Dudley went from riches to rags to riches again - His background detailed in his SF5 profile, alongside his butler Gotch and Ibuki's classmate Sarai

The latest group of Street Fighter 5 profiles actually only have one character who's been playable in Street Fighter, but it's a big one - nothing less than the gentleman boxer Dudley himself.

In his profile, you can read a brief summary of how Dudley used his own fists to regain the fortune that was lost from him. Not just that, though, you'll also get some insight into his loyal butler Mr. Gotch.

Besides these two English professionals, we also have the profile for Ibuki's classmate and best friend, Sarai Kurosawa. She's actually a super expert at a Capcom game... Can you guess which one?

Here's Dudley's profile picture to get you started.

Street Fighter 5 Dudley image #1
Click images for larger versions

Check out Dudley's full profile, as well as images and profiles for Mr. Gotch and Sarai below.

Continue reading »

'Big surprise' planned for Dead or Alive 5 in the future, says Team Ninja boss Yosuke Hayashi

In a recent issue of Famitsu, there was a spread focusing on Koei Tecmo and their upcoming projects.

Yosuke Hayashi of Team Ninja, who are subsidiary of Koei Tecmo, was also present, and left a small tidbit regarding the Dead or Alive franchise. And by small, we mean small. He noted, without going into detail, that there's a "big surprise" in the works for Dead or Alive 5.

Since he specified Dead or Alive 5 rather than the entire series, it seems safe to assume that it's not a sequel. With the incredible amount of post-launch support the title has already gotten, this would suggest that there may be good reason to start the signature ninja fighter up again in the near future.

Source: Gematsu. Thanks to nightmaresteam for sending this in.

V-Reversal can stop Zangief's V-Trigger without making contact; meaty feint setups not quite as strong with this tech

In Street Fighter 5, Zangief can use the vacuum effect of his V-Trigger to bring his opponent close. Using the spin for a short duration can actually suck the opponent in without the lariat portion making contact, which leads to some scary SPD, Critical Art, and pressure set ups.

LU|Alex Valle shared a very interesting discovery on Twitter earlier today. If Zangief attempts to use the V-Trigger as a meaty, players can still V-Reversal it despite never actually being hit by the lariat.

The following two GIFs show this technique in action and what could happen if players don't V-Reversal.


Click image for animated version

Continue reading »

Gargos to be released on May 27th; new footage, 4k official artwork wallpaper, and more

Gargos' official release date has finally been unveiled. Killer Instinct Season 3 Ultra Combo Edition owners can look forward to getting their hands on the next character on May 27th.

The update will begin rolling out in the morning hours (PDT), and will include Gargos as well as balance changes / bug fixes. If you'd like to see the full breakdown, you can catch today's stream archive here.

Gargos in Killer Instinct Season 3 image #1 Gargos in Killer Instinct Season 3 image #2 Gargos in Killer Instinct Season 3 image #3 Gargos in Killer Instinct Season 3 image #4 Gargos in Killer Instinct Season 3 image #5 Gargos in Killer Instinct Season 3 image #6
Click images for larger versions

A handful of prominent community members will actually be given the new character early. Players such as GutterMagic, Maximilian, Sajam, and more will all have access to Gargos early, so be sure to check out their streams and Twitter feeds for more information.

We have included a handful of Gargos matches after the jump, and to see a quick glimpse of his retro costume in action, hit the GIF below.


Click image for animated version

Hit the jump to check out the live video feed.

Continue reading »

Birdie's lighter-skinned first appearance was a result of... illness? Let's look at his visual evolution over the years

Birdie's first appearance pales in comparison to his modern look.

Graphical improvements weren't the only changes made to the towering warrior throughout his fighting career; his overall design has been altered quite a bit, with the largest jump being the one from Street Fighter 1 to the Alpha series.

So, today we're going to take a closer look at the visual evolution of Birdie in Street Fighter.

Continue reading »

Smaller hitboxes, reduced damage, and more: The Super Smash Bros. 1.1.6 patch only adds nerfs to Bayonetta

A couple of days ago, we reported that another Super Smash Bros. 4 patch is on its way and is expected to make some balance changes to the game. Though the update hasn't officially gone live yet, data-miners have already looked into the game's files and found what the 1.1.6 patch consists of.

According to SmashBoards, the only tweaks made this time around affect Bayonetta. Widely considered too strong of a character in the game, it looks as though Nintendo has made an attempt to more properly balance her by way of nerfs.

