3:05 p.m.
HQ versions of old SSF4 screens and movies
Capcom has put out high quality screen shots and movies of Super Street Fighter 4 for you to check out. These feature the bonus stages and various new online modes.
You've probably seen these before, but these are higher quality versions than what's been available in the past.
Click images for larger versions
1:28 a.m.
Top Japanese Street Fighter 4 players in Korea
Noticed over on Versus City that a few top Japanese players are competing against each other and some of Korea's finest with a handful of the matches making their way to YouTube.
The videos are of the shaky cam variety, but some of them are not bad quality, surprisingly.
This clip shows Mago (Guile), who is regarded by many as the best Sagat player on the planet, against Poongko (El Fuerte), who normally plays Ryu.
12:46 a.m.
Street Fighter 4 Gouken tutorial videos
Jleadership pointed out two tutorial videos showing you how to do some mix up tactics, resets and combos with Gouken in Street Fighter 4.
Note, a 'reset' knocks your opponent out of the air and makes them land on their feet instead of their back. This is useful because instead of the other fighter having the chance to think for a second as they get up off the ground, they land on their feet letting you immediately and often unexpectedly attack or throw them again.
12:32 a.m.
XBox 360 video capture and streaming tutorial
ConsoleWarzone.com posted a video a little while back that showed users how to hook up their XBox 360 and stream it through Justin.tv.
Now there's a better video series walking you through the various ways you can set this up and stream or just record your own matches.
Many players claim that watching your own matches is a great way to improve, because you can dissect problems in your game that you may not have time to think about or see while you're playing. Here are the clips.
• Dazzle DVC100 XBox 360 Tutorial - Part 2
• Dazzle DVC100 XBox 360 Tutorial - Part 3
4:19 a.m.
Seth Killian on 4 Guys 1Up podcast
Seth Killian was in for a very a long session with the 4 Guys 1Up podcast crew. He discusses his background in the community, how he came to work at Capcom, the direction they were aiming for with Street Fighter 4 along with other stuff.
This actually ends up being a rather entertaining listen, as he covers details about his past in the Street Fighter scene along with some new ideas. The show is on the long side though and it's a 71.5 megabyte download.
In case you don't want to sift through the 2 hour clip, here's the run times where Seth is talking.
• 1:50 - 45:10
• 1:40:10 - 1:41:55
• 1:52:00 - 2:02:30
2:44 a.m.
Results from Triple Threat, Play N Trade SF4 tournaments
The Triple Threat tournament in Hawthorne, CA has been wrapped up. There was over $2,200 up for prize money in the Street Fighter 4 tourney. The competition had a good turnout and several entertaining matches, but there's a thread on Shoryuken.com bringing up some issues with how the event was ran.
Also, a Play N Trade tournament took place in New York earlier in the day. To see the SF4 results for both tournaments, including the brackets, just hit the link below.
2:28 a.m.
New SSF4 gameplay movies from GameSpot
GameSpot has posted a few gameplay movies of Juri, Dee Jay and T. Hawk. Nothing ground breaking here, but you can clearly hear the new announcer and see a few new combos.
2:06 a.m.
Checking up on Korean SF4 champion Poongko
Poongko, who plays Ryu, is the reigning Street Fighter 4 champion from Korea. He made a name for himself with his outstanding execution skills and very aggressive style of play, although he lost to Iyo, Justin Wong and Daigo Umehara at the national SF4 competition held here in America.
Since that time, not much has been said about the guy, but a few new videos popped up featuring him on YouTube.
So, what do you think? Have his skills evolved to the point you think he could take on the best of the best? To check out another video and leave your comments, click the link below.
6:23 p.m.
Street Fighter 4 top match videos for E. Honda
I've added a page to the E. Honda Street Fighter 4 guide featuring some of his top match videos. Inside you'll find 8 matches of some of the better Honda players on the web, including Mike Ross, Akimo and Shinjuku.
These players square off against the likes of Daigo Umehara, Alex Valle and Momochi. If you find any other clips worth pointing out, please leave a comment on the page linked above.
Here's one of the videos from the House of Cicada tournament earlier in the year.
7:57 a.m.
National tournament details for Japan
The Japanese Super Street Fighter 4 blog was updated again recently offering some new details about the 2nd national tournament being held in Japan.
- Tournament will be a 3 vs. 3 team competition.
- Single match per player, best two out of three rounds format.
- Cannot have duplicate characters on the same team, i.e. couldn't make a squad with two or more Sagat players.
