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Tiers for Ultra Street Fighter 4 Tiers for Super Smash Bros. Wii U

AZ Driftwood's Fei Long beats John Choi, Velociraptor, Brentt; immense corner pressure, unlikely comebacks - Ultra Street Fighter 4 spotlight

Fei Long is still a force to be reckoned with in Ultra Street Fighter 4, and Tucson, Arizona's AZ Driftwood demonstrates that in Olympic Gaming's latest USF4 player spotlight reel.

In the matches picked out for this highlights montage, you'll see AZ Driftwood apply immense corner pressure and mount unlikely comebacks against the likes of John Choi, Brentt, and even EventHubs's very own John 'Velociraptor' Guerrero.

Here's a comeback moment to start you off:

Click image for animated version

Watch all of AZ Driftwood's highlight matches after the jump below.

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Mike Ross finds a way to go dumb and smart at the same time, thanks to Gootecks in Excellent [Omega] Adventures Ep. 49

This latest episode of The Excellent [Omega] Adventures of Gootecks & Mike Ross opens with the latter experimenting in the labs with Omega Seth.

Tired of playing Omega characters more or less the same way he had been playing the vanilla Ultra Street Fighter 4 rendition of those same characters, Mike Ross decides to spend some time to properly learn the ins and outs of a Omega character, during one of the breaks in filming.

Unbeknownst to him, the Excellent Adventures tape had been kept rolling. And since Mike Ross had been doing so well in the labs with Omega Seth, part of his training session made it into the actual episode.

"I've told people time and time again that I want to go dumb. I want to go dumb in this game," Mike Ross says to Gootecks during his lab session.

"I think I've found a way to go dumb and smart at the same time," he continues.

What on Earth could Mike Ross be talking about? Find out in the The Excellent [Omega] Adventures of Gootecks & Mike Ross! Ep. 49: Smooch Smooch.

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'I’m going to make a game so good, it will make the original Street Fighter look like a knockoff!' - Akira Nishitani on creating Street Fighter 2

We have a real treat for you here. Shmuplations has translated a 1991 interview with developer Akira Nishitani about the creation of Street Fighter II.

In it, Nishitani describes the bold, leap-of-faith process that would eventually result in the creation of the foundation of the fighting game genre as we know it.

It's fascinating, having the retrospect that we have now in 2015, to be able to look back at the inception when the concepts that we're so accustomed to were brand new and unexplored.

We can see the humble beginnings of things that have become well-known staples in the genre. For instance, did you know that the Shoryuken uppercut came about as the result of a side effect from the creators tweaking the game settings?

From the earliest successes to major issues and the forward-thinking brilliance that overcame them, this interview documents a process that everyone in the FGC can appreciate.

I’m going to back up for a moment here to talk about the Final Fight development. Final Fight was actually going to be Street Fighter II. I had been diligently working on the design plans for another game, but Capcom told me we needed to make something with less memory (the price of ROM had just gone up, they said), and they ordered me to make a typical belt-scroll fighting game. That was how I got started on Final Fight, and since our Street Fighter game had some name value to it already, I thought I’d use that title.

I wasn’t really too enthusiastic about this project, and so, as you might expect, when we exhibited it at the AM Show it was roundly criticized. That prototype was “Street Fighter 89.” Everyone knows it as Final Fight now, the name we eventually settled on.

Hit the jump to find out original character names, abandoned ideas and more!

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Never Give Up! Even Match up Gaming's top 10 2v1 comebacks in Super Smash Bros - Even if you're not a Smash player, these are HYPE

In a team battle, not much is scarier than to be left alone on your last life with two hungry opponents ready to reenact the Wombo Combo on you.

Sometimes, the players with the 'never say die' attitude can perform miracles. Even Match up Gaming has compiled their top 10 favorite Smash 2v1 comebacks. Some of these are so intense that they'll envelop you to the point that you'd swear you were right there watching them happen live.

What better feeling than to dance around your opponents, narrowly missing each potential death blow and then eventually make them crash into one another like idiots? The number one replay gave me goosebumps...

Hit the jump and check em' out!

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New Smash tech! How to attack while holding an item! ...and yes, that means Diddy just got better... again

Much of the combat and advanced tactics used in the Super Smash Bros. series have been based on shortcuts or mini-glitches discovered over the years. Wave dashing, for example, was not necessarily intended to be in the game, but became a mainstay of competitive Melee play

Yesterday, we posted an article about new tech that will likely become a mainstay for Smash 4 play.

Today, we have yet another finding that will likely take hold as a common, expected tactic in game play.

