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Sven: SF1 HDR interesting, but other stuff more in demand

Capcom V.P., Christian Svensson, had a few ideas pitched to him on the Unity Boards, which he responded to. Here's everything.

Is there any chance of making a Street Fighter 1 HD Remix?

Like a total overhaul. Not to be able to just use Ryu and Ken, but also to be able to use other characters as well, like Retsu.


Sven: Interesting idea but I think there would be other more "in demand" opportunities for us to try first.

The first Street Fighter was a) really, really hard b) not that solid a design and c) not terribly popular. To change what you'd need to change to actually be reasonably well accepted, it probably wouldn't be Street Fighter anymore.

Will Capcom make a Hanna Barbera fighting game? This studio did The Flintstones, Yogi Bear, Scooby-Doo, The Jetsons, Jonny Quest, Space Ghost and The Smurfs, it could make for an awesome fighting game.

Sven: Agreed, that would be cool actually. I'm not sure how it would resonate with today's 14-22 [age] set though. Mind you, we picked even older, more obscure Japanese anime characters for a versus game so who knows. :)


XBox 360 TE FightStick selling for $99 on Amazon

The XBox 360 Mad Catz Tournament Edition FightStick is available on Amazon.com for $99, with free shipping depending on your location.

No word on how long this offer is good for, but usually it's a 24-hour period.

Unless you're planning on holding out for the new Tournament Edition "S" FightSticks which will be release alongside Super Street Fighter 4 on April 27, 2010, this is something worth jumping on if you don't yet own a TE Stick.


A new video from GameInformer has posted a video showing Sagat tackling the car bonus stage and Ryu on the barrel stage in Super Street Fighter 4. Click here to visit the page.


You can check out an explanation of what's going on here.


Feb. 3, 2010
4:23 p.m.

Weekend community events, Feb. 5 - 7

Weekend community events, Feb. 5 - 7

Here's what's happening in the community this Super Bowl weekend.

• Brooklyn, New York: BattleField Arcadia XI, Feb. 7th. Live stream provided by the folks at Frame-Advantage.com. SF4 tournament begins at 2 p.m. EST, TvC follows after and then a SF4 team exhibition.

• Absecon, New Jersey: This event has been postponed because of a huge blizzard. Jersey Shoreyuken.

• Houston Texas: TYS 7 / HOBO 22, Feb. 6th. Live stream will be linked from here. SF4 tournament begins at 3 p.m. CST.

• Goodlettsville, Tennessee: Street Fighter IV tournament, Feb. 6th.

• Philadelphia, Pennsylvania: Tea Boss Challenge #6, Feb. 5th.

• Granada Hills, California: Family Fun Arcade Ranking Battle 1.1, Feb. 6th.

Click here to see more »


TvC PTX-40A guide heavily revised by Nyoronoru

Nyoronoru has sent in a wicked guide for PTX-40A in Tatsunoko vs. Capcom: Ultimate All-Stars.

If you checked out this page in the past, it's definitely time for another look as it now has combo listings, damage comparisons, strength and weaknesses and a heck of a lot more content for one of the Giant characters in the game.

If you're looking to get your PTX-40A game in top shape, this is a great place to look. Here's a grab.

Playing PTX-40A involves keeping the pressure on at all times using the movelist of long-range attacks that PTX has at his disposal.

He has the unique ability to punish people who run away from him using his arsenal of weapons, eliminating the need to constantly pursue opponents who jump away. He has a strong mixup game with a large amount of rewards as well, forcing defensive players to stay on their toes constantly.

Being a Giant comes with its disadvantages, however. PTX is very vulnerable to moves that either involve a cinematic undefendable maneuver or a fast multi-hitting attack that slows him down.

If you like this guide, keep checking back as there will be more updates to the TvC section in the very near future.


Feb. 3, 2010
6:18 a.m.

