10:46 p.m.
Japanese SSF4 team goes in-depth on network modes
Azrael, who's done a ton of translating for the community, has converted the most recent Japanese Super Street Fighter 4 blog developer post to English.
This is a large entry with a lot of details, so here's a quick summary Azrael typed up giving the gist of what the development team had to say.
- More "community" feel than the last game.
- All multiplayer lobbies will have the ability to spectate matches.
- Working to "preserve" the quality of the netcode from SFIV even with spectators.
- Can use Fight Request while you wait for all members of a team battle.
- For a private team match, the host can divide up the teams. Otherwise, it's done automatically.
- Auto team placement uses Player Points as well as some randomness.
- Voice chat available while watching a match.
- Endless Battle has no effect on Battle Points/Player Points.
- In Ranked, Battle Points is divided up into BP/PP - PP will be your overall score, while BP will be character specific.
- In Ranked, you can upload a replay after 3 straight wins.
- Blind character select for all network modes, including no cursor motion sound.
- Preset comments available for entering a lobby.
8:33 p.m.
Marvel vs. Capcom 2 TE stick hits on Nov. 18
Things have been pretty quiet on the Marvel vs. Capcom 2 Tournament Edition FightStick front, but it turns out they'll be a Gamestop exclusive and released on November 18th for $159.99 according to this picture from the Capcom-Unity Twitter account.
7:13 p.m.
Street Fighter 4 Snuggie blanket
The Street Fighter name gets slapped on a lot of interesting products, and this one certainly falls into the 'interesting' category.
If you look around, you might be able to find a Street Fighter Snuggie in random retail stores. A Snuggie is basically just a blanket with sleeves.

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3:42 p.m.
Transparent Super Street Fighter 4 artwork
GROARK posted some character artwork from the official Japanese Super Street Fighter 4 site as transparent .png files, which makes them super easy to work with when you want to create your own avatars or do some nifty stuff in Photoshop.

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1:18 p.m.
TvC UAS interviews by Capsule Computers, Gamasutra
First up, Capsule Computers caught up with Capcom's Seth Killian to discuss Tatsunoko vs. Capcom: Ultimate All-Stars.
This piece talks about the staff who's working on the game, how well written the endings in the game are, and some more details on how the online modes work. It ends up being a pretty good read.
Not to be out done, Gamasutra interviewed the game's producer, Ryota Niitsuma. This article isn't as informative, but if you're hungry from more TvC info, it's worth looking over.
This write up focuses on how the game came to be, what the developers were trying to accomplish, and they brush over some of the challenges working with 3D characters in a 2D environment.
9:41 p.m.
SSF4 character bios for Cammy, Chun-Li and C. Viper
The character bios/storylines in Super Street Fighter 4 for three of the female cast members have been translated by Jigsaw.
There isn't anything too exciting here, but if you're looking for a little background on these fighters, these pages flesh things out a little bit.
- Cammy's bio and story for Super Street Fighter 4
- Chun-Li's bio and story for Super Street Fighter 4
- C. Viper's bio and story for Super Street Fighter 4
8:35 p.m.
Street Fighter 4 Akuma combo expo video
Mt. Symbal sent in this Akuma combo movie which starts off with some things you may have seen before in some matches, but transitions into the crazy stuff you expect from most combo videos.
The video creators also show you some practical setups for Akuma as well.
1:41 a.m.
Battlefield Arcadia 7 match videos and tourney bracket
To expand the event coverage on the site, you'll now find tournament brackets for major competitions that take place. This is so you can see how the individual match ups went down and which characters were taken. Here's a breakdown of the top eight for BattleField Arcadia #7.