The video here will teach you how to use a regular attack while holding an item. This opens up a new world of possibilities for item-toting characters such as Peach, Mega Man, and Diddy Kong.

To view the video, simply click the jump below.

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Odd glitch: Samus can lose 2 stocks at once in Super Smash Bros. Wii U

File this one under "cool and funny glitches in a fighting game". Mostly because I'm not quite sure if a method to kill the Samus you're controlling twice as fast counts as Samus tech.

PlasticWalrus6 has discovered that in Super Smash Bros. for Wii U, if you attempt a suicide as Samus in one very specific way, you can get the game to take away two stocks instead of one when she reaches the KO blast zone.

And that's just the beginning. The fun really begins when you go into a a match with three or more players in it. As it turns out, by eliminating Samus through the double-death glitch, the game will actually cause your Samus to respawn even if she no longer has any stocks, effectively making her a ghost fighter.

You'll be able to do damage and continue to fight in the match the same way you did as when you still had stocks left. But as soon as there is only one player with stocks left in the match, the game will conclude -- meaning even if Samus is not knocked into the KO blast zones again, she is still deemed to be defeated.

Unless, of course, if you're in a team battle match with "share stock" rules in play, in which case you can come back to life by taking a stock away from your teammate.

But when you do that, something else odd happens, as you'll see in the video below.

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Desk Omega CMV roundup: Elena juggles with 5 Scratch Wheels, Dudley 27-hit combo, Gouken, Fei Long

Desk is back with another batch of Ultra Street Fighter 4 Omega Mode CMVs. This time, the videos cover Elena, Dudley, Gouken and Fei Long.

As with all of his Omega Mode CMVs, these videos start off slow, beginning with some shorter, more basic combos to demonstrate what kinds of juggles or combo possibilities are there for you to play around with. This is an approach a little different from his usual USF4 CMVs, which usually kick off with a flashy display of skill right off the bat.

So stay with the video for a little while (or skip to the middle part, if you'd like to), and Desk eventually gets to all the good stuff. In this batch of vids, watch as Desk juggle an opponent with five Scratch Wheels as Omega Elena, link together all sorts of normal and special moves into a 27-hit flurry with Dudley, pull off Gouken Hadouken combo loops, multiple reps of Fei Long's new move in a single sequence, and more.

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EX Pugera (Ibuki), Reiketsu (Vega/Poison), Kiryu Tsukimiya (Guy) - Japan's top character specialists sparring in long sets on Xbox Live

Between the Canada Cup Masters Series, Kumite in Tennessee and Capcom Cup we've seen a lot of high-level footage of top Ultra Street Fighter 4 players at work, sure. But what we haven't been seeing a lot of lately is high-level play for Guy, Vega and Ibuki.

It's not that these characters are not strong or tournament-viable. I don't know about Guy, but many top players have expressed their astonishment in how much stronger Vega has gotten as a character.

As for Ibuki, well, when two of the best USF4 players in the world -- MCZ|Daigo and Kazunoko -- claim that Ibuki is one of the top three best characters in the current version of USF4, even if you don't agree with their opinion, the truth can't possibly be too far off.

Wouldn't you like to see just how strong Ibuki can be, when played by the hands of one of the foremost authorities on the character in Japan?

That's exactly what we've got for you here today. Kiryu Tsukimiya, a top Guy player in Japan, has uploaded nearly two hours' worth of Xbox Live match footage between him and two other top character specialists: EX Pugera (Ibuki) and Reiketsi (Vega/Poison -- he's the guy who taught CCG|Air everything he knows about Poison).

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Guile's theme goes within Skullgirls - Big Band belts out the Street Fighter BGM, Sakura Wars theme on trumpet

As the saying goes: "Guile's theme goes with anything."

So why not within Skullgirls? The fighting game even lets you pull out a trumpet and actually play the tune mid-match. And, as you'll witness in the video below from Japanese Skullgirls fan KST (who previously performed Bugler's Holiday and the Super Mario Bros. theme with Big Band), the trumpet is the perfect instrument to perform Guile's theme with.

The real question we should be asking here is why it's taken someone this long to attempt it. This is just genius at work.

To top it off, KST also performs a part of the theme song for the hit anime show Sakurai Wars (Geki! Teikoku Kagekidan) with Big Band -- and this time, he's doing it in the middle of an actual combo that ends up killing his opponent.

