Super Smash Bros. 4 beats Street Fighter 5 for top spot by nearly 100 entrants; CEO 2016's final registration numbers

CEO 2016, the next stop on the Capcom Pro Tour, is taking place this weekend in Orlando, Florida. Some of the best players on the tournament scene today will undoubtedly be competing at this premier event, especially with another coveted Capcom Cup spot on the line.

The tournament's organizer, Alex Jebailey, recently took to Twitter to share the final registration numbers per game, and the turnout looks great.

What's most interesting about these numbers, though, is the fact that Street Fighter 5 -- one of, if not, the most popular game in the fighting game community -- didn't receive the most entrants this time around. Instead, Super Smash Bros. 4 takes top honors, beating Capcom's latest fighter by 82 registrants.

Jebailey notes that 60% of this year's entrants are first-timers to CEO.

To see how many players each game pulled in, be sure to hit the jump.

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Injustice 2 will see a 'more aggressive' DLC release plan, NetherRealm aims to have more added fighters than Mortal Kombat X

Creative Director at NetherRealm Studios, Ed Boon, recently sat down with IGN to discuss their upcoming blockbuster fighting title, Injustice 2.

As with any newly announced fighter, fans are anxiously awaiting the reveal of the game's playable roster. However, NRS already has big plans spanning beyond the launch cast.

Speaking about the longevity of Injustice 2, Boon gave a glimpse into the current mindset of the development team.

"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon stated.

He went on to explain that the number of DLC characters released in their modern fighting titles has seen a progressive increase: Mortal Kombat (2011) had four added fighters, Injustice: Gods Among Us had six, and Mortal Kombat X had eight.

Boon says that he and his team aim to continue this DLC pattern with Injustice 2. "It will certainly be more aggressive than we’ve been in the past."

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Not as cheap and far more versatile: Ibuki's kunai in Street Fighter 5 are great in a fireball war, lead to tricky anti-air, and more

Back at E3 last week, I managed to get quite a bit of hands-on time with Ibuki in Street Fighter 5. Last time, I shared my general impressions of the character, detailing some of the different things I found during my time at the Capcom booth.

Now I'd like to talk a bit about Ibuki's Street Fighter 5 kunai.

Back in the Street Fighter 4 series, the ninja's projectiles were often used for keeping the opponent out / running away and the dastardly vortex that was feared by many. However, things have changed; Ibuki's kunai are much more than a cheap way to frustrate the opponent.

Let discuss how the projectile differs from it's previous iteration.

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Combofiend - Actually, Street Fighter 5's eight frames of input lag was not a design choice

At this year's E3 in Los Angeles, we were able to catch up with Capcom representatives Peter "Combofiend" Rosas and Matt Dahlgren to ask them an array of questions about the current and future states of Street Fighter 5.

One of the topics we covered was the oh-so-hot eight frames of inherent input lag. Now, we recently heard Capcom Japan representative Koichi Sugiyama express that this was an intentional part of the design, but Rosas actually clarifies to the opposite.

"Actually, it's not a deliberate design choice," said Rosas when we asked why the delay was in the game. "I think that the interpretation of what Sugiyama may have said was incorrect."

Given our information from Sugiyama was not an official statement, but rather a translation from his casual conversation on a stream, it's understandable that not all the content came across exactly as intended.

With this new understanding however, we naturally move on to ask if and/or how Capcom plans to go about dealing with the delay situation. Rosas continued to elaborate on this.

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'Injustice 2 is a very heavily evolved version of the original game' - Ketchup and Mustard recount their hands on time with the brand new title

We've known about Injustice 2 for about two weeks now, and the community has been plenty busy soaking in the amazing visuals, breaking down the characters and learning about the gear system.

Very few have had any hands on time with the upcoming title at this point, but NetherRealm Studios gave the fighting game duo PND|Ketchup and PND|Mustard a few hours to investigate this very early build.

The brothers are experts when it comes to NRS' recent titles like Mortal Kombat 2011, MKX and the original Injustice, and so they're able to offer a bit of comparison in terms of gameplay and feel when it comes to Injustice 2.

When asked "how does this game differ from the first?" their response was very encouraging:

"Injustice 2 takes what is good, and elaborates on that... a bigger and better approach. It takes what was fun about the first, and builds upon that."

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Time to reevaluate Zangief in Street Fighter 5? Infexious takes on Daigo in a surprisingly close set

If a character is big, slow and regarded as lower tier by the many, you can bet RIZE|Infexious will be playing them.

Known primarily for his impressive Hugo play in Ultra Street Fighter 4, Infexious has taken the road less traveled in Street Fighter 5, and chosen to stick with Zangief despite the general consensus that the character can't keep up.

Whilst at Dreamhack last weekend, Infexious was able to play a 40 game set with RB|Daigo, and he had some pretty impressive results. While the European player didn't exactly best The Beast, he certainly gave him a run for his money:

Click image for animated version

You'll see the full match, from which the above sequence was taken, below.

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Immense corner pressure scores a ton of chip damage, back-to-back crush counter combos and more - check out The Cool Kid93's Rashid compilation

Rashid may not be the most popular character that Street Fighter 5 has to offer, but that doesn't stop some players from fighting the good fight.

The Cool Kid 93 is one of the best Rashid players on the ranked ladder, and he's put together a compilation showcasing some of the tech that he's come up with.

Rashid's strength lies in his rush down style; if he's got the momentum on his side, it's likely that he's going to stay in your face and mix things up to keep the pressure going.

