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Tiers for Ultra Street Fighter 4 Tiers for Super Smash Bros. Wii U

Updated: Super Street Fighter 4 AE v2012 tiers from Japan - Seth strongest character

Updated: Super Street Fighter 4 AE v2012 tiers from Japan - Seth strongest character Update: More players' opinions have been added into the story, courtesy of Lynaken.

Zhi from Cross Counter Asia has been on his Twitter posting who top players in Japan think are the strongest characters in Super Street Fighter 4 Arcade Edition v2012. If you missed it earlier this week we posted Daigo's thoughts on the strongest characters as well.

Hit the jump to see more players thoughts on the strongest character.

Uryo - Seth, Akuma and Abel.
Sako - Seth, Akuma, Fei Long, C. Viper and Dhalsim.
Kazunoko - Seth and Ryu.
Mago - Sagat, Balrog, Akuma, E. Honda, Abel, Cammy, Sakura, Blanka, Seth and Fei Long.
Tokido - Seth and E. Honda.

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Ultimate Marvel vs. Capcom 3 video roundup feat. C. Viper, Frank, Vergil, Hulk and more

A nice amount of videos were sent in yesterday and this morning dealing with Ultimate Marvel vs. Capcom 3 and the creative choices for its characters.

The first video is some demonstrated Hulk combos by animemoshpit that shows off reliable character kill combos with good team construction and use of X-Factor.

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AE matches between Perfect Legend, Poongko, Mago & Big Marcus

LuigiBoVerFinal had uploaded several casual matches from Season's Beatings featuring Perfect Legend fighting against TH|Poongko and MCZ|Mago fighting against Big Marcus. These are some good sets if you're interested in the Akuma/Seth or Fei Long/M.Bison matchup or if you're interested in any of these characters in general.

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Retro fighter action, combo videos & quick Marvel vs. Capcom 2 FT10 match

Some videos of retro fighting games were sent into the site. To get us started, Wolverine Master has released the first combo video in a four part series for X-Men vs. Street Fighter, titled The Final Round. It showcases characters performing 200% combos with some technical and stylish stuff.

Click the link below for more.

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Ultimate Marvel vs. Capcom 3 mega roundup: Doom jungle shuffle, Zero tech and more

Here's another roundup of submissions we've received pointing Ultimate Marvel vs. Capcom 3 content.

To get us started, Maximilian has a new Doctor Doom voice over play session from an online ranked fight.

Hit the jump for a lot more.

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Odds & ends: P. Wright Ultimate Marvel vs. Capcom 3 play, draw match, Street Fighter X Tekken autoblock

It's been awhile since we've checked up on Kuuronn, who primarily ran a team of Spencer, Hulk, Doctor Doom back in vanilla Marvel vs. Capcom 3. Hailing for Japan, he's also added Phoenix Wright into the mix on occasion and SMOAI2010 posted some matches featuring him running this new squad in UMvC3.

Some really nice combos and setups for Phoenix Wright are shown here, along with a post K.O. glitch.

After the jump, you'll find an example of how the autoblock gem works in Street Fighter X Tekken, as it drains meter and a fairly rare draw match in MvC3.

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Part 2: Community tiers poll for Super Street Fighter 4 AE v2012

Part 2: Community tiers poll for Super Street Fighter 4 AE v2012 The second part of the community tier polls project for Super Street Fighter 4 Arcade Edition v2012 is now available. We're asking readers to vote on each of the match ups for Dhalsim, Dudley, E. Honda, El Fuerte, Evil Ryu, Fei Long, Gen, Gouken, Guile, Guy and Hakan.

Here's a little preamble about what this project is about.

As with any tier list, this one will also be hotly debated, but we're asking members of the community to vote on game's match ups that they're familiar with.

For example, if you feel the Chun-Li vs. Adon fight is 5-5, 6-4, 7-3 or whatever score, we'd like you to jump on the forums and cast a vote for how you think the game's various bouts stack up.

This is open to the entire community to vote — but this will not replace the other tier listings on the site. When the results are compiled, this will be clearly labeled as a community poll tier list, to try and gather and see what the general opinion of the match ups are right now in v2012 by the playerbase at large.

In case you missed the first announcement, you can still vote on Abel, Adon, Akuma, Balrog, Blanka, Cammy, Chun-Li, Cody, C. Viper, Dan and Dee Jay's match ups, or you can see the results of what the community thinks so far.

Contributions and execution of this idea by Zombiebrian, Jet-x, Wildbeard, Zee, Terror, Jai, Legacy Virus, Cheney and ScythWP.

Promo for Why We Hate You ep. #13, 8-bit Jago and Barfights

A four minute promo of the next episode of Why We Hate You from FingerCramp is available now. Jago gives people his recount of what happened at Barfights, in his own special way.

If you're a fan of 8-bit games, there's some wicked animation here to check out.

Submitted by USAtlas, Xarevalo157 and J1NZ0.

AE 2012 stats: Kazunoko's Seth unstoppable, TKD's Fuerte returns

AE 2012 stats: Kazunoko's Seth unstoppable, TKD's Fuerte returns New match statistics from Japan are here today courtesy of Lynaken's work on Japanese BBS.