- The winning team will earn the right to go to the final tournament and receive the title of 'Most Wanted 2010'. However the winning team cannot refuse to go to the final tournament. Capcom will pay the transportation costs to and from the tournament for the qualifying teams.
- The runner-up team will receive the title of 'Untamed Spirit 2010'.
Unfortunately the rest of the entry talks about food and we don't get any new Super Street Fighter 4 details.
Translation Source: VersusCity
6:08 p.m.
GameSpot interviews Seth about SSF4
GameSpot captured Seth Killian for awhile and got him to talk a bit more about Super Street Fighter 4.
The clip digs into the special moves and offers a bit more gameplay footage showing the 3 characters you've probably seen a lot of now.
Seth also covers the recently announced bonus stages, online modes and other things, but he doesn't offer up any thing you haven't heard before if you've been keeping up with the game.
1:11 a.m.
Justin Wong demonstrates a few tricks with Akuma's Ultra
Frame-Advantage.com and Justin Wong have posted a video to YouTube showing you a few tricks with Akuma's Raging Demon Ultra move in Street Fighter 4.
3:48 p.m.
Svensson pushing for more PC releases from Capcom
Potentially good news for fans of Super Street Fighter 4 hoping for a PC port — Capcom V.P. Christian Svensson stated he is pushing for more PC releases via the Unity Forums.
He also briefly chimed in on who he thought could hold their own as a lead in a Street Fighter film.
Will Modern Warfare 2 selling well despite how crap of a PC port it is, somehow influence Capcom and others to slack off/disregard PC gaming/raise prices? — McJon
Sven: Frankly, I'm trying to push our company to "PCize" more, not less. Slow and steady progress will be made.
I couldn't be happier reading those words Sven.
Sven: Just to set expectations, I'm not always going to be successful in my endeavors, but the effort is being made nonetheless.
Which Street Fighter character(s) could hold their own movie in your opinion? — Rey
Sven: I'd say Crimson Viper... not in the sense that she's popular, but that her backstory would provide some very cool opportunities.
3:22 p.m.
Capcom on the price of developing games
Christian Svensson and Seth Killian were on the Unity Boards to offer a bit of insight into what the profit/loss margins are for video games.
While this doesn't directly deal with Street Fighter, it gives you an idea of what kind of money publishers get in return for a title.
If a game sells 250,000 copies at a Suggested Retail Price of $50, that comes out to a total of about $12,500,000 worth of total business. Would it be fair to say approximately $10,000,000 of that makes it way back to the publisher?
Obviously there are development, marketing, shipping and production costs that have to be factored in before any kind of profit can be weighed out. I've heard you guys can't really discuss this, but I was curious.
2:52 a.m.
Seth and Sven cover SSF4's net code
Capcom's Christian Svensson (Sven) and Seth Killian were communicating with the fans to clarify some things on Super Street Fighter 4's net code and spectator systems.
Here's what they had to say.
If you cannot talk about the netcode yet, then maybe you can answer this. How are you going to handle spectators in order to minimize lag? For example, is it possible that the spectators have nothing to do with the two players in the match? Even if it means spectating would be out of sync with the actual match. Any information or response will be greatly appreciated. — AlboShinobi
Sven: Yes... thought has been given to these issues... but alas, I can not share details at this time. Stay tuned.
Why is there such secrecy on this matter? — PKT
Sven: It's less secrecy and more that everything isn't "set in stone". If we told you, "Oh, this is how we're dealing with it," when there's still loads of testing and optimization that may cause us to deviate from a given path, well then, effectively we've told you something that isn't ultimately true... and in turn, we hear complaints.
Rather than tell you what we're trying to do, we'd rather make sure we have things baked before we go making promises (and when we use words like "may" or "try" consumers often hear "you promised!!!1!1!!one!").
Also a few people remarked about the statement that the Japanese development team is trying to "preserve" the net code for Super Street Fighter IV, even with spectators. This comment was taken from this blog post.
Capcom's Seth Killian added this note on the subject.
What the team is referring to is simply that it can get difficult to sync all the spectators with the competing players themselves, in terms of image AND voice. Basically the issue they are struggling with is that sometimes the spectators will be watching at slightly different speeds, so that if I'm across the country and watching a few frames behind my friend, I might still hear him cheering his buddy in victory before the final blow has landed for me. It's not a major issue, applies only to spectating, and is still in development. Geez! :)
Source: Capcom-Unity.
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