Her dive kick has seen a fairly large hitbox reduction, as well as decreased range and damage. You can see the hitboxes for both the air and ground versions below.

Bayonetta's 1.1.6 hitboxes image #1 Bayonetta's 1.1.6 hitboxes image #2
Click images for larger versions

Additionally, the SDI multiplier on her up+B has been changed, making it so that opponents can more easily escape its clutches.

To look over the patch notes, be sure to visit SmashBoards.

Sent in by LordAkira.

Cammy option selects for okizeme, Dhalsim teleports, mixups on wakeup and simple non-OS countering R. Mika's dropkick - Sweet tech video from nyasha

I don't think there's any doubt in Street Fighter 5 players' minds that Cammy is a highly offense-based character. But with it being a new game, she might still have tools that are currently going underused, or perhaps even unused entirely.

This video from nyasha shows some really cool Cammy stuff, particularly after her Hooligan combo air throw knockdown. In this video, you'll see option selects to mess up your opponent's on wakeup, but also more specific tactics like simply stopping R. Mika's dropkick and OS'ing against Dhalsim's teleports on wakeup.

Below, you can find a quick gif which shows how simple it can be to stop R. Mika's main tool to get in from working.


Click image for animated version

The full video is after the jump.

Continue reading »

Sin and Faust get ready to rock in this ft7 exhibition between GG masters Nage and Machaboo - Also featuring Karinchu's Johnny and Nakamura's Millia

We've been getting some very hype Japanese Guilty Gear action on a weekly basis lately, courtesy of Jonio and 2dJazz.

The latest in this series was last weekend, where two of Japan's very strongest players, Nage and Machaboo, battled it out in a first-to-7 exhibition.

If you play Faust or Sin, or even if you don't, this is a very worthwhile set to watch, since these players are up at the very top of the competitive Guilty Gear scene.

That isn't all, though. We've also got the set from the preceding week embedded into this post, which is another first-to-7 battle, that time between Karinchu's Johnny and Nakamura's Millia.

Check them both out, as well as results, below.

Continue reading »

Makoto and Elena shown in latest online Street Fighter 5 character profiles

Makoto and Elena are two of the female fighters added in Street Fighter 3, and they both made a return at various points of Street Fighter 4's lifetime.

While Elena might've been somewhat controversial due to her playstyle, she still has a lot of people who enjoy her character, while Makoto seems to be fairly loved across the board.

These profiles were personally translated by EventHubs' very own MajinTenshinhan (hey, that's me!)

You can see a quick glimpse at Elena below.

Street Fighter 5 Elena image #1
Click images for larger versions

Continue to read her profile, and to see Makoto's image and profile.

Continue reading »

'Cammy is very under the radar, and that's how I like it' - Alex Myers talks recent sponsorship, Cammy in SF5, advice for new players and more

As always, we here at EventHubs do our best to bring you interviews with as many different players across the fighting game community as we can muster.

This time, we're having a chat with the recently sponsored Ronin|Alex Myers, and how his journey in Street Fighter 5 has been so far. In this interview, he talks his recent sponsorship, advice for players trying to level up, how Cammy fares in Street Fighter 5 compared to other characters and more.

Check out a snippet below.

MajinTenshinhan: You just got picked up by Ronin eSports. How did this sponsorship agreement come about, and how does it feel to have a group backing you as a competitive player like this?

Ronin|Alex Myers: This came up after I got 9th place at West Coast Warzone 5, but it became more solidified after my 5th place placing at Northwest Majors 8. Their manager followed me on Twitter after WCW and we started talking after that. I saw what they had to offer, and it's exactly what I need, it even comes with some nice perks that are starting to come together now. I'll probably share those details when it's finalized.

It feels great to be backed by a group like Ronin! They're legit, and I made sure they were before I signed. This gives me a lot of help financially and helps alleviate the stress of saving up to travel to all of these events. Now I get to grow even more as a player and with Ronin, it's exciting to see where this will take us!

Hit the jump to check out the rest of the interview.

Continue reading »

DisplayLag's FourWude reveals everything you need to know about Street Fighter 5's input lag issue

Adeel "FourWude" Soomro is one of the community's foremost experts when it comes to input lag in gaming. He's developed his own company, DisplayLag, that's devoted to educating people on the commonly overlooked intricacies of gaming latency.