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Here are some other clips from the Top 8.
- 3rd Round Losers: Sanford Kelly (Cammy) vs. Rico Suave (Abel)
- 2nd Round Losers: Andre (Dictator) vs. Rico Suave (Abel)
- 2nd Round Losers: Chris Hu (Ryu, Boxer) vs. Sanford Kelly (Sagat, Cammy)
- 1st Round Losers: Sanford Kelly (Cammy) vs. Aulord (Cammy)
- 1st Round Winners: Rico Suave (Abel) vs Arturo Sanchez (Seth)
- 1st Round Winners: Justin Wong (Rufus) vs Chris Hu (Ryu)
10 p.m.
Guide update digest for 11-06-09
- Marvel vs. Capcom 2, Strider: Updated move listings with new information, along with team recommendations and assist notes which were all submitted by RPGFighter.
- Street Fighter 4, Chun-Li Added several match up notes for Chun-Li against various characters, contributed by Zombiebrian.
- Street Fighter 4, Sakura: Added notes on other ways to perform Sakura's Air Reset along with another combo from SSJ3X-II.
- Street Fighter 4, Gen: Created match notes for Gen's match against Blanka from TommyTwoTime77.
8:16 p.m.
'Baseball' in TvC, short developer blog
Seth Killian posted a new video of Tatsunoko vs. Capcom: Ultimate All-Stars showing Frank West and Ippatsuman playing baseball, which could be something akin to Street Fighter 4's Rose Ball.
There's also another developer blog by the game's director, Ishizawa-san, he mostly talks about burning copies of the game, so it isn't anything too exciting, but you can check out the post on Capcom-Unity.
And if you scroll all the way down, there's a somewhat low quality look at one of the new stages.
12:37 p.m.
New online modes in Super Street Fighter 4 detailed
An English version of the new trailer showing Super Street Fighter 4's online modes has surfaced. This cut is conspicuously missing what's assumed to be Ryu's second Ultra, but you can still see it VERY briefly in the Japanese version here.
For those of you without quick eyes, here are pixelated screen captures of Ryu performing his new attack.
To see many more details and along with new information about the game, click the link below.
12:15 p.m.
Gamervision interviews Seth Killian about TvC
Seth Killian discusses Tatsunoko vs. Capcom: Ultimate All-Stars in this interview, and pretty much recaps what you've already heard before. But, if you missed some coverage along the way, this video will bring you up to speed.
3:21 p.m.
JeuxVideo.fr interviews Ono about SSF4
The French site JeuxVideo.fr interviewed Super Street Fighter 4's producer, Yoshinori Ono about the upcoming game. Here's an overview of what was discussed.
• Ono wants an arcade version, but the market size is so small in most places (Japan was included in this statement) — it may not be feasible to release it that way. If an arcade release does happen, it will apparently take place after the console versions have hit.
• The development staff has heard numerous criticisms about how powerful the characters are, or aren't, and they're trying to rebalance things accordingly.
• While the properties for some special moves will be changing, the way they're executed (commands) will not be. Ono makes a point of stating that some EX moves were tweaked.
• Some characters will be receiving new special moves.
• Ultras will continue to be direct-damage attacks. You won't see a move like Yun's Genei-Jin as an Ultra or something along those lines because it doesn't fit with the 'Revenge Theme'.
• Ono doesn't state outright that there's a second Ultra per character, but he mentions that they're taking an in-depth look at the current Ultras and tweaking them according. He goes on to state that there will be a new small strategic element to Ultra moves.
• The Focus Attack system will not change, but the properties (frame data) will be tweaked for a few characters.
• After Capcom released Street Fighter 4, people were upset at the small amount of stages and that there weren't character-specific levels. This was due to the time constraints but Ono states the team is hard at work on this aspect for Super Street Fighter 4.
• Cross platform play is not something Capcom can do without the help of the console makers. He said if this is something the fans want, they need to contact Sony/Microsoft.
• Yoshinori said he was disappointed by the latest King of Fighters game, but if given the chance he would gladly work on a new Capcom vs. SNK title.
2:20 p.m.
Japanese dev blog covers Juri's looks and personality
Jigsaw has translated the latest Japanese Super Street Fighter 4 blog about Juri.
The piece goes very in-depth on what her creation process was. Note that since this is a translation, some things might be a little ways off.
* Juri, part 2 (looks and personality)
Tsukamoto here.
Today, we'll continue our chat about Juri from last week! Well, I won't be doing the talking, but I've invited Design Director Kamei, and the Scenario Designer to give us some interesting insights.
2:06 p.m.
Another shot of the car bonus stage in SSF4
Capcom-Unity has posted a clear shot of the car bonus stage in Super Street Fighter 4, here it is.

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