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Tiers for Ultra Street Fighter 4 Tiers for Super Smash Bros. Wii U

Omega Mode roundup: Pro Fluke's El Fuerte combos, exceptional Dudley setups, Akuma combos into Super, and more

With Ultra Street Fighter 4's Omega Mode seeing an official release today, the masses were quick to begin sending all of the tech they could find over to us here at EventHubs.

Tonight we end off our news day with a roundup of some of the best Omega videos we've seen today. There is quite a lot to see here, including a number of ways that Akuma can combo into his Super (Raging Demon), impressive Cammy combos that really utilize her Omega changes, rize|Pro Fluke's El Fuerte CMV, and more.

So what are you waiting for? Hit that jump and enjoy some quality Omega Mode goodness right now!

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Check out Riptor's full Ultra, stage finisher, accessories, and early mix-ups; TJ Combo's Retro costume includes a 70's afro

Earlier today, the Microsoft team ran a live stream to show off the most recently revealed fighter to enter the Killer Instinct season 2 fray: Riptor. During the broadcast, the MS team showed off what Riptor is all about, along with some fresh content reveals that fans can expect to receive in the upcoming update -- that which drops on Wednesday of this week.

For those of you wanting to see the best of Riptor, but don't have time to sit down and watch a 2-hour stream archive, you're in luck. Tonight we bring to you a few animated GIFs that feature the prehistoric fighter's stage finisher, accessories, and even a quick glimpse at early mix-ups that players should definitely look into using when they get their hands on the character. Not only that, but Maximilian has uploaded footage of Riptor's full Ultra, which can be found after the jump.

Fans of TJ Combo also get a special treat tonight, as the KI boxer's Retro costume was displayed on stream today. We caught a glimpse of the default Retro outfit -- which is based mostly on TJ Combo's KI2 iteration -- and two of the accessory sets for the alternate outfit, one of which is a full-blown 70's look complete with an afro.

Click the images below to check everything out.

Click images for animated versions

If you'd like to check out Riptor's Ultra in full, be sure to hit the jump.

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Decapre's anti-air UC2 does not need down charge, unlisted Cody nerf, Akuma's fireball buffs - USF4 Ver. 1.04 roundup

It's not even been a full day since the new patch for Ultra Street Fighter 4 was released, and already various members of the community have found some very interesting tech for Ver. 1.04.

First up, BCN|Alioune has been spending quite a bit of time in the lab with the new and improved Ver 1.04 Decapre, experimenting with various things -- such as the game's prioritization for the anti-air version of her UC2.

At first Alioune appeared to not like the change. He mentioned on Twitter that the game somehow gave him the anti-air version of Decapre's UC2 even though he did not even input an up-forward direction.

But then he noticed something very cool: if you use the right command, you could even get away with pulling off the anti-air version without even having to store a down charge.

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Patch released: 1.04 update and Omega Edition for Ultra Street Fighter 4 available on Xbox Live, PlayStation Network and Steam

Update: The patch has just been released for Steam on PC has well. PC players, while you update your copy of the game, check out Omega Edition's full command list here, and the list of changes for Ver. 1.04 of Ultra Street Fighter 4 over here.

Earlier: The 1.04 patch for Ultra Street Fighter 4 is now available on Xbox Live and PlayStation Network. This brings in a whole new set of balance changes, adds Omega Edition to the game, and opens up new Ultra trials.

While the game's original trials are still accessible, when you initially access them again, you'll receive a note that they're not compatible with USF4.

When selecting Endless Battle mode, there's now a toggle option to enable Edition Select, which opens up Omega Mode, along with the vanilla through SSF4 AE v2012 characters, who previously weren't accessible for competitors playing online.

The download size for the 1.04 update is 69 megabytes.

Submitted by Zombiebrian, RobbyS, Bunny, Blaze7690 and EstOct101990. Also thanks to Kenshin025 for writing in to let us know that the patch is live on Steam.

First Riptor gameplay demonstration streaming live - nearly two hours of new Killer Instinct season 2 footage expected

Earlier this morning, Riptor's Killer Instinct season 2 introduction trailer was finally unveiled, but Microsoft and Iron Galaxy aren't stopping the coverage there.

The dev team is streaming a gameplay demonstration for the new ferocious KI fighter today, and viewers can expect a breakdown of the character's moves and fighting style.