Crazy SF4 combo video by BiffOTasty


Fans ask Capcom about Gargantuan-sized characters, more

Some members of the community asked Capcom employees about the chance of having Gargantuan-sized characters in a Vs. game, what their plans our for the PS3 release of the SSF4 anime and if the company has any plans for PAX East.

Here are the responses.

Can we ever expect to see a Gargantuan character in a Vs. game? We got Giants in Tatsunoko vs. Capcom, how some Gargantuan-size characters like Apocalypse and Onslaught's second form?

Seth: Hrm. You can hack X-Men Vs. Street Fighter to play as Apocalypse. It's good for a laugh, but not fun for long — made me really miss superjumps. Other than that, I think we're getting a little ahead of ourselves, though the world of 3D models makes a lot of things potentially possible that were unthinkable with 2D sprites...

Will the new Super Street Fighter 4 anime be bundled with the PS3 collector's edition?

Sven: At the moment, we aren't sure how we're going to use that asset in the West.

Will Capcom have any presence at the gaming festival PAX East in March?

Seth: Still TBD, but it won't be a giant presence, unfortunately. The event just comes in the middle of a LOT of other stuff going on for us internally, but we're still thinking about ways to high-five east-coast Capcom-loving PAX-goers.

Source: Capcom Forums.


Feb. 2, 2010
9:38 a.m.

TvC hits #6 spot on UK sales charts

TvC hits #6 spot on UK sales charts

Tatsunoko vs. Capcom: Ultimate All-Stars hit the #6 spot on the United Kingdom sales charts for the Wii.

Unfortunately, they do not list the total number of units sold, so it's difficult to tell exactly how well this did, but it's a respectable opening week regardless. Here's the top 10.

1. Wii Sports Resort
2. New Super Mario Bros. Wii
3. Mario Kart Wii
4. Mario & Sonic at the Olympic Winter Games
5. James Cameron's Avatar: The Game
6. Tatsunoko vs Capcom: Ultimate All-Stars
7. Your Shape
8. F1 2009
9. Mario & Sonic at the Olympic Games
10. FIFA 10

Sales chart from the ELSPA.


SF4 devs on the 'twists and turns' of designing characters

The latest Japanese Super Street Fighter 4 developer blog focuses on the ins and outs of character design in Street Fighter 4 series, but also touches on previous titles.

This ends up being a pretty good read if you're into developer stuff. Many kudos again go to Azrael for the translation.

Hey everyone, it's been awhile! This is Tsukamoto.

Last week our Dev Blog took a break as Ms. Shiozawa's blog featured a special update announcing the sale date! After watching the anime trailer, Juri's way cool closing line of "This won't hurt a bit," has been stuck in my head.

Well then, this week I'd like to talk with designer Mr. Kamei about the character designs. What kind of episodes took place during the development of Street Fighter IV?

Click here to see more »


S-Kill adds further thoughts on SSF4's alt. costumes

A number of people were upset that Capcom will be charging a fee for the new alternative costumes in Super Street Fighter 4.

Throwing his 2 cents into the fray, Seth Killian hit up the Unity Boards with some thoughts on the subject and also reiterated the fans will have some reason to smile after they see the reduced price for the game.

If the costumes were made AFTER the game's initial release and went BEYOND the original scope of development — and NOT on the disc — paying for them would be more than acceptable.

Seth: [...] I bought the Borderland's downloadable content (DLC) for "The Zombie Island of Dr. Ned." It was released after the main game, and it was an actual download that took a half-hour to complete. Okay, so I spent a half-hour waiting for it after I decided to buy. Is that somehow better than an unlock? Why, exactly?

Is it because you think the Borderlands team started on the "Dr. Ned" DLC *after* the main game came out? Because they didn't. They began development long before the game was finished. Are you saying that I, as a player, should somehow care about the creation start date of the content? Because I don't. I enjoyed Borderlands and wanted to play some more. I'm not sure why I should be interested in when the Borderlands team started working on it — I'm just happy it was there, and was happy to pay for some additional fun in a universe I was enjoying.

