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Ono implies Street Fighter 5's story mode will be heavily improved, when asked about character trials feels company will exceed expectations

Ono implies Street Fighter 5's story mode will be heavily improved, when asked about character trials feels company will exceed expectations

Yoshinori Ono was recently asked about Street Fighter 5's story mode, a subject Capcom has been notoriously tight lipped about.

The interviewer queried Capcom about how past entries didn't explore the lore of the franchise as well as they could have, and wondered if they would improve their offerings in this regard. He also asked if Capcom would look to recent Mortal Kombat entries for ideas or inspirations in regards to story mode.

Ono said simply that the answer to that question could be found by looking at his face, which showed the corporate officer with a huge smile, implying that the answer to those questions was a resounding yes.

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We will never nerf a character simply because a pro player does well with them says ArcSys Works

We will never nerf a character simply because a pro player does well with them says ArcSys Works battle director

4Gamer recently put up a really long, but super interesting piece talking with some of the developers behind Guilty Gear, BlazBlue, Persona 4: Arena, Under Night In-Birth Exe:Late and Dengeki Bunko: Fighting Climax.

One of the more interesting moments came from Arc System Works' battle director supervisor, Kazuto "Pachi" Sekine.

Sekine was asked about a remark MCZ|Daigo Umehara made that in essence said if a skilled player tries really hard, the character they use will become nerfed. This panel of developers was asked if they felt that remark was true.

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Mortal Kombat Legacy season 3 confirmed, Shang Tsung actor says he scared crew member with his line delivery

Mortal Kombat Legacy season 3 confirmed, Shang Tsung actor says filming just ended

Cary-Hiroyuki Tagawa, best known in the fighting game community for his portrayal of Shang Tsung in the first Mortal Kombat film, and in MK Legacy season 2, has confirmed the existence of season 3 and that filming on his part of the project just ended.

"I was in the second [Mortal Kombat Legacy], and I just finished the third," said Tagawa, confirming its existence, and that the project likely isn't too far off.

Cary-Hiroyuki relayed an interesting anecdote that came from filming the first Mortal Kombat film, back in the mid 1990s.

Apparently, when Tagawa did the infamous "your soul is mine" line, they were rehearsing on location in Thailand, and he saw a crew member run off.

"I thought, 'Oh, he must've had an emergency or something,' but then every time I said the line, he’d run off. And I thought, 'Who the heck is that guy? What is his problem?'" said Tagawa.

"Well, he was one of the A.D.s in Thailand, but because they believe in spirits so much, he said it scared him so much every time that he left [Laughs.]," said Cary-Hiroyuki.

If you'd like to brush up on what Mortal Kombat Legacy season 2 was, we've included some images, along with the entire series embedded after the jump.

Mortal Kombat Legacy season 2 image image #1 Mortal Kombat Legacy season 2 image image #2 Mortal Kombat Legacy season 2 image image #3 Mortal Kombat Legacy season 2 image image #4 Mortal Kombat Legacy season 2 image image #5 Mortal Kombat Legacy season 2 image image #6
Click images for larger versions

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End of Smash Bros DLC ahead? Upcoming special Smash broadcast in December will be the last

During the last Nintendo Direct, we saw the trailer of Cloud entering the Smash Bros series. At the end of the trailer we saw that Nintendo has plans for a Special Smash Broadcast in December.

This upcoming Smash broadcast will be particularly special as a result of it being the last broadcast for Super Smash Bros for the Wii U. and 3DS, according to Nintendo UK. This probably means the content announced during the broadcast will be the last content that we will be receiving.

As a result of this next broadcast being the last, it might be safe to assume that we'll learn the results of the Smash Bros ballot that expired on October 3rd.

We should expect to see a lot revealed for this last broadcast especially considering that there are three character slots found inside of the coding of Smash Bros. Assuming Cloud takes up one of those slots, perhaps we'll be getting two more character announcements in December.

With post-launch support for Super Smash Bros 4 possibly coming to an end, Masahiro Sakurai is likely to move on to a new project.

Since the start of the Smash Bros series, there has been a new Smash Bros title for every new generation Nintendo Console. Still, very little is actually known about the Nintendo NX.

Source: Nintendo UK website.

Sanford cancels a fire ball into raging demon, Daigo lands a 25 hit combo, Poongko takes off his shirt, and more in this specialization compilation

A user on YouTube that goes by the name of The BEAST (not Daigo) has uploaded a compilation that appears to be focused on the strategies or quirks that these high level players are known for. It is certainly interesting to see how each person's unique personality can have a unique effect on their own play style.

While we do see how some of the specialties are similar as a result of playing the same character (namely Sagat with the Tiger Cannon reads), these specializations are typically linked to the players rather than the characters.