Given the current predicament we find ourselves in with Street Fighter 5's eight frames of input lag, I felt we could all use some enlightening on just how severe, or not severe, of an issue this is.

Adeel has graciously taken the time to thoughtfully answer some questions, and put this whole ordeal into a clearer perspective for us.

Raptor: Can you briefly tell me what you do with DisplayLag? (Essentially tell us why you're qualified to discuss this stuff.)

Adeel: DisplayLag is a website I founded a few years ago with one sole purpose: to help educate people on input lag. Input lag is a phenomenon that was largely overlooked by most of the gaming community, as reliable testing data was hard to come across and usually buried within forums.

Being a hardcore gamer, latency really bothered me, as it affects all genres of gaming. DisplayLag is now the world's largest database for input lag data, and the awareness of input lag has risen considerably. The input lag database features over 400 displays. It's now something manufacturers take into consideration when making the latest displays.

Continue reading »

New King of Fighters 14 team game play trailer reveals Mature

We just got a brand new trailer for King of Fighters 14 showing off the completed team Yagami.

Mature joins the roster with her beautiful looks and her vicious slashes. We see her perform a few special moves before going into her Desperation Attack. With this attack she forcefully slams her foe against one side of the screen, and then the other.

Here are a few shots from the trailer:

Mature Gallery... (heh) image #1 Mature Gallery... (heh) image #2 Mature Gallery... (heh) image #3 Mature Gallery... (heh) image #4 Mature Gallery... (heh) image #5 Mature Gallery... (heh) image #6
Click images for larger versions

Continue reading »

Secret Smash Bros. test level discovered, and it's a real place; Game Theory investigates the bizarre side of Melee

What in the world are we talking about? I'll save you the preliminaries here and cut right to the chase. Super Smash Bros. Melee has a few test stages that did not make it into the actual game for various reasons.

One of these stages is a textureless platform with a background that's simply a photo of a real life restaurant. Players and data miners have known about this level for years now, but no one has actually taken the time to research the bizarre, seemingly uncorrelated image.

MatPat of Game Theory has devoted his latest investigation to discovering why this image was used, if it's a real place, and if he can actually visit it. Indeed he does get some answers to these questions, but I'm not spoiling his findings here.

Hit the jump to see the video.

Continue reading »

Nintendo looking to break into the movie business - hopes to release a film in the next 5 years

Following in the footsteps of Sony and Ubisoft, Nintendo is looking to make their mark in the movie business very soon.

In an interview earlier this year on Fortune, game designer and producer Shigeru Miyamoto spoke on Nintendo attempting to make some changes in how it's viewed as an entertainment company. Just a few days ago, more information surfaced on some of the efforts the company will be putting forth to do so.

CEO of Nintendo Tatsumi Kimishima recently sat for an interview and hashed out a few of the details regarding Nintendo's plans moving forward. It would seem as though they're looking to avoid live action productions, and licensing out their characters to production studios due to past ventures into film that didn't do too well.

With strong franchises like Mario, Pokemon, and Legend of Zelda, it's almost expected that an animated film featuring one of the former would be high on Nintendo's priority list when it comes to making a feature film.

Titles like Super Smash Bros and Pokken Tournament are also wildly popular, and if nothing else is a good enough reason for the FGC to also keep their eyes on what could come of this news. You can check out NeoGAF user GSR's translation of the interview here.

Source: Gamespot.

'My goal isn't to win Stunfest...' - Daigo on his approach to this weekend's CPT Premier tournament; Toryuken and Get on my Level this weekend too

Last year's Stunfest was one of the most memorable events in FGC history, and this year Rennes, France is planning to do it all up even bigger.

May 20-22 will see over 800 competitors meet up to take part in tournaments for Street Fighter 5, Mortal Kombat X, King of Fighters and other popular titles. MCZ|Daigo will be leaving his stream show for the week to compete with other top players like Tokido, Mago, Kazunoko, RZR|Xian, RZR|Fuudo, RB|Luffy, AVM|Gamerbee and many more.

During his recent broadcast, Daigo briefly discussed his goals for Stunfest. He noted that he is not preoccupied with winning the event, but rather wants to focus on bringing his unique style to the dance. He seems more interested in making sure he stays true to implementing strategies he's been developing, and seeing how they pan out.

Head over to the event page for more details. You'll catch Daigo's discussion after the jump.

Continue reading »

Read older stories