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South East Asia Major 2015 results ft. Daigo, Xian, Momochi, Bonchan, Tokido, Fuudo, Infiltration, GamerBee, Poongko, Nemo, Mago, Gackt and more

Update: This story has been updated with final results.

The next Capcom Pro Tour premier event is upon us, and it's the always high-level South East Asia Major. This year, instead of Singapore, the tournament is taking place in Bangkok, Thailand.

Games you can expect to see at the event include Ultra Street Fighter 4, Mortal Kombat X, Tekken 7, Guilty Gear Xrd SIGN, Persona 4: Arena Ultimax, BlazBlue: Chronophantasma Extend and Ultimate Marvel vs. Capcom 3.

As for players, there's an incredible list. You can expect to see MCZ|Daigo, RZR|Xian, EG|Momochi, Bonchan, MCZ|Tokido, RZR|Fuudo, Infiltration, AvM|GamerBee, /r/Kappa|Poongko, /r/Kappa|Nemo, MCZ|Mago, RZR|Gackt, RZR|Itabashi Zangief, Qanba|Xiao Hai, Qanba|Dakou, CCG|HumanBomb, FGC|EX Pugera, YBK|Santarouman, Tonpy, FA|BigBird, Leslie, RZR|RB, YBK|Shirou and many, many more.

Hit the jump to check out the action.

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Justin Wong: Street Fighter 5 is an up close game, in SF4 you typically think about spacing and zoning; unique abilities will impact tiers

Justin Wong: Street Fighter 5 is an up close game, in SF4 you typically think about spacing and zoning; unique abilities will impact tiers

We caught up with one of the best fighting game players on the planet, Evil Geniuses' Justin Wong, at E3 this year to get his thoughts on Street Fighter 5.

I asked Wong what he thought of SF5 so far, after playing it for the last few days.

"I am really having a blast with the game," said Wong. "I enjoy the close range combat. Usually with a game like Street Fighter, you think about a lot of spacing, zoning, fireball matches like in SF2 and SF4. But it's really an up close brawl like Street Fighter 3 and Capcom vs. SNK 2."

He said some of the previous Street Fighter titles typically take place at 3/4ths screen, or so, but in SF5, the action happens right next to each other.

"That is a really big thrill, and it gives me a big adrenal rush when I'm playing," said Wong.

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Combofiend shows off 'The Hotness' with flashy combos for Nash, Cammy, Ryu and Chun-Li in Street Fighter 5

Much of the Street Fighter 5 content we saw at this year's E3 was fairly basic. The bulk of the action came from players who had just minutes with the game before going on stage. We're certainly learning to walk before we can run, and there's nothing wrong with that.

While most of his time was spent discussing character and game potential, Peter "Combofiend" Rosas did break out from time to time with, "The Hotness," as he calls it. With a much-welcome departure from basic, two or three hit sequences, Combofiend performed a few fancy, heavy hitters, showcasing the potential that awaits with these characters.

For instance, check out this 18-hit stun combo from Chun-Li:

Click images for animated versions

Hit the jump for more combos featuring Ryu, Cammy and Nash.

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If a Pac-Man player invites you to play on the Smashville stage, just know... IT'S A TRAP! Check out this deadly Pac-Man glitch in Smash 4

Smash player and YouTuber, StylesX2, has found a pretty interesting glitch involving Pac-Man on the Smashville stage in Smash 4.

Pac-Man's Up-B sees him spring off of a trampoline that materializes under him the instant the player inputs the command. He can do this up to three times on the same trampoline, which actually stays on the stage for a short while after Pac-Man springs from it.

Opponents can interact with this trampoline as well, but it's now very ill-advised if you're playing on the Smashville stage. Pac-Man can essentially plant a trampoline on the surface of the stage and leave it there. If his opponent is standing on that trampoline when Pac-Man performs a second Up-B, they will fall through the bottom of the stage.

Check out one instance of this below:

Click image for animated version

Hit the jump more examples and details in the full video.

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Nash is no Guile clone in Street Fighter 5, he's a unique rushdown character who requires match control - EventHubs E3 impressions

The next entry in our series of Street Fighter 5 character impressions from E3 2015 focuses on Nash.