Click image for animated version

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'There was not an ounce of nerves in my body... Fuudo is just a stubborn player' - Phenom on winning Dreamhack, SF5 characters and wake up DPs

BX3|Phenom put on quite the convincing performance at Dreamhack this past weekend, claiming his spot at the Capcom Cup later this year.

Capcom's Matt Edwards caught up with Phenom a couple of times over the course of the tournament for the pro tour interview series. Together they cover many topics including his character choices, what he'd like to see changed about Bison, and more.

When asked about how Bison stacks up when compared to his Street Fighter 4 iteration, Phenom believes that the character is much worse off.

"[Bison] lacks about every tool that a character should have," he says, before going on to also state that a 3-frame jab and a more solid anti-air option would do well to improve the character.

Edwards also asks about Phenom's decision to use wake up DPs in such a liberal manner against an opponent like RZR|Fuudo. Phenom says that he picked up on Fuudo's stubbornness in always attacking, and decided he'd use it to his advantage.

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Sorry, Krypto fans... Ed Boon says the super dog will not be in Injustice 2

With Injustice 2 officially unveiled to the world, fans are wondering what characters beyond the initial six we'll be seeing on the playable roster at launch. From Poison Ivy to Sandman (make it happen, NetherRealm Studios), the company has seen requests for a very large portion of characters in the DC Comics universe.

On Twitter, one fan suggested that Krypto the Superdog be added to the upcoming fighting game's cast. Unfortunately, Creative Director at NRS, Ed Boon, was quick to shoot that idea down.

While this might not be an official statement, it's fairly likely that Boon is speaking truth. Back before Mortal Kombat X's release, we saw Boon similarly take to Twitter to "deconfirm" Jade.

On the plus side, animal lovers, you can look forward to using the assistance of Dex-Starr by playing Atrocitus.

Source: Ed Boon on Twitter.

V-Trigger bomb interrupts Karin's Critical Art preventing big damage: Gootecks brings us more Ibuki footage from the E3 show floor

Gootecks was on the scene at E3 this year getting as much time with Street Fighter 5's next DLC character, Ibuki, as he could.

During this time, he managed to record several videos including a character guide, a run through of her trials, and match footage. Today, we have some more of his match videos for you to enjoy.

One of the most interesting things about Ibuki is her V-Trigger. Her bombs can be used for some very tricky set ups and can even get you out of a jam, as seen in the GIF below.

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You can check out Gootecks' E3 footage after the jump.

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Tokido's Akuma lands Street Fighter-style combos, whiff punishes, and clutch DPs against Nobi in this Tekken 7 Fated Retribution exhibition

During a recent Tekken 7 Fated Retribution broadcast over in Japan, famed Street Fighter player took on Tekken champion Nobi in a friendly exhibition.

Known best for his stellar Akuma play in the Street Fighter 4 series, Tokido took a shot at playing the street fighting guest character in the new Tekken title for this set. Despite Nobi's excellent Dragunov play, Tokido managed to pull off quite a few slick plays throughout the bout.

Below is a quick clip showing a Street Fighter-style set up, using crouching jab to bait a throw and immediately going into a heavier punch for a devastating combo.

Click image for animated version

There's much more to see here, so be sure to check out the full set after the jump.

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Daigo gets triple dunked, Xian gets Ume-Shoryukened and Fuudo does Mika butt cross ups; Dreamhack Summer 2016 highlights

The Street Fighter 5 competition at Dreamhack Summer 2016 was nothing short of exceptional, and we've gone back through the archives to grab some of the most impressive plays of the tournament.

Though he wouldn't quite crack top 16, IND|Shady made it known that giving him a second chance is a big mistake. RZR|Fuudo learns this the hard way when he fails to complete his kill combo against Shady's Necalli.

Click image for animated sequence

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Apex 2016 results feat. Mew2King, K-Brad, Dabuz, Nietono, Yipes

Updated with final results: Final results for Apex 2016 have been added into this story.

Day 1 of Apex 2016 has officially kicked off and is streaming live from Somerset, New Jersey.

This weekend will be host to some killer Super Smash Bros. action featuring all four games in the franchise, as well as a handful of other games. We'll be seeing Street Fighter 5, Ultimate Marvel vs. Capcom 3, Killer Instinct, Mortal Kombat X, and Pokken Tournament at the event as well.

Players such as MVG|Mew2King, Dabuz, DNG|Nietono, CLG|VoiD, 6WX, C3P0, IFC Yipes, and many others are expected to be in attendance. You can find brackets for Super Smash Bros. over on to keep up with the action.

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Is Mike Ross turning over a new, less frustrated leaf? Probably Not! Check out the latest Excellent Adventure with K-Brad: Never Get Upset

It's never a dull time when EG|K-Brad is around, and he's back on the Excellent Adventures couch for more online shenanigans with Gootecks and Mike.

K-Brad brings his R. Mika to the table, showing us all that he's not a one trick pony with Cammy skills alone.

If you saw last week's episode, you know that Mike has been going pretty deep into the salt mines when he loses online. He's decided to turn over a new leaf, claiming he's decided never to get upset when losing again.

Will this last more than a single episode? We wouldn't put our money on it.

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Ed Boon's enigmatic tweet suggests potential for Kombat Pack 3 for Mortal Kombat XL

With the announcement that NetherRealm Studios is busy at work with Injustice 2, to be released in 2017, much of the Mortal Kombat community is now wondering if the company is looking to update Mortal Kombat XL just one more time.

With as big as the last update was, which effectively changed the name of the game from MKX to MKXL, we wouldn't be surprised if NRS deemed it the final send off for the tenth Mortal Kombat, but a tweet today from team lead Ed Boon gives us hope for one more:

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