSF2THD Remix.
2:22 p.m.
E3 Street Fighter 4 impressions roundup
Several sites have posted their initial impressions of Street Fighter 4 after getting a hands-on opportunity at this year's E3. GameSpy.com probably has the best overview going, because their site includes several high quality gameplay videos. Here's one of them.
Here's the rest of the sites with impressions currently online.
Psxextreme has some initial thoughts on Super SFII Turbo HD.2 p.m.
Blanka's alternate costume in Street Fighter 4
A little birdy sent me a higher quality photo of Blanka wearing his alternative costume in Street Fighter 4. If you didn't spot our original post on alternative costumes in the game, check it out here.

6:57 a.m.
32 questions with Street Fighter 4's producer
PCAction.de sat down with Yoshinori Ono, Street Fighter 4's producer, to talk about the upcoming game.
The 32 questions cover Ono's personal life, the choices they made for the latest game, and the like. Unless you're interested in Ono's background and some odd humor, you might want to start on page 4 where it gets a bit more interesting, even then you still may want to speed read some questions.
Note that interview is broken up into multiple pages, just click the hyperlinks that look like "...weiter gehts auf Seite 2," to keep viewing the rest of it.
Here's an excerpt.
PC ACTION: Why do you use so many characters from the very old cast?
Ono: I think that fighting games are essentially different from the usual "entertainment” type of game. They focus a lot on understanding the rules, analyzing the movement and actions of your opponent, and trying out different strategies based on your character's particular strengths and weaknesses.
If you win, you feel as if you've grown as a player. And if you lose, you learn from your mistakes and improve yourself. In that way, fighting games share more in common with strategic board games like chess or Settlers of Catan than they do typical action video games.
Because there has been so much time since the last entry in the Street Fighter series, I think it's important to leave a good portion of the original rulebook intact rather than starting from scratch.
This allows a more even playing field and widens the potential audience a great deal. My goal is to preserve the legacy of the great men who have come before me and laid the ground rules with Street Fighter and Street Fighter II and bring players a game that is comprised to a degree by the rules that they are familiar with but with a facelift and new dynamism made possible by today's technology.
To me, that's the best way to bring as many people as possible to the Street Fighter table and allow everyone to enjoy playing against one another. Bringing back familiar characters is a great way for lapsed players to jump back into the fray, as they can once again control a character they remember in the way they remember doing it so many years ago.
6:39 a.m.
Street Fighter IV E3 'Gameplay System' trailer
Capcom has updated their Street Fighter IV Gameplay System trailer for E3, this time with English dubbing. "Godzilla is attacking Tokyo, (mouth keeps moving)."
It's a good clip though as it shows more of Parry Saving and quite a few of the character's moves, including EX, Super and Ultra attacks.
Probably stuff you've seen already other places, but still worth a look if you have a few extra minutes.
3:43 p.m.
Gametrailers posts two Street Fighter IV E3 interviews
Gametrailers.com has uploaded two interviews with Seth Killian.
In the characters interview, Seth breaks down the new fighters in the game and covers some of the bosses.
There's also a features interview where he talks about some of the new bells and whistles making it into the game.
These videos include new details and are really good overall, so I highly recommend checking them out.
Street Fighter 4: Characters: E3 Interview
2:49 a.m.
Vote for new Street Fighter IV characters
Capcom wants you to vote on which characters you'd like to see in the home releases of Street Fighter IV.
The choices are...
• Cammy
• Hugo
• Dee Jay
• Ibuki
• Fei Long
• Sakura
• T. Hawk
• Dan
Just click the link to head over to a place where you can vote.
1:20 p.m.
Updated: New SFIV YouTube videos show Parry Saving
Xeromos has uploaded a quite a few new SF4 movies. The one embedded on this site shows how you can use a Saving Attack as a sort of parry. VERY cool. These videos are done in the typical shakeycam style, but they're nice to watch.
• Ken vs. Blanka
• Blanka vs. Abel
• Sagat vs. Ken
• Ryu vs. Zangief
• Chun Li vs. Ryu
• Ken vs. M. Bison
• Sagat vs. Abel
• Blanka vs. Guile
• Sagat vs. M. Bison
• Chun Li vs. Zangief
Word on the street is that pressing Toward Toward (Dash motion) will cancel the offensive part of a Saving Attack, effectively letting you parry it.
You still take a small amount of damage after a successful Save, but this can be regenerated over time. Very, very cool.
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