Click here to see more »


Seth Killian discusses the lineup for Evo 2010

Seth Killian clarified some things about this year's Evolution Fighting Game Championships. A few fans had wondered why games like Marvel vs. Capcom 2 and Street Fighter 3 Third Strike were dropped from the lineup and since Killian serves on the panel, he jumped in to explain some of the thought process behind the scenes.

Seth, do you have any control over the games at the Evolution Fighting Game Championships? How come Third Strike is being replaced by the Femme Fatal tournament?

Seth: Yep, I vote on the EVO board, but Capcom has no involvement in it. A couple of points:

1) Based on our expectations in terms of turnout, the women's event isn't "replacing" anything. We could not run an SFIII: Third Strike tournament (or an MVC2 tourney, etc.) with the resources we are expecting to devote to the women's invitational.

We would like to try and continue to expand the Fighting Game Community, as we have always done, first with Vs games, then 3D, and beyond. Every time we do this, there is a lot of complaining, but after we've done it, the result is usually a better, bigger, and more powerful community. Women must compete in the SSFIV main event to even be eligible, by the way.

2) Third Strike was the least popular game at EVO 2009. That doesn't mean it isn't still played, and isn't still a great game, it just means that the community behind the game is not as strong as it once was, or has currently become interested in other titles.

There were a lot of great games on the borderline of inclusion this year, with none clearly stronger than the rest in terms of community support so far. To break our internal tie, we thought we would let the community decide in a very direct way, so you can indeed vote for the game you'd like to play there.

Finally, no matter what the outcome of the vote, there will be great 3S players and competition at EVO — often the side-tournaments are some of the most fierce, and a lot of fun.

You can vote here for which game you'd like to see in the 2010 tournament.

Source: Capcom Forums.


Spotted over on Capcom-Unity that SonicHurricane.com has a few stylish images of Street Fighter 4, including a larger version of this shot.

Hit the link above for a few more pictures.


Players will have to pay for new SSF4 costumes

There's been some confusion if players would have to pay for the new alternative costumes in Super Street Fighter 4, or if they would come free of charge with the game.

Capcom V.P., Christian Svensson, has clarified the matter stating that the costumes would be player optional, i.e., they'll be paid downloadable content after the title is released.

The collector's edition of Street Fighter 4 came with a free costume pack for five characters, so it's possible Capcom may work a similar deal if they end up doing a collector's edition for SSF4 outside of Japan.

Anyway, here's Sven's response from the Capcom Forums.

Will the 3rd set of alternate costumes in Super Street Fighter 4 be free or not?

Sven: I'm sure more light will be shed in the months leading up to launch regarding how extra content will work, but we'll be pursuing a strategy similar to the original Street Fighter IV release with regard to costumes. They are options for players.

Note: If you bought the alternative costumes in Street Fighter 4 you do not have to purchase them again for SSF4.


Capcom pleased with TvC but no sales numbers yet

A lot of people are interested in how Tatsunoko vs. Capcom: Ultimate All-Stars is performing on the Wii because of comments made by the game's producer that the company will announce another Vs. fighting game if this title sells well.

Although it's still too early to know for sure, S-Kill and Christian Svensson made a few remarks about the launch of TvC on the Unity Boards.

How well is Tatsunoko vs. Capcom doing? I know it hasn't been long, but I'm dying to know.

Seth: I don't have specific figures to share, but we're pleased so far :) Mostly I'm happy to see not only some good reviews, but a lot of REALLY positive comments from the actual people playing it. They're remembering how much fun this style of game can be, and can see how much attention to detail went into its creation.

Thanks of course to everyone here for their support as well — I've said it before, but it just wouldn't have been possible without you.

This is great news, right? Does this mean the sales have been awesome?

Sven: A fair bit too early to be popping champagne. We don't have our first week's numbers back yet. The game deserves lots of love so please do spread the word if you're enjoying it as much as we are.




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