Nash was a highly unexpected twist on the character we previously knew, and a number of people who tried him didn't quite seem to understand that his style was completely different now.

Gone was the zoning Guile spin-off we knew from the Alpha series, replaced by a high octane and damaging offensive character who could fluster and KO his opponent from variety of options.

You can find our breakdown below. Once again, if you have questions about the character, please leave them in the comments.

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'It took all night. I never want to touch this game again' Sho Kitamura performs an incredible 790 damage combo with El Fuerte

Yes, as you may have guessed, this combo does involve El Fuerte's run stop fierce loop. It's certainly something we've seen before, but even combo-pro Desk boasts only 17 repetitions.

We don't say "only 17" lightly, as anyone who has attempted to learn this loop knows that it gets incredibly difficult incredibly fast, but the fact of the matter is Sho Kitamura has released a video wherein he nails 22 consecutive run stop fierce hits and follow sup with a few more tight links for a 790 damage combo.

As stated before, if you've tried this, you know how hard it is to do. If you haven't tried it, do so and come back so you can truly appreciate this video. Hit the jump below to check it out.

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Hours of Street Fighter 5 footage straight from E3 - LPN, NerdJosh, UltraDavid, and more face off

Now that E3 is over, you may still be craving some Street Fighter 5 gameplay. Thanks to NerdJosh and others, you will soon be satiated, as they have uploaded a plethora of strong gameplay and game exploration straight from the E3 show floor.

In the playlist, every character is played an ample amount, with the game being actively analyzed by veteran players such as LPN and UltraDavid. They also share some friendly banter and good times as they dissect the game.

The videos give us an in depth look at the user interface, some character colors, win quotes, and plenty of actual high level fighting. We can also see how their skills improve over each day, and how their opinions form and change over time.

Hit the jump to check out some matches, and a link to the entire playlist, which contains over 3 hours of footage.

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Snoooootch returns with another Omega CV, shows off Ken's juggle properties and potential

Snoooootch returns once more to show us how it's done in Omega Street Fighter 4, an iteration of the series that hasn't gotten too much exposure.

In this combo video, he experiments with Ken's moves and their new juggle properties, giving us dazzling juggle combos all over the screen. Even things thought impossible in Omega, like linking standing jab into ultra 2, he pulls off. The video also demonstrates how these juggle properties have changed, particularly with Ken's ultra 1.

Hit the jump to check it out.

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Capcom potentially bringing Street Fighter 5 to Anime Expo

Though it's no secret Street Fighter 5 is seeing its fair share of exposure, it is Capcom's most important upcoming title at the moment. Because of this, it's no wonder that they would want to spread the game further.

Recently, people have noticed that Capcom is on the exhibitor's list for Anime Expo, a convention held in Los Angeles from July 2nd to the 5th. This may not seem odd, but Capcom has not made many appearances there historically, with it being a hotbed for more Japanese centric companies like Aksys and NIS.

Will we be seeing something new from Street Fighter 5 or Capcom at Anime Expo, or will it just be more hands on time with the game? Sound off below with what you think.

Tip submitted by ZHZ90.

Source: Anime Expo exhibitors list

Running down the competition - Watch Big Bird's Guy show off exceptional pressure and phenominal footsies in this entertaining compilation

For those watching South East Asia Major 2015, there's one player in particular who's made quite a name for himself through the Street Fridays weekly in Dubai. FA|BigBird is known for fantastic Guy play, through a relentless but smart style

FGC Nen posted a compilation last week that certainly does him justice, with insane pressure strings, perfects, commanding situations and excellent usage of spacing tools and red focus.

Hit the jump to check out the compilation.

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Fundamental Chun-Li players will love her in Street Fighter 5, she has new tricks, plus high damage combos - EventHubs E3 impressions

Fundamental Chun-Li players will love her in Street Fighter 5, but she has new tricks too and high damage combos - EventHubs E3 impressions

We got in quite a bit of time with all six playable characters in Street Fighter 5 at E3 2015, and today we start off with our impressions of Chun-Li.

Notes for all of the remaining fighters, highlighting one per day from this point forward, will also cover Nash, M. Bison, Birdie, Ryu and Cammy.