Additionally, we'll get a look at Riptor's stage, and if past streams are any indication, we'll also be seeing some of the latest character's accessories.

There will be nearly two hours of sweet Riptor footage, so be sure to check out broadcast after the jump.

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Omega Edition: Ultra Street Fighter 4 full command list - Sakura's 2 EX bars move is activated by PPP, Decapre's target combo is back+MP, HK

"Hey EventHubs," an anonymous tipster wrote in.

"[I just found out that] Omega Sakura's new super is done by simply pressing 3 punches. Glitch?"

No, anonymous one, that is not a glitch. Omega Sakura's new 2-EX-bars move is performed simply by hitting all three punch buttons whenever you have enough meter to perform it, and that's fully intended by the developers at Capcom.

Also, if your opponent blocks that, you can then go into any of two follow-ups after the move, performed by hitting P or K respectively. Bet you didn't know that now, did you?

As some of you may have noticed by now, although the Omega Edition mode has been released for Ultra Street Fighter 4, the command lists in the game only show details on the moves for the USF4 edition of all 44 characters. Which is a bit of a problem since there are so many new moves and changes in Omega Edition. Some of these moves do not even use conventional Street Fighter series commands.

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Omega Edition glitch: Rufus freezes in mid-air in Ultra Street Fighter 4

There's another odd character freezing glitch in Ultra Street Fighter 4 -- but fortunately this time the glitch only happens in the free Omega Edition just-for-kicks mode, which can only be played online through Endless Lobbies and not in Ranked Match.

It looks like under certain conditions, when Rufus performs a Snake Strike in the air, he'll freeze in place for a while before teleporting to a lower position in the air, remaining frozen until his opponent decides to snap him out of it (but not before a quick belly rub for good luck, of course).

We're not exactly sure what is happening here, but according to Melongod who sent this in, the Rufus freeze glitch is apparently quite easy to replicate.

You can see video of the glitch happening below, taken from a Pandax Gaming live stream broadcast earlier today.

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Riptor's Killer Instinct Season 2 character introduction trailer contains a new character tease, explains why a dinosaur is in the tournament

Update: We've also added some screenshots to this post.

Riptor's Killer Instinct Season 2 character introduction trailer has gone live today.

The spiffy trailer offers a pretty interesting explanation as to why a prehistoric dinosaur is fighting in the Killer Instinct tournament.

Click images for larger versions

Check it out below, and don't forget to watch all the way till the end -- it looks like Iron Galaxy Studios and Microsoft are already teasing who the next playable character in KI Season 2 is.

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Desk's new video: Buffs for E. Honda, Ryu and T. Hawk lead to new combo possibilities in Ultra Street Fighter 4 Ver. 1.04

To whomever said in the comments section of our Ver. 1.04 changelog story that Capcom did nothing for Mike Ross E. Honda: you're wrong.

The humble Sumo wrestler did receive some great buffs in this round of balance changes, and they are among the best types of buffs -- damage buffs.

As you'll see in this new USF4 Ver. 1.04 video from Desk, now that Honda's EX Hundred Hand Slaps makes him move forward without requiring the player to push the joystick in the corresponding direction, you can now tack on an extra Headbutt attack at the end of combos -- and that's on top of the damage increase he received from crouch LP and LK.

Ryu and T. Hawk have also received some interesting buffs in this version, that you might not have understood looking at the changelog alone.

But those were some of the changes that stood out in Desk's mind when he read the log, and in his latest video the master combo maestro shows us what he's able to do with these buffs.

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Gen infinite combo discovered in Omega Edition: Ultra Street Fighter 4

Ultra Street Fighter 4 players who are about to head into an online endless lobby for some Edition Select and Omega Mode fun, take note: a Gen infinite has been discovered and it is currently running amok online -- in fact, I just got hit with it myself.

If you go into an Edition Select online match with a player who picks Omega Edition Gen, be mentally prepared for it. Don't freak out. Stay calm, stay focused, and remember: try your best not to get hit.

This is the exact scenario the people's champ Mike Ross faced when he fought against a tool-assisted Abel player online. Thanks to Edition Select and Omega Edition online, you can now experience the same struggle that Mike Ross himself underwent back in that epic online ranked match.