Notable statistics include Kazunoko's inability to lose any of the sets he plays. Kazunoko no longer has trouble with Iyo's Ibuki, pulling ahead of Iyo 10-3. Daigo is also posing less of a challenge to Kazunoko, losing both recorded sets. Is Seth the true top tier character that no one can stand up against?

Daigo retains his usual consistency in victories against Yun and Ibuki though losing in short sets to a Dictator and Adon player is a bit of an unusual turn of events for him.

TKD is also recorded here using Fuerte, having switched from Fuerte to Balrog in Super SF4. The switch back is a surprise and he posts a reasonable challenge to Daigo (2-3) and Mago (2-1). Recent footage of TKD is here thanks to Ov3rheadGreg.

Kazunoko (Seth) 4 – 1 Daigo (Ryu)
Kazunoko (Seth) 6 – 3 Mago (Sagat)
Kazunoko (Seth) 11 – 4 Iyo (Ibuki)
Kazunoko (Seth) 2 – 1 Reiketsu (Claw)
Kazunoko (Seth) 5 – 3 Daigo (Ryu)
Kazunoko (Seth) 5 – 1 FU*K Yun (Yun)

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Gama retires from Nagoya Street Battle and talks about Japan's FGC

Several weeks ago the founder of the Nagoya Street Battle series Gama no Abura announced that he will be departing from the NSB group, effectively halting the series that had continued until December 17th.

This is very significant since Nagoya Street Battle has evolved from a very small group of participants in 2009 into one of the most recognized tournament series in Japan. It was also one of the very few sources of Japanese AE footage and a welcome place to catch top players at the height of their skill.

Below is a video of Cross Counter's Zhi interviewing Gama at Evolution 2011, in case you need to familiarize yourself with who Gama is. Beneath the video is Gama's final words to his fighting game community, also translated by Zhi. Hit the jump for the full writeup.

I know its late, but thank you for today's NSB. I'm sorry that I was unable to attend and greet the stream monsters and players. Once I left the house, I began to have doubts. I was in the parking lot alone when the grand finals began, and the tears would not stop. I only reached NSB after the finals were done. I was embarrassed when the warmth of everyone's warm words made me bawl uncontrollably.

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Super Street Fighter 4 AE 2012: Younashi's Juri vs. Naruo's Ryu

Ov3rheadGreg has uploaded a long New Year's Eve set between Younashi's Juri and Naruo's Ryu courtesy of the Godsgarden stream.

Younashi is the number one ranked Juri in Japan, and Naruo is a former Master Ryu player that has returned to the character.

Submitted by Artiskan.

How to plink Ultras in Super Street Fighter 4 AE v2012

Nevillebamshew has made an interesting video on how to plink Ultras using a throw tech and canceling jump frames in SSF4 AE 2012. This is useful if you are having trouble landing Ultras in your combos, so watch the inputs carefully.

For those who don't know, plinking is a technique that gives a move additional chances to come out by using semi-simultaneous button presses.

Neville mentions that you can also plink using Hard Attacks, but your last directional input has to be one that allows the Ultra to come out. This changes on a per-character basis.

Super Street Fighter 4 mega roundup: Fuerte unblockable, 8 bit Ryu theme & more

We've been getting a ton of Street Fighter related submissions lately, we've compiled quite a few of these into another mega roundup. If you missed it we also posted an Ultimate Marvel vs. Capcom 3 mega roundup as well.

SpikeRazorshards created a video showing off an unblockable for El Fuerte that can be done after an air throw. This works on Ryu, Ken, Akuma, Oni, and Evil Ryu.

Hit the jump for a lot more.

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Kuroken's Dudley vs. Shiro, Ikari Oyaji & TKD in Super Street Fighter 4 AE v2012

Kuroken's Dudley vs. Shiro, Ikari Oyaji & TKD in Super Street Fighter 4 AE v2012 Shiro jumped onto his Ustream to stream some matches of Super Street Fighter 4 Arcade Edition v2012. This time however he had some friends over, they all jump online and do some endless matches with Kuroken.

Kuroken the top ranked Japanese Dudley player plays against Shiro's Makoto, Ikari Oyaji's Akuma and TKD's El Fuerte online for some good matches. Ikari Oyaji vs. Kuroken start at the 5 minute mark, TKD vs. Kuroken starts at the 14 minute mark and Shiro vs. Kuroken start at the 55 minute 30 second mark.

Hit the jump to check out the archived video.

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Widescreen UI concept for older Street Fighter games from reader

Monkey on Capcom-Unity came up with a different widescreen concept for older fighting games, remixing the interface for Street Fighter Alpha 2 a bit. He moved the lifebars, super meters and character portraits over to the left and right sides of the screen, giving players a mostly unobstructed view of the action. Here's how it turned out, along with the more traditional views of stretched (middle) and black borders (right).


Click images for larger versions

This might take some adjusting to, as fighting game players are used to looking in the traditional spots to find this vital information, but what do you think about how this turned out? Is this something you'd like to see Capcom try in the future as a UI option for their next fighting game re-release? Leave a comment below with your thoughts.

Tip from an anonymous reader.


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