A few examples of specializations that we see range from Daigo pulling a clutch win with a dragon punch on his last sliver of health, to Mike Ross catching an invincibility option with Honda's ultra, to even something as silly as Poongko taking off his shirt.

One thing I found particularly interesting is Sanford Kelly baiting his opponent into a fireball war, then cancelling the fireball into a Raging Demon.

Click image for animated version

Hit the jump below to check out the video.

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Ono calls idea of having different versions of Street Fighter 5 characters interesting, isn't something that we'd see within the next year

Eurogamer recently held an interview with Yoshinori Ono that brought about some very interesting details about Street Fighter 5. In particular, Ono found the idea of different flavors of each character to be an interesting idea when asked about it.

In Ultra Street Fighter 4, players have the ability to choose between different versions of each character from many different versions of Street Fighter 4. This is similar to the idea of players being able to choose between the turbo version of a character and an "old" version of a character in Street Fighter 2 Turbo.

So far, we have not heard of such a feature even being a possibility in Street Fighter 5. This latest interview may have hinted at the possibility in the future.

Eurogamer: Back to Street Fighter V. You're moving away from different iterations, and you've now got a base platform, which I think everyone's happy about. But something that might be lost - going back to Ultra Street Fighter 4, there's so many different flavours of each character. Is that something you're hoping to have somehow in Street Fighter V?

Yoshinori Ono: It's an interesting question. That's not my entire answer, by the way...

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Daigo capitalizes on one of his own whiffed grabs for a perfect round, UltraDavid and James Chen analyze Daigo's history and gameplay

UltraDavid and James Chen have started their World Warriors Cup series over at Capcom Fighter's YouTube channel by analyzing MCZ|Daigo's history and some matches between MCZ|Daigo's Evil Ryu and AVM|GamerBee's Adon.

Their analysis really touches on how Daigo's play style with Evil Ryu differs from other Evil Ryu players. They note that he tends to use focus attack and jump in attacks more often than most other Evil Ryu players.

They describe him as being very good at forcing the opponent to do things that they don't necessarily want to do with his fireballs and aggressiveness. Specifically they note that he is very good at sensing when his opponent wants to press buttons and using that to his advantage.

It is indicated that Daigo tends to just go into a match and just do what he sets out to do. It is particularly interesting that even when it appears as though something has gone wrong such as whiffing a grab, he always has a backup plan ready to punish the opponent.

Click image for animated version

Hit the jump below to check out the video.

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Birdie is a conditioning and trapping monster with his many long-ranged setups, three hours of phase two Birdie gameplay

Many players managed to get plenty of time to try out their future mains in Street Fighter 5 during the phase two beta. One player by the name of Nutrient managed to get a pretty high ranking while playing as Birdie and uploaded over three hours of his gameplay.

Nutrient's gameplay with Birdie may be something future Birdie players may be able to learn from. Nutrient does a good job of conditioning, baiting, and then trapping the opponent with many of his setups.

Typically Nutrient's main method of conditioning the opponent came from his usage of Birdie's banana peel and his rolling can. Although sometimes the only thing that was necessary was for Birdie to just stand there and spin his chain around endlessly before the opponent made their move.

Click image for animated version

Hit the jump below to check out the video.

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Signs pointing towards a PC release for Guilty Gear Xrd Sign discovered

It has been discovered over at NeoGaf that the Korean rating board has rated a PC version of Guilty Gear Xrd Sign. Could this mean that there will be a PC release of Guilty Gear Xrd Sign?

Up until now, there have only been arcade, PS3, and PS4 versions of Guilty Gear Xrd Sign released. We have not yet heard an official announcement for a PC release from Arc System Works.

What's interesting is that Guilty Gear Xrd Revelator is slated for a 2016 release. This seems like an odd time to prepare for a PC release of Guilty Gear Xrd Sign.

GGxrd Sign PC Rating image #1
Click images for larger versions

Source: NeoGaf, Korean Rating Board.

Submitted by: nightmaresteam and an anonymous user.

Second wave of DLC characters confirmed for Street Fighter 5, Capcom intends roster selection to be level playing field

Second wave of DLC characters confirmed for Street Fighter 5, Capcom intends roster selection to be level playing field

It's long been hinted at, if not outright stated that Street Fighter 5 would be supported with additional characters for quite some time — if everything went to plan, but Capcom recently confirmed that there would be a second wave of DLC characters after the initial batch that may have been leaked are released.

Revisiting an interview we previously covered via GameSpot, Capcom's Matt Dahlgren was asked if there would be a second wave of new characters for SF5, and he responded simply, "Yes," to the question, confirming we'll see more beyond the 22 fighters announced right now (16 launch + 6 DLC).