Keep in mind, this is still an early build of the game, and quite a bit can change between now and the release.

If you have a question about Chun-Li in SF5, please leave a comment and we may be able to answer it. You can find the breakdown below.

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'I'mma let you finish, but Capcom had the best booth at E3!' - Kanye West spotted playing Street Fighter 5 at the expo

I've told this story a few times now, and every time I do, it doesn't get any less ridiculous...

As many of you know, Catalyst and I were on the scene at E3 this year getting as much hands-on time with Street Fighter 5 as we possibly could. On day two of the event at about mid-day, I found myself sitting down at one of E3's designated relaxation areas to take a breather and check the Twitter-sphere to see what everyone was discussing at the time.

Among the various gaming announcement tweets and scattered Street Fighter 5 impressions from pros, I kept seeing tweets about famed hip-hop artist Kanye West popping up. According to social media, Yeezy was, in fact, in the building.

Considering that all of this was virtually word of mouth (as there was no proof), and the fact that I'm not particularly a fan of Kanye, I didn't really pay it any mind. I went on with my day, walking around to check out the different booths E3 had to offer, such as the Fallout 4 area (to which there was no playable demo).

After a while, I found myself back at the Capcom booth. I stood in line, awaiting my next match in Street Fighter 5, and then it happened...

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Super Smash Bros. Wii U gets 512 entrant cap at CEO 2015, Jebailey says less than 50 spots remaining

It is no question that CEO 2015 is going to be a massive event. Known for being one of the largest and most exciting majors in the fighting game community, this year's tournament is shaping up to be bigger and better than ever.

CEO tournament organizer Alex Jebailey took to Twitter today in order to give followers an update on the Super Smash Bros. Wii U tournament set to take place at the event. According to Jebailey, the entrant numbers for the game are so high that a cap of 512 players had to be implemented.

Though the maximum number has not yet been reached, the CEO TO continued saying that there are only about 40 spots left in the Smash Bros. tournament. With registration still available and still a little over a week until the event, we very well may see Smash Bros. Wii U hit the entrant cap.

And for those wondering if Super Smash Bros. newest additions: Mewtwo, Lucas, Roy, and Ryu will be allowed at the event, we have some good news for you.

Hit the jump to check out Jebailey's Smash entrants tweet.

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I initially thought Street Fighter 5 was sluggish, but I soon figured out why that impression was wrong

We're back from E3, and Street Fighter 5 content is going to start hitting the EventHubs front page on a consistent basis.

DreamKing and I spent almost every hour of every day at the SF5 booth to get our readers as much information as we possibly could, which includes top player impressions and an excellent interview with Capcom staff.

One of the most interesting and sobering moments actually happened very early on, though. DreamKing and I were in the midst of several sets when we noticed the game felt just ever so slightly sluggish and it appeared that blocking had a minor delay.

We confirmed this with other players at the venue, although a few didn't think there was any problem at all.

For example, blocking Ryu's fireballs on reaction was slightly more difficult than it typically was in past Street Fighter games, and we noticed the same thing in the footsies department, as we'd run into pokes we normally wouldn't have. We hypothesized that the frame data and hit boxes could be very different with some attacks.

We also considered that Capcom may have introduced some kind of delay in the blocking animations, as the game is still VERY much in development and not a complete product.

As it turns out, the issue was something most fighting game fans are familiar with, and fairly innocuous.

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'The cool thing about Ryu is that he does a ton of damage' – ZeRo's analyzes Ryu in Super Smash Bros. for Wii U

With Ryu's recent release in Super Smash Bros. for Wii U and 3DS, many players–both Smash and Street Fighter veterans alike–are feeling out the combos and limitations of the world warrior in the new environment. From his inputs and his style, he's very representative of Capcom's fighting game series, never losing his roots despite being put into the Smash universe.

Fortunately, notable player ZeRo has created a full analysis of Ryu, looking at the strength of his buttons, his explosive damage, and his combo potential. His conclusion on the character?

"He is definitely one of the hardest characters to play in the game. He has the tools to be one of the best characters . . . That's kind of obvious."

For the full breakdown and tutorial, take a look at ZeRo's video below.

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