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Mortal Kombat X's first Brutality to be revealed tomorrow, today's teaser sounds absolutely disgusting...

The Kombat Kast stream returns tomorrow, and they are set to reveal something good -- Mortal Kombat X's first Brutality.

But knowing that we can expect to see the new "-ality" soon isn't quite enough, so NetherRealm Studios decided to release a little teaser for what's to come.

Today, a video was released that shows no actual gameplay footage, but rather let's us hear the sound of the Mortal Kombat X Brutality. Seven hits ring out in this short audio clip, and we also hear what sounds like crushing flesh and/or blood gushing on every impact.

Check out the MKX teaser for yourself, and let us know what you think is going on in the Brutality audio clip!

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Killer Instinct Aganos 2.4 patch notes: Riptor loses HP Predator cancel loops, Omen's MP Auto Double fixed, and more

Today, the official Killer Instinct 2.4 patch notes went live over on Ultra-Combo. In this list, we learn of all the changes being made to the current cast, along with system changes, that are set to drop this Friday when Aganos is becomes available for Ultra Combo Edition owners.

The changes include a number of bug fixes, quite a few nerfs, and a few buffs.

For example, Riptor now has much less hitstun and blockstun on her crouching, back, and standing heavy punch, making it so that she can no longer hit Predator cancel loops. However, we are also getting much needed bug fixes such as the break window on Omen's medium punch Auto Double now working properly.

Hit the jump to see the full list of Killer Instinct 2.4 patch notes.

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Life of Daigo: The Beast starts his day at 11 a.m., begins training at 6 p.m.

Ever wondered what a day in the life of MCZ|Daigo 'The Beast' Umehara looks like?

Last year the Fuji Television morning show Mezamashi Saturday aired a segment that showed what a day in the life of the pro gamer and fighting game god looks like -- and it's certainly not all gaming.

Check out the video below, and read on for a brief summary of what a typical day for Daigo is like.

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40% off the retail price of Under Night In-Birth Exe:Late! Here's how you can get the game for under $24

Co-developers Ecole Software and French-Bread's latest 2D fighting game Under Night In-Birth Exe:Late (PS3) is finally officially out in North America this week.

If you go to your favorite online retailer or local brick-and-mortar game store now, you can pick up a physical copy at the MSRP of $39.99.

But if you just to get the game on the cheap so you can play it, and don't mind not being able to smell the intoxicating scent of your fresh, minty brand-new-in-box copy (or do whatever it is people want physical copies of games for), then boy does publisher Arc System Works and the PlayStation Store have a deal for you.

You can purchase a digital copy of Under Night In-Birth Exe:Late (which can be installed and simultaneously played on two separate PS3s in your possession) for just $33.99.

But that's not all -- if you're a PS Plus subscriber, you can get the game at $23.79 right now, for a limited time. That's a 30% off the PSN digital price, and 40% off the disc version's MSRP.

So what are you waiting for? Destructoid described UNIEL as an "intelligent, tactical fighting game occupying a niche between breakneck air-dashers and slower, more grounded titles like Street Fighter". Go get it today.

Via Arc System Works.

Capcom Pro Tour Asia Finals will be a 9-man round robin tournament this year, to take place at Singapore's GameStart 2015 in November

BEast of the East (Beastapac), an Asia Pacific coalition of fighting game tournament organizers helmed by notable community members in the region, have announced the first details for this year's Capcom Pro Tour Asia.

This year's Capcom Pro Tour Asia Finals (CPTA Finals) will once again be held during the GameStart 2015 convention in Singapore, at the Suntec Convention Centre from November 13 to 15.

Different from last year, however, the CPTA Finals will now be run on a 9-man, first-to-5 round robin format, up from the 8-man format last year. To make it into the finals, players will have to enter one of nine qualifying events in the region, and emerge as a champion.

Eight of these qualifying tournaments will award Capcom Pro Tour ranking points; the only tournament to not be eligible for CPT ranking points is a last-chance qualifier at GameStart 2015 itself.

Check out the infographic below for a detailed breakdown:


Click image for larger version

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A Decapre-like teleport, a running tackle, and a frightening attack shrouded in darkness: Let's talk about Charlie in Street Fighter 5

Earlier today, Capcom gave us our first look at what Charlie (Nash) will play like in Street Fighter 5. So far, Charlie is the only other character confirmed playable, other than Ryu and Chun-Li, who appeared in the official announcement trailer.