In terms of who we'd see, Capcom once again stated that they're having many conversations about which characters they'd like to add and what structure they'll take.

"We have a lot of discussions about who we want to add and what form they will take if they are added," said Yoshinori Ono, through a translator.

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No one likes to be called an online warrior, even though everybody leveled up with online play - Valle talks about network play's importance

Very few people in the FGC have the kind of resume that LU|Alex Valle has built up over the years. From being one of the world's best fighting game players, to running tournaments and hosting high production streams, there's little he hasn't tackled, earning him the nickname Mr. Street Fighter Himself.

Valle recent went in on Twitter discussing how many players in the FGC leveled up their play online, but that no one likes being called an online warrior, and how this attitude and perception could be hurting out scene.

Whether or not you agree with Valle, there's no denying this is an interesting discussion. As always, feel free to sound off in the comments below, however you feel.

You can find Alex's stream of dialogue below.

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What will happen in the final stage of Topanga A League this weekend? Fight Thoughts - Round 4

Edit: The days listed in this story were off, and have now been updated.

Hello everyone, and welcome to a new installment of Fight Thoughts where I, Nicholas "MajinTenshinhan" Taylor, give some insight into the tournament world.

Roughly a month ago, I spoke a bit about the Topanga A League and what players to look out for. While these weren't my winners picks by any stretch, it is somewhat reassuring to see two of them having advanced to the final stages.

However, the most difficult part is still ahead of the warriors standing on the finals stage of the 5th Topanga A League. This 6-man round robin will include MCZ|Daigo, RB|Bonchan, Kazunoko, Nemo, EG|Momochi and YBK|Dashio, so it wouldn't be a shocker to see anyone of the competitors take it home in the end.

This column will give a quick rundown of each player's accomplishments going into this year's Topanga A League, and a rough estimation of what their chances will be in this final stage of the most prestigious league in fighting games. Hit the jump to dive in.

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Cloud's limit break down special practically doubles his recovery option in Smash 4, trailer references Final Fantasy 7

Destructoid did an article showcasing videos from GameXplain and Master0fHyrule. These videos both showcased many references from the Final Fantasy series as well as analyzed the moveset of Cloud.

Being that I've personally never actually played a Final Fantasy game before, I only became aware that Cloud was in Smash after the Final Fantasy logo appeared on screen.

Those more familiar with Final Fantasy 7 probably realized Cloud was the chosen character right as the stars showed up while the Final Fantasy 7 theme was playing (which I was not able to recognize).

Looking at the properties of Cloud's moveset from watching the trailer, we see that Cloud's forward smash is an attack that hits three times. Cloud's down special, the limit break, seems to have similarities to Wii Fit Trainer's Deep Breathing down special except it only appears to last until the next special (or smash?) is used.

Also, Gimr did an impressive breakdown of the trailer that attempts to estimate the frame data of Cloud. He does a good job of analyzing how much cooldown each move has so it could be a good early indicator of how Cloud will play.

Hit the jump below to check out the videos.

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Dhalsim's fireball and teleport combination leads to big damage with the addition of his V-Skill and other tech in Street Fighter 5

A user on YouTube known as AXETB has uploaded a listing of Dhalsim's moves, inputs, combos, and some tech for his inclusion in Street Fighter 5. While some of this information may come off as familiar, it may give some ideas on how to utilize Dhalsim's tools once Street Fighter 5 is launched.

As Dhalsim performs the moves and combos during the video, AXETB has the inputs required to perform these actions listed at the top. We get a good idea of how effective Dhalsim's combos and mix ups are in Street Fighter 5 as a result.

This may not be a big surprise to most veterans of the series, but Dhalsim still has an effective mix up and combo follow up from his fireball and teleport combination.

Click image for animated version

Hit the jump below to check out the video.

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Smash Bros compilation showcases Little Mac taking out his rage on a defenseless Luma, Ike one hit killing Kirby off the top at 0%, and more

A user on YouTube that goes by the name of Lythero has uploaded a very interesting compilation of For Glory matches. This compilation really stands out from other compilations as a result of the flashy animations that accompany the matches.

During the video, we see Ike KO Kirby at 0% with his Aether off the top, A Wario that is unable to survive for 5 seconds against a Ganondorf during sudden death, Megaman causing a Ness to lose a stock without landing a single attack, a Captain Falcon taunting a Little Mac to completely whiff his KO punch, and more.

Perhaps the best part of this compilation is the seamless transition to animations that really add to the flashy moments. In one example, we see a Zelda witness a double teaming pair of Captain Falcons double knee her partner causing her to pray to Farore for help.

Click image for animated version

Hit the jump below to check out the video.

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