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Most people that are complaining about Street Fighter 5 right now simply don't understand it; Alex Valle joins Best of 3

This week's Best of 3 news broadcast welcomed one of the forefathers of the American FGC, Mr. LU|Alex Valle.

A player, innovator and tournament organizer, Valle has been a major figure in the community since its inception. As such, he knows a thing or two when it comes to crossing such precipices as the one we find ourselves at right now with Street Fighter 5.

Valle gives his input on the direction of the FGC as he discusses such topics as the EVO line up, keeping Wednesday Night Fights up to date, Street Fighter 5 and more.

He specifically warns that much of the public opinion we've been hearing about SF5 is coming from players who don't really understand the game. In a statement about those who would feel they've already found major problems with the game or its characters he says,

"Most people aren't on Infiltration's level, most people aren't at top 100 at EVO level. All they see right now is what's easy to win with."

Mr. Street Fighter goes on to elaborate on the topic, as well as give a ton of insight on plenty of others. Hit the jump to see this week's BO3 broadcast.

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Mike Ross gets hilariously salty as he and Combofiend try to teach Street Fighter 5 to brand new players in IGN's Grudge Match

Street Fighter 5 is just ten days away, and it seems that just about everyone is hoping to get in on the action.

Capcom's Combofiend and Twitch's Mike Ross make a stop by IGN's studios to attempt to help out a few... less experienced players find their bearings.

While Brian and Max, the two IGN reps, don't necessarily shine in their gameplay, they do wind up in an intensely close match. Combo and Mike also square off in a few matches during the video to give us some higher level play.

After his beating back at the Mad Catz V Cup, Mike is certainly looking to get some revenge on Capcom's Community Manager. Will today be his day? Find out after the jump.

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'I personally don't like [Street Fighter 5] as of right now... it looks really boring' - NuckleDu discusses SF5, SF4 and more with BornFree

A contender for the best Street Fighter 4 player in America, Liquid|NuckleDu's resume over the past few years has been nothing short of impressive.

Combine skill, youth and just the right amount of cockiness, and it seems the result is a charismatic fan favorite that the community can't get enough of.

BornFree was able to sit down with Du at the recent King of New York USF4 tournament, and get him to open up on his feelings towards Street Fighter 4's final chapter, Street Fighter 5's upcoming arrival and, of course, his infamous taunting sprees.

Street Fighter 5 hasn't sparked much interest in the young player, as he reveals that it actually bores him more than anything right now. He very clearly states that we're still in the pre-release for the game, and things will likely change in coming weeks.

Du opens up quite a bit in this interview, giving us new insights into the mind of this usually quiet contender. You'll see their discussion below.

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Bayonetta looks incredibly good in Smash 4; see her character breakdown, touch of death combos and gameplay by ZeRo here

She's only been available for a few days now, but Bayonetta is making some pretty big first impressions in Smash 4.

With incredible combo potential, edge guard and more, the witch character is definitely a force to be reckoned with. Even scarier is her potential in the hands of Smash 4's most dominant player, TSM|ZeRo.

We have footage of ZeRo taking her into ranked matches, a tutorial so you can get started, a combo exhibition and more. Check out one of her touch of death combos below:

Click image for animated sequence

Hit the jump for all things Bayonetta.

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Check out F.A.N.G's best Crush Counter punish combo in Street Fighter 5

I was recently lucky enough to finally score some time with Street Fighter 5's final launch character, F.A.N.G. The poisonous charge character was just about everything I imagined: incredibly fun, and a total change of pace from the rest of the cast.

It's pretty evident that F.A.N.G's main game will be keep-away, but I still wanted to know what kind of damage he's capable of when decides to go in.

While playing against Capcom's Community Manager, Peter "Combofiend" Rosas, I asked him to show me his best Crush Counter punish.

Fiend obliged by using Crush Counter, V-Trigger and special meter to quickly demonstrate the hardest hitting sequence he could muster. Hit the jump to see it.

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Combos were removed at one point by Street Fighter 2's dev team, stage rock moves around to make corner traps tougher - SF2's 25th anniversary today

Today is Street Fighter 2's 25th anniversary, and we wanted to revisit some of the awesome details that Akira "NIN" Nishitani shared on his Twitter account a ways back.

Nishitani was the director of Street Fighter 2 and Final Fight, and during development the team removed one of the most signature features of the franchise — combos.

"At one point we weren't sure whether we should allow multiple moves to hit in succession in Street Fighter 2," said Nishitani, citing concerns that it might be unfair.

"We experimented with making it so that once one attack hit, the next would miss, and it ended up being dull," he noted.

Still, not all of the artifacts of this were taken out entirely, as with Chun-Li and E. Honda's mash moves, those properties are still in play.

"You can see some leftovers of that in Hundred Hand Slap and Lightning Legs. But even with running the risk of unfair traps, it's good that we ended up including combos," Nishitani said.