Except unlike with Mike Ross's scenario, you're not playing for Player Points or Battle Points. Since Edition Select and Omega Edition online is restricted to Endless Lobbies only, it's all just for fun. If someone in the lobby keeps abusing the Gen infinite, the host can even boot the bugger.

So how is this Gen infinite combo performed? It's fairly simple -- check out the video below to see how it works.

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Images for all of the new Wild Ultra Street Fighter 4 costumes, available for download Dec. 16

Capcom put out new images of the Wild costumes for Ultra Street Fighter 4 recently, showing how all 44 fighters will look when donning their new outfits.

These will be available for download on December 16, 2014, according to Capcom Japan. A release date in other territories hasn't been confirmed yet, but it should be a similar time frame.

The images below have been sorted alphabetically, so it's easier to locate the characters you're interested in viewing.

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All characters in Street Fighter 5 will be more unique than ever expected, Capcom feels game will bring fighters into the next era

If you didn't catch the live stream of the Capcom Cup yesterday, you may have missed some of the notable quotes Yoshinori Ono relayed through a translator at the end of the tournament.

Ono expressed optimism that Street Fighter 5 would usher in the next generation of fighters.

"We've been hard at work on Street Fighter 5, and we promise this game, this product, will be the one that brings fighting games into the next era," said Ono, through a translator.

"This will be a huge step for us and our community," he added.

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Street Fighter 5: Ryu loses 'Denjin mode' after 1 hit but Chun-Li keeps her power-up until knockdown - in-depth match analysis

The first thing I noticed, as I sat down to watch Joe Ciaramelli's in-depth analysis of the Street Fighter 5 exhibition match between Mike Ross and Peter "Combofiend" Rosas was that it's 29 minutes long.

That's 29 minutes worth of L.I. Joe replaying various parts of an 8-minute long Street Fighter 5 match over and over in slo-mo, to provide evidence. This is some hardcore match analyzing -- and I wasn't sure if I wanted to sit through the whole thing.

But I sat through it anyway, and I'm glad I did -- Joe pointed out quite a few things that I hadn't noticed.

The one takeaway that I found most interesting was that Ryu's powered-up mode in Street Fighter 5 goes away after he's been hit once, whereas Chun-Li's apparently lasts all the way until she gets knocked down (worth mentioning that JELIFISH19 in the comments of this previous story also noticed it).

That's certainly curious, especially when taken into consideration with all of the other info we know about powered-up modes in SF5 so far: that Ryu's fireballs can guard crush while Chun-Li's doesn't. I guess that's the trade-off.

Another noteworthy tidbit: Ryu's normal fireballs does three hits up-close, but dissipates the further it travels along. To see that in action, as well as anything else you might have missed during the match, check out Joe's video below.

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Sakurai has no plans to balance Super Smash Bros. Wii U/3DS further, outside of fixes to improve online experience

Looks like the Ver. 1.0.4 patch for Super Smash Bros. Wii U/3DS will be the final update in which major gameplay balance tweaks are made.

In an interview with Famitsu magazine this week, Sakurai has said that he has no plans to balance or update the game further, other than providing fixes for a few things associated with the online play experience.

He did mention, however, that if there are any glaring issues with the characters' customize parts or moves, the development team would address them too -- but only if necessary.

Click image for larger version

Hit the jump to read a translation of the questions (with regards to balancing) posed to Sakurai, and his responses in Famitsu magazine.

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Put Seth's health buff to use; this Dashio (Seth) vs. Uki (Gouken) ft-to-7 set in USF4 will show you how to dominate

The Ver. 1.04 patch for Ultra Street Fighter 4 hits tomorrow. Some stronger characters have gotten nerfs. A few of the lower-tier fighters have received buffs.

Go through all of the characters' changes in our previous story here, and get ready to dominate in ranked matchmaking online come Monday.

If you're thinking of picking up a new character to learn, one character that's gotten a major buff this time around is Seth, whose health will be increased from 800 to 850 -- the same as Akuma.

That may not sound like a huge buff, but considering that Seth has almost everything you'd want in a character -- fireballs, a Shoryuken, command grabs, teleports, combos, tricky cross-ups and high/low setups, and more -- that +50 health buff is a much bigger deal than you might think.

Check out this YBK|Dashio (Seth) vs. Uki (Gouken) ft-to-7 set below for some pointers on what Seth's capable of.

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