Up until now, the third character in Capcom's upcoming PlayStation 4/PC exclusive title only showed his face as a teaser. However, today's trailer revealed so much about Nash that we felt the need to point out some of the things that stood out.

First off, let's talk about his overall look. In Street Fighter 5, Charlie has a cyborg-like feel to him, as parts of him seem to be stitched together with sections of discolored skin or perhaps metal. His animations look great, and the game, overall, has seen a huge graphical improvement since last we saw it.

Getting right to it, the first move that stuck out to me personally was this shoulder tackle/grab attack.


Click images for animated versions

At a glance, this reminds me much of Iori's running grab from the King of Fighters series. Considering this tackle/grab is landed after a normal attack, I'd say that this particular move doesn't actually work like a command throw, even though it does look like one. You can see that Chun-Li is still in hitstun when the special move connects, which debunked my original thought of the GIF above being a tick throw setup of some sort.

The attack does appear to be a 3-hit sequence, though, as we can see that there are three points of impact: The shoulder tackle, the slam to the ground, and the surge of electricity at the end.

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Hey, NetherRealm Studios! Our readers want to see Spawn in Mortal Kombat X!

A week ago today, we saw Spawn creator Todd McFarlane state in an interview with GamerFitNation that the inclusion of his character in a NetherRealm Studios game is entirely possible. He explained that the company has permission to use Spawn in some of their games for a limited amount of time.

With Mortal Kombat X -- NRS' next massive fighting title -- hitting consoles in April, and the confirmation that we will indeed see guest characters in it, many fans have been wondering: will we see Spawn make an appearance?

We here at EventHubs included a poll in our previous story asking if our readers would indeed welcome Spawn into Mortal Kombat X as a playable character. The results are in, and the decision is unanimous.

Hit the jump to check out the poll results.

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New Mortal Kombat X stages, Kitana's 3 variations shown off in latest MKX Konnections trailer

Not to be outdone by Street Fighter 5's Charlie Nash (and 4th character) trailer, NetherRealm Studios has also put out today a new Mortal Kombat X trailer, this time showing off some new stages as well as all three of Kitana's variations.

And this time around, they've added a personal touch to the trailer by calling upon quite possibly the biggest Kitana fan on staff, Steve from Quality Assurance (who also plays Mortal Kombat competitively), to walk fans through what the sultry Edenian can do in this new-gen iteration.

Check it out to find out what you'll be able to do with Kitana's Royal Storm, Assassin and Mournful variations, once the game drops on April 14, 2015.

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'The negativity from counter-picking Daigo never affected me at all' - Xian explains why he chose not to counter-pick at Canada Cup Masters Series

One of the biggest mysteries to come out of the Canada Cup Masters Series was with RZR|Xian's match against MCZ|Daigo: Why did Xian not bother to counter-pick against Daigo's Evil Ryu with Dhalsim, not even a single time?

Every match at the Canada Cup Masters Series has been a first-to-seven. There was ample opportunity for Xian to reconsider his character choice -- but he simply did not do it. Why?

This mystery was briefly touched on during an episode of AirBehr Chat. Co-hosts CCG|Air and Behrudy had been under the impression that Xian did not want to counter-pick this time around, as he had taken to heart all of the unkind comments and negativity that came out of his decision to do so at Capcom Cup.

But as it turns out, that's not really what happened. In fact, as Xian explains in this new interview with RV Gamers, he was not affected by the negativity at all -- what really got to him was losing to EG|Momochi at the grand finals.

So why did Xian refrain from counter-picking? Read on to find out.

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First gameplay footage of Charlie Nash in Street Fighter 5; plans for an online beta program also announced

Capcom has unveiled nine new screenshots and a new trailer for Street Fighter 5 today, giving us our first look at Charlie Nash's fighting style in the highly-anticipated PS4 and PC fighting game.




Click images for larger versions

Saying anything more would be spoiling.

You've been waiting for this for a while now; check out the new trailer below, and make sure to watch the whole thing because Capcom is also teasing the return of another classic character in Street Fighter 5.

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Snake Eyez's monster moments: ambiguous jump-ins, dominating reads, smart EX Green Hand into Red Focus Attack meter usage - USF4 highlights

Not too long ago, there was a bit of a debate as to which North American Ultra Street Fighter 4 player would rightfully be the best in the whole of USA at the moment, based on their current level of competitive play.