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Capcom: Necalli is a good starting point for new Street Fighter 5 players - damage output is one of the highest in the game

If you're looking for a character to get your feet wet with Street Fighter 5, you might want to take a closer look at Necalli.

Capcom stated that he's a good starting point for new SF5 players, similar to Ryu.

His damage output is among the highest in the game as well, especially off of a heavy punch attack.

Capcom's character introduction series continues below.

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Sagat's scar, Gouken's murder, Evil Ryu and more depicted in Street Fighter Unlimited - comes with Amazon pre-orders of SF5

One of the perks you get for pre-ordering Street Fighter 5 off of Amazon is a free digital copy of Street Fighter Unlimited #1 from Udon.

The comic depicts things like Sagat receiving his scar, Gouken's murder by Akuma, Evil Ryu and more.

This is an interesting inclusion for Street Fighter 5, and it makes one wonder if these are events we'll see fleshed out in the game's story mode, or if it's just a simple throw in item.

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Via Capcom-Unity.

DLC characters will cost about $6 apiece in Street Fighter 5, premium costumes will be around $4

Approximate prices for an individual DLC character in Street Fighter 5 were recently given out by Capcom's Matt Dahlgren.

Speaking with Venture Beat, Dahlgren said that individual characters will cost around $6 USD (600 zenny) and premium costumes will run about $4 USD (400 zenny) apiece.

You can compare this with the season pass of Street Fighter 5, which includes all 6 initial DLC characters and a premium costume for each of those fighters, priced at $29.99 USD.

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There may be other stress tests for Street Fighter 5 before game is released

If you're hoping to get more time with Street Fighter 5 before the game drops on Feb. 16, 2016, you might be in luck.

The community manager for Capcom UK, Matt Edwards, spoke with Orangina Dreamer about if there were any more betas planned for the game.

While there are no more beta tests on the horizon, you might see a short stress test pop up to see how the game's netcode is holding up. In the past, these sessions have only lasted for a few hours, typically.

It's worth checking the beta client periodically to see if it's live, and of course you can follow SF5 Server on Twitter as they may announce if the servers come up for a short period of time.

You can find the entire interview below, where you also get to see a bit more gameplay footage of F.A.N.G.

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Readers want to see major Street Fighter 5 updates about once per year

A ways back, Capcom Japan stated that they intend to do major balance patches for Street Fighter 5 about once a year.

We polled our readers to ask if they agreed with this decision, or if they wanted to see the game updated more, or less frequently.

Ultimately, Capcom's decision to do major updates to the game about once per year ended up being the most popular choice, as nearly 1,000 people weighed in on our poll.

We've compiled all of the results so you can see how every option shook out in terms of popularity.

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Street Fighter 5 launch event in Germany live stream

A live stream for the Germany Street Fighter 5 launch event is taking place now in Hamburg. Capcom's Yoshinori Ono is in attendance for this gathering.

This is a 15 character build of Street Fighter 5, lacking F.A.N.G as a playable fighter. Here are some photos from the venue.

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The live video feed is available after the jump.

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Capcom: Zangief's standing headbutt is great for beating normal attacks and comboing into big damage

Capcom is back with another entry in their character introduction series for Street Fighter 5.

Matt Edwards points out that Zangief's standing headbutt is great for beating normal attacks and comboing into big damage.

He adds that it's important that Gief players need to make the opponent fear his normal attacks before attempting command grabs. Here's one of the combos featured in the video.

Click image for animated combo

The entire clip is available below, and there are many more combos and things to pick up on, so check out the video.

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5 Rests in 30 seconds?! Watch Jigglypuff Restle her opponents into submission in this video

You all know what it's like some days. You get home after a hard day of work, kick your shoes off, and just decide that you need some rest. But when it comes to Smash Bros., unless you're a Jiggs main yourself, Rest just might be the last thing you'd ever want to experience.

Jigglypuff might not be the best character in Super Smash Bros. Melee, but if there's one thing you have to learn when fighting against her, it's to never count her out. One single mistake can lead to a deadly Rest attack, and unfortunately for the opponents, this video shows just how bad it can get if you're not prepared.

As the headline already spoiled, this video containts 5 rests... in 30 seconds. That's easily the most I've seen in such a short amount of time, but let us know in the comments if you have us beat.

Hit the jump to check out the video.

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Tekken 7 gets new 'Rage Attack' mechanic, gives character-tailored offensive options, Rage move lists images included

Even though Tekken 7: Fated Retribution just got a new trailer today, there's even more news to go around.

A bunch of new scans surfaced today, which detail the way the Rage system works, as well as Akuma's Super gauge. While players who have gotten to try out the previous version of Tekken 7 already know very well about the game's Rage Arts addition, that function similar to Supers from many other fighting games, and the Power Crush which is an armored move you can unleash even if you don't have Rage, yet another move has been added.

Hit the jump for information on the new "Rage Attack", and to check out the scans, which also feature the move listings for each currently unveiled characters' Rage Attack (marked with yellow), Rage Arts (marked with red) and Power Crush (marked with blue).

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