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Momochi explains the snap-decisions he made against Infiltration, Snake Eyez at Capcom Cup 2014 - match analysis videos

Take a peek inside EG|Momochi's head, and learn more about the reasons behind the snap decisions he makes during those high-pressure match situations at Capcom Cup, in these match analysis videos provided by Momochi himself.

EG|Momochi recently started doing this Capcom Cup match analysis segment as part of his live stream programming, enlisting the help of his good friend Daichi who interprets for the Capcom Cup champion live on the air. So far he's analyzed his matches against Infiltration and Snake Eyez.

The match analysis videos are full of insight as to what to do and not to do in the Ken-Zangief and Ken-Akuma matches, as Momochi not only explains the reasons behind the moves he chose, but also points out mistakes that were made by himself and his opponents.

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EventHubs lists top 50 Ultra Street Fighter 4 players, #10 - #01 - voice your opinions on Twitter: #USF4rank

Important note: Today we'll be revealing the top 10 live, one at a time, every 20 minutes. So be sure to stay tuned here at EventHubs to catch all of the players as they're announced.

That's right, folks! You read that headline correctly. Tonight we're back with the top 50 players in Ultra Street Fighter 4, beginning from when the game first dropped back in June of last year.

The EventHubs team met up once again to vote on each player based on tournament results since the last time we compiled this list, factoring in player skill across the globe, and personal opinion.

The players listed here have performed at big events consistently, and players who haven't traveled much outside of their region were not included because it's a bit too difficult to judge them based on their performances only in the local area.

We have given each player a score between 1 - 10, then averaged all of the numbers together. Today we have the top 10 Ultra Street Fighter 4 players listed.

If you'd like to join the discussion, or want to tear our heads off for our choices (again), you can voice your opinions about our list on Twitter using the hashtag "#USF4rank." You can also share your thoughts in our comments section, as usual.

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Hey FGC! We're in The Wall Street Journal!

The American Dialect Society held its 25th Word of the Year proceedings at its annual conference last week.

For those of you who don't know, 'The American Dialect Society, founded in 1889, is dedicated to the study of the English language in North America, and of other languages, or dialects of other languages, influencing it or influenced by it.' That's the statement of purpose on their website.

Guess which term won the 'Most Likely to Succeed' category?

Salty - 'Exceptionally bitter, angry, or upset.'

Hit the jump to see exactly what they had to say.

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Killer Instinct to introduce all new online 'Ranked Leagues!' We'll also see changes to Omen and new costumes for Kan-Ra and Maya!

Iron Galaxy just released a plethora of upcoming details on the Killer Instinct official forums.

The biggest change? Ranked Leagues.

'Ranked Leagues are a Monthly Ladder Race to find the Top 32 Killers. At the end of each month, the Top 32 players in the Killer Ladder will be rewarded with “Pro Status”, a status that will be permanently anchored onto you player card.'

'The Qualifier Round gives you 10 matches to show us what you’ve got. Based on your performance in these rounds, you will be slotted in one of three Ladder Tiers:'
• Bronze
• Silver
• Gold

Unfortunately, this means everyone's online rank will be reset come release of the 2.4 patch, but IG assures us that this new system will be well worth it.

Hit the jump to learn more and to see the new costumes!

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New Smash tech! Learn how to cancel your down air and combo afterwards with this nifty instructional video by Izaw

Many would say that that Falco in Smash 4 is but a shell of the character he once was back in Melee.

He may not be quite as strong, but with this new tech he may be traveling up the tier charts a bit.

Izaw demonstrates how to effectively cancel the recovery animation from Falco's down air attack, which allows him to follow up with a multitude of options afterwards.

In the video, Izaw predicts that this will become common practice for any and all serious Falco players. It is a bit daunting at first as it requires frame-perfect timing, but any seasoned player will tell you that execution always comes with enough practice.

This may very well not be restricted to Falco alone, as there are some other characters with similar moves who may be able to apply this tech as well.

Hit the jump button to see the video!

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Millia only needs 15% Tension to kill Chipp with 65% of his life bar still intact... Check out these practical Instant Kill combos from IeTeyah

One of Millia's greatest strengths is in her ability to combo into her Instant-Kill from a wide variety of situations. This is especially important for her, as her combos do not do an incredible amount of damage otherwise.

The ability to combo into Iron Maiden means not having to reset and give your opponent a final chance with 10-20% of their health left. They require about 50% of your tension meter but about 20% of that is built during the combo itself.

This video features on-screen descriptions of each combo along with any special stipulations that you may need to meet in order to perform them correctly. Combine that with some groovy editing and you have yourself an informative and entertaining little gem.

Hit the jump and see it for yourself!

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