A couple of names were dropped into the hat for consideration -- EG|PR Balrog, Snake Eyez, PIE|Smug, NuckleDu and EG|Ricky Ortiz. But really, outside of having these players actually go up against one another in a round-robin league style competition, there's no real conclusive way to settle this; this is an argument based purely on semantics here.

But it was nonetheless still an interesting discussion to have. At the time, we embedded a PIE|Smug highlights reel from vid maker The Beast in our story on the discussion, since UVG|Noel Brown and EG|Justin Wong both opined that Smug is probably the best USF4 player at the moment.

The Beast's PIE|Smug highlights reel was certainly pretty convincing -- but now that we've looked at a new USF4 highlights reel from The Beast, this time featuring Snake Eyez and his recent performances at Apex 2015 and Winter Brawl, we're not quite sure which highlight reel is more convincing.

So we'll leave it up to you to make the judgement call: watch The Beast's new "Snake Eyez monster moments" highlights reel below, perhaps compare it with the Smug one he previously put together, and tell us who you think should be named the best USF4 player in USA at the moment.

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'Mike Ross's commentary is like WWE' - AirBehr Chat Ep. 5 explores the future of fighting games commentary

The fifth and final installment of the new AirBehr Chat episodes, which features Cross Counter's Gootecks on as a special guest, is now up on YouTube. In this latest episode, CCG|Air, Behrudy and Gootecks delve into a discussion on the future of fighting games commentary.

It's an apt topic given that commentary styles might evolve to better serve the growing pool of hardcore and casual stream watchers, now that the 2015 season of Capcom Pro Tour has gotten that much more serious with $500,000 on the line.

Air, Behrudy and Gootecks first talk about their individual preferences for the type of fighting games commentary they enjoy, before coming up with some fundamental rules on what good fighting games commentary should comprise of. They also talk about why it's sometimes good for a stream commentator to know absolutely nothing about the game they're commentating on.

See if you agree with their thoughts on commentary styles.

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How will $500,000 on the line impact the FGC? Is EVO's USF4 switch to PS4 too drastic? EventHubs Round Table tackles Capcom Pro Tour 2015

Just last week, Capcom announced their plans for this year's Pro Tour. With $500,000 on the line, and a whole slew of Premier and Ranking events all over the world, there's quite a bit to discuss.

We here at EventHubs decided to sit down and talk about the Capcom Pro Tour 2015 in our latest Round Table.

What are we addressing this time, you ask? The 500k total prize pot, players from last year that might do better in the longer sets, Ultra Street Fighter 4 being ran on PS4 at EVO, and more!

Check out what the EventHubs staff had to say after the jump.

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Killer Instinct: Kan-Ra's mummy costume in-game, Aganos' full musical Ultra and match footage against Cyber Riptor

Killer Instinct season 2's Aganos update doesn't hit consoles until this Friday, however, Maximilian already has high-quality footage that shows off some of the awesome new content we can expect to see at the end of the week.

First up, we get to see Aganos' full musical Ultra on its stage, Forgotten Grotto. Not only that, but the character getting hit with the Ultra? That's right! Retro Kan-Ra, the mummy.

Also, there are two full matches featuring the next KI season 2 character battling it out with Riptor in her Cyborg accessory set.

If you were hoping to get a peak at the new content set to hit your Xbox One this Friday, now's your chance.

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First gameplay details for Dragon Ball Z: Extreme Butoden - Goku is good with air combos, Gohan has a dash-in 50/50 mix-up

An official site for publisher Bandai Namco Games and developer Arc System Works's upcoming Dragon Ball Z: Extreme Butoden 2D fighting game has gone live this week, bringing with it the first gameplay details on the new 3DS title through the descriptions of four playable characters, as well as some additional screenshots.

The first four characters confirmed to be playable in Extreme Butoden are Son Goku, Son Gohan (Teenage version), Vegeta and Trunks (Future Super version).


Click images for larger versions

Son Goku is said to be the game's standard all-around character. He possesses fairly good reach on his moves, as well as speed, making him easy to play as. On top of all that, Goku is also quite capable with aerial combos.

Goku's signature special moves are the Kaio-ken 20x Kamehameha, and the Genkidama.

Read on for the first details of the other three characters.

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